Professional Documents
Culture Documents
Shannon Tucker
Towson University
Fall 2017
EYE TRACKING NARRATIVE REVIEW 2
learning objectives and the cognitive processes involved in knowledge acquisition, including the
integration of visual and auditory elements that optimize a learner’s working memory. Defined
as the presentation of words and pictures designed to promote learning, multimedia instruction
encompasses an unlimited range of formats designed for learning (e.g. online lectures, mobile
(Mayer, 2005, pp. 1-24). The Cognitive Theory of Multimedia Learning (CTML) provides a
format agnostic framework linking the effective design of multimedia to cognitive processing.
learning: 1) information processing occurs in separate auditory and visual channels (Baddeley,
1986; Paivio, 1986), 2) each channel has a limited capacity within working memory (Baddeley,
1992; Chandler & Sweller, 1991), and 3) learning is an active process requiring attention to
relevant information that the learner can then organizes into a coherent model for integration
with existing knowledge in long-term memory (Mayer, 1999). Together, these assumptions
provide a theoretical framework for the development of practical design principles aimed at
boundaries of learner cognitive information processing and working memory, designers can
reduce the extraneous cognitive load that makes the achievement of learning objectives more
difficult.
processing inherent to the active learning process and how design principles aimed at reducing
extraneous cognitive load work in practice across a range of learners in a variety of applications.
EYE TRACKING NARRATIVE REVIEW 3
stimuli changes yield positive or negative results without direct insight into the attentional
process, researchers cannot define the practical boundaries of CTML informed design principles
across contexts and learner demographics (i.e. knowledge, age, neurological development, etc.)
for universal application in multimedia applications. Eye tracking provides a method for
researchers to bridge this gap by objectively measuring the cognitive processes associated with
By synthesizing prior
individual contributing theories. Depicting the processing of words (visual and auditory) and
pictures in two channels through the memory system to integrate into schemas for prior
knowledge in long-term memory, Mayer provides a framework to discuss the design of effective
multimedia learning. By first discussing CTML’s three assumptions 1) dual channel assumption,
EYE TRACKING NARRATIVE REVIEW 4
2) limited capacity assumption, and 3) active processing assumption a shorthand is developed for
discussion of multimedia design principles to reduce cognitive load and the triarchic cognitive
load theory provides insight on the cognitive limits of working memory and how multimedia
design can effectively reduce cognitive load. Lastly, perceptual load in sensory memory and its
effect on attention is used to discuss the relationship of intrinsic cognitive load on multimedia
CTML Assumptions
multimedia presentations into sensory, working, and long-term memory, CTML’s assumptions
Dual channel assumption. The dual channel assumption proposes that human
channel” separately (figure 1) (Mayer, 2003, p.33). When presented with a multimedia
presentation, learners begin processing words (written or verbal) and pictures (images/video) in
sensory memory according to their sensory input (auditory or visual) (Mayer, 2003, p.43).
Limited capacity assumption. With links to Sweller and Chandler’s work on cognitive load
theory (1991), the limited capacity assumption states that each channel within the dual channel
assumption has a limited capacity for information that can be held in working memory (Mayer,
2003, p. 35). This cognitive limitation necessitates learners make decisions on what
“information to pay attention to” and to what degree information should be integrated into
cognitive processes to build mental models of the presented material and assimilate this into their
existing knowledge structure (Mayer, 2003, p. 36). When presented with multimedia instruction,
a learner must actively use the cognitive processes of selecting (paying attention), organizing,
and integrating information in order to bring information into the “working memory component
Since the intrinsic complexity of content, learning objectives, and learning tasks cannot
be reduced, the importance of limiting the total cognitive load through instructional and
multimedia design is critical to ensure the total cognitive load of an activity is within a learner’s
working memory capacity (Moreno and Park, 2010). Mayer’s multimedia design principles for
processing fit within the cognitive load theory’s extraneous load framework.
EYE TRACKING NARRATIVE REVIEW 6
assumption, Mayer proposes that reducing the appearance of material “that does not serve the
instructional goal” will eliminate extraneous cognitive processing (Mayer, 2009, p. 85). By
close to graphics (spatial contiguity), and simultaneously presenting “corresponding words and
Principles for managing essential processing. Limiting the cognitive processing needed
for essential material allows learners to engage in generative processing (the organization and
integrating of information into coherent knowledge structures) that supports learning transfer
(Mayer, 2009, pp.171, 221). By presenting lessons “in user-paced segments (segmenting),
introduce vocabulary and key concepts before the lesson (pre-training), and use graphics and
narration rather than printed subtitles (modality) the overall cognitive load of the lesson is
(Mayer, 2009, p.221). Presenting words and pictures together (multimedia), using
continue to be defined by further research, designers are left to decide how to implement specific
features based on their content, goals, and learning outcomes. The varying complexity of
design. The relationship between sensory and working memory as seen in figure 1 shows the
perceptual integration of visual and auditory content before content enters working memory.
Like the capacity of working memory, learners have a perceptual load capacity that filters
attention. As perceptual load capacity is exceeded in complex tasks, learners become able to
selectively filter visual distractors (Lavie & Dalton, 2014, p.61). This focus is amplified when
working memory capacity is reached as learners are able to control internal distractions (e.g.
mind-wandering) to focus attention only on relevant stimuli (Lavie & Dalton, 2014, pp.59-60;
Lavie, Hirst, De Fockert, & Viding, 2004). When considering the effectiveness of multimedia
design principles, the relationship between content/task complexity and attention must be
expose the selective attention of a learner allowing researchers insight into the relationship
between attention and the cognitive processes in sensory memory and working memory.
Eye tracking methodology provides an objective measure of visual attention allowing the
correlation of visual attention with cognitive processing (Just & Carpenter, 1984).
Contemporary remote and head-mounted eye tracking equipment measures visual attention
associated with the use of screen-based interfaces and interactions in real-world environments.
The ability to measure eye movement in both laboratory and real-world environments has
encouraged the adoption of eye tracking methodology in a wide range disciplines including
education, engineering, sports science, neurophysiology, psychology, and user experience (UX)
EYE TRACKING NARRATIVE REVIEW 8
(Holmqvist et al, 2011, p.1). Matching the appropriate use of eye tracking methodology to a
Using pupil and corneal reflection, eye tracking technology uses infrared light reflection
to correlate pupil center and corneal reflection to estimate gaze position against a given stimuli
(Holmqvist et al, 2011, pp.24-28). This measurement is focused in the 2 degrees of foveal vision
in visual focus (figure 3), excluding parafoveal and peripheral vision comprising the remaining
horizontal field of view (Duchowski, 2007, pp.4-13). This provides researchers insight on
where vision is focused, what is seen, and how attention is directed (Duchowski, 2007, pp.4-13).
However, reaching a conclusion on attention requires understanding the common eye movements
where attention is focused in foveal vision (Holmqvist et al, 2011, pp.21-22). With typical
research measurements ranging from 200-300 milliseconds, this movement includes three
miniature eye movements: drift (slow movement of the eye away from the point of fixation),
microscaccades (a quick return to the central point of fixation), and tremors (eye movement with
EYE TRACKING NARRATIVE REVIEW 9
Saccade. A saccade is defined as the rapid movement between two fixations with typical
durations ranging between 30-80 milliseconds (Holmqvist et al, 2011, p.23). During a saccade
the eye is effectively blind providing no visual feedback (Duchowski, 2007, pp.42-43). Without
a visual feedback loop, viewers also cannot change the direction of saccades once they have
begun. This ultimately may result in more frequent fixations resulting in saccade path patterns
that are longer than necessary to reach the final point of fixation (Duchowski, 2007, pp. 42-43).
intentionally tracks a moving object, matching the movement velocity of a target with eye
movement (Duchowski, 2007, pp.45-46). The visual feedback loop inherent in smooth pursuit
allows viewers to change eye movement direction in response to changes in visual stimuli.
Generally, smooth pursuit eye movements cannot be invoked without the presence of a moving
Since the availability of eye movement measures is dependent on the manufacturer and
type of equipment, establishing a general understanding of the relationship between the typical
measurements of anatomical eye movement and measurement goals aids researchers in selecting
performance measurements provides a context that ensures that measurements are used
appropriately. The dual use of measures like fixation duration to measure either attention or
performance makes the context appropriate selection of eye movement measures critically
insight on the visual focus of learners in global, local (within a bounded area of interest (AOI)),
or targeted measures associated with a specific research question. The combined use of global,
local, and targeted measures provides researchers with metrics that can be specifically
customized to research aims and hypotheses. While fixation, saccade, and scanpath measures
can be applied in a variety of contexts, in a multimedia design, these are primarily linked to
processing, performance measures provide broad measures associated with cognitive processing
in working memory and task difficulty. Due to limitations in equipment related measurement,
only average fixation duration can be commonly used as a measure for cognitive processing
across a range of equipment. Additional measures such as pupil diameter and blink rate provide
Typical Measurements. Based in part on the anatomical eye movement they represent,
eye movement measurements are group into six measurement groups: 1) fixation related
measures, 2) saccades, 3) scanpaths, 4) heat maps, 5) pupil diameter, and 6) blink rate.
Fixation Related Measures. Associated with the anatomical movement, fixations provide
is the most commonly applied eye movement measure used in research. While this is primarily a
measure of what individuals have looked at, fixation data is used to evaluate both attention and
performance.
EYE TRACKING NARRATIVE REVIEW 11
Table 1
Time to First The time (in seconds) between the display of Attention
Fixation (AOI) a stimulus to the first fixation in an AOId.
Used in conjunction with the percentage of
participants who fixated on an AOI, this
indicates the noticeability or attractiveness
of an aread.
a
Poole & Ball (2005), bBojko (2013, p.128 ), cGoldberg & Kotval (1999), dBojko (2013, p.126),
e
Holmqvist et al (2011, pp.386-387)
Saccades. The lack of visual feedback during a saccade limits its use as an attention
measure. Associated primarily with mental workload, fatigue and inefficient search, saccades
Table 2
a
Nakyama, Takahashi, & Shimizu (2002), bHolmqvist et al (2011, pp. 404-405), cGoldberg &
Kotval (1999), dHolmqvist et al (313-315)
EYE TRACKING NARRATIVE REVIEW 13
order, or the search strategies used to locate relevant information. The length and duration of the
result in the inappropriate interpretation of eye movement data if used without care.
Inappropriate interpretation can result from the aggregation of fixation or gaze data without clear
information on the weight of fixations relative to the number of participants with measured
attention in an area. Differences in participant stimulus exposure and resulting fixation count or
absolute gaze duration can skew visualizations resulting in a visualization weighted in favor of
EYE TRACKING NARRATIVE REVIEW 14
participants with higher fixations or longer gaze durations. While the use of relative gaze
durations in heat maps may moderate the effect of unequal session times, the varied weights of
colors in the heat map spectrum can lead readers to misinterpret the weight of a heat map across
visualizations. Yet, when used in conjunction with other quantitative and qualitative findings,
heat maps can be a powerful tool to illustrate research findings when appropriately constructed to
Pupil Diameter. With a central role in the regulation of physiological arousal and
cognitive functioning, the noradrenergic locus coeruleus modulates pupil dilation providing a
measure of cognitive effort and emotional response (Eckstein, Guerra-Carrillo, Singley, &
Bunge, 2017). In research context, pupil diameter can be used to quantify differences in task
difficulty between learners where greater pupil diameter equals greater intrinsic load.
Specifically, pupil diameter has been successfully validated to define task difficulty based on the
cognitive characteristics of learners where learners with greater expertise exhibit smaller
pupillary response to a given task (Eckstein, Guerra-Carrillo, Singley, & Bunge, 2017).
However, the use of pupil diameter must be carefully considered as other factors such as
age, pain, drug use, and fatigue affect pupil size (Bojko, 2013,pp. 129-133; Holmqvist, 2011, pp.
393-394). The use of pupil size in elderly populations is particularly problematic as pupil size
and the rate of pupil constriction decreases linearly with age (Birren, Casperson & Botwinick,
1950; Winn, Whitaker, Elliott, & Phillips, 1994). While researchers could increase the internal
validity of this measure by using age as an independent variable, the increased need for vision
correction in this population coupled with the precision needed to correct vision at smaller pupil
sizes increases the likelihood for data loss due to calibration issues (Winn, Whitaker, Elliott, &
Phillips, 1994).
EYE TRACKING NARRATIVE REVIEW 15
Blink Duration and Rate. Blinking serves two roles within eye tracking, 1) it is a
measure of cognitive function and 2) it is a critical part of event detection for other measures
(e.g. fixation) in the analysis of eye movement (Fogarty & Stern, 1989). Both blink rate and
duration are a measure of drowsiness and fatigue (Benedetto et al, 2011; Stern, Boyer, and
Despite the potential for eye tracking to broadly answer questions regarding the selective
attention of learners and cognitive load, the use of eye tracking in multimedia research is limited
Equipment. Equipment cost is the overarching limitation that influences eye tracking
research across a spectrum of research applications. With the cost of eye tracking equipment and
software ranging between 15-25k (US currency), access to equipment for field use is largely
limited to commercial and university research groups with appropriate funding and a focused
the use of eye tracking in research applications. The Figure 6: Tobii Glasses Wearable Eye Tracker.
Reprinted from Tobii Glasses 2, In Tobii Pro,
two commonly found equipment form factors used 2015, Retrieved from
https://www.tobiipro.com/product-listing/tobii-
by researchers are remote (mounted in a fixed pro-glasses-2/. Copyright 2017 Tobii AB.
location in front of a research participant) and wearable (modified eye wear worn by the research
physical fixed location during research, but offers the flexibly to measure identical interfaces
EYE TRACKING NARRATIVE REVIEW 16
across participants allowing direct comparison and shorter analysis timelines. In contrast,
applications, but requires individually tailored analysis based on each participant’s recorded
gaze.
common measurements for fixations, saccades, and smooth pursuits, there are variable
measurements available. Some equipment models may not provide measurements options for
pupil diameter or blink rate or analysis options for heat maps or gaze plots/scanpaths. Similar to
form factor, the speed of data collection influences the reliability of data for specific research
applications. Data collection speeds in eye tracking equipment range from 60 to 300 Hz, with
equipment cost increasing exponentially as data collection speeds increase. Slower equipment
increases the gaps between recorded eye movement, making the measurement of data less
precise. As a consequence, researchers must balance their research goals with equipment form,
analysis algorithms assume normal to corrected to normal vision. Blindness or other visual
disorders (e.g. amblyopia [lazy eye], cataract, nystagmus, ptosis [droopy eye lid], and
strabismus) interfere with the basic operation of equipment, resulting in either an inability to
calibrate equipment or a lack of useful data because of the disruption in foveal vision (figure 3).
EYE TRACKING NARRATIVE REVIEW 17
sensor measurement.
Remote equipment. Measurement issues are further Figure 5: Tobii Remote Eye Tracking
Configuration. . Reprinted from Position
compounded with the use of remote-based eye tracking in front of the Tobii Eye Tracker, In Tobii
Eye Tracking, 2017, Retrieved December
equipment, where participants must remain on average 12, 2017, from
https://help.tobii.com/hc/en-
between 45-100 cm from the screen for optimal us/articles/210250305-Position-in-front-
of-the-Tobii-Eye-Tracker. Copyright
measurement (figure 5). Head movement outside of this Tobii AB.
region results in data loss as the research participant moves beyond the measurable field of
sensors. While the use of a chin stand compensates for this movement producing a consistent
of the experiment increasing the potential for non-normative behavior. As a result, researchers
must balance the rigor of their research protocol with the benefit of naturalistic conditions
Visual Perception. Even with successful measurement, eye tracking data cannot
(figure 3) excludes perceivable peripheral vision showing a limited view of what is seen and
perceived. While perceptual load allows individuals to selectively filter attention, the presence
of internal distraction (e.g. mind wandering) may require additional measures to determine if
Objectivity
EYE TRACKING NARRATIVE REVIEW 18
Despite the significant issues associated with eye tracking in empirical research, eye
tracking methodology reveals behaviors that cannot be reliably captured via other means. By
factoring research goals into the selection of equipment and the creation of a rigorous research
protocol, researchers can mitigate limitations to gain insights on attention and distraction.
Together with other quantitative (e.g. performance, biofeedback) and/or qualitative data sources
(e.g. interviews, retrospective talk-aloud protocols), research with eye tracking can provide a
holistic view of learning and multimedia interactions that together can answer questions of
attention and the cognitive retrieval processes (Anderson, Bothell & Douglass, 2004).
As advocacy for flipped classroom content grows within K-12 and higher education
(Bogost, 2013) and the number of distance education courses continues to grow, the use of
the production of multimedia decreases through the broad availability of lecture-capture, low-
cost video production software, there is greater need to evaluate principles of multimedia design
for application by practioners using off the shelf products. While current research aims to
practical application, this research does not account for templates, instructional design
multimedia instruction. Growth in the use of eye tracking methodology has provided a
mechanism to evaluate the intersection of task difficulty, expertise, and design on attention and
practioners.
EYE TRACKING NARRATIVE REVIEW 19
To establish practical guidelines for adoption outside the research community, the current
scope of multimedia research and the application of eye tracking methodology is needed.
Reviewing the scope of research, methods and measures, and companion measures provides
The goal of this literature review was to evaluate peer-reviewed literature associated with
multimedia design with an application of eye tracking methodology. A particular focus was on
empirical research discussing cognitive load and attention or distraction. To evaluate literature,
ProQuest, and Google Scholar databases from October-November 2017. This was followed by a
manual search of literature references lists and meta analyses to find relevant literature meeting
To identify studies relevant to the use of eye tracking in multimedia learning research.
Search terminology included eye tracking (e.g. eye track* or eye movement), multimedia
of research coverage. While no specific time limit was used to bound search results, results were
limited to 2007 or later due to the availability full-text peer-reviewed literature available in
English.
learning. This resulted in the exclusion of literature focused on simulation and work
environments (e.g. virtual reality, surgical procedures, control room operators, etc) and reading
behavior (i.e. reading miscue analysis) due to the lack of specific research aims in multimedia
EYE TRACKING NARRATIVE REVIEW 20
learning. Articles were reviewed by title, abstract, and keywords to test against inclusion and
exclusion criteria. Full-text articles meeting inclusion criteria were retrieved and assessed to
ensure research criteria were met. A total of 63 of unduplicated articles were included. However,
Results
An initial review of results raises questions regarding search terminology and the loose definition
of multimedia. While cognitive load was a commonly discussed theory, the use of CTML and
multimedia design principles where limited to testing of traditional presentations (e.g. animations
and PowerPoint). This made results difficult to classify using principles of multimedia design
raising questions regarding the overly broad inclusion criteria used. Despite this limitation, the
scope of the review revealed common methodological approaches that are beneficial to future
research in multimedia.
collection speed, and software is a common expectation among the research community. The
screen-based design of multimedia has resulted in the common use of remote eye tracking
software for most experiments evaluating design elements. However, wearable eye trackers do
where environmental conditions influence attention (Bucher & Niemann, 2012) reinforcing the
importance of equipment selection in research design. Currently, Tobii remote eye tracking
equipment is the most popular among multimedia researchers (n=11) with SMI (n=7), EyeLink
(n=4), ASL (n=4), FaceLab (n=3), and Mangold International (n=1) providing alternate options
Measurements. Fixation duration and count (Andrà et al, 2015; Boucheix, Lowe, &
Bugaiska, 2015; Boucheix & Lowe, 2010; Chen, Hsiao, & She, 2015; Dogusoy-Taylan &
Cagiltay, 2014; Glaser & Schwan, 2015; Huang & Chen, 2016) and dwell time (Bucher &
Niemann, 2012; Koć-Januchta et al, 2017, van Wermeskerken & van Gog, 2017) appear to be
the most common measures used regardless of research orientation. Use of saccade measures
appears to be extremely limited (Cheng, Hsiao, & She, 2015; Huang & Chen, 2016; Yang et al,
2013). While saccade measures have been used with fixation density to measure the effect of
prior knowledge (Yang et al, 2013), the use of saccade data appears to be unclearly defined
elsewhere.
Use of gaze plots to assess repeated attention (regression) (Chen & Yang, 2014), re-
reading (Chen, Hsiao, & She, 2015), common patterns of attention (gaze synchrony) (Glaser &
Schwan, 2015), and order of attention (Andrà et al, 2015; Bucher & Niemann, 2012; Cook,
Wiebe, & Carter, 2008) are used to assess the relationship between interpretation and integration
of disparate text and graphics (split attention) and knowledge construction. While this falls
outside of the principles for multimedia design (i.e. reducing extraneous processing, managing
essential processing, and fostering generative processing), this provides context on the synthesis
of math and science concepts. The least common measure used in studies were heatmaps. Used
as a part of qualitative analysis of participant behavior, heat maps have provided researchers an
additional mechanism to inspect and assess differences in gaze patterns between participants
(Hsu, Hwang, & Chang, 2014; Huang & Chen, 2016; Koć-Januchta et al, 2017). It is important
to note that researchers using heatmaps have been careful to contextualize results and have
Companion Measures. Additional analysis is needed to assess the type and scope of
companion measures across multimedia research. Use of interviews and retrospective think-
aloud sessions found in user research are utilized in association with research on spatial problem-
solving tasks (Cook, Wiebe, & Carter, 2008; Bucher & Niemann, 2012; Chen & Yang, 2014) to
explain the mental processing logic of learners during their tasks. However, the inclusion of the
mini-mental state examination (MMSE) to provide cognitive context to age related differences is
compelling when considering the expansion of research in elderly populations (Boucheix, Lowe,
Limitations. The use of the search term “cognitive load” may have limited the scope of
search results. Since multimedia design principles include concepts to manage essential
processing and foster generative processing, related research may not include discussion of
cognitive load. Therefore it is premature to state that multimedia focused eye tracking research
detailed analysis of research questions and results chronologically makes it difficult to determine
how research protocol has evolved, identifying questions that are no longer important to
research.
children and cognitive decline in eldery populations. An expanded research program also
Early research on the impact of the impact of induced emotions on multimedia learning
(Knorzer, Brunken, & Park, 2016) provides insight on relationship between cognitive and
affective processes in learning. This suggests an opportunity to leverage eye tracking for the
research, age-based differences in pupil size (Birren, Casperson & Botwinick, 1950; Winn,
Whitaker, Elliott, & Phillips, 1994), and lack of pupillary and blink-rate measures in low-speed
(Hz) eye trackers raises questions regarding the practical measurement of emotion. An analysis
of the practical measurement of emotion is needed to determine when pupillary measures are
appropriate versus other companion measures like, skin conductance (GSR), heart rate (ECG),
Researching the use of eye tracking in other disciplines to review companion measures
may provide insight on measures that could increase the rigor of research in multimedia learning.
A cursory review has shown the influence of usability related research in the incorporation of
retrospective think-aloud processes and medical research in the use of MMSE. This expanded
scope provides an opportunity to reinforce performance and attention findings to achieve results
equipment availability, format, and participant factors including age, eye disorders, and
questions regarding the overuse of convenience populations (i.e. undergraduate college students),
eye tracking provides the best measure to establish how sensory processing and attention impact
multimedia. Further research in diverse populations provides greater insight on the intersection
EYE TRACKING NARRATIVE REVIEW 24
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