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CAPTAINS AND KINGS

BURDEN OF COMMAND 5
TABLE OF CONTENTS Low Social Standing 5
Middle Social Standing 6
High Social Standing 6
PROLOGUE 1 Social Standing – Rise and Fall 6
Success 6
INTRODUCTION 1 Failure 6
Word of Advice 1 Moving Between Levels 6

NEEDED TO PLAY 1 LEADERS 7


Dice 1 Overall Commander 7
Passing Dice 1 Temporary Leaders 7
Counting Successes 2
Possibilities 2 ARMY LISTS 7
Reading and Adding the Dice 2 Using the Army Lists 7
1/2d6 2 Reading the List 8
How Many d6 2 Stop! 8
Figures and Terrain 2
Basing Figures 2
Defining Facings 2 RULES OF WAR 8
Tables 3
Why So Many? 3 TURN SEQUENCE 8

GAME BASICS 3 ACTIONS 9


Infantry and Cavalry Actions 9
DEFINING FIGURES 3
Mounted or Foot 3 MOVEMENT 9
Reputation 3 Normal Movement 9
Class 3 Movement Rates Table 9
Melee 3 Fast Movement 9
Missile 3 Fast Movement Restriction 10
Armor Class (AC) 4 Interpenetration 10
Weapons 4 Rout 10
Special Characteristics 4 Stop! 10
Dual Armed 4
Elite 4 REACTION 10
Ferocious 4
Non-Shock Cavalry 4 Taking a Reaction Test 10
Shock Cavalry 4 Received Fire 10
In Melee 10
Leader Lost 10
DEFINING UNITS 4 Overall Commander Lost 11
Rep, Class, Armor, Etc. 4 Loot 11
Rep of the Unit Leader 4 Multiple Tests 11
Size of the Unit 4 Reaction Test Results 11
Bodies - Grouping Units 5 Carry On 11
Carry On – 1 Figure Removed 11
UNIT FORMATIONS 5 Carry On – 2 Figure Removed 11
Line 5 Half Strength – Rout Instead 11
Mob 5 Rout 11
Stop! 5 Stop! 11

© 2014 Ed Teixeira - TWO HOUR WARGAMES 9/12/2014

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CAPTAINS AND KINGS
RANGED COMBAT 11 Open the Gate 21
PEFs and Buildings 21
Line of Sight 11
List of Ranged Weapons 12
Weapon List Table 12 RAID THE BESIEGERS 21
When Units Can Fire 12 Terrain 22
How to Fire 12 Burning the Siege Equipment 22
Ranged Combat Table 13
Casualty Removal 13 MINING 22
Leader Casualties 13
Terrain 23
Stop! 13
Countermining 23
Destroying the Mine 23
MELEE 13
Charge into Melee 13 INTO THE BREACH 23
Charge into Melee Table 14
The Wall 24
Multiple Charges 15
Setting the Defenders 24
Carrying Out Melee 15
Moving on the Wall 24
Last Man Standing 15
Splitting the Defenders 24
Melee Combat Table 15
Ladders Up 24
Casualty Removal 16
Who Are They? 24
Multiple Opponents 16
Flaming Oil! 24
Leaders in Melee 16
Attacking with Flaming Oil 24
Leader Casualties 16
Melee on the Ladder 25
After the Melee 16
Over the Wall 25
Continuous Melee 16
Open the Gate 25
Breaking Off Melee 17
PEFs and Buildings 25
Pursuit 17
Breaching the Wall 25
Into the Breach! 25
LEAVING THE FIELD 17 Battering Ram 25
Ramming Table 26
AFTER THE BATTLE 17
After the Battle Recovery Test 17 RELIEF 26
Stop! 18 Sally Forth! 26

SIEGES 18 END OF THE SIEGE 26


How It Fits Into the Campaign 18
Siege Morale 18 STRUCTURES 27
Siege – Order of Battles Table 18
Type of Structures 27
What’s Under Siege 19
Entering and Exiting 27
Combat 27
ASSAULT 19 Moving Between Levels 27
The Wall 19 Attacking Structures 27
Setting the Defenders 20 Starting a Fire Table 27
Moving on the Wall 20 Stop! 27
Splitting the Defenders 20
Ladders Up 20 TERRAIN 28
Who Are They? 20
Flaming Oil! 20
Attacking with Flaming Oil 20
GENERATING TERRAIN 28
Melee on the Ladder 20 Terrain Generator Table 28
Ladder Up Charge into Melee Table 21 Defining Terrain 28
Ladders Up Melee Combat Table 21 Size 28
Over the Wall 21 Clear 28
© 2014 Ed Teixeira - TWO HOUR WARGAMES 9/12/2014

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CAPTAINS AND KINGS
Hill 28 RAID: DEFEND 36
Woods 28
Surprise 36

PLAYING THE GAME 29 STAND UP FIGHT 37


YOUR ROLE 29 REINFORCEMENTS 37
When Reinforcements Arrive 37
CAMPAIGNS 29 Reinforcements Table 38
Time in the Campaign 29 Limited Reinforcements 38
Who’s Fighting? 29 What Are They? 38
Who’s Attacking? 29 Where Reinforcements Arrive 38
Attacker in the Campaign 29 Reinforcement Entry Table 38
Army Motivators 29
Conquest 29
AFTERWARDS 38
Religious 29
Loot 29 Replacing Leaders 38
Campaign Morale 30 Increasing Rep 38
Campaign Morale Table 30 Decreasing Rep 39
Ending the Campaign 30 Replacements 39
Stop! 30 Replacements Table 39
Stop! 39
PEFS 31
ULTIMATE CAMPAIGN 40
PEFs and Buildings 31
PEF Movement 31 The Next Campaign Table 40
PEF Movement Table 31 Who’s Fighting? 40
Special PEF Movement 31 Who’s Attacking? 40
Resolving PEFs 31 Campaign Morale 40
PEF Resolution Table 32 Ending the Campaign 40
How Many Enemy 32 Next Battle 40
Who Are They? 32 Moving in the Campaign 40
What Happens Now? 32 The Campaigns 41
Loading PEFs 32 Egypt and Damascus 41
United Seljuk Turks 41
Campaign #1 41
ENEMY MOVEMENT 33 Campaign #2 41
NP Force Movement Table 33 Campaign #3 41
Stop! 33 Campaign #4 41
Campaign #5 41
NP REASON TO FIGHT 33 Campaign #6 41
Reason to Fight Table 33 Campaign #7 41
Campaign #8 42
Campaign #9 42
BATTLES 34 Campaign #10 42
First Battle 34
Next Battle 34 ARMY LISTS 43
Next Battle Table 34
Anglo-Saxons 43
Normans 43
SCOUT 34 Vikings 43
Early Crusaders 44
RAID: ATTACK 35 Fatimid Egyptians 44
Burning Down the Buildings 35 Seljuk Turks 44
Looters Loot 35 Ayyubid Egyptians 45
Komnenan Byzantine 45
© 2014 Ed Teixeira - TWO HOUR WARGAMES 9/12/2014

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CAPTAINS AND KINGS
Later Crusader 45 Sentries 57
Feudal English 46 Sentry Movement Table 57
Feudal French 46 Sentries Reaction 58
Feudal Scots 46 Sentry Reaction Table 58
Sound the Alarm 58
TABLES 46 The Great Hall 58
Occupants 58
Movement 46
Reaction Tests 47
Weapons List 48 DANELAW ARMY LIST 59
Ranged Combat 48 Northmen, Vikings, Danes, Norse, etc. 59
Charge into Melee 49 Anglo-Saxons 59
Melee Combat 49 Scots 59
After the Battle Recovery 50 Irish 60
Ladders Up Charge into Melee 50
Ladders Up Melee Combat 50 DANELAW CAMPAIGN MAP 60
Starting a Fire 51
Terrain Generator 51
“OLD SCHOOL” SIEGE RULES 61
Campaign Morale 51
PEF Movement 52 Ladders 61
PEF Resolution 52 Battering Ram 61
How Many Enemy 52 Mantlet 61
NP Force Movement 52 Siege Tower 61
Reason to Fight 52 Firing the Tower 61
Next Battle 53 Firing the Tower Table 61
Reinforcements 53 Siege Weapons 61
Reinforcement Entry 53 Siege Weapons Table 62
Replacements 53
Next Campaign 54

KINGDOM OF JERUSALEM MAP 54

DANELAW 55
Campaign Objectives 55
Northmen, Vikings, Danes, Norse, etc. 55
Anglo-Saxons 55
Scots 55
Irish 55

NEW RULES 55
Shieldwall 55
Warband 55
Throwing Spears 56
Man to Man Combat 56
Activation 56
Ranged Combat 56 SPECIAL THANKS TO:
Melee Combat 56 Kim Allman: For the great artwork on the cover.
Reaction Tests 56 Ken Hafer, Bob Minadeo and Ron "Baddawg"
Reason to Fight Test 56 Strickland: For insisting that, "It's not just a gang warfare
game."
THE HALL BURNING 57 The THW Guys on the Group and Forum: For the
Darkness 57 constant support.
Moon Phase Table 57 And Lil…

© 2014 Ed Teixeira - TWO HOUR WARGAMES 9/12/2014

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