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Here, Professor Alan Dix explains the roots of HCI and which areas are particularly important to it.
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Powered by academic investigation, HCI became a crucial instrument in popularizing the idea that
the interaction between a computer and the user should resemble a human-to-human, open-ended
dialogue. Initially HCI researchers focused on improving the usability of desktop computers (i.e.,
practitioners concentrated on how easy computers are to learn and use). However, thanks to the
rise of technologies such as the Internet and the smartphone, computer use has increasingly
moved away from the desktop to embrace the mobile world, and HCI has steadily encompassed
more 鈂elds:
“…it no longer makes sense to regard HCI as a specialty of computer science; HCI has grown to
be broader, larger and much more diverse than computer science itself. HCI expanded from its
initial focus on individual and generic user behavior to include social and organizational
computing, accessibility for the elderly, the cognitively and physically impaired, and for all
people, and for the widest possible spectrum of human experiences and activities. It expanded
from desktop o霂ce applications to include games, learning and education, commerce, health
and medical applications, emergency planning
https://www.interactiondesign.org/literature/topics/humancomputerinteraction and response, and systems to support 3/17
6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
and medical applications, emergency planning and response, and systems to support
collaboration and community. It expanded from early graphical user interfaces to include
myriad interaction techniques and devices, multi-modal interactions, tool support for model-
based user interface speci鈂cation, and a host of emerging ubiquitous, handheld and context-
aware interactions.”
Despite that, some differences persist between HCI and UX design. Practitioners of HCI tend to be
more academically focused, and are involved in scienti鈂c research and developing empirical
understandings of users. Conversely, UX designers are almost invariably industry-focused and
involved in building products or services—e.g., smartphone apps and websites. Regardless of this
divide, the practical considerations for products that UX designers concern ourselves with have
direct links to the 鈂ndings of HCI specialists about users’ mindsets. With the broader span of
topics that HCI covers, UX designers have a wealth of resources to draw from, although much
research remains attuned to academic audiences. Also lacking the luxury of time which HCI
specialists typically enjoy, designers must stretch beyond our industry-dictated constraints to
access 鈂ndings that may harness key insights into achieving the best designs for their users. By
“collaborating” thus, designers can drive impactful changes in the market and society.
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Keep up to date with the latest developments in HCI at the international society for HCI, SIGCHI:
https://sigchi.org/
Learn the tools of HCI with the IDF’s course on HCI, taught by Professor Alan Dix, author of one of
the most well-known textbooks on HCI. You can 鈂nd it here: https://www.interaction-
design.org/courses/human-computer-interaction?ep=ditte-hvas-mortensen
FEATURED ARTICLE
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
It’s perhaps easy to see that until the mid to late 1970s that this discipline wasn’t particularly
important. The few people who had access to computers were academics or professionals with a
few incredibly dedicated (and wealthy) hobbyists thrown into the mix. Without a broad base of
users; it wasn’t necessary to focus on how those users interacted with computers – they just
made do with whatever was to hand or created what they needed themselves.
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
ENROLLMENT CLOSES IN
72%
3 BOOKED
days
View course
Take a deep dive into Human-Computer Interaction (HCI) with our course Human-Computer Interaction
- HCI.
Interactions between computers and humans should be as intuitive as conversations between two
humans—and yet many products and services fail to achieve this. So, what do you need to know so as to
create an intuitive user experience? Human psychology? Emotional design? Specialized design
processes? The answer is, of course, all of the above, and this course will cover them all.
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
This course provides a comprehensive introduction and deep dive into HCI, so you can create designs
that provide outstanding user experiences. Whether you are a newcomer to the subject of HCI or a
professional, by the end of the course you will have a deep understanding of what it means to be a user
and how to implement user-centered design for the best possible results.
This course is based on in-depth videos created by the amazing Alan Dix. You'll be in great company
with this renowned professor from Lancaster University, a specialist in HCI and co-author of the classic
textbook, Human-Computer Interaction.
ALL LITERATURE
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially
as a specialty area in computer science embracing cognitive science and human factors engineering. HCI has…
BOOK CHAPTER
Data visualization is the graphical display of abstract information for two purposes: sense-making (also called
data analysis) and communication. Important stories live in our data and data visualization is a powerful mean…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
The aim of the following chapter is to provide an introductory overview of the concept and the 鈂eld of interaction
design, loosely grounded in historical developments. This encyclopedia covers the full gamut of human-…
BOOK CHAPTER
Ch 30: Personas
The persona method has developed from being a method for IT system development to being used in many
other contexts, including development of products, marketing, planning of communication, and service design.…
BOOK CHAPTER
https://www.interactiondesign.org/literature/topics/humancomputerinteraction 10/17
6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Put simply, usability evaluation assesses the extent to which an interactive system is easy and pleasant to use.
Things aren’t this simple at all though, but let’s start by considering the following propositions about usability…
BOOK CHAPTER
Ch 44: Affordances
44.1 Abstract The concept of affordances originates from ecological psychology; it was proposed by James
Gibson (1977, 1979) to denote action possibilities provided to the actor by the environment. In the late 1980s…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Ch 8: Contextual Design
Contextual Design is a structured, well-de鈂ned user-centered design process that provides methods to collect
data about users in the 鈂eld, interpret and consolidate that data in a structured way, use the data to create and…
BOOK CHAPTER
A disruptive technology or disruptive innovation is an innovation that helps create a new market and value
network, and eventually goes on to disrupt an existing market and value network. The term is used in business…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Visual aesthetics, as discussed in this chapter, refers to the beauty or the pleasing appearance of things. We
discuss the importance of visual aesthetics in the context of interactive systems and products, present how it…
BOOK CHAPTER
Ch 5: Visual Representation
How can you design computer displays that are as meaningful as possible to human viewers? Answering this
question requires understanding of visual representation - the principles by which markings on a surface are…
BOOK CHAPTER
Foreword: Why activity theory? This chapter is about a theory that was developed decades ago. Some of the
basic ideas of the theory were formulated before the word "computer" was ever invented. Then why does the…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne
computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also b…
BOOK CHAPTER
Ever since the advent of the computer mouse and the graphical user interface (GUI) based on the Windows,
Icons, Menus, and Pointer (WIMP) paradigm, people have asked what the next paradigm shift in user interfaces…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current
orientation and adapting the zoom level to the current speed, and switching on the backlight of the phone when…
BOOK CHAPTER
Computer users have rapidly increased in both number and diversity (Sca霂di et al 2005). They include managers,
accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen,…
BOOK CHAPTER
Requirements Engineering is, as its name suggests, the engineering discipline of establishing user requirements
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Requirements Engineering is, as its name suggests, the engineering discipline of establishing user requirements
and specifying software systems. There are many de鈂nitions of Requirements Engineering (Zave, 1995);…
BOOK CHAPTER
This chapter introduces and critically re鐂ects upon some key challenges and open issues in Human-Robot
Interaction (HRI) research. The chapter emphasizes that in order to tackle these challenges, both the user-…
BOOK CHAPTER
The term card sorting applies to a wide variety of activities involving the grouping and/or naming of objects or
concepts. These may be represented on physical cards; virtual cards on computer screens; or photos in either…
BOOK CHAPTER
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6/18/2018 What is HumanComputer Interaction (HCI)? | Interaction Design Foundation
Ch 4: Social Computing
As humans we are fundamentally social creatures. For most people an ordinary day is 鈂lled with social
interaction. We converse with our family and friends. We talk with our co-workers as we carry out our work. We…
BOOK CHAPTER
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