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Druid 3 Sage Steph

Nim Bimpknott Donella Nisa Gissella Oda Tanna Ali Maria Poppy Zana Rofferton
CLASS & LEVEL BACKGROUND PLAYER NAME

Gnome (woods) Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

ARMOR
CLASS
25
+2 PROFICIENCY BONUS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity
Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total 3 SUCCESSES

Animal Handling (Wis) d8 FAILURES



Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

History (Int) DARKVISION: You can
see in dim light within 60 feet of you as if it were bright

Insight (Wis) light, and in darkness as if it were dim lighl. You can't
discern colour in darkness, only shades of gray.
Intimidation (Cha)
NATURAL ILLUSIONIST: You can see in dim light within 60
WISDOM Investigation (Int) feet of you as if it were bright
light, and in darkness as if it were dim lighl. You can't discern
Medicine (Wis) color in darkness, only shades of gray.

Nature (Int) SPEAK WITH SMALL BEAST: Through sounds and


gestures, you can communicate simple ideas with Small or

Perception (Wis) smaller beasts.

Performance (Cha) WILD SHAPE: Starting at 2nd level, you can use your action
to magically assume the shape of a beast that you have

CHARISMA Persuasion (Cha) seen before, You can use this feature twice. You regain
expended uses when you finish a short or long rest.
Religion (Int) You can stay in a beast shape for a number of hours equal
to half your druid level (rollnded down). You then revert to
Sleight of Hand (Dex)
your normal form unless you expend another use of this
feature.
Stealth (Dex)
You can revert to your normal
form earlier by using a bonus action on your turn, you
Survival (Wis)
automatically revert if you fall unconscious, drop to 0 hit
points, or die.

SKILLS ATTACKS & SPELLCASTING CIRCLE OF THE MOON:

Combat Wild Shape:


PASSIVE WISDOM (PERCEPTION) hen you choose this circle at 2nd level, you gain the ability to
CP use Wild Shape on your turn as a bonus action, Additionally,
while you are transformed by Wild Shape you can use a
bonus action to expend one
spell slot to regain ld8 hit points per level of the spell
ARMOR: Light armor, medium armor, shields (druids will not SP slot expended.
wear armor or use shields made of metal)
Circle Forms:
WEAPONS: Clubs, daggers, darts, javelins, maces,
quarlerstaffs, scimitars, sickles, slings. spears. EP The rites of your circle grant you the ability to transform into
more dangerous animal forms. Starting at 2nd level, you can
TOOLS: Herbalism kit. use your Wild Shape to transform into a beast with a
challenge rating as high as 1 (you ignore the Max. CR
LANGUAGES: Common, Gnomish, Primordial, Elvish, GP
column of the Beast Shapes table, but must abide by the
Druidic. other limitations there). Starting at 6th level, you can
transform into a beast with a challenge rating as high as your
PP druid level divided by 3, rounded down.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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