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Abstract— The Internet represents a new industrial revolution, Since its inception, changes in Web tools have been rapid
arguably with a more significant socio-economic impact than and, as with previous revolutions, some people have adapted
the previous two industrial revolutions. The impact of the to the new technologies more easily than others. While
Internet has resulted in significant changes within education eLearning is now an accepted and commonplace form of
with eLearning now an accepted and commonplace form of education, the online tools that are used tend to be first
education. However, the online tools that are used in eLearning generation Web tools rather than the second generation, Web
tend to be first generation Web tools rather than second 2.0, tools. There are a number of reasons for this, most
generation, Web 2.0, tools. Some reasons for this are the lack notably the lack of empirical evidence supporting their use in
of empirical evidence supporting their use in education, the
education, the perceived complexity of the tools and lack of
perceived complexity of the tools and lack of training. This
training. The Web2.0ERC European project aims to address
paper presents the results of a large-scale European pilot into
the use of Web 2.0 tools across all educational sectors through these issues through the development of a very simple Web
an innovative and simple-to-use platform that allows teachers 2.0 eLearning platform that teachers can use, a training
to customize which Web 2.0 tools they wish to use in their package for teachers and teacher trainers and an evaluation
courses. of a large-scale pilot of the platform across Europe. This
paper reports on the evaluation of the pilot while Baxter et al.
Keywords - Web 2.0, education, evaluation [3] discuss the pedagogical aspects of using Web 2.0 tools in
education.
I. INTRODUCTION
II. PREVIOUS RESEARCH
In the past 250 years, there have been two well
documented industrial revolutions, starting with the first There are many definitions of the term Web 2.0. For
industrial revolution that lasted from about 1760 until 1830 example, Grosseck [4] defines it as “the social use of the
and was founded on new methods of manufacturing based on Web which allows people to collaborate, to get actively
iron and steam. These innovations stimulated new forms of involved in creating content, to generate knowledge and to
transportation such as the steamship and the railroad, as well share information online”. Augustsson [5] believes Web 2.0
as the development of range of new machinery, which tools are well suited for “collaborative learning, collective
together created significant socio-economic changes. The knowledge building, knowledge management, social
second industrial revolution lasted from about 1875 to 1930 networking and social interaction”. At the heart of many
and was founded on inventions such as electricity, the definitions are communication, content creation and
telephone and the internal combustion engine and collaboration, in which information is shared ‘many-to-
automobile, as well as new synthetics and alloys and new many’ rather than being transmitted from one to many.
applications of steel and oil. Among the many socio- Given these underlying elements, educationalists have been
economic effects were greater mobility, a growing middle quick to identify the potential of Web 2.0 for supporting and
class and the beginnings of more widespread leisure time [1]. enhancing learning, yet much of the discussion within the
We are now witnessing the third industrial revolution educational community has been speculative to date, with
formed by the creation and development of the Internet. As little empirical evidence of its effectiveness [3].
with the earlier two revolutions, the Internet has Selwyn [6] provides a taxonomy for Web 2.0
fundamentally changed the way people work, communicate technologies based on four typically human dispositions:
and spend their leisure time. Within education, we have seen expressive (media design, sharing and publication), reflective
the move to online learning, or eLearning, with the (blogs, wikis and social networking), exploratory (social
convenience and flexibility that it offers with its bookmarking, syndication and folksonomies) and playful
(asynchronous) ‘anytime, anywhere, anyplace’ nature [2]. (games and virtual worlds). According to Redecker [7] based
on current practice, there are four different innovative ways conjunction with the concept of CoPs, the learning theory of
of deploying Web 2.0 tools in education: social constructivism complements and accommodates the
principles surrounding the use and learning benefits
1. Learning & Achieving: used as methodological or associated with Learning 2.0. The constructivist view of
didactic tools to directly support, facilitate, enhance learning adopts the stance that learners do not learn
and improve learning processes and outcomes. The individually from one another and stresses the relevance of
Web 2.0 tools are seen as a means of personalizing the socio-cultural context of learning. Predominately, social
learning processes and promoting the students’ constructivism contends that knowledge is formulated
individual learning progress, ultimately leading to an through social interaction and collaborative learning. Social
empowerment of the learner. software is inherently applicable to social constructivism and
2. Networking: used as communication tools among CoPs, as one of the salient aspects of any CoP is its ability to
students and between and among students and construct and store collective knowledge in what has been
teachers, supporting also the exchange of knowledge referred to as a ‘shared repertoire of communal resources’
and material, but mainly creating an environment of [10]. Additionally, CoPs are most usually distinctly defined
understanding and assistance, thus contributing to by the concepts of collective understanding, mutual
the establishment of social networks or communities engagement and shared repertoire [10].
between and among learners and teachers. In addition to constructivism, the concept of social
3. Embracing Diversity: used as a means of integrating software can support a wide range of other learning
learning into a wider community, reaching out to approaches. For example, Crook et al. [11] believe that Web
meet people from other age-groups, backgrounds 2.0 also supports behaviourism, cognitivism and socio-
and cultures, linking to experts, researchers or cultural learning frameworks:
practitioners in a certain field of study and thus
opening up alternative channels for gaining • Behaviourism focuses on associations between
knowledge and enhancing skills; actions and stimuli that affect subsequent actions
4. Opening up to Society: used as tools for making (eg. a teacher providing guidance and
institutional learning accessible and transparent for encouragement that then shapes a learner's actions)
all members of society, promoting the involvement [12]. Whilst behaviourism no longer dominates
of third parties like parents, but also facilitating the educational thinking, some Web 2.0 exchanges are
access to information. suited to rich social learning interactions or
intersubjective dialogues.
A. Social Software and Learning 2.0
• Cognitivism views learning as an internal process
It could be argued that the concept of eLearning is being that involves memory, thinking, reflection,
enhanced by the rapid development of ‘social software’, a abstraction, motivation, and meta-cognition [13].
subset of Web 2.0 tools. McKelvie, Dotsika and Patrick [8] Web 2.0 tools such as blogs and ePortfolios support
state that “social software is a community driven technology cognitivist approaches to learning.
which facilitates interaction and collaboration and depends • Socio-cultural theories provide a context-based
largely on social convention”. Though social software can be communicative perspective on teaching and
used on an individual basis it is predominately concerned learning. Learning is culturally influenced and a
with the notions of open and collective communication, social rather than an individual process. Vygotsky
dialogue and the ability to liaise with individuals believed that “human learning presupposes a
collectively. The use of social software allows the learners to specific social nature and a process by which
generate knowledge and share their learning experiences on a children grow into the intellectual life of those
collective level as well as allowing users to openly reflect around them” [14: 89]. Language plays a vital role
upon what they have learnt. eLearning distinguishes itself in enabling the learner to participate, interact with
from social software as it is predominately associated with others and solve problems, and is therefore essential
electronic instruction and is better suited for education and to learning. These theories involve externalising
training purposes. Web 2.0 is transforming the way in which thinking through creative activities such as writing,
people learn as the learning is predominately social and self- again in social contexts possibly scaffolded by the
directed in nature whereas eLearning is normally associated teacher. In fact, Paavola, Lipponen and Hakkarainen
with individual learning. The use of social software and Web [15] state that most of the CSCL literature relies on
2.0 technologies have given rise to the term ‘Learning 2.0’, the socio-cultural theory of learning.
which broadly summarizes all opportunities arising from the
use of social media for learning, education or training. C. Towards an Education 2.0
B. The Pedagogy of Learning 2.0 Selwyn, Crook, Noss and Laurillard [16] argue that it is
incumbent upon educationalists to find ways to reduce the
The interactive and collaborative nature of social gap between informal practices and formal procedures, and
software makes it highly suited for sustaining and facilitating encourage more imaginative and empowering uses of Web
what are known as communities of practice (CoPs) or 2.0 by learners and teachers. Suggestions include:
“groups of people informally bound together by shared
expertise and passion for a joint enterprise” [9: 139]. In
• Re-imagining pedagogy and practice: Pedagogy and 4. Are there differences in the proficiency and perceived
educational practice should be realigned with the usefulness of these tools between teachers and
spirit of Web 2.0, namely, a sense of play, students?
expression, reflection and exploration, and
importantly, creating rather than only consuming IV. RESULTS
content. This will entail (i) re-configuring the role of 710 students completed the pre-test questionnaire. 385
the teacher into a more facilitating role to support (54.2%) were female and 325 (45.8%) were male. The mean
leaner autonomy and collaborative learning; (ii) re- age of participants was 21.18 years (SD=6.29) with a range
configuring the role of education institutions to of 11 to 88. A Mann-Whitney U test indicated that there was
support the new forms of learning associated with no significant difference in age in relation to gender (Z=-
Web 2.0 use, becoming sites of exploration rather 1.014, p<0.311). The majority of participants (475, 67%)
than restriction; (iii) re-configuring forms of indicated that they were in Further/Higher Education, 87
assessment around decision-making, adaptability and participants (12%) in Adult Education, 74 (10%) in upper
cooperation and validation of informal learning; (iv) secondary education, 51 participants (7%) in lower
re-configuring the curriculum, particularly to take secondary education, 23 (3%) in primary education. To
advantage of the constructionist potential of Web 2.0 calculate the mean amount of time that students had been
(eg. learner-led curricula) and to encourage the using the Internet in their personal lives and at
learner creation of knowledge, creativity and school/university, the time bands used as responses were
exploration. recoded with their mean value (i.e. 1-5 years was recoded as
• Re-imagining Web 2.0 technologies: Education has 3, 6-10 was recoded as 8, 11-15 was recoded as 13, and 16-
its own specific needs and requirements and rather 20 was recoded as 18). Using the recoded data the mean time
than re-purpose the current set of Web2.0 leisure students spent using the Internet in their personal lives was
tools, new Web 2.0-based educational technologies 8.25 years (SD=4.04) with a range of 3 to 18. The mean
should be developed that support learning through using the Internet at school/university was 6.14 years (SD
inquiry, discussion, production and practice. 3.83) with a range of 3 to 18. A Wilcoxon match pairs signed
Consideration could be given to use of open source ranks test indicated that students had used the Internet for
technology, which can interact with the development significantly longer in their personal lives than at
of Web 2.0. school/university (Z=-13.741, p<0.000). 648 participants
(91.2%) indicated that they enjoy learning with ICT with
III. METHODOLOGY many seeing it as a key tool for learning.
The methodology used in this research is quasi- The students were asked what particular Web 2.0 tools
experimental as a control group was not possible. Students they would like to use in class, the results were as follows:
were asked to complete an online pre-test questionnaire prior 451 (64%) selected YouTube, 393 (55%) selected Wikis,
to using the Web2.0ERC platform. The pre-test 352 (50%) selected Blogs, 346 (49%) selected Facebook,
questionnaire was designed to collect: basic demographic 274 (39%) selected GoogleDocs, 158 (22%) selected Online
information (gender, age, level of education, number of years collaborative games, 116 (16%) selected Social
using Internet in their personal life and at school/university), bookmarking, 108 (15%) selected Twitter, 103 (14%)
experience of using Web 2.0 tools, and expectations for the selected ePortfolios, 97 (13%) selected Podcasts and 70
pilot course. Participants then used the Web2.0ERC platform (10%) selected Flickr. Students were asked what they
using the course designed by their teacher and supported by understood by the term Web 2.0 and were given 5 responses,
their teacher. The period of use was from typically 2-8 from which they could select one or more answers. The
weeks. Students were then asked to complete an online post- results are shown in Fig. 1. 345 students selected option 1,
test questionnaire, designed to collect: their experiences of 280 selected 2, 363 selected 3, 365 selected 4 and 289
using the Web 2.0 tools and their views of the pilot course selected 5; however, only 34% chose 3 and 4 and 5, which
and the Web2.0ERC platform. The two questionnaires were would suggest the majority do not fully understand the term.
coded and transferred into SPSS version 18 for detailed Participants were asked to rate their proficiency at using
analysis. Over 1,000 students used the platform between different Web 2.0 tools on a Likert scale where 5 represented
December 2010 and July 2011 of whom 710 students ‘very good’, 4 represented ‘good’, 3 represented ‘neutral’, 2
completed the pre-test survey and 626 completed the post- represented ‘poor’ and 1 represented ‘very poor’. The results
test survey. The purpose of the study was to obtain empirical are shown in Table I. The participants indicated that they
evidence on the use of Web 2.0 tools and specifically answer were most proficient at using in order YouTube, Facebook
the following research questions: and GoogleDocs. Flickr, Podcast and ePortfolios were the
tools that participants felt they were least proficient at using.
1. What do students understand as Web 2.0 tools? Mann-Whitney U tests indicated that there were significant
2. What tools are students most proficient at using and differences between gender and student proficiency for
does the Web 2.0 ERC platform increase proficiency Facebook (Z=-6.331, p<0.000) with females having a higher
in specific Web 2.0 tools? level of proficiency. Males had a higher level of proficiency
3. What tools do students consider to be most useful for for Flickr (Z=-2.445, p<0.014), Podcast (Z=-3.338,
education?
p<0.001), ePortfolios (Z=-2.003, p<0.045) and Online extent’, 3 ‘neutral’, 4 ‘useful to a large’ extent and 5 was
collaborative games (Z=-4.214, p<0.000). ‘completely useful’. The results are shown in Table III.
Participants were also asked about where they used the
different Web 2.0 tools and could specify: at home, at TABLE II. WHERE PARTICIPANTS USED WEB 2.0 TOOLS
school/university/in the office or both. Table II shows the Web 2.0 Technology Home School/ Both
results. University/
Office
Blogs 236 (33%) 154 (22%) 140 (20%)
Wikis 142 (20%) 170 (24%) 262 (37%)
YouTube 295 (42%) 27 (4%) 205 (29%)
Flickr 138 (19%) 64 (9%) 29 (4%)
Facebook 256 (36%) 30 (4%) 220 (31%)
GoogleDocs 123 (17%) 122 (17%) 233 (33%)
Twitter 187 (26%) 36 (5%) 53 (7%)
Podcast 143 (20%) 61 (8%) 38 (5%)
ePortfolios 94 (13%) 106 (15%) 43 (6%)
Social bookmarking 127 (18%) 86 (12%) 36 (5%)
Online collaborative 230 (32%) 30 (4%) 51 (7%)
games