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League Rules:

• Every player starts with a Light Vehicle (Capacity 6 + 2 Rerolls)

• Every player will start with 1,000 Credits. These can be used to add weapons/armor/upgrades to their vehicle,
however, you may want to save some credits.

• Respawning: Respawning a vehicle to drive during a scenario is free, with the exception that you must randomly
choose one of your installed items (weapons or rams) to be disabled. If you respawn again, you must randomly
choose from the remaining functioning weapons/rams, and so on. If you respawn enough times and have no more
installed or functioning weapons/rams, you can still respawn for free, but are essentially just driving around in a car.
But hey – you can still ram things, pick things up, run over people, etc.!

• Repairs: Vehicles alternatively have the option of repairing their weapons when they respawn. A player pays the
item cost of their most expensive weapon installed respawn with all items/weapons fully repaired. Players with not
enough credits cannot use this option. Gained credits during a scenario, CANNOT be used in this manner.

• Reset: All vehicles will freely return to their original state, with fully functioning weapons at the end of the scenario.
NOTE: Rerolls also reset between scenarios.

• Item Drops/Objectives: each scenario will have some random item drop locations or objective tokens that may
provide some benefit to the player or players who pick them up. When these are obtained they are immediately
available for the player, but must adhere to any and all capacity or equipment rules.

• Upgrade: after each scenario ends, all players will have the option to upgrade their vehicles.

• Injuries: Players that have their vehicle destroyed during sessions will be forced to roll for injuries. While this may
sound cool, injuries add up over time, and will affect your driver in a negative way, permanently. At the end of a
scenario, any previously awarded injuries can be attempted to heal the injuries and remove its effect. Healing injuries:
roll 1d6 per injury. On a 1-3 – Still Injured. On a 4-6 – Injury is Healed/Removed.

• Terrain/Weather Effects: Some scenarios will have terrain and/or weather affects for them. These will be posted
prior to each scenario, to give players options to plan their upgrades for them.

• Random Effects: some scenarios will have random effects that the players will not know, and therefore effect
gameplay. These effects will be revealed at the beginning of the scenario.

• Disputes: If there are any rule disputes, oversights during a game...majority vote will determine the decision. If
there is a tie, the dice will decide.

• Reputation (League) Points/Carnage (Game) Points: A running total will be kept to determine the overall
winner at the end of the league. The player with the most Reputation Points will be the winner. (Ties: first tie-breaker
will be Most Total Carnage Points, second tie-breaker will be vendetta points)

Scoring: Each game will be scored as follows:


• Reputation Points The overall points for the season. These dictate a players overall “standings” within the league.
At the end of the season, the player with the most overall reputation points will be the winner. Ties will be determined
by carnage points, followed by vendetta points. If there is still a tie, a 10-minute Grand Finale Death Match will
determine the winner.
o Example: Reputation Points Awarded based on the amount of Carnage Points earned during a game:
 1st Place (10 pts) 2nd Place (8 pts) 3rd Place (6 pts) everyone else (4 pts)

• Carnage Points: These will correlate to damage dealt to other players or objects, kills, feats, objectives, or
placement when crossing finish lines. The better a player does during a scenario, the more carnage points they’ll gain,
and therefore the more reputation will be earned.
o Regardless of Scenario: 1 point earned for every damage dealt (including rams and dropped weapons), 2 points
for destroying a vehicle (in addition to the points for damage). NOTE: regarding overkill – if, for example, a player
inflicts 6 damage on a vehicle that only has 1 point of damage left to give before exploding, the player who caused the
damage would be awarded the 6 points of damage inflicted, as well as the 2 points for destroying the vehicle.

• Vendettas: These are new this season, and represent the fact that everyone has a specific vendetta against
someone else.
o Vendettas are assigned randomly at the beginning of a scenario by giving every player a random token (vendetta
chip) that represents the other players in the game (if you draw your own, reveal it and draw again). These vendettas
should be kept secret by the players.
o During gameplay, anytime a player causes another player that they have a vendetta against to be destroyed, they
may reveal their vendetta chip to immediately gain +5 carnage points (only if they were definitively the reason for the
kill – in the case of a dispute, we will let the dice decide).
o At this point, they will be given another random token (it could be the same target!).
o Subsequent vendetta kills will only result in them being awarded +2 bonus carnage points.

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• Credits: The currency used in the season, and what is needed for in-game repairs, and post-game upgrades to your
vehicle. Credits will be awarded based on players position in the event. Additional credits can be found or achieved
through various scenario objectives.
o Typical Credit Winnings: 4th Place and lower (600 Credits), 3rd Place (400 Credits), 2nd Place (300 Credits), 1st
Place (200 Credits).

• Stats: Overall League Stats for each player will updated at the end of each scenario. Individual game stats will be
posted in each scenario section.

• Final League standings: will be calculated based on a total of each players' 6 highest scores from any
combination of games (see Scheduling Bonus below).

• Schedule “Bonus”: At the end of the season, players will only be able to count their TOP 6 finishes. This gives
some the ability to miss certain scenarios and “make them up” later. Additionally, if a player attends all 8 sessions,
they have the “bonus” of dropping their lowest score for use in final scoring. It’s also possible to not attend 6 sessions
and still win the league.

Rev 4.3    Updated 20JUN2018  Page _2_ of _2_ 

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