Continuing our Eye of Terror coverage, and tying in with the new Grey Knights strike cruiser from Forge World, we being you rules for using members of the Inquisition and tehir attendant Chambers Militant in Battlefleet Gothic...
THE CHAMBERS MILITANT: GREY KNIGHTS 0-1 Inquisitor Lord
Like the ground-based armies of the Imperial If you wish, any Imperial Navy or Space Guard and Adeptus Astartes, elements of the Marine fleet may include an Inquisitor Lord Imperial Navy may from time to time be (in addition to any fleet commander which inducted by the Ordo Malleus and placed may be required by the appropriate fleet list). under the command of an Inquisitor Lord. You cannot choose an Inquisitor in place of a Such forces maintain their own admirals and fleet commander if one is required. officers, since the marshalling of an entire fleet Inquisitor Lord . . . . . . . . . . . . . . . . . . . 75 pts is a life-long skill and one that even the greatest An Inquisitor Lord must be placed aboard your of Inquisitor Lords is unlikely to be capable of. fleet commander’s flagship. Inquisitor Lords Instead, an Inquisitor will act in concert with have no leadership of their own, and are simply the fleet’s own commander, determining treated as part of the vessel they are aboard. matters of strategy and dictating priority while allowing the admiral to govern the running of Special Jurisdiction: Inquisitor Lords possess the vessels themselves. some of the greatest authority held by any within the Imperium of man. While an Inquisitors are served, as need demands, by all Inquisitor Lord will not hesitate to announce manner of henchmen, aides, bodyguards and his wishes, he will rarely explain his reasons. other attendants. Most importantly they can While an Inquisitor will remain alongside a call upon the Chambers Militant – highly fleet’s admiral, apparently sharing command of trained and equipped fighting forces attached the fleet, there is every chance that delegates to each of the Ordos of the Inquisition. The and subordinates of his move amongst other Daemonhunting Inquisitors of the Ordo vessels in the fleet, doing the Inquisitor’s Malleus, for example, can call upon the bidding and putting into action plans kept Chamber Militant known as the Grey Knights hidden from even the other members of the Space Marines when required. fleet. If a ship or squadron in the Inquisitor’s The Grey Knights are a very secretive Space fleet fails the command check for making a Marine Chapter, founded amidst much secrecy special order, the Inquisitor puts into motion and answerable only to the Ordo Malleus itself. some special plan of his own, allowing a single On the battlefield an Inquisitor may be vessel in the fleet to attempt a special order. accompanied by squads of these legendary Regardless of whether or not this extra order fighters and likewise, if called to undertake his attempt is successful, no further orders may be duty in space itself, may be accompanied by made after this in the same turn. bodyguards composed of Grey Knights. If the Grey Knight Terminators mission is especially crucial, the Inquisitor may An Imperial Navy vessel carrying an Inquisitor well station Grey Knight Boarding Parties on may be equipped with Grey Knight Terminator other vessels in the fleet, or even go so far as to Boarding parties at a cost of +50 points. call in the support of a Grey Knights strike cruiser or Battlebarge. Grey Knight Terminators use the same special rules as Terminator Boarding parties in the INQUISITORS & GREY KNIGHT main Space Marine fleet list, and in addition SPACE MARINES IN BATTLEFLEET GOTHIC gain the Daemonhunters special rule below. The following fleet entries provide you with a number of ways of incorporating the Grey Knight Boarding Parties Chambers Militant into Battlefleet Gothic While the immensely powerful Grey Knight fleets. A fleet may only ever include Terminators will only ever serve as the personal representatives of a single Chamber Militant, bodyguard of an Inquisitor Lord, boarding never more. The entries described here parties composed of power armoured Grey represent the Grey Knights Space Marines, Knight Space Marines may sometime s be Chamber Militant of Ordo Malleus. placed aboard other vessels within a fleet inducted to Ordo Malleus. Any Imperial Navy capital ship in a fleet which includes an Inquisitor may be supplied with Grey Knight boarding parties at a cost of +20 points per vessel. If stationed aboard an Imperial Navy vessel, Grey Knight boarding parties add +1 to the dice roll for any hit-and-run attacks made from their parent vessel. Grey Knights contribute no bonus in boarding actions, since they are too few in number to sway an entire boarding action so heavily. Grey Knights also benefit from the Daemonhunters special rule below. GREY KNIGHT VESSELS IN IMPERIAL NAVY FLEETS More rarely than boarding parties, an Inquisitor may deem a mission to be of such vital importance that the Grey Knights own vessels are called into action. An Imperial Navy fleet may include up the following number of Grey Knight vessels, depending on the total size of the fleet. Fleet Size Permitted Number of (points) Grey Knight Vessels 0-500 None GREY KNIGHTS FLEETS You may, if you wish, select a fleet using the 501-1,000 Up to one Strike Cruiser normal Space Marine fleet list then purchase 1,001-1,500 Up to one Battlebarge or an Inquisitor and nominate the fleet as a up to two Strike Cruisers completely Grey Knights fleet! If you do 1,501+ Up to one Battlebarge and choose to do this, you must take the up to two Strike Cruisers Terminator Boarding Parties option for the Master of the Fleet’s ship (which will be Grey Any vessels taken must be paid for at the cost Knights Terminators, obviously). Grey shown in the Space Marine fleet list, plus an Knights’ vessels use the normal Space Marine extra +20 points per vessel because they are special rules and in addition gain the Grey Knights. The vessels cannot have a fleet Daemonhunters special rule below. commander, and cannot buy any optional extras (Terminators, etc) – they are simply used If you choose to play with a Grey Knights fleet, as the basic version of the appropriate vessel. your fleet must be composed of appropriate Grey Knights strike cruisers and battlebarges models painted in appropriate Grey Knights follow all the normal rules for Space Marine colours (i.e. you can’t just choose for your vessels, and are also subject to the Space Marines to be Grey Knights just because Daemonhunters special rules below. you are fighting against Chaos).
Special Rules: Daemonhunters
Grey Knights Space Marines and Grey Knight Terminators are Daemonhunters, trained by the Ordo Malleus for the specific purpose of hunting down and rooting out Daemons wherever they may lie. Against any vessel bearing a Mark of Chaos, hit-and-run attacks carried out by Grey Knights roll 2D6 on the critical hits table, instead of the normal 1D6 for hit-and-run attacks. If you need to, make a separate roll to hit first, then roll 2D6 on the critical table (though in most cases, Space Marines will automatically hit due to their +1 bonus in hit-and-run attacks, so the to hit roll will not be necessary). Grey Knight vessels (not vessels with Grey Knight or Grey Knight Terminator Boarding Parties) ignore the penalties associated with the Marks of Slaanesh and Nurgle (so no -2 Leadership for being within 15cm of Slaaneshi vessel, and they may board vessels marked by Nurgle). However, since these advantages are distinctly more powerful against Chaos fleets, Chaos players gain some additional benefits when faced by Grey Knights to represent the increased Daemonic activity that the Inquisitor and his Grey Knights are inevitably hunting. A Chaos player counts all ships carrying Grey Knights Boarding Parties as 10% more expensive than they really are when calculating victory points and counts all Grey Knight vessels as 25% more expensive in the same manner.