Professional Documents
Culture Documents
TIME LINE:
1986
For
every
intellectual
property,
comic
book
“universe”,
movie
franchise
etc.,
which
is
marketed
and
promoted
publicly
on
a
massive
scale,
there
exists
comparable
similar
works
known
only
to
their
creators
and
to
those
within
earshot.
This
is
the
story
of
the
development
of
one
such
line
of
comics
never
published,
or
at
least
not
in
the
way
they
were
intended.
In
1986
The
Death
Merchants
was
written
on
green
lined
printer
paper
with
sprockets;
it’s
a
near
future
story
best
described
as
a
cross
between
a
precocious
Lethal
Weapon
and
2000AD/Judge
Dredd,
to
be
drawn
in
the
style
of
Jerry
Paris
and
his
Bug
Hunters.
“Melissa
Prokaid”
was
very
loosely
influenced
by
the
afore-‐mentioned
series.
These
teenage
fantasies
would
go
on
to
develop
into
the
series
of
properties
described
below.
1987
At
some
point
between
‘86
and
‘87
The
Dispersers
were
first
imagined.
Think
of
how
it
feels
to
have
an
idea
-‐
which
is
absolutely
certain
to
guarantee
success.
It’s
a
feeling
that
doesn’t
come
around
very
often;
at
this
time
it
was
profound.
This
is
what
my
associate
and
I
felt
about
the
very
first
anabiotic
heroes/villains.
The
story
was
based
on
Hammer
House
of
Horror
flicks,
an
Amazing
Stories
episode,
a
popular
video
game,
and
scenes
from
The
Raiders
of
the
Lost
Ark.
The
idea
required
an
origin
story
for
what
came
to
be
known
as
“Defects”
–
the
equivalent
of
2000AD’s
“muties”
or
the
mutants
from
the
X-Men
universe.
It
required
a
city
for
destruction.
Thus
the
city
of
Chicago
became
known
as
The
Bad
Zone;
Zero
Systems
Inc.
was
born
and
with
it
an
entire
universe
of
spectacular
stories
to
come,
of
which
the
story
of
a
select
group
of
“contaminates”
was
the
zenith.
1988
The
exploits
of
John
Beimheim,
The
Terrence
Brothers,
Carl
Septien,
Dan
Eason,
Arlene.
P,
Rochelle
Fox
(a
cross
between
Jessica
Rabbit
and
Rachael
from
Blade
Runner),
Wendy
Blanch,
etc.
–
names
which
mean
nothing
to
you
the
reader
but,
are
essential
to
the
previous
entry
–
came
into
being
in
a
tale
yet
untold.
The
original,
drawn
on
A4
paper,
has
been
lost,
although
before
that
happened
it
was
at
least
appreciated
by
a
fellow
counselor
at
a
summer
camp
in
Wisconsin.
He
had
gone
through
my
things
and
he
commended
the
work
he’d
stumbled
upon
there,
stating
it
made
him
want
more.
Two
characters
from
The
Death
Merchants
were
retrofitted
to
appear
in
an
initial
attempt
to
draw
this
comic.
A
Brian
Bolland,
Dave
Gibbons,
D.C.
Comics
graphic
novel
style
was
adopted.
PEI
Comics
universe
became
a
single
narrative.
Again
the
original
artwork
drawn
on
A4
sheets
was
lost
when
a
PVC
bin-‐liner
containing
these
and
pre-‐PEI
efforts
(namely
Arcturus
–
The
Fall
of
Trell)
was
at
some
point
(apparently)
thrown
out
with
the
trash!
The
story
was
rewritten
in
a
proper
comic
book
format
and
almost
100
comic
pages
were
drawn,
some
of
which
were
very
professional
for
a
rank
amateur
like
myself.
Richard
Darial
was
introduced
and
killed
off.
Extensive
research
went
into
the
creation
of
this
story,
and
eventually
it
will
be
retold.
1991 – 1992
In
the
summer
of
’91
I
was
properly
introduced
to
the
world
of
Marvel’s
X-‐Men
and
the
Image
Comics
explosion,
in
particular
a
scratchy
style
of
artwork,
which
portrayed
human
anatomy
like
none
before
it.
So
impressed
was
I
with
the
style
that
it
permanently
affected
my
drawings.
Of
course
we
are
talking
about
the
inimitable
Jim
Lee.
In
many
ways
he
is
responsible
for
much
of
what
follows;
he
quite
literally
transformed
the
comic
book
industry.
Learning
how
to
draw
properly
was
an
essential
attempt
to
try
to
keep
up.
This
artist
devised
a
way
to
do
the
simple
thing:
to
draw
everything
as
correctly
as
possible.
How
to
Draw
Comics
The
Marvel
Way
was
my
favorite
book
at
that
moment.
Lee
had
already
left
Marvel
Comics
by
this
time
and
so
delving
into
back-‐issues
was
necessary
to
pick
up
on
what
was
missed.
Something
had
to
be
done;
those
Chris
Claremont
yarns
were
so
well
written
and
drawn
that
they
had
to
be
emulated;
it
was
the
same
for
almost
every
other
artist.
For
a
while
nothing
but
Jim
Lee
clone
art
graced
comic
book
pages.
...rudimentary
script
written,
and
a
proposal
developed
and
executed
in
the
summer
of
’92
and
spring
of
‘93.
In
those
days
the
Internet
as
we
know
it
was
yet
to
arrive.
Computers
were
still
clunky
and
used
primitive
media.
Dot
matrix
printers
were
all
the
rage.
There
was
no
widespread
use
of
Photoshop,
and
no
easy
digital
process
for
coloring
comic
artwork
(at
home)
and
so
everything
done
was
in
black
and
white,
pencils
and
then
inks.
1992 -‐1993
Once
school
was
out
for
the
year
it
was
homeward
bound
to
work
on
a
ten-‐page
proposal
for
Marvel
UK.
There
had
been
a
talent
search
of
some
kind
or
a
competition
somewhere,
either
in
the
pages
of
Overkill
or
in
one
of
the
Marvel
UK
titles.
Or
perhaps
there
was
no
competition
and
it
was
merely
a
notice
about
sending
submissions,
something
about
being
onto
the
good
ones
in
a
shot.
Assuming
most
artists
(rightly
or
wrongly)
believe
they
have
what
it
takes,
there
was
no
exception
here.
Without
a
doubt
the
work
was
good
enough
at
the
very
least
to
garner
attention.
Of the Marvel UK titles Motormouth drawn by Gary Frank, happened to be my favorite.
Apart
from
perhaps
Liam
Sharpe’s
Death’s
Head
II
the
rest
were
lackluster.
The
stories
themselves
weren’t
that
hot
and
it
seemed
that
Andy
Lanning
or
Dan
Abnett
wrote
every
other
title.
Now
while
I
might
have
thought
my
stuff
was
great,
it
was
mostly
pin
up
work
without
decent
backgrounds.
When
you
draw
comics
you
need
to
enjoy
an
unbroken
period
of
production
in
order
to
develop
the
required
level
of
expertise
and
a
personal
style.
Most
newcomers
and
first
timers
fall
at
this
first
hurdle
because
they’re
not
yet
seasoned
enough
to
be
drawing
sequential
pages
professionally.
This
may
have
been
the
case
in
my
case,
and
certainly
was
so
for
the
majority
of
the
artists
chosen
to
work
on
Marvel
UK
titles,
whose
art
was
clearly
subpar,
even
compared
to
my
own
efforts.
To
get
a
foot
in
the
door
a
demonstration
of
sequential
art
was
required,
and
that’s
if
you
met
the
other
criteria
of
being
able
to
fit
in
as
one
of
the
team.
How
do
you
display
sequential
art
in
a
ten-‐page
proposal
without
giving
away
too
much?
You
offer
a
problem
and
a
solution,
showcasing
both
as
a
series
character
“bios”
drawn
in
a
sequential
art
style.
That’s
what
was
done.
Figure
5 .
Motormouth
The
Proposal
By
early
1993
the
ten-page
proposal
was
completed
and
sent
via
recorded
delivery
to
the
Marvel
UK
offices
in
Arundel
Street.
In
spite
of
multiple
telephone
conversations
with
the
office ...
... no
response
was
forthcoming
for
some
time
after
this,
and
so
the
proposal
was
recopied
and
taken
there
personally.
It
wasn’t
so
much
that
we
were
convinced
the
art
was
great
and
we
should
be
given
books
to
draw.
It
was
the
story
we
had.
No.
Actually
it
was
the
other
way
around.
We
thought
the
art
was
good
enough.
In
fact
the
story
was
a
throwaway
idea
created
in
jest
as
a
way
to
graft
our
own,
personal,
native
stories
into
the
Marvel
universe
without
upsetting
the
applecart.
We
wanted
to
create
X-‐Men
who
were
as
fleshed
out
with
back-‐stories
as
the
originals,
and
who
could
match
if
not
exceed
them
in
abilities,
and
who
would
seem
to
have
been
there
the
whole
the
time.
The
story
was
indeed
vastly
superior
to
anything
Marvel
UK
was
offering
at
the
time.
It
was
absolutely
begging
to
get
made
and
offered
to
an
American
audience.
The
proposal
posed
a
question;
whoever
read
it
would
require
an
answer
and
it
was
that
hook
we
hoped
would
get
the
attention
we
wanted.
Alas
it
didn’t
seem
to
work.
There
was
no
official
or
unofficial
response
from
them.
The
person
who
physically
delivered
the
2nd
proposal
reported
they
accepted
the
package.
He
said
nothing
more
than
this.
Perhaps
-‐
after
all
-‐
the
artwork
just
wasn’t
good
enough.
Figure
6.
Last
Page
of
The
1992
Proposal
1993
–
1994
The
Cipher-‐Men:
The
Beginning
of
a
New
Way
And
so
it
was
that
X-‐Factor:
Team
Cipher
was
never
green-‐lighted,
or
even
heard
about
by
anyone
apart
from
its
creator,
apart
from
his
associate,
apart
from
probably
a
receptionist,
and
possibly
heard
of
by
Paul
Neary
Editor
in
Chief
of
Marvel
UK
at
the
time,
by
his
superiors
Mark
Gruenwald
(deceased),
or
Tom
De
Falco.
They
would
have
been
approached
with
the
idea
if
it
had
gotten
that
far,
and
they
would
be
the
ones
to
decide
ultimately
to
allow
such
an
addition
to
the
roster
of
Marvel
titles.
Hell,
even
Stan
Lee
was
aware
of
what
was
going
on
behind
the
scenes.
He
even
personally
mentioned
Marvel
UK
titles
in
the
works
at
the
time
-‐
even
one
of
which
never
saw
the
light
of
day.
Figure
7.
First
A ttempt
to
Color
using
Photoshop
in
1995-‐6
The
scripts
were
expanded
to
12
issues
instead
of
the
4
originally
written,
and
of
that
Issues
1
and
4
were
completed,
the
rest
exist
in
various
states
ranging
from
almost
completed
(2,
and
3)
to
part
completed
(5,6,7)
to
the
rest
being
in
outline
form.
At
some
point
in
1994
serious
work
on
this
project
ceased
and
it
wouldn’t
be
resumed
properly
until
an
attempt
to
animate
what
became
The
Cipher
Men
in
2002.
1999-‐2003
A
curious
thing
happened…
2008
The
Return
of
the
Cipher-‐Men
Now,
we
won’t
discuss
the
attempt
to
turn
The
Cipher-‐Men
into
a
3D
animated
series
proposal
because
obviously
it
didn’t
pan
out.
Out
of
that
came
some
nice
themes
and
pieces
by
Little
Kitchen
Music.
Between
1996-‐7
(the
last
time
any
Cipher-‐Men
related
images
were
drawn)
and
2008
-‐-‐
the
Internet
became
a
thing.
It
began
to
be
possible
to
make
and
distribute
comics
without
using
the
traditional
outlets,
and
so
The
Cipher-‐Men
was
brought
out
of
retirement.
A
new
script
was
written:
PEI
Comics
Volume
2.
It
was
a
bit
…
reactionary,
and
probably
not
what
was
called
for.
There
were
some
decent
embellishments
to
the
story
and
it
took
things
in
a
novel
direction.
The
one
good
thing
to
come
out
of
it
was
some
nice
artwork.
It
was
never
completed
or
published…
in
the
way
originally
intended.
2013-‐2018
PEI
Comics
Online
In
these
years
PEI
Comics
served
the
community
online.
Many
projects
were
realized
for
first
time
writers
who
needed
decent
art
to
embellish
their
ideas,
but
this
was
not
all-‐smooth
sailing.
Working
almost
full
time
doing
freelance
illustration
and
comic
book
art
(as
a
paid
hobby)
is
not
something
to
be
recommended.
It
is
sometimes
difficult
to
make
ends
meet,
keep
a
roof
over
one’s
head
and
food
on
the
table,
or
even
think
to
upgrade
equipment
or
lifestyle,
and
even
more
so
to
find
decent
and
flexible
collaborators
of
the
kind
necessary
to
succeed
in
both
yours
and
their
endeavors.
This
is
even
more
of
a
test
when
faced
with
eccentric
or
even
mentally
challenged
individuals
with
abnormal
levels
of
unjustified
self-‐esteem.
It
was
only
such
individuals
who
undervalued
efforts
and
sought
to
destroy
reputations,
especially
those
using
third
party
platforms
to
recruit
cheap
talent.
Still,
on
balance
the
majority
of
clients
were
decent,
understanding,
patient,
generous
and
consistent,
and
so
they
were
rewarded
with
a
value
for
money
service,
which
produced
some
notable
pieces
of
art
over
the
years.
2018
Apocalypse
Comics
And
so
we
reach
the
…
beginning
of
our
journey.
Every
person
who
signs
up
as
a
patron
will
be
enabling
PEI
Comics
to
become
a
reality,
and
one
which
will
bring
to
the
world
something
very
special
indeed.
Thanks
for
listening.