You are on page 1of 1

QUALITY PERFORMANCE MEASUREMENT TOOLS

BRAINSTORMING
Function:
 Control charts are powerful aids to

1.Build a team
understanding the performance of a
process over time. CONTROL CHART
What Is Brainstorming?
2.Introduce the problem Basic Concepts
 conference technique by which a group
attempts to find a solution for a specific  Control Charts form an integral part of production process.
problem by amassing all the ideas 3.Make sure everyone  Samples taken continuously on a regular basis and data analysed statistically which will give a valued
spontaneously by its member. understands 4.Strat the thought process information.
 process designed to obtain the maximum
number of ideas relating to a specific area of  used to monitor processes that are in
interest.
6.Evaluate the control, using means and ranges.
5.Reflect the ideas ideas  It represents data,
 technique that maximizes the ability to
generate new ideas. e.g, sales, volume, customer complaints, in
chronological order, showing how the values
Step of brainstorming
Why use it? 7.Summary change with time.
 Rational or conventional thinking does not  In a control chart each point is given
always solve a problem or get to the root individual significance and is joined to its
cause. neighbours.
 Brainstorming is a motivating and involving
Rules for Brainstorming  Above and below the mean, Upper and
 Choose the right team and have a leader Lower Warning and Action lines (UWL,
process which has the potential for providing
 Ensure everyone knows the rules LWL, UAL, LAL) are drawn.
innovative and alternative answers.
 Define the problem/topic clearly  These act as signals or decision rules, and
 Allow time for individual thought before generating ideas as a give operators information about the
group process and its state of control.
 Ensure everyone participates  The charts are useful as a historical record
Developing  Generate as many ideas as possible of the process as it happens, and as an aid
action plans  Ban discussion and evaluation during the idea generation to detecting and predicting change.
stage
 Record every idea, on a Flipchart
 Allow incubation time before evaluating the ideas Mean
 Keep a relaxed atmosphere Chart

Identifying Designing •Free Writing C Range


problem
When should solutions to
areas it be used problems
•Breakdown the Chart Chart
topic into levels Type
•Listing/ Bulletin
•Cubing
Technique •Consider P NP
purpose and Chart Chart
Identifying
areas for audience
improvement
•Relationship
between the Control charts to monitor processes
part  To monitor output,
we use a control chartwe check things like
the mean, range, standard deviation

 To monitor a process, we typically use


two control charts
Patterns in Control Chart:
mean (or some other central tendency
 Oscillating
measure)variation (typically using range or
 Change / Jump / Shift
standard deviation)
 Runs
 Recurring Cycles
– Alex F. Osborne, 1939 Statistical Process Control  Freaks / Drift
• method of thinking up solutions, concepts, The Control Process
ideas in problem solving  Define
• using the brain to storm new ideas in groups  Measure
• „It is easier to tone down a wild idea than to  Compare to a standard
think up a new one.“  Evaluate
 Take corrective action
 Evaluate corrective action

Type Of Probability
PROBABILITY PLOT  classical probability / Experimental (Based on observation)
Classical (or theoretical) probability is used when each outcome in a sample space is equally likely to occur.

Terminology  Empirical probability / Priori (Based on mathematical analysis)


When an experiment is repeated many times, regular patterns are formed. These patterns make it possible to find
 Mutually Exclusive : means they are empirical probability. Empirical probability can be used even if each outcome of an event is not equally likely to occur.
distinct and non-overlapping Empirical (or statistical) probability is based on observations obtained from probability experiments.
 Exhaustive : means including all
possibilities  Subjective probability (Estimate based on informed guesswork)
Subjective probabilities result from intuition, educated guesses, and estimates

Definition Notation for Probabilities

 A probability experiment is an action, or trial, P - denotes a probability.


through which specific results (counts,
measurements, or responses) are obtained. A, B, and C - denote specific events.
The result of a single trial in a probability
P (A) - denotes the probability of event A occurring.
experiment is an outcome. The set of all
possible outcomes of a probability
experiment is the sample space. An event Rule 1: Relative Frequency Approximation of Probability
consists of one or more outcomes and is a
subset of the sample space. Conduct (or observe) a procedure, and count the number of Two events, A and B, are mutually exclusive if
 A RANDOM EXPERIMENT is a process or times event A actually occurs. Based on these actual results, they cannot occur at the same time.
activity which produces a number of P(A) is estimated as follows:
Blaise Pascal was born on 19 June 1623 in possible outcomes. A and B
number of times A occurred
Clermont (now Clermont-Ferrand), Auvergne,  The outcomes cannot be predicted with P(A) =
France. He died 19 Aug 1662 in Paris, France. absolute certainty. number of times trial was repeated A B B
A

History Event Definition Rule 2: Classical Approach to Probability (Requires A and B are A and B are not
Equally Likely Outcomes) mutually mutually
In correspondence with Fermat he laid the  Event Assume that a given procedure has n different simple events exclusive. exclusive.
foundation for the theory of probability. This any collection of results or outcomes of a and that each of those simple events has an equal chance of
correspondence consisted of five letters and procedure occurring. If event A can occur in s of these n ways, then For multiple events there are two rules:
occurred in the summer of 1654. They considered  Simple Event s “AND” (multiplication) and “OR” (addition)
P(A) = = number of ways A can occur
the dice problem, already studied by Cardan and an outcome or an event that cannot be further n There are just a few special considerations:
the problem of points also considered by Cardan broken down into simpler components number of different simple events
and, around the same time, Pacioli and Tartaglia.  Sample Space  For the “And” rule, if the events are not
for a procedure consists of all possible simple independent, you don’t multiply, you use a
Rule 3: Subjective Probabilities
The dice problem asks how many times one must events; that is, the sample space consists of all table.
throw a pair of dice before one expects a double six, outcomes that cannot be broken down any P(A), the probability of event A, is estimated by using  For the “Or” rule, if the events are not
while the problem of points asks how to divide the further knowledge of the relevant circumstances. mutually exclusive you have to subtract off
stakes if a game of dice is incomplete. They solved their double count
the problem of points for a two player game, but did
not develop powerful enough mathematical methods Law of Large Numbers
 As a procedure is repeated again and again, the relative frequency probability (from Rule 1) of an event tends to NAME : MALIKI BIN MUSTAFA
to solve it for three or more players.
approach the actual probability. ID NO : SX150009BECS04

You might also like