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“To sleep, perchance to dream...” Dreams have been • Dream Dimension: In many comic book settings,
omens and harbingers throughout history and power the realm of dreams is an entire alternate reality char-
over dreams means near-omnipotence in that misty acters may visit, complete with its own rules, native
nighttime world of sleep and imagination. Dream powers inhabitants, and dangers. The dream dimension is
range from crafting cunning illusions to nightmares able commonly thought of as a version of the “collective
to traumatize, or even kill. unconscious”—a psychic realm connecting individu-
al dreamscapes at a deep, fundamental level.
Dream Features remove the Limited modifier, you can project a Nightmare
Blast into the mind of any target you can perceive, waking
or sleeping. This power uses the Variable Conditions extra
In addition to an Enhanced Trait version of the Trance advan-
from the Illusion Power profile.
tage (Hero’s Handbook, page 88), potential Feature effects
associated with Dream Powers include the following:
Nightmare Blast: Perception Ranged Affliction (Resisted and
• Daydreamer: You need the Light Sleeper Feature Overcome by Will; conditions vary), Variable Conditions,
(following) to have this one. You can enter the asleep Variable Descriptor 1 (nightmares), Limited to Sleeping
condition while in a light trance state similar to the Targets • 1 point + 4 points per rank.
Sleep: Perception Ranged Cumulative Affliction (Resisted and Sleepless: Immunity 1 (Sleep) • 1 point.
Overcome by Will; Fatigued, Exhausted, Asleep) • 4 points
per rank.
Movement Powers
Sleep Deprivation Most dream movement powers are concerned with shift-
ing in or out of a dreaming state or the dream dimension.
You leave a target unable to sleep, or at least unable to
In addition to those powers, characters in a dream may
rest, their sleep troubled by disturbing images and night-
possess movement capabilities they do not in waking
mares such that it provides no recovery from fatigue.
life—as anyone who has experienced a “flying dream”
knows. It is up to the GM whether the “ground rules” of
Sleep Deprivation: Perception Ranged Affliction (Resisted
and Overcome by Will; Fatigued, Exhausted, Incapacitated),
a particular dream grant characters additional movement
Progressive, Subtle, Limited to one check per day • 1 point + abilities or if they are best handled as power stunts (see
4 points per rank. the Dream Dimension under Dream Descriptors).
Dreamport
Defensive Powers You can bodily transport yourself over great distances
Defensive dream powers primarily protect against other in the waking world by traveling through the dreams of
dream powers or the effects of fatigue or sleeplessness. sleepers. You must be within about arm’s reach of a sleep-
ing dreamer and you emerge into the waking world about
Dream Dissipation the same distance from another sleeping dreamer within
range of your Teleport effect. Other Teleport modifiers,
You can counteract the effects of dream powers, either al- particularly Extended, are common for this power.
lowing a subject to return to wakefulness (if something
prevented them from doing so) or slip into a normal Dreamport: Teleport, Accurate, Medium (dreamers) • 2 points
asleep condition. This power affects a single subject by per rank.
default but the Area modifier allows it to affect multiple
subjects at once. The GM may allow an area use of this
power in the dream dimension to affect a group within
Dream Projection
the designated area there, regardless of how far apart You project a mental image of yourself into another per-
their sleeping physical forms may be. son’s dreams. You cannot perceive the content of the dream
unless you also have Dream Reading (see Utility Powers)
Dream Dissipation: Nullify Dream Powers, Simultaneous but you can communicate with the dreamer and anyone
• 2 points per rank. else present within the dream. You will tend to blend into
the context of the dream, although with a modest effort of
Dream Immunity will you can exert your normal appearance. If the power is
Insidious, then your dream projection fits into the dream
You are unaffected by dream powers, either due to some and is taken as just another element of it, granting you a
sort of shielding or protection or simply because you do circumstance bonus to use the projection for interaction
not dream (see the Sleepless power, following, if you also checks like Deception against the dreamer.
do not sleep).
Dream Projection: Communication (Mental), Limited to
Dream Immunity: Immunity 2 (Dream Powers) • 2 points. Dreamers • 3 points per rank.
You are virtually omnipotent in the world of dreams, Precognitive Dreams: Senses 4 (Precognition), Limited to
limited solely by your imagination and willpower in terms Dreaming • 2 points.
of what you can accomplish.
This power is significantly limited, in that both you and Sleep Substitute
anyone you interact with must be asleep and dreaming, but
otherwise it is capable of achieving real effects in that any- You can provide the benefits of sleep to someone without
thing affecting dreamers on the mental level is reflected in them actually needing to sleep for any length of time.
the waking world, including damage and other conditions.
There may even be psychosomatic or mystical physical re- Sleep Substitute: Healing (Energizing, Limited to Energizing) • 1
percussions of your powers, depending on descriptors. point per rank.
Mutants & Masterminds Power Profile: Dream Powers is 3815 S. Othello St., Suite 100 #304
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