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CLEAR CHARACTER INFO

Talathel Darkwood 177215-2 RESET CHARACTER SHEET


character player
Elf M Male
race & la size gender height weight hair eyes skin
Neutral
age alignment deity homeland & background occupation

languages: Original by Neceros. Modified by abellius@yahoo.com. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 8 -1 8 50 6 Wizard 5 100 10 3 3 7 10
DEX 14 2 14
CON 12 1 12
nonlethal
hp dam
INT 26 8 22 4 temporary
hp
WIS 10 0 10 favored
total hp 60 class Wizard totals 5 100 10 3 3 7 10
CHA 7 -2 7 ranks
conditions & miscellaneous tracking CLEAR SKILLS SKILLS total 99
ability score & total ranks ability trained misc
racial notes Acrobatics w dex
*q 2 2
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE *q Appraise int 12 1 8 3
armor class total armor shield dex size dodge natural deflect misc temp Bluff cha
*q -2 -2
armor check
AC 20 = 10 + 4 4 2 penalty 0 *q Climb w str -1 -1
*q Craft: Wood int 26 10 8 3 5
maximum
TOUCH 12 = 10 + 2 dex 10 *q Diplomacy cha -2 -2
spell q Disable Device w dex 2
FLAT-FOOT 18 = 10 + 4 4 0 failure 0%
*q Disguise cha -2 -2
CLEAR NOTES combat notes & modifiers
*q Escape Artist w dex 2 2
saving throws total class base ability enhance misc temp *q Fly w dex 11 6 2 3
q Handle Animal cha -2
FORT 8 3 1 2 2
*q Heal wis 0 0
REF 7 3 2 2 *q Intimidate cha -2 -2
q Kn: Arcana int 21 10 8 3
WILL 9 7 0 2 q Kn: Dungeoneering int 21 10 8 3
q Kn: History int 12 1 8 3
attacks total base attack bonus temp ability size misc q Kn: Planes int 21 10 8 3
MELEE 4 5 -1 q Kn: Local int 12 1 8 3
attack modifier
q Kn: Relgion int 15 4 8 3
RANGED 7 5 2 q Linguistics int 21 10 8 3
attack modifier
*q Perception wis 14 10 0 4
CMB 4 5 STR -1 Perform: cha
*q -2 -2
str &
10 + bab
dodge & q Prof: wis 0
CMD 16 = 5 0
deflect 1
dex
*q Ride w dex 2 2
*q Sense Motive wis 2 0 2
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 2
class features, racial traits, feats, and character features q Spellcraft int 23 10 8 3 2
Lowlight Vision, Elven Immunities - +2 Save vs Enchantment, Arcane Bond - Familiar *q Stealth w dex 3 1 2
*q Survival wis 0 0
Elven Magic - +2 vs SR, +2 Spellcraft, Keen Senses +2 Perception, Summoners Charm - +1/2 Level to Summon Duration
*q Swim w str 0 1 -1
Weapon Familiarity - Longbow, Longsword,Rapier, Shortbows. Acid Dart [SP] (11/day - 1d6+5) q Use Magic Device cha 8 10 -2
q Knowledge: Nature INT 12 1 8 3
Dimensional Steps [SP] (240ft/day)
q Knowledge: Engineering INT 12 1 8 3
Traits: Reactionary (+2Init), Master of Pentacles (+2 CL 1/Day for Conj Duration) q Knowledge: Geography INT 12 1 8 3
q Knowledge: Nobility INT 12 1 8 3
q STR
q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
* skill can be used untrained w armor check penalty applies

experience /
slow q medium q fast q
base fly swim climb misc

SPEED 30 30 40
Languages: Common, Elven, Draconic, Goblin, Sylvan, Ancient Aslanti INIT 8 = 2 moddex
+ 6
misc
mod

Celestial, Infernal, Abyssal, Aquan, Ignan, Terran, Auran, Undercommon HERO CLEAR STATS

Akklo, SR DR
RESISTANCES

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor Mage Armor 4 10 0 0 Armor 0.0

shield Shield Spell 4 10 0 0 Shiel

CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Staff
Bow
Acid Dart
Dagger

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used
Spell focus (Conj), Greater Spell Focus (Conj), Augment Summoning
Spell Penetration, Improved Initiative, Improved Familiar, Alertness (Familiar)

Metamagic: Extend Spell

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Handy Haversack Feather Token - Whip 1
Potion - Cure Light Wounds 2
Potion - Cure Serious Wounds 1

Scrolls:
Mage Armor (CL6)x3, Darkvision x2, Comprehend Lang, Magic Weapon

Reduce Person x2, Enlarge Person x2,

Wand of Disrupt Undead (CL1) 1D6 to Undead 48


Wand of Burning Hands (CL3) On Loan 3
Wand of Shield (CL1) 30
Wand of Magic Missile (CL3) 1d4+3 x2 20
Wand of Magic Missile (CL1) 1d4=1 47
Wand of Enlarge Person (CL1) 48

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt: Handy Haversack


body:

chest:

eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold

headband: Headband of Intellect +4 silver

neck: copper
LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
load load load head ground push

ring: CARRIED WEIGHT CLEAR 27 53 80 80 160 400


armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load

wrist: 0.0 0.0 0.0 0.0 current load light q


✔ medium q heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Wizard level 10 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

18 0 4 4 0
DOMAINS
19 1st 7 4 2 1 1st
domain
20 2nd 7 4 2 1 2nd
subdomain
21 3rd 6 3 2 1 3rd
domain
22 4th 5 3 2 1 4th
subdomain
23 5th 4 2 1 1 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality Conjuration 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
50 10ft / lvl
200 40ft / lvl
800 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited Necromancy
total class ability other current points total class ability other current points
SPELL 0 prohibited Enchantment SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
1 Burning Hands: 1d4/level fire damage (max 5d4). Evocation
1 Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Evocation
CLEAR GROUP

1 Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Evocation
1 Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Evocation
2 Arcane LockM: Magically locks a portal or chest. Abjuration
2 Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Abjuration
2 Glitterdust: Blinds creatures, outlines invisible creatures. Conjuration
CLEAR GROUP

2 Summon Monster II: Summons extraplanar creature to fight for you. Conjuration
2 Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Conjuration
2 See Invisibility: Reveals invisible creatures or objects. Divination
2 Darkness: 20-ft. radius of supernatural shadow. Evocation
2 Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Evocation
CLEAR GROUP

2 Invisibility: Subject is invisible for 1 min./level or until it attacks. Illusion


2 Mirror Image: Creates decoy duplicates of you. Illusion
2 Levitate: Subject moves up and down at your direction. Transmutation
2 Pyrotechnics: Turns fire into blinding light or thick smoke. Transmutation
2 Cat's Grace Transmutation
CLEAR GROUP

2 Blindness/Deafness Necromancy

3 Summon Monster III: Summons extraplanar creature to fight for you. Conjruation
3 Stinking Cloud: Nauseating vapors, 1 round/level. Conjruation
3 Fireball: 1d6 damage per level, 20-ft. radius. Evocation
CLEAR GROUP

3 Fly: Subject flies at speed of 60 ft. Transmutation


3 Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Transmutation
3 Water Breathing: Subjects can breathe underwater. Transmutation
3 Dispel Magic: Cancels one magical spell or effect. Abjuration
3 Sleet Storm: Hampers vision and movement. Conjuration
CLEAR GROUP

3 Lightning Bolt: Electricity deals 1d6/level damage. Evocation


3 Aqueus Orb Evocation
4 Beast Shape II Transmutation
4 Summon Monster IV Conjuration
4 Black Tenticles Conjuration
CLEAR GROUP

4 Wall of Ice Evocation


4 Stone Skin Abjuration
4 Greater Invisiblity Illusion
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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