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Creative thinking is not a talent, it is a skill that can be learnt. It empowers people by adding
strength to their natural abilities which improves teamwork, productivity and where
appropriate profits
One of the best ways to inspire yourself and create every day is to develop rituals that you
begin to use regularly and routinely. This will condition your brain for better creativity. For
instance, your ritual might be reading in the morning, listening music, meditating for a few
minutes or taking several deep breaths.
Create something every day, even if it’s only for 5 or 10 minutes. I try to write articles, I
draw mind maps in meetings, develop business models, concepts and I also collect and
develop hundreds of ideas. I always have 3 projects in the pipeline, lots of them are not
developed but they inspire me. My core business is digital transformation consulting and
Lean Six Sigma training, but I work on projects that are not related to my expertise.
Luciano Pavarotti, one’s said: “People think I’m disciplined. It’s not discipline, its devotion,
and there’s a great difference.”
4 – Take breaks
When you feel stuck with an idea and you have nowhere to go. You need a breather. Forcing
yourself to find a solution will only lead to exhaustion. Try standing up from your desk, walk
outside or to the vending machine, grab a coffee, talk to people and look at the scenery
outside your workplace. Some inspirations will strike you at the most unexpected places, and
you’d be surprised when you get them when you’re actually not working. I find most of my
inspiration when I’m cycling in the woods or talking with friends.
When you need to start a creative session, always start with why, how, what, when question
and try to answer it.
Having fun with your colleagues or friends is a proven and popular way to generate ideas. It’s
a great moment to open up to ideas of others, so you can make your ideas more consolidated.
The best way to do it is to listen to ideas without judgment. Passing judgment even without
hearing the full concept will breed humility and hostility within the group. Furthermore, the
goal of that kind of team building is to generate as many ideas as possible, so make every
body’s contribution count. Here is an article showing how some companies have created this
fun and creative corporate culture.
Some people are more creative and productive in certain hours of the day, while others are
more creative at the height of their emotions. Work your heart out at these specific times and
let your creative juices flow freely. Creativity can also be improved if you put yourself in a
certain place in the room or if you surround yourself with certain music. This release of
creativity works from person-to-person. There’s hard and fast rule what time of day, emotion
or surrounding you should be to become creative. Just do what works for you.
9 – Build a network
Get creative and inspiring people into your social circle and interact with them in a regular
basis. Listening to fresh perspectives and seeing your issues in different angles may help you
reconstruct your ideas. The re-focus will help you substantiate the problem and narrow down
solutions.
10 – Take Risks
A risk may be a double-ended sword, but the more you avoid it, the more you are leaving
ideas unturned. Risks allow you to think out-of-the-box, look for the unconventional and
embrace the difference. Creative thinking doesn’t necessitate you to conform all the time; in
fact, most of the ingenious concepts are born from deviating.
11 – Forget talent
We tend to think we either have it or we don’t. Talent is an overloaded word, don’t focus on
what you can do, just do it. Learn by doing. Show up, work hard and support yourself. It’s
how you’ll make thing happen every day.
https://creativecorporateculture.com/11-useful-tricks-to-improve-creative-thinking/
Thinking Working
Creative works require a creative mind set and are not typically rendered in an
arbitrary fashion although some works demonstrate [have in common] a degree of
arbitrariness, such that it is improbable that two people would independently create the same
work. At its base, creative work involves two main steps—having an idea, and then turning
that idea into a substantive form or process. The creative process can involve one or more
individuals. Based upon technological advances as well as artificial intelligence there is the
possibility that creative works can be created without human intervention - thereby removing
the step of "having an idea". Typically the creative process has some aesthetic value which is
identified as a creative expression which itself generally invokes an external stimuli which a
person views as creative.
Creative Practice
Requirements
Creativity Techniques
Creativity techniques are methods that encourage creative actions, whether in the arts
or sciences. They focus on a variety of aspects of creativity, including techniques for idea
generation and divergent thinking, methods of re-framing problems, changes in the affective
environment and so on. They can be used as part of problem solving, artistic expression, or
therapy.
Some techniques require groups of two or more people while other techniques can be
accomplished alone. These methods include word games, written exercises and different
types of improvisation, or algorithms for approaching problems. Aleatory techniques
exploiting randomness are also common.
• Creative analysis isn't inherently creative, since it's the opposite of design.
• Analysis is intended to tell you what is going on rather than what can be done or even
ought to be done, and the analytical process per se doesn't necessitate decisions or
choices.
• Analysis can be a useful part of the creative process if it provides insights that lead to
better choices.
For Example:
Novelty Automation
Novelty Automation is a funhouse filled with homemade retro arcade games, most of
them satirical in nature. It’s a little arcade of 18 games which are made with everything from
old photobooths to rubber gloves. Most were built by Tim Hunkin, an illustrator-slash-
engineer best known for making Pink Floyd’s floating pigs and sheep. He said, ‘Engineers
who don't design game consoles are by no means good engineers.’ Games range from the
tongue-in-cheek to the truly surreal; think of it as a little piece of the eccentric English
seaside slap-bang in the middle of London’s traditionally po-faced legal and accounting
district. Inventor Tim Hunkin based his games on British clockwork automata of the 18th and
19th centuries, which had names like “The Miser’s Dream” and “The Drunk In The
Graveyard.” Reportedly, there are many couples break up after played in the Novelty
Automation.
https://creativecorporateculture.com/11-useful-tricks-to-improve-creative-
thinking/https://creativecorporateculture.com/11-useful-tricks-to-improve-creative-thinking/
https://en.wikipedia.org/wiki/Creative_work
https://www.udemy.com/21-days-to-creativity/
https://www.bangor.ac.uk/courses/undergraduate/W900-Creative-Practice
https://en.wikipedia.org/wiki/Creativity_techniques
https://www.timeout.com/london/blog/secretly-brilliant-bits-of-london-novelty-automation-
081216
https://www.atlasobscura.com/places/novelty-automation