Professional Documents
Culture Documents
vol. 1
DIGITAL PHYSICALITY
Digital Physicality
Copyright © 2012
www.ecaade.org
All rights reserved. Nothing from this publication may be reproduced, stored in computer-
ised system or published in any form or in any manner, including electronic, mechanical,
reprographic or photographic, without prior written permission from the publisher.
Digital Physicality
http://ecaade2012.molab.eu
Edited by
Henri Achten
Jiří Pavliček
Jaroslav Hulín
Dana Matějovská
Digital Physicality
Digital Physicality is the first volume of the conference proceedings of the 30th eCAADe con-
ference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech
Technical University in Prague. The companion volume is called Physical Digitality. Together,
both volumes contain 154 papers that were submitted to this conference.
Physicality means that digital models increasingly incorporate information and knowledge
of the world. This extends beyond material and component databases of building materials,
but involves time, construction knowledge, material properties, space logic, people behav-
iour, and so on. Digital models therefore, are as much about our understanding of the world
as they are about design support. Physical is no longer the opposite part of digital models.
Models and reality are partly digital and partly physical. The implication of this condition is
not clear however, and it is necessary to investigate its potential. New strategies are neces-
sary that acknowledge the synergetic qualities of the physical and the digital. This is not lim-
ited to our designs but it also influences the process, methods, and what or how we teach.
The subdivision of papers in these volumes follow the distinction made in the conference
theme. The papers in Digital Physicality have their orientation mainly in the digital realm,
and reach towards the physical part. It has to be granted that this distinction is rather crude,
because working from two extremes (digital versus physical) tends to ignore the arguably
most interesting middle ground.
Autodesk GmbH
Bentley Systems
Jiří Bíla
Jiří Bíla is Full Professor at the Department of Instrumentation and Control Engineering (Head in years
2005-2009), Faculty of Mechanical Engineering, in Czech Technical University in Prague (Vice-rector in
years 2006-till now). He was in study and lecture visits in Technological Institute Linköping (Sweden),
in L.A.A.S., Toulouse (France), in University La Sapienza, Rome (Italy), in Technical University of Wien
and in institute GOPA, Bad Homburg (Germany). The kernel of his scientific activities is in: - artificial
intelligence and neural networks in modeling and control, - qualitative modeling of ill defined sys-
tems, - modeling of ecosystem functions and - computer support of the synthesis of technical systems
(including conceptual design). He is author and co-author of 5 books and over 300 conference and
journal papers (1972-2011).
John S. Gero
John Gero is Research Professor at the Krasnow Institute for Advanced Study and was formerly Profes-
sor of Design Science and Director, Key Centre of Design Computing and Cognition at the University of
Sydney. He is the author/editor of 50 books and over 600 research papers the fields of design science,
design computing, artificial intelligence, computer-aided design, design cognition and cognitive sci-
ence. He has been a Visiting Professor of Architecture, Civil Engineering, Cognitive Science, Computer
Science, Design and Computation or Mechanical Engineering at MIT, UC-Berkeley, UCLA, Columbia
and CMU in the USA, at Strathclyde and Loughborough in the UK, at INSA-Lyons and Provence in
France and at EPFL-Lausanne in Switzerland.
21 CAAD Curriculum
23 Impact of Digital Design Methods on Physical Performance
Anetta Kępczyńska-Walczak
29 Strategic Thinking on the Redesign of a Foundational CAAD Course: Towards
Comprehensive Training on Digital Design
Antonieta Angulo, Joshua Vermillion
39 Two Approaches to Implementing BIM in Architectural Curricula
Ning Gu, Bauke de Vries
49 Reforming Design Studios: Experiments in Integrating BIM, Parametric
Design, Digital Fabrication, and Interactive Technology
Tienyu Wu, Taysheng Jeng
55 An Innovative Approach to Technology Mediated Architectural Design
Education: A Framework for a Web-Based Socio-Cognitive Eco-system
Tuba Kocaturk, Riccardo Balbo, Benachir Medjdoub, Alejandro Veliz
67 Component-Based Design Approach Using BIM
Andrzej Zarzycki
77 Educating New Generation of Architects
Leman Figen Gül
87 4D Modeling and Simulation for the Teaching of Structures Principles and
Construction Techniques: Towards Modeling and Visualization Guidelines for
High-Rise Buildings
Sylvain Kubicki, Annie Guerriero, Pierre Leclercq, Koenraad Nys, Gilles Halin
97 Building Performance Modeling in Non-Simplified Architectural Design:
Procedural and cognitive challenges in Education
Max Doelling, Farshad Nasrollahi
107 How to Deal With Novel Theories in Architectural Education: A Framework for
Introducing Evolutionary Computation to Students
Ethem Gürer, Sema Alaçam, Gülen Çağdaş
Abstract. This paper deals with relationship between the digital and the physical on
the basis of retrospective of previous eCAADe conferences and the author’s didactic
experience. In order to show a scope of issues, different methods and tools are described
and analyzed. Author believes that described approach may contribute to the ongoing
discussion on recommendations for CAAD teaching. Reflecting the conference theme,
author poses the question whether digitality can be identified as intangible physicality.
Keywords. Digital design theory and methods; digital architecture; integrated design;
teaching strategies.
1,2
Ball State University, Department of Architecture, United States of America
1,2
http://arch263bsu.wordpress.com
aangulo@bsu.edu, jdvermillion@bsu.edu
1 2
BACKGROUND
The paper describes the new implementation of an more level and one section in the career change
existing course on digital design (ARCH263) and its level. Each section had an instructor who was also
contribution to the curriculum of the undergradu- supported by a teaching assistant. The classes met
ate pre-professional architecture program at the two times a week for one hour and 45 minutes in
Department of Architecture in Ball State Univer- each class.
sity. This course was and continues to be the only The main reason that triggered the initial im-
required regular course directly related to digital pulse to re-design the course resided in the need
design in the curriculum. The ARCH263 is offered to update its content to reflect the state-of-the-art
every fall semester to sophomore students and also in the domain. We are aware that digital design is a
to career-change students aspiring to continue into domain that closely relies on information technol-
the master of architecture program. The new imple- ogy and that dependency drives constant change
mentation of the ARCH263 was deployed during the in the content and the format through which the
last academic semester (2011) for a population of 80 teaching and learning of digital design convention-
students distributed in three sections in the sopho- ally happens. Accordingly we have revised the as-
Modular framework
The new ARCH263 aims to provide awareness of assignment focused on prototyping a three-
a wide range of design-oriented programs, tech- dimensional assembly from two-dimensional
niques, and skills. But beyond that general objective, components.
we have sought to promote the understanding of • In the fourth assignment students designed
five distinctive skill sets, namely: drafting, modelling, three-dimensional solid components that were
rendering, fabrication, and communication. Each aggregated into an “Undulating Wall” system.
assignment required the student to incrementally In each project emphasis was given to external and
learn about each kind of skill. internal parameters for the generation of patterns
The instructors proposed four separate assign- and forms. Testing these against specific criteria al-
ments over the semester as shown in Figure 1. The lowed students to interrogate the many connec-
web page journal was a graphic design oriented as- tions between geometry and performance. Para-
signment for posting student work and explaining metric thinking was framed to the students as a way
process. The three other assignments used pattern- to manage the complexity of each project, while
ing and repetition as generative design motif. The improving design schemes to meet performance
projects are described as follows: goals in an iterative fashion. For each project, the
• In the second assignment students were asked students were required to create an array of literal
to design two flat “Patterned Screens” for filter- (pictorial) and analytical (diagrammatic) representa-
ing sunlight through an existing building fa- tions (selective examples shown in Figures 2, 3, and
çade. 4), revealing different stages of the design process,
• The third assignment dealt with the design as they were used as elements of testing and reflec-
of an “Urban Tower” form with a patterned tion.
structural envelope system. Fabrication of this
Figure 3
Example “Urban Tower” as-
signment including (from left
to right) a occlusion testing,
structural system develop-
ment, exterior rendering, and
scaled laser cut model.
Figure 4
Example “Undulating Wall”
assignment including com-
ponent development in clay
(physical) and Rhino (digital)
along with occlusion testing
in Grasshopper (left), interior
rendering (centre), and 3D
printed scaled model (right).
REFERENCES
Associated Press 2012, “Indiana places new limits on col-
lege credits,” in Evansville Courier & Press News, Posted
March 7. Last accessed on May 12, 2012, http://www.
courierpress.com/news/2012/mar/07/indiana-places-
INTRODUCTION
Traditionally, the collaboration in the Architecture, data. The built-in intelligence allows the automated
Engineering and Construction (AEC) industry has input, exchange and extraction of design and con-
been based on the exchange of 2D documents. Al- struction documents, as well as other building infor-
though each discipline uses 3D models in practice, mation, for different disciplines at different stages.
the collaboration among disciplines remains largely This level of intelligence can also reduce errors in de-
2D-based until recently. The large-scale of projects, sign and construction, based on the encoded rules.
the increased demand on efficiency, and the prolif- Therefore, BIM is considered as an IT-enabled
eration of object-oriented CAD tools have enabled approach that supports enhanced design integrity,
the direct exchange of 3D building data in AEC col- efficiency and quality through the distributed ac-
laboration. Building Information Modelling (BIM) is cess, exchange and maintenance of building data
envisaged to play a significant role in leading this (Haymaker and Suter, 2007; Fischer and Kunz, 2004).
transformation. Going beyond 3D model, BIM ad- Recent commercial CAD tools such as Revit (http://
vances object-oriented CAD by defining and apply- usa.autodesk.com/revit/) and ArchiCAD (http://www.
ing intelligent relationships between elements in a graphisoft.com) are object-oriented supporting cer-
building model (Lee, Sacks and Eastman, 2006; Ibra- tain BIM capabilities. Various supporting tools have
him, Krawczyk and Schipporiet, 2003). BIM models also emerged that can exploit information embed-
can include both 3D geometric and non-geometric ded in a BIM model for different tasks (Khemlani,
National Cheng Kung University, Taiwan National Cheng Kung University, Taiwan
1 2
http://ty-design.blogspot.com/, http://ialab.tw/ialab2010/main.php
1 2
ty-design@hotmail.com, tsjeng@mail.ncku.edu.tw
1 2
INTRODUCTION
In the past decades, much effort has been done in and components. To select evidence to support
developing a centralized digital representation of the argument, we conducted an experiment to re-
the building that is used to facilitate the exchange form design studios using BIM throughout the de-
and interoperability of information in the building sign process. We develop a classroom of the future
life cycle (Eastman, et.al. 2011). Few research works called iSTUDIO by applying BIM, parametric design,
explored the use of BIM in conceptual design (Clay- interactive technology, and digital fabrication. This
ton, 2006). Some designers argued that adapting paper reports the result of the iSTUDIO project,
BIM activities in the design studio may pose a threat and describes how to apply a BIM-centered design
to design thinking (Denzer, 2008). Another educa- framework to designing a classroom of the future.
tor argued that BIM is useful in understanding of The iSTUDIO is a two-years project for developing
building tectonics and can easily support the craft an adaptable, interactive, and smart classroom. The
of building, systems integration, and document- iSTUDIO classroom has been designed using several
ing design work much faster (Eirik, 2010). A strong design software and involved with cross-disciplinary
argument is that architects could not draw a build- collaboration with designers and engineers.
ing design without knowing building tectonics
of NCKU campus, which has long been considered The design project involved with a variety of pro-
as the symbol of NCKU. The tree shape was designed fessionals. Their background included architectural
and turned out to be the section of the classroom, as design, interior design, industrial design, interac-
shown in Figure 3. tion design, user interface design, computing, and
mechanical engineering. Before implementation,
our project team decided to use BIM as a tool to fa-
Figure 3 cilitate collaboration process and construction man-
The concept comes from the agement of the classroom. The schedule included
banyan tree of NCKU. routine weekly meetings for five months.
PARAMETRIC DESIGN
The next step is to translate the sketch of tree shape
Figure 4 into a real-world physical space. In order to imple-
Sketches of the iSTUDIO ment the organic shape of trees, we used param-
classroom. eters to define a tree form and played its relations.
The tree form turned out to be the section of the
classroom.
The iSTUDIO prototype is implemented in a
40-square-metres classroom and can house up to 20
students. The classsroom prototype was equipped
with transformable furniture that can be dynami-
cally reconfigured into both a large whiteboard and
desks for group discussions. A section view of the
Figure 5 classroom is shown in Figure 5.
The final design drawing for CNC machine helped us to mock up the pro-
digital fabrication. totype of the classroom. We mocked up physical
models by using CNC machines and laser cutters.
Then we used the prototypes to examine some limi-
tations of joints and conducted assemble tests, as
shown in Figure 6.
BIM architectural software helped us to understand There was a problem that we did not find in ex-
the process of design, controll the detail of 3D mod- perimental construction. For example, the joint of
els, connect different parts of design, and adjust pa- each wood panel required intensive coordination
rameters. BIM provided an efficient method to trans- between designers, engineers, and contractors. The
late 3D models into several digital fabrication files. workers had abundant construction experiences in
For example, FBX, gbXML, SAT, DWF files for different different fields: wood, painting, glass, mechanics,
design software. electronics, and CNC machines. It was challenging to
negotiate with professional workers. The construc-
DIGITAL FABRICATION tion process required discussions and negotiated
The next step is to construct a full-scale classroom with workers, such as the specific color of paint, spe-
with digital fabrication. Before construction, we use cial joint of each wood panel, or the camera angels...
BIM software to help us to find design problems, to etc.
reduce design loops, and to improve the quality of
models. INTERACTION DESIGN
In addition to spatial design, the classroom is equ-
ipped with ubiquitous computing technologies for Figure 7
interactive and collaborative learning. For example, The joint of the tree-shape
light controls are integrated into the floor. Teachers prototypes.
can control the intensity of the light or turn it on and
off by stepping on sensors on the floor. A web-based
platform called “SynTag” was implemented for know-
ledge sharing. Lectures will be recorded and archi-
ved online for e-learning purposes. These recordings
will also be annotated with the real-time comments
and tags so students can see which parts of the le-
cture received the most responses ( Hsu et.al, 2011).
A “Live” interactive tagging interface was imple-
mented for collaborative learning (Chang et.al, 2011).
The interface contains a real-time broadcasting sys-
tem and a real-time interactive tagging system. The
result of the construction is an innovative classroom
Figure 9 CONCLUSION
Sensors are installed under the Our experiment reveals that BIM can be used as an
smart floor in iSTUDIO. integrated tool for logical design thinking. Another
finding is that BIM supports a collaborative design
environment. It helps us to have efficient discus-
sions by sharing information and data exchange. We
can synchronously drawings, select materials and
tectonics in detail by using BIM. Effective change
Figure 10 management is another improvement. BIM not only
The “Tree” perspective of becomes a platform for integration, but also a com-
iSTUDIO after construction. munication tool between team workers. Building
an innovative classroom requires interdisciplinary
researches using combined skills of specialists in
design, interactive technology, networking, me-
chanical electronics. The iSTUDIO project is an ex-
perimental outcome of integrated cooperation. This
called iSTUDIO. The iSTUDIO classroom has been experiment shows that BIM helps us to manage the
used for lectures, design critiques, and group discus- design and construction processes. It also helps our
sion. Students enjoyed the iSTUDIO’s atmospheres. interdisciplinary cooperation efficiently. Structuring
The new configuration of the iSTUDIO classroom cre- building information has the potential to speed up
ats more interactivity, flexibility, and engagement in collaboration process, control the building cost, and
learning. also improve logical design thinking.
REFERENCES
Chang, S, Jeng T, and Yang Y, “Developing a Real-time Inter-
active Social Learning Platform Across Classroom Bor-
ders”, Proceedings of the 19th International Conference on
Computers in Education (ICCE), T. Hirashima et al. (Eds.),
November 28-December 2, Chiang Mai, Thailand.
Deutsch, R 2011, BIM and Integrated Design: Strategies for
Architectural Practice, Wiley.
Denzer, AS and Hedges KE 2008, “From CAD to BIM: Educa-
tional Strategies for the Coming Paradigm Shift”, Pro-
ceedings of the AEI 2008 Conference.
Eastman, CM, Teicholz, P, Sacks, R, and Liston, K 2008.
BIM Handbook: A Guide to Building Information Mod-
eling for Owners, Managers, Architects, Engineers,
Contractors, and Fabricators, Wiley, Hoboken, N.J.
Hsu, Y, Jeng T, Shen Y, and Chen P 2011, “SynTag: A
Web-based Platform for Labeling Real-Time Video”, Pro-
ceedings of the 2012 ACM Conference on Computer Sup-
ported Cooperative Work (CSCW), February 11-15, 2012,
Seattle, Washington.
Mark, C 2006, “Replacing the 1950’s Curriculum,” ACADIA
2006, Synthetic Landscapes/Digital Exchange. p. 51.
OWP/P Cannon Design, VS Furniture, B. M. Design 2010, The
Third Teacher: 79 Ways You Can Use Design to Trans-
form Teaching & Learning, Abrams.
Weygant, RS 2011, BIM Content Development: Standards,
Strategies, and Best Practices, Wiley. Sacks, R, Barak, R
2010, “Teaching Building Information Modeling as an
Integral Part of Freshman Year Civil Engineering Educa-
tion”, Journal of Professional Issues in Engineering Educa-
tion and Practice, 136:30.
4
A.A.Veliz@edu.salford.ac.uk
INTRODUCTION
The context of this paper lies within the subject ar- cific changes in architectural practice and educa-
eas of “innovative teaching/learning” and “technol- tion - which needs to be addressed in the design of
ogy mediated learning” in Architectural education. technologies to support design learning. The pro-
The proposed paper aims to report on an ongoing posed research makes an intellectual contribution
research project which has recently been devel- to the growing body of literature on “constructiv-
oped by the Mediated Intelligence in Design (MInD) ist learning” by taking the “distributed intelligence”
research group, at the School of the Built Environ- perspective. Such perspective emphasizes the dis-
ment, in the University of Salford. tributed nature of knowledge across individuals,
Our work has its origins in the recognition of the social groups, and media, and therefore proposes
limitations of existing technology-mediated learn- the need to integrate individual, socio-cognitive and
ing environments used in project-based (or design- tool-dependent dimensions of learning and mean-
based) courses. The ongoing research emphasizes ing making in Architectural education.
the need to identify both context and content spe-
mands for new methods of professional specializa- According to the same study, the global population
tions, leading architectural schools in the world are growth is predicted at 46%, and 70% of the popula-
currently exploring and experimenting with new tion is expected to live in Urban Areas by 2050. This
ideas, theories, methods and techniques of educat- means more emphasis on urbanism, more construc-
ing the new generation of digital designers. Vari- tion, and a bigger demand for construction profes-
ous conferences and publications stress the need sionals, including architects. Although the growth of
to develop new curriculum and new pedagogical construction is reported as 18% in developed mar-
approaches to remain relevant to changing global kets, this rate is 128% in emerging/developing mar-
demands and the changing profession (Kvan, 2004; kets (Jamieson, 2010). Considering that the share
Oxman, 2008; Allen, 2012). There is an urgent need of global construction for the developed markets is
to accommodate this combined socio-technical, 45%, if this trends continues, architects educated in
cultural and knowledge-based change with a re-ori- developed countries will opt more for the challeng-
entation of the curriculum, new methods of delivery es and opportunities in the global markets, implying
and pedagogical agenda. a growing tendency for architects to work in a more
networked manner (Figure 1).
Global trends and profiling the architect of The same report also addresses a growing shift
the future towards those trained in architecture moving into
According to a recent study into the Future of Ar- other parts of the construction industry. The num-
chitectural Profession, conducted by the Building ber of trained architects holding senior positions
Futures group of RIBA there is a reduction/decline across the industry seems to be gathering pace,
in demand for traditional architectural services in while there is a decreasing emphasis on the “star
UK since 2008 by 40% (Jamieson, 2010). However, architect”, but an increasing trend on “multi-discipli-
according to the same study, there is still a consid- nary design practices”. Previously, personal success
erable increase in demand to study architecture in and fame in architecture was impossible to attain
the UK. This means more qualified architects are before e relatively older age; nowadays it is quite
graduating every year than the profession can ac- common to come across relatively young and suc-
commodate in traditional roles. In order for the UK cessful architectural firms. These firms are design-
architects to take leading roles in global markets it driven, technology adept and agile, capable of mak-
is crucial that architectural education responds to ing rapid adjustments as the project or the market
the new challenges and demands in the industry. requires it (Allen, 2012). They use new technologies
activities to achieve meaningful objectives (Greeno, or cognitive need or agenda (Mizban and Roberts,
1998). There have been some bespoke implementa- 2008).
tions in the design studio context to achieve this.
Majority of the reviewed cases, in the context of INTRODUCING A DISTRIBUTED
Architectural education, have related to the devel- INTELLIGENCE FRAMEWORK –
opment of possible new ways to design using new THE SOCIO-COGNITIVE ECO-SYSTEM
technology, with the design studio being used as Our proposed approach will be manifested through
a “test bed” for new practices (Mizban and Roberts an online learning environment (socio-cognitive
2008). Other reasons for implementing e-learning eco-system). An eco-system is described as a com-
have been to develop students’ skills, facilitate cross- munity of users together viewed as a system of inter-
cultural exchange, and support students’ design acting and in(ter)dependent relationships. What we
thinking through the provision of digital reposito- are proposing is not a substitute to the new modes
ries and design support system. Mizban and Roberts of architectural education (effects with), but an es-
(2008) identified two key approaches: 1) to augment sential support and a complementary activity for
existing teaching and learning activities and/or 2) building an integrated autonomous and distributed
to generate new design environments. The benefits learning experience for the learner, by combining ef-
have varied, such as allowing schools to develop fects with and effects of technology within the same
new teaching methods, promote different types of environment (Figure 3).
collaboration, enhance students’ skills and facilitate The online learning environment is envisaged as
a flexible access to multimedia data and educational a dynamic and interactive logbook, where different
resources. However, these web-based applications learned elements can be compiled, organized (struc-
have proved to be too generic to support the reflec- tured), represented and shared selectively. The struc-
tive and dynamic knowledge building process of the ture and organization will be guided (not enforced)
learner(s) which are among the core issues in design by the instructors, but steered by the learners. It will
learning. Similarly, the inclusion of the “industry” in allow personalization of its content and its interface
these applications as an active participant in the so- by each individual user and will have an embedded
cial scaffolding of the learning is either non-existent intelligent system to guide such personalization that
or very limited, and the extensive potential of web- would best suit its user’s learning style and personal
based learning is left under-explored. There is very preference. The system will have a flexible interface
little evidence to suggest that e-learning has been and infrastructure that could be re-modified to ex-
introduced to support any particular pedagogic pand and allow new interconnections between its
modules/elements. Therefore the emphasis will not to develop their specialization not according to “pre-
be solely on “compiling” but also on the active contri- specified learning outcomes” of the modules, but
bution to knowledge construction and delivery. according to their individually chosen field of focus.
The system will be composed of modules/fea- Lakkala et al. (2008) provide an outline of 4 es-
tures where individual, collaborative and guided sential infrastructures to support collaborative on-
learning will be distinguished yet interlinked. The line learning (social infrastructure, epistemological
guidance will be provided by the instructors who infrastructure, cognitive infrastructure, and techni-
will be acting as “curators”. Instead of dispensing cal infrastructure). We interpret and specify the spe-
knowledge, the curatorial teacher is expected to cific characteristics of these infrastructures within
create spaces where knowledge can be created, ex- the proposed integrated environment as described
plored and connected. Thus, the curatorial teacher below:
acknowledges the autonomy of the learners (and • Social infrastructure: to facilitate new and al-
users of the system) and provide interpretation, ternative modes of online collaboration to
direction, provocation and guidance. At the same maximize contact with different types of users
time, he/she is not the dominant expert and relies (peers, instructors and other users such as aca-
(and also learns from) the talent and knowledge demic/industry partners).
of his/her students (Siemens, 2010). This implies • Epistemological infrastructure: directing stu-
instructors with a flexible approach and an adapt- dents to diverse sources for knowledge acqui-
able methodology, capable to provide tasks that sition, creation and categorization. Different
are “checkpoints” rather than full paths. On the dis- learned elements can be compiled, organized
tributed side, creative, technical and intellectual (structured) and shared selectively with other
expertise will be distributed among the community users.
of its users and will provide support and inspiration • Cognitive infrastructure: ensuring that students
for peers engaged in a common learning adventure. (learners) get a conscious understanding of
On the individual side, students will steer their own ends and means, underlying foundations of de-
learning process and become self-aware of their sign methods/strategies and gradually learn to
own learning experiences. They will exercise and work in an expert-like way, by supporting the
build a metacognition through constant monitor- development of both individual and distribut-
ing and reflection on their learning process. If the ed cognitions simultaneously.
individual learning adventure takes an unexpected • Technical infrastructure: to support the above
turn into a new goal/agenda, there must be ad- listed infrastructures technically and to facili-
equate flexibility to allow students to take the time tate intelligent tutoring as well as personaliza-
they need to learn, build, grow and reflect. This re- tion of its interface and content according to
quires getting personalized feedback and support user needs, learning styles and preference.
Abstract. The promising directions in current design practice and teaching relate to
creativity with digital tools in the context of building information modelling (BIM),
performance analysis, and simulations as well as digital materiality (computational
simulations of materials) and dynamics-based behaviour. This line of research combines
spatial design with building and material technology in search of effective and efficient
architecture. It reconstitutes questions of what to design by interrelating them with
questions of how and why to design. This paper focuses on the appropriation of BIM
tools for architectural curriculum teaching, from the design studio to building technology
courses. It specifically focuses on BIM-based parametric modeling in discussing
construction details, assemblies, and design explorations in the design studio context.
Keywords. BIM; building information modeling; parametric construction details;
construction assemblies.
INTRODUCTION
The renewed interest in creating-making in archi- creativity. However, recent developments in fabrica-
tecture, as evident in works of many contemporary tion, particularly in conjunction with the parametric
designers, brings a new attention to materiality BIM platform, create opportunities for balancing this
and process in design. While the interest in the de- emphasis on conceptual thinking by bringing mate-
sign process is the legacy of last couple of decades rial and assembly considerations to the forefront of
of practice and teaching, the current version of this architectural discourse. Architecture returns to the
idea moves away from the conceptual and visual to- realm of making, rather than conceptualizing. Tra-
ward the actual and performative. It is closely con- ditional or digital form making not only considers
nected with the physicality of architecture through the structural behaviours of particular geometries,
understanding the performance and impact of con- as was the case with Antonio Gaudi’s or Frei Otto’s
structions on user behaviour. works, but also starts considering material prop-
The component-based design approach for ar- erties that could only be partially accounted for in
chitecture, advocated in this paper, stands in con- Otto’s soap-bubble models. Computational environ-
trast to past concept-centred design process as well ments not only allow for readdressing materiality
as recent trends in which the weight of conceptual that is often missing from the design process, but
thinking, either in architecture or in the visual (fine) also allow for asking speculative “What if…” ques-
arts, has often taken precedence over tactile or ma- tions. Material properties can be parametrically in-
terial considerations. This has been evident both vestigated in similar ways to tectonics or building
with traditional (analog) and with digital-based performance characteristics such as lighting or an
envelope thermal behaviour.
All chosen buildings had well-integrated and archi- plorations with fragments informing the entirety of
tecturally expressive structural components. The the architectural design solution.
components performed clearly defined functions
with multiple variations present in a building that al- CONSTRUCTION DETAIL CASE STUDIES
lowed for relating them parametrically with one an- The first part of the assignment—knowledge build-
other. After selecting projects and particular assem- ing—focused on research and modeling of a prec-
bly components or construction details, students edent. Through the modeling students became
were asked to study these precedents, model partial familiar with construction detail, assembly, and the
assemblies, and test them as a three-dimensional interface between architectural and structural sys-
BIM models. tems.
In this phase of the assignment, students
CLASS METHODOLOGY learned about the spatial organization of various
In selecting projects and construction details, stu- members and system components, their intercon-
dents were asked to study these precedents, model nectivity and interdependencies. Studetns were
partial assemblies, and test them as a three-dimen- able to relate separate structural members into a
sional BIM models. Projects discussed here follow a single assembly and define construction details as
design methodology that starts with a construction a series of imbedded parametric relationships that
component or material properties and pursues de- interoperate on numeric values. These imbedded
signs that naturally emerge out of the assembly of parametric relationships allowed for scaling up de-
initial components. signs from smaller and simpler assemblies to larger
While this is not an established approach , this and more complex ones. These parametric hierar-
study broadens this method by considering a broad- chies, discussed earlier, facilitate inductive design
er set of design solutions resulting from parametric thinking with individual components informing an
alterations and alternations of original components. overall design. Students also focused on identify-
It discusses the use of simulations as self-normaliz- ing flexibilities associated with particular designs
ing design validators that in some instances allow and attempted to define them. They were able to
these components to exemplify their inner con- manipulate parametric components and to explore
structional logic, as is the case with physically be- interactively design variations [fig.1].
having materials and assembled components. The The second part—design formation—used the
final design projects emerge through a series of ex- intrinsic ability of parametric objects (details) to de-
velop variations--design scenarios that allowed for mance of a system but rather focused on ways to
new design formation. When choosing examples for define a design system that could allow for maxi-
their explorations, students were asked to consider mum flexibility and ultimately would lead to gen-
the open-endedness of their particular designs and erating qualitatively new designs. A primary visual
their ability to develop meaningful variations. In reference for this group of projects was the Centre
this design modeling/design phase, students ex- Pompidou Metz, designed by Shigeru Ban and Jean
plored the generative possibilities of parametric BIM de Gastines, where a roof surface, a wooden lattice,
models [fig.2]. Three-dimensional, parametrically naturally adapts from being a roof into elements
resolved architectural details served as speculative, such as columns. Such a system uses construction
idea-generating devices for design. Students were components in a similar way as the parametric defi-
expected to demonstrate the creative possibilities of nitions discussed earlier. However, the focus is not
their BIM models and to document their parametric on a parametric change but on the adaptation of an
explorations through images, digital models, and a assembly to a new function it plays while preserving
text narrative (final report). its integral character.
Another design strategy for the realization of The aim of this exercise was to help students to
flexible structural systems used an idea of a sur- develop the technical knowledge necessary for the
face-based patterns as design generators for space pre-comprehensive and comprehensive studios.
frame design. This approach looked at the adapt- Specifically, it addressed the integration of build-
ability of individual space frame modules as defined ing systems and their appropriateness to the design
by underlying surface geometry. In this particular intent. Additionally, this assignment facilitated ma-
exercise, students did not test the structural perfor- terial, dimensional, and construction detail inves-
SOFTWARE ALTERNATIVES
A number of students used other, non-BIM, para-
metric software, such as Grasshopper, to work on
the construction detail projects [fig.3]. Initially
they were able to develop geometries with greater
sculptural definition and with a broader range of
shapes as compared to conventional BIM software,
Figure 4
Partial Grasshopper script.
Figure 6 (right)
Adaptive structure—paramet-
ric model.
Figure 7 (left)
Testing cloth-tensile behavior
with a Kangaroo component
in Grasshopper.
Figure 8 (right)
Final installation.
REFERENCES
Ambrose, M 2006 ‘Plan is Dead: To BIM or Not to BIM, That
is the Question.’ Computing in Architecture / Re-Thinking
the Discourse: ASCAAD 2006.
Ambrose, M 2009 ‘Agent Provocateur—BIM and the Design
Studio: Questioning Roles of Abstraction and Simula-
tion in Design Education.’ ACSA 2009 Annual Confer-
ence: The Value of Design, p.85.
Abstract. Recently the developments in and the extensive use of digital design
technologies have brought about fundamental changes in the way architects design
and represent. As a result of the changing architectural design practise, there have
been significant changes in architectural curricula to accommodate new demands,
opportunities, processes and potentials provided by advance digital design tools and
fabrication-based design techniques. Based on this new demand in design education, a
number of additional subjects have been introduced in architectural curricula facilitating
the experimentation of free-form /complex design artefact, building components and
material attributes. Reported in this paper is the experience of the students as well as
a commentary on the quality of the outcomes they achieved whilst confronting this new
learning experience. Based on the analysis of collected questionnaire answers, this paper
will document the issues that the students experienced during digital design development,
the modelling and assembling level as well as in the process of fabrication.
Keywords. Digital architecture; fabrication; design teaching and learning.
INTRODUCTION
Emergent modes of computer aided design and provide many new possibilities for the development
manufacturing technologies have transformed the of industrial manufacturing, creating free-form /
current processes of architectural design practise complex design artefact and building components.
into a new understanding of the design realm by fa- In particular, CNC technologies have the capacity to
cilitating the creation of complex geometries, with significantly alter and enhance the relationship be-
greater accuracy, faster finishing and increased au- tween architect and material through the means of
tomation. The potentials of algorithmic program- digital fabrication (Booth, 2009).
ming, generative design and parametric design As a result of the current scene of architectural
for architecture have been demonstrated through design practise, there have been significant chang-
the works of some of the well known designers of es in architectural curricula to accommodate new
our time. A unique and innovative approach to the demands, opportunities, processes and potentials
process of delivering complex building projects provided by the advance CAD technologies (Kvan
(Shelden, 2002) and design artefacts have been de- et al. 2004) and the fabrication-based design tech-
veloped such as in Gehry Partners, Greg Lynn and niques. Based on this new demand in design edu-
Herzog de Meuron. CAD/CAM (Computer Aided cation, number of additional subjects have been
Design / Computer Aided Manufacturing) tools and introduced in architectural curricula facilitating the
CNC (Computer Numerically Controlled) technolo- experimentation of free-form / complex design ar-
gies which started to be used in design profession, tefact, building components and material attributes,
Figure 1
Used medium for the design
development.
ACKNOWLEDGMENTS
The author would like to thank all students who
participated in the digital architecture and fabrica-
tion studio and the tutor, Ms. Lamila Simisic, for their
contributions and permissions to include images of
their designs in the paper.
REFERENCES
Booth, P 2009, ‘Digital Materiality: Emergent computational
fabrication’ in 43rd Annual Conference of the Architec-
tural Science Association, ANZAScA2009, University of
Tasmania.
Cuff, D 2001, Digital pedagogy: an essay in Architectural Re-
cord, vol. 9, pp. 200–206.
Shelden, DR 2002, ‘Digital Surface Representation and Con-
structability of Gehry’s Architecture’, PhD Thesis, the
Massachusetts Institute of Technology.
Knight, T 1999, ‘Shape grammars in education and prac-
tices: History and prospects’ in International Journal of
Design Computing (IJDC), vol. 2 (MIT Press).
Kvan, T, Mark, E, Oxman, R and Martens, B 2004, ‘Ditching
the dinosaur: Redefining the role of digital media in
education’ in International Journal of Design Comput-
ing, 7.
Marx, JA 2000, ‘Proposal for alternative methods for teach-
ing digital design’ in Automation in Construction, vol. 9,
Issue 1, pp. 19–35.
Iwamoto, L 2009, Digital Fabrications: Architectural and Ma-
terial Techniques, Princeton Architectural Press; ISBN:
1568987900.
Oxman, R 2006, ‘Theory and design in the first digital age’ in
Design Studies, vol. 27 (no 3) pp. 229–265.
Oxman, R 2008, ‘Digital architecture as a challenge for de-
sign pedagogy: theory, knowledge, models and me-
dium’ in Design Studies, vol. 29, Issue 2, pp. 99–120.
[1] http://dfabnus.wordpress.com/
3 4
CRP Henri Tudor, Luxembourg, LuciD-ULg, Belgium, D-Studio, Belgium, MAP-CRAI,
1 2
France
3 4
www.tudor.lu, www.lucid.ulg.ac.be, www.4dvirtualbuilder.com, www.crai.archi.fr
1 2
3 4
kn@dstudio.be, gilles.halin@crai.archi.fr
Abstract. 4D CAD is more and more used in construction education curricula. The main
interest of this technology is its ability to simulate real sequencing of construction tasks in
order to confront the student with real-life construction management issues. This article
presents a course for architects and construction engineers. It describes the teaching
of the structural principles of high-rise buildings, using 4D simulations as a support to
the analysis of the characteristics of existing projects. The pedagogical interest of 4D
CAD is described in the article through assessments of students and the teaching team.
Particular feedback is given about modeling and visualization guidelines for the purpose
of the pedagogical use of 4D CAD.
Keywords. 4D CAD; 4D modeling and visualization; High-Rise Building; Structural
Principles; Pedagogy.
INTRODUCTION
The University of Liège in Belgium offers curriculums • When it comes to the teaching of planning
for the initial training of engineer-architects and methods, traditional planning courses some-
construction engineers. Specific Master courses are times appear to students as disconnected from
developed for the teaching of organizational issues reality. Indeed, they are not really aware of the
in large construction projects and the management “in-situ” conditions of construction projects.
of teams in charge of complex projects. Some issues From these statements we proposed an original
could be noticed regarding particular types of con- pedagogical scenario inspired by the recent ad-
struction projects or management techniques: vances related to 4D technologies in the Construc-
• The design principles of high-rise construction tion IT research community (Hartmann et al. 2008)
projects are not really tackled in the current and their application in pedagogy, e.g. (Russell et al.
curriculum. Moreover, the necessary multi-ex- 2005; Sampaio et al. 2006).
pertise of project management methods dur-
ing the design and construction phases is not
part of usual architects/engineers trainings.
visualization choices can help them in expressing Modeling of the construction of high-rise
their theoretical analysis of a building project. The buildings.
research that we develop in the field of 4D visuali- The projects of four students’ groups were analyzed
zation leads us to propose a matrix for the analysis in a previous paper (Kubicki et al. 2011), both in
of visualization and some results about particular 4D terms of modeling and visualization. Concerning the
visualization for high-rise buildings. modeling, our analyses showed that:
Figure 2
4D multivisualization
composed of two coordinated
views for each date.
Figure 3
Multi-visualization of the
construction sequence of the
Heron Tower (London).
25/06/2009
25/06/2009
25/06/2009
1,2
Technische Universität Berlin, Germany
http://spacesustainers.org, http://www.enef.co
1 2
max@spacesustainers.org, nasrollahi@enef.co
1 2
INTRODUCTION
Digital, parametric model-based design workflows ongoing seminar “Parametric Design” investigates
offer many opportunities to integrate performance the integration of multiple building performance
simulation into the architectural design process, but simulation techniques into the early stages of archi-
as a relatively novel practice, no proven set of de- tectural design. Master of Architecture students with
sign methods or cognitive framework has yet been minimal or no knowledge of building performance
established. Many traditional simulation classes simulation are tasked with expressing a function-
consider simplified design parameters and produce ally diverse spatial programme, using daylighting
results that stream towards clear performance indi- and thermal assessment tools as continuous design
cators. While entirely appropriate, and possibly even decision benchmarks. One of three sites (Berlin: Ger-
reflects a large aspect of the built environment’s for- many, Hashtgerd: Iran, Ft. Lauderdale: Florida, USA)
mal reality, an increasing tendency exists to strive has to be chosen, yielding designs specific to the lo-
towards forms that are not intended as mere aes- cal climate but related through their shared design
thetic experiments but to enrich the lives of inhabit- brief. Basic lectures on sustainable building and
ants through enhanced comfort. In this context, our simulation principles are given, while workshops
1,2
Istanbul Technical University, Graduate School of Science Engineering and Technology,
3
Department of Informatics, Turkey, Istanbul Technical University,
Faculty of Architecture, Turkey
1,2,3
http://www.mimarliktabilisim.itu.edu.tr
3
ethemgurer@gmail.com, semosphere@gmail.com, glcagdas@gmail.com
1 2
Abstract. Evolution of/in artificial systems has been discussed in many fields such as
computer science, architecture, natural and social sciences over the last fifty years.
Evolutionary computation which takes its roots in computation and biology has a
potential to enrich ways of thinking in architecture. This paper focuses mainly on
the methodology of how evolutionary computation theories might be embedded in
architectural education within the theoretical course in graduate level.
Keywords. Evolutionary design; evolutionary algorithms; computational theory;
architectural design curriculum.
INTRODUCTION
Over the last fifty years, evolutionary concepts and rather than on what/how is going on the designers’
methods have been examined related to varoius part in terms of design thinking and learning. Some
fields. Especially in design domain, as Rosenman other studies exploring the integration of digital de-
(2006) pointed out, there has lately been a consid- sign models and techniques with design pedagogy
erable increase in the use of evolutionary methods deal with the problem in a general range (Oxman,
(Holland, 1975; Heylighen, 1989; Koza, 1992; Poon 2008).
and Maher, 1996; Fasoulaki, 2003; Rosenman, 2006 At this juncture, the scope of this paper is lim-
etc.). In order to resize the pool of design solutions, ited with introducing only evolutionary design
various studies were based on adapting notions and paradigm to the students in a determined course.
systems from biological models to computational Related to evolution paradigm, it is supposed that
design area. However, evolution paradigm has not the vocabulary/terminology of different disciplines
been embedded enough to the architectural edu- requires thorough descriptions, excavations and dis-
cation. In other words, works including evolution- cussions in order to develop architectural students’
ary concepts remarkably focus on one hand on the understanding through these practices.
structure analysis of specific computational systems,
on the other hand on the large population of design
solutions or on the externalized design object itself
Figure 2
Distribution of the course
parts.
Figure 4
Level of internalization
and level of predictability
correlation.
digged. Besides grammatical items, it is also impor- In addition it is observed that collaborative learning
tant to discuss semantics of existing vocabulary of environment including face-to-face feedback (es-
different disciplines. At this point, we think that the pecially tried in discussion and presentation parts)
syllabus types developed for new language learning provides positive reflections in understanding abili-
might provide pedagogic advantages/clues in terms ties; however we did not make qualitative research
of teaching approach and methodology. Particularly about it within the scope of this paper. Correspond-
the pedagogic potentials of notional-functional syl- ingly, the influence of the literature review and the
labus type is considered to be examined for the fol- example search (presentations) parts on students’
lowing semester of EAAD. way of thinking might be examined within scope of
another study.
Figure 6
Sample of an explorative and
interpretative student work by
Benay Gursoy.
Abstract. Based on the experience from EU project ARCHI21 (Hunter et al, 2011)
and long-term commitment to research of architectural presentations and educational
approaches to expert and non-expert public (i.e. Juvancic, Mullins & Zupancic, 2012), the
paper aims to clarify the terms used in CLIL-architecture context, identify the variables
that have, in practice so far, proven to influence the learning outcome and learning
experience both in architectural and language sense, and systematize the findings into
the useful system. The result can be envisioned as the potential ‘ladder of the CLIL &
architecture integration‘. The system would be of help to anyone trying to integrate
language learning at different stages of architectural education, pointing out the required
fundamentals, predicting the possible learning outcomes or benchmarking them after
the experience. The basic terms/variables divided into three major influencing groups -
competence, work environment and course settings - are described first, proceeded with
the scheme connecting them into the system and two actual examples ‘run’ through the
matrix for illustrative purposes. The paper also looks specifically into the use of different
immersive environments and digital communication tools for teaching the architecture/
design–other language combination and adapts the system to this segment, while also
briefly comments on learners and teachers responses to CLIL-architecture integration.
Keywords. Architecture; immersive environments; CLIL; evaluation; teaching; Archi21.
Figure 2
The system implies the varia-
bles that affect the learning
outcome and learning expe-
rience when considering CLIL
in architecture. Depending on
the variable levels and modes
the final integration can vary
from basic to advanced. The
recommended minimums are
shaded.
Figure 3
The integration of CLIL in the
course of Space & media [3] is
shown as an illustration of the
input variables and final out-
comes. The course was part
of Archi21 project and done
in collaboration with partner
institutions in WS 2011/12.
Figure 4
The integration of CLIL in
the course of Workshop:
Lighting guerilla [4] - part of
the international initiative - is
presented with its variables
and demonstrates one of the
possible uses of the evaluation
system. With the inputs as
shown, you can expect or even
predict similar integration
results. The course was part
of Archi21 project and done
in collaboration with partner
institutions in SS 2011/12.
[1] ec.europa.eu/languages/language-teaching/content-
and-language-integrated-learning_en.htm
[2] www.coe.int/t/dg4/linguistic/CADRE_EN.asp
[3] secondlife://ARCHI21/158/246
[4] www.svetlobnagverila.net/eng/
http://homes.create.aau.dk/scha, http://www.cybergogy.co.uk
1 2
scha@create.aau.dk, l.scopes@soton.ac.uk
1 2
Abstract. In recent years, 3D virtual worlds have been explored for design teaching,
yet it is unclear whether a specific pedagogy is used or adapted for such activities.
Here we describe the pedagogical model of Cybergogy of Learning Archetypes and
Learning Domains, developed specifically for teaching in 3D immersive virtual worlds,
and its application to introductory building classes in the virtual world Second Life for
architectural design students and teachers as part of the ARCHI21 project.
Keywords. Architectural education; Cybergogy; language learning; virtual worlds;
Second Life.
INTRODUCTION
The adoption of new technology often involves the the standard 2D VLE embedded into most institu-
use of that technology to replicate previous usage, tional strategies.
e.g. the early automobile considered as ‘horseless Virtual worlds such as Second Life [1], OpenSim
carriage’ and the use of CAD in its infancy (and even and ActiveWorlds have been used in design teach-
by many today) for simply reproducing 2D paper ing, both as an environment for modelling real
drawings (Knight and Dokonal, 2009). Similarly, world designs and as explorations into the creation
we often see online virtual learning environments of virtual architecture (e.g. Angulo et al., 2009; Mor-
(VLEs) initially used for teaching and learning in a tice 2009; Gu et al., 2009; Brown et al., 2007). These
manner that replicates face to face teaching but of course need to adapt traditional design teaching
does not take full advantage of the affordances of methods for the online environment, and in general
these environments. Kapp and O’Driscoll (2010, take advantages of the affordances of 3D virtual
p.27) state that the primary challenge for today’s worlds (e.g. immersion, collaboration features), but
educators in the light of disruptive new technolo- none use teaching methods formulated specifically
gies is to “think outside of the classroom”. Further, for virtual worlds.
they argue that trainers appear to be entrapped in This paper describes the use of a specialised
the classroom paradigm, and thus rendered oblivi- pedagogical model—Cybergogy (Scopes, 2009)—
ous to the potential of what they term the ‘webvolu- for teaching design students in a 3D immersive vir-
tion’ (the evolution of the World Wide Web from its tual world (3DiVW) environment. As part of the EU
2D roots towards 3D media) and the kinds of teach- project ARCHI21 [2], which investigates language
ing and learning realisable by 3D disruptive tech- learning integrated with design learning in immer-
nologies. The immersive nature of 3D virtual worlds sive virtual environments (Hunter et al., 2011), we
allows participants to engage at deeper levels than undertook a number of teaching activities with ar-
Figure 3
Blended taxonomy of Lear-
ning Domains, revised from
Scopes (2009).
Figure 4
Extract from a lesson plan.
3
Curtin University, Australia
3
www.ab.deakin.edu.au/online, www.arch.cuhk.edu.hk, www.curtin.edu.au
1 2
3
jjham@deakin.edu.au, marcaurel@cuhk.edu.hk, sambit.datta@curtin.edu.au
1 2
TECTONIC DESIGN
Tectonic design and the architectural need to understand how real built environments
profession can inform design. Understandings of tectonic de-
According to Bernard Tschumi we are in a stage of sign principles are required to ensure buildings
history where ‘the architect becomes more and meet performance requirements, remain weather-
more distant from the forces that govern the pro- proof, support loads and cope with movement and
duction of buildings today’ (Tschumi 1995). These degradation of integrity. Indeed, a major cause of lit-
dissociations have led to the increase in generalist igation between clients and architects is the failure
and the ‘sloughing off constituent skill areas, which of buildings due to ‘design shortcomings, particu-
(have) subsequently become professions in their larly in the area of detailing’ because architects did
own right’ (Cuff 1991). Although design continues not spend enough time checking technical issues’
throughout the process, the majority of the archi- (Caulfield 1990). Architects have a responsibility to
tects’ work is based on the need to translate design society as professionals to obtain and maintain the
concepts into real buildings and conversely, the knowledge required to address tectonic design as a
core competency.
An Overview
Emine Mine Thompson
Northumbria University, England, UK.
http://www.northumbria.ac.uk/sd/academic/bne/study/aec/acestaff/eminethompson
emine.thompson@northumbria.ac.uk
Abstract. Tools and technologies are developing to help us to simulate the cities and
landscapes for visualization, analytical and information modeling purposes. This paper,
as well as offering an overview of the issues with regards to merging virtual city and
landscape models in order to visualize the urban environment as a whole, is investigating
various stakeholder requirements in relation to the Virtual NewcastleGateshead (VNG)
project.
Keywords. 3D City Models; 3D Landscape Models; Virtual NewcastleGateshead; level of
detail.
INTRODUCTION
Strategies for sustainability and regeneration in cit- Tools and technologies are developing to help us
ies primarily concentrate on the built components to simulate the cities and landscapes for visualiza-
of the urban environment but awareness of the tion, analytical and information modelling purposes.
green space in an urban context is less apparent. These tools are helping decision makers to under-
Although Schmid (2011) outlines that the interest stand and communicate the change which the built
in the public green areas is increasing with the inner and natural environments go through constantly.
city living becoming popular again in Europe, the This paper offers an initial and ongoing investi-
role of public green areas as urban ecosystem con- gation of the issues involved in merging virtual city
tribution to public health and to the quality of life of and landscape models in order to visualise the ur-
urban citizens is becoming increasingly difficult un- ban environment as a whole. It will constitute as pre-
der growing development pressure (Wissen Hayek liminary and limited exploration which will establish
et al., 2010). Although the visual characteristics of a foundation for further study in this area.
the urban environment are greatly valued, “each In real-life urban context buildings, urban struc-
city whether in the form of a small conurbation or a tures and green space go hand-in hand. They co-ex-
megalopolis, is confronted with specific and intense ist in the environment, where different levels of de-
transformation prospects” (Mambretti, 2011). The tails are observed seamlessly. However, in a virtual
decisions that alter the city have a lasting influence; model, being able to represent these different and
consequently, it is vital to understand the effects of demanding features with diverse characteristics is
planned changes either on the built components of not easy.
the urban environment or on the urban green space
before they are realized.
Table 1
Attributes of city and land-
scape models (Information
is gathered from Appleton,
Lovett 2003; Bryan 2003,
Dollner, Jurgen 2007, Dollner
et. al., 2006, Ervin 2001, Ervin
2003, Wissen Hayek 2011,
Kolbe, 2007; Lang 2002,
MacFarlane et. al. 2005, Ross
et al, 2009; Thompson and
Horne 2006).
of information in a computer (Nothhelfer, 2002). provide opportunities to investigate and explore the
Moreover, from a model management point of view, design with the user groups and/or clients in a con-
in general, lower LOD models can be updated more sultation process. Wissen Hayek (2011) highlights
easily than those with higher LODs and a more up- this by pointing out that the application of 3D visu-
to-date model has a better chance to serve it pur- alizations influences the workflow of planning pro-
pose longer. cesses and affects participants’ perception as well as
Appleton and Lovett (2003) split the landscape their decision-making.
elements that need to be visualized, into two sets
according to requirements of the relevant decision- LANDSCAPE VISUALIZATION WITHIN
making process: main elements, and auxiliary ele- VIRTUAL NEWCASTLEGATESHEAD
ments. Main elements are the ones that usually (VNG)
directly related to environmental decision making Newcastle upon Tyne (north of the River Tyne) area
2
such as: ground surface, foreground vegetation, of 115km and Gateshead (south of the River Tyne)
2
building faces and the auxiliary elements are the and area of 143km are neighboring urban centers
2
ones that help viewer’s perception of space such as: in the North East of England. VNG, covering 30km , is
sky, water, shadows. Afterwards they applied these a collaborative joint venture between Northumbria
rules on specific views to show the differences (Fig- University, Newcastle City Council and Gateshead
ure 2). Council to create a 3D digital model of the city cen-
In order to visualize the landscapes, whether tres of both Newcastle and Gateshead. It can be said
in rural or urban context, a different level of repre- that it is significantly more precise than alternative
sentation than the built environment modeling is re- global visualization engines and provides an appro-
quired. As Appleton and Lovett (2003) represented priate tool for planning related activities. Both local
in their work even the low level of detail for a land- authorities have accepted the accuracy of the model
scape model can be classed as a high level of detail data for the purposes of urban planning. The School
for a city model. of the Built and Natural Environment, Northumbria
It is very important to have a realistic model and University, hosts this virtual model.
the right levels of details at the right time for the The aims of the VNG project, defined from the
different types of viewers, since different viewers outset, were to support the urban planning process
might be focusing on different details. Furthermore, for both local authorities, currently challenged by
the appropriate levels of representation might help significant levels of regeneration activity (Horne M.,
clients to become involved with the design; this will 2009). The coverage of the model will be extending
Abstract. This paper addresses the current void between social agendas, environmental
criteria and design methodology in urban planning through the implementation of new
computational systems. It considers the application of digital design tools such as GIS
and parametric systems towards more efficient and effective design solutions. The digital
design methods have been developed and tested within Grimshaw Architects Design
Technology Group on both Australian and international urban development projects.
A methodology for the use of parametric design for urban design development is
suggested for defining, simplifying and categorising planning and design strategies. The
following tools are a means of generating urban design concepts as digital forms in order
to better inform the designer during the design process.
Keywords. Parametric; Urbanism; Sustainability.
INTRODUCTION
Our population is exponentially growing at an un- The inadequacy of traditional urban design tech-
precedented rate. Despite this trend, the housing niques and standards is widely recognised as insuf-
market is struggling to keep up with increasing de- ficient for creating successful urban developments.
mand. There is currently a yearly shortfall of 40,000 (Lowry 1965) In order to effectively manage our
houses Australia wide. Alarmingly, this shortage is built environment, we first need to address the
expected to increase to 6 million by 2056. [1] This growing misalignment between current social aspi-
demand is placing an extraordinary strain on our rations and the working methods of urban design-
urban centres with half of the country’s population ers. There has always been a divide between prac-
now living in cities. (Weller 2009) Higher density en- ticed design methods and social agendas, (White
vironments have long been recognised as a means 2007) but at the same time the two are symbiotically
of achieving more effective and sustainable cities. and cyclically linked. A cultures milieu can impact
(Batty 2003) More efficient use of space and resourc- on technological development (Mumford 1934) as
es along with more integrated amenities and com- new methods are formed around those aspects of
munity are sustainable goals that are not currently ideology that can be quantified, analysed and ap-
met in Australian cities. As a result of this opposition, plied within practice constraints. By the same token,
the sprawling, high consumption suburbs continue these working methods often transfer certain sty-
to radiate away from our urban centres. How we listic qualities that, when applied to a built fabric,
respond to these contemporary urban problems can influence the way in which a community oper-
through our planning and design approaches will ates and interacts. The problems we face today are
ultimately define the quality of life within our grow- not new in this regard, but are merely exacerbated
ing cities. by the increasing scale, population, economy and
The first phase design methods are a simple means Site information and analysis
of compiling and extracting relevant contextual Through the development of new recording software
data and using this as a foundation for diagramming and sensor hardware, design teams now have the
initial conceptual ideas for a given site. The Second ability to collect or access huge amounts of data for
phase design methods utilise custom parametric specific tasks and fields of interest. (Bourke 2006) The
scripting to translate the concept diagrams into dig- resulting databases can record prevailing environmen-
ital massing models. (Figure 1) tal conditions as well as track the movement of peo-
These models can be generated with variable ple, measure consumption of resources and pollution.
massing, density, height and other relevant planning These and other relevant contextual influences can be
restrictions as parameters to test multiple variations recorded over multiple timescales to accurately map
of a design diagram very quickly. Visual analysis, out information in a number of different formats. The
gross floor area values and land use percentages are sheer quantity of some of these data sets has accentu-
all generated directly from this model. This level of ated the need for new means of mining and utilising
impact analysis at this initial planning phase is cru- relevant information for architectural application.
cial to the communication and validation of a design Geographical Information Systems (GIS) are a
concept. management system for data that is gaining preva-
lence in urban design. (Gröger 2007) GIS offers a
FIRST PHASE DESIGN METHODS high level of data control for existing conditions
The first phase involves the compilation of existing which can set up a very strong framework for mod-
site information and the process of analysing and els demonstrating opportunities and constraint. The
responding to this data through a set of design re- quality of the final 3D massing diagram is directly
sponses. The following process has been developed linked to the quality of this contextual data.
in order to offer the designer flexibility to defrag- For the purposes of this case study a relatively
ment the process into discrete problems that can be manual process was used in order to extrapolate
solved through parametric means while still allowing site information from the GIS database. This pro-
for intuitive and manual design responses. The key cess involved selecting the desired information and
to this method is in the interface between ubiqui- exporting layers from the native GIS format into a
tous digital data, human interpretation and response master CAD file comprising of the layers of project
back into a digital representation. This process re- data. This technique suited the level of information
sults in a more informed means of diagramming con- used in these tests but more automated data mining
ceptual design aspirations in a form that can be later techniques are now being explored for extrapolat-
tested and critiqued through other digital systems. ing relevant information form larger databases.
Figure 2
Gradient mapping results
across varying terrain. (Image
courtesy of Grimshaw).
Figure 3
Desire lines deforming into
optimised detour paths.
Figure 4
2D Design diagram demon-
strating street networks, block
definitions and initial typology
clusters.
Figure 5
Segment of the benchmarking
tool demonstrating some of
the physical values of each of
the developments.
(Image courtesy of Grimshaw).
From this database, a range of defining attributes out any further manipulation of layers and types if
can be extrapolated and applied in order to give the desired. This initial division of footprint geometry
intended model a more carefully informed physical is then carried through for the rest of the script for
presence. A tool such as this can be very useful for each of the subsequent functions.
comparing relative values or percentages in order This process passes the diagram object out-
to classify design decisions and their potential out- lines through an iterative loop to refine the object
comes in a new development. It is important to re- footprints into usable block footprints. An iterative
member that the differing scale of the benchmark loop is a means of performing an action, validating
developments is an important factor in the habita- it against desired values and then repeating the
tion and use of a design, so all figures still require a process with any negative results until all elements
measure of interpretative analysis and design trans- fall within the desired range. In the case of the block
lation to be of use in a speculative design. This is not division, a control value is set in order to define the
a definitive set of rules that can guarantee a directly area of an ideal block size. The shapes that fall above
comparable quality of urban space, but is intended this area value are then divided once through preset
to narrow the field of applicable solutions within algorithm and compared back to this initial value. If
the endless potential of a site. This, along with intui- the new blocks are still outside this range, they are
tive or aspirational goals for the development, the fed back through the loop until they reach the de-
designer can begin to define a range of different fined value. All successful results are saved and fed
parameters that warrant further testing at a more through to the next definition at whichever loop
detailed resolution. they return a positive comparison (Figure 6). Values
to control the block area, offset and street size can
Plot diagrams be independently controlled in order to achieve the
Now that a series of design diagrams have been required density and grain for each zone type.
created and along with a range of defining param-
eters, it is possible to start mocking up a series of Site massing
block and street networks. This process uses the After the conversion of sketch shapes into building
boundaries created in the diagramming phase and block outlines, another process can be applied to
converts them into usable block areas. This is where create 3D building masses. The final building enve-
the benchmarking parameters can influence the lope that is created in this stage is an offset of the
design and define the attributes that will govern dif- initial block. The building height can then be extrud-
ferent typology zones. Each of the footprint types ed up from the new footprint. Once again, the offset
are automatically collected by the parametric script and height ranges are defined by the benchmarking
and fed through the appropriate chain of massing parameters and can be specific to each typology
control that correlates with the desired typology zone. The height of the mass is defined by a random
governance. The types are defined by the initial dia- number generator which gives the massing model
gramming phase and can be used in this form with- a varied height. This generator is limited within a
Figure 7
3D massing diagram
demonstrating three types of
parametrically generated high
density massing.
CONCLUSIONS REFERENCES
This paper considers a method for approaching Batty, M Besussi, E and Chin, N 2003, ‘Traffic, Urban Growth
design through the use of new computational sys- and Suburban Sprawl’, Working Paper. Center for Ad-
tems. This method has been developed in response vanced Spatial Analysis, University College London, UK.
to the increasing complexity in urban scale design Gröger, G, Kolbe, T, Czerwinski, A 2007, ‘Candidate OpenGIS
and the inadequacy of traditional design techniques CityGML Implementation Specification: City geogra-
to produce a rigorous design response. The process phy markup language’, Open Geospatial Consortium
is focused around the definition of parameters that (OGC), 07-062.
can drive the design and support better design out- Lowry, I 1965, ‘A Short Course in Model Design’, Journal of
comes. This is intended to encourage design explo- the American Planning Association, 31:2, 158-166.
ration while still maintaining a focus on a desired Mumford, L 1938, (1996), The Culture of Cities, Secker & War-
goal that meets environmental, economic and social burg, NY, NY, US.
standards. Vincent, C, Nardelli, E, Nardin, L 2010, ‘Parametrics in Mass
Advantages of this computational approach Customisation’, SIGRADI Conference Proceedings, Bogo-
include reduced design and build time, real time ta, Colombia, November 17-19.
visual analysis with 2d planning and 3d visual rep- Schumacher, P, 2009 ‘Parametricism: A new global style for ar-
resentation as well a continuous automated output chitecture and urban design’, Neil Leach (ed), AD Digital
of relevant building figures. At each point in this Cities, Architectural Design Vol 79, No 4, July/August.
design method the designers decision making pro- Weller, R 2009, Boomtown 2050, UWA Publishing, Perth, WA
cess is accentuated by the digital tools as a means White, M 2007, ‘The Plan is an Inadequate Tool for Planning:
of addressing design outcomes such as contextual Enhancing the Urban Design process through the use
awareness, social betterment, economic viability of 3D+ digital tools directed towards sustainability’,
and environmental stability. Without due diligence Forum on the application of sustainable theory to urban
in understanding new technologies potential and development practice, University of Cincinnati, OH, pp.
developing new techniques for design develop- 1-30.
ment, rapid software development will continue to
lead the design industry by the nose. [1] National Housing Supply Council.: 2011, ‘State of Supply
Report’, thtp://www.nhsc.org.au/state_of_supply.html
ACKNOWLEDGEMENTS
The authors wish to acknowledge Peter Liebsch
and Daniel Fink from Grimshaw Architects for their
participation in the development of the first phase
parametric design tools.
2,3
TU Lisbon / TU Delft, Portugal / The Netherlands TU Lisbon, Portugal
1
123
www.urbangrammars.com / www.measurb.com, http://cityinduction.fa.utl.pt/
1
3
jnb@fa.utl.pt / J.N.Beirao@tudelft.nl, parrobas@gmail.com, jduarte@fa.utl.pt
1 2
Abstract. A parametric urban design system integrating GIS data in a CAD environment
is proposed as a platform for discussing urban plans providing flexibility and information
access in an interactive fashion. The proposed system links calculations of urban
indicators with the parameter manipulation of the layout geometry, therefore allowing
for a systematic update of indicators according to design modifications. Hence, design
may be fine-tuned in an informed manner enhancing the quality of design decisions.
Keywords. Parametric urban design; density studies; design methods.
INTRODUCTION
The design of urban plans is based on decisions be- need to confront alternative solutions and known
yond their morphological characteristics. Moreover, examples against their indicators to grasp what
the design of urban plans is also informed and con- those numbers might mean in terms of the qualities
strained by larger scale plans. In urban plans, density foreseen for the urban environment (or vice-versa).
indicators and indices, as well as other co-related pa- In this paper we show a parametric urban de-
rameters are used to bound design within the scope sign tool that allows the confrontation of alternative
of a target vision. This practice is common in many designs with indicators. The parametric features of
countries. This is due to the fact that density indica- the tool provide a very dynamic design environ-
tors bound construction expectations within values ment where the designer can continuously explore
that although not restrictive in morphology still solutions by changing parameters and the primitive
convey some qualities to the urban space. The issue input geometries. Whilst adjusting and fine-tuning
in consideration is not the discussion of relations the design, density indicators are automatically up-
between density and urbanity but to consider that dated.
urban designers confront their designs with con-
straining indicators whether they need to do it for RESEARCH CONTEXT AND MAIN
following higher level regulation constraints, achiev- CONCEPTS
ing stakeholder expectations or other theoretical or The research shown in this paper was developed
practical purposes. Furthermore, most stakeholders, in the context of a wider research project aimed at
including the final users, do not have the experience developing tools for formulating, generating and
to understand with enough accuracy the meaning evaluating urban plans (Duarte et al. 2012). This pa-
of the values expressed by density indicators. They per focuses on the generation component showing:
in Rhinoceros and read by Grasshopper can be used 1. The site can be subdivided in many sub-areas
as an initial shape, but for guaranteeing interoper- represented by smaller polygons. Depending
ability with GIS only points, lines, polylines, curves on the design problem and design context
and polygons are considered. To distinguish them these polygons can be defined either by script-
from initial shapes in shape grammars, we shall call ing in the VPI or drawing.
them design primitives. 2. The main guidelines of the plan or main streets
can be drawn in the CAD interface adding
THE DESIGN METHOD AND TOOLS curves to the drawing environment using a de-
Let us consider that we obtain reliable geographic sign pattern such as the one shown in Figure
data about a particular site from a local provider. A 1b.
regular workflow will comply with the following pro- 3. The design process flows by adding design
cedures: primitives to the CAD drawing environment.
The data is stored in a PostgreSQL database (see Curves can be associated with street param-
Figure 2). The database (DB) can be accessed both eters – a street width for each street hierarchy
by a GIS and a Visual Programming Interface (VPI), in (See Figure 1a. and Figure 4a.). Polygons are
this case Grasshopper. The VPI imports the data us- associated with an intervention area to which
ing a database query component, Slingshot (http:// a grid and respective parameters are assigned.
www.food4rhino.com/project/slingshot), which Additional geometry may be used to filter ar-
provides an SQL query interface that enables a se- eas for different rule attribution or even to de-
lective access to the data stored in the DB. This in- fine landmark buildings. Points can be used to
cludes the shape files of pre-existing constructions place exceptional buildings in a grid – public
and thoroughfares as well as an identification of an buildings and other facilities – or to locate pub-
intervention boundary – the site area represented lic open spaces (see Figure 4b, c and d). Points
through its boundary, a polygon. If required, all data can also be used to filter particular instances in
can be edited and replaced in the DB. Previews of the model to which one may later apply differ-
the existing data can be visualized the design inter- ent rules. This functionality allows fine-tuning
face by querying data from the DB and connecting locally the overall plan adjusting it to very de-
them (e.g.: extruding building height from building tailed conditions.
footprint – Figure 3).
DISCUSSION ON PARAMETRICISM
Quoting Schumacher (2010): “Parametricism implies
As soon as the geometric model defines construc- that all architectural elements and complexes are
tion within an area, the calculation core of the soft- parametrically malleable”. The approach of this defi-
ware provides accurate measures of the model. The nition is limited to a formal viewpoint; it is simply
measures are density based indicators following the presented as a matter of style. Schumacher extends
calculation model defined in Berghauser-Pont and the concept to urbanism, coining the term paramet-
Haupt (2010). These density indicators are expressed ric urbanism but again simplifies urbanism to a mat-
visually in the model using a colour code (see Fig- ter of formal style. The concept viewed this way is
ure 4e and f), and numerically in the data interface highly questionable. It could even be reasoned that
(Figure 6). The density distribution in a plan can be in urbanism form does not really matter. Some au-
equal, linear or uneven following a parabolic func- thors support such argument by showing that tradi-
tion that redistributes density according to a set of tional organic urban tissues, where form emerges as
urban attractors previously defined by the designer. a naturally self-organized order, provide some of the
The calculations are updated at each change of the best known and appreciated urban environments
geometrical model allowing for a continuous feed- (Alexander 1979), (Jacobs 1961), (Barton et al. 2003).
back on design decisions. The density indicators are More recently, and more accurately pinpointing
calculated at district level and block level. Due to where the misunderstanding of the term parame-
Figure 4
CAD interface. Workflow.
(a) existing buildings and
guidelines;
(b) exception areas;
(c) landmark buildings and
open spaces; and
d) landmark buildings. Density
visualization –
(e) perspective and
(f) plan.
all available information to support design decision. prove the quality and sustainability of urban design
The goal is not to produce malleable forms, but to decisions. Furthermore, urban design decision in-
relate changes in form with information related with volves many people who have different understand-
all kinds of urban dynamics. This may be obtained ing and different views of the problem; consequent-
by connecting form, topology and every kind of ly, a dynamic platform where the design model may
social data in an interactive design platform where be easily manipulated and data may be constantly
meaningful indicators may be calculated and updat- updated can provide a good comprehensive plat-
ed in relation with design trial proposals. form on which different stakeholders may reach an
Form may not be the essential aspect of urban- objective discussion protocol. Such process may
ism, however, the practice shows that decision is also be considered as more suitable for supporting a
mainly done based on layout proposals and designs democratically acceptable decision process.
definitely propose territorial transformations that
somehow reshape or extend the urban environ- CONCLUSION
ment. The important issues though, rely on relations Our idea of parametric urban design is concerned
between form and other kinds of data, namely on with the exploration of urban morphology and
what those transformations mean in terms of den- simultaneously generated calculations on which
sification, connectivity, traffic flows, people’s flows, decision is supported. Such kind of information al-
parking needs, as well as other less objective qual- lows also that other stakeholders may easily grasp
ities like integration or economical impacts. Deci- the relations between specific formal approaches
sion-making is essentially supported on information and density goals. In the end, the tool provides not
gathered on several of these aspects pondering the only formal solutions, but also a discussion platform
pros and cons of trial solutions. As in any design pro- upon which a set of stakeholders may discuss urban
cess, the design problem formulation is informed concepts and support their decisions. From the de-
from trial solutions as much as from analysis (Law- signer viewpoint it provides continuous fine-tuning
son, 2006), and therefore an efficient design system in a reflective optimization process.
should provide ways of assessing an evolving solu-
tion rather than simply a final layout. The tools and
methods proposed in this paper provide an intuitive
reflective optimization process which is likely to im-
Figure 7
Pie charts indicating the
distribution of land use
programme at district level
and for block number 109. The
block information is selected
by the designer as needed. A
sphere flags the selected block
in the CAD interface.
ACKNOWLEDGEMENTS REFERENCES
This research was developed in the context of Alexander, C et al. 1977. A pattern language, Oxford Univ. Pr.
the City Induction project funded by Fundação Alexander, C 1979. The timeless way of building, Oxford Uni-
para a Ciência e Tecnologia (FCT), Portugal (PTDC/ versity Press, USA.
AUR/64384/2006), hosted by ICIST at TU Lisbon, and Barton, H and Grant, M and Guise, R., 2003. Shaping neigh-
coordinated by José Duarte. Beirão was funded by bourhoods: a guide for health, sustainability and vitality,
FCT, grant SFRH/BD/39034/2007. The authors would Routledge.
like to thank N. Montenegro, J. Gil, and P. Nourian for Beirão, J et al., forthcoming. Designing with Urban Induc-
their essential contributions to the research. Parts tion Patterns - A methodological approach. Environ-
of the implementation shown in the paper were co- ment and Planning B, accepted Nov. 14th, 2011.
authored with P. Nourian. Beirão would like to thank Beirão, J et al., 2010. Implementing a Generative Urban De-
R. Stouffs, H. Bekkering and S. Sariyildiz for their su- sign Model. In eCAADe 2010 Conference: Future Cities.
pervision at TU Delft. pp. 265.
Małgorzata Hanzl
Technical University of Lodz, Poland
http://www.p.lodz.pl
mhanzl@p.lodz.pl
INTRODUCTION
Definition
Schizoanalytical digital modelling serves to describe everyday world around us, where ‘meta’ means in-
processes occurring in urban settings (McGrath clusion of different perspectives (Guattari 1989).
2008, p.198). Guattari defines the analytical aim of The human presence in social spaces may be di-
schizoanalysis as a shift away from prescribed ways vided into flows and concentrations: flows are con-
of thinking within disciplinary structures of repre- nected with movement/traffic and are related to
sentation, by instead ‘fashioning new coordinates for space, following the definition by Yi Fu Tuan (2001).
reading and for “bringing to life” hitherto unknown Concentrations enable contact and communication
representations and propositions’ (Guattari 1998, processes. They are static rather than dynamic, thus
p.433, after McGrath 2008, p 201). “Each stratum, or place related. Both types are closely interrelated,
articulation, consists of coded milieus and form sub- they inseparably interpenetrate each other. When-
stances. Forms and substance, codes and milieus are ever the human flow stops for a moment concen-
not really distinct. They are the abstract components tration occurs, though interrelations require more
of every articulation.” (Deleuze and Guattari, 1987, comfortable conditions to take place, among others:
p.502). Schizoanalysis serves to ‘meta-model’ the time and spatial arrangement. The development of
Figure 1
Non-existing appearance
of the central part of the old
Jewiash district contrasted
with the contemporary figure-
ground map:
1. buildings in 1939,
2. buildings in 2010,
3. parcels in 1939,
4. parcels in 2010,
5. lines of frontages – 1939,
6. distant landmarks – 1939,
7. landmarks – 1939,
8. locations of different activi-
ties – 1939.
method of description of urban closures (Jacobs crowd are usually described as clustered, spaced or
1995). The method itself answers to some points of scattered (Fridman, Kaminka, 2007). The interper-
the critics of the Space Syntax methodology as pro- sonal distances are related to the cultural conditions
vided by Ratti (2004), among others tries to answer of a given community. The hypothesis is made that
the question of geometrical description of buildings the consistency of urban pattern discussed by Hillier
as forming urban settings, including their size, shape (2009) are a consequence of the rules of crowd be-
and distribution. It also remains complementary haviour constituting part of a given culture.
to the method of space partitioning and recording The use of linguistic variables, as referred by
properties of the isovist fields associated with paths fuzzy logic (Berthold 2007, p.323), to define the
proposed by Batty (2001). The depth of space, as de- features, which may be described as belonging to a
fined by Benedikt (1979) may be analysed as an ad- given population allows for analysis of lay notions. In
ditional resource. the analysis of flow systems the clear cut edges be-
tween the flows – paths of movement - and nodes
Crowd assessment - places of encounters - are usually not applicable.
The analysis of the key points distribution associ- Thus the description of the schizoanalytical process
ated with paths should also follow the methodol- may use the fuzzy logic methodology. The features
ogy. The thesis is made that there is an observable distribution may also use the GIS continuous data
correlation of the distribution of key points in the analyses.
urban settings and the distribution of people, who
are everyday users of the given settings, forming a THE PRELIMINARY RESULTS OF
pedestrian flow. Thus te proxemics distances as de- ANALYSES
scribed by Hall (1966; 2009) find their reflection in
the streets and squares walls’ shape. According to Shape of public spaces, sequential analysis
Strzemiński (1974) artistic creation, including the - General features
architectural one, uses the apparatus of perception The examination of the character of public spaces
which is being developed when watching people’s as they are perceived by observers, in the case of
distribution, and it is where he looks for the explana- scapes, which do not exist in their original form, in-
tion of this adjustment. Groups of people forming a cludes mainly the analysis of archival photographs.
1,2,3,5 4
Chair of Information Architecture, ETH Zurich, Switzerland, Department of City and
Regional Planning, University of California, Berkeley, US
1,2,3,5 4
http://www.ia.arch.ethz.ch/ http://dcrp.ced.berkeley.edu/
3 4
kunze@arch.ethz.ch, dyllong@arch.ethz.ch, halatsch@arch.ethz.ch, waddell@berkeley.
1 2
edu, gerhard.schmitt@sl.ethz.ch
5
INTRODUCTION
The goal of the presented framework is (a) to pro- more, urban design parameters and guidelines will
vide a better way of communication between deci- be generalized and implemented into a rule-based,
sion-makers such as planning experts, urban design- high-level typology catalogue for procedural city
ers, policy makers and lay people and (b) to develop models (Dyllong, 2012). Finally, this paper will give
an instrument that supports interactive prediction practical insights on procedural city modeling con-
of urban plans. With the presented method experts cepts for advancing curricula as well as researchers
and residents are enabled to exchange opinions on and practitioners.
presented urban scenarios and use design codes for
intuitive iterations during design charettes. In the Motivation
presented examples, building types of the San Fran- For sustainable urban planning, system-engineering
cisco Bay Area (SFBA), US will be analyzed in relation approaches are needed to create a shared and ho-
to the public and private structures, the transporta- listic view on urban scenarios. The development of
tion network and the urban design aspects. Further- high-level abstraction techniques can support the
structuring of planning proposals as well as the re- The San Francisco Bay Area (SFBA) has been selected
sulting city model visualizations. Up to date, design as an example for a proof-of-concept implementa-
codes are commonly used to simplify abstract legal tion. Design codes play a historical role in SFBA since
rules. Those only exist as figurative descriptions in the well-known ‘Queen Anne’ houses (Weingarten,
drawings of a specific planning regulation problem, 2004). However, more recent design codes – a.k.a
e.g., the distance spaces on a lot within a zoning ‘form-based codes’ – are commonly used to associ-
plan. On the other hand, parametric and procedural ate building laws with development scenarios. In
city models are becoming more and more important order to detect the most relevant typologies in the
in urban planning and design (Kunze et. al, 2011). SFBA, the main building types of the Bay Area were
Solutions from Autodesk, McNeel and Esri are set- categorized with a design code mechanism. The re-
ting the industry standard for city modeling. How- sult has been a typology classification consisting of
ever these tools are still not intuitive enough and the building typologies, which mostly influence the
especially switching scenarios or single typologies SFBA. These detected typologies are transferred into
cannot be easily performed within design charettes. parametric models inside CityEngine on four levels:
In our work, we present a first approach on how Building, parcel, urban block, and street canyon. Us-
design codes can be efficiently used to steer and re- ing this structure, the typologies can be combined
fine generic procedural 3D city models in order to and easily modified, e.g., to probe densification
easily arrive at detailed urban scenarios. The created scenarios. In addition, they can be transferred to
3D visualization models of urban planning scenarios related planning applications in other cities. Since
can be then used as an interface for an improved the resulting 3D city models are easily adjustable, it
dialogue between stakeholders (Urban Vision, 2012, is possible to create a variety of high quality urban
Kunze and Schmitt, 2010). The approach will be pre- scenarios using the parametric building typologies.
sented using Esri CityEngine as an implementation
example. Procedures are described of how existing Design codes in urban planning
zoning laws are analyzed and then converted into Design codes represent a set of design and plan-
structured CityEngine language scripts – CGA – to ning regulations including zoning rules, density and
build a typology catalogue that can be then com- open space standards, building and street typolo-
posed into digital urban visualization models. gies to different local characteristics, building height
Figure 2
Design process of quantitative
single house building patterns
into a procedural model.
Figure 4
Parametric building typology
of a multi-family house for SF
Bay Area.
Figure 5
Form-based code survey with
design parameters for the
SFBA, Half Moon Bay, single-
family detached house.
area in the United States and number 53 worldwide. CONCEPTUAL FRAMEWORK FOR THE
The south bay is more populated than the North Bay CREATION OF HIGH-LEVEL
and in general public buildings are located next to PROCEDURAL CITY MODELS
the Bay and private buildings are orientated more In this section a workflow will be presented, which
to the coast. Offices are more situated inland and enables users to create city models in an intuitive
close to big cities with their airports and business way by using design-code-driven building typolo-
districts. The single-family houses are more often in gies. The presented method allows for quick visuali-
the countryside and close to the Bay, such as multi- zation and iteration by using urban planning typolo-
family houses. The most similar type, which could be gies.
found almost everywhere are the schools (Weingar- The workflow of the adaptation of the form-
ten, 2004). based codes and building types into a procedural
urban model is visualized in figure 2.
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for the Formulation of Stakeholder Requirements’, Pro- New York.
th
ceedings of Future Cities, 28 eCAADe Conference, ETH
Zurich, Switzerland, pp. 697-705.
1,2
School of Architecture, University of Sheffield, UK
1
Department of Architecture, Atma Jaya Yogyakarta University, Indonesia
2
http://www.shef.ac.uk/architecture/people/peng_c
s.felasari@sheffield.ac.uk or sfelasari@staff.mail.uajy.ac.id, c.peng@sheffield.ac.uk
1 2
Abstract. The paper reports on the observation of how students can be supported in
urban design learning through the use of an experimental collective memory enhanced
virtual city - Virtual Jalan Malioboro. This study focuses on how instances of people’s
collective memory of the Malioboro Street could be digitally represented and connected
with the 3D models of buildings and places of the street. An evaluative study was
conducted in a real university educational setting to test how it can support urban
design learning. The results show that by enhancing 3D models with collective memory,
students are facilitated to become more engaged with the urban site and knowledgeable of
historical contextual issues.
Keywords. Urban design; virtual learning environment; collective memory.
INTRODUCTION
The use of virtual learning environment to support This study focuses on how instances of people’s col-
learning in design education context is continuously lective memory could be digitally represented and
improved and have shown potential in supporting connected with 3D models of virtual city as well as
design processes and discussions (Vecchia et al, how this assembly could be used to support stu-
2009). This paper investigates on how students can dents’ urban design learning in a university level.
be supported in urban design learning through the Scholars have studied memory for decades in
use of collective memory enhanced virtual city. many disciplines. This has brought the increasing
In urban design learning, urban context is some- elusiveness of memory as meanings, concepts, and
thing that a student has to be aware to gain compre- phenomena of memory could be diverse (Brockmei-
hensive knowledge about buildings, a site or places er, 2010). Sometimes metaphors and analogies are
before creating a new design. A more context sen- used in order to understand phenomena in a more
sitive design could be created by investigating the or less appropriate way. And there is no way to
social and architectural history of buildings or places prove a metaphor wrong or right (Magnussen and
and connecting the memory of the past urban form Helstrup, 2007).
and current needs (Blundell Jones et al., 1999). How- In media and technology studies, combining
ever, historical data and memory of the city in the multimedia and multimodal facilities such as text,
past are not always easy to be found. graphic, image, film and audio, multimedia comput-
In generating a collection of memory records we We organized the structure of the collective memory
used the ‘placemarks’ menu of the Google Earth to repository into different formats (image, text, video,
write or to link the information to the 3D models and audio). In each format we divided the memory
and save them as kmz files. The ‘placemarks’ have records into several sections based on the locations
coordinates embedded (latitude, longitude, and al- of buildings and places in the urban context. At pre-
titude) so as a memory record will visually appear at sent, this structure of the repository is specific to the
specific location inside the 3D Google Earth model study site and may not be applicable to other loca-
[Figure 2]. Nevertheless, the ‘placemarks’ have limita- tions in Yogyakarta or to other cities.
tions such as they cannot be associated with a large
area/region such as a building complex, street, or a
district in a clear meaningful way.
Figure 2
An example of memory record
consists of photographs show-
ing building facades in the
past. (Source: photographs
taken from http://www.kitlv..
nl/).
Table 1
Participation of group’s mem-
ber in developing the content
of collective memory records.
Figure 3
Content recorded in collective
memory and design proposal
(a) word frequency appeared
in the collective memory
records and design proposals
(b).
Figure 4
Content recorded in collec-
tive memory and in design
proposal and average of final
marks achieved by students in
each group.
[1] http://www.thepeoplesarchive.org/#/Home/HomeView.
Abstract. Cities all over the world are faced with growing population pressure and are
challenged by decreasing environmental quality. Development strategies and planning
processes often fail to involve local environment knowledge. We present an approach to
integrate environmental aspects into a two-step urban modeling framework, generating
3D visualizations from GIS-based and procedural modeling. The dynamic nature of this
approach provides considerable support for transdisciplinary communication processes in
urban planning.
Keywords. Procedural modeling; generic urban pattern design; understanding ecosystem
services; multi-criteria decision analysis (MCDA); GIS-based modeling.
INTRODUCTION
Growing urban areas and increasing populations and to make them negotiable. ES are “the benefits
in suburban zones confront urban planning with people obtain from ecosystems” (MA 2005), for ex-
increasingly complex problems in securing an eco- ample the ability of trees to regulate microclimate
nomic, ecologically and socially sustainable devel- by evapotranspiration and shadowing, rain water
opment (UN-Habitat 2009). At the same time green infiltration of unsealed areas decreasing storm wa-
spaces are declining in the urban areas, which even ter peaks and supporting ground water renewal,
increases the challenges. Large sealed areas for ex- habitat provision for diverse species, or provision of
ample induce urban heat island effects, higher air space for recreation in form of urban green spaces
pollution or extreme wind regimes (Gälzer 2001). and parks. Even if provision of most urban ES gener-
Shortage of green spaces leads to a wide range of ally decreases with increasing urban density, there
further deficiencies, such as lack in recreational is significant potential for optimizing the quality of
spaces and outdoor leisure activity opportunities ES provision in the urban area at any given density
(Whitford 2001). All these effects impact the resi- (Tratalos 2007).
dents’ well-being (MA 2005). The costs for resolving In urban planning processes, the heterogeneous
these impacts are not properly taken into account in actor groups’ diverse demands and requirements
urban planning, yet. are unequally taken into account (Buchecker et al.
The concept of ecosystem services (ES) is very 2003). Today particularly political and economic
suitable to demonstrate these environmental costs demands rule these planning processes. However,
Figure 1
Workflow of the integrated
multi-criteria modeling and
3D visualization generation.
ity, we amend several further factors like street net- Applying ecosystem services and design
work, buildings and green space types. The model specifications in procedural modeling
is user-defined and extensible to address additional For the implementation of environmental needs we
requirements. supplement the approaches of automated urban
To guarantee the compatibility of the different 3D modeling (e.g. Beirão et al., 2008; Halatsch et
factor maps when merging, they are all transformed al., 2008; Wissen Hayek et al., 2011) with a system-
in raster data with similar extents. atic and locally relevant urban green space typology
Some factors like the existence of standing water (Figure 4).
bodies is essential for the frog’s existence, while high To take advantage of 3D models for planning
quality in other factors can valorize the land use processes, exact modeling of relevant local spatial
type. Even in industrial areas for example are water structures is important, but to assess the potential
frog habitats of high quality possible if adequate ES provision it is essential to also consider required
green spaces exist in spite of high disturbances by spatial structures, modes of management and
industry. The different factors have to be weighted modes of functioning of affected ecosystems. A lo-
relative to each other to compute the habitat poten- cally relevant land use typology, categorizing land
tial by merging the different maps. This multi criteria uses of certain homogeneity, enables linking the
decision analysis (MCDA) is a suitable means for the concept of ES to settlement structures. Regarding
calculation of the frog’s habitat potential in an urban ES, we propose a local relevant urban green space
area. typology that defines 14 general and 4 special land
use types: semiprivate and private housing; play-
ing fields; cemetery and parks; public spaces; traf- imported into the procedural model and is refer-
fic green; copse and waterside; allotment gardens; enced as the basic structure. Thus every parcel is
fallows; forests; grassland and fields; industry; trade linked with information of its green space type and
and as special types: market garden; farm; church the rule file describes how to generate the 3D model
and track area. The types are site specific and they of this specific green space type.
suffice to picture the green spaces in the case study The habitat potential information is used to
area of Altstetten. identify the relevant regions for maximal effective-
For procedural modeling with CityEngine, the ness and efficiency. In our example we define where
typology is implemented in rule files in a proprietary to support ponds to enhance the water frog’s habi-
programming language, the CGA shape grammar tat connectivity.
(Figure 5). A rule file consists of two parts, analog to
the typology structure. While the header defines all CONCLUSION AND FUTURE WORK
the model’s attributes, the main rule part describes We provide a generic 3D urban modeling and visu-
the geometric pattern structure and spatial element alization tool, allowing stakeholders in participa-
distribution per parcel. tive processes to iteratively analyze their different
desires’ and decisions’ consequences on the urban
Linking GIS-based and procedural patterns’ quality. Besides spatially explicit land use
modeling approaches modeling, considering different regional and local
To unify the two modeling parts we linked the typol- land use conflicts, our framework enables the gen-
ogy and the GIS model using the CityEngine Shape- eration of detailed 3D visualizations based on dif-
file import function (Figure 6). The ground parceling ferent local aspects like design guidelines and eco-
and further information of complex GIS analysis is logical requirements. The impact of different policies
and development strategies on landscape and eco- ity. Thus the proper identification of significant crite-
logical aspects can be modeled, illustrated and as- ria is crucial for model’s quality.
sessed in one workflow. A learning process can be initiated by support
The generic approach based on a set of eco- of the GIS-based generic 3D urban model. Asking
logical and design rules allows for model adaption stakeholders to weight the different demands as
for any case study by rule adaption. The procedural input to the multi criteria decision analysis shows
model’s power is its vagueness by modeling envi- them the impacts of their specific demands on the
ronmental potentials that facilitates scenario and fulfillment of all other demands. This guarantees
policy assessment. This may support the elaboration local and topical relevance and increases the mod-
of concepts for the development of municipalities eling results’ significance. Combining quantitative
or districts, e.g. by testing proposed designs in early indicators and the intuitively readable visualizations
stages. The interaction between the GIS-model and provides a powerful tool to understand and assess
the procedural visualization tool is still realized by the relationships between land use change and ur-
static Shapefiles. The taking over of CityEngine by ban pattern quality. This tool has high potential to
ESRI promises the realization of closer connection of facilitate better communication between experts of
these complementary modeling concepts. different fields as well as laymen and thus enhance
To reproduce the urban environment in an ad- participation processes. This will be validated in fu-
equate manner, the considered criteria should cover ture experiments and empirical research.
at least the three fields of sustainability: economy,
society and environment. A certain number of crite-
ria are required for model’s representativeness while
the applicability depends on manageable complex-
3
aec/acestaff/margarethorne http://www.northumbria.ac.uk/sd/academic/bne/study/aec/
4
acestaff/rconroydalton http://www.northumbria.ac.uk/sd/academic/bne/study/aec/aces-
taff/eminethompson
3
peter.j.morton@unn.ac.uk, margaret.horne@northumbria.ac.uk, ruth.dalton@northum-
1 2
4
bria.ac.uk, emine.thompson@northumbria.ac.uk.
Abstract. This paper offers an initial and ongoing investigation into the research
area of Virtual City Models (VCMs). It builds upon previous research carried out
by the VirtualNewcastleGateshead (VNG) team by providing an overview of VCMs
multifunctions and emerging issues but specifically investigating the obsolescence
factors and obsolescence-prevention strategies. This paper is part of a PhD research and
provides a preliminary exploration of the issues described above. The study will conclude
by identifying the progress of VNG thus far and the strategies employed by the VNG team
to tackle the obsolescence factors identified in this paper.
Keywords. Virtual City Models; Applications; Services; Obsolescence Factors;
Strategies.
INTRODUCTION
The visual seduction techniques of a 3D virtual city Brenner, 2000; Capstick and Heathcote, 2006; Coors
are clear, but datasets of this type, often involving and Ewald, 2005; Delaney, 2000; Dokonal and Mar-
a range of invested stakeholders, can become en- tens, 2001; Dokonal et al., 2000; Dokonal et al., 2004;
twined in debates of ownership, responsibility, legal Dollner et al., 2006; Ewald and Coors, 2005; Forstner,
access to data and IT issues (Horne et al., 2007). This 1999; Groger and Plumer, 2011; Guercke et al., 2009;
paper offers an initial and ongoing investigation into Haala and Brenner, 1997; Haala et al., 1997; Horne,
the research area of VCM obsolescence factors and 2009; Horne et al., 2007; Mao, 2010; Mao et al., 2009;
obsolescence-prevention strategies; it constitutes a Nomden et al., 2009; Parish and Muller, 2001; Quinn
preliminary and limited exploration, establishing a et al., 2009; Sadek et al., 2002; Shiode, 2001; Smart et
foundation for further study. al., 2011; Stadler and Kolbe, 2007; Takase et al., 2003;
Research in the production, maintenance, usage Thompson and Horne, 2008, 2009; Thompson et al.,
and distribution of VCMs has been widely published 2006; Thompson et al., 2011) and others.
since the early 1990’s from a range of disciplines in-
cluding; geography, landscape and environmental 3D CITY MODELS
planning, urban planning, architecture, geo-infor- Real life cities have been represented in many forms
mation science and computer graphics science (Ab- over time; from two dimensional maps, 3D physical
dul-Rahman and Pilouk, 2007; Batty et al., 2000; Bo- scale models for city planning and the digital rep-
dum et al., 2006; Bourdakis, 1997, 1998, 2001, 2008; resentation in the form of VCMs. VCMs can be sim-
applications in to a single multifunctional city mod- to requirements. The same can be said with the ap-
el. Horne et al. (2007); Podevyn et al. (2009); Podevyn plications VCMs are used for; the possible required
et al. (2008) identified emerging issues relating to applications can evolve over time. If a VCM does not
the management, update and access to model data. carry out periodic requirement capture exercises
Bodum et al. (2006) identified the focus for VCMs a VCM runs the risk of not providing what is really
should be on interoperability rather than it’s simi- needed, this will ultimately produce a VCM of no use
larity to the real world. For the evolution of VCMs to to anyone, driving it to a state of obsolescence.
occur and to safe guard investment, minimize VCM A VCM needs to be accessible and useable (data
obsolescence and promote a future proof VCM, sev- sharing) by a variety of users, from the specialist
eral key issues need to be resolved. down to the lay user. Reduced accessibility and us-
In digital environments, there are vast arrays of ability will decrease overall interactivity by users and
file formats available with varying levels of support ultimately increase the risk of VCM obsolescence.
available from providers, therefore careful consid- The production, maintenance and usage of
eration must be undertaken to utlise a suitable file VCMs require personnel with specialist skills and
format that is usable in its native environment and knowledge. It is important to maintain sufficient
interoperable with other environments but also personnel to cater for the VCM, should certain per-
supported in both legacy and future releases. This sonnel leave the project there should be procedures
can also be said for hardware and software require- in place to make sure that the VCM is sufficiently
ments. Insufficient support for file formats, slow or staffed to avoid downtime. Staking the success of
limited up take for supporting hardware and soft- the VCM on a single person is not best practice, a
ware or file format being superseded by another team must be developed to share the experience
may all contribute to the potential risk for file format and maintain constant cover for the VCM. If a VCM is
obsolescence. left without sufficient cover it will fall into problems
The ability to exchange and use information be- and eventually become out of date, unusable and
tween software platforms and database structures therefore obsolete.
independent of their file formats (interoperability) The development of most large scale VCMs will
is extremely important to maintain flexible VCM en- undoubtedly involve more than one stakeholder;
vironments. Reduced levels of interoperability will someone with an invested interest in the project;
decrease the potential applications and increase the whether the source data suppliers, the author of
risk for the VCM becoming unused and obsolete. the model itself or the funding body and the end
In every aspect of life trends develop and users. The question of who owns what, and more
change over time, what once was desirable and re- importantly who is liable for what, (intellectual
quired can soon become undesirable and surplus property rights) is a topic that has yet to be greatly
al. 2012) which is exploring the strategic use of three nal business model predicted income derived from
dimensional modelling and simulation to support major planning applications (estimated 60-80 per
electric mobility. This research will utilize VNG to annum for Newcastle and 56 per annum for Gates-
incorporate agent based modelling and to support head). The global economic recession has resulted
geographical analysis to simulate the behaviour of in reductions in the number of major developments
users of electric vehicles. The study is part of an EU in Newcastle and Gateshead, but VNG has man-
Interreg IVB funded project to develop a North Sea aged nonetheless to be successfully utilised for a
Region Electric Mobility Network and will endeav- number of major developments and has assisted
our to bring together people working in related e- decision making in the planning process for both
mobility projects to explore common-ground areas local authorities. An experienced city modeller has
of research. The extended geographical areas will been appointed and strategic links with the Royal
enable the creation and testing of a VR environment Institute of British Architects (RIBA), Northern Archi-
involving port/airport/city centre “traffic corridors” tecture and other regional bodies have been made
with the greatest number of potential electric ve- to raise awareness of VNG’s future activities and vi-
hicle users. It has been agreed with Newcastle City sion. By linking VNG to the research requirements
Council that the area should include as much of the of Northumbria University, it is currently procuring
Tyne Corridor as possible as well as strategic routes additional 3D model data, extending its geographi-
for increased transport resulting from future devel- cal coverage to over 100 sq km. Over the course of
opment sites to the north of the city and towards the three years VNG has conducted pilot studies on
the airport (Figure 1). interoperability with other software, including VIS-
VNG is approaching the end of a three-year Sim, Legion Studio, CadnaA, Star CCM+, Townscope,
business programme by the end of 2012. The origi- LandXplorer and others. Discussions are ongoing to
[1] http://www.arup.com/
[2] http://www.blomasa.com/
[3] http://www.bluesky-world.com/
[4] http://www.bartlett.ucl.ac.uk/casa
[5] http://www.computamaps.com/
[6] http://www.cybercity3d.com/
[7] http://geosim.co.il/
[8] http://www.gta-geo.de/
[9] http://www.planet9.com/
[10] http://plwmodelworks.com/
[11] http://www.uvmsystems.com/index.php/en/
[12] http://www.vertexmodelling.co.uk/site/
[13] http://www.virtualcitysystems.de/
Abstract. This paper deals with the process of synthesizing the innovative concepts,
and especially with software and methodological support of this process. Our approach
emphasizes the importance of the interpretation of the suggestions, which are generated
by the system of software and methodological support of conceptual design. Just an
interpretation is in this systems usually missing. Herein described method is based
on the interconnection of the contexts in which the solution lies. For this context’s
interconnection a psychological approaches are used (especially the mind mapping). The
core of this interpretation method is creating of the interpretation map.
Keywords. Conceptual design; redesign; interpretation; interpretation map;
Human-Computer Interaction.
Figure 1
Description of designing
process with CRDP software
and methodical support.
INTERPRETATION
The term interpretation means an explanation or un- on the field of conceptual redesign (Jura 2012). The
derstanding in general. This article creates a context, contexts – which are interconnected here – are 1)
which is possible to call the context of conceptual the context of innovation thinking of the user and
design. And in this context the word interpretation 2) the context of the description of the conceptual
means a process of connecting contexts and this design, which is expressed in the specification lan-
process leads to the emergence of new solutions guage GLB.
Figure 2
Schema of the interpretation
method.
Figure 4
Example of complete interpre-
tation map.
subhajit.design@gmail.com, scorpio.rina@gmail.com
1 2
Abstract. The research topic of this paper exemplifies design optimization techniques of a
hotel/office tower in Central China (Nanjing city), which faces subtropical humid climate
throughout the year. The main intent of the project is to find optimized design solution
with the aid of parametric design tools and Visual Basic Scripting techniques (in Rhino
Script and Grasshopper) combined with intuitive design process. In any urban context, we
firmly believe that architectural design is a responsive phenomenon, which faces diverse
interaction with the user and the local climate. The building design of the proposed
tower acknowledges these responsive factors of the design with the environment along
with building users or residents. Consequently, we strive to develop a sustainable design
solution, which is ecologically efficient and psychologically conducive to the wellbeing of
the user. We developed our intuitive design product with complex computational design
toolsets to leverage design and energy efficiency. In this procedure, we draw major design
concepts and geometrical typologies from natural systems in the form of bio mimicry or
biologically inspired design process. Overall, this research paper outlines the significance
and relevant benefits of the combination of intuitive design (from experience, expertise
and architects skills) with parametric scripting tools.
Keywords. Sustainable Building Façade; Parametric Architecture; Intelligent building
skin; Solar Architecture.
AIMS
1. To study the site and neighbouring ecological design solution to enhance building perfor-
conditions with local data and 3d energy analy- mance.
sis platforms. 4. To analyse the computational framework’s re-
2. To form conceptual design strategies with in- sult with quantitative tools.
tuition and experience. 5. Combine the results with design intuition to
3. To develop the conceptual design with design make innovative design strategies.
computing methods and scripting techniques,
considering the intent to develop a sustainable
knowledge, west and east facades of the sites are With a little research on scientific principles in build-
minimized as much as possible to grossly cut down ing solar incident insolation level, it is established
on building incident solar insolation level, which that this value predominantly depends on the build-
essentially is the major component in adding to the ing angle from the tested point or façade or object
building cooling load during summer months (Schit- under consideration to the current location of the
tich, 2004). The tower corner conditions or edges sun. With research and probe on solar insolation
were filleted/ rounded to leverage the possibility of formulae, it was confirmed that more the building is
smoother wind flow in and around the building. It at 90 degree to the sun, more would be the subse-
also accentuated the desired aesthetics to the tower. quent value of the building solar gains. This is very
Figure 4
The colored building block
diagram shows the design
changes adapted from con-
ventional building mass. The L
shaped form screens the tower
from North East winter wind.
Figure 5
It shows the comparative
study of an animal skin study
and proposed building façade.
It reflects how the building
façade simulates the behavior
with the help of smaller
façade panels.
much explained by the projection effect, which out- cess of design was largely based upon design ex-
lines that the insolation into a surface is maximum pertise, design intuition, quantitative information of
when it directly faces the solar object or sun. Quot- site condition (from Ecotect) and design experience.
ing from Wikipedia, “As the angle increases between After setting up the preliminary form into the site,
the direction at a right angle to the surface and the the next phase comprised of design development of
direction of the rays of sunlight, the insolation is re- the tower in advanced digital modeling, simulation
duced in proportion to the cosine of the angle.” Thus in and computational platform to apply advanced sus-
response to adverse summer conditions in Nanjing, tainable design procedures exemplifying innovative
the façade of the tower facing towards the south design strategies. The conceptual form model was
and west is tapered outwards towards the top most analyzed in Autodesk Ecotect and tested for prelimi-
point, which reduces the angle of the panels of the nary incident solar insolation gains on the site both
facade towards the sun. Refer Fig. 3. with the tower and without. One stark observation
To sum up, the building volume has a straight revealed exceptional potent of the south and west
geometrical wall on the north and east façade, while façade to mitigate energy consumption in summer
the south and west façade reflects inclined wall months. The observation was supported by the re-
which is tapered outside to reduce the solar insola- cording of very high values of solar gains on these
tion value incident on the south and west panels. facades. Towards the south adjoining the site, is a
The cause of this effect can be deduced from the 70m high residential tower, which provided some
idea that the panels are now less directly facing relief from its shadow during the late mornings and
the sun, which is very much conducive to attain early afternoons, but this was more towards the
more efficient energy consumption. Adding to this, ground floor reaching not more 3 floors. The rema-
the L shaped tower form where the L projection is ining 20 floors of our building were exposed to the
towards the North East direction helps protect the extremely hot and glaring sun radiation. So to opti-
tower from extremely cold wind flow from North mize the glare and solar insolation levels, essential
East direction in to the site. Refer Fig. 4. design objective was to add significant protection
to the tower against south side solar gains without
Advanced design compromising on building aesthetic levels.
The first phase of the project as described above
essentially comprised of conceptual design of the
form and shape of the proposed building. This pro-
with respect to the sun is obtained, by calculat- 1. Each of the subdivided facade panels were
ing the angle, between the lines from the cen- connected to the sun point with their respec-
troid to the sun with the surface normal of the tive centroid.
panel itself. This is a crucial quantitative value 2. The line of connection between the centroid
which further provides inter related ecological and the sun was compared with the surface
performance parameters derived with scien- normal of the subdivided panel facing out-
tific formulae and logistics. wards. The angle between the connected line
7. The sun is assumed as a point in the 3D space and surface normal was recorded in radian for
and its behavior is simulated by coding the each of the facade panels.
mechanism in computational framework. 3. This angle changed in value as the sun starts to
8. Grasshopper, VB script component in grass- move in its trajectory over the course of the day
hopper and Rhino script is chosen as the com- from morning until evening for each façade
putational platform. Rhino 3d nurbs modeling panel respectively. This angle also changed
platform provided extensive digital modeling over the course of different season and months
tools and scope for the parametric design of in a year, i.e. it also changed annually
the tower. 4. This angle is the key component to calculate in-
9. After the simulation, different results from the cident solar insolation value. The formula used
script were tested quantitatively with the help to calculate the desired result is obtained from
of Solar Insolation analysis, indoor CFD mod- research data.
eling to measure efficiency achieved in wind 5. The respective values of solar insolation levels
flow and Shadow Analysis indoor and outdoor of each panels are recorded in an excel sheet
to test the potential of the skin as a sunscreen. (by exporting the data from the VB Script in-
10. Design Algorithm terface to the excel chart).Moreover, it was fur-
The algorithm was very basic yet followed precise ther coded to display the data in a RGB color
functions and procedures to enable accurate results. diagram from blue (showing lowest values) to
This essentially formed rightful decision making in yellow (showing highest solar gains areas over-
design and performance domain. The key steps fol- laying on the panel itself.
lowed were as below: 6. This graphic color distribution diagram on the
panels clearly marked the key areas on the fa-
cade with uncomfortable solar gains value,
ics but varied panel rotational orientation and diation significantly. Thus, it caused substantial
minimized solar gains level from conventional reduction of the percentage use of glass in the
benchmark model. building.
10. Glass is considered highly non-sustainable • Considering the north to be free of significant
building material used in landmark high-rise solar gains and having possible dissipation
high performance buildings, especially if used of diffused day lighting( which is very much
without adequate protection and screening welcomed in an office work environment), the
systems from the sun. However, at the same subdivided panels on this zone are kept free
time, in a rapidly developing economy of china of rotation and thus remains unchanged. The
conventional design procedures believes that glass used in the North façade is clear and
modern landmark office or hotel building must transparent to accentuate desirable visual and
be designed with high content of glass and ventilation possibilities from both inside out
steel. General impress ion of a glass cladded and outside in.
building is accepted to be modern and iconic.
Thus the intent and objective was to minimize DESIGN OPTIMIZATION
and re-strict usage of glass in the building if As established and mentioned beforehand from
not it can be negated completely ( Knaack et al, Ecotect climate analysis of Nanjing, cold wind from
2007). The following were practiced to obtain North East direction in the winter should be blocked
the result: to insulate the building from extreme winter breeze.
• West and East façade were completely blocked The subdivided panels in the northeast direction
from solar gain by providing fly ash enriched are variably rotated away from the northeast winter
concrete. This acted as a strong thermal mass breeze. Consequently it enabled placement of ma-
for thermal insulation. For the winter, the sonry wall (with operable perforations) sandwiched
strong thermal mass enabled heat storage dur- between panel-to-panel open space (Zaretsky,
ing day hours which could be used at night- 2009). This cuts down incoming winter cold breeze
time. significantly and enhances building indoor air qual-
• The pockets of space so created on the façade ity and flow rate specific to season. For the summer
due to panel rotation is blocked with perfo- the same has been practiced towards the southeast
rated masonry wall, which selectively allows direction, but this time the panels are positioned
wind flow but insulates solar gain and heat ra- facing southeast (instead of facing away). Thus, the
1,2
National Cheng Kung University, Tainan Taiwan
schien@mail.ncku.edu.tw, mazerry@hotmail.com
1 2
instructor attempted to help students “correcting” are confident in using parametric design tools and
their models. Of course, in the context of the course, with at least 4 years of undergraduate architectural
students may have target outcomes that need to design trainings.
be generated by correctly formulated parametric Each participant was asked to perform three de-
models. Nevertheless, in the context of design ex- sign tasks, on separate days, with a different design
ploration, these phenomena create unexpected out- tool for each task. The available design tools are (1)
comes that may be intriguing and can broaden the a parametric design software of their choice, (2) a
space of possible designs. non-parametric design software of their choice, and
(3) pens and papers. The three design tasks are dif-
AN EMPIRICAL STUDY ferent but similar in that the objective is to create a
We conducted an empirical study to observe how space for specific requirements: a space for waiting
designers behave while encountering unexpected that is quiet in atmosphere and smooth in texture;
outcomes using parametric design tools as well as a space for passage that is joyful in atmosphere and
other kinds of design tools. Unfortunately, we were heavy in texture; and a space for wandering that is
not able to recruit experienced design practitioners hostile in atmosphere and light in texture. The order
who are also experienced users of parametric design of tools and the order of design tasks are all random-
tools. We decided to recruit graduate students who ly selected.
Figure 2
A section of the design think-
ing process of participant A.
Figure 3
Expanded and perceived
spaces of designs (adapted
from Gero 1990).
Eva Sopeoglou
Bartlett School of Architecture, University College London.
http://www.bartlett.ucl.ac.uk/architecture/programmes/mphil-phd-studentwork/eva-sope-
oglou.
e.sopeoglou@ucl.ac.uk.
Figure 1
Scripting as a method of
inserting physical environ-
mental information into
fabrication.
Figure 3
Dressing bodies: exploring
patterns in the natural and
digital landscapes.
A particular research focus is shadows and shading, chitectural entities. Moreover, shading contributes
conceived as ephemeral architectural fabrics which to time- and climate- sensitive design, at the same
dress the city, the body and the landscape. Shad- time addressing aesthetic and performative aspects
ows form a particular kind of architectural fabric, of a fabricated environment.
as they are temporary, ephemeral and nomadic ar-
INTRODUCTION
History, the record of what actually happened in de- that provide the ability to record and replay actions.
sign, helps designers manage, and to a lesser extent, Our stance is more akin to the view of history taken
reflect on and understand work. When edited, histo- by the humanities (history is always partial and rela-
ries cease being logs and become stories; narratives. tive) than to that of computer scientists (history is a
Through these narratives, designers often tell stories log).
of how an idea develops from inception to a satisfic- In this study, we aim to understand design ac-
ing solution (Simon, 1956). In parametric computer- tion when designers use PCAD tools and to suggest
aided design (PCAD) systems in particular, the nar- potential solutions to support design by using his-
rative of work done (or interpreted) is often the best tories. We envision an interactive model of the para-
means available to explain how and why complex metric design process that designers use actively for
parametric links came to be. However, in current both understanding and explanation. The study has
systems, histories are mostly logs and designers two goals. The first focuses on a means to identify
are usually frustrated by the system providing inad- the design patterns and strategies unique to PCAD.
equate help in organizing, recording and editing the The second is to provide insight for system devel-
process (Woodbury and Burrow, 2006). Throughout opers to design tools to view, interact and explore
this paper we use the term history to refer to all tools using the parametric model’s design history. It aims
Figure 2
During any point in the design
process (a) designers add
new elements to the design
(b). At this point the designer
decides to change a value
The first graph-model: Using the insights from On the graph, the actions shown as nodes are or- of a preceding element (c).
the pilot study, we created the first process graph dered from left to right. Alternatives (branches) are The system updates all states
by encoding video of designers to reconstruct the created when signaled by explicit user intention or downstream and takes the de-
design history (Figure 1). It was an iterative process observation of a “major” change to the model; and signer to the state where the
that consisted of researchers viewing, identifying distinct symbols identify revisiting variables and change is initiated. The graph
and generating accounts of the sequential actions. deletions. In this process, the flow of control is man- keeps the record of change as
Actions are marked as nodes, and undo, delete, aged by the designer and system as described in a backtracking arc.
add, modify actions were shown as arcs connect- (Figure 2).
ing from the node where an action is performed to The first iteration was visually complex and hard
the initial node where the object being edited is first to grasp. We identified three apparent sources. First,
introduced. Backtracking actions created new vari- many local edits (direct or short indirect arcs) appear
ations and alternatives shown as branches on the to be simple error correction (caused by either de-
graph. The initial encoding was very detailed and signer or system) that were corrected using undo or
captured more user actions than were necessary; erase. Second, distinguishing operations by type (re-
adding noise to the data masking relevant actions. visiting variables, deletions and structure changes)
The initial graph was not included in further analysis suppressed the overall picture of change. Hence,
except as a source to provide insight on the overall we decided to remove suspected undo actions and Figure 3
process. made all nodes and arcs of one type. Finally, the The second iteration of the
process graph includes the ab-
straction of designer actions
into a defined set. Actions that
build the model are shown in
grey. Backtracking, in large
orange nodes and backtrack-
ing arcs link both.
branching was not a good model of PCAD, primarily ure 3). Constructs are all the actions designers take
because of the downstream propagation of change. within the tool to build the parametric model such
Backtracking became the most salient behavior cap- as inserting a feature or creating a parametric rela-
tured in this version. tionship, or encapsulating a selection of low-level
The second iteration of the graph-model: After actions. In this graph, constructs are shown as grey
studying actions, their relationships, visual represen- nodes; backtracking nodes (larger orange nodes) are
tation and overall structure, we decided to include placed when designers backtrack and make changes
only add, subtract and modify actions in the graph. to constructs, for example, by changing the value of
Other low-level actions such as UI-commands, error a parameter or deleting a section of the model. With
correction, zooming or changing display styles were each backtracking node, a corresponding arc is cre-
excluded. ated representing the relationship between the con-
The second process graph scheme includes struct and its backtracking node. The third element
three discrete elements of parametric modeling: is design variations, which are shown below the con-
constructs, backtracking and design variations (Fig- structs as unfilled nodes. These are a record of the
Figure 5
A sample transaction showing
changes to two elements and
the addition of one more in
the design model.
Abstract. In our times, in a complex and universal village where problems are
intertwined and pervasive beyond our imagination, we need new approaches to deal
with them – appropriately. In a previous work we highlighted the importance to
reason ontologies: a ‘world’ f.i. a building – as a mental image – is not a Linnaeus’s
classification (structured set of entities) but a system (goals oriented set of classes) able
to reasoning upon selectively chosen entities belonging to different Realms (ontology
universes) (Fioravanti et al., 2011a). The general aim of our research– to be an effective
aid to design – is to simulate wo/man as designer and user of designed spaces, hence how
mental skill can be computably included in new tools able to tackle these problems. This
paper is focused on the first role: how actor-designers approach design problems and
how the inference mechanism can help them and affect the design process. A ‘Building
Object’ - the dual system of Spaces and Technology elements – is inferred in several ways
according to different goals and the inference mechanism can, simulating human mental
shortcuts, optimize thinking.
Keywords. Design process; design operational theory; thinking optimization; inferential
mechanisms; human-machine collaboration.
that selectively relates ontologies and on a Inference user) the Building is made by her/his Spatial Class –
Engines that chooses the instantiation path and Ω – and her/his Technology Class – Ω-1 – plus her/his
rules. RS and IE (fig. 1). The two classes both have a semi-
To make this possible entities of one class and lattice structure. Correspondingly they are subdivid-
others of another one, are related to each other by ed into Room Domain (hierarchic) and Elementary
means of specific relationships, which an Inference Space Domain (lattice), and Constructive Domain
Engine - IE - can use to perform a goal (f.i. just a sim- (hierarchic) and Material Domain (lattice).
ple instantiation process!). The entities and their The main characteristic of entities is related to
ontologies on which RS and IE act are very differ- the ‘type’ of entity: the membership “class”. This is
ent, those can be procedures, HC plants, fire escape formalized by means of a custom-made frame struc-
paths, etc. ture, similar to the one investigated by McCarthy
With reference to buildings, there are two (1960), by means of an ISA (Is-A) slot. Our frame has
fundamental ontology classes: that of the spaces a four-tier structure: frame, slot, facet, value.
(rooms) and their aggregations, which in a project This way, the model is able to manipulate also
go to make up the so-called ‘Spatial Class’ domain, the type of an entity’s structure so it allows a de-
and that of the physical elements (components) signer not only to change the inheritance of an en-
and their aggregations, which in a project make up tity but also to mix entity assemblies. The freedom
the constructive apparatus, defined as a ‘Technolog- a designer obtains from this formal logic enables
ical Class’ domain. For a specialist actor (designer or her/him to compose an entity of a class also from
entities of different classes belonging from hetero- As claimed in our previous work (Fioravanti, 2011b,
geneous domains, for example, a room of a ‘Spatial pp. 181-183 and fig. 5) the architectural (or structur-
Class’ domain with a pillar of the ‘Technology Class’ al, or engineering, or...) concept of a Building is more
domain. than the sum of ontologies. Building is a system =
The Spatial Class together with the Technology goal oriented classes = RSs + ieS + ontologies. Now
Class contribute to define a building by means of it is needed to take a closer look at an RS and its IE
the RSs that link the two domains (normally sepa- engine mechanism.
rate) through a ‘swap’ of the composition relation- When designer wants to instance an entity it
ships WO (Whole-Of ) slot allowing an assembly of means s/he wants to populate entities of a class with
mixed entities (fig. 1). value(s). We developed two implementations of in-
stantiation process in Protégé and in Common LISP.
MENTAL/INSTANTIATION PROCESS PATH In Protégé implementation, as stated above,
At the time of instantiation this peculiarity makes each entity consists on a structured set of meanings,
it possible to simultaneously verify the constraints properties and rules; referring to the rules associ-
that are normally separated on ’parallel’ logical ated to the specific entity that is going to be instan-
planes: classes of different domains. tiated, there are mainly two kinds of relationships/
It is important how a Relation Structure - RS -, rules that will be checked by the system in different
by means of an Inference Engine -IE -, explores and ways:
populates Knowledge Structures when the designer • Restrictions - ‘internal’ to an ontology - applied
wishes to instance them. to properties of a class/entity by means of its
constraints (Cardinality, Type, Value or their incoherence and incongruences should be solved.
combination by means of Booleans operators, Restrictions can represent particular ‘conditions’ ap-
etc.); plied to the entity properties; according to the in-
• Rules - ‘external’ to ontologies - applied to heritance nature of the Object Oriented Ontology
classes/entities by means of Proposition Logics Structure, each Class inherits all the properties of its
algorithms. own SuperClass(es); and in turn SuperClass(es) in-
According to this duality, there are two different herits/inherit its own properties and their associated
phases: the instantiation phase and the specific Restrictions; at the SubClass level, each SubClass
checking/control one. could present different “Sub” Restrictions to that (or
In the first one, the IE will check the consistency other one inherited) property by associating more
of the entity by pointing out all the restrictions ap- restrictive conditions.
plied to the Parent Class properties asking for values, As stated above, Restrictions could refer to dif-
specifications, relationships and/or links to other en- ferent entity characteristics:
tities or instances; depending on the specific design • ‘Cardinality’ requiring a certain/minimum/
phase, the designer can specify all the requests and/ maximum number of associated entities (f.i.
or leave some (or all of them) filled in with default <Room> has_wall min 3);
values (blank or referred to regular values). The IE • ‘Value’ comparing and checking the instance
will then continue pointing out the missing prop- with predefined values or range (f.i. <Wall>
erty specification needs, but it will also allow the has_height min 3.5 m);
inconsistent entity instantiation till the end of the • ‘Type’ verifying associated class(es) to the con-
overall design process when all the inconsistency, sidered one (f.i. <Window > has_Glass only
1,3,4
ETH Zurich, Switzerland, TU Delft, Netherlands.
2
1,3,4
http://www.ia.arch.ethz.ch/, http://tudelft.nl/en/
2
3
koltsova@arch.ethz.ch, e.b.tuncer@tudelft.nl, georgakopoulou@arch.ethz.ch,
1 2
4
gerhard.schmitt@sl.ethz.ch
Abstract. This paper presents an inverse pedestrian urban design method and an initial
set of parametric tools for conceptual design support at the pedestrian urban scale.
Inverse pedestrian urban design concerns the derivation of urban design parameters
from a local context in order to produce better informed and situated designs. The tools
concern the rationalization of street network and building form. Some of the parameters
that are used within the tools are view angles (visibility analysis) and distances between
target points (accessibility analysis). The paper elaborates on inverse urban design,
presents some case studies and tools, and touches upon design patterns and their
alignment to design processes.
Keywords. Urban design; pedestrian design; parametric modelling; design tools; inverse
urban design method.
INTRODUCTION
The main goal of our research work is to facilitate the ban designers to create, manage and organize com-
design of pedestrian urban space by offering a set plex (parametric) design models by integrating dif-
of computational design methods and associated ferent types of parameters and rapidly generating
parametric tools that would allow for fast visualiza- and evaluating alternative design solutions (Ehran
tion and analysis of alternative design scenarios. The 2003; Madkour et al. 2009; Woodbury 2010).
complexity of contemporary urban design projects One of the main challenges that inhibit con-
increases with the growing pace of urban develop- temporary designers from applying computational
ment. Large amounts of data must be collected, design methods within their design processes is
stored and analyzed. The use of conventional Com- the difficulty of converting design information into
puter-Aided Design tools does not provide speed parameters of a computational model. We propose
and flexibility necessary to design in the conditions a novel method for design parameter derivation in
dictated by the rapid urban development. We seek order to foster this conversion. This research will es-
ways to integrate parametric and constraint-based tablish an inverse method for determining the most
modelling methods into the contemporary design adequate set of parameters from the local design
practice. These methods enable architects and ur- context that are well suited for creating sustainable
Figure 1
Level of scale.
Figure 3
Accessibility by bus (in green)
and car (in red) on a project
area in Schlieren (Switzer-
land).
that can be drawn from our analysis is that consid- software to measure/analyze certain qualities (ac-
erable facade areas of the 18th century buildings are cessibility- Schlieren; view pollution – Moscow).
blocked by the low-quality billboards. Another issue This process of parameter derivation from the lo-
is that the billboards stay on the way of one another cal context is the basis for the inverse urban design
and the information on them is not properly com- method. The parameters and their relations derived
municated to passers by. Our tool can be used to through the inverse procedure constitute the de-
balance out the amount and placement of the bill- sign pattern that is implemented within paramet-
boards, in order to provide optimal view to the his- ric software. The combination of such patterns and
toric façade frontage and to communicate the infor- their alignment to the design processes at an early/
mation displayed on the billboards more efficiently. conceptual design stage is the concomitant goal of
this research work. The design patterns will be the
Design patterns subject of a consequent paper.
By analyzing the problems of both design contexts In the next paragraphs we present an example
we have derived the specific design parameters for of how the developed patterns can be used in a se-
each and implemented these within parametric quence for the design of an exemplary project site.
Figure 5
Visibility analysis of the facade
surface in Grasshopper; a)
Vectors connecting the view
point to the vertices of the
façade surface; b) In grey, the
facade area that is not visible
by pedestrian from the defined
view point (in red).
Figure 7
Subdivision of the project site
into lots, different scenarios.
Figure 8
Accessibility analysis of the
resulting road network.
Figure 10
Building envelop alteration
based on the visibility ana-
lysis (illustration by Dominik
Nuessen).
After the building lots and open spaces are defined, from it. An ontology will be developed within this
we assign max heights per lot (defined by local method, which will be used to propose a best set of
building regulations). Another tool in our tool set parameters to make novel and useful urban designs
can alter the building envelopes based on the de- for the context. This ontology will be developed for
fined view points (Figure 10). Based on the position global (relevant for any context), context-specific,
and the view angle, it cuts the volume of the build- and site-specific conditions, in order to express pa-
ing to provide the view to an open public space. rameters unambiguously, define a familiar hierarchi-
The last tool that we developed analyzes the cal structure of terms, and ensure the consistency
views from several “important” view points (defined of the parameters (especially the global ones), their
by designer) and checks for the intersection of the attributes, and their relationships in the context of
view sections. The areas where the view points inter- their use for different locations and projects by ur-
sect can be used for the location of landmarks. ban designers. Such an ontology will be very useful
to the designers during the inverse design process
CONCLUSIONS AND OUTLOOK (i.e., parameterization process). Clearly, the balance
In order to achieve design patterns in the sense of between extensibility, flexibility, and sufficient struc-
the term as it is applied in the software engineering ture will be a key point of attention in this step.
domain, the inverse urban design method analy- The design patterns will be presented to design
ses the context data in order to derive parameters practitioners at the joint workshops and revised
based on their feedback.
[1] www.grasshopper3d.com/group/geco
[2] www.rhino3d.com/
[3] www.spacesyntax.com
REFERENCES [4] http://usa.autodesk.com/ecotect-analysis/
Berghauser Pont, M and Haupt, P (ed) 2010, Spacematrix: [5] www.grasshopper3d.com/group/shortestwalk
Space, Density and Urban Form, NAi Publishers, Rotter-
dam.
Christiaanse, K, van den Born, H, Gietema, R, van Oort, I (ed)
2005. Situation/KCAP Architects and Planners, NAi Pub-
lishers, Rotterdam.
Erhan, HI 2003, ‘Interactive support for modeling and gen-
erating building design requirements’ Doctoral Thesis.
School of Architecture, Carnegie Mellon University.
Pittsburgh, PA.
Ewing, R and Handy, S 2009, ‘Measuring the Unmeasurable:
Urban Design Qualities Related to Walkability’, Journal
of Urban Design, 14(1), pp. 65–84.
Hirano, T, and Yamada, T 1988, ‘Multi Paradigm Expert Sys-
tem Architecture Based Upon the Inverse Design Con-
cept’, Proceedings of the Int. Workshop on Artificial Intel-
ligence for Industrial Application, Hitachi.
Jacobs, A and Appleyard, D (ed.) 1987, Toward an Urban
Design Manifesto, in Le Gates, R and Stout, Routledge,
New York, pp. 165-175.
Lynch, K (ed.) 1960, The Image of the City, MIT Press, Cam-
bridge, MA.
Koltsova, A, Kunze, A and Schmitt, G 2012, ‘Design of Urban
Space at Pedestrian Scale: A Method for Parameteriza-
tion of Urban Qualities’, Proceedings of IV2012 16th Inter-
national Conference, Monpelier, France.
Koltsova, A, Schmitt, G, Schumacher, P, Sudo, T, Narang
and S Chen L 2011, ‘A Case Study of Script-Based Tech-
niques in Urban Planning’, in J. S. Gero (Ed.), Design
Computing and Cognition 10, Springer Netherlands, pp.
Abstract. This paper presents and discusses a process of transferring the main features
of a piece of music such as structure, notes etc., to a primarily spatial construction in
architecture. The main objective of this effort was to convert the linearity of time during
the hearing of a musical piece into a continuous pathway and an architectural stroll on a
given site. To this end, the musical piece is used as a source of data, which, with the use of
developed algorithms, are converted into spatial data. A purely instrumental piece, “Air,”
from the suite for strings in D major by Bach, provided the source data used in the design
of Park D, a section of a Cultural Park in the suburbs of Athens, Greece. The developed
algorithms presented in the paper include: a) an algorithm for generating the shape of the
path and the space defining elements along the path, and b) an algorithm that generates
the geometry of four harmonographic structures.
Keywords. Music and Architecture; Gestalt; Design Algorithms; Harmonograph.
INTRODUCTION
Architecture and music, typically the products of product of the efforts made to establish a tighter
dissimilar artistic media, often present a lot of strik- relationship between music and architecture is the
ing similarities. The creators of both arts often use harmonograph. This is an instrument that is based
common tools and, in many instances, both depend on the proportions of the Pythagoras’ scale and is
upon proportions and other mathematical relation- able to convert notes into images (Ashton, A., 2003).
ships (Tenney, J. 1977). Based on this notion, several A common denominator that supported several
architects have attempted to establish a relationship of these efforts was the assumption that the human
between the two arts that goes beyond the meta- brain perceives different artistic works with similar
phoric or symbolic association. The work of Iannis processes or mechanisms. These mechanisms, in the
Xenakis, such as the “City of Music,” where he used early modernist years, were interpreted by the Ge-
the mathematical language, to express through ar- stalt theory arguing that our experiences tend to be
chitecture the complexity of the language of mu- organized in a regular, orderly, symmetrical and sim-
sic and the experience of sounds, has significantly ple manner. The laws of Gestalt that find application
enriched the research in this direction (Capanna, mainly in the visual arts, can be also applied to the
A., 2009; Sterken, Sv., 2009). At a different level, a interpretation of the mechanisms involved in the
perception of other artistic expressions (Desolneux, Notable site features that were taken into account
A. et al., 2008). for the proposed design were its low relief topogra-
Taking into account existing research in the phy, a highway at one of the site boundaries, a large
field and working in the same direction, a process of open parking lot at a neighboring area, sparse veg-
transferring the main features of a piece of music to etation in the field, and a relatively small building
an architectural project has been attempted and is structure, dating from the beginning of the century;
presented in the following sections. this was used as support structure for Park D# to
house the information desk, restrooms, administra-
DESIGNING PARK D# tion etc.
The design of a section of a Cultural Park in the The main feature of Park D# was the design of
suburbs of Athens, Greece, served as a test-bed a music pathway that will also serve as an open-air
for experimentation with a developed method for sculpture exhibition; the stroll along this path is
transferring the main features of a piece of music planned and expected to convey a combined spatial
(structure, notes etc.) to a primarily spatial con- and sound experience. Park D# would also include
struction in architecture. The Cultural Park currently several semi-covered station areas, the harmono-
houses a sculpture hall, a theatrical scene, and a cou- graphic structures, planned to host or provoke com-
ple of smaller exhibition halls. A new section of the bined music-sound and art events.
Cultural Park, Park D#, that embodies in its design a Accordingly the main objective of the proposed
methodology for transferring music data into spatial design was to convert the linearity of time during
data, has been proposed and is discussed here. the hearing of a musical piece into one continuous
pathway on the given site. The selected piece is a
purely instrumental piece named “Air” from the suite architecture. The Gestalt principle of” proximity” can
for strings in D major by Bach (BWV 1068). A descrip- be used for selecting notes that are close to the time
tion of the developed processes and algorithms for dimension of a piece, and transferring them into an
translating the music data into spatial data in an ar- architectural context, while the Gestalt principle of
chitectural context follows. “similarity” can be used for selecting notes that are
similar in punctuation, tone, or pattern.
TRANSFERRING DATA FROM MUSIC TO The selected piece “Air” is written for four instru-
ARCHITECTURE ments, two Violins, one Viola and a Cello. The notes
The music pathway which is the principal feature of from these instruments are translated into spatial
Park D# results from a process of transferring several elements. Specifically the formulation of the stream
sets of data that derive from the selected piece of of the music path derives from the structure of the
music into an architectural context. musical composition and the musical phrases.
Before the discussion of the developed pro- Accordingly the first step of the design process
cesses, it needs to be mentioned that “counterpoint” was to calculate the length of the music path and to
refers to techniques that facilitate the knitting of place it on the site. Assuming that the walking ve-
two or more melodies that are expected to be heard locity of the moving visitor remains constant, the
simultaneously. “Repetition,” “opposite movement,” length of his journey along the path was designed
“imitation,” are commonly used techniques in coun- to be the same as the duration of the music piece.
terpoint; analogous compositional rules, such as Next, the shape of the path had to determined.
“array,” “symmetry” and “copy,” are met in the visual The shape of the path is very important as it af-
arts and architecture. Departing from this observa- fects the visitors experience along the path. There-
tion, the principles of Gestalt psychology can help fore several path shapes were examined. In all in-
us identify common patterns between music and stances the shapes were based on a hypothesis that
derived from the need for an assumed movement elements of the path inherit the characteristics of
and a perceptual pattern. Several path shapes have the notes, such as the “tone” and “duration,” as well
been derived ranging from a purely linear path to as the association of the notes of the piece to the
various spiral and curvilinear formations. According counterpoint formation (Figure 3).
to the set objective, the simplest path shape would The spatial boundaries of the pathway are
be the preferred one as long as specific require- shaped by three sets of space defining elements that
ments with regard to the visitors movement and correspond to the three distinct “attention groups”
perceptual field were met. After several path shapes of the notes of the piece. In this regard, the notes of
were ruled out, the selected path configuration was the cello determine the placement and dimensions
the one described below. of the space defining elements (concrete paves) on
The number of curves along the path was deter- the ground plane. Their placement creates an inner
mined by: a) the basic structure of the suite, which path that make the visitors shift from one side of the
is A-A/B-B, b) the perceptual changes of the musical pathway to the other. The side elements of the path-
“phrases” and c) the site characteristics and topogra- way occur from the background notes in each one
phy (Figures 1 and 2). of the other three instruments. Their characteristics
At a following stage, in order to determine the are the long duration and their secondary use inside
features of the path, the Gestalt psychology princi- the musical piece. The side elements of the pathway
ples were used for setting criteria for categorizing inherit the characteristics of the background notes.
and grouping the notes. Throughout the piece there The remaining notes between the three instru-
is a clear differentiation of the role of the notes. So, ments compose the melody and are the latest and
along the path, the musical notes are represented most important series of notes that form the fore-
by spatial elements, organized into three distinct ground. These notes generate the overhead sheet
“attention groups” that reflect the distinctive roles of metal elements that attract the visitors’ attention
the instruments in “Air.” Similarly the space-defining (Figure 4).
Figure 5 (right)
Location of the Harmono-
graphic Structures in Park D#.
In this algorithm, each one of the three space de- defining elements are described in the following
fining elements, that corresponds to an “attention paragraphs:
group” incorporates some of the most notable char- The cello has the typical baroque form of the
acteristics of the notes, as derived from a Gestalt walking bass line; the cello notes, as already men-
based analysis, such as their counterpoint forma- tioned, determined the placement and shape of the
tion. Particular cases of implementation of the char- concrete paves on the ground plane. The cello series
acteristics of an “attention group” to a set of space of notes follows a specific pattern throughout the
Figure 7
Overhead space defining ele-
ments of the musical path.
musical piece. Each pattern consist of four notes that side elements contribute to the balance of the next
is repeated according to the following sequence: “attention group,” where the lead Violin has almost
1st Note -> +7 Notes -> -1 Note -> -7 Notes, called half the Foreground notes, and b) to highlight the
octave leaps. Each note is translated into a quadrilat- constant change of roles between the instruments
eral ground element, with a colour saturation index (when the foreground ends the background begins
that occurs from the position of the note in the pat- and vice versa).
tern; in this manner the elements of the path are ex- The last “attention group” is considered the most
pected to recreate in a visual mode the experience complex and functional. The purpose this time is to
of the cello notes’ pattern. By assigning a length that create “aerial”, or overhead elements, that represent
corresponds to the tone of each note, the above pat- the notes of the melody. These are the most impor-
tern can be noticed in the trace of the path (Figure tant notes of the musical piece, with a wide range of
6). qualitative differences, as, in general, melodies pre-
The side elements of the music pathway, that sent a great variety of notes (Figure 7).
serve as informational boards, follow the bounda- Each overhead element has a rectangular shape
ries of the path while their height depends on the while its origin is placed on the middle line of the
tone of the respective notes. These are placed on path. The overhead elements are placed at different
the side of the path that corresponds to the instru- heights from the ground and some of them are ti-
ment from which the notes originated: the Lead tled. Their height corresponds to the importance of
Violin notes determine the features of the left side the note in the melody, with the most important be-
elements of the path, while the second Violin and ing the one closest to the ground. As with the side
Viola the right. The objective here was: a) to let the elements, each overhead element is characterized
Abstract. This paper sets out to introduce and explore a computational tool, thus a
methodological framework, for simulating stress driven material growth and organization
by employing a multi-agent system based in swarm intelligence algorithms. It consists
of an ongoing investigation that underlies the intention for the material system to be
perceived as design itself. The algorithm, developed in the programming language
Processing, is operating in a bottom-up manner where components and data flows are
self-organized into design outputs. An evaluation process, via testing on different design
cases, is providing a coherent understanding on the system’s capacity to address an
acceptable, within the “state-of-the-art” context, solution to material optimization and
innovative form-finding. The analysis of the exported data is followed by a possible
reconfiguration of the algorithm’s structure and further development by introducing new
elements.
Keywords. Swarm-intelligence; stress; material-organization; biomimetics; processing.
MATERIAL AS DESIGN
Computational design tools have amplified archi- provide the foundations for a forthcoming concrete
tects capacities on both conceptual and technical articulation of the “digital design – fabricated de-
levels in terms of manipulating complex geometrical sign” system.
configurations and introducing pioneering design In this context, the main objective of this re-
initiatives. A post-rationalization process is how- search is to introduce and explore a computational
ever, essential in the majority of the contemporary tool, thus a methodological framework, for simu-
design cases in order to resolve problems emerging lating stress driven material growth and organiza-
from the translation of digital information to physi- tion by employing a multi-agent generative system
cal materialized objects. This dualism from digital to based in swarm intelligence algorithms. The fibrous
physical, from bits to atoms (Negroponte 1995) and intrinsic characteristics of this dynamic performa-
vice versa, has introduced a great number of studies tive system, following the agents’ trails, operate
towards the lossless realization of digital design or by adapting to certain stimuli while exchanging
its optimized implementation. Recent investigations information in a reciprocal manner with the envi-
on material systems science, Computer Aided Manu- ronment’s spatial qualities, fulfilling multiple tasks
facturing and Evolutionary Developmental Biology, and consequently converging into a local optimal
Figure 2
Schematic overview of the
algorithm: inputs to outputs.
Figure 3
Finite Element Analysis on
a free form surface and its
fibrous implementation.
Figure 4
Schematic diagram of the
stress adapting fibre generat-
ing agents.
Figure 5
Explanatory snapshot of the
performing algorithm.
As the algorithm iterates, it deletes a single fibre sis indicate a uniform stress throughout the exam-
from the population and replaces it with another ined geometry the algorithm will terminate result-
from the ongoing operating fibre agents, which ing to local optimal solutions.
must carry a fitness value larger than the popula-
tion’s average. The system runs for 2400 iterations at TESTING AND RESULTS
this mode until is terminated. By this methodology, The presented computational system is evaluated
it achieves a steadily advancing and controlled per- through testing on ten different geometrical config-
formance optimization, resulting to the material op- urations, such as spherical cubes, knots and teapots,
timization of the final design product. In this aspect, in addition to variations by altering its user defined,
the previously mentioned SKO methodology is rein- agent or contextual, parameters. The nature of the
forced by a selective process that categorizes fibres data accumulated varies from, text files and vector
not only by the necessity of lying in high stress areas graphics images, to stereolithography models. Cer-
but by efficiency in combining the best achieved re- tain output elements have been rendered of great
sults. importance during the experiments. The Average
A more reliable approach that has not yet been Fibre Length (AFL) is a critical measure for the evalu-
realized in the context of this research is the imple- ation process. In most cases the AFL steadily con-
mentation of a continuous F.E.M evaluation for the verges to a certain value, providing the optimal fibre
fibre population, and via this feedback loop, to pro- length for the specific design case. However the top-
vide a sufficient termination criterion for the process. ological configuration of the fibre matrix is unique
This methodology relates to the Computer Aided each time, due to the dynamic characteristics of the
Optimization method where a biological shape is swarm based multi-agent system.
consistent with the uniform stress axiom (Mattheck The number of seeds affects greatly the overall
1998). In other words, when the results of the analy- design. Smaller number of seeds suggests greater
Figure 7
Rendered stills of the teapot
geometry at different itera-
tions of the algorithm.
AFL values and vice versa, being at the same time ent transparency levels and highly anisotropic char-
highly depended on the morphology investigated. acteristics on the overall geometry, again with a vigi-
Furthermore, the system converges faster into pos- lantly selected value data set to avoid overdesign at
sible solutions when more seeds are defined, under- certain areas.
lying the danger of a latent overdesign, which can’t
be controlled at this state. The multi-agent steering AN ARCHITECTURAL CASE STUDY
values can also alter the design output. For instance An implementation in a large scale conceptual pro-
smaller separation value, provides highly routed fib- ject consisting of a multi-story building develop-
ers, thus for the purpose of this research these val- ment [3] is examined by the application of the gen-
ues were kept at a neutral level in all experiments. erative process in a recursive fashion throughout
Finally, the porosity data field has introduced differ- the design. The overall morphology of the building
Figure 9
Architectural design case-
study displaying a recursive
implementation of the
presented algorithm.
REFERENCES
Ashby, M and Jones, D 1986, Engineering materials 2-An
introduction to microstructures, processing and design,
Butterworth-Heinemann, Oxford.
Abstract. Computational design is apt to address all design problems in one model,
though these problems usually originated from distinct models. The method of
employing one model follows the problem-solving paradigm developed in the early
years of CAAD. The paper argues that employing multiple models in one generative
process is valid. Furthermore, it can be more productive than using single model. Two
experimental programs are implemented. They suggest that each model could work
without interrupting other models, thus multiple models can interplay in one design task.
Keywords. Model; generative; computation; grid.
INTRODUCTION
This paper presents a generative design method grid and the volume. The grid is a set of parallel/or-
employing multiple models. In the field of CAAD, thogonal axes which are helpful for organising the
early computational approaches to spatial planning positions and the orientations of various elements
were based on single model of architecture - espe- of architecture. It seems that the model of grid is
cially the grid(Armour 1963; Whitehead 1965; See- mainly based on the view regarding the architecture
hof 1966) . It was widely believed that a minimal rep- as an assemblage of physical components. While the
resentation of the architecture is sufficient to carry model of volume defines the extents of the spaces
out design processes based on CAAD methodolo- of the architecture, therefore the volume model is
gies. By contrast, architects seldom employ a single grounded on the assumption that the spaces are the
model in designs, especially for deconstructivism protagonist of the architecture. Rather than study-
architects. The motivation of the research is to see ing the two models respectively, the interplay be-
how multiple models of architecture can interplay tween the two models in one design task is the main
in a meaningful way in a computational context. It focus of the research.
is clear that employing multiple models is promising Though both models are well known to archi-
at solving problems since more models can address tects and theorists, employing them in designs
more design problems. While, the critical question together brings a lot of complexities. If the gird
is how different models make articulations respec- is coupled with the volume, i.e., the axes of the
tively without interrupting the behaviour of other grid are aligned with the boundaries of the vol-
models. ume, it is reasonable and sufficient to make one
The two programs of the research are based model subject to the other. However, it is far from
on the two basic generators of architecture: the necessary to start architectural design under this
PROGRAM I
This program arranges rooms and functional units
(e.g. entrance hall, terrace, stair case) on a grid and
within a single cuboid volume. The grid adopts the
rhythm of the grid in Villa Stein (Rowe 1947). The
intervals of the grid repeat the rhythm of 4:2 (in me-
Figure 4
Optimization on composition.
Figure 6
The floor plans of the solution
in Figure 5.
Figure 8
The optimization process
maximizes the total area of
floors and maintains proper
floor heights.
REFERENCES
Armour, GC and Buffa, ES 1963, ‘A Heuristic Algorithm and
Simulation Approach to Relative Location of Facilities’,
Management Science, Vol.9, No.2, Jan 1963. pp.294-309.
Chouchoulas, O 2003, Shape Evolution, PhD thesis, Univer-
sity of Bath.
Lehnerer, A and Braach, M 2010, ‘Stadtraum Hauptbahnhof
(Zurich, CH)’ in L. Hovestadt, Beyond the Grid - Architec-
ture and information technology, Birkhäuser, Germany.
Libeskind, D 2000, Daniel Libeskind: the space of encounter.
Universe. New York.
Rosenman, MA 1996, ‘The generation of form using an evo-
lutionary approach’, in J. Gero and F. Sudweeks(eds),
Artificial Intelligence in Design’96, Kluwer Academic,
Dordrecht. pp.643-662.
Rowe, C 1947, ‘The Mathematics of the Ideal Villa: Palladio
and Le Corbusier Compared’, Architectural Review,
1947, pp.101-104.
Rowe, C and Slutzky, R 1963, ‘Transparency: Literal and phe-
nomenal’, Perspecta, Vol. 8. (1963), pp.45-54.
Seehof, JM 1966, ‘Automated facilities layout programs’,
ACM ‘66 Proceedings of the 1966 21st national conference.
pp.191-199.
Tschumi, B 1996, Architecture and disjunction. MIT press,
Massachusetts.
Venturi, R 1966, Complexity and Contradiction in Architec-
ture, The Museum of Modern Art Press, New York.
Whitehead, B and Eldars, MZ 1965, ‘The planning of single-
storey layouts’, Building Sci. 1, 127.
1,2,3 4
School of Architecture of Lyon, France, School of Architecture of Nancy, France
1,2,3 4
http://www.aria.archi.fr, http://www.crai.archi.fr
philippe.marin@lyon.archi.fr, xavier.marsault@aria.archi.fr,
1 2
3 4
renato.saleri@lyon.archi.fr, duchanois@crai.archi.fr
Abstract. The general thematic of our work tackles the question of the generative design
tool efficiency to stimulate a creative architectural conception in the context of sustainable
development. We focus our point of view on the conceptual research phases. We would
like to characterise the human creative mechanisms in a situation of generative assistance
where digital tool reveals some degree of autonomy and incorporates environmental
constraints. Thus, we implement an evolutionary design tool in which energetic
performances of the analogon are used in order to orient the evolution. Our tool is based
on an interactive genetic algorithm that ensures both a broad exploration of the solutions
space and the subjective user preferences accounting. Users groups were confronted
to the tool in a conception situation and creativity was evaluated and characterized.
Keywords. Interactive genetic algorithm; evolutionary design; creativity; environmental
parameters.
INTRODUCTION
The general thematic of our work tackles the ques- cesses, and we speak about a generative algorithmic
tion of the generative design tool efficiency to stim- hazard in order to characterise this phenomenon
ulate a creative architectural conception in the con- that must stimulate an inventor’s interpretation. This
text of sustainable development. We focus our point paper will first present the interactive genetic algo-
of view on the conceptual research phases. These rithm that we have implemented and particularly
moments of conception reveal an important crea- the human-machine interface functionalities, and
tive dimension and their digital instrumentations second, the results of our experiments regarding
have been reviewed since a few years. We would like creativity mechanisms at work.
to characterise the human creative mechanisms in a
situation of generative assistance where digital tool EVOLUTIONARY DESIGN TOOLS
reveals some degree of autonomy and incorporates Evolutionary algorithms are various; there are gen-
environmental constraints. Thus, we implement an erally genetic algorithms, evolution strategies, evo-
evolutionary design tool in which energetic perfor- lutionary programming and genetic programming.
mances of the analogon are used in order to orient The genetic algorithm is probably the best known
the evolution. We mark the emergent situation in of all evolutionary search algorithms. These algo-
which the designer is becoming a meta-designer, rithms are part of the computing intelligence family
describing the conditions of behaviour more than and they are traditionally used to solve optimisation
the final shape. Moreover, chance plays an active problems. They offer two advantages: on the one
role during the generative and evolutionary pro- hand, their application flexibility and on the other
Population Diversity (HPD) combines fitness and and an access to an objective knowledge, the rela-
genomic diversity in order to modify the selection tive and the absolute performance of the analogon.
pressure, this ensures both the population diversity The architect has the possibility to select one or
and the high performance solutions. A pheromone more individuals and to keep them available for sub-
is used as a mark and associated to the pool of indi- sequent manipulations. These selected individuals
viduals selected; this pheromone could evaporate in constitute a collection. At any time during the pro-
order to reflect the recent user choices or could be cess, the architect can export them or inject them
fixed for a specified number of generations. inside the evolutionary loop in order to redirect the
optimization, to rebalance the Pareto front by fa-
Machine-Human Interface vouring these new entering.
The Machine-Human Interface is organised by two
screens. The main one allows the elite population Originality of the solution
visualisation, the second one zooms in the pheno- This tool reveals a double originality. On the one
type representation. The first screen is divided in hand, at the Human-Machine Interface level, it of-
three main parts (Figure 2): the current elites popu- fers the display of a population of privileged elites,
lation, the selected individuals collection and the but a gene pool is kept and stored in a larger popu-
algorithm preferences composed by the evaluation lation of individuals. A multi-generational process
parameters and the constraints values. The zoom between each iteration and human interaction is
window presents the phenotype representation in- integrated; it speeds up the convergence process
tegrated inside the urban context; it is possible to and reduces user’s weary. On the other hand, at the
manipulate the 3D model in rotation and to display genetic algorithm level, a mechanism for persis-
the performance outline (Figure 3). These two kinds tence of user choice is integrated and can take into
of information allow both a subjective interpretation account both subjective and objective evaluations.
Both the Jaszkiewicz’s MOGLS adaptation and some three hours of working time in order to produce
gene pheromones are used to bias the fitness rela- characteristic draws, façades and perspective views
tive proportions and the crossover process in order of their project. They were not limited in their tools
to reflect the user’s preferences during the run of the and supports and they could use any software start-
algorithm. Moreover, adjusting the algorithm to pro- ing from Ec-Co-Gen tool.
vide diversified solutions while taking into account Three cameras captured students’ activities and
the choices and selections of designer is solved by all drafts, diagrams and schemas produced were col-
the use of an adaptive crossover and mutation rate, lected at the end of the session: they constitute the
based on the ACROMUSE method. marks of the design activity and represent a series of
intermediate objects of mediation. A questionnaire
CREATIVITY EVALUATION was proposed at the end of the exercise and a post
session interview was organized in order to revert to
Experimental protocol description the feeling of the students, to collect propositions
In our experiment we mobilized two groups of two and to identify limits and constraints. The objective
students, who realized two sketches of an architec- is to observe in which proportions the tool supports
tural project. The program, the site and the perfor- the creative activity and how it becomes resources
mance objectives were given and the students had for decisions.
Figure 4
Example of students’ sketch.
http://sketchesofcode.wordpress.com, http://www.co-de-it.com
1 2
alessandro.zomparelli@gmail.com, alessio.erioli@unibo.it
1 2
INTRODUCTION
Coastal erosion is a process that, if uncontrasted, and production technologies are considered effi-
over time leads to sea bed desertification and wa- ciently connected nodes of a coherent yet differen-
terfront thinning, thus involving both sub-marine tiated network. Starting from a digital simulation of
environment and tourism activity. Italian shores are a synthetic local ecosystem, a generative technique
a typical example: the intensified quantity of tour- based on multi-agent systems and continuous cel-
ists in the last decades while giving propulsion to lular automata (put into practice from the theoreti-
the economy at the same time increased the sea- cal premises in Alan Turing’s paper “The Chemical
bed smoothing caused by tourists, thus easing the Basis of Morphogenesis” through reaction-diffusion
action of progressive erosion. Instead of focusing simulation) is implemented in a voxel field at several
on the solution of the specific problem through scales giving the project a twofold quality: the im-
existing models and approaches, the intent of this plementation of reaction diffusion generative strat-
project is to address the issue of a positive envi- egy within a non-isotropic 3-dimensional field and
ronmental transformation through the generation seamless integration with the fabrication system.
and construction of marine reefs shaped to host
an underwater sculpture gallery while at the same D-SHAPE
time providing the material and spatial precondi- The entire project was developed with D-shape fab-
tions for the development of marine biodiversity rication technology in mind [1]. Developed by Eng.
on the transformed sea-bed. Tourism becomes a Enrico Dini, who patented the technology that solid-
part of the ecosystem; the generation of evolved ifies sand through liquid infiltration and built a large
functional programs, morphogenetic strategies scale 3D-printing machine, it extends and scales up
Figure 1
The Synthetic Ecosystem.
Screenshot from Processing.
Figure 3
Algorithm steps relationship
diagram.
neighbors. The remaining 20 cells, with only an edge where ∂u/∂t=Du·∇2u and ∂v/∂t=Dv·∇2v repre-
or a vertex in common, are used in order to imple- sent Fick’s second law of diffusion: Du and Dv are
ment anisotropic diffusion. Diffusion simulation is the diffusion coefficients of morphogens u and v re-
solved through a model based on the law postulat- spectively, with Dv < Du. Through these equations
ed by Adolf Fick, which predicts how diffusion itself the fields obtained in the previous step are associ-
affects the variation of concentration over time: ated with different properties of the two morpho-
gens: the vector-field affects the preferred diffusion
direction of morphogen v while the density field af-
∂ϕ/∂t = D·∇2ϕ
(4) fects the variation of parameter k for reaction. The
term density is referred to the rate of material-filled
volume compared to the overall simulation volume.
where ϕ is the concentration as [(amount of Pattern formation and direction are thus controlla-
substances)·L-3], t is time [T], D is the diffusion co- ble by tweaking the Gray-Scott parameters which
efficient as [L2·T-1]. The general reaction-diffusion act on the outputs of the simulated ecosystem, co-
process simulation is based on the Gray-Scott al- herently exploring variation at the present system
gorithm, applied implementing the equations that, scale.
extending Fick’s law, express both reaction and dif-
fusion phenomena: LAYOUT PATTERN
The importance of anisotropy in patterns distribu-
tion arises from several necessities: avoid reef over-
∂u/∂t=Du·∇2u-u·v2+F·(1–u)
(5) turning, coordinate scuba divers trajectories and
underwater currents with the reef formation itself in
order to minimize human-reef collision chances (as
cross-directed currents would push divers against
∂v/∂t=Dv·∇2v+u·v2-(F+k)·v
(6) the reefs) and provide a distribution system of “cor-
ridors” connecting the halls. To achieve this, reefs vide the largest set of opportunities for the local
and empty spaces are associated to the distribution- ecological community (this term refers to the com-
fields of the morphogen v and u respectively: the plex food web that shares the same environment).
result is a cluster of halls surrounded by walls and It is anyway necessary to endow the generated reefs
paths aligned with underwater current vectors in with qualities present in the material substrate of
order to reduce at once the reef’s overturning effect other marine environments hosting rich biodiversi-
and the risk of scuba drivers being pushed against ties, the most significant of which is the presence of
the generated walls. Through the reaction-diffusion cavities: they create a natural localized micro-gradi-
algorithm simulation a wide range of possible pat- ent of resources and energies and are used as shel-
terns emerge, associated to particular behavioral ters by both weak and territorial fish species.
rules of the agents-systems. Here are some exam- The basic principle adopted is the same condi-
ples of different system behaviors with their related tional void-matter separation based on reaction-
distributions of underwater clustered halls. diffusion algorithms: the process described above is
By tweaking the simulation parameters it is pos- iterated at a more detailed scale in a self-similarity
sible to explore behavior variations within the sys- logic analogous to those governing fractals. Since
tem domain, achieving a gradient of possible distri- the Gray-Scott algorithm doesn’t allow a wide range
butions according to project requirements. of scale variation over a given voxel matrix, the 3-di-
mensional pattern obtained so far was scaled using
FRACTAL IMPLEMENTATION an algorithm based on tricubic interpolation, which
The issue of dealing with the integration with bio- allowed the achievement of the desired void pattern
logical marine biodiversity and provide the mate- scale with a good approximation quality. The result
rial substrate for its future development was not is a scalable and multi-layered domain, where every
addressed by tweaking the system for a particular layer represents a field affecting hierarchically de-
requirement of a single specie (or a limited group pendent layers, coherently driving formation at dif-
of ), rather the intent is to produce a broad range of ferent scales. In this model matter, information and
heterogeneous spatial conditions in order to pro- processes are scalable.
REFERENCES
Camazine, S, Deneubourg, J L(ed.) 2003, Self-Organization [1] http://www.d-shape.com/d_shape_presentation.pdf
in Biological Systems, Princeton Studies in Complexity, [2] http://www.scholarpedia.org/article/Attractor
Princeton University Press, Princeton. [3] http://www.fbs.osaka-u.ac.jp/labs/skondo/paper_laboE.
Johnson, S (ed.) 2004, Emergence: The Connected Lives of html
Ants, Brains, Cities and Software, Garzanti Libri, Milano.
Hensel, M, Menges, A, Weinstock,M (ed.) 2010, Emergent
Technologies and Design; towards a Biological Paradigm
for Architecture, Routledge, London.
Lynn, G (ed.) 1998, Animate Form, Princeton Architectural
Press, USA.
Reynolds, C 1987, ‘Flocks, Herds and Schools: A Distributed
Behavioral Model’, Proceedings of the SIGGRAPH Con-
ference, pp. 25–34
Turing, AM 1952, ‘The Chemical Basis of Morphogenesis’,
Philosophical Transactions of the Royal Society of Lon-
don, Series B, Biological Sciences, 237(641), pp. 37–72.
BEHAVIOURAL SURFACES
The introduction and use of digital tools in Architec- reached and surpassed our ability to feedback on it.
ture implies an impact measurable not only in terms Ultimately, this means that new extended comput-
of a technological shift, but mostly and foremost as ing power, advanced control on massive databases
the necessity of a paradigm shift towards an increas- in design processes require a new kind of sensibility
ingly complex and richly responsive system that is derived from the ability to understand and interact
able to dynamically interact and simulate complex- with complex phenomena.
ity as opposite to merely represent it. This capacity Architectural and design problems become
allows us to implement new processes and systems more focused around the perpetual and dynamic
(joining behavioral and geometrical aspects as the assessment (analysis and design) of a system’s be-
basis for morphology and organization) from their havioral properties (physical, geometrical and per-
analysis and to extend them through simulation to formative, but also effects and affects), as well as
a wider range of scales and effects. The interaction is the network of environmental relations through
increasingly intense and fast, up to the tipping point morphogenetic processes instead of the description
where the ability of technology to change us has of building models where geometries are statically
Figure 2 (right)
Plan level 3-3.
isosurface meshing methodology, the isosurface conditions (approximated within an adjustable tol-
threshold value and the range of selected values erance) within the continuous surface, searching
from the original vector field. for the one that possessed the higher percentage
The exploration of all possible variations pro- of such conditions. Spatial heterogeneity is a nec-
duced a broad set of different outcomes in the final essary prerequisite for functional differentiation in
meshed surface among which a solution was iden- general and a condition coherent with the different
tified using two selection criteria based on usability activities in a distributive and functional program
and spatial heterogeneity. Usability was interpreted of a library; in this case the criteria was used to lo-
as connected to the presence of planar horizontal cate, among all cases, the one in which spatial het-
them with high-level mechanical performances Multiperformance is then pursued through para-
combined with porosity control. Three dimensional metrical proliferation of a subclass of TPMS, Sch-
patterns based on triply periodic minimal surfaces oen’s manta surface: it is based on the repetition of
can be observed in the microstructure of sea ur- a genus 19 cubical cell, which is compliant for quads
chins. Their impressive mechanical properties and based proliferations such as the one in this project.
lightness are due to material organization despite The mesh inherited from the previous step is ration-
the weak material (calcium carbonate) constituent. alized through Catmull-Clark subdivison: this pro-
AREA, Denmark and Institute of Architecture & Design, Aalborg University, Denmark,
1
3,4
http://www.electrotexture.org and http://www.create.aau.dk
3
isak@studio-area.net and iwfo@create.aau.dk, anke@studio-area.net, mads@electro-
1 2
EVOLUTIONARY ALGORITHM AS
APPROACH utility and its direct implementation in commercial
Various methods for optimising acoustic environ- software, which therefore makes it accessible to the
ments through simulating a volume exist as com- general designer beyond this work.
mercial packages with the intention of clarifying The GA’s conceptual construct, developed by
the sound performance of a pre-conceived design John Holland in the 1960’s and 1970’s (Holland,
proposal. With known factors and equations for 1992) mimics the evolutionary processes in nature
acoustic evaluation, it is, however, possible to let the by populations, reproduction and heredity, with
machine create a computational search for a per- the inherent ability for the designer to alter several
formance oriented architecture, letting acoustic cri- parameters within the method, such as population
teria drive a morphogenetic process. This requires size, crossover technique and mutation rate. Much
a search method, whose aim is to alter the design literature can be found on the subject by e.g. John
until a desired performance level has been reached. Holland (1992), David Fogel (1997, 2000), David
Different search methods can be mentioned e.g. Goldberg and Kumura Sastry (2002, 2005) illustrat-
Simulated Annealing, Neural Networks and Genetic ing not only its diversity on application but also its
Algorithms (Brownlee, 2011). The latter, Genetic Al- growing importance as a probabilistic solver for sin-
gorithm (GA), is chosen in this work, due to versatile gular- and multi-objective problems.
Sa = S1 α1 + S2 α2 + .. + Sn αn = Σ Si αi (3)
Figure 2
Series of studies altering the
GA’s parameters towards a
higher acoustic performance.
Figure 5
Experimental matrix of the
four different strategies,
clearly indicating the capacity
of long stretched geometries
oriented towards the sound
source with slight heteroge-
neous variations across the
elements.
Bauhaus-University Weimar
http:/infar.architektur.uni-weimar.de
sven.schneider@uni-weimar.de, reinhard.koenig@uni-weimar.de
1 2
Abstract. Isovists and isovist fields can be used to numerically capture the visual
properties of spatial configurations (e.g. floor plans or urban layouts). To a certain
degree these properties allow one to make statements about how spaces affect people.
The question that serves as the starting point of this study is to examine whether
spatial configurations ca n generated on the basis of these properties. This question
is explored using an experimental approach for the computer-based generation of
two-dimensional urban layouts. The spatial arrangements of two-dimensional elements
(building-footprints) within a given boundary is optimised in terms of the desired isovist
field properties by means of an evolutionary strategy. The paper presents the results of
this optimisation and discusses the advantages of this method compared with pattern
books as commonly used in architecture.
Keywords. Spatial Configuration; Generative Design; Evolutionary Strategy; Isovists;
Visibility Based Design.
INTRODUCTION
People experience space through their senses, and The effect of spatial configurations on the behaviour
the sense of vision in particular. The properties of a of people is a crucial factor for creating liveable and
spatial configuration as we see it with our eyes are thus sustainable environments (Gehl, 1987). To en-
referred to as visuospatial properties and are mainly sure that environments exhibit certain visuospatial
influenced by two factors: the surface characteristics qualities, designers often refer to regulations and
(materials, textures and colour) and the arrange- guidelines such as urban codes or pattern books
ment and size of the spatial elements. In this paper as they contain specifications for the recommend-
we consider only the latter. The arrangement of ele- ed dimensions and shapes of roads, open spaces,
ments in space is termed the spatial configuration. buildings or building details (Alexander et al., 1977;
The elements of a configuration (boundaries such Duany, et al., 2006; Parolek, et al., 2008). While this
as walls or ceilings) define what you see or don’t see approach is useful as it ensures a certain standard
from a specific point of view and thereby affect hu- in the planning of environments, it is also relatively
man behaviour (see e.g. Hillier, 1996; Lawson, 2001). inflexible in its ability to respond to changing con-
texts. The sheer variety of possible criteria in the real
Figure 1
Left: An isovist from a
vantage point inside a spatial
configuration (figure taken
from Benedikt, 1979); right:
An isovist field for a T-shape,
mapping the isovist area onto
the single gridpoints (figure
taken from Batty, 2001).
Figure 2
Analytic comparison of the
isovist fields of two different
urban structures (undertaken
with UCL-Depthmap).
Figure 3
Variants of a configuration
defined by 3 viewpoints
P1(top left), P2 (top right),
P3 (bottom centre) in
which the isovists of P1 and
P2 shall not overlap.
Figure 5
Example results for optimisa-
tion of the isovist value
Compactness.
Joshua M. Taron
Laboratory for Integrative Design, University of Calgary, Canada
http://integrativedesign.org, http://synthetiques.net
josh@synthetiques.net
Abstract. The potential afforded by the open search spaces of both agent-based models
and evolutionary engines have given architecture yet another set of computational tools
to play with, yet more often than not and with some cause, they are used in isolation from
one another. This research explores the set of techniques and results of having combined
swarm formations, FEM software and an evolutionary engine within a parametric
modeling environment such that they induce materially intelligent and structurally viable
swarmed formations. A set of protocols are developed for grafting these formations into
the already-built environment, treating it as a resource to be accessed and exploited
toward the production of novel morphogenetic results and architectural possibilities.
Keywords. Interoperability; morphogenetics; evolutionary computation; swarms; FEA
structural analysis.
Figure 2
Course connection diagram.
Figure 4
Curve segment variation.
ity value constitute the variables flowing into the evolutionary topology optimization of continuum
Galapagos evolutionary engine (Figure 5). structures that use displacement constraints (Huang
and Xie 2010), we began by developing a paramet-
Specified deflection-driven sizing ric definition that would allow a single span beam to
While sensitivity-driven explorations focused on be evaluated for a specified deflection value (SDV)
individually sizing every member in the swarm as- through SAP2000. By minimizing the absolute value
sembly, this round of testing takes a step back in between the deflection result and a SDV in Grass-
order to articulate the performative advantages hopper, evolutionary iterations through Galapagos
of replacing larger scale structural members with would yield a specific structural size that would ap-
swarm-based assemblies that use smaller/lighter proach the SDV as shown in (Figure 6).
structural members. Inspired by Huang and Xie’s
Having established the necessary computational longest members so as to understand the effects
framework for our own evolutionary structural op- of decreasing structural frequency. Results that
timization, we began applying swarm assemblies used only the shortest 25% of the population failed
in place of the singular structural member in an at- to manage the axial loads and as such their results
tempt to drive the size of the structural members were discarded noting the threshold for failure.
down while maintaining the ability to achieve a Two unexpected behaviors were expressed.
range of SDV‘s given an axial load of 1kN to put the First, even with the full population of proxim-
assembly into compression. All members in the as- ity mesh structural segments in place, the longest
semblies were assigned a uniform value for size and members contained the highest stress loads. This
employed a simple proximity mesh to constrain was suprising in that we expected stress either to
the otherwise disconnected swarm courses to one appear toward the middle of the span or in areas
another. Initial results are shown in (Figure 7). The where other connections were not being made.
results of these tests exhibit a desired correlation Secondly, the test demonstrated the intelligence to
between lighter members and higher SDV. How- size up the structural size of the members in order to
ever, the tests raised questions over the intensity of achieve a deflection value that had previously relied
the proximity mesh and the effect they were hav- on more parts throughout the assembly. We were
ing over achieving deflection. Toward this end, the not surprised to see shorter members demonstrate
proximity mesh was sorted into a list that measured higher stress levels given the absense of additional
their lengths and put them into sets representing in- structural members.
crements of 25% of the total population. The tests
were run again to achieve the specified deflection Stress-driven Branching
values of .001, .01 and .1 of the overall beam span. While the previous tests were inspired by subtrac-
In this series the population of connecting members tive methods in order to arrive at a structural equi-
was culled by 25% increments beginning with the librium, efforts were made to develop a bidirectional
Figure 7
Instance of emergent structu-
ral sizing using specified
deflection values.
system where structure could not only be removed the length of any structural member to the edge of a
through a hard-kill process similar to those used in given face. FEA stress analysis on a series of increas-
BESO methods (Huang and Xie 2010) when mem- ingly complex formations reveal the successful dis-
bers fail to meet minimum stress levels but also tribution of stress through the assembly while main-
added in order to target high stress areas and locally taining constant loads (Figure 9). This is a promising
distribute their loads. Toward this end we modified discovery as a particular form can achieve specified
a series of grafting protocols (Taron 2012) whereby loading and reduce structural sizing without having
agent-based morphologies structurally integrate to revert to minimal geometric form. In other words,
into otherwise normative wall assemblies (Figure 8). redundancy has the capacity to produce its own
Given the presence of higher stress levels in modes of efficiency that operate as an alternative to
longer members developed in the SDV tests, the ‘conventional’ form-finding methods.
branching grafts intend on distributing stress By iterating bi-directional branching through
throughout the entire assembly. Additionally, these FEA informed evolutionary loops, an initial swarm
curve networks were translated into continuum formation can grow and decay such that it efficiently
meshes that simultaneously achieve dimensional grafts into an existing structure and actively par-
depth through manifold volumes while minimizing ticipates in distributing loads through the entire as-
Figure 8
Grafting sequence.
sembly. Because the evo-morphogenetic framework analysis software thus enabling novel solutions and
remains intact, additional forces and geometries can morphologies to affect architectural objects and dis-
be added or subtracted thus allowing the assembly course.
to search for new equilibria (Figures 10 and 11). Work has already begun toward fabricating
these assemblies at a number of scales and with a
CONCLUSIONS AND FUTURE WORK range of materials and connection strategies. Pres-
Evolutionary morphogenetic tactics demonstrate ently the work has focused on populating planar
real purpose for developing latent performance at- surfaces but will likely yield new problems and op-
tributes in complex assemblies including swarm for- portunities when deployed through more spatial
mations. While much discussion continues to take (multi-orientation, multi-surface) assemblies. Ad-
place revolving around the usefulness of swarms ditionally the research would benefit from urban
in architecture, this work articulates the potential analysis that identified derelict or abandoned struc-
value for any complex assembly subjected to evolu- tures that could be revitalized and reprogrammed
tionary iteration when integrated with performance through these tactics. Rather than thinking of archi-
Figure 10
Hard-kill stress distribution
branching sequence.
Figure 11
Stress-generated continnum
Structure assembly render.
REFERENCES
Bratton, B and Metahaven 2011, ‘Design and Geopolitics:
The Alterglobal, Soft Power, Disaster Capitalism’, in
Metahaven (eds), Print: the Identity Issue, http://bratton.
info/projects/texts/interview-by-metahaven/
Deleuze, G 1981, The Logic of Sensation, University of Min-
nesota Press, Minneapolis, pp. 13–18.
Hensel, M Menges, A and Weinstock, M 2006, ‘Towards
self-organisational and multiple-performance capacity
in architecture’, Archit Design, 76: 5–11.
Huang, X and Xie, YM 2010, Evolutionary Topology Optimi-
zation of Continuum Structures: methods and applica-
tions, Wiley, West Sussex.
Keller, E 2011, ‘Agents of Revolutionary Time’, Proto/e/
co/logics: Speculative Materialism in Architecture,
curated by Andrasek A and Juricic B, http://vimeo.
com/29252020
Kolarevic, B 2008, ‘Post-digital Architecture: Toward Inte-
grative Design’, First International Conference on Critical
Digital: What Matter(s)?, Cambridge, MA, pp. 149–156.
Taron JM 2012, ‘Structurally Intelligent Swarms: Exploiting
Interoperability Toward Generative Design’, Proceed-
ings of the 2012 ASCAAD Conference: CAAD/Innovation/
Practice, Manama, Bahrain, pp. 33-47.
Weinstock, M 2008, Metabolism and Morphology. Archit
Design, 78: 26–33.
[1] http://www.uky.edu/design/index.php/features/article/
josh_tarons_phlebotomic_formations_installation/
project
Abstract. In this paper we present an outline of a newly started project to develop a city
generator for use in urban planning. The aim of the project is to develop a rule-based
system which is capable of generation lookalike cities. Lookalike cities are cities which
resemble real life cities without being an exact copy of it. A city consists of several zones;
each zone has it own identity. In order to generate lookalike cities, these zone-identities
need to be capture into rules which the system can ‘read’.
Keywords. Procedural modeling; urban development; L-systems; architecture; city
generator.
INTRODUCTION
With the rise of the gaming industry there was a of urban planning. The generated cities and build-
demand for realistic or imaginary city models that ings are ‘abstract’; they don’t resemble real life cit-
accommodate game adventures. As a consequence ies and buildings. In order to increase acceptance
there was a need for artists who ‘build’ in-world cit- in the building industry, especially urban planning,
ies. With the increase of the speed of the personal research needs to focus on real life cities and build-
computers, the game environments became larger ings and trying to mimic their identity (see figure 3).
and larger and so the demand for these artists. The In the next paragraph’s we will give an outline of
gaming industry had to overcome the difficulty to our recently started research project. In this project
hire more and more artists to design these large- we aim to develop a city generator.
scale cities. The answer was to develop methods,
which use no art assets like: (building-) models and RESEARCH QUESTIONS
textures. Research was done to develop procedur- In urban design we anticipate the following applica-
ally generated cityscapes (Parish 2001, Muller 2006). tion areas of computer generated cities:
Most research has been done in the field of games • Visual quality check
(see figure 1). or ancient cities (see figure 2). Proce- • Infill of sites in the city
dural generated buildings (Wonka 2003), temples • Test case for zero energy towns
and ancient cities like Rome and Pompeii (Haegler • Virtual city model
2009) are used as an urban visualization tool. • Military
Surprisingly these city generators also found The above list is not conclusive; there will be more,
their way also in the urban planning (Schirmer, not foreseen, areas where generated cities can be of
2011). There is already a commercial software pack- use.
age which generates cities. Our research focuses on generating lookalike
It is our opinion that these tools lack some fea- cities. Lookalike cities are generated city which re-
tures which makes them less useful in the domain sembles existing cities without being an exact copy.
RESEARCH APPROACH
As mentioned in the previous paragraph we are
developing a system, which generates cities. These
generated cities must mimic existing cities.
There has been extensive research in the above Parish and Muller (Parish 2001) used a template
mentioned research areas. We can recognize two based L-system to generate cityscapes. Parish and
main streams of generating city research, template Muller recognized in real life cities 4 different types
based en agent based engines. We will discuss these road networks (see figure 4), which they used as a
two approaches in some detail. template for their system.
L-Systems were created by the biologist Linden- To generate a city with sloped streets they used
mayer as a method to simulate the growth of plants a gray tone (elevation) map as input parameter to.
(Prusinkiewicz and Lindenmayer 1990). “In an L-sys- The topology of the location was depicted in gray
tem, each plant module is represented buy a letter, dif- tones, each gray tone could be translated into a
ferent letters being used for modules of different types height.
or in different states. A sequence of letters forms a word A different approach was used by Lechner
which represents the entire plant. Development is sim- (Lechner et al. 2003, Lechner et al. 2006), they de-
ulated by a process of rewriting; a rewriting or produc- veloped a agent based system. The only main input
tion rule is applied to a letter, resulting in its replace- of their system is a terrain description. “With the aid
ment by a new letter or group of letters” (Hanan, 1992). of agent based simulation we are generating a system
CityGML
The consecutive results will be put in a model based
on the CityGML. This decision is based on the fact
that the pipeline of the system resembles that of the
LoD used in CityGML. The level of detail of our sys-
tem will range from LoD 0 (= our zoning plan) to LoD
3 (= our generated building). Our system doesn’t
generate interior layouts, so the buildings can’t be
traditional L-system has no ‘knowledge’ of its envi- entered.
ronment. We will extend the L-system the ability to By using CityGML the outcome of our system
interact with the ‘environment’ (Mech, 1996). The can easily imported in other CAD software or view-
environment is in our case the colored zoning map. ers, for further visualization or calculations.
The L-system can ‘read’ the colors of the zoning map
and act according to it, as each color stands for a DISCUSSIONS
zone identity, a combination of zoning attributes. In this paper we discussed the outline of our re-
In this way the system can create for instance a road search to develop a city generator which will gener-
type according to the zone to which it belongs. ate cities which mimic existing cities.
After finishing the above discussed system we
Buildings will expand the system with a module which place
In order to use an L-system to generate buildings, texture on the surfaces. The materialization of the
we have to analyze existing buildings to develop buildings and roads is also a part of the identity of
production rules which are stored in a data base. It the city.
is our intention to automate this building analyses It is too soon to conclude if it is possible to write
phase; this will be done by analyzing photos. We rules which capture the identity of a city. We are still
think of analyzing the photo’s in Google maps. For in de phase of the development of the engine. Ac-
every zone we have to analyze sufficient buildings of cording to the literature it is possible to generate a
the same type. plausible city.
We (the system) will perform analyses of the To validate the system we need to develop a
photos in regard of: type of building, type of main number of different rule sets, each set for a different
entrance, how many floors, what kind of roof, layout real-life city. Next step is to generate according to
of the facade etc., to make up the production rules. these rule sets 3D ‘look a like’ cities. We will present
These rules will range from number of floor to the these generated 3D cities to a panel of professionals,
layout of window and will be categorized accord- with the question: “Which city are you looking at/
ing this level of detail (=LoD). Each rule will have an walking thru?” From their answers we can conclude
unique id which is made up of: building type, cate- if our generated cities mimic existing cities or not.
gory it belongs, rule type (number of floor, windows
layout etc) and level of detail. This makes it feasible REFERENCES
for the system to pick at random for each LoD dif- Alexander, C 1977, A Pattern Language, Oxford university
ferent rules to generate alternative buildings. Rules press, New York.
which belong to the same type of building, will Haegler, S, Muller P and van Gool L 2009, Procedural Mod-
Abstract. This article is a starting point for the development of experiential urban
co-design interfaces to enhance public participation in local urban projects and to be
also used as a communication and collaboration tool in urban design. It is based on the
previous research involving 3D city models utilized as understandable design interfaces
for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored
different views (pedestrian, intermediate and bird’s-eye view), as well as the means by
which the information obtained from these different views may be combined by shifting
between viewpoints. Previous work was conducted in the “street lab” as well as the
Urban Experimental Lab, which was developed specifically for the public’s participation
in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next
step that explores the immersive collaboration environment 3D ICC [1], formerly known
as Teleplace. The environment was developed for efficient collaboration and remote
communication and shifts the research focus towards questions regarding how to employ
both labs as interfaces between the non-technical public and design professionals. As
we are facing the lack of digital systems for public participation and education in urban
design, different digital tools for communication and collaboration should be combined
into a new holistic platform for design. A digital system of tools needs to be developed
that supports the urban design decision-making process and focuses on improved final
solutions and increased satisfaction amongst all participants. In this article the system of
digital tools for public participation, which include communication, collaboration and
education, will be also defined, with its basic characteristics and its elements.
Keywords. Digital system of tools; collaboration; 3D model; public participation; urban
design.
INTRODUCTION
Urban design is a public collective activity and which exists in the context of an everyday “life-
through combining different ideas, opinions, etc, we world”. Specific exchange among both “worlds” al-
develop shared urban visions. Schoenwandt (2008) ways happens. The collaboration process with its de-
defines the “third generation” planning theory as the cision support tools presents an experiential urban
next step to the rational model of planning, where co-design interface (technical and social) between
“agents” of planning construct a “planning world”, “the planning world” and “the life-world”. This inter-
collaboration, life-long learning in urban design, 3D offers a real-life experience where the user may use
city models, and implementation. (Figure 2) his or her avatar to explore a 3D model and gain a
This paper also investigates the potential of us- real impression of the proposed design. As Mur-
ing 3D ICC as an interface between “planning world” phy (2011) states avatars can “help you learn to cope
and “life-world”. 3D ICC combines several tools, with similar situations in the actual world”. When you
which are part of DST (Figure 2). It presents an im- move around a 3D city model with your avatar, you
mersive collaboration platform where one can find are able to adopt this experience and reflect it into
different tools for communication and collaboration everyday life, and you more easily imagine what ur-
[1], e.g. content and application sharing, multi-mod- ban design proposals would mean for real-life.
al communication in one space, realistic interactions This article addresses the positive and negative
such as using whiteboards, sketching, etc. The envi- sides of 3D ICC, users’ experiences with this tool,
ronment consists of different rooms where various compares 3D ICC with Urban experimental Lab, and
groups of people may meet, share their opinions, tries to define the benefits and potentials of both of
and give presentations. Google Sketch Up models them for public participation in urban design. Ex-
may also be imported and users may use their ava- ploring different digital tools for collaboration and
tars to walk through the 3D models. This platform communication in the design process helps us to
aid in the design process, with which problems the available in 3D ICC all the time, and the team mem-
students were faced, etc. bers were able to enter the collaboration space in
No one had used 3D ICC before the start of the 3D ICC and check the information they needed. The
AEC Global Teamwork class, and also later they used virtual room was utilized as the collaborative space
it rarely, averaging twice a month. Before they used where whiteboards were located; you could ex-
it for the first time they were looking forward to us- change both kind of information: visual and non-vis-
ing it (50%), they liked it from the first moment they ual, e.g. numbers, density, text. It’s like a real meet-
saw it (13%), they didn’t want to use it (13%), they ing place, where you walk around with your avatar
thought it was an unnecessary additional tool, and and synchronously exchange all the information.
some of them also found it a really difficult tool (8%).
It is interesting to watch the change in students’ Walking through the model in 3DICC
opinion about 3D ICC between the beginnings and From the architectural and urban design point of
end of the AEC Global Teamwork class. At the onset, view we can conclude that the most valuable char-
most of them (50%) were looking forward to using acteristic of 3D ICC is the option of walking through
it, 3D ICC has been positively accepted by 63% of the model (88% students used 3D ICC for walking
students and negatively by 34% of students. After through the model and they liked this function the
using it 38% of students changed their opinion: 22% most).
liked it more and 16% liked it less. The results of the 40% of students used pedestrian view (the el-
survey show us that after the AEC Global Teamwork evation from the ground 1.6m) and 40% the combi-
half of the students liked the digital tool and half of nation of all three views (pedestrian, intermediate,
them didn’t like it. The tool has both positive and bird view) for moving through the 3D model. 20% of
negative impressions as expressed in student opin- students used only intermediate view (the elevation
ions about the tool shown in (Table 1). from the ground 10m). These results could be linked
3D ICC has been used for different purposes: with the students’ cultural and environmental back-
88% of students used it for walking through the ground: cultural context has a big influence on the
model, 59 % used it for weekly meetings, where they students’ perception and their way of using 3D mod-
shared presentation and information, some of them els - it is especially important what their background
also for decision-making actions (35%) and real time knowledge is, what they are used to, etc. Students
actions like whiteboards, discussions, sketching didn’t use the orientation boards in the 3D model
(41%). They were exchanging visual- and non-visual because they didn’t know they could use them, and
information, voice and text, the information were they didn’t know exactly how to use them.
is available. As face to face collaboration and virtual combined with other tools from DST, are essential
collaboration are both really important and strongly for establishing effective public participation in ur-
connected, these labs could be seen as support ban design.
for effective public participation in urban design.
Moreover, urban planning, which has already been FUTURE WORK
explored in the Urban Experimental Lab, could be Many opportunities are seen for future develop-
combined with urban design, as planning is always ment and research of DST for public participation
connected with design and vice versa. in urban design, such as determining which tools
Positive sides of both Labs should be combined are the most appropriate for the “life world”, inter-
in a distributed lab. By using both labs, each for a disciplinary collaboration between “life-world” and
specific purpose, their weaknesses and potentials “planning world”, etc. Future work will be focused
should be improved. Both of these labs should rep- especially on the context of countries with no strong
resent a part of the DST and each can offer specific tradition in public participation, and to the develop-
functions for the larger, overarching DST. These labs, ment of DST with the following characteristics:
3D ICC Virtually based No space With your Needs good Using for
collaborative limits, you avatar you internet urban
space for can use it can walk connection design
communication, with good through 3D and good projects, not
collaboration internet models. software. only
and designing. connection architecture.
wherever
you want.
[1] http://3dicc.com/
[2] http://pbl.stanford.edu/
rivkao@gmail.com, ning.gu@newcastle.edu.au
1 2
Abstract. Crowdsourcing is a new concept for breaking with the traditional hierarchical
model of collaborative design. Crowdsourcing is based on web-based contributions
of individuals in a decentralized digital environment that supports the sharing of
opinions and creative ideas. This article develops the concepts and issues associated
with the possibility of crowdsourcing design as well as discussing its relationship to
prior developments of media environments for collaborative design. Three scenarios
for crowdsourcing in architectural design are developed as a basis for considering
the requirements for the design and function of crowdsourcing media environments in
architectural design.
Keywords. Digital design; social network; creative design; collaborative design;
crowdsourcing; crowdsourcing design.
sourcing design in terms of the two criteria ‘type of bling shared manipulation of the design either syn-
communication modes’ and ‘type of representation- chronously or asynchronously.
al media’. For example, in Second Life (http://www.sec-
ondlife.com) and other 3D virtual worlds or 3D
Design scenario II: Open-source modeling network game environments, the interface is an
The Open-source Modelling scenario focuses on 3D animated ‘avatar’ immersed in an online 3D world.
design through modelling in web-based online en- For design, due to the editable nature of some ele-
vironments. It is far more task-specific than the first ments of this virtual world, it is possible for 3D ex-
scenario and enables the shared manipulation of plorable representations and manipulations of the
the design. By comparison to the first scenario that design. The concept of online design collaboration
is by-definition more conceptual and suitable to and participation using the virtual worlds has been
conceptual design and brainstorming, this second explored by ‘Studio Wikitecture’ (http://studiowiki-
scenario is highly suitable to specific design tasks, tecture.wordpress.com). Studio Wikitecture is an
and collaborative design in more advanced stages open designgroup, composed of a diverse range of
of the design process through user-generated 3D individuals from varying disciplines, interested in ex-
models. It could also be a means to access solutions ploring the application of an open-source paradigm
to particular recurring problems in architecture, e.g. to the design and production of both real and vir-
complex plan development, complex geometries, tual architecture and urban planning. Using 3D vir-
etc. The term ‘user-generated content’ entered tual world platforms such as Second Life, Opensim
mainstream usage during the new millennium hav- (http://www.opensimulator.org), RealXtend (http://
ing arisen in web publishing and new media content realxtend.wordpress.com), the group has been con-
production circles. Its use for a wide range of ap- ducting ‘Wikitecture’ projects to explore the proto-
plications, including news, gossip, general problem cols and procedures necessary to harness a group’s
processing and research, reflects the expansion of collective intelligence in designing architecture. In
media production through web-based technolo- other words, in much the same way as Wikipedia
gies that are accessible and affordable to the gen- enables a loose, self-organizing network of con-
eral public. In addition to these technologies, user tributors to collaborate on textual and graphical
generated content may also employ a combination content creation, the Studio Wikitecture group has
of open source, free software, and flexible licensing been using these projects to develop and trial the
or related agreements to further reduce the barriers manner by which a group of geographical disperse
to content and skill discovery, building and sharing. individuals can come together to share ideas, edit
User-generated 3D models – the “user-generated the contributions of others, and to determine the ef-
content’ through 3D modelling in web-based online fectiveness of proposed design iterations.
environments – differ from general ‘user-generated Not only is this scenario task-specific, but its
content’ such as Wikipedia entries by directly ena- generality and appeal depends very much on the
attractiveness and flexibility of the design environ- tion as the medium for open-source programming
ment which is provided, its built-in support, resourc- of potential solutions to generic prototypes.
es and knowledge. This is the case with all three of Parametric design technology is one example
the scenarios. However, here the key to open partici- that can support this approach. It is a design con-
pation is prioritized by a certain level of knowledge cept that can support generic prototyping. Paramet-
and skill, i.e. 3D model creation and sharing. Given ric design focuses on the representation and control
that this contributes a certain level of the ‘gated’ to of the relationships between objects. It supports the
the outsourcing, this is a very important factor to creation of complex parametric models of design
consider with respect to motivation. In addition, 3D (Woodbury et al., 2007). Using parametric design
models as the representational media would poten- tools these can be adapted and modified to differ-
tially provide for detailed analyses, etc. ent situations by performative models of design
Table 2 highlights the characteristics of ‘Open- (Oxman, 2009). In parametric design systems, design
Source Modeling’ for supporting crowdsourcing de- representations can be shared and communicated
sign in terms of the two criteria ‘type of communica- through both scripting and modelling (Aranda and
tion modes’ and ‘type of representational media’. Lasch, 2008). Aish (2005) proposes two levels of al-
gorithmic thinking. The first level explores geomet-
Design Scenario III: Open-source generic ric subtleties in which equations are established
prototyping to describe modeling relationships; the second
The open coding and scripting of generic design level supports ideas of consistency or controlled
prototypes can be another important feature for unpredictability in large data sets, that is, it supports
supporting crowdsourcing design. Similar to Ar- emergence of unexplored data in previously unex-
duino (http://www.arduino.cc), an open-source elec- plored conditions.
tronics prototyping platform for creating interactive Parametric scripting has been proposed to sup-
objects or environments, generic prototyping plat- port collaborative design through modules (Davis
forms for design can be developed. et al., 2011) and is an important potential scenario
Generic prototyping are suggested as a new in supporting crowdsourcing in architectural de-
way to support experimentation and creation of ge- sign. Web sites and forums that share parametric
neric design solutions for adaptation and change in scripts and modules have become very popular
fields such as performance and sustainable design. among the parametric design community. Paramet-
Beyond the demands of the interface design of Sce- ric scripting may become an interesting medium
nario II, here the problem-definition becomes highly for crowdsourcing in design within the community
significant. One can conceive of generic prototypes of script-capable parametric designers including
as being highly domain specific typologies such as both professionally trained designers and non-
architectural types, or geometric types. Within such professional designers who are appeal to or familiar
well-defined areas of typological problem defini- with this new design medium. Collaborative design
tion, techniques such as parametric design can func- activities in parametric scripting can be supported
through the co-authoring, co-editing and co-shar- adapted to the exploitation of social intelligence in
ing of parametric scripts and modules. More impor- design is by the creation of media that can support
tantly, the scripting environments as the new design open, collective, distributed design processes.
medium enable these non-professional designers In considering the enabling conditions of
to participate in design activities, who might not be crowdsourcing design we have based our propos-
able to contribute to design other wise, because of als upon prior work in the related areas of virtual
their lack of knowledge and skills in mastering other environments and in collaborative design. Within
types of architectural communication and repre- the framework of this background of prior work,
sentation. It would also potentially serve to create we have developed three scenarios for crowdsourc-
an open-source bank of architectural scripts to be ing in architectural design. Each of these scenarios
shared within and beyond the profession, and might has been presented schematically and presents its
become a significant force for the technological de- intrinsic issues in its potential contributions to its
velopment of the profession. application as a medium supporting crowdsourcing
Table 3 highlights the characteristics of ‘Open- design. With this important first step, it is possible to
Source Generic Prototyping’ for supporting crowd- further explore the following issues, which are the
sourcing design in terms of the two criteria ‘type of future directions of our research:
communication modes’ and ‘type of representation- • Type of communication modes.
al media’. • What are the types of communication modes
that can support crowdsourcing design? What
CONCLUSION are the alternatives? How can they be evalu-
This paper has explored the potential and signifi- ated and implemented?
cance of the concept of crowdsourcing in design. • Type of representational media.
Historically this new concept has conceptual foun- • Generative processes are key characteristics in
dation and performance evidence in the evolution design. What kinds of representational media
of the concepts and phenomena of ‘collective intel- can support generative processes in crowd-
ligence’ as well as the theories and practices of ‘col- sourcing design? How can generative pro-
laborative design’. cesses be implemented in a crowdsourcing
Given the growth of the role of the web-based environment?
online environments, including various social net- • Structure and dynamics of the crowd.
working sites and 3D virtual worlds, in all aspects • Who is the crowd made up of, and how to for-
of our daily life, it would appear that the powerful mulate the suitable crowd dynamics for effec-
democratic and socializing forces of communica- tive crowdsourcing design?
tions media will eventually have an impact on the • What types of organizational strategies, struc-
design discipline. We have proposed that one way ture and control can support the different dy-
in which web-based online environments may be namics in crowdsourcing design?
Abstract. The paper presents the second phase of our research efforts to further
develop a model for interpretation of spatial complexities in urban environments
(IMUSC – Interpretation Model of Urban Spatial Coherence). The model’s central
structure is a result of our former research work being now further upgraded with the
visual component and followed by the initial idea to extend it in terms of the pragmatic
instrument and educational tool for the general public, participating in the process of
urban decision-making. The paper concisely summarizes both theoretical and empirical
phase of our research efforts; we explain the methodology used to gain novel knowledge
regarding the abilities of the general public to decode professional visual messages.
Further proposals are set by embedding the acquired empirical knowledge in the model
structure as well as promote it in terms of a digital educational tool.
Keywords. Visual presentation; public participation; urban design; interpretation model.
INTRODUCTION
By challenging novel approaches in communicating The initial premise of the model (IMUSC) proposes
spatially related contents to the general public, this the mechanism for a traceable linkage between
paper reflects and continues our research efforts to the basic, mostly visible elements and features in
develop a model for interpretation of urban space the urban space, and the three (operational) quali-
(IMUSC – Interpretation Model of Urban Spatial Co- ties concerning its actual use, i.e., (a) access to the
herence). The conceptual, methodological and tech- space, (b) movement within and through the space
nical establishment of the model stone is a result and (c) permitted/tolerated and stimulated sojourn-
of our preceding work (Verovsek et al., 2011) being ing of the users in the space. The model aims to as-
now further upgraded with the visual component. sist with decoding professional language in terms
The model is intended as a pragmatic instrument of urban design (see e.g. Franz et al., 2005; Ewing
and educational tool for general public to improve and Handy, 2009; Forsyth et al., 2010; Molotch, 2011,
one’s abilities of recognizing and comprehending etc.), and propose a method for identifying/tracing
the elements and phenomena that affect actual the contributors that generate the existing situation
use of urban spaces. It implies a stimulus towards in a certain urban space on the other hand. It is an
deliberation on decisions to be made with better instrument for increasing comprehensions of spatial
comprehension of both the upsides and downsides complexities and hence developing common priori-
(pros and cons) of a particular design alternative in ties concerning spatial values.
urban space.
Table 1
The variables/terms examined
in the inquiry.
Flip
Our first attempt, we name it Flip, demonstrates the
relationship between the input and the output vari-
ables of the model and link their values to the cor-
responding visual form. It is an attempt to transpose
the model structure from the existing mathematical
form (adjusted to Excel software environments) to
such programming environments that enable as-
signment and projection of experiential visual forms.
For pragmatic reasons, (i.e. availability of software,
prior familiarity with the program and its basic prin-
PROPOSALS FOR THE VISUAL UPGRADE ciples, the possibility of a relatively straightforward
OF THE MODEL IMUSC visual-based programming, etc.) software package
This section presents three attempts to upgrade GrasshopperRhino was applied for this phase.
the model IMUSC in terms of an integral, visually Grasshopper is a software tool that utilizes
supported educational tool. The later requires at Rhino 3-D as a modelling platform to develop para-
least the following components: 1) a simple digi- metrically controlled models with real time geo-
tal interface to import the spatial data and to out- metric manipulation. The main idea of this platform
line the characteristics of the selected urban unit; proposes the use of modules (e.g. parameters, com-
2) a software-based visualization extension of the ponents, specials) that can be further interconnect-
model, with corresponding visual forms assigned to ed into a complex network of relations defining the
the numerical outputs and; 3) an algorithm-based design geometry, which usually represented by ge-
engine to place the visual forms in the pre-selected ometry in Rhino. While parameters can be defined
and reconstructed urban unit. in a different way, i.e. as curves, surfaces, points,
burak.pak@architectuur.sintlucas.wenk.be,
1
johan.verbeke@architectuur.sintlucas.wenk.be
2
Abstract. In this paper, we will discuss the potentials of affordable Geoweb 2.0
technologies. We will reveal two affordable open-source collaborative mapping
frameworks and explore their potentials, strengths and weaknesses through two different
field implementations in the form of case studies. Reflecting on our experiences with
these cases we will compare the two technological frameworks in terms of participation
and mapping support as well as data security, cross-browser compatibility, interface
customizability, import-export capability and required level of expertise for setup and
management. Moreover, with a designerly lens, we will discuss the levels of design
empowerment in two cases in relation with user profiles and pre-designated contribution
styles. Finally, we will identify open challenges and suggest future directions.
Keywords. Virtual Environments; Collaborative Mapping; Planning; Web 2.0.
Extension 1
Semantic
Google
Mapping
Mapper
User Search Capability
Management F ti
Function
Extension 2
Semantic
WIKI SIMILE – MIT
SIMILE
Mapper
Media Hypertext Timeline
Library Content Mapper
Extension 3
Semantic
Results Format
Discussion Category FLARE
Forum Definitions Concept Map
Visualizer
aWiki Extension” whereas Google Earth API has been CASE STUDY TESTING FRAMEWORK 1:
included via JavaScript. The semantic mapping func- GREEN NETWORKS WITH THE BRUSSELS
tionality has been made available through “Semantic ENVIRONMENT COUNCIL
Maps Extension”. This study was specifically initiated for testing the
The timelines and concept maps have been con- potentials of framework 1 as a medium for collabo-
nected to related “SIMILE” and “FLARE” visualization li- rative analysis and planning. The Brussels Environ-
braries using Semantic Results Formats extension. ment Council (BRAL) used this framework to devel-
op an extended (unofficial and alternative) version
Geoweb 2.0 framework 2 (proposed in 2012) of the Brussels Green Network Plan.
The second framework is a result of the findings from In February 2011, a specific server has been set-
diagnostic of the first framework. It is based on more up and the web application has been made availa-
than twenty open-source content management mod- ble to the relevant actors. The BRAL team, consisting
ules and other custom applications (Figure 2, on the of 6 experts, had specific requests for mapping. They
next page). wanted to be able to use previously created plans,
Openlayers serves as the key library and the con- such as the land use plan, the biological evaluation
tent management module for creating location based map and the older green network plan as a layer to
information as well as complex geocoding and visu- work on, which can be turned on and off. Moreover,
alization. It provides the ability to connect to any map- they demanded to be able to observe their own
ping API available, including Google Maps, Bing Maps plans on the older plans and combine them togeth-
and OpenstreetMaps. er as they wish.
jQuery and its user interface (UI) library provide The default open source framework and the
abstractions for low-level interactions and animation, Google Mapper extension −in its original form− did
advanced effects and high-level, themeable widgets. not include this functionality so we had to develop
Geotaxonomy is used to attach geo information (lati- custom applications and modify the extension to
tude, longitude, bounding boxes, etc.) to taxonomy enable layering and create an “input-output” flow
terms. Similar to the first framework, Flare library has mechanism. In the modified version, when a user
been integrated into the system, this time, through creates a map and saves it, it is possible to visualize it
RDF framework.
Google Maps
M d l 3
Module 3 API
Openlayers 2D
Visualizations
User
Search
Manage
Functions Module 2
ment Bi
Bing
SQL Query
Maps
based on Aerial and
Views Bird’s Eye
on any page using the import and export workflow sustainable regional development plan. In this con-
(Figure 3, on the next page). This system operates text, the knowledge that has been created through
as a geo-RSS feed engine and allows the dynamic the collaborative mapping application was officially
representation of user maps. This means that the transferred to planning authorities. This case can be
exported maps can be imported and organized into considered as a simple “independent design” exam-
layers. ple (level 6) in the design empowerment scale of
One of the most interesting aspects of this study Senbel and Church (2011).
was the inclusion of crowdsourced information into
the planning process. Specific maps created by gar- CASE STUDY TESTING FRAMEWORK 2:
deners have been made available and used as a ba- ANALYSIS AND DISCUSSION OF THE
sis to discuss the planning of future green networks. GREEN AREAS IN A EUROPEAN CAPITAL
As a result of three months of collaborative WITH GREEN ENVIRONMENTAL
work, a collective map was created (Figure 4, on the ORGANIZATION
next page). Two alternative views of the study were This initiative has been taken in January 2012 to-
exported in both ArcGIS and raster image format, gether with the Green Belgium Organization which
which can be published one meter high and one manages an educational network of 20.000 young-
meter wide. sters (primary and secondary education age group)
At the end of May 2011, the final plan has been who are members of environment related “clubs”.
presented and handed over to the Environmental In this study, the collaborative mapping applica-
Management Institute study office responsible for tion (framework 2) has been used as an instrument
the preparation of the green networks section of the of dialogue between the youth movement of Brus-
sels and green area managers (establishing such a Using the framework 2, it was possible to dynami-
dialogue was essential because of the huge age and cally generate maps through an import/export flow
power differences between the related parties). In mechanism provided as default with the openlayers
this setup, youngsters in Brussels are invited to rep- library. By this way it was possible to create easy to
resent their opinions and ideas using maps (geotags understand thematic maps such as “dream maps”,
and polygonal zones), images and text. Moreover, “favorite maps” and “problem/improvement maps”.
the managers of green spaces (including the park These dynamic maps are seen by the Green Belgium
wardens and gardeners) also express their ideas and organization as a basis for establishing a sustainable
the problems they face in a similar format. These reflective dialogue between youngsters and manag-
two participants can monitor what others think and ers. Overall, this case relates to the “information, in-
write their own review. spiration, ideation, and inclusion” (Levels 1-4) in the
Due to the incredible variety of user profiles, design empowerment scale of Senbel and Church
the communication is simplified and channeled to- (2011). It is still in progress and its first phase will be
wards three major lines: favorite places, dreams and finished in May 2012. We will reveal more details and
improvements. In this sense, the scope and content findings during the conference presentation.
of the user contributions are focused on specific as-
pects. All types of content is aggregated and over- CONCLUSIONS AND FUTURE
laid together on the main page (Figure 5). On the DIRECTIONS
map, individual categories are represented as spe- In the previous sections, we have introduced two
cial icons and clustered when needed to promote affordable open-source collaborative mapping
ease of use. frameworks and briefly shared our experiences on
An important quality is the multi-lingual nature building two cases. These two cases were different
of the contributions, which have intentionally been in terms of the user profiles, pre-designated contri-
harvested together to encourage the communica- bution types, and consequently, the level of design
tion between French-speaking and Dutch-speaking empowerment (Table 1).
youngsters as well as managers.
Case 1, BRAL / Green Networks study illustrates a sults of these plans are implemented by the authori-
type of participation in which experts from an NGO ties and become evident and observable in real life.
collaboratively develop a serious plan considering Considering the technological side of the pre-
the informal maps created by gardeners and various sented cases, it would not be wrong to state that
official plans. The final product is a serious and inde- both of the frameworks performed as reliable plat-
pendently produced plan which includes analysis forms for collecting and disseminating geolocation
results and specific zones. based information. They ran (and are still running)
On the other hand, Case 2, Green Belgium / with uptimes higher than 98 percent. In terms of
Jeunes Natuurlijk! study is based on a different par- functionality, the maps produced by users can be
ticipation strategy. The users are neither designers, seen as a proof-of-concept.
nor planners. Their contributions are in the form of Overall, both of the frameworks allowed cus-
ideas, problems and/or preferences. These are in- tomized communication, adjustment of access rules
tended to be used to improve the quality of man- and communication levels to the user profile. How-
agement and policy-making through information, ever, the frameworks were found to be significantly
inspiration and inclusion as well as for monitoring different in terms of mapping service support, data
the effects of plans/policies. security, compatibility, their import-export capa-
However, in both of the cases, it is difficult to bilities and the level of expertise required for setup
claim a high level of empowerment before the re- and management. The first framework fell short on
User Profiles Experts Planners working for Youngsters and City Managers profiles, contribution and
design empowerment level.
an NGO
User Contribution Analysis, Zoning and Ideas, Problem Consultation
Alternative plan and Preferences
development
Participation/ Independent design (Level Information, Inspiration,
Design Empowerment 6) Ideation, Inclusion (Levels 1-4)
(Senbel and Church, 2011)
almost all of the aspects due to the limiting nature technological frameworks supported the subse-
of the MediaWiki content management system (Ta- quent communicative processes and the initial out-
ble 2). comes conformed to the intentions of our studies.
In conclusion, the two cases presented in our Using Geoweb 2.0 Framework 1, the experts
study can be seen as preliminary examples of giving were able to complete an independent collabora-
a voice to non-governmental organizations, accept- tive planning task. However, due to the lack of an ef-
ance of user created data as a valid resource and its ficient native what-you-see-is-what-you-get editing
inclusion in the planning practices. The proposed interface, the (relative) complexity of the Wiki plat-
form and the integrated mapping interface, it was of the planning processes, creating a new framework
not efficient (Pak and Verbeke, 2012-forthcoming). for combining face-to-face activities with computer-
For this reason, in its current form, Framework 1 can- mediated activities to form an integrated planning
not be considered suitable to be used by lay-people process may improve similar practices. Overall, the
in design empowerment levels which require rela- ultimate success indicator for similar future Geoweb
tively higher levels of interactivity such as of inspira- 2.0 applications will be the extent to which the plans
tion, ideation and inclusion. and messages of the participants are taken on board
Different than Framework 1, Geoweb 2.0 Frame- by the authorities.
work 2 provides a highly compatible, customizable
interface with rich mapping support. Therefore, it ACKNOWLEDGEMENTS
may be considered to be better fit-for-purpose in all This study was supported by a type (B) postdoctoral
design empowerment levels from information to in- grant from the Brussels Capital Regional Govern-
dependent design. ment, Institute for the Encouragement of Scientific
In the future, considering the multimodal nature Research.
Abstract. The fuzzy sets theory enables to mathematically process uncertain information
(uncertain data, uncertain relations). Natural language is also capable of dealing with
this type of information. It was this capability of natural language that inspired Lotfi
Zadeh in creating the concept of fuzzy sets. Linguistic fuzzy models are models with
two levels of description: linguistic (intelligible to humans) and fuzzy, i.e. mathematical
(intelligible to computers). They operate on linguistic variables and linguistically defined
functions, rule bases. Substitution of input values into a linguistically defined function,
and calculation of output values are performed through approximate reasoning. The
application of linguistic fuzzy models to the analysis of A. Loose’s architectural work is
described in the dissertation thesis of the present author. The aim of this contribution is to
apply linguistic variables in describing architectural composition.
Keywords. Fuzzy sets; architectonic composition; geometrical analysis; A. Loos villas.
Figure 2
a) Linguistic scales Height and
Width describing the facade
of Villa Moller; b) Linguistic
description of disposition of
rooms in Loos’s villa.
Figure 4 (right)
a) Symmetry of the building;
b) Compactness.
The first model deals with decisions about the over- qualities of a villa (ground plan layout and size, num-
all appearance of a villa. On the one hand, there ber of floors, number of Loosian levels, shape of the
are requirements of a client on the size of the villa roof, overall shape of the building, its compactness,
(number of bedrooms, area of living rooms, another façade finish, extent of classicist elements). The
apartment inside the villa), the type of terrain avail- model reflects the relations among these require-
able (sloping, flat), and the overall conception of the ments.
villa (early period in Loos’s work, transitional period, The second model deals with size and localiza-
second period); on the other hand, there are other tion of rooms of the principal living area in a villa
Abstract. We argue that the prevalence of continuous flat floor surfaces in architecture
is comprehensible but fallacious, and that this chimaera can be overcome through
studying and employing the sculptural potential of algebraic surfaces which suggest
spatial possibilities that enrich designers’ vocabulary enormously. We continue, deepen
and extend research the basics and early results of which were presented at the last two
eCAADe conferences in Istanbul and Zürich.We present and discuss a university-based
experimental design and research project that demonstrates how Algebraic Surfaces can
drastically amplify the so far only tentative exploration of the possibilities of non-flat floor
surfaces in Architecture.
Keywords. Algebraic Geometry; Shape; Sculpture; Design; Tool; Experiment;
Methodology; Software.
INTRODUCTION
Algebraic surfaces have until recently been out of laxation or play, swales for gatherings - to name but
reach for designers as they are the result of complex a few examples.
mathematical calculations. Today though, the soft-
and hardware exists to make them accessible for NEGLECTING THE NON-HORIZONTAL IN
designers. Hitherto literally un-imaginable objects FAVOUR OF THE HORIZONTAL
can now be visualized and manipulated. This in ef- Non-flat floor surfaces have so far been mostly ig-
fect means an unprecedented diversity, a cambrian nored by architecture. Indeed, horizontality is held
explosion of shapes (Fig 1). They are geometrically as a defining quality of successful architecture, most
and topologically highly complex yet very struc- prominently exemplified, perhaps, in Le Corbusier’s
tured, harmonious and sound. Most prominently, Domino House Concept which consists of little else
they display many curved parts and are often rather but a series of stacked perfectly flat planes.
convoluted. This at first sight appears to make them We see three main reasons for this negligence:
rather difficult to use for architecture. Yet humans in Firstly, architecture for most of its history sought
fact have a deep affinity to non-flat surfaces - from to distance itself from nature, to create a contrast
the early beginnings of habitation in caves to the where the man-made stood apart from the found.
way undulating parkscapes are inhabited (Fig 2). Natural environments are almost never perfectly
Their soft reliefs offer many situations which are flat, so flatness became what architecture strove for.
used differently: crests as viewpoints, slopes for re- Secondly, flat planes are much easier to build than a
controlled non-flatness, especially in the times of se- different spatial situations. The differences between
rial mass-production where non-flatness would re- floor, wall and roof, even between envelope and fur-
sult in unequal parts - a catastrophe for the methods nishing, can today be dissolved into diversified sur-
of serial mass production. Thirdly, a flat plane lends faces that offer a multiplicity of human use.
itself to be used uniformly. Non-flat floor plates dif-
TH
ferentiate various regions and therefore make it dif- NON-FLAT SURFACES IN 20 CENTURY
ficult to furnish them. Again, the age of serial mass ARCHITECTURE
production favoured uniformity over differentiation. Slowly, architects have started to exploit the possi-
Today, all three reasons no longer hold the im- bilities non-flat surfaces offer. In the second half of
portance they once had. Instead of averting from the 20th century, a strand emerged within modern
nature to claim a superiority over it, architecture has architecture that seeks to elaborate the potential of
started to learn from natural environments, to emu- non-flat surfaces, starting with Claude Parent’s idea
late and amplify their qualities. Serial mass produc- of the Oblique and leading, so far, to Kazuyo Sejima’s
tion has been superceded by customized mass pro- and Ryue Nishizawa’s Rolex Learning Centre in Laus-
duction and therefore uniformity by differentiation, anne.
making it possible not only to design and economi- Claude Parent, together with Paul Virilio, in the
cally manufacture much more complex geometries early 1960s started to argue for the advantages
than before, but also to design and build manifold of inclined surfaces: ‘The function of the Oblique
Figure 2
Visitors exploring various
ways of inhabitating the Tilla
Durieux Park in Berlin.
not determine the zero-sets of the polynomials by exceeding telephone box size. While it is as a matter
solving those equations exactly - currently no ap- of course not satisfactory to see building construc-
plicable algorithm for this exists. Instead, they offer tion as a matter of simply printing large objects of
approximations, leading to inaccuracies in the mod- a uniform material, for us in our project the print-
els which occasionally show up as imperfections but ability of the shapes is proof of concept enough
can be smoothened out and repaired via – amongst insofar that unprecedented, new and never seen or
others - the Catmull-Clark subdivision surface algo- touched objects are transported from the intellec-
rithm available in most mesh modellers and special- tual world of mathematics into a tangible physical
ized software like MeshLab. reality. (Fig 9)
Secondly the surfaces are analyzed in terms of
their geometric properties and interpretated as to FUNCTION INSPIRED BY FORM?
their architectonic potential. The shapes exhibit ex- The steps we take in the experimental design pro-
otic sculptural situations that so far are unnamed: ject changes the common design procedure of
connections between different regions that are ‘Form follows function.’ to ‘Form inspires function’ or
neither holes nor tunnels and might be named ‘pas- even ‘Function follows form’. At first, this can be un-
sages’, self-intersections, singular points that mathe- derstood as a severe restriction of designers’ capa-
maticians call singularities, to name but a few (Fig 6). bilities, restraining their options to a corset defined
In a third step, the algebraic surfaces are adapt- by a given algebraic surface. Yet, we understand our
ed, that is modifiyed geometrically to facilitate hu- project merely as acquiring a new vocabulary. And
mans use - i.e. stretched, twisted, compressed. Ad- in any such undertaking, existing new vocables have
ditionally, they are turned from just surfaces into to be learned, played and experimented with before
enclosures through various operations like for ex- they can become part of the active vocabulary and
ample section with a cuboid or thickening of the used at will and as different situations and problems
surface until it becomes a volume (Fig 7). of formulation necessitate. This can also be seen in
In a fourth step, experimental architectures the way that children learn and get to know new
are generated by synthesizing the knowledge and shapes: nobody is born with a knowledge of eucle-
know-how acquired in the first three steps (Fig 8). dian geometry or, for that matter, any shape at all.
The last step consists of printing the designs in Those have to be encountered in the world through
3D. While we use the technology to print only mod- perception and thus build up a spatial vocabulary.
els of the designs, it is rapidly progressing to print We think that only when one forgets these learning
larger and larger objects, the largest at the moment experiences our procedure, mimicing them, appears
wrong.
Figure 7
Adapting the surfaces into
enclosed volumes (Dana
Kummerlöw [top] and
Christopher Jarchow, Cottbus
University 2011).
Figure 8
Experimental Design projects
based on algebraic surfaces
(Jörg Burkardt and Dana Ku-
mmerlöw, Cottbus University
2011).
Additionally, having to find uses for a given geom- thereby find. Thus, not only are their bodies moved,
etry provokes thought and forces students - and ar- but also their minds. Moreover, new uses might be
chitects generally - to stretch their imagination and discovered as users interpret the surfaces in moving
dare possibilities that they otherwise would be too above them, trying out different ways of inhabitat-
timid to explore. ing them.
As new shapes are encountered via computer- Apart from different degrees of lounging, the
ized tools, new possibilities for design are found and surfaces might be used for various sports: skate-
the scope of architectural design widened. boarding, rollerblading, climbing.
The surfaces thus literally become moving: they
USES FOR NON-FLAT AND NON- motivate bodies to move, minds as well, and inter-
HORIZONTAL SURFACES: MOVEMENT, pretations and habits, too.
POLYVALENCE AND GRADIENT Additionally, a range of different uses can hap-
THRESHOLDS pen on one and the same continous surface, as the
We found that humans might use the non-flat and surface’s shape is continually changing from one
non-horizontal, but continuously curving algebraic position on it to the next. With different activities
surfaces in many ways which range from the non- happening next to each other, the surfaces can be
active, not moving to the active and moving: people understood as polyvalent (Figs. 10-16).
might lounge, crouch, lie, and sit on the surfaces. Moreover, these regions of different use are
Because the complex geometries are ever-changing almost never exactly demarkated but flow gradu-
and not repetitive, users or inhabitants can find po- ally into one another. The threshold between them
sitions which fit their anatomy. Quite opposite from is not a line but a gradient. This can lead to a new
an adjustable object like an office chair where the kind of multifunctionality or hybrid use where the
object’s parts can be moved to fit its user’s anatomy, different zones are not seperated as i.e. different
on the algebraic surfaces the users would move to floor levels but share common areas of ambivalent
find positions that fit them. To put it more succinctly: use. The rigid territories of much architecture might
It is not the piece of furniture or architecture that is thus be enriched by polyvalent areas with gradient
fitted to the user, but the user finds a position within thresholds - meditative, passive rest nearby fast,
the architecture that fits. And because the geometry active movement, close and connected but at the
offers many different situations, people do find fit- same time separated through the geometry of the
ting ones. This puts inhabitants into an explana- surface.
tory role where they have to search, interpret and
Figure 11
Inhabitation possibilities for
experimental architecures de-
signed on the basis of algebra-
ic surfaces (Dana Kummerlöw,
Cottbus University, 2011).
Figure 12
Inhabitation possibilities for
experimental architecures
designed on the basis of
algebraic surfaces (Stefanie
Otto, Cottbus University,
2011).
Figure 14
Inhabitation possibilities for
experimental architecures
designed on the basis of
algebraic surfaces (Susann
Seifert, Cottbus University,
2011).
Figure 15
Inhabitation possibilities for
experimental architecures
designed on the basis of
algebraic surfaces (Susann
Seifert, Cottbus University,
2011).
To supplant the different useabilities of the surfaces, we are optimistic: if it took almost half a century for
their materiality would have to change gradually, Claude Parent’s early provocations to mature into a
too - between rough and sleek, hard and soft as sit- building like SANAA’s Rolex Learning Centre, what
ting, as would be fitting to the various imaginable spaces will we inhabit in days to come in the light of
functions (Fig 16). the suggestions shown here ?
CONCLUSION REFERENCES
Our work picks up a thread of investigation within Barczik, G, Labs, O and Lordick, D 2009, Algebraic geometry
modern architecture that started in the 1960s and in Architectural Design, in Proceedings of the eCAADe
began to recognize the potential in non-horizontal Conference, Istanbul, Turkey, pp. 455-464
surfaces, leading to current architecture that actu- Barczik, G 2010, Uneasy Coincidence ? Massive Urbaniza-
ally begins to realize this potential. We radicalize this tion and New Exotic Geometries with Algebraic Ge-
research via confrontation with the exotic geom- ometries as an Extreme Example, in Proceedings of the
etries of algebraic surfaces that are almost never flat eCAADe Conference, Zürich, Switzerland, pp. 217-226
or horizontal. We find that the surfaces offer mani- Johnston, P 1996, The Function of the Oblique: The Archi-
fold uses, which are moving in more ways than one, tecture of Claude Parent and Paul Virilio 1963-1969,
within zones that display gradient thresholds. London
As a matter of course, the work so far is still hy- Marquez, CL 2011, El Croquis #155 Sou Fujimoto, Madrid
pothetical and in its early stages. We see it more as Migayrou, R 2010, Claude Parent: L’oeuvre construite,
tentative and provocative, to open up new ways of l’oeuvre graphique, Paris
understanding the shape of space and how it might
benefit its occupants.
Although some of what we present in this paper
might appear to be far-fetched or even nonsensical,
Abstract. The occurrences of structural weaving patterns, ranging from the architecture
st
built in the 12th century to the contemporary building designs of the 21 century,
have been anachronistic and geographically dispersed. This suggests that some of
these patterns may not have been transferred from one culture to another but instead
have emerged locally from other existing plaiting. This paper explains why, despite
geographical limitations, these designers have developed similar designs to each other, as
well as proposes a framework to computationally improve the synthesis of new weaving
designs based on our visual perceptions.
Keywords. Shape Grammar; Gestalt; Weaving; Cognition; Architecture.
INTRODUCTION
This research propose computational design frame- (e.g. three squares by closure laws, or two columns
work to visually reasoning how these designers in- and two half-columns by proximity laws), Gestalt
spired by weaving and developed similar designs, Laws will choose only one interpretation at a given
as well as propose way to improve their visual affor- time (Katz, 1950). In Shape Grammar, both interpre-
dance to synthesize more design variations. tations are valid since they can be flipped back and
forth (Stiny, 2006).
THEORETICAL COMPARISON To gain paradoxical benefits from the two theo-
In investigating these questions, this research ries, the study frame Shape Grammar with Gestalt
uses Gestalt Laws (Wertheimer, Koffka, and Kohler, Principles, as well as look at Gestalt Law with Shape
1920s), a series of laws that describe how humans Grammar perspective.
organize visual elements subconsciously into
groups or unified wholes in order to recognize ob- Shape grammar in the law of Prägnanz
jects, and Shape Grammar (Stiny and Gips, 1971), a While Part and Whole are ambiguously linked in
computational design method for analyzing and Shape Grammar, the Law of Prägnanz attempts to
synthesizing designs by embedding and calculating solve this ambiguous relationship by reconstruct the
shapes with a set of visual rules. “whole” from the “part”. Figure 1 shows how shape
Although some of their shape operations are grammar constrained in Gestalt Laws.
similar each other, their goals are fundamentally dif- • Shape Atomization: In the algebra of shape,
ferent: Gestalt Laws attempt to resolve ambiguity Gestalt Law recursively unify smaller shapes
among shapes [1] while Shape Grammar embraces as “Parts” into new atomic shapes that have
it. For instance, when two Gestalt Laws conflict with the simplest and most stable forms (according
each other in the interpretation of a shape [ ][ ][ ] to Koffka), called “Wholes”. This atomic shape
Figure 1
Shape grammar principle con-
strained in the Gestalt laws.
Gestalt laws on recognizing weaving Constancy is then applied to indicate the interweav-
geometrical properties ing mechanism (fig 3d). The resulting over and un-
In this example, Gestalt Law chronologically recog- der perception is defined as an overlapping schema
nizes the symmetrical figure among the lines, and on a local scale (x < t(x) or x is under t(x)), which
then continuous law applied together with closure can be further expressed as a reciprocal schema on
law to connects the lines and adds shade to the con- the global scale (i.e. A > B > C > … > A) (after Knight,
toured figure (fig 3a, 3b and 3c). Then, the Gestalt’s 2010).
The three-dimensional weaving properties of the However, as these shapes are not bounded by any
shape (e.g. the overlapping yarns) remain intact in particular meaning, they remain abstract and do not
the perception, even in an incomplete woven shape yet embody weaving properties.
(fig 3a). In addition, when the line-weight increases,
the perceived figure does not change, since it may Gestalt grammar: forget → remember;
still be perceived as three horizontal and three verti- remember → forget
cal white yarns instead of six horizontal and six verti- This experiment recursively uses Shape Grammar to
cal black yarns or a nine white-rectangle composi- forget any meaning of weaving on calculating the
tion (fig 3e). shape and Gestalt Laws to recall weaving properties
of particular shapes.
Shape grammar calculation on weaving Figure 5d shows the use of Shape Grammar in
pattern applying reduction rules from figure 1d to obtain
The non-deterministic aspect of Shape Grammar in four maximal lines, and then use the overlapping
this experiment ignores any weaving-related mean- rule from figure 3d and 3e to recall the reciprocal
ing of the shape. For practical reason, we constrained schema from the Gestalt Laws experiment. We can
the number of emergent shapes by applying reduc- also assign different initial shapes with the same
tion rules from figure 1d to get a finite number of schema. For example, the overlapping schema can
several maximal lines (fig 4a)(notes that the possible be repeated again on the pinwheel shape in the
line compositions from these maximal lines remain figure 5b. Figures 5c and 5d use the same process.
enormous). The same reduction rules can also ap- Moreover, this modular component can later be
ply to planes by investigating some possible atomic made continuous by recalling the hidden line on the
shapes in U (e.g. rectangle and square) as initial interlaced area from the Gestalt schema (fig 5e).
12
shapes used to produce new shapes (fig 4b and 4c). This recursive Gestalt grammar can go even fur-
Combined together, the lines and planes can recur- ther with Shape Grammar parametric schema. Rules
sively generate various compositions (fig 4d and 4e). in figure 5a, for instance, can be derived parametri-
Figure 4
calculating the shape in shape
grammar without binding
weaving properties.
cally by modulating its rotation angle and the loca- Grammar that may exclude the Whole-Part hierar-
tion of the rotation axis (Muslimin, 2010). The result- chical system. The first experiment shows a strong
ing shapes in figure 6 shows the recurring of some cognitive property of three-dimensional weaving
woven construction in architecture (also known that remains in its two-dimensional appearance,
as Reciprocal Frame, Popovic 2008) from the 900s which may explain some similarity of weaving pat-
to the present derived from the same parametric terns in architectural construction as seen in figure
grammar from figure 5a. 6. The second experiment with Shape Grammar
generated more emergent shapes. However, with
R
esults the absence of meaning (e.g., the overlapping and
The experiment confirmed the pivotal issue from the reciprocal attribute), they do not embodying
both theories, which is the deterministic aspect of weaving properties. With the combined method of
Gestalt theories to construct the whole from the using both Shape Grammar and Gestalt principles
part, and the non-deterministic aspect of Shape recursively in the third experiment, a number of
Figure 6
Pattern derivation(sources for
the top image of each pattern:
[2] and Popovic, 2008).
DISCUSSION
This paper has demonstrated the role of Shape
Grammar in leveraging the capacity of Gestalt prin-
ciples to recognize object in different way. This, in
turn, highlights the non-deterministic value of the
Shape Grammar method in the design process. As
exhibited in figure 6, Gestalt principles and Shape
Grammar can visually reasoning some architectural
weaving designs with one interpretative rule.
As mentioned above, this experiment focuses
exclusively on the visual aspect of weaving without
constraints from the properties of the material and
tactile experience, which are inseparable from visual
perception in weaving. Further research to include
these physical parameters would be a valuable ad-
dition to this study.
REFERENCES
Koffka, K 1935, Principle of Gestalt Psychology, Harcourt,
Brace and Company, New York.
Muslimin, R 2010, ‘Learning from Weaving for Digital Fabri-
cation in Architecture’, Leonardo - The International So-
ciety for the Arts, Sciences andTechnology, Vol. 43, No. 4,
pp. 340–349.
Papanovic, O 2008, Reciprocal Frame Architecture, Architec-
ture Press, Burlington, MA.
Stiny, G 2007, Shape: Talking about Seeing and Doing, MIT
Press, Cambridge.
Knight,T and Stiny, G 2001 , ‘Classical and Non-classical
Computation’, information technology ARQ, Vol 5, No 4.
2001, pp. 355-372.
CONTEXT OF RESEARCH
Along the twentieth century, the housing shortage identical houses along streets, or dense apartment
problem in Brazil has progressively increased, as a buildings. Most solutions used are still based on ob-
result of industrialization, demographic explosion solete approaches to sitting, which results in com-
and the intensification of migration of the popula- munities not just visually boring, but also lacking
tion from rural to metropolitan areas. Solving that quality public spaces.
problem has been a major objective of the govern-
ment in the past years, with lots of investments and OBJECTIVES
many specific programs, such as the widely known This ongoing research aims at analyzing the differ-
“My house, my life”. There has been a lot of debate by ent types of sitting in low-income housing develop-
the National Department of Housing, the Ministry of ments, and their consequences for public spaces.
Cities and many graduate programs about low-cost The final objective is to propose a design method
construction systems, minimum area requirements, that allows obtaining better quality urban spaces in
and even about location of housing developments these developments.
in relation to city centers. However, research on so- In the analytical part of the research, the follow-
cial housing in the country has focused primarily ing projects will be analyzed: Malagueira, in Évora,
on the analysis of public policies and novel hous- Portugal, designed by Alvaro Siza in 1977; a housing
ing construction systems, while few studies have development in Mexico city, Mexico, designed by
emphasized the importance of the design of public Christopher Alexander in 1976; and Jardim São Fran-
spaces in these projects. In most housing develop- cisco, – in São Paulo, Brazil, designed by Demetre
ments one sees either the typical image of repeated Anastassakis, in 1989.
This paper presents an analysis of Jardim São Fran- yet articulated with collective spaces. A limited
cisco, a low-income housing development, aiming number of different house plans are combined in
to assess the design method used to obtain a satis- different types of clusters, forming semi-open court-
factory result in defining the internal layout of the yards that promote community life (Figure 1).
housing units as well as the configuration of public This village-like structure, characterized by a
spaces. Shape grammar was used as an analytical complex network of spaces, also considered the
methodology to understand the underlying compo- possibility of expansion of the houses over the years,
sitional logic of a section of this large development according to the resources and needs of families.
(Section VIII), which is located in the eastern part of Aiming to combine the cost-reduction with
São Paulo City, in Brazil. principles of comfort and beauty, the project aimed
to combine groups of townhouses asymmetrically,
DESCRIPTION OF THE CASE with access in different levels and small semi-public
The housing project Jardim São Francisco, Section courtyards (Figure 2).
VIII, was the result of a national competition for
the construction of social housing in the city of São
Paulo in 1989. The winning team was coordinated Figure 2
by architect Demetre Anastassakis. This part of the Urban sitting of Jardim São
development occupies an area of approximately Francisco housing complex.
10.000 m2, with 154 dwellings. The sitting includes
hierarchical open spaces, ranging from the most pri-
vate to the most public, breaking the traditional spa-
tial forms used in typical housing projects in Brazil,
based on the concept of individuality of the house,
Figure 3
Vocabulary of shapes for the
housing units and rules.
Housing units
The houses of the Jardim São Francisco low-income
housing development are characterized by plans
A shape grammar is developed from the definition with simple combinations of rectangular rooms,
of the following elements (Celani et al, 2006): specially developed to make construction easier,
1. Vocabulary of shapes - For developing a gram- since they were built under a scheme of collective
mar, first, it is necessary define a finite set of effort. However, the simplicity of the forms does not
primitive shapes that will compose the gram- mean monotony, as the different possible combina-
mar. These shapes might have two or three di- tions allowed a variety of types. The future dwellers
mensions. were able to discuss their ideas with the architects
Figure 5
Rules for generating clusters
or blocks.
5. Vocabulary of shapes for the housing units COMPARISON WITH OTHER LOW-IN-
The vocabulary is composed basically of two types COME HOUSING DEVELOPMENTS
of oblongs with two standard sizes: 3.00 m x 4.50 m As stated above, the analysis of Jardim São Fran-
x 2.50 m (width x depth x height) and 3.00 m x 3.00 cisco is part of a larger study, aiming to analyze
m x 2.50 m (Figure 3). several case studies of low-income housing devel-
opments in Brazil and abroad. In this section, a pre-
6. Spatial Relations / Rules liminary comparison between Jardim São Francisco,
The spatial relations refer to the possible ways of po- Malagueira development - designed by Alvaro Siza
sitioning the set consisting of oblongs side by side - and Mexico housing complex - designed by Chris-
or one over the other, meeting the following condi- topher Alexander - is presented.
tions: The urbanization of Malagueira, located in Évora
• The upper floor area should be less than or - Portugal, was designed by Alvaro Siza and includes
equal to the area of the ground floor. 1200 dwellings. It has been built from 1977 until to-
• The minimum ground floor area shall be 4.50 m day. This housing development has more than 35
x 6.00 m. different plants, all of them lined up with the streets.
• The maximum number of floors is 2. Jose Duarte (2007) used the shape grammar formal-
The grammar developed can generate all the houses ism to analyze this project, identifying the design
of the corpus of analysis and propose new designs, rules subliminally followed by Siza and his collabora-
thus demonstrating its effectiveness and potential tors in the development of these houses. This meth-
(Figure 4). od allowed the definition of a generative system to
create customized houses that belong to the same
Housing clusters and courtyards language. In this case, the use of grammars focused
For the composition of the clusters (or blocks) on the internal organization of houses and did not
formed by housing units, the rules are 2D (Figure 5), aim at defining the organization of public spaces,
with the following restrictions (Figure 6, next page): which, in this case, was relatively simple, based on
• Maximum number of houses per block - 4 units. houses lined up along streets.
• Maximum number of floors - 3. The housing project developed by Christopher
Alexander and his colleagues in Mexico, built in
Courtyards 1976 with collective effort, differs from Siza’s project
The rules for generating courtyards are defined us- because in this case the housing units are organized
ing pre-defined distances between blocks, ensuring in clusters, thus creating more fluid and diverse pub-
circulation - rules Rc1 and Rc2 - and the creation of lic spaces between them. This approach resulted in a
public spaces in the housing complex. greater variety of urban spaces and their appropria-
To generate a courtyard, it is necessary to insert tion by the dwellers, as well as better adaptation to
up to 6 perpendicular adjacent clusters (Figure 7, the topography. According to Alexander (1985): “…
next page). before they come to the stage of laying out their hous-
Figure 8
Rules for generating alleys.
INTRODUCTION
This paper describes the integration of GENE_ARCH, el urban and housing designs, able to optimize the
a Generative Design System based on genetic algo- environmental behaviour of design solutions, both
rithms and a detailed energy simulation program in terms of thermal and lighting conditions, while
(Caldas, 2001; Caldas 2008), with Shape Grammars respecting the formal structure of a coherent Corpus
(Stiny, 1972). The goal of this research is the devel- of Design.
opment a computational system for generating nov-
Figure 1
Left - Zaouiat Lakhdar, plan of
the area under study. Center
– example of a patio house.
Right - example of a derb.
this second analysis, new relations, constraints, pat- Around the patio, the first ring corresponds to the
terns and rules emerged. galleries, the second one to the rooms (bayts), and
For the elaboration of the shape grammar of the third one to additional rooms. The third ring was
the Marrakesh Medina patio house, a site survey excluded from this study, since it is used mostly for
was performed for the eight houses that compose adaptation of the rigid patio house scheme to site
the Corpus of Design (Dar 27, Dar 33, Dar 73, Dar specificities, and is only considered within the Nego-
Dounia, Dar Frances, Dar Charifa, Dar Hannah and tiation Grammar. The two inner rings may have one,
Dar Foundouk). Through the corpus analysis, it was two, three or four sides.
possible to establish a basic pattern formed by three For the development of the grammar, a dimen-
rectangular rings around the inner patio, in two sional analysis was undertaken in order to extract
floors [Figure 3]. architectural proportions - like the ratio between
The inner courtyard, quadrangular or slightly length width of patios - and the dimensional inter-
rectangular, is the agglutinating space of the patio vals for some important variables and parameters, in
house, where all social activities take place. A direct order to insure that the grammar results are within
relation can be found between the social and eco- the architectural morphology of this typology.
nomic welfare of a family, and the size and architec- One of the goals of this project was to be able
tural ornamentation of the patio. All rooms open incorporate the several features, complexities, and
to the inner patio, and it is from the patio, through possibilities that characterize the Marrakesh Medina
the galleries, that one can access them. The patio is patio houses typology. Because Genetic Algorithms
normally surrounded by galleries, an important ele- support the evolutionary search mechanism of
ment in the architecture of Moroccan patio houses. GENE_ARCH, this system requires the implementa-
Galleries act not only as a buffer space to the more tion of a generative process with specific character-
private bayts, but they also provide horizontal circu- istics. Caldas (2008) established the key features and
lation to the second floor, and valuable shading for methods to the elaboration of a generative process
façade openings in the lower floor. within GENE_ARCH: first, a basic shape (prototype
Volumetric analysis Figure 5 shows that even in cases where this double Figure 6 (right)
Table 1 shows patio dimensions and ratios in the symmetry is not explicit, it is possible, with minor Second ring patio elevations.
Corpus. The patio dimensions include the first ring changes, to establish the double symmetry pattern. Right: ground floor; Left: upper
(galleries). Thus the insertion of the first ring will Double symmetry also exists in the partitioning of floor.
subtract from the width and the length of the pa- the second ring. Finally, room partitioning in both
tio. The patio has a vital relevance in the structure floors tends to be similar, due to structural con-
of the house, and determines the dimensions of all straints imposed by traditional construction types.
the other spaces. It is possible to find a proportion
relation between the width (Wpatio) and the lenght Patio elevation analysis
(Lpatio) of the patio. This ratio (Rpatio) is crucial for The name of each patio elevation, in the context of
assessing the right proportions in the houses that this analysis, is given in Figure 6, showing the no-
will be generated by GENE_ARCH. The depth of the menclature used.
first ring (galleries) typically varied between 1m and Patio elevations are fundamental in the parti-
1.9m, depending on the patio dimensions. tioning of the second ring, because it is from them
that the access to rooms takes place. The elevations
Spatial layout analysis have in most cases only three openings. There is a
Three key types of rooms are considered: the bayts; clear tendency for symmetry in the formal composi-
the entrance hall and the staircase. The entrance tion of each elevation. The axis of symmetry is locat- Figure 7 (left)
hall, in most cases, is located at a corner. The stair- ed in the middle of each patio elevation and the ele- Positioning of the patio
case is always in the same wing of the entrance hall, vations are composed by a central opening and two elevations lateral openings
or in its perpendicular wing. The space between lateral ones. The lateral openings can assume two and its relation with the
corner rooms is generally occupied by one or two distinct positions. The first position is at the corner. internal layout of the second
rooms. The second position can be located in the first quar- ring. Left: First position - Dar
In terms of plan layout, a tendency for a double ter of the patio length. It is the interior room layout Frances, Elevation 8. Right:
symmetry between corner rooms can be observed. that governs openings positioning. If a corner rooms Second position - Dar Frances,
Elevation 1.
Figure 8 (right)
Double symmetry between
patio elevations. Left: com-
plete double symmetry in Dar
Charifa. Right: incomplete
double symmetry in Dar 33
(it lacks the yellow marked
window to become perfectly
bi-symmetric).
Figure 11
Parametric Patio Elevations.
Left: Parametric Elevation
A - to be applied when the
wing has corner rooms. Right:
Parametric Elevation B - to be
applied when the wing does
not have corner rooms.
Figure 14
Solution Const 1, with
constraints relaxed. 1): Exterior
view, showing overhang in all
directions. 2) plan. 3) North
facade at the end of the
patio. 4) South facade at the
opposite end of the patio, with
fewer openings.
lutions and allowing more freedom to the system. randomly selected from the initial solutions gen-
New constraints permitted larger patio ratios (ratio erated by the GA. The second group (Gen), to the
between length and width), up to 2:1, allowing for right of the image, consists of solutions, keeping
longer and slimmer patios. The need for double sym- all the constraints from the existing medina patio
metry in opposing elevations was suppressed, what houses. The solutions shown are the best designs
is significant in environmental terms (for example, from three separate runs of GENE_ARCH. The third
south and north facades can have significantly dif- group (Const) are solutions resulting from relaxing
ferent requirements). However, the requirement for the constraints imposed by the traditional solutions
space layout double symmetry was kept. The maxi- and allowing more freedom to the system, and will
mum window/door width was increased to be as be shown in Figure 13.
large as the wall where it stood, minus two gallery
depths, instead of having a limit fixed by the gram- ANALYSIS OF RESULTS
mar. Finally, the houses were additionally allowed Solutions were analyzed in three different ways: 1)
to have only one storey. This last case is the one dis- Visual inspection, with renders and movies; 2) En-
played in this paper. ergy analysis; 3) Analysis of shape characteristics.
Three groups of GENE_ARCH generated patio-
house solutions are presented in Figure 12, with the Visual Inspection
north direction facing upward. The first group, to Figure 13 displays solution Gen 2 in greater detail.
the left of the image, are random solutions (Rand), The patio has a ration of 1.29, as the depth of the
Figure 15
Left - Energy Use Intensity
(energy per unit area) for the
random and best solutions
(Gen and Const1). A 61% aver-
age reduction was achieved,
while respecting the shape
grammar. Right: Cooling is the
most significant end use, in
all cases.
rooms is 4.1m. There is only one overhang in the In solution Const 1 [Figure 14], the system takes ad-
top floor, which is facing south. The south and north vantage of the relaxation of constraints. It generates
facades are similar, as imposed by double symme- a 2:1 patio ratio, higher than previously allowed.
try rules. GENE_ARCH makes the elevations with Because the 1-storey volume with the wider patio
the most percentage of glazing those facing south provides less self-shading, it created galleries to all
(shaded and north), thus orienting the building directions. Since double symmetry is no longer im-
so that the wings with three rooms are south and posed for the elevations (even though it is for the
north too. Due to the rules that relate the design of space), it creates larger openings to the north, which
the elevations with the spatial layout, the wing with only get direct sun at fewer hours of the year, and
three rooms must also be the one that has three shade appropriately the south facade, also provid-
doors, and thus a larger percentage of openings. In ing it with smaller openings.
the wings that have only one room (east and west, Initial visual inspection also showed that gen-
where shading is more difficult and the risk of over- erally, the main feature that immediately emerges is
heating is higher), the central opening is larger, and that the solutions have a much larger size, in relation
the two lateral ones are just slits in the wall. to the initial ones (which are closer in this aspect
to the existing houses, as seen in Figure 1), even
though the overall proportions remain similar.
CONCLUSIONS REFERENCES
Results prove that it is possible for GENE_ARCH to Bouchlaghen, N 2000, ‘Optimizing the design of building
incorporate the main features of an architectural ty- envelopes for thermal performance’, Automation in
pology, and re-incorporate them in the solutions it Construction, vol. 10, no. 3, pp. 101– 112.
generates. In the first set of experiments (Gen), the Caldas, LG 2002, ‘Evolving three-dimensional architecture
different configurations obtained were diverse but form: an application to low-energy design’, in J. Gero
stylistic coherent with the shape grammar devel- (eds), Artificial Intelligence in Design, Kluwer Publishers,
oped, and showed a 61% average decrease in ener- Dordrecht, pp. 351–370.
gy consumption, in relation to random patio houses Caldas, LG 2008, ‘Generation of Energy-Efficient Architec-
generated within the same shape grammar. ture Solutions Applying GENE_ARCH: A Evolution-
The second set of experiments was conducted Based Generative Design System’, Advanced Engineer-
to assess the impact of the relaxation of some con- ing Informatics, vol. 22, no. 1, pp. 59-70.
straints on both energy performance and formal Couchoulas, O 2003, Shape evolution: an algorithmic meth-
configurations. The constraint relaxation applied has od for conceptual architectural design combining shape
significant impact in the appearance of solutions, grammars and genetic algorithms, Ph.D. Dissertation,
although it does not significantly deteriorate the University of Bath, UK.
coherence of the architectural solutions. This relaxa- Duarte, JP, Rocha, J, Ducla-Soares, G and Caldas, LG 2006a,
tion had some minor penalty in relation to energy ‘An urban grammar for the Medina of Marrakech’, Pro-
consumption levels. ceedings of the 2nd International Conference on Design
From the analysis of the solutions generated by Computing and Cognition, Eindhoven, The Nether-
GENE_ARCH, it was possible to extract some pat- lands, pp. 483–502.
terns that permit to understand the main factors Duarte, JP, Rocha, J and Ducla-Soares, G 2006b, ‘A Grammar
underlying the success of typical configurations that for the Patio Houses of the Medina of Marrakech - To-
emerge during the search process. In particular, it wards a Tool for Housing Design in Islamic Contexts’,
was found that the Form Factor of the patio houses Proceedings of eCAADe’06, Volos, Greece, pp. 860-866.
showed a strong correlation with energy consump- Elbeltagi, E, Hegazy, T and Grierson, D 2005, ‘Comparison
tion levels, with all the best solutions showing the among five evolutionary-based optimization algo-
same Form Factor of 0.29, despite their rather differ- rithms’, Advanced Engineering Informatics, vol. 19, no. 1,
ent appearances. pp. 43–53.
A significant finding was that it is possible to Stiny, G and Gips J 1972, ‘Shape Grammars and the Genera-
decrease energy consumption levels by 60% with- tive Specification of Painting and Sculpture’, Informa-
out decreasing construction density, for this type of tion Processing 71, Amsterdam, The Netherlands, pp.
urban fabric and within the strict rules of the gram- 1460-1465.
mar. This implies that high densities can be achieved
with reasonable energy performance levels, by re-
sorting to patio-house based urban solution.
sara.eloy@iscte.pt , jduarte@fa.utl.pt
1 2
Abstract. This article focuses on the use of both shape grammar and space
syntax as tools to identify and encode the principles and rules behind the
adaptation of existing houses to new requirements. The idea is to use such rules
as part of a transformation grammar-based methodology for the rehabilitation of
existing dwellings. The developed grammar is a specific grammar to inform the
rehabilitation of a particular type of building in Portugal – “rabo-de-bacalhau”.
In this article the goal is to explore how the “rabo-the-bacalhau” transformation
grammar can be transformed in a general rehabilitation grammar in
order to inform the rehabilitation of various types of housing buildings.
Keywords. Multifamiliar housing building; shape grammars; transformations; housing
rehabilitation.
INTRODUCTION
The goal of the presented research is to rehabilitate for which a specific methodology has been gener-
the existing housing stock to meet the new needs of ated. Both shape grammar and space syntax were
dwellers in the current information society and the used as part of the rehabilitation methodology as
consequent need for the integration of Information, tools to identify and encode the principles and rules
Communications and Automation Technologies behind the adaptation of existing houses to new re-
(ICAT) in living areas. The outcomes of the research quirements.
are the definition of design guidelines and a rehabil- This article focuses on the use of the specific
itation methodology to support architects involved transformation grammar to inform a general trans-
in the process of adapting existing dwellings, allow- formation grammar capable of encoding the prin-
ing them to balance sustainability requirements and ciples and rules behind the adaptation of different
economic feasibility with new dwelling trends such types of existing houses to new requirements.
as the incorporation and updating of ICAT and the
need to solve emerging conflicts affecting the use SHAPE GRAMMAR AND SPACE SYNTAX
of space prompted by the introduction of new func- Shape grammars were invented by Stiny and Gips
tions associated with such technologies. (1972) more than thirty years ago. They are “algorith-
In addition to defining a general methodology mic systems for creating and understanding designs
applicable to all the building types, the study fo- directly through computations with shapes, rather
cuses on a specific type, called “rabo-de-bacalhau” than indirectly through computations with text or sym-
(“cod-tail”), built in Lisbon between 1945 and 1965 bols.” (Knight 2000) The process generated by shape
Figure 1
General and specific reha-
bilitation methodology.
tained with the two steps of the general methodol- tion rules (e.g. area, existence of windows, shape,
ogy into the description of the adapted solution. among others) (Figure 2).
The proposed grammar is a compound gram- The last stage of the rehabilitation methodology
mar defined in three algebras U02, U12 and U22 for “rabo-de-bacalhau” dwelling includes two steps,
and is augmented by labels in the algebra V02 and first the chosen of an appropriate dwelling and
weights in the algebra W22 (Figure 2). then the adaptation of the dwelling. The adapta-
Different ways of representing dwellings and the tion of the dwelling includes 10 steps listed in (Table
transformation rules of the proposed rehabilitation 1). These steps may be divided into three different
methodology were considered for the current gram- stages, firstly the preparation of the design (step -1),
mar. Traditional floor plan, spatial voids and graphs secondly the functional adaptation of the dwelling
representation are used as a compound grammar (step 0 to step 7) and thirdly the integration of ICAT
to manipulate complex problems in the transforma- components (step 8). At the end of each step there is
a rule which changes to the next step if the previous In order to fully apply this methodology to all
conditions have been met. the multifamily housing building types the shape
The proposed methodology seeks to produce rules as to be revised and all the specific aspects of
rehabilitated designs that are “legal projects” be- “rabo-de-bacalhau” buildings has to be generalized
cause they are in the transformation language and so that a larger scope of buildings could be reached.
“adequate projects” because they satisfy the a priori In the definition of the transformation grammar
set of user requirements. (Duarte 2001) According rules were divided into different groups according
to Duarte, a grammar applied to an architectural to the nature of the work involved: i) rules for the
problem must satisfy two functions: it must create assignment of functions to rooms; ii) rules for per-
or transform an object within a specific language muting room functions; iii) rules which add walls to
and it must create objects that satisfy requirements enable rooms to be divided and wall openings to
stated at the outset. (Figure 3) shows several dwell- be eliminated or reduced; iv) rules which eliminate
ing layouts based on the same original dwelling and walls to enable rooms to be connected or one room
that fulfill different a priori set of user requirements. to be enlarged; v) rules for changing the stage in the
derivation; vi) rules for preparing the floor plan; vii)
General transformation grammar for rules for integrating ICAT elements.
housing rehabilitation These groups of rules were used for “rabo-de-
This research proposes both a general methodology bacalhau” buildings. Nevertheless, they reflect all
that can be applied to different building types as the types of actions involved in rehabilitation works
well as a specific methodology developed from the which means that all the major aspects of rehabilita-
previous one but specific for the “rabo-de-bacalhau”. tion works are already implemented in the grammar.
The methodology developed is a general rehabilita- Considering that the major aspects of rehabilitation
tion methodology because it can be used in differ- works are already implemented in the grammar its
ent building types by applying the main steps of the generalization as to do, in an initial phase, with a
methodology. Although, when all the steps of the more complete and embracing parameterization of
methodology are applied it is a specific methodol- shape.
ogy applicable to the “rabo-de-bacalhau” building A generalization of the grammar would begin
type. by the use of the same general framework of rules
and then proceed to the integration of specificities
Figure 4
Framework for the general
transformation grammar
with the sequence of steps
and types of rules and the
specificities that have to be
introduced when generalizing
the grammar to other types of
buildings.
Abstract. Grammar formalisms for design come in a large variety, requiring different
representations of the entities being generated, and different interpretative mechanisms
for this generation. Most examples of shape grammars rely on labeled shapes, a
combination of line segments and labeled points. Color grammars extend the shape
grammar formalism to allow for a variety of qualitative aspects of design, such as
color, to be integrated in the rules of a shape grammar. Sortal grammars consider a
compositional approach to the representational structures underlying (augmented) shape
grammars, allowing for a variety of grammar formalism to be defined and explored. In
this paper, we revisit and explore an exemplar shape grammar from literature to illustrate
the use of different grammar formalisms and consider the implementation of rule
application within a sortal grammar interpreter.
Keywords. Shape grammars; color grammars; sortal grammars; implementation.
INTRODUCTION
Grammar formalisms for design come in a large vari- resulting shapes is considered part of the generative
ety (e.g., Stiny, 1980; Stiny, 1981; Carlson et al., 1991; specification, though not of the shape grammar.
Heisserman and Woodbury, 1994; Duarte and Cor- Next to labels, other non-geometric attributes
reia, 2006), requiring different representations of the have been considered for shapes. Stiny (1992) pro-
entities being generated, and different interpretative poses numeric weights as attributes to denote line
mechanisms for this generation. Shape grammars thicknesses or surface tones. Knight (1989; 1993)
also come in a variety of forms, even if less broadly. considers an extension to the shape grammar for-
Most examples of shape grammars rely on labeled malism that allows for a variety of qualitative as-
shapes, a combination of line segments and labeled pects of design, such as color, to be integrated in
points (in two dimensions) (Stiny 1981). However, the rules of a shape grammar. Though not specific to
even in the original conception of shape grammars colors, the resulting grammar is called a color gram-
(Stiny and Gips, 1972), an iconic shape (made up of mar and notions of transparency, opacity and rank-
curved lines) serves the role of non-terminal marker ing are introduced to regulate the behavior of inter-
rather than labeled points, and a colored infill of the acting quality-defined areas or volumes.
Figure 1
A grammar composed of three
rules, generating recursively
inscribed squares (redrawn
from Stiny, 1985).
Figure 2
A color grammar generating
recursively inscribed squares
with alternating infill. A white
segment is indicated by a
lightly drawn outline in order
to distinguish it from the
background.
implementation of a grammar interpreter neces- the derivation always proceeds in the same direc-
sarily introduces additional constraints with respect tion (angle of rotation).
to rule application, requiring further modifications
of the rules constituting the grammar. For exam- A SORTAL GRAMMAR INTERPRETER
ple, the first rule (creating an initial square) may In order to test these ideas, an implementation of a
apply over and over again in a single derivation as sortal grammar interpreter is being developed for
the same marker (with the exception of the possi- use within the Processing programming environ-
ble differentiation in tone) moves from one square ment [1]. While various shape grammar interpreters
to the next, inscribing, square. In addition, the first have been developed over the years, most are lim-
rule is non-deterministic as a single point maps with ited to labeled shapes and/or do not fully support
another point in an infinite number of ways, con- subshape recognition. The SortalGI sortal grammar
sidering both variations in rotation and scaling. An interpreter library [2] developed for the Processing
implementation must allow for indeterminate rule environment currently allows for points and line
applications in order to allow Rule 1 to apply. The segments (with associated stroke tone and stroke/
same may be said about Rule 2 (in both versions); line thickness), plane segments (with associated fill
the combination of a point and a co-planar plane tone), labeled points (the label can have an associat-
segment is also an indeterminate case for subshape ed stroke tone), and labeled line and plane segments
recognition (Krishnamurti and Stouffs, 1997). Spe- (similar to line or plane segments but with additional
cifically, if a match is found for the left-hand-side associated label). Fill tones can either be specified as
of Rule 2, any reduction in scaling (considering the a numeric weight or as an enumerative value with
same rotation and the same translation with respect ranking (conform the specification of a color gram-
to the marker point) yields a potential match. In two mar). Only determinate cases of rule application are
dimensions, a determinate case requires either two considered so far.
distinct points, a point and a non-collinear line, or Figure 4 illustrates the specification and applica-
three distinct lines not all concurrent in one point. tion of a sortal grammar generating recursively insc-
Therefore, in order to make the rules considered ribed squares with alternating infill. It uses a square
above deterministic, either an extra (marker) point, outline of four marker line segments to ensure de-
or an extra non-collinear (marker) line segment terminate rule application. Except for the first rule’s
should be added to each rule. Alternatively, the ex- left-hand-side, which matches the initial square sha-
isting marker point may be replaced by three (or pe, one of the marker line segments is shortened to
four) marker line segments. However, in this case, inhibit symmetry so as to ensure that rule applica-
symmetry should be avoided in order to ensure that tion always proceeds in the same way (always rota-
Lines”), and plane segments with associated (nu- formations can be distinguished). At the same time,
meric) surface tones (“filledShapes”). Table 2 (right) sorts can be ranked according to their dimensional-
shows the corresponding initialization of the Sortal- ity, as either discrete, linear, planar or spatial. As such,
GI engine and the specification of Rule 2 within the a greedy algorithm can be developed that will focus
Processing environment. The left-hand-side of the its attention first to sorts with the lowest combina-
rule specifies the two marker points as well as the tion of dimensionality and transformational degrees
(inscribed, rotated) part of the black plane segment of freedom and on adjacent component sorts under
that will be replaced with a white segment. The ri- the (subordinate, semi-conjunctive) attribute rela-
ght-hand-side of the rule replaces the two marker tionship. For example, in the sortal equivalent to the
points and adds the inscribed and rotated, white algebra V = U × V of labeled shapes, labels will be
1 0
plane segment. The stroke tone of the marker points considered first, followed by the points they are as-
is always opposite to the fill tone of the plane seg- sociated to. The matching of these points will natu-
ment, in order to ensure that rules only match as ex- rally be restricted by this association. Only if (labels
pected, notwithstanding the fact that a black point, and) points are insufficient to determine the match-
or plane segment, assumes a white point, or plane ing transformations, then line segments will also be
segment, respectively. considered.
1
rodrigo.correia@ist.utl.pt, 2jduarte@fa.utl.pt, 3antonio.menezes.leitao@ist.utl.pt
INTRODUCTION
Shape grammars are generative systems based Parametric shape grammars can generate an even
on rules that allow capturing, creating, and under- greater variety of designs by allowing the shapes
standing designs. They are based on the produc- to which rules are applied to have parameters. Even
tion systems of Emil Post (1943) and the generative though this increases flexibility, it entails a more
grammars of Noam Chomsky (1957). Shape gram- complex implementation mainly because the num-
mars work directly with shape computations rather ber of design solutions that a system can produce
than through symbolic computations (Knight 2000), becomes extremely large, if not infinite.
where a shape is conceived as a finite collection of Emergence is the ability to recognize and, more
maximal lines (Stiny 1980). Designs are created by importantly, to operate on shapes that are not pre-
recursively applying a set of rules to an initial shape defined in a grammar but emerge, or are formed,
until a design is completed or no more rules can be from any parts of shapes generated through rule ap-
applied. In general, several rules can be applied to plications (Knight 2000).
any given shape, thus producing many different de- Shape grammars were developed by Stiny and
signs. Gips (1972). From this original work that illustrates
Figure 4
Sequence of shape grammar
rule application with param-
eter variation.
Figure 8
Derivation tree, applying rules
of figure 7 to an initial lot.
[1] www.cgal.org.
INTRODUCTION
This paper presents the concept of bio-origami as a ture, but rather explore frozen states.
form-generator for large-scale deployable architec- The paper reviews different types of bio-ori-
tural structures. Applications of origami and folded gami—with special focus on kinetic and structural
structures have been promoted in the past success- properties—and discusses the problems of produc-
fully for engineering solutions by researchers such ing these forms at the building scale with special at-
as Robert J. Lang. In architecture, the concept of the tention to static and dynamic stability. Starting with
fold echoes in Rem Koolhaas and Peter Eisenman, research on leaves, petals and insect’s wing a cata-
who understand folding as an aesthetic and pro- logue of their different tectonic and kinetic systems
grammatic technique in a series of projects such as has been investigated in order to develop a new
the Educatorium in Utrecht, Netherlands built 1997. range of physical systems generated on the basis of
Foreign Office Architects (FOA) has explored the po- biological analogies. The research explores the ques-
tential of structural folding (for example with the tion if principles extracted from a microstructure are
Yokohama Terminal in 2002). But the folds in these fully or partially applicable at a larger scale in order
projects don’t focus on the deplorability of a struc- to discover new and innovative structural systems.
APPROACH
In the first phase the research started with the se- as quasi-prosthesis based on origami folds index-
lective, but truthful, modelling of the organism’s ing valley and mountain folds, pleats, reverse folds,
system of principles of folding in nature as found in squash folds, and sinks. The research does not only
the leaves and insect’s wings, segments of earwigs, focus on folding processes between retracted and
grasshoppers, crickets and praying mantis. Follow- deployed states, but also on the in-between states
ing a Saussurean approach (1868) the research cate- of the system.
gorizes wing types and leaf types according to their In phase 3 models and principles were trans-
ability for duplicature and modes of duplicature ferred into the construction of new architectural
(transversal and longitudinal types). systems in consideration of different scales and
In the second phase technological, artificial scalability. Here a structural feedback between
equivalents are proposed in different configurations parametric modeling software and structural evalu-
Figure 2
diagram of folding patterns of
leaves (left), analogue models
(right).
a surface structure with two-sided support. A fold- PERMUTATIONS AND THE ORIGAMI
ing system based on insect wings would require to TRUSS
re-think the existing structure, since their folding Geometric permutations of this origami roof con-
mechanism tend to function in radial configuration cept, generated using Rhino/Grasshopper are gen-
with one-sided support, which was not the aim of erated and the geometric permutations are tied to
this research project, but might be very interesting large-deformation structural analysis using LS-DY-
to explore. One example of a fan-like type is the Mill- NA. LS-DYNA input is generated from the geometry
er Park stadium in Milwaukee, which uses two radial using Grasshopper and vb.net scripts. The explicit
mega-structures to create an enclosure. finite element method used by LS-DYNA is selected
Retractable roofs for sport events usually try to for this problem due to the large deformation of the
achieve the following architectural purposes: origami structures and the post-buckling response
1. Creation of a climate-controlled enclosure in its exhibited by some of the permutations.
unfolded version The simulations demonstrate the difficulty in
2. Compactness: When the roof is in use, it should finding full-scale forms that can deploy in one di-
be as immaterial and invisible as possible mension as required for the Toyota Stadium roof,
Figure 4
diagram of the origami truss.
and yet remain stiff enough in the transverse direc- created in the origami surface, and the telescoping
tion to span the opening. The concept of an “origami members as nested round tubes equipped with an
truss” is presented as a solution to stiffen the origami external locking mechanism.
skin, and still allow for the kinematic movement Still it has to be asked, if all properties from a
necessary to accommodate the roof. paper-thin structure can translate 1:1 to a large
The origami truss includes the continuous sur- scale structure. Trautz and Kuenstler (2009) investi-
face along with stiffened elements that follow the gate different possibilities of 4-fold mechanisms for
creases of the origami. The connections at the end folded plate structures and they show that restric-
of the elements, which coincide with the vertices tions apply to scalability of 4-fold plate structures,
of the origami surface, are envisioned to rotate, so and that all four hinge translations need to be un-
that the truss will deploy with the surface. A subset coupled.
of the transverse elements within the truss must tel- The stiffened sail option seems to have advan-
escope (i.e., elongate and shorten) during actuation tages. It creates a hybrid system of flexibility and
of the truss, and must therefore lock axially once the rigidity, where the interaction of rigid members and
deployed structure has reached it open or closed the flexible membrane panels allow to achieve the
position. The origami surface and truss can be envi- architectural criteria. Such a system is closely orient-
sioned as a stiffened sail, with the non-telescoping ed on the studied precedent in nature where thin
members constructed as battens within pockets membranes are reinforced by veins and ribs.
Figure 6
diagrams of data manage-
ment within grasshopper/
vb.net for polygons.
nodes that are offset in Z, giving the pattern signifi- chosen for rapid development of a working model.
cantly more structural stiffness. Though the second The model was constructed from planarization of
case is preferred structurally, it is difficult to imagine points to form a module. The module was then mir-
a realizable boundary condition at the main trusses rored and rotated across reflection planes to create
that achieves fixity in X, while allowing movement in a larger assembly. The use of Grasshopper made the
both Y and Z. surface relationships more explicit. This was useful
in developing a mathematical model of the basic
SETUP OF THE WORKFLOW BETWEEN Miura-ori pattern in Excel.
EXCEL AND LS-DYNA Structural analysis in LS-Dyna requires a differ-
Initial methods for constructing a parametric, ani- ent model than Rhino can produce. While most 3D
mated Miura-ori pattern were carried out in the modelling software packages can export some type
Grasshopper plugin to Rhino. This method was of triangulated mesh, LS-Dyna uses a polygonal
Figure 9
Miura-ori pattern evaluated in
LS-DYNA.
Abstract. The concept of describing and analyzing architecture from a fractal point of
view, on which this paper is based, can be traced back to Benoît Mandelbrot (1981) and
Carl Bovill (1996) to a considerable extent. In particular, this includes the distinction
between scalebound (offering a limited number of characteristic elements) and scaling
objects (offering many characteristic elements of scale) made by B. Mandelbrot (1981).
In the first place such a differentiation is based upon a visual description. This paper
explores the possibility of assistance by two measurement methods, first time introduced
to architecture by C. Bovill (1996). While the box-counting method measures or more
precisely estimates the box-counting dimension D of objects (e.g. facades), range
b
analysis examines the rhythm of a design. As CAD programs are familiar to architects
during design processes, the author implemented both methods in AutoCAD using the
scripting language VBA. First measurements indicate promising results for indicating
the distinction between what B. Mandelbrot called scalebound and scaling buildings.
Keywords. Box-Counting Method; Range Analysis; Hurst-Exponent; Analyzing
Architecture; Scalebound and Scaling objects.
BACKGROUND
scalebound objects offer a limited number of smaller
Scalebound and scaling objects components that are distinguishable in their size in-
Benoît Mandelbrot (1981) who is often called the cluding windows and doors. As a result, the whole
father of fractal geometry made a distinction be- and its parts can be perceived from a certain dis-
tween scalebound objects and scaling objects while tance without any difficulty (though this neverthe-
at same time taking into account its special signifi- less depends on the overall size of the building). Fur-
cance for buildings. As their main features, examples thermore such buildings neglect elements that are
of the first group display a limited number of char- of smaller size than the human scale.
acteristic elements of scale that are clearly distinct In contrast, scaling objects display many charac-
in their size. In architecture this e.g. corresponds to teristic elements of scale that cover many different
buildings of the so called International Style (if at all sizes flowing into each other (some of them are even
applicable to a style), with width and height of the smaller than human scale). As a consequence, single
whole representing the elements of scale. Moreover, elements can hardly be distinguished any more. In
Figure 2
Fractal curves: (Left) Koch
Curve: from top to bottom:
nd
initiator, generator, 2 itera-
th th
tion, 6 iteration; (Middle) 5
Iteration of Minkowski Curve;
th
(Right) 5 iteration of Sierpin-
ski Gasket.
same value (Mandelbrot 1982), both Db and ds are in which N is the number of pieces and s the reduc-
equal. Constructing a strict self-similar curve, such as tion factor, finally determines the self-similar dimen-
the so-called Koch Curve, one starts with an initia- sion ds. For the Koch Curve, this is ds=1.26. In order
tor that is replaced by a generator defining the basic to generate different fractal curves with different
construction rule. The generator which determines numbers of iterations the author programmed a Lin-
e.g. the Koch Curve consists of four identical scaled denmayer system in VBA for AutoCAD as well.
down pieces of the initiator representing a line of a
certain distance (Figure 2 left). In the next iteration Results of measuring the koch curve
every new line is replaced by the same rule and so In more precise terms the Koch Curve specifies
on. The equation only the result after infinite iterations, which can-
not really be represented in a drawing. Therefore
the following measurement using the box-counting
ds=log(N)/log(1/s) (2) method is based on an intermediary result of the
basic algorithm representing only 6 iterations (this
Figure 3
Box-Counting Dimension:
(Left) Koch Curve with 6
iterations Db =1.27 for range
340 units to 10.6 units.(Right)
Koch Curve with 8 iterations
Db =1.266 for range 340 units
to 1.3 units.
up to now the results indicate that scaling buildings roughness over a range of scales. In any case, for
like Robie House display a wider range of correla- comparison the result of measurement has to in-
tion with a higher average value. In contrast to that clude the range of box-counting dimension Db and/
the rather scalebound building Villa Savoye offers a or fractal dimension Df=2-H, the range of box-sizes
break-point, with a restricted area of a higher value and/or the maximum fluctuation range in meters,
followed by an area of an average value close to one. and finally a coefficient of determination close to
one (Figure 5).
CONCLUSION
OUTLOOK
Box-counting and range-analysis as In comparison to the vector based measuring pro-
instruments of comparison grams presented in this paper, both methods will be
Both the box-counting method (for facades) and the implemented in NetLogo (an agent-based program-
range-analysis (for rhythms of the floor plan) offer ming language and integrated modeling environ-
a possibility to measure architecture with regard ment) looking for differences in comparison to pixel
to its visual complexity. Thus Db and H provide a graphics. By not referencing on already existing sim-
computable value for comparison and, as a further ilar programs this means one maintains the possibil-
consequence, for classification with respect to what ity of interacting and using the same adjustments of
B. Mandelbrot called scalebound and scaling build- parameters. Furthermore, another focus will be put
ings. However, a couple of measurements have to be on the automation of finding the range of signifi-
done with the box-counting method for each build- cant correlations for standardizing the comparison
ing, before it is possible to state the characteristic of the results. Finally, different measurements will
be performed with both, the box-counting method
and the range analysis, on outstanding buildings of Figure 5
the twentieth century looking at the consistency Important values for compari-
between facades and rhythm, but also in order to son of buildings.
be able to compare various buildings. Another pos-
sible field of application concerns the comparison
of buildings with their natural or man-made neigh-
borhood. This means that the visual complexity of
a mountain ridge behind the building or a wood
nearby is evaluated and compared with that of the
building itself (Bovill 1996).
1,2 3
College of Architecture and Urban Planning at Tongji University, College of Civil
Engineering at Tongji University
http://www.linkedin.com/profile/view?id=45915005, http://www.linkedin.com/profile/
1 2
view?id=173198028
3
ibund@126.com, guagua_continued@hotmail.com, zhao_emily@126.com
1 2
Abstract. For most architects, it is not easy to transform their freeform designs into
buildable constructions without precise knowledge on a specific material and its
construction process. A workflow is introduced in this paper and it could be adopted
by architects concerning the works of predicting the tiling results in the earliest design
stage. The workflow involves pre-processing which could help architects design rational
surfaces, thus saving a lot of work in the paneling process later on. The physically based
modeling engine will simulate the constraints of a pre-selected material and therefore
ensures a feasible result. The post-process involves visual feedback of the result as well
as data formatting which help to establish a seamless connection between construction
processes.
Keywords. Pre-process; material specification; construction simulation; evaluation.
INTRODUCTION
Although CAD tools of this new era have made the Technology. Some intro can be found in various pa-
process of building complex geometry much easier pers such as Digital Surface Representation and the
for architects, it is still hard for architects to control Constructability of Gehry’s Architecture(Shelden,
the built quality of their freeform surface. Without 2002). More introduction of their practices can also
enough knowledge on a specific material and its be found on their website [1]. The existing published
construction process, architects have to pass their algorithms on the paneling problems come in two
freeform model to engineers or façade develop- ways. Kangaroo, developed by Daniel Piker (2011) a
ers to continue the paneling process, which leaves plugin for grasshopper on the Rhino platform uses
their designs out of control. As a case study on a a bottom-up method. The internal physics engine
built freeform project near Suzhou Creek in Shang- deals with different forces and can generate good
hai, China (Figure 1), the final paneling surface with paneling results most of the times, though the en-
RHEINZINK system was totally distorted from what gine is not only targeted for the paneling problems.
the architect proposed. The sealing line, the direc- The Evolute tool developed by the Evolute team [2]
tions of two neighboring patterns, and patch posi- is the other way round. The internal engine uses a
tions are far from satisfactory. top-down method and it’s really fast.The engine is
There are some unpublished paneling algo- targeted for the paneling problem and deals with
rithms that are kept as business secrets in real many possibilities. However, almost all the paneling
projects such as in some practices done by Gehry engines today don’t take the material properties
Figure 2
The introduced workflow.
Figure 4
The RHEINZINK Flat-Lock
panels and the paneling test
in the factory lab.
Figure 7
Four steps of the paneling
process.
A COMPARISON
The advanced algorithm developed by the Evolute able to simulate the construction tolerances while
Geometryand available function in theirEvolute paneling, most resultant panels are not in the same
Pro rhino plugin is a truly revolutionarysolution to size. Though the smoothness generated by the in-
optimize the discretizationof the freeform surface. troduced workflow is no match for the results gener-
The above sample surface is paneled with Evolute ated by the Evolute Pro, but it still conforms with the
Pro Academic version and the result is quite even construction techniques while creating most panels
and smooth. However, the Evolute Pro tool is un- with exactly the same size. (Figure 9)
Figure 9
Paneling solution generated
by Evolute Pro Academic and
the introduced workflow.
DISCUSSIONS AND CONCLUSION on the sealing lines and the directions of neighbor-
Though being capable of simulating the material ing patterns in their initial design stage, which may
properties, the workflowrelies heavily on the mate- enhance the esthetic quality of the paneling result.
rial testing and it cannot be wrapped into a software Physically based paneling ensures a better simu-
package to simulate general materials. However, the lation of the constraints applied in the assembly
value lies in this new way of paneling which could process. It’s a workflow for designing architectural
reduce the cost by making more panels come in the freeform surfaces with more control, less cost, and
same size while still be buildable. better quality. Currently, the Pre-Processing and
The workflow proposed here will provide archi- Post-Processing have been built already, and the
tects with an efficient way to design freeform surfac- material-assignment process is in test to involve
es. The whole workflow can be illustrated by the im- more complex geometries. Part of the paneling en-
age below [Figure 10]. Pre-Processing and Material gine has been built already to incorporatefour joint
Assignment help architects do a rational design with types and constraints. More constraint types and
buildable results. This will not only add to the pre- soft body simulation is under development and
cision and performance of the paneling algorithm, more test has to be done to ensure the engine could
but also provide more controls for the architects work stably.
http://www.dicea.uniroma1.it, http://architecture.technion.ac.il
1 2
davide.simeone@uniroma1.it, kalay@tx.technion.ac.il
1 2
Abstract. During a design process, few methods allow designers to evaluate if and
how the future building will match and affect its intended use and its intended users.
Computer simulation techniques have focused on prediction of human behavior in built
environments in order to overcome this lack; nevertheless, their applications are limited
to representation of specific behavioral aspects while a reliable representation of building
response to actual use is still missing. Based on current developments in the video game
industry, the research described here aims to establish a new approach to simulating
human behavior in buildings, centered on a clear definition of use scenarios as specific
structures of active entities called Events. They provide information about occurrences
happening during the use process in terms of Actors involved, Activities performed
and Space where the event takes place. Equipped with AI engines, events control and
coordinate the actors’ behavior during the simulation, representing their interaction,
cooperation and collaboration.
Keywords. Building use simulation; event-based model; human-built environment
interaction.
RATIONALE
In his 1959 seminal book, S. E. Rasmussen symboli- sarily vague and uncertain (Maggi, 2009; Amendola,
cally compared the architect’s role to a gardener, 2009).
waiting for his/her design to become alive - “flour- The difficulty of predicting future users’ behav-
ish” - in order to see if it will be a success or a failure. ior is a huge obstacle to reaching a successful design
What Rasmussen (and others) had in mind was the result: unlike other design products, buildings can-
importance for designers of fully comprehending not be fully understood without knowing how and
how a future building will respond to its users and by whom they will be used. Many well-known build-
their activities. Still, few methods exist that can help ings, such as the Pruitt-Igoe plan by Yamasaki or the
designers to really understand how their design Unité d’Habitation by Le Corbusier, considered Ar-
choices and decisions will affect future users life and chitecture’s masterpieces, have failed terribly in try-
activities. Norms and regulations, past experiences ing to meet the needs of their real users.
and analysis of already built environments can sup- Human spatial behavior in built environments is
port designers by providing some idea of how the a highly complex phenomenon, difficult to predict
future building will be experienced but, because and to generalize. When a human being is placed
buildings are unique products, this picture is neces- within an environment, s/he processes a wide spec-
the real world, our aim is to predict the mutual influ- SIMULATION CONCEPTUAL MODEL
ence between a design solution of a built environ- A simulation model is essentially a system state-
ment, and specific, well-defined use case scenarios. generator. It consists of two prime components
At the same time, some degree of adaptation of the (Haylor 1969):
phenomenon is still provided using multiple choices 1. A static component that represents the state
inside events, multiple events’ paths and also some of the system, including all the entities that com-
local agents’ decisions in order to actually see how prise the system (objects, actors, spaces and their
the use scenario will ‘fit’ in the built environment. exogenous and endogenous variables), and the re-
Furthermore, as already shown by research in game lationships among them;
industries, event-based model does not have to be 2. A dynamic component that represents chang-
considered as an alternative to agent-based sys- es (how the system moves from one state to an-
tems, but as a possible augmentation of them. The other). It is where the system is activated: where the
balance between agent and simulation depends on simulation algorithms are run, generating changes
the purpose of the simulation, and on the necessary in the states of the objects. This component is typi-
degree of autonomy of actors involved. cally associated with a visualization mechanism.
Figure 3
The simulation conceptual
model.
Figure 4
Scenario and events represen-
tation by means of ontologies
in Protégé.
Figure 6
The testing phase of two dif-
ferent layout configurations.
1,2,3
School of the Built and Natural Environment, Northumbria University, UK
3
eiman.elbanhawy@northumbria.ac.uk, ruth.dalton@northumbria.ac.uk,
1 2
4
emine.thompson@northumbria.ac.uk, richard.kottor@northumbria.ac.uk
INTRODUCTION
This paper discusses mainly two computer-based istic results (Paruchuri et al., 2002); its output analy-
techniques for real-time electric mobility simulation sis is a very relevant step in simulation approach (Ali
in urban areas: (1) simulation and (2) visualization. In et al., 2007) where it is sometimes integrated with
this context, visualization is the digital representa- other models e.g. energy, air quality, noise, etc. The
tion of urban environments from aerial view maps world now is approaching green and smart urban
to the more accurate city plans produced to the 3D transport means to reduce caused Co2 and green
virtual city models (VCM) (Horne et al., 2007). In the house gases (GHG) emissions. Low carbon emis-
planning context, the advent of computer aided sions vehicles, electric and hybrid, are considered to
design (CAD) and three-dimensional (3D) model- be the optimal means of alternative transport that
ling shaped the way in which we can better create would eventually reduce the emissions hence save
and simulate metropolises (Thompson and Horne, the environment (Logica, 2011); (Strahan, 2012). As
2006). Vehicular simulation is one of the simulation any other phenomenon, the electric mobility (e-mo-
applications that depicts mobility system, analyzes, bility) pattern has to be studied in order to analyze
and studies its characteristic to procure reliable real- the current state of the users and determine needs
Figure 1
Present study area of research-
dotted line arrow shows
the employed approach to
simulate new phenomena.
VISSIM Discrete simulation- Vehicular model: Blocks: Realistic driving and (Doniec. A, 2008).
Vehicular simulation using ABM was applied in 1998 and the second one was having limitation due to
by (Trannois et al., 1998) where it was an adoption the supervised and controlled situation by external
of the well-known blackboard system for planning centralized process. Doniec et al. (2008) developed a
agents’ action within the simulation environment. more realistic behavioural model by simulating driv-
The second significant trial was by (Paruchuri et al., ers’ behaviour in real simulator depicting their local
2002) where they created autonomous agents mak- autonomous behaviours while applying opportun-
ing own decisions using fine-tuning parameters. Ac- istic and anticipation traits. Our study continues on
cording to Doniec at al. (2008), the first model was investigating the appropriate technique to simulate
not presenting autonomous agents’ behaviours EV population. A hybrid model that combines meso-
Solution ABM, CA, both, or geo-simulation ABM for IF THEN rules, complex space- et al., 2004); (Bell et al., 2000);
(Paruchuri et al., 2002);
(Not analytical) time, and computational tasks of
(Doniec. A, 2008); (Bishop and
collective agents (Not analytical)
Gimblett, 2000); (Acha et al.,
Source of Date Theories, Artificial Intelligence (AI), Interviewed and surveyed EVs early 2011); (Wang, 2005).
interviewed and surveyed persons ( adopters and market stakeholders in
driving pattern) addition to AI, IF then rules, etc.
Aim Shortest path propagation Nearest charging point
Market and R& Different platforms, integration of Niche market. Little literature focusing
D different approaches and on integrating EV simulation with other
development applications applications (not urban planning)
Simulation Simulations were conducted with Layers/Classes:
Environment different structure: (1) Simulation environment ( network,
Layers/ A- Layers: city topology and charging points)
Classes (1) Physical layer (2) Autonomous Agents ( Vehicles
(2) Mental layer showing battery states)
(3) Feedback layer (3) rules (mathematical, activity based
(4) Condition layer or AI)
B- Layers:
(1) Reference layer
(2) Route feature layer
(3) Event layer
C-Cellular Automata:
(1) Estate (fixed)
(2) Agent (non-fixed)
D-Classes:
(1) Environment(2) Agents
be said that providing accessible and high visible haviour. This behaviour is a collective macro-scale
charging network (hard and soft infrastructure (Bee- behaviour coming from the bottom-up (Crooks
ton, 2011) generates interest amongst consumers et al., 2008) and resulting of agents’ coordination
and encourages uptake (Element Energy Ltd, 2009). (Morton, 2011); (Bonabeau, 2002) (Li et al., 2006).
Towards developing a unified ecosystems and smart EV patterns or clusters have different nature from
cities, investigating and predicting the consumers’ normal vehicular patterns. To simulate such pattern,
response is a significant challenge EV marketers are we need to understand its nature and parameters
facing (Beeton, 2011); (Strahan, 2012) so that we can set the right configuration and have
In vehicular simulation (Valverde and Sol’e, reliable simulation outcomes. A wide range of ap-
2002) and particularly in the context of EVs, it is plications and research studies have focused on the
very interesting to study and analyse emergent be- conventional mode of transport and traffic man-
3
kurilluk@fa.cvut.cz, marek@igend.cz , florian@fa.cvut.cz
1 2
Abstract.This paper presents Architectural software Tool for Structural Analysis (ATSA)
which is designed as a software bridge between architectural and structural software
programmes. It has been developed at university in cooperation with architects and
structural engineers, intended to make their interdisciplinary cooperation more efficient.
ATSA is aimed to provide structural analysis of drafts created by an architetct in the
early stages of design in order to enable the architect to understand the mechanical
responses of the structure to loading, and thus optimise it creatively through an intuitive
form-finding process.
Keywords. Design tool development; interactive structuralanalysis; architectengineer
collaboration; intuitive form-finding;generative design.
INTRODUCTION
The early stages of design are the most creative process.The similarity between these two processes,
phase of the architectural process. During this especially their synergy, has recently become the
phase, the architect creates a large number of drafts subject of several research projects (Holzer, 2005;
to be considered for further development of his de- Burry, 2005; Buelow, 2009). An examination of the
sign, he develops an understanding of environmen- synergy between the intuitive process of architec-
tal characteristics, hedetermines the geometrical tural designing and an artificial intelligence algo-
limitations of his design. The architectural software rithm in the early stage of design is a long-term goal
tool for structural analysis (ATSA), we have been de- of our research. One step towards achieving this
veloping, will supply architects with an insight into goal is the development of ATSA.
the structural behaviour of their drafts, providing
information on strain, stress, displacement, rotation, EXISTING ARCHITECTURAL SOFTWARE
reactions, forces, and moments. Using this informa- TOOLS FOR STRUCTURAL ANALYSIS
tion, architects can understand form and forces in a The existing architectural software offers different
designed structure and intuitively react to any ma- approaches to structural analysis. These software so-
nipulation of the design. lutions mainly differ in their method of creating the
This intuitive form-finding process is similar to structural analysis model, the related graphical user
the ESO (Evolutionary Structural Optimisation) opti- interface GUI, workflow and demands for calculation
misation method. However, this method uses an ar- of structural analysis (time-consumption).
tificial intelligence algorithm to solve form changes,
which allows it to fully automate the form-finding
Figure 1
a) architectural design model;
b) structural design model;
c) structural analysis model.
model directly in the design modeller. Using ATSA functional Interface between Design And mechani-
the model can be automatically analysed against cal response Solve)[4] which ensures automation of
the background andresults are displayed back in the the process of structural analysis on the structural
modeller. With each change in the model, the pro- engineer´s side. It is a pre/post-processor which re-
cess isrepeated automatically. ceives, and based on parameters processes data be-
Creating an analysis model and inputtingthe tween the architect and selected structural analysis
necessary information is done in the design model- software. This sophisticated data processing makes
ler interface using the plug-in. Direct creation of an it easier for an architect to create an analysis model
analysis model provides better control and makes and facilitates the subsequent interpretation of the
it easier to change drafts. Model analysis runs in an analysis results.
external programme, so the model is first exported Currently there are two available options for
into the adapted VTK file format [2]. After it is ana- structural analysis software: OOFEM[5] and SIFEL [6].
lysed the results are saved in it and the file is loaded Both of them use Final Element Method (FEM). Both
into the modeller. have been developed at the university under the
A very similar method of approach to structural GNU GPL license. As a part of our research OOFEM
analysis is the Karambaplug-in [3]. Unlike our solu- has been enhanced by adding some new elements
tion, Karamba uses an internal library for analysis, and functions. The modularity of ATSA allows (if
and so it does not use any file format. The Karamba necessary) further structural analysis software to be
plug-in was released during the development of our added.
ATSA and the similarity ofbothsoftwareconfirms that On the architect´s side, modules are being de-
our development is moving in the right direction. veloped as plug-ins that extend existing architec-
tural software. They make it possible to create an
ARCHITECTURAL SOFTWARE TOOL FOR analysis model in the modellers which are preferred
STRUCTURAL ANALYSIS (ATSA) by architects. Modules extending architectural soft-
ATSA is designed as a software bridge between ex- ware can be added and thus enhance the variety of
isting architectural software and structural software ways of to create architectural designs.
programmes being developed at university. It is In designing this tool, we have focused on its
intended for making interdisciplinary cooperation adaptability and its future expandability. That is why
within the university more efficient. Our objective is the modules are being developed under GNU GPL
also to apply ATSA in architectural practice. v3licence. This will allow more experienced users to
customize the tool to solve more specific problems.
Modules Adapting the tool helps to extend its functions.
The heart of the tool is the module MIDAS (Multi-
Implementation
Communication among ATSA modules is performed generative design processes. A specific moduleto
via the VTK file format mentioned above. Its data serve specific needs, Robo.dexemplifies a simple im-
structure is designed to work with MIDAS meeting plementation of ATSA.
structural calculations requirements as well as ar-
chitectural requirements to represent analysis out- Robo.d
comes. Rules for file content and data structure are “Digital design is now fully assimilated into design
defined in the interface (OOP interface). This inter- practice, and we are moving rapidly from an era of be-
face has to be implemented by each ATSA module to ing aspiring expert users to one of being adept digital
provide module cooperation. It is the only condition toolmakers.” (Burry, 2012).
that has to be met when creating any new custom Architects are creating innovative designs with
module. This interface is thus designed to be easy custom created tools. With these custom tools they
to implement and versatile. The chosen file format is are able to accomplish better productivity and de-
easily readable and editable even for people (plain sign control. Robo.d [7] is a specific tool which was
text file). But the ATSA interface is not necessarily developed in Java to design a fluid-form structure
dependent on a single file format. It is possible to for the sculpture GDF-141 by Federico Díaz(Díaz,
implement new formats following the same rules or 2010). The whole sculpture was built from small
even to share data in computer memory. However plastic spheres, using automated robotic arms. In
communicating data via computer memory would this project Robo.d generated simple text files for
not permit the possibility of analysis archiving or file the MIDAS module which then passed geometry
sharing among different users. data to structural analysis software. Outputs were
given in VTK file format, which could be inspected
ARCHITECTURAL ATSA MODULES in the freely available VTK viewers (Paraview, Maya-
Each developed ATSA module represents a differ- Vi). Therefore it was not necessary to implement an
ent approach to the architectural design process. analysis output display inside Robo.d. The shape of
It offers different possibilities and serves different the sculpture was adjusted according to the result-
goals. While the Struct module is mostly used for ing analysis, avoiding any critical tension inside the
®
fast manual drafting of 2D schemes in AutoCAD - structure
like environments, Donkey is usually implemented
in more complex and potentionally more interesting
Figure 5
Sports hallroofing, form-
finding process.
INTRODUCTION
Visual Dataflow Modelling (VDM) (Janssen and Chen offs between simulation speed and simulation ac-
2011) has becoming increasingly popular within the curacy. In order for simulations to be used fluidly
design community, as it can accelerate the iterative and interactively, execution time must be kept to a
design process, thereby allowing larger numbers minimum. However, the accuracy of the simulation
of design possibilities to be explored. Modelling is often inversely related to the speed of execution.
in a VDM system consists of creating dataflow net- Fast simulations produce low-accuracy results, while
works using nodes and links, where nodes can be slow simulations produce high-accuracy results.
thought of as functions that perform actions, and This paper proposes an iterative simulation
links connect the output of one function to the in- design method that overcomes this problem by
put of another function. VDM is now also becoming calibrating simulations to run both in a fast and
an important tool in performance-based design ap- less accurate mode and in a slow and more accu-
proaches, since it may potentially enable designers rate mode. The fast mode simulations are used to
to explore and refine design possibilities through enable designers to apply iterative refinement in a
an iterative process of parametric variation cou- fluid and interactive manner, while the slow mode
pled with performance simulation (Shea et. al. 2005, simulations are used to verify the performance im-
Coenders 2007, Lagios et. al 2010, Toth et. al. 2011, provements achieved using the iterative refinement
Janssen et. al. 2011). process.
In order for the process of iterative refinement In order to demonstrate the proposed method, a
to be effective, it is critical to set appropriate trade- case-study experiment has been conducted, where
Figure 1
Falsecolor image of the stand-
ard CIE overcast sky generated
by gensky (left) and the cumu-
lative annual sky generated
by GenCumulativeSky (right)
using the EnergyPlus weather
file for Singapore.
Figure 3
A typical floor plan [8].
which about 7800 were windows. These windows This type of branching structure can be modelled
were grouped into four types: living room windows, within animation tools such as Houdini using ob-
bedroom windows, kitchen windows, and utility jects that have parent-child relationships. In the plan
windows. For the performance exploration, it was in Figure 4, the root node is indicated by the larger
decided to focus on the living rooms and bedroom dot and is the parent of three block stacks: s1, s5 and
windows only, which totalled 5250 windows. The il- s10. Each of these three stacked blocks is the start
luminance and irradiance incident on each window of one branch. The parent-child linking relationship
was measured at just one point in the centre of the means that any transformation applied to an object
window. Therefore, for each iteration, illuminance will automatically also be applied to all the descend-
and irradiance was to be measured at 5250 points in ants. The designer can therefore freely explore differ-
the model. ent rotation combinations without having to worry
For the exploration task, target thresholds were about the stacked blocks becoming disconnected.
set for both illuminance and irradiance. Windows
falling either below the illuminance threshold or Iterative simulation design method
above the irradiance threshold were considered to The key step in the iterative simulation design meth-
be undesirable, and therefore in need of improve- od was the executions of the simulations. Calculat-
ment. The aim of the exploration task was to reduce ing the illuminance and irradiance at a high level of
the total number of undesirable windows. These accuracy can be very time consuming, and therefore
thresholds were mainly used as a simple way of very disruptive for the designer.
summarizing relative performance, so that the de- For obtaining accurate results, the following Ra-
signer was able to quickly assess whether improve- diance ambient settings were used: ab=4, aa=0.15,
ments has been made. ar=2048, ad=516, and as=516. Using these settings,
the illuminance simulation took 8 hours and 30 min-
Parameterisation of the model utes and the irradiance simulation took 13 hours 50
In order to allow the designer to fluidly and inter- minutes making a total of 22 hours and 20 minutes.
actively make changes to the rotation angles of the The computer being used for running the simula-
stacks of blocks, the blocks need to be parametrical- tions was a typical office computer: a 2.4GHz dual-
ly linked. Looking at the arrangement of the blocks core processor with 8GB RAM running 64 bit Win-
in plan in Figure 4, it is evident that the configura- dows.
tion is actually a branching hierarchical structure,
with a central root and three branches.
Figure 5
The three phases of the
iterative simulation design
method.
2
Based on the execution time and R correlation The iteration phase
results, it was decided that for both the fast illumi- Within the Houdini environment, the total number
nance simulation and the fast irradiance simula- of undesirable windows for both illuminance and
tions, the second set of settings from table 1 would irradiance were continuously displayed to the de-
be used. These settings allow the simulations to be signer as both numeric totals, and as coloured poly-
executed in under 1 minute each, and also maintain gons within the three-dimensional model. Once the
2
an R correlation of close to 0.9. designer had made a set of changes to the model,
The final step in setting up the fast simulations they were then able to trigger the simulations to
was to map the results from the fast simulation us- re-execute. After two minutes, once the simulations
ing the linear trend-line equation. Microsoft Excel completed executing, both the numeric totals and
was used to obtain the linear trend-line equation, the coloured polygons would be automatically up-
which was then transferred back to Houdini, where dated, thereby giving fast feedback to the designer
it was used to map the results from the fast simula- as to whether their changes resulted in better per-
tion. This option for mapping the simulation results formance.
was provided as part of the Houdini node. In effect, The exploration process was set up as a two
this mapping of the fast simulation results adjusts stage process. In the first stage, the rotation parame-
the trend line so that it passes through the graph ters were iteratively explored. For each iteration, the
origin at 45 degrees. designer would identify a particular cluster of win-
dows with low illuminance, and would then make a
Figure 6
The design modified in order
to reduce the number of win-
dows with low illuminance.
The plan on the left shows
how the branching structure
has been modified to try
and increase the openness
between the branches. The
model on the right shows win-
dows with low illuminance in
dark grey, and windows with
high irradiance in light grey.
Figure 1 INTRODUCTION
Left: Established Design Through the parametric extension of CAD software,
framework for the design of computer-aided modeling has gained a lot of atten-
force-active material systems. tion within the architectural design community in
Right: Proposed extended recent years. This interest is understandable from
design framework. the perspective of a designer who is seeking a for-
mal exploration of geometric shapes. Unfortunately
any strictly geometric method renders itself to be
unsuitable for the design of force-active material
systems. Here, form is inseparably connected to the
material characteristics of the system and the forces
applied to it. Historically, the development of physical form find-
In Architecture, well-known examples of built ing techniques arose out of the inability to capture
material systems include tension-active structures the behavior of such material systems in drawings,
such as cablenets & membranes (Otto and Schleyer, plans and sections (Gaß, 1990). Today we are facing
1962). Similarly bending-active structures (Knippers a similar dilemma: Due to their inherent geometric
et. al., 2010) such as gridshells (Walser 2011; Otto nature, the computer-aided design tools we as de-
et. al., 1964) require a different approach in terms signers are so familiar with seem to be inappropri-
of computer-aided design: In order to investigate ate for the design of form-active structures. Even
their forms, the designer needs to incorporate actual though sophisticated methods for the simulation
physical behavior into his design model (Figure 1). of structural behavior exist (Fröhlich, 1995), they are
Figure 5 (right)
Euler’s elastica figures, Tabula
IV.
Figure 6 (left)
Vector-based approach to
determine momentum Vector
(M) at any node (B) in a finite
element elastica model.
Figure 7
Qualitative comparison
between simulation result
(left) and physical model (ABS,
2mm circular cross-section,
L=700mm).
It is not the intended goal of a physics-based mod- success of the hanging chain model and its virtual
elling design tool for architectural application to counterpart, the spring-based particle system, is its
capture any material property perfectly and simu- simplicity. As it is a simulation of generic behaviour
late it in real-time. Rather the existing engineering (things fall down / hang down) rather than specific
solutions have shown that the amount of input pa- material properties, it becomes a design tool (Fig-
rameters necessary to run precise simulations is a ure 7). The previously described method is a simple
hindrance for some designers in early stages. The expansion of the successful, yet radically simplified
Figure 9
Spatially deformed elastica,
constrained at endpoints (Top,
Front, Left view).
spring-based particle system based on Hooke’s law. scribed mid-point method is very simple to under-
The “stiffness” of a material is represented by an stand - even from a designer’s perspective. Further-
additional vector of a particle-based spring system. more it is also because it is vector-based, relatively
In a chain of springs, this vector acts on each particle easy to visualize in tools such as processing. This
and tries to align it with its two neighbors. does not mean it could not be realized as a purely
Similar to the four generic Euler cases we now numerical calculation. This flexibility is another im-
have a design framework, for linear elements portant advantage in terms of how the method
that buckle under compressive load. We achieve could be adopted and embedded into larger (more
this without the simulation of any specific mate- material specific) simulation frameworks.
rial property, but through approximating the formal Another important aspect is that we have
shape a buckling element WANTS to take. Through shown that a regular spring-based particle system
piecewise discretization into sets of three nodes, can be expanded by an addition force simply by
this mechanism works in R2 and R3 (Figure 7 and adding another vector to each particle and updat-
9). It might be, that in the real word, due to cross- ing its position. While this aspect per se is not sur-
sectional dimensions and material choice the formal prising, as it formulates the basis of how a particle
design goal of such a simulated element cannot be system works, we would like to highlight the flexibil-
achieved, but this is not a limitation of the design ity. This means we can start to add even more vec-
tool. Rather the design space is more focused, by tors, e.g. for self-weight, once we have determined
implementing a generic material behaviour in early more specific materials and geometries of our simu-
design stages through embedded formal behav- lated system. As a sandbox for the development
iour. This behaviour is generic and therefore true for of a particle-system processing has proven to be
all stiff/material (similar to the Euler case). Through very versatile as it not only provides vector-classes
further refinements during a design process, the combined with graphical output in an accessible
designer can customize the tool and limit the simu- object-oriented programming language. It also
lated shapes to match the material characteristics of features an integrated update function via the void
a chosen material and Crossection. draw method that lends itself for the simulation of
dynamic systems. This is a great advantage over ar-
Advantages guably more accessible node-based graphical user
The advantages of the above described method interfaces such as Grasshopper for Rhino, or Gen-
of expanding a spring-based particle system by an erative Components, that are built to run once and
additional vector that is able to simulate bending update based on user interaction. Physics-engines
resistance for linear elements are first of all that de- in the form of Kangaroo and some other Plugins that
are built on top of parametric design packages such sible via source-code in processing is a flexible and
as Grasshopper benefit from their accessibility, yet extendable base, most designers still find it inacces-
lack the ability to start “sequenced” simulations (do sible.
this, THEN do that), something that becomes quite
crucial, when looking at construction sequences of CASE STUDY
force-active structures. The ICD/ITKE Pavilion 2010 was a bending-active
shell structure. It was built with the use a script, that
Disadvantages generated the entire geometry based upon a care-
As with any Particle-System, there is the question fully controlled polyline model (Figure 10). The ge-
how the simulated data translates into the real- ometry of the polylines determined the overall ge-
world. As forces are determined based on node po- ometry of the pavilion and was calibrated through
sitions, the simulated shapes have actually much extensive material tests. We wanted to test an al-
more in common with the diagrams in force equi- ternative computer-based model for determining
librium known from Graphics statics that with the the pavilion’s geometry in real-time based upon the
colorful visualization of van-mies stresses that are physics-based modeling approach, described prior.
often seen from analysis carried out in FEM-Simula- Comparing the locations of the reference nodes,
tions. Because of the lack of “real” material properties we found that the above method is able to simulate
and dimensions, the room for interpretation of the the geometry of a representative cross-section and
simulation is more difficult and leaves more room could very well serve as an alternative modeling
for speculation. The designer’s task is to use this ge- strategy in terms of precision compared to the geo-
neric simulation of systemic behaviour and carry out metric model (Figure 11). Yet the effort to set up such
further development in the software, to make it suit a physics-based model and the time it takes to cal-
his needs. This task is individually different and can- culate it might render it unfeasible for such simple
not be the same for every simulated system. structures such as the pavilion. Also, some precau-
The challenge is to understand something that tions have to be mad to ensure, that all the elements
behaves like a physical object on the screen, isn’t buckle into the correct directions (same as with
linked to a material framework such stiffness, mass physical experiments). Because of the low curvature
or self-weight. At least in the current state, where of the bent elements in the original pavilion, it was
for example the “weight value” for a node is usually not only valid, but actually very effective to use a b-
set to “1” for computational costs. Also, while some spline interpolation for these regions and constrain
might argue, that a particle system that is acces- the geometric variations to the limits determined
through physical material tests. Other, more com- tion. Vector-based methods for force simulation are
plex bending-active structures, such as gridshells more accessible by someone, who is used to pro-
with 2-dimensionally deformed elastic lattices and duce visual output such as drawings, diagrams and
spatially deforming elements, might benefit more sketches. As part of particle systems, these vector-
from this alternative modeling approach. The same based methods have been successfully applied as
can be said for more from such an approach, yet the equivalents of physical hanging-chain models and
above described benefits are applicable to this mod- for the simulation of tension-active structures such
el as well and we are carrying out tests, to compare as cablenets and to a certain extend - membranes.
whether the abstract physics-based model is able to By incorporating additional vectors to account
represent the actual physical geometry more closely for bending-resistance, self-weight and other forc-
(deformations under self-weight, openings,...) than es, the simulations can be further developed from
the idealized geometric model did. merely behavioral systemic simulations toward spe-
cific material- and geometry-driven real-time force
CONCLUSION diagrams that help the designer to develop force-
Numerical methods that depend on the under- active material systems and connect to far more ad-
standing of mathematical syntax and methods such vanced simulation environments that are necessary
as integration and matrices are difficult to read for for the development of architectural systems on
a designer with a common architectural educa- larger scales.
[1] http://web.media.mit.edu/~amanda/gaudi/
[2] http://people.bath.ac.uk/abscjkw/ComputerPrograms/
ProcessingPrograms/Bending/
[3] http://spacesymmetrystructure.wordpress.com/
[4] http://www.food4rhino.com/project/kangaroo
[5] www.grasshopper3d.com/
Figure 1
Theatre Space with Acoustic
Performance: ‘Musical Chairs’ .
Figure 2
Surface formations by leveling
9 actuator points (GH varia-
tions) .
Figure 4
Analog model studies inter-
secting scripted behaviour
and kinetic mechanism.
Figure 6 (left)
‘Dome’, 3d modelling and
acoustic analysis.
Figure 7 (right)
‘Saddle’, 3d modelling and
acoustic analysis.
sign questions arising between generative design, tal architecture, structural engineering and acousti-
acoustical simulation, and in further projects also cal science, the paper has reviewed an interdisci-
structural analysis. The research proceeded through plinary approach that spans between generative
the various, yet combined software of computa- design, structural engineering analysis and acoustic
tional design, meachnical engineering, and acoustic analysis to investigate temporary architecture solu-
analysis that allowed an improved spatial manage- tions. The research hereby also forecasted future
ment and a better spectator experience in perfor- communications and transfers; team design and col-
mance environments. laborative approach that will continue to increase
Design process, acoustic analysis and auralisa- through shared software communication in diverse
tion were used to improve the sound of space in team situations of today.
relation to the audience, and in identifying the for-
mation able to provide this improvement. In paral- ACKNOWLEDGEMENTS
leling digitally derived variations and analogue me- The authors would like to express their thanks to
chanical prototypes, the project employed a ‘reverse Sydney Festival 2012 for the collaboration, to the
engineering’ process in which the acoustic forecast Master of Digital Architecture Students 2011 Ellen
provided the main parameter of operation and form Rosengren-Fowler and Renee Blyth for the project,
definition. The immediate benefits of such meth- to Alexander Jung for project development, to Iain
odology can be framed as advanced design and Blampied for research assistance, to the Faculty of
enhanced process between knowledge realms, but Architecture, Design and Planning, The University of
more importantly a deeper understanding of the Sydney, for continuing research support.
acoustic consequences of performative structures;
the sound of a future architecture. REFERENCES
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Abstract. This paper explores the sonic characteristics of urban spaces, with the
application of apprehending acoustic space and form theory. The theory defines auditory
spaces as acoustical arenas, which are spaces defined and delineated by sonic events.
Historically, cities were built around a soundmark, for example, the resonance of a church
bell or propagation of a calling for prayer, or a factory horn. Anyone living beyond
the horizon of this soundmark was not considered citizens of that town. Furthermore,
the volume of urban sonic arenas depends on natural. Digital simulation is necessary
to visualize the ephemeral and temporal nature of sound, within a dynamic immersive
environment like urban spaces. This paper digitally analyses the different morphologies of
old cities and forms of growth in relation to the sound propagation and ecological effects.
An experiment is conducted with the aid of an ancient North-African city model, exposed
to a point cloud agent system. By analysing how the sound propagates from the known
soundmark through the urban fabric, with the wind pressure interference; the paper
compares the theoretical concept of soundmarks and the known perimeter of the ancient
city
Keywords. Urban Public Spaces; Aural Design; Auditory Arena Simulation; Soundmark.
INTRODUCTION AND RELEVANCE basis its hypothesis on aural space and form theory.
It may be argued that sound is essential to define The argument is that there is a direct relationship
the environment surrounding the human species between the acoustical ‘signature’ of a city and how
(Sound: Exploring a Character - Defining Feature of its inhabitants form their environment (Thompson,
Historic, 2007). Therefore, it does not come as a sur- 2002).
prise that humans adapt to their acoustic environ- The study case examined in here shows that,
ments as their early ancestors adapted to nature and among other delineating and directional factors of
the significant differences between aural and olfac- a city’s growth, significant urban sounds have a simi-
tory horizons. In architectural and urban context, lar relationship. It is important to note that this not
the term aural design is a reverse adaptation, where a discussion of Islamic architecture history. However,
the parameters of the physical phenomena of sound cultural parameters, spatial awareness, and sound-
are employed to form their built environment. This marks theories will be concisely examined to draw
paper analyses the urban morphology and growth deductions that help the overall research. Finally, an
Figure 3 (right)
In a bounding box with fully
reflected interior surfaces.
The side views show how the
acoustical coloration changes
the form of the arena.
Damascus retains the inner morphological affinities gues that the Friday Mosque minaret’s location and
of earliest Arab cities. When appropriated, Damascus built typology makes the muezzin’s voice a defining
was planned per Roman traditional town planning; factor the city’s boundary.
strict grid layout with main axial roads. With the Is-
lamic adaptation, the grid no longer became the COMPUTATIONAL MODEL
factor governing the morphology of public spaces The mathematical logic employed to develop this
or residential districts. The main roads started to se- model examines sound as wave disturbance in a
cede into smaller pedestrian parallel paths around medium. Damascus is located at sea level; where
small market structures. Privacy was the driving fac- the atmospheric pressure is constant and the speed
tor creating a broken flow through successive hier- of sound is 340.29 m/s. The prayer call broadcasted
archal streets, usually ending in a courtyard (Islam from the mosques resembles a hypothetical scenar-
qualifies the private sphere of the family as “harm” io, where the sonic event occurs in an unbound ho-
which means sacred, both inviolable and ritually mogeneous media with no physical obstacles. Direc-
forbidden to strangers) leading to inward-oriented tional sonic waves radiating uniformly from a point
autonomous units form around court yards (Bianca, source are the only detected sound. The sonic event
2000). energy has power P, with a corresponding spheri-
All traditional communities centred on religious cal acoustical arena of radius r. The periphery of the
beliefs materialise their environment to reflect the sphere, i.e. delineation, is where the power divided
individual perception of the universal truth. It is im- by the spherical surface area, P/(4πr2), equals to the
portant for the residents to hear the prayer call from least sound level aurally perceived.
within private residential districts. This research ar-
BIBLIOGRAPHY
Bianca, S 2000, Urban form in the Arab world, past and pre-
sent, Thames & Hudson Ltd, 2000.
Blesser, B and Salter, L-r 2006, Spaces speak, are you listen-
ing? The MIT Press, 2006.
Campen, C van 2007, The Hidden Sense: Synesthesia in Art
and Science, The MIT Press, 2007.
3 4
mail@thomaskrijnen.com, j.beetz@tue.nl, j.c.t.voorthuis@tue.nl, b.d.vries@tue.nl
1 2
Abstract. In this paper we propose an open source design tool that allows designers to
easily conceive, evaluate and design the full auditory experience of a building, based on
a digital three-dimensional model. A guiding principle has been the dynamic nature of
the configuration of sound sources and listeners. Hence, a system is created that enables
sound sources as well as listeners to be defined as moving entities. Furthermore, the
ability exists for listeners, in their own movements and interactions, to generate sounds
as well. In the system, proposed in this paper, ray-tracing is used to simulate the spatial
acoustics. The paper discusses the considerations regarding several implementation
choices and regarding adoption of the tool in the architectural design process.
Keywords. Auditory perception; Architectural design; Acoustics; Simulation;
Auralisation.
INTRODUCTION
Solutions for conceiving a first-person visual im- perience of our everyday architectural environment
pression of the experience of architectural designs demands attention from an aesthetic perspective as
are widely available. The ambition exists amongst well. Therefore we propose a tool that allows design-
designers to construct narratives that present the ers to easily conceive, evaluate and design the full
sequence of experiences in a building (Bermudez, auditory experience of a building, based on a digital
1995). The auditory experience makes up for a large three-dimensional model. The workings of the tool
part of the narrative and emotional quality of the in relation to the architectural design process have
architectural experience (Blesser and Salter, 2006). been examined by a case study design of a hypo-
Solutions for the evaluation of the architectural thetical congress centre. Furthermore, the results of
acoustics are available. Examples of such tools are the acoustics simulation have been compared to for-
CATT-Acoustic [1], Autodesk Ecotect [2], EASE [3] mulas that describe acoustics on a statistical level.
and Odeon [4]. However, these are dedicated to pro-
vide static impressions, leaving out the active role THE AURAL EXPERIENCE OF
of the beholder in engaging architecture. Further- ARCHITECTURE
more, these solutions are geared towards theatre Firstly, the gamut of auditory phenomena that are of
and auditorium development, or geared towards importance for the experience of architecture needs
other settings in which the demands on functional to be defined. When a building is experienced, the
acoustics are explicitly stated. Yet, the auditory ex- progression of aural experiences can provide ten-
Figure 3
Waveform of both the input
and output signal.
absorption and specularity – the library also defines on empirical or theoretical study, that have proven
how the material sounds when walked upon. To ap- to predict the reverberation time of a room rather
ply spatial acoustics to the generated storyboard, well within some well-known constraints. These
the storyboard itself is treated as a sound source and constraints are best explained as the necessity for
is fed back into E.A.R. the modelled room to qualify as being normal, by
which one would mean that all dimension compo-
SIMULATION RESULTS nents have the same order of magnitude and that
E.A.R is primarily intended to give an artistic impres- the room has a uniform distribution of material
sion of the spatial acoustics and auditory experience properties. Given these preconditions, the formulas
of a configuration of sound sources, listeners and of Sabine (1) and Norris-Eyring (2) predict the RT
60
geometry. Therefore striving for scientific accurate- reverberation time rather well. The RT is defined
60
ness was not one of the main goals. Nevertheless it as the time needed for the reverberation of a sound
to decay by 60 decibels below the level of the direct
sound itself. The formulas operate on the volume Figure 4
V and surface area S of the enclosing volume, the Screenshot of the application
weighted average absorption a of the surface and interface in Blender.
the attenuation coefficient for air absorption m.
is important to have an understanding of how E.A.R The RT is also a property that is easily derived from
60
performs in relation to the existing body of litera- an impulse response as rendered by E.A.R. Hence
ture. it allows for a comparison between the outcome
One of the most studied subjects in the field of of E.A.R and the values that the formulas predict.
architectural acoustics is the reverberation time of The graph in Figure 6 shows that the reverberation
a room. It has a tremendous impact on the quality, times, as to be deduced from the rendered impulse
appearance and intelligibility of a concert hall and responses, do not deviate a lot from the predictions
hence has been the subject of thorough examina- by Norris-Eyring. The room in question was a 10 by
tion. Several formulas have been conceived, based 6 by 4 meter shoebox room, but in other configura-
Figure 6
Elevation of the design
prototype.
Peter Buš
Faculty of architecture, Czech Technical University in Prague, Czech republic
www.fa.cvut.cz
buspeter@fa.cvut.cz
INTRODUCTION
The issue of non-directive design and planning of velopment and they also evaluate and influence this
urban environment is very topical in the context of set of development processes. Provided the deve-
contemporary architecture and urbanism. One of the lopment of the urban environment is based on this
possibilities of city growth and development of the bottom-up strategy, the city is a complex set of sub-
existing urban structure is the organic emergence of processes where each of the mutually interacting
a new environment based on individual and group entities and systems create a self-organized complex
bottom-up decisions. The participation of future whole. The city shows an emergent behavior. Since
residents of new areas in the city planning or in the this approach is different from top-down planning,
creation and completion of the existing urban envi- we can state that in this bottom-up strategy.
ronment based on real needs and potentials of its „Cities grow organically as the product of millions
inhabitants currently presents a great challenge for of decisions and in the face of this complexity, it is not
architects to simulate these unpredictable processes surprising that top-down controls have little effect on
of spatial development using relevant digital tech- their structure(...).During this time, a new model of
nologies. Architects and urban planners conduct the how cities function has gradually emerged. The anal-
role of expert surveillance of this way of urban de- ogy of a city with a physical system has been replaced
Figure 1
Clustering of agents made on
the basis of defined distance
with separation parameter.
Conditional sentence is de-
fined by Distance param-
eter, where the agents are
supposed to associate with
each other to create a cluster.
The geometry arises based
on these links. The agents are
moving in space under the
Swarm behavior rules. Script
by Dimitrie Stefanescu (Hyper-
body, TU Delft). The initial code
source for the object classes
of agents is adopted from the
script library Kokkugia research
(Roland Snooks, Robert Stuart
Smith, 2011) [2]. The revised
codes kindly provided online
by Dimitrie Stefanescu as
Swarm behaviors workshop
material [1].
REFERENCES
Johnson, S 2001, Emergence, Penguin books, London.
Châtelet, V (ed.) 2007, Interactive cities, Anomalie digital_arts
#6, HYX anomos, Orléans.
Hight, Ch, Perry, Ch, (guest ed.) 2006, AD Collective Intelli-
gence in Design, Issue 5, Wiley-Academy, London.
Leach, N (guest ed.) 2009, AD Digital Cities, Issue 4, Wiley,
London.
Hensel, M, Menges, A, Weinstock, M, (guest ed.) 2004, AD
Emergence: Morphogenetic Design Strategies, Issue 3,
Wiley-Academy, London.
DeLanda, M 2001, Philosophy and simulation: The emergence
of synthetic reason, Continuum, New York.
Reas, C, Fry, B 2007, Processing A programming Handbook for
visual designers and artists, MIT, Cambridge.
Batty, M 2011,‘Cities, complexity, and emergent order’, Era
21, vol. 11, no. 5, pp.28-30.
INTRODUCTION
Good lighting requires equal attention to its quan- A light-duct system consists of three main compo-
tity and quality components, as visibility often de- nents: a collector on the outside to gather light from
pends on the way in which the light is delivered. In the sky, a highly reflective duct integrated into a
extreme cases, unevenly distributed light could re- suspended ceiling that leads midway into the office
sult in a high level of contrast and cause discomfort and an inner reflector to control the direction of the
because of glare problems. Windows are the most emitted light (Gilles Courret et al., 1998). Although
common way to admit daylight into buildings. How- such a system is able to direct daylight deep into a
ever, daylight levels decrease asymptotically with room and thus improve daylight penetration, cur-
the distance from the window and thus daylight rent designs incorporate relatively small inner reflec-
distribution systems such as light-ducts supplement tors at the end of the light-duct that only illuminate
windows in order to achieve better illumination for a limited area under the reflector. As a result, day-
workspaces. light is distributed non-uniformly.
This paper uses a performance-based design ap- and the shape of 3-D inner reflector by ray-tracing
proach in order to optimise light-duct components algorithm, fabricated by digital fabrication technol-
and thus equalise the daylight distributed via such a ogies, the light-duct could effectively achieve uni-
system. The proposed design is based on the follow- form illuminance value on working plane at the rear
ing three explicit performance criteria developed half of the testing room.
in the initial stages (Turrin et al., 2010): (i) under a
standard overcast sky, (ii) in a 7.5 m-deep room and EQUALISING DAYLIGHT DISTRIBUTION
(iii) the light-duct is able to compensate for the in- As the correlation of the influences of the bottom
sufficient daylight provided by a rear window to extractor and inner reflector is unclear, these two
achieve uniform horizontal illuminance in a work- target components need to be tested separately in
space. As all the light illuminated from the light-duct the first instance. Therefore, we take the following
is redirected by the inner reflector via the bottom steps in order to optimise the light-duct for equalis-
extractor, the most critical components that affect ing daylight distribution.
daylight distribution are these two components Firstly, the degree of daylight distributed
[Figure 1]. through the existing light-duct is examined. Sec-
The hypothesis of this research is that by opti- ondly, the opening shape of the bottom extractor
mizing the opening design on the bottom extractor to be optimised is verified through simulations and
Figure 2 (left)
1:5 scale light-duct prototype.
Figure 3 (right)
Inside of the 1:5 scale light-
duct prototype . (Yellow dot-
ted lines indicate the position
of the base opening in the
bottom extractor.)
Figure 5 (right)
Close-up of the laser-cut
mirror surface engraved in a
5 mm-thick acrylic bottom
extractor.
lab/outdoor testing. Thirdly, the 3-D curved inner re- the target equalised illuminance level [Figure 1]. The
flector geometry is optimised using a ray-tracing al- difference is then distributed symmetrically from
gorithm. Finally, we compare the digital simulations the centre line of the light-duct, which is defined
with physical testing in order to draw conclusions. by the width of the opening. The wider the open-
ing, the more light is distributed [Figure 4]. Further, a
Base model series of laser-cut mirror surfaces could be engraved
To compensate for the natural daylight, the opening within the area of the opening in order to diffuse the
of the bottom extractor of the light-duct is placed direction of emitted light where necessary and im-
at the point where the horizontal illuminance level prove the visibility of the opening surface [Figure 5].
from the window falls below that required in a typi- After running an evolutionary optimisation al-
cal office environment. Following preliminary simu- gorithm, namely Galapagos (Grasshopper, version
lation studies using Radiance (Berkeley Lab, version 0.8), we observe that the overall quantity of daylight
4), we identify this cut-off point to be approximately distributed through the bottom extractor is insuf-
3.5 m from the peripheral window. A simple 250 ficient to compensate for the deterioration in the
mm × 4500 mm rectangular opening in the centre illuminance level from the window. However, we
of the rear half of the light-duct is made in order to also find that the digital simulation result and the
ascertain the fundamental daylight distribution into lab/outdoor testing outputs correspond well [Fig-
the deeper part of the light-duct [Figures 2 and 3]. ure 8 Left]. Therefore, we assume that the shape of
The result indicates that the larger the distance from the bottom extractor is about correct for equalised
the peripheral window, the lower the amount of daylight distribution, while another factor controls
daylight is distributed. Thus, this base model is not daylight distribution more dominantly, which must
effective at compensating for the deteriorating hori- be the inner reflector.
zontal illuminance levels from the window.
Inner reflector
Bottom extractor Similar to the positioning of the bottom extractor,
Considering the fact that the illuminance level de- the inner reflector is also placed 3.5 m from the win-
creases asymptotically with the distance from the dow and end wall. A new ray-tracing algorithm is
window, the amount of light distributed through developed using Grasshopper in order to re-evalu-
the light-duct should be increased contrary to the ate performance. The surface of the inner reflector is
distance from the window. The opening on the bot- parametrically controlled by a set of grid points that
tom panel is thus defined based on the difference generate numerous doubly curved geometries. Dur-
between the illuminance level from the window and ing the optimisation process, the collector receives
Figure 7 (right)
Reverse view of the optimised
doubly curved inner reflector.
rays from a virtual hemisphere in order to represent surface before the laser-cut non-stretchable mirror
the overcast conditions outside. These rays are re- foils are applied onto the inner reflector surface as
flected through the light-duct and redirected by well as possible [Figure 7]. However, the result of
the inner reflector. As a result, a proportion of these the lab/outdoor test is discouraging. It shows that
rays intersect with a horizontal working plane set at the amount of illuminance compensated for in the
a desktop height. By counting the number of inter- deeper part of the room is far below the level re-
section of rays and the working plane, the degree of quired for equalising daylight distribution [Figure 8
daylight distribution can be measured. Different col- Right].
ours on the desktop-height working plane indicate
the number of rays hitting the surface [Figure 6]. Comparison of the simulation/prototype
Using the evolutionary optimisation algorithm, testing results
with 10,000 rays and after 4500 rounds of iterations, We compare the results of the simulations with
the doubly curved inner reflector surface is finally those of the lab/outdoor testing of the bottom ex-
optimised. Using the Radiance simulation, we con- tractor and inner reflector in order to understand
firm that it can effectively compensate for deterio- the advantages and disadvantages of each method
rating daylight distribution in the deeper half of the and testing procedure. Our key findings are as fol-
testing room [Figure 8 Right]. lows:
As a result of this optimisation process, the 1. For the optimised bottom extractor, a high de-
shape of the inner reflector is shown to be a com- gree of similarity is observed between the digi-
plex doubly curved surface, which would require ac- tal simulation result and lab/outdoor testing
curate and smooth mirror finishing. Fabricating such using the 1:5 scaled prototype. This similarity
a doubly curved surface with accurate mirror finish- seems to be achieved because of the relatively
ing economically would be a challenging technical simple shape of the opening, which is also eas-
task. Indeed, articulating a complex doubly curved ily fabricated by laser engravers with a high de-
surface into a series of developable surfaces may gree of precision.
require advanced discritisation processes (Kaijima, 2. However, the overall illuminance level solely
2007). As we do not have access to costly aluminium controlled by the bottom extractor is not suf-
solid milling, grinding and mirror deposition pro- ficient to compensate for the asymptotically
cesses, applying non-stretchable mirror foils onto a deteriorating daylight distribution from the
layered MDF mould is the only option available. We window and thus it also needs to be controlled
thus experiment with discritising the doubly curved by the inner reflector.
1,3
Vienna University of Technology; Institute of Architectural Sciences;
Digital Architecture and Planning, Unitec New Zealand; Department of Landscape
2
3
wurzer@iemar.tuwien.ac.at, npopov@unitec.ac.nz, lorenz@iemar.tuwien.ac.at
1 2
INTRODUCTION
In architecture and urbanism, problems have always ers from different disciplines have to take design
been multifaceted and designers have tried to ad- decisions among multiple alternative (and likely
dress them syncretistically. For example, each as- competing) solutions. Like Rittel (1984), we are spe-
pect of a design problem (e.g. site, circulation, client cifically interested in the argumentation behind
operation, costs) brings in a specific view and often such choices. We focus on early stages of architec-
wants to determine the design solution. Therefore, tural conception, which include site analysis (White
care has to be taken to balance and weight argu- 2004), functional programming and production of
mentation, both of which are hard to do when con- schemata (White 1986). In this context, Agent-based
sidering a problem of sufficient complexity. Agent- Simulation (ABS) can evaluate or generate a set of
based simulation can contribute methods that help solutions according to the planning aspects being
in this context; however, it remains underutilized in considered, by transforming them into a simplified
the early stages of architectural conception. To elab- model that uses the following concepts:
orate how and in which areas agent simulation can • Agents: The active entities within the simu-
meet the decision needs during early-stage plan- lated world.
ning is therefore the main focus of this paper. • Space: The environment that agents act in. Ac-
cording to the simulation used, this may either
BACKGROUND be discrete (i.e. split into cells) or continuous,
During the design process, multiple stakehold- two- or three-dimensional.
of one model covering multiple aspects at once. The building heights) can be used to calculate
risk of the latter approach lies in possible interfer- shadowing (see Fig. 3c). Agents are used as to
ence, which is why we have chosen to keep them cast rays in the sun direction, leaving shadows.
separate: The process can be iterated to show the dy-
• Topography, Drainage, Water levels. Our namic change during a day. Visibility can also
work in topographic simulation (see Fig. 2a) be computed by ray-casting. In principle, one
calculates surface drainage by dropping agents might think that aspect would not be dynamic;
(„rain“) randomly onto the cell space, then let- however, there might be cases of occlusions
ting them follow paths downwards into valleys. that are time-based (e.g. tree foliage, draw
This example stands for a wider variety of mod- bridges, docked ships) - in which this becomes
els to take slope and elevation into account useful. Generally (refer to Fig. 3d), there are two
(e.g. water level computation or agents flock- distinct measures of visibility, one „from“ and
ing along gradient, see Fig. 3a); additional en- one „to“ a point of interest. Another method
tities acting as obstacles for the flow (barriers, are dynamic visibility polygons (i.e. isovists), as
dams) are given as interactive tools. given in (Turner et al. 2001).
• Wind, Pollution, Noise, Acoustics. Simulation • Movement. The simulation of pedestrians
of wind flow in and around the building site, has been the predominant and most natural-
based on early-stage specification of spaces istic use of ABS. For our work (see Fig. 4a), we
and pre-existing built environment, can act as have employed the movement model by Blue
a tool for a quick assessment of wind pressure and Adler (2000), which is a lane-based model
and undesired turbulences. In our work, we use originally aimed at vehicular traffic simulations.
a Lattice-Boltzmann cellular automaton (see We have extended this model for use also as
Fig. 3b) for performing necessary calculation a pedestrian model, by giving it 360 degrees
Computational Fluid Dynamics (CFD) calcula- freedom rather than being lane-aligned. The
tions, given the wind direction as parameter. implemented model also records spatial oc-
Likewise, this model can also be adapted for cupancy (i.e. densities) and way-lengths per
the simulation of pollution propagation. The agent. For traffic that is strictly regulated (i.e.
simulation of noise and acoustics is another either users following fixed processes or ve-
extension of this method, although on a very hicular traffic.), flow along a network-based
basic level that does not fully take reflection, model (e.g. as in Tabak 2008, Tabak et al. 2010)
absorption, interference and other wave prop- may fit better. Fig. 4b shows such a model for
erties into account (lacking data in early stag- computing the minimal path along such a cir-
es). culative network, which computes entry and
• Shadowing, Visibility. Topography and site exits points into-, and shortest path over the
data (i.e. spaces attributed with zoning or circulation (static route choice, dynamic simu-
Figure 4
Pedestrian aspects. (a) Pe-
destrian dynamics and space
occupancy, (b) flow along
circulative network, (c) group
formation (d) function usage.
lation). The addition of behavioural rules, e.g. eration example in Fig. 5a and b: The progres-
for shopping activities or egress, can be added sion of agents along a circulation being built
at a higher layer, as in (Dijkstra et al. 2011). An- up, leaving spaces as they go along, can be
other interesting feature is the group forma- interesting from a process point of view (i.e.
tion found in crowds (see Fig. 4c), as given by the generation itself is the design aspect). The
(Reynolds 1987). sketch generator presented in Fig. 2b is also an
• Functions and Activities. Agents as entities example of such a process.
that perform activities in functional spac-
es have previously been researched e.g. in DISCUSSION
(Wurzer 2010). Our demonstration model (see Evaluating a set of proposed design solutions via
Fig. 4d) selects, for every agent, a target space ABS (Fig. 1b) enables a comparison that can inform
according to functions it intends to visit. The the decision process. As mentioned, simulation
resulting passage along the circulative network can either happen per planning aspect (i.e. many
is the same as before. Further methods of net- ABS running separately) or as one model cover-
work analysis (e.g. reachability according to ing multiple aspects at once. Albeit outcomes from
space syntax[2], functional relationships from simulation seem to be quantitative, they are not to
agent flow [Wurzer et al. 2010]) are also in- be misunderstood as hard data: The reason for this
cluded in our architectural suite, but not shown is that they are derived from preliminary (and thus
here. fuzzy) input, and are thus also fuzzy on the output
• Spread. Agents can be used for generative side. What is needed is an interpretative post-step,
processes as well, as shown in the City gen- in which the obtained values are given meaning.
For example, way lengths computed are in abstract flow in place. Improved support for the import of
‘cell space units’; they can be compared relatively, sketches (e.g. more shapes in the schema, according
however, a better way would be to map them to an to [Achten, Bax and Oxman 1996]) are definitively a
scale that is applicable (e.g. building scale) and then future work item in this respect.
think about implications for the simulated group
of persons (e.g. too long, long, medium, short). As SUMMARY
the evaluated planning aspects are not equally im- We have argued for the introduction of Agent-Based
portant, they must be weighted (Fig. 1c) before the Simulation (ABS) into the early-stage planning pro-
decision process takes place. This weighting lies out- cess, in order to be able to capture and evaluate de-
side the simulation, as it represents the discussion sign aspects that are inherently dynamic (e.g. wind,
during decision-taking (Fig. 1d). pedestrian flow, functional usage). One of the main
Among the modeling and simulation commu- advantages of this approach is that it makes it pos-
nity, an often-discussed topic is also that of scale of sible to experiment on simulations of the real thing,
the simulation model (i.e. microscopic, mesoscopic not on the real thing itself. Such computer models
and macroscopic), which should ideally only be are essential planning instruments that make it pos-
microscopic. Our choice is a more pragmatic one: sible to ask multiple ‘what if?’ questions about the
As long the model is agent-based (and agents are: system of interest. Our work and contribution in this
the animated parts of the world, each cell, all nodes respect is that we are transferring simulation con-
and edges of a circulative network), we are happy to cepts into early phases of architectural design, so that
consider it. We are well aware, however, that in strict these questions can be asked earlier and thus with
terms some models (e.g. the Lattice-Boltzmann CFD) more influence on the rest of the design process.
are at least mesoscopic. A similar argumentation is
also heard for model scope: An agent-based model REFERENCES
should constrain itself to the minimal implementa- Achten, HH, Bax, MF and Oxman, RM 1996, ‘Generic Repre-
tion needed to describe an effect. However, as we sentations and the Generic Grid: Knowledge Interface,
consider ABS as design tool, some additional steps Organisation and Support of the (early) Design Process‘,
such as the data import from sketches are necessary, Proceedings of the 3rd Design and Decision Support Sys-
in order to be able to work within the design work- tems in Architecture and Urban Planning Conference.
http://florasalim.com, http://www.bitacoravirtual.cl
1 2
flora.salim@rmit.edu.au, s3296513@student.rmit.edu.au
1 2
BACKGROUND
Understanding the fluid dynamics of the urban of the wind interacting with dense groups of build-
airflow is crucial in architectural and urban design ings are available. However, generating final data-
since the phenomena of wind flow and dispersion sets involves different approaches, different levels of
through a city determine environmental air quality, operational complexity, and various ways to render
wind pressures on buildings, urban heat islands, pe- the information. Analysing urban wind conditions is
destrian comfort, and ambient noise level in the sur- particularly crucial in the early design stage, when it
rounding environment (Boris 2005; Zaki et al. 2010). is necessary to test many possible design options for
The main challenge in performing urban studies re- a project and to get a live feedback on the perfor-
lated with the wind and its aerodynamic impact on mance of the designed buildings.
buildings is to simulate and understand the problem The first question that researchers face is how
at the full scale. The limitations are mainly due to the to visualise the aerodynamic phenomena of urban
technical difficulties of setting up full scale simula- wind. Visualising aerodynamic phenomena in the
tions and the high cost to gather data in real condi- urban environment can help architects to make
tions. Therefore, complementary tools are required the right design decisions and alternatives that
to support this kind of study. Technologies to repro- can positively influence wind pressure, speed, and
duce or simulate the extra-large scale phenomena turbulence on site. Different techniques have been
Figure 1
Process diagram.
Figure 2
Mini wind tunnel.
Figure 5 even with different wind speed. With the laser de-
Wind tunnel simulations of vices, it was possible to clearly see two-dimensional
different façade treatments. layers of movements of wind on planar sections of
each volume and the movement of the wind pass-
ing through of a group of models. Data collection
was quite straightforward using cameras to capture
videos and images for post processing with the JPIV
software. In a nutshell, the mini wind tunnel tool
tunnel since the set up time of those probes might enables designers to interact with physical models
require up to a week. However, during the experi- in a wind simulation that provides an instantaneous
ment, it was possible to see the movements of the visual feedback of the aerodynamic phenomena.
wind, vortex and Eddy areas clearly on some parts This makes such a tool to be particularly useful for
of each model. Without the probes, we were un- the early design stage.
able to see the aerodynamic phenomena around
multiple physical models. On the other hand, us-
ing the low-tech mini wind tunnel, we were able CONCLUSION
to quickly set up simulations that were capable of Decisions made in the first stage of a design pro-
showing changes in wind behaviour with different cess are very critical in influencing the direction of
configuration of volumes. The time to set up each the project. Therefore, a good understanding of the
experiment was short, and the visualization of dif- dynamics of the space, such as urban aerodynamic
ferent ranges of vortices and Eddy areas is possible phenomena, is needed. A clear visualization helps
Figure 6
Vasari vs. Ansys CFX.
REFERENCES
Aynsley, RM, Melbourne, WH and Vickery, BJ 1977, Architec- of the 15th International Conference on Computer-Aided
tural aerodynamics. London: Applied Science Publish- Architectural Design Research in Asia (CAADRIA 2010),
ers. 357–366.
Baker, CJ 2007, ‘Wind engineering—Past, present and fu- Perez de Arce, R and Perez Oyarzun, F 2003, Escuela de Val-
ture’, Journal of Wind Engineering and Industrial Aerody- paraiso : grupo ciudad abierta, Santiago de Chile, Edito-
namics, 95:9–11, 843-70. rial Contrapunto.
Bang, B, Nielsen, A, Sundsbo, PA and Wiik, T 1994, ‘Comput- Kompenhans, J et al. 1999, ‘Particle Image Velocimetry in
er-Simulation of Wind-Speed, Wind Pressure and Snow Aerodynamics: Technology and Applications in Wind
Accumulation around Buildings (Snow-Sim)’, Energy Tunnels’, J. Vis., 2:3,4, 229-44.
and Buildings, 21:3, 235-43. Zaki, SA, Hagishima, A and Tanimoto, J 2010, ‘Estimation
Baskaran, A and Kashef, A 1996, ‘Investigation of air flow of Aerodynamic Parameters of Urban Building Arrays
around buildings using computational fluid dynamics with Random Geometries using Wind Tunnel Experi-
techniques’, Engineering Structures, 18:11, 861-873,875. ment’, Technical Papers of Annual Meeting of IBPSA-Ja-
Boris, JP 2005, ‘Dust in the wind: Challenges for urban aero- pan.
dynamics’, 35th AIAA Fluid Dynamics Conference and Ex- Zhou, YS and Stathopoulos, T 1997, ‘A new technique for
hibit, Toronto, Ontario Canada, June 6 - 9, AIAA Paper the numerical simulation of wind flow around build-
2005-5953. ings’, Journal of Wind Engineering and Industrial Aerody-
Casanueva Carrasco, M 1996, ‘The Errant’s Lodge: recon- namics, 72:1-3, 137-47.
struction, research and teaching’, Architectural Research
Quarterly, 2, 40-49. [1] en.wikipedia.org/wiki/Particle_image_velocimetry
Chung, DHJ and Malone-Lee, LC 2010, ‘Computational Fluid [2] www.jpiv.vennemann-online.de
Dynamics for Urban Design’, New Frontiers: Proceedings
INTRODUCTION
Fast development of computer technology allows ducted during laboratory classes. As a result they
usage of virtual reality (VR) as a simulation tool for do not fully participate in these exercises and simply
different (often numerically and conceptually so- miss the most important aspect: meaningful obser-
phisticated) processes occurring in real world. Ad- vation of processes occurring in construction ele-
ditionally, with well optimized programming code it ments. Additional impediment arises from the labo-
is possible to simulate those processes in real time. ratory practice so that the tests are conducted only
This paper aims to present the general idea behind once, hence there is no opportunity for students to
a computer system based on VR that will be used repeat the observations.
in a virtual building construction laboratory as a Considering all aspects, the main objective of
part of a training course preparing students to real the virtual laboratory is to assist students in their
structural engineering testing during their under- preparation for real laboratory testing. We would
graduate engineering programme. The project is in like to stress out that our intention is not to famil-
its prototype stage; meaning that some basic func- iarize participants with the laboratory equipment,
tionality have been developed allowing staff at our but assisting students by means of interactive ex-
institute to run preliminary tests. In this paper, we planation and direct involvement. We think that vir-
would like to share some insights and potentials of tual laboratory will improve students’ cognitive and
the approach on the basis of the preliminary tests. practical abilities.
The idea to create the virtual laboratory is based
on our observation of students’ rather poor per- LITERATURE OVERVIEW
formance in structural engineering laboratory. We Literature reports on some cases of using ICT tech-
drew the conclusion that students of the second nology appropriately in education. One good exam-
year of a construction course often struggle to fully ple would be a computer system to teach students
comprehend all aspects of structural testing con- surveying concepts and practices (developed at
REFERENCES
Hashemipour, M, Manesh, HF and Bal, M 2009, ‘Modular
Virtual Reality System for Engineering Laboratory Edu-
cation’, Journal of Computer Applications in Engineering
Education, 19(2), pp. 305–314.
Holmes, J 2007, ‘Designing agents to support learning by
explaining’, Computers & Education, 48(4), pp. 523–547.
Song, KS, Lee, WY 2002, ‘A virtual reality application for ge-
ometry classes’, Journal of Computer Assisted Learning,
18, pp. 149–156.
1,4 2,3
Technische Universität München (TUM), Germany, TUM University Library, Germany
1,4 2,3
http:/ai.ar.tum.de, http://www.ub.tum.de
3 4
langenhan@tum.de, teichert@ub.tum.de, seifert@ub.tum.de, petzold@tum.de
1 2
INTRODUCTION
During the design process architects and students buildings in a similar context or that are based on a
often study the plans of buildings that have already similar initial premise is seen as way of approaching
been built or designed. Such information is avail- a design problem and developing a possible course
able conventionally as a form of collective memory of action. Ritteland Webber (1973) differentiates be-
in architectural monographs and journals as well on tween “tame” or well-defined problems, such as those
the internet. For the purposes of targeted research, that scientists and engineers solve, and so-called
however, the accessibility of these sources is ham- “wicked” problems, to which he counts design and
pered by an inconsistent use of terminology and a planning problems.
lack of structured, non-subjective metadata. The ar:searchbox project aims to link and network
In the design of buildings, a variety of tools and information as a source of reference for the design of
strategies are employed which can depend on the buildings in the early design stages and to elaborate
designer as well as the task at hand. Gänshirt (2007) fundamental principles for the use of metadata and
notes that rigidly prescribed terminology is of little related research strategies. Figure 1 illustrates the ba-
help to designers, whereas criteria, examples and the sic information needed in the early design stages.
results of prior design work provide the designer with
different potential courses of action. The study of
Graphical Information
CBD
application
Applying solutions
Reference projects
Floor plans + text
and supported
Sub-problems
feature
Semantic net
Abstraction
Adaptation
Topology
Learning
Analogy
Graphic
Verbal
Archie-II X X X X X X X
CADRE X X X X X X X X X X
FABEL X X X X X X X X X X X
IDIOM X X X X X X X
PRECEDENTS X X X X X X X
SEED X X X X X X X
SL_CB X X X X X X X
TRACE X X X X X X X
CaseBook X X X X X
MONEO X X X X X X
CBA X X X X X
DYNAMO X X X X X X X X
Figure 4
The user interface of media-
TUM/ar:searchbox.
Through the decentralised administration concept the data structure and for the configuration of the
of the media server, content can be entered in paral- stored data. A workflow engine, a search engine and
lel from multiple locations and is immediately avail- components for digital rights management and user
able for others to reference via ar:searchbox. A so- administration are also elements of the back end.
phisticated user access control mechanism ensures Extensions and specific applications can be inte-
that editing and viewing rights are available only to grated via the plugin system. mediaTUM uses tools
defined sets of users. The media server is accessed with different interfaces for the long term storage
entirely through a browser and requires no further of data. The basic prerequisite for the connection of
software. different systems is the implementation of an open
API. For the long term preservation of documents
TECHNICAL DETAILS AND INTERFACES and data mediaTUM uses the interface to the Leib-
MediaTUM is an open source software under GNU niz Rechenzentrum. This local computer centre and
General Public License. It is implemented in python provider of scientific data network offers the Tivoli
and provides all management features via a web Storage Manager of IBM as technical infrastructure
interface. The open software architecture with pl- for data preservation.
ugin concept enables an easy connection of differ- There are two different ways of storing objects
ent program extensions. MediaTUM [Figure 5] con- in mediaTUM. Metadata are stored within a relation-
sists of four basic components webserver, backend, al database (normally mySQL or SQLite). The digital
plugins,storage and archiving (Seifert, 2010). objects are deposited into the file system on a con-
With "athana" an own webserver component figured position. The media server offers different
is included, that is responsible for sessionhandling interfaces for interoperation with external systems.
and for generating HTML-output via a TAL-engine. MediaTUM facilitates for example the smooth ex-
The backend is the core component of mediaTUM. It change of data via OAI Protocol for Metadata Har-
includes tools for the administration of the different vesting (OAI-PMH), web services or Z39.50.
object types such as images,documents and videos.
Furthermore it contains methods for building up
www.solent.ac.uk/about-us/staff-profiles/martec/patlakas-panagiotis.aspx www.sheffield.
1 2
ac.uk/architecture/people/altan_h
panagiotis.patlakas@solent.ac.uk, h.altan@sheffield.ac.uk
1 2
Figure 1
Temperature and Relative
Humidity color maps.
Figure 3
The main user interface.
where:
H the relative humidity at a vertex V
V
H the relative humidity at the nearest data
0
logger APPLICATION ON A CASE STUDY
T the temperature at vertex V In order to evaluate the effectiveness of the demon-
V
T the temperature at the nearest data logger stration version of the software, a few case studies
0
was selected and the software was tested extensive-
Note that these equations are not meant to provide a ly on those. In order for a case study to be suitable to
rigorous mathematical modelling of the diffusion of evaluate the software, it needed to have the follow-
temperature and humidity in a space, but a largely ac- ing characteristics:
curate indication of the conditions. Also, they intend • Availability of a wide range of indoor environ-
to illustrate the potential of the visualization platform mental data, so it could be proven that the
for equation-based parametrization, which can be ex- application could deal with significant data
panded further to conform to strict physics models. loads.
Figure 4
Sample visualizations of high
and low temperatures in a
dataset with three loggers in
different spaces.
Figure 6
Sample visualizations of
temperature and humidity in
an artificial dataset with three
loggers in a single space.
the university’s Built Environment programs. The second, they had to provide similar evaluations over
third workshop took place at the University of Shef- a data period of 24 hours. In the final task, they had
field (UK) with a mixed group comprising of post- to evaluate data of a period of one week.
graduate students in architecture, researchers, and After the end of the first stage, the participants
practitioners. The makeup of these three groups was were given a 5-minute introduction to EnViz. This
considered ideal as it fitted the profiles of the user was kept short intentionally, providing the users
target group of EnViz, specifically individuals who only with the bare minimum, as one of the main
are involved in the Built Environment, with varying aims of the software is for it to be intuitive and re-
grades of competence in IT and environmental de- quire minimal investment in time and effort prior to
sign. adoption. Afterwards, the second stage commenced
in which the participants had to replicate the same
Workshop process tasks, for similar time periods.
The workshop consisted of two separate stages. In At the end of each workshop, the participants
the first, the participants were provided with envi- were provided with evaluation forms in which they
ronmental data collected in a specific time period, were asked to comment on various aspects of the
in spreadsheet format, the standard output of the usability of each method, effectively comparing the
loggers. This aimed to emulate the typical approach software with the standard methods currently em-
to the evaluation and analysis of post-occupancy ployed in academia and industry. As the students in
survey data. The participants were asked to com- the first two workshops are taught by one of the au-
plete three tasks, in short, timed periods. In the first, thors, the evaluation forms were anonymous in or-
they had to evaluate the temperature and humidity der to preclude participants trying to appear unduly
in different spaces, at specific points in time. In the positive of the software. It was also emphasized in
Figure 7
Participants‘ evaluation
of spreadsheet and EnViz
methods.
gabriel.wurzer@tuwien.ac.at, burak.pak@architectuur.sintlucas.wenk.be
1 2
OVERVIEW
In this paper, we are going to present a program- • The limits of the existing visual programming
ming platform called “Lawnmower”, which is a web- environments and especially Grasshopper (also
based learning environment for architecture stu- observed by Leitão and Santos (2011) and Ca-
dents that allows the automatic translation of visual becinhas (2010)).
programs into textual code. In perceiving this trans- • Our own findings from a survey amongst stu-
formation, students visually observe the similarities dents, teachers and professionals (reported in
and differences between flow-based and block- the following sections).
based programming styles and use their existing • The need for facilitating social learning in pro-
knowledge about Grasshopper when transitioning gramming (Celani and Vaz, 2012).
to text-based programming. The major motivations • The potentials of web 2.0-based environments
behind our proposal are: for facilitating social learning (Pak and Verbeke,
2012-forthcoming).
Flow-based languages use tokens to carry In block-based languages, data does not
data travel
In flow-based programming languages (FBPL), • In the case of block-based programming lan-
data flows through a network of nodes and edges. guages (BBPL), there is exactly one entry point
Regardless of dialect used (e.g. business process for a program – in which the necessary param-
diagram, Grasshopper), the underlying technique is eters (if any) are to be supplied. For example,
using a so-called token to represent program execu- sin(x) starts e.g. when invoking sin(1), which
tion, which is a pointer to the node being currently passes 1 as parameter x. Programs are struc-
executed: Once a program is started, the token is set tured hierarchically, as sets of nested blocks: A
onto a node, which executes contained command block is a list of statements (for simplicity, one
and passes the token on to next node that is con- can think each statement being a line of code).
nected. • The whole program forms the topmost block,
In case that there are multiple outgoing edges, in which statements such as if and while open
the token is either be duplicated (i.e. every next their own (nested) block. Thus, a (tree-)hierar-
node gets a copy), or it is up to the node itself to chy of blocks within blocks is established.
determine to what node the token is passed (this is • From a data standpoint, nested blocks can ac-
generally called decision, or “dispatch” in Grasshop- cess values defined either locally (in the block
per). Vice versa, tokens coming from multiple nodes itself ) or blocks further up the hierarchy, which
can be merged to form a single token. is called visibility.
The data used by the node for performing calcu- The latter fact is of special significance when com-
lation is either contained in the token, or it is global- paring BBPL and FBPL languages: BBPL have a point-
ly available: in the first case, the token carries a value er to the current statement being executed, howev-
with it, e.g. “x”, which the node takes to compute a er (and in contrast to FBPL), this does not carry any
new value “y”, which is again stored in the token. In data. Statements can access a value if it is visible to
the second case, the value is available in the form the current block.
of special parameter nodes that do not perform
computation, but allow the user to enter values. For Summary of differences
example, Grasshopper offers nodes with contained Transforming visual into textual programs is hard,
sliders or nodes representing a constant value, because the FBPLs are occupied with routing tokens
which can be hooked up to nodes requiring input. containing data along a graph, while BBPLs executes
In the preceding description, it has been said lines of codes in nested blocks defining data visibil-
that a program starts by setting a token onto a node ity. Our attempt will show how such an approach
(more precisely: a processing node performing com- can nevertheless be done, when transferring some
putation). However, it is yet unclear which of all the of the concepts found in BBPLs into a FBPLs.
nodes should act as such. In business processes, a
start node is explicitly defined (i.e. there is exactly LANGUAGE DESIGN
one), while Grasshopper presumably uses graph The Lawnmower VPL has been elaborated through
analysis to come to the conclusion which process- a user-driven development process, using question-
ing nodes have no incoming edges, thus being start naires and mock-ups. In this section, we first report
nodes. The question of multiple versus single start the findings from our user survey, before describing
nodes will be important when trying to transition the design options that make up the language.
recursively as containers for other code compo- block that executes a following regular block
nents (see Subsection “Combining Block-based (“body”) while the condition evaluates to true
and Flow-based”). There are two fundamentally (pre-test loop).
different view modes for code components:
definition mode (see Figure 2b) shows the com- Dealing with space constraints
ponent with the contained commands, while Previously, lack of screen space that is common to
call mode (see Figure 2c) hides these internals. VPLs has been addressed by using Zoomable User
In all cases, one or more inputs and one pos- Interfaces (ZUIs). Lawnmower extends this concept
sible output (constraint of textual languages) by also incorporating earlier work on techniques
are given as nested data components (visible known as Fisheye/Focus+Context visualizations of
in Figure 2c). source code (Furnas 1986):
• Code components are collapsible/expandable
Combining block-based and flow-based (Figure 3c). There is always one block that is in
As mentioned, code components form a hierarchy: focus and therefore expanded. All other com-
The program itself is the topmost component, in ponents stay collapsed (context).
which the following subcomponents may be used: • Data components visible to the block in focus
• Code block – an area in which components and are shown as possible inputs.
connecting edges are drawn (Grasshopper calls All in all, these functionalities aim at enabling con-
this the “canvas”). Each such code block is trans- centrated work on the current piece of code while
formed into a line in the textual language. This helping to conserve space.
essentially means that Lawnmower enforces a
“one expression per line” policy, and there will Code generation
likely be a multitude of code blocks in sequence The Lawnmower concept of code entry is visual,
(also see “Code Generation”). The addition of but nevertheless line-based: Each code component
such code blocks might be done explicitly (i.e. stands for a single line within the textual code. The
by the user) or implicitly (each component cre- lawnmower editor must therefore check syntactic
ates a code block for itself). validity of the entered graph, in order to guarantee
• Conditional block (see Figure 3a) – resembles that the generated source will be valid and fits on
an “if-then-else” construct found in textual lan- a line. Figure 4 gives a general outline of the used
guages and consists of (1.) a condition block “if”, checking rules:
which has an embedded data component of • Connectedness rule. The entered graph must
type Boolean, used to select either the follow- be connected, i.e. it must be “one graph” in
ing (2.) “then” or (3.) “else” block for execution. which all nodes are reachable by an edge path.
• Loop block (see Figure 3b) – a condition
Figure 3
Code Component Types. (a)
Conditional block (b) Loop
block. (c)Using collapsible
code blocks to conserve space.
• No cycle rule. Figure 4a shows the statement Figure 4c provides an additional example of a valid
“i = i + 1” as lawnmower graph. However, it is lawnmower code component, using two gets and
unclear from the depiction how the update to one set. The code generation regards the set as
i should happen. It could either mean that “i is the left side of an assignment (“len”), the rest as
to be created having the value of itself plus one” right side (“sqrt(x*x + y*y)” through traversal of the
(a paradox, since it does not exist at that time), graph). Graphs that contain no setters are regarded
or it could mean that “i should take the value as non-assignments, generating as a function call
of itself plus one” (effectively deactivating the (e.g. “redraw()”). Lastly (and: trivially), the empty
initialization value, and thus becoming unde- graph is valid as well - it is translated into an empty
fined). Disallowing cycles is therefore a neces- line.
sary, but not sufficient measure to establish The actual generation of textual code in the
some order. target language happens through exchangeable
• Single setter rule. We explicitly allow at most adapters. Currently, we take VBA for AutoCAD as
one data update per data component (refer to our language target. However, additional language
Figure 4b): i is created and immediately set to targets may be added at will, enabling students to
0. Consequently, there can be no more state- “script once and run many” environments, which is
ments inside the same code block. In the next in line with recent tendencies in the field (Leitão and
code block, i is referenced two times: one time Santos 2011).
in the form of a “get” (as input to “+”), and one
time in the form of a “set”. The code editor must
therefore explicitly distinguish declaration/
initialization and reference to a variable. This
is exactly in line with what was introduced in
Figure 3c.
Figure 5
Lawnmower integrated with
a content management
system to support learning
activities, code management,
storage and distribution and
evaluation.
1,5 1,6
Stefan Müller Arisona , Gerhard Schmitt
Future Cities Laboratory, Department of Architecture ETH Zurich, Switzerland
1
gapore
3
IMAC (Laboratoire d’Informatique et Mécanique Appliquées á la Construction), EPFL,
Switzerland
http://futurecities.ethz.ch
1
3
aschwanden@arch.ethz.ch, zhong@arch.ethz.ch, papadopoulou@arch.ethz.ch,
1 2
4 6
didier.vernay@epfl.ch, stefan.arisona@arch.ethz.ch, schmitt@arch.ethz.ch
5
Abstract. This paper focuses on information modelling and proposes a system design
for an urban model encompassing multi-scale data. The system employs procedural
modelling on top of GIS information to allow different simulation tools to interact with
the data. This is a promising approach for an urban information platform integrating
multi-scale urban information to support different simulations important in urban design.
In an initial instance the information platform is used to scale-up and scale-down in
information modelling, linking technologies on different spatial levels, and utilizing the
advantages of different tools to evaluate the built environment. The platform is applied
in Singapore to manage urban data and support urban formation.
Keywords. Urban information model; Scale; Urban Simulation; Urban Design; CFD;
Multi Agent System
MOTIVATION
Expanding the scope of sustainability from build- ly turns heterogeneous data into information that
ing scale to urban scale has become an important is accessible in a uniform way, making it useful for
research topic in recent years, since the scope of a architects and urban planners.
single building neglects interdependencies arising This project addresses the problem of increas-
in the urban context. Data has been collected as- ing specialisation of digital tools that demand a high
sessing the urban development by means of indi- level of training and practice and are not exchange-
cators from sociology, economy, and environment. able. Most barriers keeping non-experts from us-
However, these data sets tend not to be centralized, ing them are caused by the complexity of the tools
well processed nor connected. This platform stores, themselves. This development is antithetical to the
represents and evaluates urban data. It systematical- emergence of user-friendly software environments
Figure 1
System design for the proce-
dural Information Platform
and its interconnectivity to
data repository and simula-
tion applications.
Table 1 Total Possible Floor Area N Sum Avg/M od. M in/M od.
Possible maximal floor area
per function.
RESI DENTI AL 103547 8774471732.2 109768.7 441.0
Total Building Polygons # Polygons Total sqcm Avg/M od. M in/M od. M ax/M od. Table 2
Wall area 2 240 120.4 98.46 142.4 Number of polygons of a
single building generated for
Rooftop 3781 1955 0.52 0.1 0.78
the building hull by procedural
Glas 9027 24980 2.77 0.009 649.56
modeling grouped by type
Windowframe 5680 462 0.081 0.012 0.18 with image example.
Total Building Polygons # Polygons Total sqcm Avg/M od. M in/M od. Max/M od. Table 3
Number of polygons of all
Wall area 2007776 7165661.075 19314.4503 789.80788 64658.623
building hulls constructed in
Rooftop 213 120697.1008 693.661499 8.1354666 1544.3575 Punggol (October 2010) gen-
Glas 662850 583683.2127 12779.0244 144.5017 11153.443 erated and grouped by type.
Windowframe 1025588 90008.79066 535.766611 43.617853 1623.8424
Figure 3
Buildings generated of Pung-
gol Singapore.
Figure 4
Wind speed on 15m (left) and
35m (right).
Figure 6
Visualization of electricity
consumption per building.
lation is used [6]. It is applied to simulate pedestrian exporter translating semantic information into loca-
movement, draw individual paths and mimic deci- tion of building agent has been produced includ-
sion pattern. This project shows how the allocation ing the export of a simplified geometry and ground
of functions influences the catchment area of each map [7]. This allows the agents to move freely within
LRT-Node (Light Rapid Transportation). To mimic the the synthetic environment guided by their prefer-
preference for a specific LRT-Node a combination of ence towards a specific program interacting with
preference and distance measurement is used. The the environment.
advantage of this platform is to have the semantic With the location of each building, its size and
information stored also in the 3D environment. An function, we can estimate the starting position of
[1] http://www.hdb.gov.sg/fi10/fi10320p.nsf/w/AboutUsPu
blicHousing?OpenDocument
[2] http://www.ema.gov.sg/media/files/publications/
SES2011.pdf
Abstract. Buildings are the world’s largest consumer of energy, accounting for 34%
of total use. In the United States residential and commercial buildings are responsible
for 72% of electricity use and 40% of CO2 emissions. In order to reduce the impact of
buildings on the environment and to utilize freely available environmental resources,
building design must be based on site climate conditions, e.g. solar radiation and air
temperature. This paper presents a web-based framework that enables the production of
user-generated visualizations of weather data. The Open Graphic Evaluative Framework
(Open GEF) was developed using the Graphic Evaluative Frameworks (GEF) approach
to authoring design-assistant software, which is more appropriate than the now dominant
‘generalized design tool’ approach when supporting design processes that require a high
level of calibration to the cyclic and acyclic shifting of environmental resources. Building
on previous work that outlined the theoretical underpinnings and basic methodology of
the GEF approach, technical specifications are presented here for the implementation
of a Java driven web-based visualization platform. By enabling more nuanced and
customizable views of weather data, the software offers designers an exploratory
framework rather than a highly directed tool. Open GEF facilitates design processes more
highly calibrated to climatic flows that could reduce the overall impact of buildings in the
environment.
Keywords. Visualization; Sustainable architectural design; Climate analysis; Weather
data.
PROBLEM STATEMENT
The most widely used software platforms developed cialized visualizations appropriate to each of these
for climate data visualization employ a generalized cases, they produce generic graphics that seek to
design tool approach, and pursue an intended ge- apply to all of them. This genericism is an appropri-
nericism. Seeking the widest possible impact, these ate response considering the diversity of the built
tools present themselves as “easy to use” and ap- environment and the massive number of visualiza-
propriate across a range of climates, micro-climates, tions that would be required to address this diver-
building typologies, building activities, material sys- sity with adequate specificity.
tems and human needs. Rather than providing spe-
Figure 3 (left)
A diagram of the Solargraph
graphic interface.
Figure 4 (right)
A diagram of the Psychromet-
ric graphic interface.
Table 1
Linegraph
Definition of the Linegraph
graphic interface. Description Provides a simple set of methods for generating standard time-value graphs.
Plot() Takes a dYr and the index of an hour to plot. Returns a vector(s) representing the relevant X, Y
coordinate(s), corresponding to the hour along the X-axis and the key value(s) along the Y-axis.
Draw() Takes a dYr and a key value. Draws a line with default parameters to the graphic space. In this
default version of the graph, a black line is plotted, with the X-axis corresponding to the year
and the Y-axis to the specified key value.
Table 2 Histogram
Definition of the Histogram Description The Histogram graphic interface provides a simple set of methods for generating histograms, a
graphic interface. standard graphic type in descriptive statistics.
Draw() Takes a dYr, a key value, an array of interval ranges and an optional pair of colors. Draws a
histogram with the key value data plotted according to the defined intervals and shaded with
the interpolated color. The defined intervals may be represented by user-defined geometry
(rectangle, ellipse, etc.)
Table 3
Boxplot
Definition of the Boxplot
graphic interface. Description Box plots are a standard tool in descriptive statistics for depicting distributions of values across
a sample set, summarizing this sample set as five numbers: the largest observed value (max),
the upper quartile value (q3), the median (q2), the lower quartile value (q1), and the smallest
observed value (min).
Draw() Takes a dYr and a key value. Draws a black and white box plot with the X-axis corresponding to
the user-selected width and the Y-axis corresponding to the distribution of the specified key
value for the year mapped to the height.
WEB-BASED INFRASTRUCTURE needing any more than four values for each hour. A
Procedures required by existing tools for acquiring web-based approach allows individual graphics to
and processing weather data present obstacles to request only the values required for a specific evalu-
designers and contain some computational ineffi- ation, eliminating the processing and storing of ex-
ciencies that can be overcome through a web-based traneous data. Moreover a web-based tool allows
approach. Most existing tools, including the previ- the user to perform his/her analysis directly from the
ous iteration of the GEF framework, require users most up to date version without the need to update
to identify weather data files from the appropriate the tool to the lastest available version.
online sources, download them to the proper direc-
tories on their local computers, and load them into Implementation
memory before producing an evaluative graphic. At the time of writing, remote weather data acquisi-
Some of these tools provide limited support for this tion for generating dYr data objects has been fully
procedure. A simpler approach is to direct the evalu- implemented, and data formatting has been com-
ative tool to load the appropriate data directly from pleted on a select group of weather data files.
a universally accessible online location, bypassing In previous implementations, the GEF frame-
the need for the user to manipulate data files. One work provided methods for producing dYr data ob-
tool, Autodesk’s Climate Server, which is integrated jects by parsing local EPW files via the ParserEPW()
into the Revit platform, has implemented a similar method, which required only the file path to the lo-
approach [2] cal file. In the current implementation, this method
A web-based approach also offers computa- has been replaced by the LoadDyr() method, which
tional efficiencies. The standard EPW weather file requires the weather station identifier (WMO) and
format includes 35 values for each of the 8760 hours an array of key strings identifying the values to be
of the described year, which totals to 306,000 indi- loaded. Rather than processing and storing all the
vidual pieces of information in each data file (not in- data values contained in a local EPW file, this com-
cluding header data). Any given evaluative graphic mand retrieves information from the OpenGEF web-
requires only a small fraction of these values, rarely server, and processes only those values specified. At
Figure 8 (left)
Climate Consultant v5.3
output of thermal comfort
analysis in the psychrometric
chart of the weather data for
New York-LaGuardia.
Figure 9 (right)
Open GEF output of thermal
comfort analysis in the
psychrometric chart of the
weather data for New York-
LaGuardia.
Abstract. During building design processes, designers have to predict and evaluate
future building performances oriented to its intended use and users. Current BIM and IFC
technologies support designers allowing data exchange and information interoperability
but, since their lack in semantics, they don’t provide any knowledge implementation about
how the designed building will be actually used and how people will interact with it. The
research described in this paper aims to overcome this shortcoming by developing a new
modelling approach, oriented to representation and management of knowledge related
to future building use and users. The proposed representation model is based on an
already accepted ontology-based structure and will make this large amount of knowledge
accessible and usable by designers during architectural design processes, in order to
enhance the final quality of the design product.
Keywords. Design Knowledge Representation and Management; Ontology-based
Systems; Building Use Process; Building Performances prediction and evaluation.
INTRODUCTION
Quality, according to Pirsig’s (1981) universal state- and district inhabitants - just for exhibition -, as the
ments, does not belong to the object itself, nor to public square under the building was never opened
the subject itself, but to both and to their interac- because of terrorist attach fear.
tions. In architecture it is terribly true as we have a How people “live” a building, their holistic sensa-
Building Object and Man/Women that interacts with tion passing through and around its spaces and the
it (Fioravanti et al., 2011 p. 185). perceived quality, relies on two aspects:
In a Building Object even if it were very well • Functional ones − anthropometric movements
“formed” in its spaces and technology elements and and perceptions −, f.i. can be represented by
it were correctly addressed by Relation Structure Relation Structure and Inference Engines;
towards goals, its success would depend on its con- • Soul ones - personal believes and social and
crete use. Just for instance the Marcello’s Theatre in cultural habits, f.i. can be represented by agent-
Rome was (and it still is) actually used as a residen- based models simulating single human behav-
tial building or the Musée national d’art moderne - iours.
Centre Georges Pompidou in Paris is used by visitors
Figure 1
Capitalizing Knowledge
- Forward and Feed-back
knowledge in the building
process. In red the present
paper subject: building use
and architectural design.
Figure 2
A comprehensive model of
architectural design process:
knowledge tetrahedron.
Figure 3
Representation of a user’s
profile by means of ontologies,
in protégé environment.
1,2,3,4,5 1,2,4,5
Dpt. PHL Architecture, PHL University College, Diepenbeek, Belgium, Hasselt
University, Diepenbeek, Belgium
3
vincent.macris@phl.be, lieve.weytjens@phl.be, kenny.geyskens@student.phl.be,
1 2
4
marc.knapen@phl.be, griet.verbeeck@phl.be
5
Abstract. Considering the energy efficiency and comfort levels of dwellings, stricter
legislation will be applied towards 2020. To reach these requirements, an insight into the
energy efficiency becomes essential from the start of a design. However, the uptake of
building simulation tools by architects and students to evaluate the energy performance
during the architectural design process remains very limited, mainly due to the
complexity of these tools. Therefore, this research aims at early design support through
an easy-to-use application adapted to the modelling logic of a designer. As architects
often use simple CAAD design tools for design exploration, a prototype was established
in Google SketchUp. In this context, the paper presents the development of a support tool
for low-energy dwellings in early design phases, allowing designers to quickly assess the
thermal comfort and energy performance of early design alternatives.
Keywords. Design support tool; Energy; SketchUp; Architectural design process; Output.
PROBLEM STATEMENT
Regarding the trend towards zero-energy build- Wilde et al. 1999), especially in small projects that
ings in the near future (EU 2010), architects are in- lack engineering support (Mahdavi et al. 2003). The
creasingly forced to consider the energy efficiency assessment of the energy performance is usually not
of their building designs during the architectural conducted until detailed design phases (Weytjens
design process. Particularly in early design phases, and Verbeeck, 2010), therefore often resulting in re-
the architect makes important decisions regarding medial modifications afterwards. In addition to this,
building geometry and building envelope which students in architecture often experience difficulties
strongly influence the final energy performance and with the implementation of technical issues taught
summer comfort levels. in theoretical courses into their design studio work
Unlike other design aspects, the integration (Lawson 2004). Consequently, there is a clear need
of energy efficiency in design cannot be done in- for early design support regarding the energy per-
tuitively. In practice however, early design decisions formance of dwellings, for both professional archi-
regarding energy efficiency are often based only tects and students.
on the experience or intuition of the designer (de
Figure 1
Different modelling tech-
niques that can be used in
Google Sketch-Up.
Other questions were related to the general use of be taken into account by minimally interrupting the
particular features in SketchUp, including the use of design process. To achieve this, the prototype will
groups and components for different purposes. The be adapted to the specific modelling techniques
results conclude that layers are used by 79% of the of architects. Furthermore, calculations and feed-
participants to show or hide geometry, 63% works back about energy efficiency and summer comfort
with assigned materials, 46% uses groups to com- should be retrieved without any large effort. Special
bine the complete design, 48% uses components attention was paid to these aspects when develop-
and 56% uses groups to isolate different construc- ing the prototype.
tion elements. Based on the results of the survey, the Based on the results of the survey, two distinc-
first steps towards a prototype were established. tive modelling methods were addressed to reach as
many users as possible and to cover different design
PROTOTYPE phases. One method uses a model with a particular
thickness with different rooms as shown in tech-
Objectives nique 6 of figure 1. This will be called the ‘prelimi-
With regard to the holistic and integrative nature of nary model’. The other method supports very early
design solutions (Lawson 2004), energy assessments assessments and is based on a surface-model of the
may only require very little time from the designer, building, further in this paper called the ‘conceptual
as this is not their only concern. A first prototype in model’. This method addresses diverse modelling
SketchUp aims at early design support through an techniques as shown in example 1, 2 and 3 of figure
easy-to-use application. Considering the usability of 1, offering modelling flexibility towards architects.
a simple energy tool in early design phases, the da- Because of programming complexity, the pre-
ta-input must primarily be reduced to a minimum. liminary model was developed first, which could be
This allows designers to analyse different design al- easily adapted to the conceptual model afterwards.
ternatives and configurations very quickly. Also, data
input and output should be presented in the same
environment for easy adaptation and interpretation Figure 3
of data. Therefore, a well-structured user interface Custom Toolbar.
will be included which provides a clear legibility be-
tween the 3D model and its performance. Addition-
ally, the architects’ specific working method must
ponents. Consequently, inclinations of the surfaces basic information related to heating, cooling, ven-
are derived, as they will serve for automatically dis- tilation and renewable energy systems is included.
tinguishing different construction elements, such These data are not connected with the 3D geometry
as roofs, exterior floors, interior floors, outdoor walls and can be entered manually by the user or imple-
and indoor walls. By assigning transparent or trans- mented with default values from a specific template.
lucent SketchUp materials to particular elements in This information can be specified using the button
the model, the automatic recognition and extrac- “project information”.
tion of windows is realized. In addition to this, the
different rooms in the model are also automatically Preliminary model and conceptual model
recognized. This is of minor importance for energy As the prototype incorporates two ways of model-
(EPB) evaluations, but is particularly important for ling, the recognition of the rooms slightly differs in
summer comfort evaluation, which is incorporated both models.
as an extra module. Further, the user can specify Considering the “preliminary model”, a total en-
whether different rooms are inside or outside the veloping volume is automatically generated around
insulated envelope, indicating whether they are the building model. The solid components are then
heated or not (left image of figure 4). subtracted from this inclusive envelope, resulting in
Assigned construction properties: Construc- all different rooms (left image of figure 4). This meth-
tion parameters that are required for energy as- od specifically requires the use of SketchUp groups
sessment can easily be assigned to the geometry for construction elements, and hence imposes few
by first clicking on the “construction properties- modelling rules to the user. Nevertheless, the survey
button”, followed by simply clicking on the particu- revealed that architects are familiar with this way of
lar elements in the 3D model. Then, a pop-up user modelling.
interface appears as described earlier (right image The conceptual model on the other hand, does
of figure 4). Users can choose specific predefined not contain solids and thus uses a different algo-
construction components from a personalized rithm for recognizing volumes. This model does not
material library and assign them to particular con- impose specific drawing or modelling rules to the
struction elements such as walls, floors and roofs. user which makes it more user-friendly.
Furthermore, predefined templates are incorpo- However, for both models, the underlying pro-
rated facilitating and reducing data-input to a strict cess to recognize distinctive rooms is not important
minimum. This way, architects are able to focus on for the user and thus remains invisible. The optimi-
conceptual and architectural solutions to optimize zation of these processes is still in development, but
the energy efficiency of the design and more de- can already be applied for simple designs. At this
tailed input can be provided as the design devel- moment, both modelling methods are integrated
ops. in separate plug-ins, but the intention is to create a
Additional information: Next to geometrical single plug-in in which the user can freely use one of
data and their assigned construction properties, the two modelling methods.
be very important in all groups. Furthermore, archi- totype already seems to address the first needs of
tects also indicated the importance of transparency, architects. As literature review and focus groups al-
including an overview of all input data used for cal- ready confirm, real-time feedback should be a next
culations such as areas, glazing area per orientation step towards a useful integration in the architectural
etc. Further cooperation with architects is necessary design process. Therefore, this tool will be further
and will be set up in the future. In particular, user developed in close cooperation with the final users.
tests with architects will be conducted, allowing fur-
ther iterative prototyping. REFERENCES
Attia, S, Gratia, E, De Herde, A, and Hensen, J 2012, ‘Simu-
CONCLUSION lation-based decision support tool for early stages of
As energy efficiency is an element in the multi-crite- zero-energy building design, ‘Energy and Buildings,
ria context of architecture, building simulation tools 49,pp. 2-15.
can provide essential feedback during the design Bambardekar, S, and Poerschke, U 2009, ‘The architect as
process. Considering the evolution of BIM towards performer of energy simulation in the early design
energy performance calculations, architects rather stage’, 11th International IBPSA Conference. Glasgow,
use it for managing data in projects. It serves for Scotland, pp. 1306-1313.
more detailed design stages in particular, as it still Bleil De Souza, C 2009, ‘A critical and theoretical analysis of
seems difficult to integrate BIM applications at the current proposals for integrating building thermal sim-
beginning of the process. In contrast, simple tools ulation tools into the building design process, ‘Journal
are necessary to quickly estimate performance cri- of Building Performance Simulation, 2(4), pp. 283-297.
teria in early design phases, with rather limited in- de Wilde, P, Augenbroe, G and van der Voorden, M 1999
put data. This paper emphasized the importance ‘Invocation of building simulation tools in building
of adapting tools to the design environment and design practice, ‘6th international IBPSA Conference ’99,
modelling techniques of architects. Consequently, Kyoto, pp. 1211-1218.
designers also need results on energy efficiency that EU 2010, ‘Directive 2010/31/EU of the European Parliament
visually connect with the building elements they are and of the council of 19 May 2010 on the energy per-
adjusting. This way, they can learn how the model formance of buildings (recast), ‘Official Journal of the
behaves at certain criteria and particularly experi- European Union, L(153), pp. 13-35.
ence impact levels of design decisions. Hence, the Geyskens, K 2012, ‘ Naar een “architect”-vriendelijke evaluatie
way in which the output is presented is very impor- van EPB en zomercomfort: integratie tussen Google Sketch-
tant and needs further research. Up en Microsoft Excel’. Master thesis, Master in Architec-
Developed with a design perspective, the pro- ture, PHL University College, Diepenbeek, Belgium.
[1] sketchup.google.com
[2] www.trnsys.de/docs/trnsys3d/trnsys3d_uebersi-
cht_en.htm
[3] openstudio.nrel.gov
[4] www.iesve.com/software/interoperability/sketchup
[5] www.epbd-ca.eu
[6] developers.google.com/sketchup
3
reinhard.koenig@uni-weimar.de
INTRODUCTION
Graph based spatial analysis is a method which was For the software concept described below, we are
first introduced in architecture and urban planning particularly interested in the latter. An axial line is
by Bill Hillier and his colleagues in the late 1970s as basically a line of sight in an environment. Based
SpaceSyntax theory (Hillier and Hanson 1984). Be- on the assumption that people use lines as a men-
cause tests have shown that there are correlations tal concept to orient and move through cities, axial
between graph-based measures and functional maps represent a model of urban space as essen-
aspects of a spatial configuration,the method has tially a network of linear spaces. An axial map is a
the potential to help architects in forecasting the set of axial lines which cover the open space of a city
socio-economic effects of their designs. The core completely. This map can be analysed using graph-
principle of the methodology is to represent space based methods. For this the map needs to be con-
(e.g. an urban or floor plan) as a configuration of verted into a graph. The lines represent the nodes,
single elements (e.g. streets, rooms) and to analyse while the interconnections between the lines repre-
their mutual relations. Three different representa- sent the edges of a graph. There are two important
tions are used to analyse space in terms of its basic measures which can be calculated based on this
elements : isovists, convex spaces and axial lines. graph: between-ness, closeness and connectivity.
Figure 1
Modular concept of the
spatial analysis framework for
Grasshopper.
Figure 3
Analysis Component and its
Rhino display.
“A Pattern Language” (1977). In his book, Alexander troduction, and could play a crucial role in this kind
explains the use of patterns to create a design in a of algorithmic pattern language. It should be noted
manner similar to the way we use words to create that the patterns and their combinations described
sentences. Every pattern describes a typical design in the following are examples and serve only to il-
problem, a way to solve this problem and other re- lustrate the concept of parametric patterns driven
lated patterns which have to be considered when by spatial properties.
applying a pattern.
Today, parametric modelling makes it possible Generating street width
to rethink this idea of patterns and transform them In the first pattern, we use closeness analysis which
into a new way of modelling designs. These algo- has proved to be a good indicator of traffic frequen-
rithms are similar to Alexander’s patterns in that cy. The width of the roads is associated with the
they represent a solution for recurring problems in closeness value according to the principle that the
the environment. Using parametric modelling such more frequented a road segment is, the more space
a solution is described in the form of a computa- it should provide for pedestrians/cars. In order to
tional algorithm capable of generating geometry. do this, we need to recognize distinctive plots from
To demonstrate this idea, we developed three ex- a given street network and create a single closed
emplary parametric patterns that use graph-based polygon for every one of them. This is done using
measures as parameters and applied them to a fic- our own modelling component named “Extract
titious urban scenario. The fictitious urban grid has polygon”, which uses the graph interpretation of the
itself been generated using a simple subdivision current line network delivered by the “graph compo-
algorithm implemented by default in Grasshopper nent”. After this step, we need to offset each polygon
(substrate component, see Figure 2). edge by a distance that corresponds to the analysis
This scenario leverages a very basic idea that value of the respective street segment. Since there
underlines any parametric design –a single algo- is not a default option to offset each edge of a poly-
rithm can generate any number of results (e.g. urban gon a different amount, we built our own “custom
district) simply by changing the parameters (e.g. offset” component. This component takes a polygon
street grid). Patterns driven by spatial properties along with a list of offset values for each edge of the
are on their own not sufficient to provide solutions polygon as input parameters and outputs an offset
for complex multidimensional real world problems polygon. Variants of the application of this pattern
where lots of other “patterns” also need to be con- are shown in figure 3.
sidered. But they are definitely extremely important
in shaping our environment as discussed in the in-
Generating building height The idea behind this pattern is that public spaces
The second pattern links the height of the building function well if they lie on integrated and well fre-
to the between-ness value. This analysis reveals lo- quented streets. The public space component uses
cal and global topological centres as explained in the results of the analysis, user defined ratios be-
the introduction. Here the idea is that in the centre tween free and built-up plots and their minimal
of cities, there is greater demand for housing and of- distance as inputs and suggests where to allocate
fice space than in peripheral areas, which results in public spaces (see Figure 5). To create these public
increasing building heights as one grows nearer to spaces, the respective plots are filtered out of the list
the centre. Here we use standard grasshopper mod- of plots.
elling tools incorporated in the algorithm that gen-
erate a mountain-like massing model over the net- Putting it all together and examining
work of lines where the peaks and values reflect the variants
integration of street segments below (see Figure 4). The last example shows how the rules can be com-
bined. By combining patterns one is able to build up
Generating public space complex urban models. Since the model is paramet-
The third pattern is used to create reasonable pub- ric in nature it is possible to generate and evaluate
lic spaces. The topology of the street network is the lots of alternative solutions by changing different
main factor that predetermines the distribution of input parameters (see Figure 6). In this case, the cho-
inhabitants within the network and the function sen patterns criteria did not contradict one another
can either support or weaken this predisposition. which made it easy to combine them.
Figure 7
Choosing where public spa-
cesshould be.
Abstract. This paper concerns the current discourse on computer-aided design tools for
architectural design. There are drawbacks of purely analytic design tools which hinder
a system-level, end-effect oriented ideation. For instance, most freeform quadrilateral
meshes are fully constrained and therefore not capable of folding. They can only
fold under special circumstances – when their geometry satisfies the conditions of
over-constrained kinematics. However, such intent of folding cannot be captured using
simple modeling based on parameters and constraints. Furthermore, algorithmization of
mesh kinematics using formulas is inflexible, it cannot handle topological variations, and
it inhibits the interactive control of the model. In this paper, a fuzzy logic algorithm which
uses a goal-oriented, human-like reasoning to control the parametric model is proposed.
The algorithm applies easily observable behaviors of the geometry to adjust the selected
patches until the entire shell can be folded. The algorithm relies on designer-observable
characteristics of motion rather than on formulaic representations. Such approach directs
the designers’ focus on the desired outcome while avoiding the drawbacks of analytic
modeling of complex kinematics.
Keywords. Folding structures; fuzzy logic; intent-driven design; freeform quadrilateral
mesh.
INTRODUCTION
Digital technologies have brought significant convenient numerical accuracy, and the direct inte-
changes to the Architecture, Engineering, and Con- gration with Computer Aided Engineering (CAE) and
struction (AEC) industries (Kymmel, 2008; Eastman Computer Aided Manufacturing (CAM). However,
et al, 2011). The 3D parametric modeling played the not all aspects of AEC workflows have benefited
pivotal role in developing digital AEC tools. Building equally from the 3D parametrics. In particular, the
Information Modeling (BIM), currently the state-of- underlying mathematics and its rules of strict de-
the-art in AEC design tools, is built upon 3D para- pendencies impose a level of analytical rigor that is
metric modeling (Penttilä, 2007). Digital modeling poorly suited for ideation or exploring vague con-
provides the easy re-use and edit of components, cepts. Researchers remark that, disappointingly, lit-
Figure 8
The structure of the algorithm.
The algorithm The algorithm measures the drift angle and the
The geometry adjustment algorithm is based on the change of the drift angle between iterations. A
following assumptions and observations: Fuzzy Inference System (FIS) uses these two values
• If the half-fold and the full-fold angle drifts are to compute adjustments (Figure 8). The algorithm
(a) equal, then they also are (b) equal to zero, flow control, the main loop, and the geometry cal-
and (c) the geometry is optimized. culations are coded using the Visual Basic for Appli-
• The geometry can be adjusted by changing (a) cations (VBA), which is the API of the Inventor. The
the orienting angle of the patch, and/or (b) the FIS is coded in MATLAB (Figure 9). The algorithm
inner angle of the patch. runs recursively two optimization loops. The angle A
• The target of the optimization is to reduce the is being adjusted to correct the full-fold drift. Each
drift angle below a preset value. This value rep- time the full-fold drift is corrected, the half-fold drift
resents a residual drift that is below practical is reduced by recursing the second loop to adjust
assembly errors and therefore does not affect the angle B. The steps are repeated until both the
the folding in an actual build assembly. half-fold and the full-fold drifts are corrected (Figure
10).
CLOSING REMARKS
The example presented in this paper demonstrated
that it was possible to transcend the limitations of
the explicit mathematics underlying computer-aid-
ed design. The Application Program Interface (API)
would open the modeling environment to interac-
tions with other programs and custom-written al-
gorithms. This capability was utilized to overcome
the difficulties of solving the kinematics problem of
a complex folding geometry. Fuzzy logic was em-
ployed to capture intuitive and easily observable
characteristics of motion. The use of such qualitative
criteria to shape the geometry has shifted the design
effort away from devising an explicit formulation of
motion - a challenging task for a complex folding
geometry. Instead, the focus was directed on the
desired outcome and expressing it using human- Figure 12
like reasoning such as “adjust this facet to achieve A folding shade.
folding.” This example demonstrated a synthetic ap-
proach in which the analytic parameterization was
complemented by setting intuitive, goal oriented
conditions. Such synthetic design paradigm could
improve the current purely analytic computer tools,
which have been critiqued for being too detail-
driven. However, setting up the presented example
required a considerable programming effort and
http://www.uni-weimar.de/cms/bauing/organisation/fib.html
2
christian.tonn@uni-weimar.de, rene.tatarin@uni-weimar.de
1 2
INTRODUCTION
The work presented in this paper is the product of tomography). These different characteristics need to
an interdisciplinary research project entitled “nuBau” be superimposed so that they can be used in com-
(methods and materials for user-oriented building bination, visualised and assessed in the context of a
renovations) involving researchers from the fields three-dimensional building model.
of building surveying and diagnostics and build- Volume rendering is already well established in
ing physics as well as material scientists and archi- the field of computer graphics as a means of visu-
tectural computer scientists. Our aim as computer alising large sets of volume data (Levoy, 1988) and
scientists is to incorporate the different data about is already widely used in the field of medicine (e.g.
a building into a dynamic digital building model so MRI, CT) to render and examine human tissue. In the
that this is available to everyone in the architectural field of building diagnostics, volume rendering is
planning process. One aspect of this building model likewise already used for individual, separate meas-
is volume data. “Volume data” refers to a three-di- uring techniques such as ultrasound tomography.
mensional cubic volume that is sub-dividable into What’s new about the technique discussed in this
regular “volume elements” or “voxels”. Each voxel can paper is the ability to visualise combinations of dif-
contain data describing its characteristics for simu- ferent kinds of volume data and the ability to exam-
lation purposes (e.g. temperature, air flow veloc- ine them interactively in a digital 3D building model
ity and illumination levels) and for non-destructive as well as in conjunction with other visual measur-
material testing techniques (georadar, ultrasound ing techniques such as distortion-corrected ther-
Figure 5
Boundary shader. 6. The “Transparent-opaque boundary shader”
combines the two boundary shaders (3 and 4
above) into a single shader. Different thresh-
olds can be set for the opaque and the trans-
parent boundary (Figure 8).
Figure 6
Transparent boundary shader. 7. The “Cloud shader” adds up all measured data
of the ray and afterwards applies a lighting
Figure 7 function as well as a transfer function to display
Cross-section shader. the pixel value (Figure 9).
Figure 8
Transparent–opaque bound-
ary shader.
Figure 10
Organisation of the user
interface in parameter group
panels.
Figure12
Air velocity simulation with a false
colour section shader.
Figure 14
Interior of the test specimen
prior to filling with concrete.
Light simulation
Using the Bauhaus “Musterhaus am Horn” in Weimar
as a test case, a simulation of light levels has been
undertaken using the software prototype “Colored
Architecture” (Tonn et al., 2006).Figures 19 and 20
show an example, in which the level of illumination
for every point in the building has been calculated.
measuring wheel, which determines the position of The results are shown superimposed over the build-
the measured data on the concrete face, probably ing model. The two images show an examination of
slipped during the measurement process. This is an the interior of the building. For this an option was
error that can often occur in non-destructive geora- incorporated that allows one to produce a cutaway
dar investigations. view at a defined point by clipping the 3D surface
Figures 17 and 18 show the interior model over- model.
laid with the ultrasonic volume data. Here one sees
Figure 17
Interior model with ultrasonic
boundary shader.
Figure 18
Interior model with ultrasonic
cross-section shader.
Figure 19
Boundary shader showing
illumination levels within the
building model.
Figure 20
Cross-section shader with
cutaway view of the building.
REFERENCES
Kaufman, A and Mueller, K 2005, ‘Overview of Volume Ren-
dering’, in C. Johnson and C. Hansen (eds), The Visuali-
zation Handbook, Academic Press, pp. 127-174. (avail-
able at http://www.cs.sunysb.edu/~mueller/papers/
volvisOverview.pdf )
Kreeger, K and Kaufman, A 1999, Mixing translucent poly-
gons with volumes, in Proc. of IEEE Visualization ’99
(1999), pp. 24–29.
Levoy, M 1988, Display of Surfaces from Volume Data, in
Drebin, RA, Carpenter, L, Hanrahan, P, IEEE CG&A, May
1988; “Volume Rendering”, Computer Graphics, SIG-
GRAPH88, pp. 29–37.
Tonn, C and Donath, D 2006, ‘The Color, Material and Light
in the Design Process – a Software Concept’, in Rivard-
Melhem, and Miresco (eds), Proceedings of the Joint
International Conference on Computing and Decision
Making in Civil and Building Engineering, ICCCBE 2006,
Montréal, pp. 1467–1476.
Voelker, C and Kornadt, O 2011, ThermischeBehaglichkeit –
Simulation und Messungmiteinemthermischen Manikin,
WeimarerBauphysiktagung, pp. 47–49.
Watt, A and Watt, M 1992, Advanced Animation and Render-
ing Techniques Theory and Practice, Addison–Wesley,
Reading, pp. 305–312.
Abstract. This article reflects on the digital reconstruction of the Vinohrady Synagogue in
Prague, which was demolished in 1951. Based on an international collaboration through
the Erasmus program, expertise derived from other Viennese synagogue reconstructions
at TU Vienna was combined with a resource organization methodology developed
at KU Leuven. The reconstruction process is carried out using BIM software, which
poses some particular attention on the software methodology and model structure, but
at the same time illustrates the added value of a BIM approach, when comparing with
more traditional CAD modelling systematics. Of particular interest is the approach for
modelling complex geometry, integrating with more traditional 2D documents and for
visualizing reconstruction assumptions within the 3D model representation.
Keywords. Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban
context.
Figure 1
Evolution of the neighboring
area.
sign ideas for certain (light) fixtures, propose a In just one file (see Figure 2) all the gathered infor-
layout for the seating chart, officially marking mation was collected to lighten the workload of re-
the contours of the plot of land and its building membering and comparing the content of well over
(cadastre) 100 different files. Within the spreadsheet format,
• Location: specifies the location of the content different columns could easily be filtered to show
of each image: center (main nave), (right or left) the diverse properties of the images. For example
side building(s), plot (of land), façade, interior, one could immediately see all the synagogue plans
and certain building parts like the tower, roof on a certain level or combine the search of certain
or the fence properties to make a useful list of comparable docu-
• Floor: divides the certain position of the images ments. The undergone evaluation process and visual
in different story’s: cellar and foundation (-1), comparison was archived as well and comments or
ground floor (0), first floor or gallery level (1), updates could be added in the future, if new find-
attic and upwards (2) ings would occur.
• Date: specifies if any day or month is men-
tioned on the document Fragmentizing the work
• Year: specifies if any year is mentioned on the In a project of this size, one can expect to be creating
document very large files when trying to obtain a certain level
• Group: forms certain collection of images e.g. of detail. This delivers also an argument to apply BIM
documents that belong together and some parametric design concepts to optimize
• Author: mentions the author if any is given and control geometry generation. The presence of
• Source: defines where the image was found e.g. many different, complex objects in a single project
archive, the internet, etc. file, tends to prolong the computer’s calculation
• Comment: adds any extra information needed. time, which would be an unwanted side effect as it
used for the generation of drawings, 3D representa- be seen in 3D and vice versa.
tions, but also a listing of objects or materials and An implementation example of using BIM for
dedicated filtered views, e.g. the core structural sys- the documentation of the Vinohrady Case Study can
tem or a spatial model. A 2D drawing can instantly be seen in the custom wall patterns, which complete
Figure 4
Visualization of assumptions.
the façade drawing as well as the 3D model, with no vectorial hatches can be used to create matching
additional drafting effort. If possible, the pattern of bump maps.
the new materials can be straightly deducted from
on site photographs, but since no high quality pic- Visualization
tures were available, simple geometric shapes were Even though the methodology that was implement-
drawn with 2D polygons and saved as vectorial ed during the reconstruction gives the model a fac-
hatches that can be applied to an existing standard tual backbone, the repetitive visual assessment that
ArchiCAD material to deliver an added dimension was part of the reconstruction process remains very
(see Figure 3). In a later stage, when creating realistic subject to interpretation if there is no physical evi-
renderings, these simple two-tone drawings of the dence left of the building as it once was. Since pho-
Figure 6
Comparison between histori-
cal photograph and interior
rendering.
Following this section we will discuss possible rate on relevant alternative strategies for the use of
ways of integrating virtual worlds into architectural virtual world environments to contribute to the edu-
design education in the context of this concep- cation of the architects of the future as critical and
tual framework. In line with the conference theme engaged intellectuals and designers.
‘”Digital Physicality | Physical Digitality”, this discus- It is important to note that, in this paper, the notion
sion will focus on the synergetic qualities of vir- “virtual worlds” is interpreted in a broad context and
tual worlds and their possible influences on design refers to “computer-generated, persistent 3D environ-
learning. Reflecting on former studies, we will elabo- ments in which users exist as avatars exploring, build-
Figure 4
The “fantastic” virtual: Cao Fei,
“RMB CITY Installation,” detail,
2008 Installation at Lombard
Freid Projects, NY [2].
Abstract. The aim of this academic research was to analyze one of the first architectures
designed and built with the finality to present electronic potentialities to people. The
design was developed by Le Corbusier and his studio for the International Expo held
in Brussels in 1958, for the Philips firm, and it was destroyed some months later, after
the event. The research investigated the complex geometry of the structure in order
to understand the strict relation between the physical perception of the space and the
electronic aspects of them, using advanced technology, but, above all, if it is true that the
best way to understand the physicality of a destroyed architecture could be a virtual visit
using electronic devices and digital procedures.
Keywords. Architecture; digital reconstruction; virtual space; geometry; representation.
INTRODUCTION
In 1956 the Philips art director, Lois Kalff, asked Le The aim of this research was to study the geometri-
Corbusier to design a Pavilion for the 1958 Expo ex- cal genesis of the project, in order to understand all
hibition in Brussels. As the assistant of the architect, the particular surfaces that characterize the volume
the engineer Iannis Xenakis, remembered, Kalff re- of the building, trying to describe the procedure
quired to Le Corbusier some detailed information: “I used by the designers to generate them physically
would like that you design the Philips Pavilion without and to re-build every form with digital instruments
exhibiting our products. A demonstration among the to compare the different models in the way it is pos-
most ambitious about the effects of sound and light, sible to do.
where the technical progress could lead in the future” To remember some important dates of the pro-
(Xenakis 1976). The architecture, called by Le Cor- ject, we have to consider that Le Corbusier accepted
busier ‘Poème Électronique’, using an oxymoron of the proposal on 13 October 1956, and some days af-
undoubted efficacy, which refers at the same time ter there was the first idea of the form. In November
to the natural idea of the poetry and the artificial there were some detailed drawings on the sketch-
component of the technology, should be among book of the architect and in December the second
the most influential and pioneering works of the solution of the project was defined at the 1:200
twentieth century, for the specific role in the field of graphical scale. In the meanwhile some physical
the presentation of the idea of future, as a game of models were realized in order to comprehend the
colors, lights, sounds, videos. complex morphology of the architecture, and to ver-
ify the analysis of the deformation of the structure.
Figure 3
Drawings and sketches by Le
Corbusier showing the idea of
bottleneck and a graphical re-
presentation of a ruled surface
(the „tent“) by Xenakis.
The graphical tool becomes a device very useful to GRAPHICAL MODELS OF SOUND
understand the work in the whole development, In addiction to the genesis of the form we have to
despite the difficulty of grasping the project in its consider also the relation between architecture and
spatial dimension. Tables and geometric diagrams music, that Xenakis was experimenting as a musical
with orthogonal, axonometric and perspective pro- composer. In fact, he proposed a graphical method
jections, alternate to make explicit the genesis and to describe the sound, particularly with his work
evolution of the morphology. In particular, the hy- “Metastasis” and thanks to the theoretical proposal
perbolic paraboloids are represented in the projec- of the Modulor created by Le Corbusier. It is not a
tive form making use of descriptive geometry, as to coincidence that the architect himself, impressed
identify the development of each individual surface. by the hypothesis of the assistant, would include in
From the analysis emerges, as will be confirmed by the book Modulor 2 a text and two images describ-
the digital restitution, that each element takes place ing the musical score by the composer. In the note
also under the floor, and for this reason we decided Xenakis was very explicit: “In the composition ‘Les
to evaluate only the upper part of the surfaces, leav- Metastasis’, for classical orchestra of 65 elements, the
ing out everything that stays under this plane. Al- role of architecture is direct and fundamental thanks
though many graphical documents were destroyed, to the modulor. The Modulor found an application in
some of them are still available because they were the essence of the musical development. […] The six al-
published in the “Philips Technical Review”. gebraic and temperate intervals of the range of twelve
sounds are emitted in times that are proportional to PHYSICAL SCALE MODELS OF THE
frequencies. […] The sequence of temperate intervals PAVILION
is a geometric progression. The times will be the same. A large number of models were realized by the
[…] On the other side, time has the additive property. A authors to understand and verify the correctness
period can be added to another one and their sum is a of the morphology. The first ones were realized in
period too. […] Among all the geometric progressions, wireframe structures, to describe the ruled surfaces
there is only one in which the terms have this additive themselves. They are very impressive because they
property. It is the progression of the golden section. represented in a simple way the complexity of the
Here is how the idea of the Modulor created a close form and the articulation of the structure. Thanks to
structure link between the time and the sounds” (Le this abstract models it is possible to understand the
Corbusier 1974). And in another text the composer generative procedure in every single step to trans-
explains the relation between Metastasis and the form the initial idea into the final solution.
experience of the Philips Pavilion, above all in ref- Some others are at the same time important
erence to the raising and lowering of the height of because they wanted to define the real opacity of
the sound, known to specialists with the term glis- the volume, with all the inclined walls in evidence.
sando: “If the glissandi are long and well intertwined, Then there were two particular models, the first one
we could obtain some sound spaces in continue evo-
lution. Among the possibilities, then, there is also that Figure 5
one that allows to arrive graphically (drawing the Graphical representation
glissandi as some straight lines) to project some com- of the musical composition
plex surfaces. I have done experience in Metastasis, ‚Metasatsis‘ by Xenakis.
the composition for orchestra which was executed in
1955 in Donaueschingen. Well, some years after, when
the architect Le Corbusier, where I worked, asked me a
proposal for the architecture of the Philips Pavilion in
Bruxelles, my project was developed by the experience
of Metastasis. So, I think in that occasion music and ar-
chitecture found an intimate correspondence” (Xena-
kis 1962).
in 1:25 scale and realized in plaster, constructed to DIGITAL MODELS OF THE PAVILION
verify the possible deformations of the structure After having analyzed every single documents, such
subjected to its weight and to accidental loads. The as pictures, drawings, texts, we started the geomet-
second one was realized in 1:10 scale to analyze the ric reconstruction of the Philips Pavilion, with a dou-
assemblage of the plates of the walls and the place- ble finality: knowing better the procedure used to
ment of the cables that should put the structure in design the form, and realize a photorealistic model
tension to ensure the stability in time. The study on to explore it with a three-dimensional walk-through
scale prototypes allowed the subdivision in one me- algorithm.
ter squared parts all the surfaces, regulated by a grid The first step was the realization of a series of
of straight lines. The same elements was useful also simplified models to allow and understand better
for the construction, as during this phase was real- the real configuration of every single parts. In par-
ized a temporary framework which reproduced the ticular the use of the color was very important to as-
drawings of the base composition, able to allow the sociate every element to the corresponding shape,
assembly of about two thousand of fragments of pa- so to identify single units in homogeneous way, and
raboloids, which will be united with concrete, using operate all the necessary deformations to obtain
prestressing steel cables, to weld all the elements the final aspect of the model. After having identify
together. the linear structure on which anchor the hyperbolic
Figure 7
Models at different scale to
verify deformation of the
structure.
Figure 11
Photorealistic view of the
digital model in the area (elab.
M. and M.S. Soraperra).
Figure 12
Key-frames of the sequence of
the video, describing the de-
velopment of the form. (elab.
M. and M.S. Soraperra).
NOTE
A part of this research was done during the gradu-
ation thesis of Michele Soraperra and Mery Simon-
etta Soraperra at the IUAV University of Venice, titled
‘Padiglione Philips (1958). Analisi della geometria
configurativa e ricostruzione digitale’, Academic Year
2007-08, Supervisors Prof. Alberto Sdegno and Prof.
Agostino De Rosa.
REFERENCES
Le Corbusier 1958, Le poème électronique, Éditions de Minu-
it, Paris.
Le Corbusier 1974, Modulor 2, Gabriele Mazzotta Editore,
Milano.
Treib, M 1996, Space calculated in seconds. The Philips Pa-
vilion, Le Corbusier, Edgar Varèse, Princeton University
Press, Princeton.
Xenakis, I 1958-59, ‘Genèse de l’Architecture du Pavillon’, Re-
vue Technique Philips, 20, 1.
Xenakis, I 1962, ‘Eléments sur les procédés probabilistes
(stochastiques) de composition musicale’ in C. Samuel,
Panorama de l’art musical contemporain, Gallimard,
Paris, pp. 416-425.
Xenakis, I 1976, Musique. Architecture, Casterman, Tournai.
INTRODUCTION
Urban landscapes, and public spaces in particular, The growing digitization of urban environments
are increasingly defined by contemporary digital reflects a broader cultural shift associated with
culture. A multitude of electronic devices augment ubiquitous electronic networks and the place of
our daily lives and the ways we function within media in our society. It also redefines the role an in-
them. Video cameras oversee public safety, sensors dividual plays within society and, associated with it,
track daily commutes, and wireless communication new forms of identity, ownership, and authorship. It
interconnects individual nodes into broader net- promotes peer-to-peer communication with social
works. At the same time, individual users and their self-organization and forming (sub)cultural identi-
mobile devices extend these data networks through ties. Information and ideas are no longer distributed
location-based and personal content to form user- hierarchically, but rather are shared laterally among
centered data landscapes. Peer-to-peer user-pow- network nodes/users. Through this act of sharing,
ered networks allow for direct, yet often anonymous a new knowledge is formed, often without a single
communication that leads to new forms of social author or owner. An open-source intellectual prop-
participation. They provide unique opportunities for erty marks the return to communal thinking, work-
creativity and respond to our new expectations of ing, and authoring. This new paradigm of ownership
globally connected, locally situated lives. and authorship of public domain creates opportuni-
uitous mobile culture map directly onto the idea of wisdom/crowdsourcing” and “collective memory”
genus loci as it relates to tangible and intangible as defined by Aldo Rossi (1982). “Interface” is an-
human experiences. Media facades and mobile aug- other shared concept. Architecture and design can
mented reality extend the realm of the nonphysical be seen a form of user interface (UI) focused on op-
setting of a place and the ways the “atmosphere” of timizing user experience (UX). The concept of a city
the place affects the participant experience. as UI and UX to some extent is already present in A
The key attributes of Web 2.0, such as interactivity, Pattern Language: Towns, Buildings, Construction,
crowdsourcing, context-specific behavior, collective by Christopher Alexander. In this book, Alexander
knowledge, and collective authoring, directly link to defines rules of spatial design based on observa-
similar categories within architecture and the public tions how people interact within and experience
realm. In architecture, city, or the public realm, terms urban spaces. He argues that these behavioral pat-
such as “participation,” “private and public,” or “col- terns should inform the built environment. Interest-
lective memories” are familiar code words for user- ingly, his patterns could inform not only the physical
centered design. but also the virtual world. The creator of SimCity, The
Figure 1 shows a number of corresponding Sims, and Spore games, Will Wright, acknowledges
parities between Web 2.0 and Architecture 2.0: “in- the influence Alexander’s work had on his games:
teractivity” and “participation,” “context specificity” “[a] more appropriate source of inspiration we have
and “private,” “ubiquity” and “public,”, or “collective found is things like architecture, and product design,
Figure 3 (right)
The World of Tanks game
involves urban and landscape
scenery with topography
that affects game play and
performance.
EMERGING OPPORTUNITIES
The shifting focus from virtual-reality (VR) environ-
ments toward mixed-reality and AR frameworks
indicates the reexamination of earlier visions of
separated physical and digital worlds. The emerging
picture fuses both dimensions into a single continu-
um. The newfound physical context adopted by AR
games encourages players to push the boundaries
of social conventions and accepted public behavior.
Unlike more passive forms of entertainment such as
reality TV or even active-yet-confined console-based
held from 12–14 September 2012 in Prague at the Faculty of Architecture of Czech Technical University
in Prague. Physicality means that digital models increasingly incorporate information and knowledge
of the world. This extends beyond material and component databases of building materials, but involves
time, construction knowledge, material properties, space logic, people behaviour, and so on. Digital
models therefore, are as much about our understanding of the world as they are about design support.
Physical is no longer the opposite part of digital models. Models and reality are partly digital and partly
physical. The implication of this condition is not clear however, and it is necessary to investigate its
potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and
the digital. This is not limited to our designs but it also influences the process, methods, and what or
how we teach.
eCAADe — the association for education and research in Computer Aided Architectural Design in europe
– had its first conference in 1982 (Delft, the Netherlands). The association covers Europe, Middle East,
North Africa and Western Asia and works in collaboration with other major associations in the field:
ACADIA (www.acadia.org), ASCAAD (www.ascaad.org), CAAD futures (www.caadfutures.org), CAADRIA
(www.caadria.org), and SIGraDI (www.sigradi.org). eCAADe provides an international forum for reachers,
teachers, and practitioners in computer aided architectural design. Published papers are accessible via
the International Journal of Architectural Computing (www.architecturalcomputing.org) and CUMinCAD
(cumincad.scix.net).
ISBN: 978-9-4912070-2-0