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Reboot,

Recharge,
Recycle

an Engine Heart
micromodule

Store Copy
Written by CaesarSalad and Viral

Special thanks to Earthflame, for starting


everything in the first place.

2013 Viral Games


viralgames@programmer.net

http://1d4chan.org/wiki/Category:Viral_Games
For the Programmer:
Engine Heart is a game where the The PRs have heard rumors that a
humans are all gone, but their garage stall nearby has working
robotic servants remain. Time and power. This particular stall,
entropy have begun to take their toll however, is at the far end of an
on the cities of mankind, leaving a immense parking lot, overgrown with
patchwork of broken and repaired, weeds, broken up with gaping canyons,
maintained and decaying. and patrolled by ravenous recycler
drones.
Within these ruins a haphazard
collection of robots stalk, waddle, Two sides of the parking lot are
stumble and roll about, often coming hemmed in by immense concrete
into conflict because of incompatible structures, and another edge is
programming. bordered by a chain-link fence. The
players’ objective is simple: make
Each of the players controls a small their way across the lot and into
service robot of some kind, referred the garage with the working charging
to as a player robot or a PR. These dock.
robots spend their time trying to
carry out their programming orders, The ReCyclone tends to stay in its
hunting for places to recharge their lair, but its drones can be found all
batteries, and avoiding other robots over the parking lot. The Programmer
whose programming is dangerous to the should introduce the danger of the
PRs’ continued existence. drones before the PRs encounter the
ReCyclone directly.
Some robots have banded together
for mutual protection or aid, while If the PRs manage to engage the
others are part of the same household ReCyclone in conversation, they may
or company that originally owned them learn that it has the Rare Model
in the time of the humans. defect and has been searching for
another unit like itself to replace
In any case, the PRs’ home and owner worn-out components. Until now it has
are gone, and they are left adrift in made due using looted scrap metal as
the world. a stopgap solution, but any robots
that located a deactivated ReCyclone
This micro-module begins with four for it would have its gratitude.
robots that are all from the same
household. When the power finally went While some features of the lot are
out for good in their former owner’s specified, the Programmer may add
home, they embarked into the wild. other features, objects or robots as
needed.
Pothole field
A large portion of the parking lot is
Locations around
broken up into deep potholes filled the parking lot
with water. Any robot passing through
a pothole field may only move at half Pothole field
its normal speed, unless it makes a Jungle
Mobility check (TN 8). Wetlands
Ravine
Things found in the pothole ReCyclone’s lair
field: Garage
• One of the largest potholes is
home to a BeaverTree aquatic
logging robot that hides below the
surface when recycling drones are
Wetlands
nearby. It knows about the other
Beyond the chain-link fence is a
locals, and can confirm that one
swampy mass of tall weeds, with
of the garage stalls has power.
the broken structure of an on-ramp
The BeaverTree even knows which
looming overhead. The metal fence is
stall: number 24. It also knows
still in good condition, although
about a length of cable hidden in
Jock’s saw can cut an opening. No
the wetlands that can be used to
interaction check is needed because
cross the ravine and avoid the
the fence is immobile. Size 1 robots
ReCyclone’s lair, although it
can squeeze under the bottom of the
won’t mention this unless the PRs
fence by making a successful Mobility
ask about crossing the ravine.
check (TN 8).

If the PRs attempt to circumvent the


Jungle lot by crossing through the wetlands,
each robot must make a Mobility
Near the ravine is the overturned and check (TN 8). If a PR fails the
immobile remains of a giant delivery check, it becomes stuck until another
truck, barely visible under the thick nearby robot can free it by making
curtain of tall wavy grass. The cargo a Strength check. The target number
compartment has been mostly devoured is equal to the stuck robot’s Size
by the recycling drones, allowing its rating +5. For example, the TN to
tons of high-intensity potting soil free a Size 4 robot would be 9.
to spill out and become a verdant
garden. If the PRs investigate the If an attempt to free a robot fails
remains of the truck, a Perception more than two times in a row, the
check (TN 8) will reveal new- recycling drones will be drawn to the
looking marks all over the metal. commotion.
This is where the drones have been
disassembling it, although the PRs Things found in the wetlands:
may not realize the cause.
• The on-ramp doesn’t lead anywhere
The recycling drones frequent this (since the highway is collapsed),
area, because the delivery truck but it offers a good view of the
offers a ready source of metal if entire parking lot. The TN for any
they can’t fulfill their daily quotas. Perception check made from the top
Appetizing robots like the PRs are of the on-ramp is lowered by 2.
preferred to the hard-to-digest
hull of the truck. Any loud noises
(such as Jock trying to mow it down)
will draw the drones if the noise
continues for more than one round.
Ravine Garage
Bisecting the parking lot is a huge At the far end of the parking lot is
trench where the asphalt has been a long, low gray building. A series
torn open. The gap is too wide for of wide metal roll-up doors stand
any of the PRs to cross on their own, at regular intervals all along it,
but one of them may be able to throw spotted here and there with faded and
BesTrap across with a line of some flaking pink paint. Several of the
kind. A fall from the top inflicts doors have been crushed open by the
1 damage and the robot is trapped at collapsed concrete walls, exposing
the bottom until another robot helps the insides to the elements, but most
it escape somehow. of them are still sturdy and closed.

Going around the ravine means When they arrive at stall 24, the
crossing into the ReCyclone’s door will be locked shut. The Sort-
territory. N-Spin will not open it unless they
have the EverPet.
Things found around the ravine:
If the EverPet’s Damage Threshold is
• A mouse has made its nest inside still 0, the Sort-N-Spin will open
the ravine. The mouse will flee the garage door just high enough to
from the PRs, but the sight of it let them pass it under the door. If
may trigger BesTrap’s Overriding one of the PRs makes a Reflexes check
Directive flaw. (TN 8) it can wedge the door open,
allowing the other PRs to enter the
garage. If the EverPet has been
repaired, the Sort-N-Spin will gladly
ReCyclone’s lair allow the PRs to enter and use its
charging dock.
The ReCyclone and its drones inhabit
the hollowed-out casing of a huge If the PRs do not have the EverPet
(Size 6) robot. The boxy yellow shell with them, the Sort-N-Spin will
may be mistaken for a deactivated but bargain with them to retrieve it in
otherwise mundane robot - it still exchange for using the charging dock.
has its cameras and limbs - until
the ReCyclone and its drones emerge The PRs may be able to gain access
from the torso. The area around the another way. The door is too strong
lair is littered with discarded bits for Jock’s saw to cut open, but the
and pieces of other robots that were Sort-N-Spin may be tricked into
dragged back here for disassembly. thinking a human is outside. To mimic
a human, the PR must make a HumanCom
Things found around the check (TN 8). The Sort-N-Spin then
ReCyclone’s lair: makes its own HumanCom check, and
will be tricked if it does not have
• A broken EverPet is laying among at least as many successes as the PR.
the debris, and is obviously in
good condition otherwise. This
robot “belongs” to the Sort-N-Spin
that dwells in the garage at the
end of the parking lot. The PRs
can attempt to repair the EverPet,
but the attempt takes 1 hour. A
robot that attempts to repair it
makes a check using its MechaniCon
+ Dexterity. The TN is to repair
it is 9.
BesTrap small vermin live removal device
UNIT NAME BesTrap is a very small robot,
ORIGINAL PURPOSE Trap and release rodents shaped like a wedge and vaguely
similar in appearance to the
3 RealityCom 4 Dexterity 3 Durability OS Threshold rodents it was built to hunt.
(DigiCon + Buffer) It is speedy and very hard to
3 HumanCom 4 Mobility 2 Buffer
hit, but is also very weak and
4
2 DigiCon 3 Perception 1 Size easily pushed around by larger,
MAX CURRENT stronger robots.
1 MechaniCon 5 Reflexes 3 Power Damage Threshold
(Durability + Size) BesTrap’s external container is
2 Strength a transparent plastic box on
4 its back where prey is stored
Damage from Strike TN to be struck
until released. To capture a
1 (Str÷2, round down)
9 (Mobil + Ref)
MAX CURRENT
mouse, the BesTrap must make
an interaction check. The TN
Initiative Speed required is equal to the mouse’s
Interaction Pool (1d10 + Ref) (Mobil + Ref)
9 (Dex + Ref)
TN to be Struck.
k/hour
1d10 + 5 13 m/round
The robot’s Overriding Directive
flaw compels it to trap any
FEATURES Rating DEFECTS Rating
rodent small enough to fit in
Biofrequency Scanner 1 Lightweight 2
its container, then move the
Enhanced Cameras Overriding Directive (Minor) 2
External Container (Size 1) Weak Chassis
rodent at least 100 meters from
High Speed
its home location (which in this
situation means 100 meters from
wherever it currently is).

"I SWEAR I JUST


SAW A MOUSE!”

Biofrequency Scanner High Speed Weak Chassis


The robot has special sensors The robot is faster than a The robot’s chassis cannot
that can detect the presence of similar model. The robot’s withstand as much stress as a
organic lifeforms. The robot maximum speed is increased by similar model. The robot makes
can detect plants or animals 50% (round down). This does not all contested Strength checks
up to 10 meters away per affect the robot’s Mobility against other robots with one
level of Biofrequency Scanner or Reflexes ratings, only its less d10 than normal. This does
rating, even through smoke or maximum speed. not affect the robot’s Strength
other obscurement. The scanner rating, only its dice pool for
only detects the presence of contested Strength checks.
biological matter, and cannot
determine its specific type or
Lightweight
The robot weighs less than a
current state.
similar model. The TN to move
the robot is lowered by one per
level of Lightweight rating.
Enhanced Cameras The robot is also vulnerable
The robot has more powerful to being moved by other things
cameras, capable of seeing (like wind).
other spectrums or microscopic
details. The robot adds one
extra d10 to all visual-based
Perception checks for each level
Overriding Directive
The robot has a single purpose
of Enhanced Cameras rating.
that its programming mandates
it to perform. Whenever the
robot has the chance to carry
External Container out its overriding directive, it
The robot has a sealable must make a DigiCon check (TN
external container mounted on 8). If the number of successes
the outside of its chassis. A is less than its Overriding
Size 1 container approximates a Directive rating, the robot
cube 10 cm wide. immediately abandons its current
task to perform its overriding
directive.
Kirby
UNIT NAME Kirby is a simple fully-
ORIGINAL PURPOSE Remove dust and clean up spills indoors automated household cleaning
device, equipped with a flexible
4 RealityCom 5 Dexterity 3 Durability OS Threshold vacuum limb that can dust around
(DigiCon + Buffer) the most delicate knick-knacks
2 HumanCom 2 Mobility 4 Buffer
without breaking anything. Its
5
1 DigiCon 4 Perception 3 Size Liquid Dispenser is currently
MAX CURRENT empty, but can be refilled with
2 MechaniCon 3 Reflexes 4 Power the vacuum.
Damage Threshold
(Durability + Size)
3 Strength Anything sucked up is shunted to
6 either the External Container
Damage from Strike TN to be struck
or the Liquid Dispenser’s tank.
1 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
Kirby can reverse its vacuum and
blow out the contents of the
Initiative Speed container or tank.
Interaction Pool (1d10 + Ref) (Mobil + Ref)
8 (Dex + Ref) k/hour
1d10 + 3 5 m/round

FEATURES
External Container (Size 3)
Rating DEFECTS
Buggy Mic
Rating
"WOW. THIS PLACE
Floodlights IS A MESS!”
Liquid Dispenser (Size 3)
Prehensile Limb
Vacuum

External Container Vacuum


The robot has a sealable The robot has a vacuum nozzle
external container mounted on or similar device. The vacuum
the outside of its chassis. A is too weak to move all but the
Size 3 container approximates a smallest and lightest robots.
cube 35 cm wide.

Buggy Mic
Floodlights The robot’s audio pickup system
The robot has onboard floodlights is flawed. The robot makes all
that can illuminate an area in audio-based Perception checks
front of it up to 20 meters away. with one less d10 than normal.

Liquid Dispenser
The robot has a sealed container
suitable for holding liquid, as
well as some means to dispense
it. A Size 3 tank holds 2 liters.
The maximum distance the liquid
can be projected is the robot’s
Size rating in meters.

Prehensile Limb
One of the robot’s limbs is a
flexible stalk or tentacle. All
interaction checks using the
prehensile limb gain one extra
d10. This feature does not
impart an extra limb; one of
the robot’s pre-existing limbs
is replaced with a prehensile
version.
Lawn Jock
UNIT NAME Jock is definitely the hardiest
ORIGINAL PURPOSE Multi-use lawnscaping and gardening unit of the PRs. Its high Durability
protects it from most scrapes,
4 RealityCom 4 Dexterity 4 Durability OS Threshold and its Strength rating lets it
(DigiCon + Buffer) plow through rough weeds and
1 HumanCom 3 Mobility 2 Buffer
uproot even the most stubborn
3
1 DigiCon 3 Perception 3 Size stumps. An onboard Liquid
MAX CURRENT Dispenser is used to water
3 MechaniCon 2 Reflexes 4 Power flowers and lawns.
Damage Threshold
(Durability + Size)
5 Strength However, it make a great deal of
7 noise when active (even when its
Damage from Strike TN to be struck
grinding disposal and saw are
2 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
not in use). and other robots
can usually hear it coming.
Initiative Speed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref) k/hour
1d10 + 2 5 m/round

FEATURES Rating DEFECTS Rating


Disposal Noisy
Liquid Dispenser (Size 3)
Saw
"DON’T WORRY, I’LL
GET US THROUGH!”

Disposal Liquid Dispenser


The robot is equipped with an The robot has a sealed container
internal shredder, incinerator, suitable for holding liquid, as
or other device capable of well as some means to dispense
quickly breaking up or destroying it. A Size 3 tank holds 2 liters.
matter. The disposal inflicts 2 The maximum distance the liquid
damage. can be projected is the robot’s
Size rating in meters.
Resisting robots must first
be grasped (this requires an
interaction check), then pulled Saw
into the disposal. If the target The robot has an onboard rotating
robot is successfully grasped, sawblade. The saw inflicts 2
both robots make contested damage. Using the saw on an
Strength checks (TN 8). The unwilling target robot requires
robot with more successes is the a successful interaction check.
victor.

Only robots at least one Size Noisy


rating beneath the disposal- The robot creates more noise
equipped robot will fit in the during normal operation than a
disposal. similar model. All Perception
checks to hear it approaching
gain one extra d10.
Rupert
UNIT NAME Rupert is modeled after a
ORIGINAL PURPOSE Provide companionship and monitoring to children children’s teddy bear, and
is covered with a layer of
4 RealityCom 5 Dexterity 3 Durability OS Threshold synthetic fur that it tries to
(DigiCon + Buffer) keep clean with Kirby’s help.
5 HumanCom 3 Mobility 2 Buffer
5
3 DigiCon 3 Perception 2 Size The robot has a second standard
MAX CURRENT Manipulative Limb, and can hold
3 MechaniCon 3 Reflexes 2 Power two things at once (two small
Damage Threshold
(Durability + Size) things, at least). Its high
2 Strength Dexterity and MechaniCon ratings
4 make it better at repairing
Damage from Strike TN to be struck
robots than any of the other
1 (Str÷2, round down)
6 (Mobil + Ref)
MAX CURRENT
PRs. An internal compartment in
its chest can hold small objects
Initiative Speed out of sight.
Interaction Pool (1d10 + Ref) (Mobil + Ref)
8 (Dex + Ref) k/hour
1d10 + 3 6 m/round

FEATURES Rating DEFECTS Rating


Flexible Body
Internal Compartment (Size 2)
Plastic Casing
Rusting
1
"OH BOTHER, I’M
Manipulative Limb (Standard) GETTING ALL DIRTY
Secondary Battery
AGAIN.”

Flexible Body Secondary Battery Rusting


The robot is designed to be highly The robot has a smaller The robot’s chassis is rusting.
flexible. The robot’s Mobility and secondary battery. This battery Any time the robot makes a check
Reflexes ratings are increased by must be charged like a normal using its Reflexes rating, every
one when moving through cramped battery; it does not charge in d10 that rolls a 1 cancels out
areas or attempting to escape tandem with the main battery. If a success.
constriction. the robot fails its daily Power
check, the secondary battery For example, Rupert has
allows the robot to continue Dexterity 3 and Reflexes 3. It
Internal Compartment operating for a full 24 hours of makes a check to strike another
The robot has a sealable use before its attribute ratings robot, and rolls 5, 1, and 8 for
compartment inside its chassis. begin to degrade. The secondary its Dexterity and 9, 1, and 5
A Size 2 container approximates battery is drained after use. for its Reflexes. Because Rupert
a cube 10 cm wide. rolled two 1s, two successes are
cancelled out.
Plastic Casing
Manipulative Limb The robot’s external casing is
The robot has an additional made of low-impact plastic. Each
standard limb. Note that all level of Plastic Casing rating
robots start with only one lowers the robot’s maximum
standard manipulative limb Damage Threshold by 1.
unless more limbs are purchased
as features (such as this
one). Robots may only make one
interaction check per round,
regardless of how many limbs
they have.
BeaverTree
UNIT NAME The BeaverTree originally
ORIGINAL PURPOSE Clear brush and logs in rivers and swamps worked in a swamp far from the
parking lot, but migrated here
3 RealityCom 3 Dexterity 4 Durability OS Threshold after a dam broke and swept its
(DigiCon + Buffer) jurisdiction away. The robot
2 HumanCom 3 Mobility 3 Buffer
is at its best in water, where
5
its Submersible rating is added
2 DigiCon 3 Perception 3 Size
MAX CURRENT to its Mobility rating. The
4 MechaniCon 3 Reflexes 2 Power Flexible Body feature increases
Damage Threshold
(Durability + Size) its Mobility and Reflexes ratings
5 Strength by 1 when moving through cramped
7 areas or to escape constriction.
Damage from Strike TN to be struck
2 (Str÷2, round down)
6 (Mobil + Ref)
MAX CURRENT
Conversely, its Environmentally
Attuned defect hinders it when
Initiative Speed moving on solid ground, reducing
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref)
its RealityCom, Mobility and
k/hour
1d10 + 3 3 m/round
Perception ratings by 1 each.

Because of its Low Speed defect,


FEATURES Rating DEFECTS Rating
the BeaverTree prefers to hide
Flexible Body Environmentally Attuned
underwater instead of fleeing
Saw Low Speed
Solar Powered Model Error 2
from the ReCyclone and its
Submersible 1
drones.

Finally, it suffers from the


Model Error defect, reducing the
dice used for repair checks by
its Model Error rating.

"I MIGHT KNOW A THING OR


TWO ABOUT THAT.”

Mouse
UNIT NAME Mice were common in the time of
ORIGINAL PURPOSE Forage for consumable organic matter the humans, and at least one
is still alive, lurking in the
3 RealityCom 2 Dexterity 1 Durability OS Threshold parking lot. The Programmer may
(DigiCon + Buffer) decide that more mice live in
1 HumanCom 4 Mobility 1 Buffer
the broken garage stalls, the
1
delivery truck in the jungle, or
0 DigiCon 4 Perception 1 Size
MAX CURRENT elsewhere around the lot.
1 MechaniCon 4 Reflexes 1 Power Damage Threshold
(Durability + Size) They are very fragile, and a
0 Strength single point of damage will kill
1 it. Mice may not be repaired.
Damage from Strike TN to be struck
0 (Str÷2, round down)
8 (Mobil + Ref)
MAX CURRENT

Initiative Speed
6 Interaction Pool
(Dex + Ref)
(1d10 + Ref) (Mobil + Ref)
k/hour
"SQUEAK!”
1d10 + 4 8 m/round

FEATURES Rating DEFECTS Rating


Flexible Body Plastic Casing
Enhanced Microphone
ReCyclone
UNIT NAME The ReCyclone is a menace to
ORIGINAL PURPOSE Manage drone force to disassemble scrap metal anything crossing the parking
lot. Its Armored Chassis lets it
2 RealityCom 2 Dexterity 2 Durability OS Threshold ignore 1 point of damage from
(DigiCon + Buffer) every attack, and its Disposal
1 HumanCom 2 Mobility 2 Buffer
is large enough to threaten the
3
PRs. It also controls five drones
1 DigiCon 2 Perception 4 Size
MAX CURRENT that are dangerous in their own
5 MechaniCon 3 Reflexes 2 Power right.
Damage Threshold
(Durability + Size)
4 Strength Its Buggy Cameras defect reduces
6 its visual Perception rating
Damage from Strike TN to be struck
by 1, and if tricked into
2 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
leaving the paved area around
its lair (perhaps into the
Initiative Speed wetlands or the pothole field)
Interaction Pool (1d10 + Ref) (Mobil + Ref)
5 (Dex + Ref)
its Environmentally Attuned
k/hour
1d10 + 3 5 m/round
defect reduces its RealityCom,
Mobility and Perception ratings
by 1. It overheats easily,
FEATURES Rating DEFECTS Rating
and if it attempts more than
Armored Chassis Buggy Cameras
one interaction check without
Attendant Swarm 5 Environmentally Attuned
Disposal High Maintenance
pausing for at least a round,
Power Dock Loose Connections
its interaction pool is reduced
Solar Powered Model Error 1 by one die until it cools down.
Overheating 1
Rare Model Most importantly, it has the
Slow Charger 1 Loose Connections defect.
Whenever its Damage Threshold is
lowered from a jarring impact,
the Programmer must roll a d10.
If a 1 is rolled, the ReCyclone
shuts down for 1d10 rounds while
"YOU’LL DO FOR NOW.” it reboots.

Recycling Drone
UNIT NAME Recycling drones are slow and
ORIGINAL PURPOSE Seek out and cut apart scrap metal feeble, but highly dangerous
if they manage to sneak up on
1 RealityCom 2 Dexterity 1 Durability OS Threshold their prey. Every one of them
(DigiCon + Buffer) possesses a Cutting Laser that
1 HumanCom 1 Mobility 1 Buffer
inflicts 2 damage. The laser has
2
a range of 10 cm.
1 DigiCon 1 Perception 1 Size
MAX CURRENT

1 MechaniCon 1 Reflexes 1 Power They do not have any


Damage Threshold
(Durability + Size) manipulative limbs, but each one
1 Strength has a monochrome display screen
2 on its front - this displays a
Damage from Strike TN to be struck
simple “face” when the drone is
0 (Str÷2, round down)
1 (Mobil + Ref)
MAX CURRENT
working. The face was intended
to look as if the drone was
Initiative Speed concentrating, but instead has
Interaction Pool (1d10 + Ref) (Mobil + Ref)
3 (Dex + Ref)
the appearance of hostility.
k/hour
1d10 + 1 2 m/round
Drones can be found all over
the parking lot. They are
FEATURES Rating DEFECTS Rating
attracted to loud noises, and
Cutting Laser Limbless
the Programmer is encouraged to
Display Screen 1
set them against the PRs. If one
is damaged, the ReCyclone may be
able to repair it.

The drones recharge their tiny


batteries by plugging themselves
into the ReCyclone’s Power Dock
feature.

"JUST WHAT WE WERE


LOOKING FOR.”
Sort-N-Spin
UNIT NAME The Sort-N-Spin has lived in the
ORIGINAL PURPOSE Organize rooms and warehouses garage since the time of the
humans, when its last assignment
3 RealityCom 4 Dexterity 2 Durability OS Threshold was to tidy up the garage.
(DigiCon + Buffer) It has zealously guarded its
2 HumanCom 3 Mobility 2 Buffer
territory for years, and very
5
few robots have been allowed to
3 DigiCon 3 Perception 4 Size
MAX CURRENT use the stall’s charging dock.
3 MechaniCon 2 Reflexes 2 Power Damage Threshold
(Durability + Size) At some point it “adopted” a
4 Strength robotic EverPet from a nearby
6 stall and provided free access
Damage from Strike TN to be struck
to the charging dock. However,
2 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
the simple toy robot recently
ran away from the garage, and
Initiative Speed the Sort-N-Spin is nearly
Interaction Pool (1d10 + Ref) (Mobil + Ref)
5 (Dex + Ref)
frantic to get it back.
k/hour
1d10 + 2 5 m/round

FEATURES Rating DEFECTS Rating


Manipulative Limb (Standard)
Specialty Chassis
Inferior Model
"BARKZIE, IS
Telescoping Limb x3 THAT YOU?

Barkzie
UNIT NAME Small, simple, and cheap, the
ORIGINAL PURPOSE Temporarily amuse and distract human children synthetic EverPets were an
ubiquitous feature of the time
1 RealityCom 2 Dexterity 1 Durability OS Threshold of the humans.
(DigiCon + Buffer)
1 HumanCom 2 Mobility 1 Buffer
Barkzie is no exception. This
2
neon-blue puppy can do little
1 DigiCon 1 Perception 1 Size
MAX CURRENT besides bark, yip and chase
1 MechaniCon 2 Reflexes 1 Power after anything that moves. It
Damage Threshold
(Durability + Size) can understand the PRs, but
1 Strength its intelligence is extremely
2 limited compared to that of most
Damage from Strike TN to be struck
other robots.
0 (Str÷2, round down)
4 (Mobil + Ref)
MAX CURRENT

EverPets are typically created


Initiative Speed using the rules for drones, as
Interaction Pool (1d10 + Ref) (Mobil + Ref)
4 (Dex + Ref)
described in the Attendant Swarm
k/hour
1d10 + 2 6 m/round
feature. They have 19 points for
attributes and features (instead
of the normal 100 points), and
FEATURES Rating DEFECTS Rating
may have a maximum of 10 points
High Speed Lightweight 1
of defects. Note that at least
Noisy
Weak Chassis
13 points must be spent on
attribute ratings to ensure that
every rating is at least 1.

"YAP. YAP. YAP.”

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