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Recharge,
Recycle
an Engine Heart
micromodule
Store Copy
Written by CaesarSalad and Viral
http://1d4chan.org/wiki/Category:Viral_Games
For the Programmer:
Engine Heart is a game where the The PRs have heard rumors that a
humans are all gone, but their garage stall nearby has working
robotic servants remain. Time and power. This particular stall,
entropy have begun to take their toll however, is at the far end of an
on the cities of mankind, leaving a immense parking lot, overgrown with
patchwork of broken and repaired, weeds, broken up with gaping canyons,
maintained and decaying. and patrolled by ravenous recycler
drones.
Within these ruins a haphazard
collection of robots stalk, waddle, Two sides of the parking lot are
stumble and roll about, often coming hemmed in by immense concrete
into conflict because of incompatible structures, and another edge is
programming. bordered by a chain-link fence. The
players’ objective is simple: make
Each of the players controls a small their way across the lot and into
service robot of some kind, referred the garage with the working charging
to as a player robot or a PR. These dock.
robots spend their time trying to
carry out their programming orders, The ReCyclone tends to stay in its
hunting for places to recharge their lair, but its drones can be found all
batteries, and avoiding other robots over the parking lot. The Programmer
whose programming is dangerous to the should introduce the danger of the
PRs’ continued existence. drones before the PRs encounter the
ReCyclone directly.
Some robots have banded together
for mutual protection or aid, while If the PRs manage to engage the
others are part of the same household ReCyclone in conversation, they may
or company that originally owned them learn that it has the Rare Model
in the time of the humans. defect and has been searching for
another unit like itself to replace
In any case, the PRs’ home and owner worn-out components. Until now it has
are gone, and they are left adrift in made due using looted scrap metal as
the world. a stopgap solution, but any robots
that located a deactivated ReCyclone
This micro-module begins with four for it would have its gratitude.
robots that are all from the same
household. When the power finally went While some features of the lot are
out for good in their former owner’s specified, the Programmer may add
home, they embarked into the wild. other features, objects or robots as
needed.
Pothole field
A large portion of the parking lot is
Locations around
broken up into deep potholes filled the parking lot
with water. Any robot passing through
a pothole field may only move at half Pothole field
its normal speed, unless it makes a Jungle
Mobility check (TN 8). Wetlands
Ravine
Things found in the pothole ReCyclone’s lair
field: Garage
• One of the largest potholes is
home to a BeaverTree aquatic
logging robot that hides below the
surface when recycling drones are
Wetlands
nearby. It knows about the other
Beyond the chain-link fence is a
locals, and can confirm that one
swampy mass of tall weeds, with
of the garage stalls has power.
the broken structure of an on-ramp
The BeaverTree even knows which
looming overhead. The metal fence is
stall: number 24. It also knows
still in good condition, although
about a length of cable hidden in
Jock’s saw can cut an opening. No
the wetlands that can be used to
interaction check is needed because
cross the ravine and avoid the
the fence is immobile. Size 1 robots
ReCyclone’s lair, although it
can squeeze under the bottom of the
won’t mention this unless the PRs
fence by making a successful Mobility
ask about crossing the ravine.
check (TN 8).
Going around the ravine means When they arrive at stall 24, the
crossing into the ReCyclone’s door will be locked shut. The Sort-
territory. N-Spin will not open it unless they
have the EverPet.
Things found around the ravine:
If the EverPet’s Damage Threshold is
• A mouse has made its nest inside still 0, the Sort-N-Spin will open
the ravine. The mouse will flee the garage door just high enough to
from the PRs, but the sight of it let them pass it under the door. If
may trigger BesTrap’s Overriding one of the PRs makes a Reflexes check
Directive flaw. (TN 8) it can wedge the door open,
allowing the other PRs to enter the
garage. If the EverPet has been
repaired, the Sort-N-Spin will gladly
ReCyclone’s lair allow the PRs to enter and use its
charging dock.
The ReCyclone and its drones inhabit
the hollowed-out casing of a huge If the PRs do not have the EverPet
(Size 6) robot. The boxy yellow shell with them, the Sort-N-Spin will
may be mistaken for a deactivated but bargain with them to retrieve it in
otherwise mundane robot - it still exchange for using the charging dock.
has its cameras and limbs - until
the ReCyclone and its drones emerge The PRs may be able to gain access
from the torso. The area around the another way. The door is too strong
lair is littered with discarded bits for Jock’s saw to cut open, but the
and pieces of other robots that were Sort-N-Spin may be tricked into
dragged back here for disassembly. thinking a human is outside. To mimic
a human, the PR must make a HumanCom
Things found around the check (TN 8). The Sort-N-Spin then
ReCyclone’s lair: makes its own HumanCom check, and
will be tricked if it does not have
• A broken EverPet is laying among at least as many successes as the PR.
the debris, and is obviously in
good condition otherwise. This
robot “belongs” to the Sort-N-Spin
that dwells in the garage at the
end of the parking lot. The PRs
can attempt to repair the EverPet,
but the attempt takes 1 hour. A
robot that attempts to repair it
makes a check using its MechaniCon
+ Dexterity. The TN is to repair
it is 9.
BesTrap small vermin live removal device
UNIT NAME BesTrap is a very small robot,
ORIGINAL PURPOSE Trap and release rodents shaped like a wedge and vaguely
similar in appearance to the
3 RealityCom 4 Dexterity 3 Durability OS Threshold rodents it was built to hunt.
(DigiCon + Buffer) It is speedy and very hard to
3 HumanCom 4 Mobility 2 Buffer
hit, but is also very weak and
4
2 DigiCon 3 Perception 1 Size easily pushed around by larger,
MAX CURRENT stronger robots.
1 MechaniCon 5 Reflexes 3 Power Damage Threshold
(Durability + Size) BesTrap’s external container is
2 Strength a transparent plastic box on
4 its back where prey is stored
Damage from Strike TN to be struck
until released. To capture a
1 (Str÷2, round down)
9 (Mobil + Ref)
MAX CURRENT
mouse, the BesTrap must make
an interaction check. The TN
Initiative Speed required is equal to the mouse’s
Interaction Pool (1d10 + Ref) (Mobil + Ref)
9 (Dex + Ref)
TN to be Struck.
k/hour
1d10 + 5 13 m/round
The robot’s Overriding Directive
flaw compels it to trap any
FEATURES Rating DEFECTS Rating
rodent small enough to fit in
Biofrequency Scanner 1 Lightweight 2
its container, then move the
Enhanced Cameras Overriding Directive (Minor) 2
External Container (Size 1) Weak Chassis
rodent at least 100 meters from
High Speed
its home location (which in this
situation means 100 meters from
wherever it currently is).
FEATURES
External Container (Size 3)
Rating DEFECTS
Buggy Mic
Rating
"WOW. THIS PLACE
Floodlights IS A MESS!”
Liquid Dispenser (Size 3)
Prehensile Limb
Vacuum
Buggy Mic
Floodlights The robot’s audio pickup system
The robot has onboard floodlights is flawed. The robot makes all
that can illuminate an area in audio-based Perception checks
front of it up to 20 meters away. with one less d10 than normal.
Liquid Dispenser
The robot has a sealed container
suitable for holding liquid, as
well as some means to dispense
it. A Size 3 tank holds 2 liters.
The maximum distance the liquid
can be projected is the robot’s
Size rating in meters.
Prehensile Limb
One of the robot’s limbs is a
flexible stalk or tentacle. All
interaction checks using the
prehensile limb gain one extra
d10. This feature does not
impart an extra limb; one of
the robot’s pre-existing limbs
is replaced with a prehensile
version.
Lawn Jock
UNIT NAME Jock is definitely the hardiest
ORIGINAL PURPOSE Multi-use lawnscaping and gardening unit of the PRs. Its high Durability
protects it from most scrapes,
4 RealityCom 4 Dexterity 4 Durability OS Threshold and its Strength rating lets it
(DigiCon + Buffer) plow through rough weeds and
1 HumanCom 3 Mobility 2 Buffer
uproot even the most stubborn
3
1 DigiCon 3 Perception 3 Size stumps. An onboard Liquid
MAX CURRENT Dispenser is used to water
3 MechaniCon 2 Reflexes 4 Power flowers and lawns.
Damage Threshold
(Durability + Size)
5 Strength However, it make a great deal of
7 noise when active (even when its
Damage from Strike TN to be struck
grinding disposal and saw are
2 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
not in use). and other robots
can usually hear it coming.
Initiative Speed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref) k/hour
1d10 + 2 5 m/round
Mouse
UNIT NAME Mice were common in the time of
ORIGINAL PURPOSE Forage for consumable organic matter the humans, and at least one
is still alive, lurking in the
3 RealityCom 2 Dexterity 1 Durability OS Threshold parking lot. The Programmer may
(DigiCon + Buffer) decide that more mice live in
1 HumanCom 4 Mobility 1 Buffer
the broken garage stalls, the
1
delivery truck in the jungle, or
0 DigiCon 4 Perception 1 Size
MAX CURRENT elsewhere around the lot.
1 MechaniCon 4 Reflexes 1 Power Damage Threshold
(Durability + Size) They are very fragile, and a
0 Strength single point of damage will kill
1 it. Mice may not be repaired.
Damage from Strike TN to be struck
0 (Str÷2, round down)
8 (Mobil + Ref)
MAX CURRENT
Initiative Speed
6 Interaction Pool
(Dex + Ref)
(1d10 + Ref) (Mobil + Ref)
k/hour
"SQUEAK!”
1d10 + 4 8 m/round
Recycling Drone
UNIT NAME Recycling drones are slow and
ORIGINAL PURPOSE Seek out and cut apart scrap metal feeble, but highly dangerous
if they manage to sneak up on
1 RealityCom 2 Dexterity 1 Durability OS Threshold their prey. Every one of them
(DigiCon + Buffer) possesses a Cutting Laser that
1 HumanCom 1 Mobility 1 Buffer
inflicts 2 damage. The laser has
2
a range of 10 cm.
1 DigiCon 1 Perception 1 Size
MAX CURRENT
Barkzie
UNIT NAME Small, simple, and cheap, the
ORIGINAL PURPOSE Temporarily amuse and distract human children synthetic EverPets were an
ubiquitous feature of the time
1 RealityCom 2 Dexterity 1 Durability OS Threshold of the humans.
(DigiCon + Buffer)
1 HumanCom 2 Mobility 1 Buffer
Barkzie is no exception. This
2
neon-blue puppy can do little
1 DigiCon 1 Perception 1 Size
MAX CURRENT besides bark, yip and chase
1 MechaniCon 2 Reflexes 1 Power after anything that moves. It
Damage Threshold
(Durability + Size) can understand the PRs, but
1 Strength its intelligence is extremely
2 limited compared to that of most
Damage from Strike TN to be struck
other robots.
0 (Str÷2, round down)
4 (Mobil + Ref)
MAX CURRENT