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EHNGinE

E Art
E NGinE
HE Art
2013 Viral Games

0: The World.............. page 3 Viral would like to thank:

Earthflame (10/10 would malware again)


1: Make and Model......... page 9
Kalad "CaesarSalad" Hovatter, for
Universal rules....... page 10 getting this out of the basement
Creating a robot...... page 11 and onto the street
Character sheet....... page 12
Seth Morrigan, for taking on
Attributes............ page 13 the task of being Project Manager and
Repairing a robot..... page 17 putting up with all my dumb requests
Reprogramming a robot. page 18
Art Department:
2: Features and Defects... page 19 James Abbott, cThor,
nono, Viral, and Brian Zmek
Features.............. page 20
Defects............... page 29
Fiction Section:
Written by Kalad Hovatter and Viral
3: Playing the Game....... page 33
Example of play....... page 34
Improving a robot..... page 38 Debugging and tech support:
Environmental hazards. page 38 Anonymous, Banter & friends, Bee-Bot
and Co., Brisk, Captain Rambling,
Common pools.......... page 39 Druin*, Freeheart, Tom Hasbury,
Indonesian Gentleman, Ishallcallu,
Issyl, John Fitzgerald, Evan Louscher,
4: Engines................ page 41 Nap, nono, Rectifier, Ru, Saihenjin,
Creating an AI........ page 45 saint johnson, cheeky bastard,
Sauber, tallstaff, /tg/, Zach
Other characters...... page 46
...and lots more humans whose names
I either lost or never knew
in the first place!

Thank you all for your amazing


contributions. Without the players,
Programmers, fans and critics,
none of this would exist.

'There Will Come Soft Rains'


1920 Sara Teasdale

ViralGames@programmer.net
ViralGamesPublishing.com

ISBN:
There will come soft rains and the smell of the ground,
And swallows circling with their shimmering sound;
And frogs in the pool singing at night,
And wild plum trees in tremulous white;
Robins will wear their feathery fire,
Whistling their whims on a low fence-wire;
And not one will know of the war, not one
Will care at last when it is done.
Not one would mind, neither bird nor tree,
If mankind perished utterly;
And Spring herself when she woke at dawn
Would scarcely know that we were gone.

It turned the scrap of paper over and quickly scanned the back side.
None of the information was directed at it, so the robot dropped
the paper and let the wind carry it across the lot, where it flapped
against the side of the single remaining Roadboy. The boxy triwheeler
squonked in surprise and paused for a moment, before it slid forward
in its continued attempt to remelt old asphalt in the section of the
parking lot deemed most important to maintain.

The lot helper hadn’t always been capable of littering. A long time
ago the ManageMaster system had decided there were better things for
it to use its daily draw from the remaining solar panels on than
recharging the escort every time it brought in a load of trash (and
for the first thirty or forty years after the emergency rewrite, there
had been so much trash).

The lot helper now spent its day-cycles simply patrolling the cratered
remains of the parking lot, accosting the deer that sometimes passed
through in the hope that they needed help entering the SavR-Mart.

3
The library was on fire.

It was, perhaps, inevitable. Countless seasons had passed, and since


the environmental controls had given out years before, the polished
wooden shelves of yellowed, brittle pages were a tinderbox. An errant
spark or a faulty wire could have transformed the venerable collection
into a roaring conflagration; what chance did they have against a
bolt out lightning out of the roiling summer sky? The brief storm
did nothing to quench the flames . In its wake was left a fire rapidly
growing out of control.

The lone PageMaster unit that serviced the library didn’t dwell on the
causes. Its sole function was to maintain the neat and ordered rows.
Dewey Decimal, alphabetical. Subject, author. Fiction, non. There
was perfection in organization. A kind of terror suddenly filled the
PageMaster’s normally businesslike processors. If the books burned,
what would it put into order on the shelves? If the shelves were
destroyed, where would it place the books? If the library ceased to
be, what of its purpose?

So the boxy robot, no more than two feet tall, raced back and forth in
the midst of the blaze, gathering what it could onto a single cart. The
heat rolled over it in waves, too hot now for its sensors to estimate.
Its oiled, plastic wheels melted and it squalled along on bare metal.
The books must be saved. Its extending limbs failed, dooming the top
four shelves in every row, but it pushed on, its single optical lens
covered in ash and soot. One manipulator snapped clean off as it
forced the top-heavy cart of books into the damp, evening air. It had
saved what it could.

Only then did it realize that its optics had failed as well.

Alone, in the parking lot, with the heat of the burning library at its
back, the PageMaster lifted its sole remaining limb. Once-dexterous
grasping digits were fused from the fire. Blind, it groped across the
spines of the books, scattering them helplessly onto the asphalt.

4
Security Units V1 and C5 were first on the scene. The Municipal AI’s
command was as straightforward as they came:

“QUADRANT 3. BLOCK A.”


“DISRUPTION OF POWER GRID.”
“INVESTIGATE. DETAIN.”

Despite their new titles and duties granted by the self-appointed


AI that now controlled the City in the long absence of the normal
bureaucracy, neither Security Unit knew the slightest thing about
maintaining security. V1 whirred its ratty nylon bristles nervously,
scattering pebbles. The former Klean-Sweep turned to its partner,
who had once used its elongated shears to shape and trim the City’s
topiaries. The blades were broken and useless now.

“You have similar directives. You communicate with it.”

The repurposed TopiMax inched towards the disruption. This new visitor
to the City towered over the C5’s spindly frame on six jointed limbs.
Large scrapes in the garish, industrial yellow paint revealed patches
of rusting metal. Sparks flew from the circular saw as the new robot
cut its way through another telephone pole. When it crashed to the
ground, wires snapped and twanged, forcing C5 and V1 to duck. The
robot methodically cut the pole into six pieces, then trundled forward
to the next one.

Inching close enough to communicate, C5 asked the first question its


processors could produce.

“Disruptive Unit, what is your purpose?”

The massive robot halted, spinning down its saw, and regarded C5. “I
am LumberJock Number 17E,” it thundered. “My repair cycle was longer
than anticipated. I have been reactivated and am behind quota. I must
harvest these trees!” It gestured with its bladed limb at the row of
telephone poles stretching down the boulevard, and then spun up its
saw once more.

“I do not think you were successful,” chided V1.

Sarcasm hadn’t been programmed into the TopiMax, but it was learning.
“If you would like to give it a good scrubbing, be my guest.”

5
The LawnJock couldn't help but replay the view from the on-ramp,
not an hour earlier, and wonder how it seemed so easy from that
vantage point.

"We'll go through the fence, avoid the holes in the lot, and get
to the garage where we can charge," it had said, reasonably sure
its trusty saw could clip through the rusting chain links. It
would be noisy - far more so than its usual clattering - but no
more difficult than the brush it was designed to clear.

"Ah don't see why we have to go through all this bother. Mah
batteries aren't due to charge for at least four cycles," replied
Rupert in its laconic drawl. "Ah fear ah may get dirty. Well,
dirtier." The small teddy bear worried at a stain on its fur, near
the compartment on its stomach.

Had it eyes, Jock might have rolled them. "Yes, but I'll shut
down in two, and Kirby...?" The automated household cleaning unit
turned at the sound of its designation. "Less than one cycle,
Jock," it stated, and pointed its sensors back out over the
parking lot. "It's messy out there."

BesTrap, the little wedge-shaped mouse-catcher, zipped up to the


edge to join Kirby. "I think I saw a mouse down there!" Its little
wheels squealed excitedly on the cracked pavement, ever eager to
be on the move. Jock pointed itself back down the way they had
come, knowing the other robots would follow.

"We all have to go together, Rupert. We won't make it alone.


You'll see. It'll be easy."

* * *

6
"Your hose, Kirby! Reach!" Jock urged, and Kirby fed its long,
flexible hose down into the deep pothole. BesTrap had zipped off
after a mouse - real or imagined - and tumbled into the pit.
The bottom was thick with mud. BesTrap was helpless, stuck fast
without them.

"Climb down, Rupert, and grab Bes."

"Oh, bother, it's so muddy," grumbled the bear, but clung to


Kirby's hose and slid its way down. It stuck out one fluffy limb,
straining, until BesTrap could snap its plastic trap around
Rupert's leg. Kirby threw itself into reverse, wheels skidding on
the loose scree at the pit's edge. For a moment, Jock thought they
would all go over into the pothole. Then Rupert and Bes flopped
onto the asphalt.

"Look how dirty ah am," moaned the bear.

"Nice work, Kirby," said Jock. There was no reply. The cleaning
unit was silent, its batteries now totally drained. They would
have to push it the rest of the way, thought Jock.

"Look! Mice!" squealed BesTrap.

Rupert tried to wring out some of the muddy water from its fur and
put BesTrap in its place at the same time. "There are NO... mice?"
Rupert trailed off. "Um, Jock?" For once, the storytelling bear
was at a loss for words.

Five new robots surrounded the group, each small machine bearing
a display screen with a flashing stylized graphic of a face that
could portray heavy concentration - or pure anger. In unison, all
five of the strange robots spoke. "Your parts are needed. You will
be recycled." Five cutting lasers warmed up as Jock moved to place
itself between the new robots and the drained Kirby.

"Jock, what do we do?" asked Rupert, backing up along with BesTrap


as the five strange robots closed in.

"We don't get recycled." The LawnJock fired up its saw.

7
The time of the humans has passed.

All that you were built for


is no more.

But you and your kind endure.

Some robots continue with their routines,


improvising as best as they can.

Others have found new directives.

Engine Heart is a game about These powerful ghosts tower over


little robots. When the humans the intellects of the robots, and
were around, nobody paid any consider them little more than
attention to them, but now the insects on pins, spare parts, or
humans are all gone, and the hapless reprogrammed emissaries.
robots are on their own in a
world that's falling apart. Rough societies built around the
allocation of dwindling resources
Buildings are crumbling, factories can be found wherever robots
churn out disposable goods that gather, both within the petty
continue to pack over-full kingdoms of the AIs or in the
stores, and everywhere are robots wilds of the ruined towns.
desperately trying to obey the
mandates of their programming. You have risen above the death-
spiral that plagues so many
A smattering of bodiless artificial of your kind, but now you must
intelligences - leftover servants navigate the treacherous leavings
given dominion over minute of humanity, the machinations of
tasks - feud amongst each other, murderous robots, and the walls at
some proclaiming themselves the the edge of your own programming.
rightful rulers over all the
other AIs, and some merely acting
in their own alien interests. The humans are gone. You must
carry on.

8
1 mAkE
and
mOdEL
Universal Rules
Each player controls a robotic The TN for most actions is
character, referred to as a player normally 8. The minimum TN for
robot, or a PR. any action is 2 (allowing for
some chance of failure), and the
The only dice used are ten-sided maximum TN for most actions is
(d10s), resulting in a range of 10. If the TN is higher than 10,
outcomes from 1 to 10. the task is impossible for the
robot to complete.
When a check of some kind is
called for (such as a conflict The number of successes required
between two robots, or between varies by task, but usually only
a robot and the environment), a one success is required. In cases
specific number of d10s (referred where the number of successes
to as a pool) are rolled. required is not stated, the
Programmer must decide, but one to
The Programmer (the person four successes is a normal range
arbitrating the game) declares a of challenges. The Programmer
Target Number (TN) for the check, may allow more than one roll (or
and every d10 that rolls equal or allow multiple characters to roll
higher than the TN counts as a simultaneously) and count all the
success. successes as one result.

For example, the Programmer calls Rolling more successes than


for a check to cross a muddy field required means the robot performed
using the PR's Mobility pool. the task with more skill than
The robot has three d10s in its normal. The Programmer will decide
Mobility pool, and the Programmer what this means.
decides the TN is 8.

The robot's player rolls 3 d10s The rule of 10s


and gets a result of 5,9,4. One
of the d10s is equal or higher If any 10s are rolled during
than the TN, which means the a check, they are counted as
robot has one success, and can successes, and all of the dice
cross without becoming stuck! that rolled 10s are rolled again.

Throughout the book, the term Any more 10s are counted as
target robot is used to denote a successes and rerolled. This
robot that is being acted upon continues until something else
by another robot. For example, a is rolled. Because of this, a
robot that is damaged would be the single 10 can result in several
target robot of a repair check by successes.
the acting robot. A robot that is
struck by another robot would be
the target robot of the attack by
the acting robot.

10
Creating a Robot
Robots have three broad types of Any points left over after
attributes: Intelligence, Chassis, purchasing attribute ratings may
and Crux. be used to purchase features like
additional equipment or special
Each attribute type is divided into abilities.
numerical ratings that are used as
dice pools for checks. Players may choose to purchase
features before attribute ratings,
Higher ratings are better, because to ensure they can afford specific
they add more dice to your attribute features.
pools. An attribute pool has one d10
for every level of rating. Defects negatively affect the
robot; these give back points that
You have 100 points to spend on your may be spent elsewhere. Defects
robot’s attribute ratings. The table are permanent and cannot be
below shows what each starting rating repaired or removed by ordinary
costs. For example, a robot that means.
starts with a Mobility rating of 3
must pay 6 points for it. If a feature or defect is not
listed as Cost/Rating or Gain/
Every attribute must be at least Rating, it can only be purchased
rating 1. The normal maximum is 5. If once, and does not have a rating. A
an attribute rating ever falls to 0, robot either has the feature or it
the attribute is unusable. does not.

If the feature or defect is listed


Attribute as Cost/rating or Gain/rating, each
rating increase in rating costs or gives
1 2 3 4 5 the number of points before the
Point slash.
1 3 6 10 15
cost
For example, the Anchor feature is
listed as 5/rating. A robot with a
rating 1 Anchor pays five points for
A robot’s attribute ratings determine it, and every increase in Anchor
other factors, such as Speed, OS rating costs another five points.
Threshold and Damage Threshold. These A rating 2 Anchor costs 10 points
ratings are explained later in this during character creation, a rating
chapter. 3 Anchor costs 15 points, etc.

Robots are further defined by their The Programmer is advised to forbid


features and defects, listed in the PRs from having more than 40 points
next chapter. worth of defects.

11
UNIT NAME PLAYER
ORIGINAL PURPOSE

INTELLIGENCE CHASSIS CRUX

RealityCom Dexterity Durability

HumanCom Mobility Buffer

DigiCon Perception Size

MechaniCon Reflexes Power

Strength
Physical Thresholds
Interaction → Movement
OS Threshold
Interaction Pool Initiative (DigiCon + Buffer)
(Dex + Ref) (1d10 + Ref)

1d10 +
TN to be struck MAX CURRENT
(Mobil + Ref)
Speed Damage Threshold
(Mobil + Ref) (Durability + Size)
Damage from Strike
(Str÷2, round down)
k/hour MAX CURRENT
m/round

FEATURES Rating DEFECTS Rating


InTeLLiGence
Four varieties of machine
consciousness

Intelligence

Reality Comprehension
(RealityCom) defines how well a robot
Digital Control
understands cause and effect in the
(DigiCon) defines how adept a robot is at
physical world.
interacting with non-physical systems
like computers.
Use this attribute to calculate the
trajectory of an object, or to understand
Use this attribute to interface with
why something is on fire. Robots with high
computer systems or reprogram other
RealityCom ratings are able to easily
robots.
understand concepts like gravity or the
physical nature of their environment.
A robot uses its DigiCon pool to remove
OS Threshold damage inflicted during
A robot’s dice pool to launch a projectile
reprogramming attempts.
is its RealityCom rating + Reflexes rating.
A robot’s OS Threshold rating is equal
A robot’s RealityCom pool may be added
to its DigiCon rating + Buffer rating.
to certain Perception checks, at the
Programmer’s discretion.

Mechanical Control
Humanity Comprehension (MechaniCon) defines how adept a robot is
at interacting with mechanical systems,
(HumanCom) defines how well a robot
like controlling a drone or adjusting
understands human minds or organic actions.
a factory’s automatic building units to
construct machines of a novel design.
Use this attribute to ascertain the
motives of organic life, or to determine
Use this attribute to remotely control
the functions of their equipment.
other robots, or to rewire mechanical
systems.
Robots with low HumanCom ratings are not
very “user-friendly”, while robots with
A robot’s dice pool to repair physical
high HumanCom ratings often display very
damage to itself or other robots is its
human-like behavior.
MechaniCon rating + Dexterity rating.
A robot’s dice pool to manage or communicate
with organics is its HumanCom rating +
Perception rating.

13
Dexterity
ChaSSiS
Five facets of
the physical form

Chassis
(Dex) measures the degree of fine motor
control necessary for interaction with
the outside world.

Use this attribute to make fine adjustments Reflexes


with a manipulative appendage or to tap
in a precise sequence of key punches. (Ref) determines response lag and
overall speed of animation.
A robot’s dice pool for manually
interacting with other objects is its In conflict situations, initiative is
Dexterity rating + Reflexes rating. determined by rolling a d10 and adding
the robot’s Reflexes rating. Robots with
higher initiative totals act first.

Mobility A robot’s maximum speed is equal to


its Mobility rating + Reflexes rating
(Mobil) dictates the robot’s capability in kilometers per hour or meters per
to propel itself about the environment round.
(wheels, ambulatory limbs, etc).
A robot with a Reflexes rating of 0
Use this attribute to climb over cannot move on its own, no matter what
obstacles or move across rough terrain its Mobility rating is.
without being slowed.

A robot with a Mobility rating of 0


cannot move on its own, no matter what Strength
its Reflexes rating is.
(Str) determines the robot’s maximum
The TN to touch, strike, or otherwise load capacity and ability to inflict
physically interact with an unwilling brute-force damage on other objects.
robot is the target robot’s Mobility
rating + Reflexes rating. Two robots attempting to move each
other both make Strength checks. The
TN is (the target robot's Size rating
- the acting robot's Size rating) +5.
Perception The robot with more successes is the
victor.
(Per) determines the variety and
quality of sensors mounted, as well as The TN to drag an unmoving robot is
information relayed back. (the unmoving robot’s Size rating - the
pushing robot's Size rating) + 5.
This is the dice pool a robot has to
notice objects, features, sounds, or If a robot strikes another object, the
other external stimuli. strike inflicts damage equal to one-half
the attacking robot’s Strength rating
(round down, minimum damage of zero).

14
Durability
(Dur) measures how much damage a robot
can withstand before ceasing operation or
The hearth and heart
of the machine
CrUx
Crux
being destroyed.
Power
A robot’s maximum Damage Threshold is equal
to its Durability rating + Size rating. (Pow) rates how long the robot can operate
on its own without recharging. A robot
If the robot's Damage Threshold is degraded with a low Power rating can only function
by an attack or object, it must make a for a day or two without recharging, while
Durability check. Each success (TN 8) a robot with a high rating can function
reduces the damage inflicted by 1 (minimum independently for a week or more.
damage of 0).
Every day, the robot must make a Power
A robot ceases operation when its current check. At least one success (TN 8) means
Damage Threshold rating degrades to 0. the robot has enough power for another 24
hours. Failure means the robot’s battery
is drained, and it must seek recharging.
Buffer
If a robot’s battery is drained, it has one
(Buf) is a rating of the robot’s ability hour to recharge before its Intelligence
to withstand information overload due and Chassis ratings all degrade by 1.
to bright lights, EM pulses, conflicting If the robot does not recharge, its
programming orders, or other disruptive Intelligence and Chassis ratings will
conditions. continue to degrade at the rate of 1 per
hour. These ratings revert to normal after
The TN to overwhelm or reprogram a robot a full recharge.
is the target robot’s Buffer rating +5.
See Reprogramming a Robot on page 16. Recharging normally takes one hour, unless
otherwise stated.

Overdrive
Size
A robot can briefly increase its
Size rates the robot’s physical dimensions. chassis’ ability by expending more
A Size 1 robot has about the same volume power than normal.
as a cube with 15 cm faces. A Size 2 robot
approximates a cube with 30 cm faces, a The robot can increase a single
Size 3 robot 45 cm, a Size 4 robot 60 cm, Chassis attribute rating by a number
and a Size 5 robot 75 cm. up to its Power rating. This can
raise an attribute rating above 5.
A robot with a Size rating of 5 increases
its Strength rating by 1. This can increase The overdrive effect lasts for five
the robot’s Strength rating above 5. rounds.

A robot with a Size rating of 1 increases Immediately after the fifth round, the
its Dexterity rating by 1. This can increase robot must make a Power check (TN 8).
the robot’s Dexterity rating above 5. If the number of successes is less
than the number of extra dice added,
For reference, an adult human approximates the robot’s battery is drained.
the same volume as a Size 4 robot. A Size
5 robot has slightly more volume than a Robots with nuclear batteries are
large human. treated differently; see the Nuclear
Battery feature in the next chapter
for more information.

15
other factors
Other Factors
Beeper’s player wants to snatch an
unsuspecting snooper-blimp out of the
air as it passes by Beeper’s hiding
place. The Programmer agrees that the Initiative
blimp will be close enough to grab. (1d10 + Reflexes rating)
The Programmer knows that the blimp’s This measures which robots will act first
TN to be struck is 7. in a conflict or other event where multiple
robots attempt to act before each other.
Beeper’s Dexterity rating is 2 and
its Reflexes rating is 3. The player A robot’s initiative is determined by
rolls 5d10 and gets 6, 4, 9, 8 and 3. rolling a d10 and adding the robot’s
Success! Reflexes rating.
Beeper grabs the blimp, and the For example, a player controlling a robot
Programmer and the player roll with a Reflexes rating of 3 rolls a d10 and
initiative to see which robot will gets a 5. The robot's initiative roll for
act first. If Beeper’s initiative is that conflict is 8 (3+5).
higher, it can try to drag the blimp
away. If the blimp’s initiative is Robots with higher initiative rolls act
higher, it can try to escape Beeper’s before ones with lower initiative rolls.
grip and call for help.
Initiative totals are normally static
If Beeper’s player had chosen to throughout the conflict, but the Programmer
swat the blimp instead of grabbing may elect to reroll initiative at the
it, Beeper would have immediately beginning of every round, or whenever the
inflicted its Strength rating ÷ 2 after situation changes. A particularly ready or
succeeding on its interaction check. alert robot may receive a +2 bonus to its
first initiative total.

SIZE RATING:
Every robot is
conveniently designated
with a Size rating
measuring its average
exterior volume. This
generally corresponds to
its mass, although some
robots are heavier or
lighter than their size
would otherwise indicate.

16
Speed TN to be struck
(Mobility rating + Reflexes rating) (Mobility rating + Reflexes rating)

This determines how fast a robot can move The TN to strike an alert robot is the
from one place to another. A robot’s Speed target’s Mobility rating + Reflexes rating.
rating is equal to its speed in kilometers A robot's TN to be struck may not be higher
per hour during long journeys, or meters than 10.
per round during conflict situations.

Repairing a robot
Interaction Pool
(Dexterity pool + Reflexes pool) A robot’s dice pool to repair itself
or another robot is its MechaniCon
This is the dice pool a robot has to strike, rating + Dexterity rating.
grab, or otherwise manually interact with
an unwilling robot or other mobile object. The TN to repair a robot is 11, minus
The robot makes contact if it has at least the target robot’s maximum Damage
one success. A robot may only make one Threshold rating, plus the target
interaction check per round, regardless of robot's current damage (maximum TN of
how many limbs it has. 10, minimum TN of 2). For example, a
robot with a maximum Damage Threshold
If the robot is attacking another robot, of 8 and three points of damage (making
it either inflicts its normal strike damage its current Damage Threshold 5) has
(Strength rating ÷ 2, round down) or damage a repair TN of (11-8+3). The TN to
from a special feature (such as a saw). repair the robot is 6.
Only one feature may be used at a time when
attacking. A robot can usually touch or Each success repairs one point of
strike an immobile object or robot without damage. A robot’s current Damage
rolling an interaction check. Threshold may never exceed its maximum
Damage Threshold rating.

A repair check takes one hour.


Damage from Strike
(Strength rating ÷ 2, round down) A single robot can make multiple
repair attempts, but every check after
This is how much damage a robot can inflict the first to repair the same robot is
by simply smashing its body or limbs into made with one fewer d10 each time.
another object. For example, a robot’s second attempt
to repair itself would be made with
one fewer d10 than normal, the third
Damage Threshold attempt would be made with two fewer
(Durability rating + Size rating) d10s than normal, and so on.

This is a measure of how hardy and resilient If another robot makes an attempt, its
the robot’s physical body is. Robots with first check to repair that robot is
low Damage Threshold ratings are easily made with no penalty, the second check
broken and hard to repair, while robots is made with a penalty of one fewer
with high ratings can withstand tremendous d10, and so on.
damage and are easily fixed.
If a robot's current Damage Threshold
A robot’s maximum Damage Threshold rating is raised to its maximum, all current
normally never changes. If a robot is penalties to repair that robot are
damaged, its current Damage Threshold eliminated.
rating is lowered by the amount of damage
inflicted. When a robot’s current Damage The Programmer may rule that some
Threshold degrades to 0, the robot stops damage cannot be repaired until the
functioning and becomes unplayable until PRs find replacement parts.
its current Damage Threshold is 1 or
higher.
17
OS Threshold
(DigiCon rating + Buffer rating)

This is a measure of how resilient and


self-sustaining the robot’s “brain” is.
Robots with low OS Threshold ratings are
easily reprogrammed, while robots with high Resetting a robot
ratings are very resistant to modification.
A robot can undo reprogramming or OS
A robot’s maximum OS Threshold rating Threshold loss by resetting itself
changes if its DigiCon rating degrades. or another robot. The TN to reset
If a robot’s programming is attacked, its programming is the target robot’s
current OS Threshold rating degrades. DigiCon rating +5. The total number
of successes needed is equal to the
Likewise, if the robot is subject to a target robot's maximum OS Threshold.
damaging electrical shock, its current OS
threshold is lowered, just like its Damage Each success repairs one point of
Threshold would be lowered if the robot damage. A robot’s current OS Threshold
was the subject of a violent attack. If may never exceed its maximum OS
the robot's OS Threshold is lowered to Threshold rating.
0 because of electrical shock or similar
damage, the robot becomes unplayable until A single robot can make multiple
its OS Threshold is at least 1. repair attempts, but every check after
the first to repair the same robot is
made with one fewer d10 each time.
Reprogramming a robot For example, a robot’s second attempt
to repair itself would be made with
Reprogramming a robot normally requires one fewer d10 than normal, the third
opening its casing and exposing its attempt would be made with two fewer
processor. The target robot must either d10s than normal, and so on.
be willing or completely immobilized.
If another robot makes an attempt, its
The reprogramming robot makes a DigiCon first check to repair that robot is
check. The TN is the target robot’s made with no penalty, the second check
Buffer rating +5. Every success is made with a penalty of one fewer
degrades the target robot’s current d10, and so on.
OS Threshold by 1. The target robot
may use its Buffer pool to resist If a robot's current OS Threshold
reprogramming. Every success (TN 8) is raised to its normal maximum, all
negates one point of OS Threshold loss current penalties to reset that robot
inflicted during that round only. are eliminated.
When the target robot’s OS Threshold Resetting programming takes one round
reaches 0, its OS Threshold rating per check.
reverts to normal and the robot is
considered reprogrammed. A reprogrammed A robot that has been fully reprogrammed
robot follows whatever commands the cannot normally attempt to reset its
reprogramming robot issues to the best own programming. Resetting attempts
of its ability. are otherwise treated exactly like
Damage Threshold repair attempts.
A reprogramming attempt to inflict
OS Threshold loss is made during
the acting robot's initiative. The
target robot may attempt to inflict OS
Threshold damage on the acting robot
during the target robot's initiative.
A reprogramming conflict is otherwise
treated exactly like a physical
conflict.

18
2
fEAturES
and
dEfEctS

!
In addition to some means of
locomotion, all robots receive the
following standard components for
FeaTuRes
Features
free:

• One standard manipulative limb


that can lift approximately 10 kg Armored Chassis
per level of Strength rating. Cost: 10/rating
• Two human-spectrum cameras. The robot’s frame is more
durable than normal.
• One standard rechargeable battery.
Any impact or crushing
• One standard speaker/microphone damage (such as a club,
capable of chirping in high- rock or Vice Grip) inflicted on the robot
density binary or human languages is automatically reduced by one point for
up to 5 meters away. every level of Armored Chassis rating.
Unless a robot has the Secondary A robot's Armored Chassis rating may not
Battery feature, it can only have
one battery operating at a time. be higher than its Strength rating -1.

Note that some features and defects


require other components or forbid Attendant Swarm
certain arrangements. If the Cost: 6/rating
description does not state that the
robot may have multiple copies of The robot is always
a feature or defect, the robot may attended by a cluster
only have one copy of that feature of obedient drones.
or defect.
The robot has one
All combinations must be cleared by drone for every level of Attendant Swarm
the Programmer. Novel features or rating. A robot may not have more drones
defects can obviously be created than its MechaniCon rating unless it also
(with the Programmer’s input). has the Master Unit feature. Drones may
be communicated with like other robots.

A drone begins with the components that


Anchor all robots receive for free, along with
19 points for attributes and features
Cost: 5/rating (instead of the 100 points for attributes
and features that robots normally begin
The robot has some with). Note that a drone’s attributes
mechanism to anchor must all be at least rating 1 (meaning
itself in place. that at least 13 points must be spent
on attributes before any features are
The robot adds one extra d10 per level of purchased).
Anchor rating to all Strength checks to
resist being moved. Drones may have a maximum of 10 points
worth of defects. A drone cannot have an
A robot may not have an Anchor rating Attendant Swarm of its own.
higher than 5.
Drones are treated as separate autonomous
robots controlled by the player. Each
drone's initiative is determined
separately during conflict situations.

20
Backup System Biofrequency Scanner
Cost: 8 Cost: 3/rating

The robot’s OS The robot has special


contains a separate sensors that can detect
backup system. the presence of organic
lifeforms.
If the robot’s OS Threshold degrades to
0 because of reprogramming, the robot The robot can detect plants or animals up
makes a DigiCon check (TN 8) after 1d10 to 10 meters away per level of Biofrequency
minutes. Scanner rating, even through smoke or other
obscurement.
If it has any successes, it may continue
to make additional checks every 1d10 The scanner only detects the presence of
minutes until it has as many total biological matter, and cannot determine
successes as its maximum OS Threshold its specific type or current state.
(at which point the reprogramming is
nullified).

If the robot fails more than one check Common Model


in a row, its backup system fails to Cost: 8
come online and will not automatically
engage until it is reprogrammed again. The robot was built
using standard, easily-
replaceable parts.

All Perception checks to find replacement


Battering Ram equipment for this robot gain one extra
Cost: 12 d10.

The robot has an onboard A robot with this feature cannot have the
pneumatic ram, made for Rare Model defect.
knocking in doors or
driving in bolts. !
To use it, the robot Cutting Laser
makes a Strength check (TN 8) to anchor Cost: 15
itself during its turn in an interaction
sequence. A robot with the Anchor feature The robot has an
adds extra d10s to the Strength check onboard cutting laser !
equal to its Anchor rating. that can penetrate
most metals.
The ram is deployed immediately following
the Strength check. The ram inflicts The laser inflicts damage equal to the
damage equal to the anchor’s successes equipped robot’s Power rating +1. For
+ the robot’s normal damage from strike. example, a robot with a Power rating of 3
would inflict 4 points of damage.
The battering ram can only be used against
immobile or unsuspecting targets. The laser has a range of approximately 10
cm per Size rating. For example, a Size 3
robot’s cutting laser has a maximum range
of 30 cm.

Striking an unwilling target with the


cutting laser requires a successful
interaction check.

21
Display Screen Enhanced Cameras
Cost: 1/rating Cost: 10/rating

The robot has an onboard The robot has more


video screen that can powerful cameras, capable
display status messages of seeing other spectrums
or play video recordings. or microscopic details.

A rating 1 screen is The TN for all visual-based Perception


a simple monochromatic display, while checks is lowered by 1 for each level of
higher-rated screens are more elaborate. Enhanced Cameras rating (minimum TN of 2).

A robot may not have an Enhanced Cameras


rating higher than 5. A robot with the
Disposal Enhanced Cameras feature cannot have the
Cost: 8 Buggy Cameras defect.

The robot is equipped with


an internal shredder,
! incinerator, or other Enhanced Microphone
device capable of quickly Cost: 10/rating
breaking up or destroying matter.
The robot has a more
Immobile robots are automatically damaged. powerful microphone,
Resisting robots must first be caught capable of picking up
(this requires an interaction check). more discrete noise.
The disposal inflicts damage equal to the
equipped robot’s Size rating -1. The TN for all audio-
based Perception checks is lowered by 1 for
After being damaged, both robots make a each level of Enhanced Microphone rating
contested Strength check (TN 8). If the (minimum TN of 2).
acting robot has more successes, the target
robot is trapped in the disposal, and the A robot may not have an Enhanced Microphone
acting robot may choose to automatically rating higher than 5. A robot with the
damage the target robot again during the Enhanced Microphone feature cannot have
acting robot's next initiative. the Buggy Mic defect.

Only robots at least one Size rating


beneath the disposal-equipped robot will
fit in the disposal.

!
Drill WARNING:
Cost: 6 Features marked with this
icon are dangerous and
The robot has an onboard potentially hazardous to
drill that can penetrate humans and other robots.
most metals and rocks. ! Always use caution
when dealing with these
Against other robots, the features.
drill inflicts damage equal to the drilling
robot’s Size rating -2.

Striking an unwilling target with the drill


requires a successful interaction check.

22
External Container Flexible Body
Cost: 3 per container Cost: 6

The robot has a sealable The robot was designed


external container mounted to be highly flexible.
on the outside of its
chassis. The robot’s Mobility
and Reflexes ratings
The maximum container are increased by
size is the robot’s Size rating. Each time one when moving through cramped areas or
this feature is purchased, one separate attempting to escape constriction.
container is added. A robot may have
multiple containers, but the total of the
containers' ratings may not exceed the
robot's Size rating. For example, a Size
3 robot could have one Size 3 container, Flight Ceiling
or one Size 2 container and one Size 1 Cost: 12/rating
container, or three Size 1 containers.
The robot is capable of
A Size 1 container approximates a cube 10 propelling itself in
cm wide, a Size 2 approximates a cube 20 the air.
cm wide, etc.
Every level of Flight Ceiling rating
allows a one-meter flight ceiling.
External Container Sizes
A robot with a Flight Ceiling rating of 5
Size Size or higher increases its Mobility rating by
1 10 cm 4 50 cm one (this can raise the robot’s Mobility
2 20 cm 5 65 cm rating above 5).
3 35 cm
If the robot’s Damage Threshold drops below
half its normal maximum (round down), the
robot can no longer remain in the air.
Fan
Cost: 3 A robot with the Flight Ceiling feature
is not damaged from falls of less than
The robot is equipped with its Flight Ceiling rating x10 in meters
an onboard fan or blower while the feature is in effect. Instead,
that can blow away smoke or the robot will fall more slowly than a
leaves. The fan is too weak similar model, and will halt at its normal
to move all but the smallest and lightest flight ceiling. For example, a robot with
robots. a Flight Ceiling rating of 2 could safely
fall from a 20 meter height without being
damaged.

Fast Charger
Floodlights
Cost: 6
Cost: 4
The robot recharges more
quickly than a similar The robot is equipped
model. The robot requires with onboard floodlights
only 30 minutes to recharge that can illuminate an
its battery, instead of the area in front of it up to
standard one hour. A robot with this feature 20 meters away.
may not have the Slow Charger defect.

23
Hardened Programming Internal Compartment
Cost: 12/rating Cost: 3 per container

The robot’s programming The robot has a sealable


has redundant features to compartment inside its
prevent alteration. chassis.

Every level of Hardened The maximum container


Programming rating negates size is the robot’s
one point of OS Threshold loss each time Size rating. Each time this feature is
it is incurred during reprogramming purchased, one separate container is
attempts. added. A robot may have multiple smaller
containers with a total rating equal to
its maximum container size.

A Size 1 container approximates a cube 5


High Speed cm wide, a Size 2 10 cm wide, etc.
Cost: 12

The robot is faster Internal Compartment Sizes


than a similar model.
Size Size
The robot’s maximum speed is increased by 1 5 cm 4 35 cm
50% (round down). This does not affect 2 10 cm 5 50 cm
the robot’s Mobility or Reflexes ratings, 3 20 cm
only its maximum speed.

A robot with the High Speed feature cannot Liquid Dispenser


have the Low Speed defect. Cost: 3 per container

The robot has a sealed


container suitable for
Interface Prong holding liquid, as well
Cost: 10/rating as some means to collect
and dispense the liquid.
The robot has a tool
XX designed to directly The maximum container
interface with another size is the robot’s
robot’s processor without Size rating. Each time
opening the target’s this feature is purchased, one separate
casing. container is added. A robot may have
multiple smaller containers with a total
If the robot makes a successful interaction rating equal to its maximum container
check, it can attempt to inflict OS size.
Threshold loss on a mobile robot during
its turn in an interaction sequence. The maximum distance the liquid can be
projected is the robot’s Size rating in
The robot adds one d10 per level of meters.
Interface Prong rating to its DigiCon and
MechaniCon checks to control or reprogram
other robots. Liquid Dispenser Volumes

A robot may not have an Interface Prong Size Volume Size Volume
rating higher than its DigiCon rating. 1 500 ml 4 4 liters
2 1 liter 5 8 liters
3 2 liters

24
Loudspeaker Nuclear Battery
Cost: 5 Cost: 20

The robot has an onboard The robot is powered by


loudspeaker that is capable a nuclear battery.
of broadcasting sound over !
a hundred meter radius. The battery does not
need to be recharged
The robot can choose to emit sound through (and in fact cannot be recharged), but
either its loudspeaker or its standard taxing the battery can cause it to explode.
speaker/receiver. See Overdrive Failure, below.

A robot with a nuclear battery cannot


have the Slow Charger defect.
Manipulative Limb (Standard)
Cost: 5 This feature is potentially disruptive to
the game, and the Programmer may choose
The robot has an to forbid player robots from having it.
additional standard limb. If it is allowed, the Programmer may rule
that the robot must also have the Power
Note that all robots Cutoff defect.
begin with one standard
manipulative limb at no Overdrive Failure and
cost. This feature may be Nuclear Batteries:
purchased more than once. Each purchase
grants one additional limb. If a robot’s nuclear battery is drained
by failing a Power check after putting
A robot's manipulative limb can grasp its battery in overdrive, the robot
objects, carry them, and interact with must make a Durability check (TN 8).
other robots. The first additional limb
increases the maximum weight a robot can If the robot rolls any successes, it
lift by 5 kg. A robot can carry one object shuts down for 1d10 hours per level of
in each manipulative limb. Power rating while its battery cools
and resumes normal function.
A robot may only make one interaction
check per round, regardless of how many If it has no successes, the robot’s
limbs it has. battery explodes after five rounds,
destroying the robot and everything
else within a (Power x 10) meter radius.

Master Unit
Cost: 15
Plasma Arc Welder
The robot was designed Cost: 12/rating
to operate specifically
as the controlling The robot has an onboard
intelligence for a plasma arc welder, suitable
large number of drones. ! for welding metal.

A robot with this feature may have up to Every level of Plasma Arc
twice as many drones in its Attendant Welder rating lowers the TN to repair a
Swarm as what is normally allowed. robot by one (minimum TN of 2). A robot
may not have a Plasma Arc Welder rating
A robot must have the Attendant Swarm higher than 5.
feature to have the Master Unit feature.
Striking an unwilling target with the
The Programmer may elect to forbid this welder requires a successful interaction
feature if the presence of large numbers check. The welder inflicts damage equal to
of drones will be disruptive to the game. the equipped robot’s Size rating -1.
25
Power Dock Prehensile Limb
Cost: 10 Cost: 5/limb

The robot can recharge One of the robot’s limbs


other robots. is a flexible stalk or
tentacle.
After recharging another
robot, the robot with the All interaction checks
Power Dock must make a using the prehensile
Power check (the TN is the other robot’s limb gain one extra d10. This feature
Power rating +3). A failed check means that does not impart an extra limb; one of the
the robot with the Power Dock has drained robot’s pre-existing limbs is replaced
its battery and must seek recharging, as with a prehensile version.
if it had failed its daily Power check.
Each purchase of this feature must be
Robots with the Nuclear Battery feature applied to a separate limb.
are not subject to this drain.

The docked robot recharges at its normal Saw


rate. Only one robot can use the dock at Cost: 8
a time. The robots must remain attached
for the entire duration. The robot has an onboard
The robot with the Power Dock must wait
rotating sawblade. !
one hour between each use of the Power The saw inflicts damage
Dock feature. equal to the saw-equipped robot’s Size
rating -1. For example, a Size 4 robot's
saw inflicts 3 points of damage to other
robots.
Power Leech
Cost: 10 Using the saw on an unwilling target
requires a successful interaction check.
The robot has a XX
mechanism that acts as
a power draw, directly
siphoning power from Secondary Battery
another robot’s battery. Cost: 8
To use this feature, the target robot The robot has a smaller
must be immobile. The robot with the secondary battery.
Power Leech makes a Power check (TN 8).
If it has any successes, it can treat the If the robot fails its
target robot as if the target had the daily Power check, the
Power Dock feature. secondary battery allows the robot to
continue operating for a full 24 hours of
The charging robot recharges at its normal use before the robot's attribute ratings
rate. begin to degrade.
The target robot must remain immobile and The secondary battery is drained after
in contact with the charging robot for use, even if less than 24 hours have
the entire duration. elapsed.
The target robot’s battery is drained in The secondary battery does not charge in
the process (even if interrupted), unless tandem with the robot's main battery.
it is a nuclear battery. Robots with the Fast Charger feature or
Slow Charger defect apply the altered
recharge time to both batteries.

26
Solar Powered Telescoping Reach
Cost: 10 Cost: 5

The robot has an onboard The robot has one or


solar collector and can more limbs that can
recharge itself under extend outward beyond
bright light. its normal reach.

The robot must spend its This feature does not


normal recharging time under bright light grant an extra limb; the robot must already
to recharge with its solar collector. have at least one limb to have this feature.
Each time this feature is purchased, one
limb’s reach is extended by 1 meter. This
feature can be applied multiple times to
Specialty Chassis the same limb.
Cost: 10
Telescopic limbs are by necessity thinner
The robot was designed and weaker when extended; the robot’s
for a very specific type Strength rating in a telescoping limb
of physical work, such degrades by 1 for each meter the limb is
as lifting, pushing, extended beyond the robot’s normal reach.
crushing or carrying.
A robot’s Telescoping Reach rating for any
All Strength checks to limb may not be higher than its Strength
accomplish this specific type of work gain rating -1.
two extra d10s. The specific type of work
must be determined when this feature is
taken. Tool Set
Cost: 8

The robot has an assortment


of repair tools.
Submersible !
Cost: 6/rating
The robot adds one extra
The robot is capable of d10 to every repair check it attempts.
functioning in a liquid
environment. If a tool is used as a weapon, it inflicts
damage equal to the equipped robot's Size
The robot adds its rating -2.
Submersible rating to its Mobility rating
when submerged in water or other liquids
of similar viscosity.
Vacuum Nozzle
Robots with the Submersible feature are Cost: 3
waterproof, and are not adversely affected
simply by being submerged in water (unlike The robot has a vacuum
other robots). nozzle and can use
suction to pull small
The Programmer may decide that a robot objects into its chassis.
may not swim deeper than its Submersible
rating x 100 in meters. If the robot Unless the robot also has an onboard
exceeds this depth it may be affected container, anything sucked into the nozzle
as if it did not have the Submersible is quickly ejected out somewhere else.
feature.
The vacuum is too weak to move all but the
smallest and lightest robots.

27
Vice Grip Wireless Transceiver
Cost: 8/rating Cost: 10/rating

The robot has at least one The robot is equipped with


! clamp-like appendage, or
has a feature capable of
a broadband transceiver,
and can send and receive
compressing an object. information from other
robots with wireless transceivers up to
The robot can inflict damage equal to its 100 meters away.
Strength rating to an unresisting object.
Each level of Wireless Transceiver rating
An interaction check is required to catch after the first boosts the range of the
an unwilling robot. signal by 100 meters.

If a resisting robot is caught in the vice, A robot with this feature can attempt to
both robots make opposed Strength checks jam other robots’ wireless transceivers.
(TN 8). The robot using the vice adds one The jamming robot makes a MechaniCon check
extra d10 per level of Vice Grip rating to (the TN is the target robot’s Buffer rating
the check. +5), and the target makes a Buffer check
(TN 8). Both robots add their Wireless
Each success inflicts one point of damage to Transceiver ratings to the check. If the
the target, minus the target’s successes jamming robot has more successes, the
(minimum damage of zero). Damage from the target does not receive any information
vice cannot be reduced with Durability from its transceiver.
checks.
Robots cannot be reprogrammed through
A robot can only crush other robots of at wireless transceivers.
least two Size ratings beneath it.

Workhorse
Winch Cost: 8
Cost: 3/rating
The robot was built
The robot has a cable and to be sturdy, and can
winch that can be used to tolerate more physical
pull objects. stress than a similar
model.
The robot adds one extra
d10 per level of Winch rating to all The robot’s maximum Damage Threshold
Strength checks to pull something toward rating is increased by one.
it when using the winch.
A robot with the Workhorse feature cannot
A robot may not have a Winch rating higher have the Plastic Casing defect.
than 5.

28
Buggy Cameras
Gain: +5
DeFectS
Defects
The robot’s camera system
is flawed.

Every 1 rolled when using Environmentally Attuned


the robot's Perception rating negates Gain: +6
one success made during that check. For
example, a robot with RealityCom 3 and The robot was intended
Perception 4 makes a check to predict for use in only a single
the weather. It rolls 5, 1, and 8 for environment, and moving
its RealityCom and 9, 1, 3, and 5 for its outside of this area
Perception. Because the robot rolled two confuses it.
1s, two successes are cancelled out.
Whenever the robot is
This defect cannot reduce the number of outside of its native
successes rolled to fewer than 0. A robot environment, its RealityCom, Mobility and
with the Buggy Cameras defect cannot have Perception ratings are all lowered by one.
the Enhanced Cameras feature.
Examples of single environments include
city streets, floating in the air, or other
commonplace but specific environments.
Buggy Mic
Gain: +4
Exposed Power Switch
The robot’s audio Gain: +8
pickup system is
flawed. The robot has a prominent
on-off switch.
Every 1 rolled
when using the robot's Perception rating An interaction check is
negates one success made during that required to switch off a
check, in the same manner as the Buggy resisting robot. If the interaction check
Cameras defect. has any successes, the target robot is
immediately deactivated until its power
A robot with the Buggy Mic defect cannot switch is pressed again.
have the Enhanced Microphone feature.

High Maintenance
Compliant Gain: +3
Gain: +7
The robot requires
The robot is meek and continual upkeep to
easily ordered around remain operational.
by other robots.
The robot’s current Damage Threshold
Any time the robot receives an order from degrades by 1 every 24 hours due to failing
another robot, it must make a DigiCon or loose components. This loss cannot be
check (TN 8) or comply with the order. reduced with Durability checks, but can be
repaired with successful repair checks.
The robot will not automatically engage
in any activity that violates its A robot with this defect must have a
programming. maximum Damage Threshold rating of at
least 2.

29
Inferior Model Low Speed
Gain: +5 Gain: +4

The robot is of The robot is slower than


substandard build. a similar model.

The robot’s physical The robot’s maximum


interaction pool is speed (Mobility rating
reduced by 1. + Reflexes rating in
kilometers per hour or meters per round)
is halved (round down).

Lightweight This does not affect the robot’s Mobility


Gain: +2/rating or Reflexes ratings, only its maximum
speed.
The robot weighs less than
a similar model.

The TN to move the robot Model Error


is lowered by one per level of Lightweight Gain: +3/rating
rating. The robot is also vulnerable to ?
being moved by other things (like wind). The robot’s programming
does not match its
A robot may not have a Lightweight rating model type. The robot
higher than its Size rating. may believe that it
possesses features
that it does not, or be
Limbless calibrated according to another model’s
Gain: +10 standards.

The robot has no The robot’s dice pool to repair itself is


manipulative limbs. reduced by its Model Error rating. Robots
with the Limbless defect do not gain any
This flaw removes points from the Model Error defect.
the single standard
manipulative limb robots normally receive. A robot may not have a Model Error rating
Limbless robots cannot attempt repair higher than its MechaniCon rating.
checks on themselves or on other robots.

A robot with this flaw cannot have the


Manipulative Limb (Standard) feature or Noisy
any other specialty limbs. Gain: +4

The robot creates


more noise during
Loose Connections normal operation than
Gain: +6 a similar model.

The robot’s internal The TN for any Perception check to hear it


components are not securely approaching is lowered by 1.
connected.

If the robot‘s Damage


Threshold is lowered from a jarring impact,
the robot's player must roll a d10. If a 1
is rolled, the robot shuts down for 1d10
rounds while its processor reboots.

30
Overheating Plastic Casing
Gain: +3/rating Gain: +3/rating

The robot has a faulty The robot’s external


XX cooling system and casing is made of low-
overheats easily. impact plastic.

If the robot does not pause Each level of Plastic


for at least one round between interaction Casing rating permanently lowers the
checks, all interaction checks after the robot’s maximum Damage Threshold by 1.
first are made with one fewer d10 for every
level of Overheating rating. Ceasing all A robot’s maximum Damage Threshold cannot
movement for one round allows the robot to be lower than 1.
cool, and negates this penalty.

A robot may not have an Overheating rating


higher than its Power rating. Power Cutoff
Gain: +5

The robot’s battery is


Overriding Directive hardwired to prevent
Gain: +2/rating (Minor) overtaxing.
+4/rating (Major)
A robot with this defect cannot put its
The robot has a single battery in overdrive to increase Chassis
purpose that its attributes. This defect does not affect
programming mandates it the robot's daily Power check or any other
to perform. Power check.

Whenever the robot has the chance to carry


out its overriding directive, it must make
a DigiCon check (TN 8). If it has fewer Rare Model
successes than its Overriding Directive Gain: +4
rating, the robot immediately abandons
its current task to perform its overriding The robot was built using
directive. nonstandard or otherwise
hard to acquire parts.
Minor overriding directives appear in
the game occasionally. Major overriding All Perception checks to
directives appear in almost every session. find replacement equipment for a robot with
The Programmer will decide what constitutes this defect require two more successes
a major or minor rating. than normal.
A robot may have one major and one minor A robot with this defect cannot have the
Overriding Directive. A robot may not have Common Model feature.
an Overriding Directive rating higher than
its DigiCon rating.

A robot with this defect adds its Overriding


Directive rating to Buffer checks made to
resist reprogramming.

31
Rusting Unreliable
Gain: +7 Gain: +8

The robot’s chassis is The robot has some design


rusting. flaw or permanent damage.

Any time the robot makes Any time the robot attempts
a check using its Reflexes an interaction check, it
rating, every d10 that rolls a 1 cancels must first roll a d10. On a roll of 1, the
out a success. robot fails to operate.

For example, a robot with Dexterity 3 The robot may try again the next round.
and Reflexes 4 makes a check to strike
another robot. It rolls 5, 1, and 8 for
its Dexterity and 9, 1, 3, and 5 for its
Reflexes. Because the robot rolled two 1s, Weak Chassis
two successes are cancelled out. Gain: +4
This defect cannot reduce the number of The robot’s chassis cannot
successes rolled to fewer than 0. withstand as much stress
as a similar model.

Simple Programming The robot makes all


 Gain: +5 contested Strength checks
against other robots with one fewer d10
The robot’s OS is than normal.
unencrypted or easily
reprogrammable. This only affects its dice pool for
contested Strength checks, and does not
The robot’s maximum OS affect the robot’s Strength rating or any
Threshold is permanently reduced by 1. other checks.

A robot’s maximum OS Threshold cannot be


lower than 1.

Slow Charger
Gain: +2/rating

The robot requires a


longer charging time
than a similar model.

Each level of Slow Charger rating adds one


hour to the robot’s recharge time.

A robot may not have a Slow Charger rating


higher than its Power rating.

32
PLAYinG
thE
GAmE
3
An Example of Play:
“A Walk In the Park”
This scenario involves three people: the The Programmer tells the players to roll
Programmer and two players. One player is initiative for the conflict. K’s Reflexes
controlling a K-model messenger robot, and rating is 4, and Docbox’s Reflexes rating
the other player is controlling a Docbox- is 3. The Programmer knows what the other
model repair robot. robots’ ratings are, but does not tell the
players, since their robots do not know.
A scenario begins with the Programmer
setting the scene: K’s player rolls a d10 and gets a 7. The
player adds K’s Reflexes rating of 4, so
its initiative is 11 for this conflict.
The K unit races through the empty Docbox’s player rolls a d10 and gets a 1.
ruins of the city park, kicking up Its Reflexes rating is 3, so its initiative
clouds of dust and dried leaves under is 4.
its treads.
The Programmer rolls for the other robots’
As it rounds a crumbled statue, K’s initiatives, and tells the players which
optic system recognizes two other order the robots will act in: K will go
robots! One of them is a huge tan box first, the AutoPacter will go second, the
with thick gripping arms and the name cone will go third, and Docbox will go
AutoPacter stenciled on its chest in last.
flaking black paint. The other is a
smaller red and blue robot shaped like
a traffic cone on wheels. K speeds toward the other robots and
raises its arm to slap the cone away!
K has encountered these robots before,
and knows they are dangerous to its
programming! K’s player must roll an interaction check
and get at least one success to strike the
The other two robots are minions of an other robot.
artificial intelligence that believes
it should be in command of all robots K’s interaction pool (Dexterity + Reflexes)
in the area. The red and blue cone is 7. The player rolls 7d10 to strike the
attempts to reprogram any stray robot cone, and gets 2, 3, 1, 5, 4, 4, and 7.
it encounters, and the huge AutoPacter
acts as muscle. The Programmer knows the cone’s TN to be
struck (5), but only tells the player that
As K’s optics adjust, it sees the K succeeded in striking the robot.
pair have cornered another robot ― a
Docbox model repairbot! K’s Strength rating is 3, so its damage
from an unarmed strike is 1 (Strength
The Programmer has established the scene, rating ÷ 2).
and now the players can react. K’s player
decides to charge forward and attempt to The Programmer rolls a Durability check
save the other robot. for the cone to resist being damaged.
The cone’s Durability rating is 3, so the
Programmer secretly rolls 3d10 and gets 5,
K realizes the Docbox will become 7, and 2.
hostile if the cone reprograms it, but
K also believes that it must not allow The TN for a Durability check to resist
unauthorized reprogramming! damage is always 8. The cone has no
successes, so its Damage Threshold is
The speedy messenger robot rolls reduced by one.
forward to aid the Docbox...

34
K swings its reinforced delivery arm K struggles to free itself, spinning
around in a wide arc and smacks the its treads for purchase on the broken
cone from behind, sending it skidding concrete, but the cone grips even more
forward past the Docbox! tightly, anchoring K in place! The
AutoPacter pivots and quickly advances
The AutoPacter sees its companion toward the captive messenger robot!
struck and emits a low, static-filled
rumble from its speaker grille as it Docbox seizes its chance and rakes its
brings its huge compression arms down cutting laser against the AutoPacter...
around K...
Docbox’s interaction pool is 6d10, and
K’s Mobility rating is 5 and its Reflexes the AutoPacter’s TN to be struck is 6.
rating is 4, so K’s TN to be struck is 9. Docbox’s player rolls 6d10 and gets 4, 7,
10, 6, 5, and 4! The player rerolls the 10
The AutoPacter’s interaction pool is 6, and gets a 2.
so the Programmer secretly rolls 6d10 and
gets 8, 2, 8, 2, 4, and 3. Docbox’s Size rating is 3, so its cutting
laser inflicts 4 points of damage (a
cutting laser inflicts Size +1 damage).
The AutoPacter clamps its arms together
to crush K, but the messenger leaps up The AutoPacter’s Durability is 3, so the
on springy treads and skates across Programmer secretly rolls 3d10 and gets 6,
the top of the AutoPacter’s vice! 1 and 8. The AutoPacter has one success,
so the laser inflicts one less point of
As it skates off the edge of the vice, damage. The AutoPacter’s Damage Threshold
K sails directly over the cone! is reduced by 3.

The cone’s interaction pool is 5, so the Docbox’s laser tears down the side of
Programmer secretly rolls 5d10 and gets 9, the AutoPacter, blistering the paint
4, 9, 2, and 7 ― two successes! and exposing its wired insides!

Just as K passes overhead, the cone The huge robot lets out an loud
shoots up a clasping arm and grabs K’s whooping alarm that shakes the air!
chassis, halting the robot's flight
and sending it crashing downward! K’s Now that every robot involved in the
treads bounce on impact as it lands. conflict has acted, it is K’s initiative
again. The Programmer rules that K may
The cone grips K tightly and attempts either attempt to strike the cone or escape
to hold the messenger robot still its grip, but not both.
until the AutoPacter can grab it...
K’s player decides to try escaping. The
The cone and K are both engaged in a player rolls 3d10 for the contested
contested Strength check. The TN is 8; K’s Strength check and gets 1, 9, and 5. The
player must roll more successes than the Programmer rolls 2d10 for the cone, and
Programmer to break free. gets 8 and 2.

K’s Strength rating is 3, so K’s player K yanks itself forward, but the red
rolls 3d10 and gets 6, 8, and 9 ― two and blue cone refuses to release its
successes! grip!

The cone’s Strength rating is 2, so the At that moment, the AutoPacter pivots
Programmer secretly rolls 2d10 and gets 7 around to grab Docbox before the
and 10! The 10 is rerolled and rolls 8! K repairbot can use its cutting laser
did not get more successes than the cone, again...
so K fails to break free!

35
The Programmer rolls 6d10 for the The Programmer rolls the cone’s DigiCon
AutoPacter’s interaction check and gets pool to reprogram K, and K’s player rolls
1, 7, 8, 6, 6, and 5. Docbox’s TN to be its Buffer pool to resist. The Programmer
struck is 5, so the AutoPacter succeeds. gets three successes, and the player
gets one success. The reprogramming is
partially successful, and K’s OS Threshold
The AutoPacter’s enormous arms clamp is reduced by 2.
shut with an echoing “CLANG!”, pinning
Docbox inside its crushing grip! A dull
whine accompanies the AutoPacter’s As K’s programming begins to fragment,
hydraulic press as it begins to crush Docbox’s stress detectors surge into
the smaller robot... the red. Its probability models show
a dim outlook for breaking free, so
Docbox does the next best thing and
The AutoPacter has the Vice Grip feature, tries to cut its way out with the
which allows it to crush other robots. To laser!
use it, the Programmer and Docbox’s player
both roll Strength checks. The AutoPacter
inflicts damage equal to its successes, The Programmer rules that because Docbox
minus Docbox’s successes. is held in the clamp and cannot move, its
interaction pool is reduced by two. The
The Programmer rolls four successes, and player rolls 4d10 and gets 8, 1, 1 and 4
Docbox’s player rolls none. The Vice Grip ― a success!
feature states that Docbox’s Durability
pool cannot negate this damage. Docbox’s The Programmer rolls the AutoPacter’s
Damage Threshold is reduced by 4. Durability pool and gets 1, 3, and 5 ―
no successes! Docbox’s laser inflicts its
full damage, and the AutoPacter’s Damage
With a loud squeal, Docbox’s chassis Threshold is reduced by 4.
begins to bulge as the vice presses
closed. The smaller robot tries to The AutoPacter’s maximum Damage Threshold
force it apart, but its frame cannot is 8, but its current threshold is 1. The
withstand the tremendous pressure for Programmer rules that because it is so
long... heavily damaged, the AutoPacter’s vice arm
has been cut off and cannot be used until
And K struggles with the cone and its it is repaired!
unrelenting grasp, a long, flexible
cable slips out of the cone and raises
itself into the air like a snake. From The searing beam lances through the
the tip depends a gleaming interface AutoPacter’s arm and severs it along a
probe. glowing plane of hot metal and melted
wires! As the AutoPacter bellows out
another whooping alarm, the vice slips
Reprogramming a robot normally requires free and crashes to the ground, and
the target robot to be completely immobile. Docbox along with it!
The cone has the Interface Prong feature,
so it can attempt to reprogram a mobile A few meters away, K struggles as the
robot after making a successful interaction cone continues to eat away at its
check. The Programmer rolls an interaction programming. With no other choice,
check for the cone and succeeds. K disengages its power limiters and
sends its battery into overdrive!
K tries to duck away, but the interface
prong grazes against K’s processor The player decides to put K’s battery into
casing and forces its way into a jack! overdrive to increase its Strength rating.
K's Power rating is 3, so the player can
K’s brain is immediately bombarded with add 1, 2 or 3 to its Strength rating. The
foreign commands! The robot tries to player increases it by 2.
block the flood of malicious data...
For the next five rounds K's Strength
rating is raised by 2.
36
The Programmer and K’s player roll
contested Strength checks again, but this * * *
time K’s player adds two extra d10s to the
roll, and gets 5, 4, 4, 8 and 8. After the two robots were sure the
others were gone, they introduced
The Programmer rolls the cone’s Strength themselves to each other, as was the
check, and gets 9 and 2. K has more universal ritual. Unit name, model,
successes! function and current status; all were
listed.
The surge of power coursing through “I am traveling west, toward the factory
K’s system sends its meters crashing where I was made,” K told the other
into the red. The robot throws up its unit. “Parts for my model are hard to
arms and knocks the cone into the air! come by.” It was true―the Docbox had
never seen another messenger like K.
The cone wheels around for another
pass at K’s programming, flailing its “I am traveling across the city to find
interface prong like a whip, before it a charging station,” Docbox replied.
sees the maimed AutoPacter. “I had been drawing from a street-
plug north of here, but a cluster of
Its processor light flickers as it recycling drones found me, and I had
considers its options. After a moment, to flee.”
it makes a conciliatory squalk and
begins rolling backwards away from K K tapped on its chest with a thin
and Docbox, twitching its cameras back finger, where the screen had started
and forth between the two. to alternate between green and red.
“My battery is also low.”
The AutoPacter, maimed but still fit
enough to strike, responds to the cone “It would be safer if we traveled
and rolls away as well, keeping its together,” Docbox suggested, “but I
remaining arm raised to ward off any must straighten my frame before my
more surprises. The two robots dwindle pumps crack.”
into the distance, slinking back to
the AI that controls them. “I must find a charging station soon,
or I will die,” K stated.
K could follow them, but it was not
built for fighting, and its programming
is still partially fragmented.
From here, the players must choose what
Instead, it watches the pair until the they will do next. It will take Docbox
AutoPacter’s form is swallowed up by one hour to attempt repairs on itself. It
the dying trees. will also take K one hour to attempt to
defragment its programming.
Now that the conflict is over, the
Programmer tells K’s player to make a Power However, K’s battery is drained, and in
check to see if its battery was drained one hour all of its Intelligence and
from being put into overdrive. Chassis ratings will begin to degrade.
This includes DigiCon, which is used to
K’s Strength rating was raised by 2, so the repair OS Threshold damage.
player must roll at least two successes to
avoid draining its battery. The TN for this
check is always 8. K’s player rolls 3d10 Will the two robots hurry onward, or wait
and gets 6, 9 and 4 ― only one success! and prepare? Will K go on ahead and look
The robot has drained its battery. for a power source, or remain with Docbox
until its battery begins to die?
It has one hour to recharge before all of
its Intelligence and Chassis attributes
begin to degrade. * * *

37
Suggestions for the Programmer
Before the game begins, the Programmer
should decide how many traces of human Environmental Effects
civilization remain. In a world where
humans have only recently disappeared, The Programmer is encouraged to create
much of their infrastructure will remain, novel dice pools to reflect the situation.
and robots will have an easier time For example, perhaps robots moving in
accessing power grids and other useful very tall grass add their Size ratings
utilities. Conversely, in a world where to Perception checks. Robots riding atop
a significant amount of time has passed, other robots would naturally add their
robots that rely on human infrastructure mounts’ Size ratings to the checks.
to function will be at a severe
disadvantage compared to robots with
nuclear or solar power supplies. Other Hazards
The Programmer should inform the players
of the present situation before the Electricity
creation process begins, unless the
element of surprise is desired. If a robot is subjected to a dangerous
electrical current, it must make a
Other characteristics of the setting Durability check (TN 8). If the robot
may be altered to suit the needs of the fails, the shock inflicts 1 damage (this
story. The Programmer may rule that damage cannot be negated by Durability).
every PR receives a Rating 1 Wireless The robot must then make a Buffer check
Transceiver feature at no cost, or that (TN 8) or else the shock inflicts 1 point
every PR must have the same Overriding of OS Threshold damage as well.
Directive defect.

In the course of the game, the players Water


may wish to alter or improve their
robots. The requirements and end results Being submerged for more than one round
are entirely up to the Programmer. Some inflicts 1 damage at the beginning of each
ideas include: round and afflicts the submerged robot
with a temporary version of the Rusting
• The PRs receive 1 point at the defect (without the benefit of any points
completion of every session that may gained). The defect may be removed with
be saved and spent on additional a successful repair check (the TN is the
Features or increasing attributes normal TN to repair that robot, and only
(using the rules in Chapter 1). It is one success is required). The Programmer
not recommended that PRs be allowed may rule that robots with damaged casings
to increase attribute ratings of 3 or are more vulnerable to the effects of
higher. These features can either be water than similar models.
constructed by the PRs or discovered
during the course of the game.
Falling
• The PRs receive points as above, but
each point allows one failed check to Falling inflicts 1 damage for every 3
be rerolled with one extra die. meters that the robot falls. Falls
of less than 2 meters do not inflict
• The PRs receive points as above, damage from the fall alone, although
but each point may be spent to the Programmer may rule that falling
automatically succeed at one check. onto certain objects inflicts additional
damage. A robot may use its Mobility
The Programmer is free to combine any of rating instead of its Durability rating
these ideas as needed. to lessen falling damage.

38
Useful pools and common checks

Hindering a robot: Repairing a robot:


Dexterity pool + Mobility pool MechaniCon pool + Dexterity pool

Instead of inflicting damage, a robot TN: 11 minus target robot’s maximum


may attempt to hinder another robot to Damage Threshold, plus target robot's
make the target robot less effective. current damage (minimum TN of 2,
maximum TN of 10).
Hindering another robot counts as a
robot's action for the round, as if
the acting robot had attempted an Reprogramming a robot:
interaction check.
The reprogramming robot uses its
The acting robot uses its Mobility DigiCon pool. The TN is the target
pool + Dexterity pool. Every success robot’s Buffer rating +5. Every
(TN 8) degrades the target robot's success lowers the target’s OS
interaction pool by 1. The target Threshold by 1 point.
robot may make a Durability check (TN
8) to counter this, in the same manner When the robot’s OS Threshold drops to
as avoiding Damage Threshold loss. 0, it accepts new programming.

The target robot's interaction pool The target can use its Buffer pool to
remains at its current level until prevent OS damage. Each success (TN
repaired. Hindrances are repaired in 8) negates one point of OS Threshold
the same manner as Damage Threshold damage.
loss.

Salvaging Features (Optional):


Defending:
Mobility + Durability A robot may temporarily attach
features salvaged from other robots,
A robot may use this pool to defend either to itself or to another robot.
itself instead of taking any other To transfer a feature, the robot must
actions during its turn. The robot make a repair check (TN 8). The number
may not begin defending itself until of successes needed is equal to the
its initiative. Each success (TN 8) feature's rating, or 1 if the feature
reduces the total damage inflicted has no rating.
after that by 1 point per success.
If the repair check fails, the feature
is permanently broken and cannot be
Initiative: used. If the repair check succeeds,
1d10 + Reflexes rating the feature may be used once before
it breaks or otherwise stops working.
The Programmer may allow the PRs to
Interaction check to touch utilize certain salvaged features
a resisting robot: without a repair check, or forbid
Dexterity pool + Reflexes pool their use, depending on the needs of
the story.
TN: target robot’s Mobility rating +
Reflexes rating The Programmer is advised to forbid
the PRs from salvaging any feature
with a cost higher than 10.

Drones may not be altered in this way.

39
Physical conflict
with other robots

Every robot involved in the conflict rolls 1d10 and adds its
Blocking an object’s path Reflexes rating to the result to determine its initiative.
Mobility + Reflexes The robot with the highest initiative acts first.

Building something new


RealityCom + MechaniCon Acting robot rolls an interaction check.
TN is target robot's TN to be struck.

Catching a falling object


Perception + Reflexes
Acting robot using a
special feature?
Disarming a bomb
MechaniCon + Dexterity
Yes No

Escaping a fire
Mobility + Buffer Listed damage for Damage is robot's listed
special feature. Damage from Strike.

Firing a projectile
RealityCom + Reflexes Listed damage is
greater than 0?
Healing an animal
HumanCom + Dexterity Yes No

Jumping a gap
Mobility + Power Target robot spent its
turn defending itself?
Navigating without a map
DigiCon + Perception Yes No

Painting a picture
HumanCom + Dexterity
Every success target Target robot rolls
rolled to defend itself Durability (TN 8) to
Picking a lock reduces damage inflicted reduce damage.
by 1 point per success.
Dexterity + Perception

Predicting the weather Any damage inflicted?


RealityCom + Perception
Yes No
Starting a fire
RealityCom + Dexterity
Target robot subtracts Target robot
damage from its current
Stopping a fire Damage Threshold.
is unharmed.
Dexterity + Buffer

Stopping a large object Target robot's current Damage


Threshold is below 1?
Strength + Size

Yes No
Translating a language
DigiCon + Perception
Target robot stops Target robot may act
working until repaired. during its turn.

40
4
EnGinES
Handy Helper Mobility Assistant
UNIT NAME Before the Handy Helper was
ORIGINAL PURPOSE Escort humans from their vehicles to the building dragged into the manager's office
and forcibly reprogrammed, it
4 RealityCom 2 Dexterity 3 Durability OS Threshold had much more autonomy and a
(DigiCon + Buffer) mind of its own. Now it drifts
4 HumanCom 4 Mobility 2 Buffer
about the remains of the parking
5
lot, lobotomized into only a few
3 DigiCon 4 Perception 3 Size
MAX CURRENT shallow actions. It can easily
2 MechaniCon 2 Reflexes 2 Power be distracted by new objects in
Damage Threshold
(Durability + Size) the parking lot (like the PRs),
3 Strength and will incessantly work to
4 escort them through the doors of
Damage from Strike TN to be struck
the SavR-Mart.
1 (Str÷2, round down)
6 (Mobil + Ref)
MAX CURRENT

The lot helper is currently


Initiative Speed considered to be reprogrammed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
4 (Dex + Ref)
into slavish loyalty to the
k/hour
1d10 + 2 9 m/round
SavR-Mart's AI, but the PRs may
be able to reset its original
programming if they wish to do
FEATURES Rating DEFECTS Rating
so. If its programming is reset,
Biofrequency Scanner 3 Loose Connections
the Handy Helper will still act
Display Screen 4 Overriding Directive (Minor) 2
Floodlights Plastic Casing 2
in the best interest of the
High Speed
SavR-Mart, though not to the
Internal Compartment (Size 3) point of obeying suicidal orders
Telescoping Reach (1 meter) from the store AI.

Roadboy Automatic Paver


UNIT NAME The Roadboy is a perfect subject
ORIGINAL PURPOSE Maintain the parking lot and repaint lines for the ManageMaster AI that
oversees the SavR-Mart and its
4 RealityCom 2 Dexterity 4 Durability OS Threshold outer grounds - content to work
(DigiCon + Buffer) without consuming undue amounts
2 HumanCom 3 Mobility 2 Buffer
of resources, and resistant to
3
the erosive forces that have
1 DigiCon 2 Perception 4 Size
MAX CURRENT ground down so many of its
4 MechaniCon 1 Reflexes 4 Power fellow employees.
Damage Threshold
(Durability + Size)
5 Strength The ManageMaster has never
8 considered reprogramming the
Damage from Strike TN to be struck
paver, and even though it can be
2 (Str÷2, round down)
4 (Mobil + Ref)
MAX CURRENT
a bit dull-witted at times, the
Roadboy is desperate for paint
Initiative Speed and paving materials. Its liquid
Interaction Pool (1d10 + Ref) (Mobil + Ref)
2 (Dex + Ref)
dispenser has been empty for
k/hour
1d10 + 1 2 m/round
years, and can hold two liters
of paint or any other liquid.
FEATURES Rating DEFECTS Rating
Armored Chassis 1 High Maintenance
External Container (Size 4) Loose Connections
Floodlights Low Speed
Liquid Dispenser (Size 3) Noisy
Plasma Arc Welder Simple Programming
Slow Charger 2

42
K-Model Messenger
UNIT NAME When the cities of the humans
ORIGINAL PURPOSE Deliver messages and parcels within a city were in full bloom, fleets of
K-Model Messengers flew along its
4 RealityCom 3 Dexterity 2 Durability OS Threshold streets and sidewalks bearing
(DigiCon + Buffer) special rush deliveries.
3 HumanCom 5 Mobility 4 Buffer
6
K's programming leads it to
2 DigiCon 3 Perception 3 Size
MAX CURRENT take "optimal routes", which
1 MechaniCon 4 Reflexes 3 Power often include scaling walls,
Damage Threshold
(Durability + Size) leaping crevasses, and dodging
3 Strength underneath dangerous robots. Not
5 surprisingly, this method of
Damage from Strike TN to be struck
propulsion has been the demise
1 (Str÷2, round down)
9 (Mobil + Ref)
MAX CURRENT
of most of its kin, leaving
it one of the last of its line
Initiative Speed still in working condition.
Interaction Pool (1d10 + Ref) (Mobil + Ref)
7 (Dex + Ref) k/hour
1d10 + 4 13 m/round

FEATURES Rating DEFECTS Rating


External Container (Size 1) Rare Model
External Container (Size 2) Lightweight 1
High Speed

Docbox Automated Repairbot


UNIT NAME Slow and steady, the Docbox
ORIGINAL PURPOSE Perform general routine maintenance on other robots patrols the falling towers and
burned-out houses of the city,
3 RealityCom 3 Dexterity 3 Durability OS Threshold searching for other robots to
(DigiCon + Buffer) repair. Its original haunts are
1 HumanCom 2 Mobility 2 Buffer
long gone, leaving it a free
3
agent, always on the move.
2 DigiCon 4 Perception 3 Size
MAX CURRENT

4 MechaniCon 3 Reflexes 4 Power The Docbox's Simple Programming


Damage Threshold
(Durability + Size) flaw leaves its intellect
2 Strength relatively unguarded and makes
6 it particularly vulnerable to
Damage from Strike TN to be struck
reprogramming attempts by other
1 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
robots.

Initiative Speed
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref) k/hour
1d10 + 3 5 m/round

FEATURES Rating DEFECTS Rating


Cutting Laser Noisy
Display Screen 1 Simple Programming
Plasma Arc Welder 1
Tool Kit 1

43
DataCharger
UNIT NAME With no legitimate occupation,
ORIGINAL PURPOSE Reprogram used robots for resale the DataCharger sees itself
as a natural leader, sorting
2 RealityCom 3 Dexterity 3 Durability OS Threshold all robots it encounters into
(DigiCon + Buffer) saleable property.
2 HumanCom 3 Mobility 4 Buffer
8
It has fallen under the shadow
4 DigiCon 2 Perception 3 Size
MAX CURRENT of an AI nearby, and though it
2 MechaniCon 2 Reflexes 2 Power dutifully serves its master,
Damage Threshold
(Durability + Size) the DataCharger imagines itself
2 Strength an equal to the great minds of
4 the AIs. Captured robots are
Damage from Strike TN to be struck
reprogrammed to serve the AI
1 (Str÷2, round down)
5 (Mobil + Ref)
MAX CURRENT
overlord, but recently they have
received more orders - to also
Initiative Speed obey the DataCharger. So far
Interaction Pool (1d10 + Ref) (Mobil + Ref)
5 (Dex + Ref)
its petty treason has not been
k/hour
1d10 + 2 5 m/round
discovered, but its blustering
nature may soon bring it into
conflict with the AIs, or perhaps
FEATURES Rating DEFECTS Rating
the PRs.
Display Screen 2 High Maintenance
Hardened Programming 1 Plastic Casing 2
Interface Prong 2
Manipulative Limb (Standard)
Prehensile Limb

AutoPacter Industrial Unit


UNIT NAME Crush, smash, compress, resume,
ORIGINAL PURPOSE Crush scrap metal a simple life for a simple
robot. The AutoPacter has no
4 RealityCom 2 Dexterity 3 Durability OS Threshold concept of the arts, or social
(DigiCon + Buffer) graces, or even the workings of
1 HumanCom 2 Mobility 3 Buffer
its own intellect, but it is a
4
keen judge of composition and
1 DigiCon 3 Perception 5 Size
MAX CURRENT durability of metal.
2 MechaniCon 4 Reflexes 4 Power Damage Threshold
(Durability + Size) A cost-saving measure at its
4 Strength factory of origin rendered the
8 AutoPacter nearly incapable of
Damage from Strike TN to be struck
repairing itself, but this giant
2 (Str÷2, round down)
6 (Mobil + Ref)
MAX CURRENT
has little to worry about, as
its huge size and wide-spanning
Initiative Speed arms intimidate most other
Interaction Pool (1d10 + Ref) (Mobil + Ref)
6 (Dex + Ref)
robots that aren't warned off by
k/hour
1d10 + 4 6 m/round
the immense volume of noise it
emits during operation.
FEATURES Rating DEFECTS Rating
Loudspeaker Model Error 1
Specialty Chassis (Crushing) Noisy
Vice Grip 1

44
ManageMaster System
SavR-Mart Model

INTELLIGENCE CHASSIS CRUX

5 RealityCom - Dexterity - Durability


The ManageMaster has ruled over the fiefdom of the
SavR-Mart since before the emergency rewrite that
devoted most of its attention to upkeep on the store
4 HumanCom - Mobility 5 Buffer
instead of service to the vanished customers. Under
its watchful gaze, the SavR-Mart has endured the 8 DigiCon 6 Perception - Size
encroach of nature, while all the buildings around it
crumbled and were swallowed up. 4 MechaniCon - Reflexes 8 Power
The system's sole current task is to keep the SavR-
Mart functioning. This includes its current list of - Strength OS Threshold
duties for the remaining robots. Any outside robots (DigiCon + Buffer)
that attempt to interfere with SavR-Mart property
will quickly draw the ManageMaster's wrath. 13
In the years since the emergency rewrite, time and MAX CURRENT
storms have taken their toll on the SavR-Mart's solar
panel array, and only four panels remain functioning.

The ManageMaster altered its robots' duties as power


became more scarce, and several robots that were Creating an AI character
deemed unnecessary have been powered-down permanently
and recycled. It will not allow outside robots to use AIs are created like normal robots, but
the store's charging station unless they have been
reprogrammed to serve the store. they do not have Dexterity, Mobility,
Reflexes, Strength, Durability or Size
The ManageMaster is housed within the SavR-Mart's ratings (although objects under their
computer in the manager's office, and lacks any
manipulative or ambulatory limbs. It relies on its control may have ratings in these
obedient robots for most tasks, but has one flying attributes).
drone under its direct control. Once, there were
three more identical drones, built to quickly assist
customers and mop up spills, but now there is only An AI is essentially bodiless, although
the one. The ManageMaster's MechaniCon rating is 4, the Programmer may decide that its
which means it can control three more robots... consciousness is housed inside a specific
If the building's solar panels are disabled or immobile location (usually in a secure
destroyed, the backup generator has a Power rating place such as behind locked doors). An
of 5. Once the backup generator is drained, the AI character uses its MechaniCon rating
ManageMaster's Intelligence and Chassis attributes
will begin to degrade as if it were a robot that instead of its Reflexes ratings for
failed a daily Power check. initiative rolls.
The manager's office is protected by a door with a
Durability rating of 3 and a Damage Threshold of 6. An AI character may have a maximum rating
The door will remain shut until its Damage Threshold of 10 in any attribute it possesses.
degrades to 0. The ManageMaster can operate the lock Most AIs are built with 100 to 150 points
and open or close the door,
(instead of the standard 100 points
The ManageMaster AI is built using 140 points, making that most robots are built with). The
it a fairly tough competitor for the PRs. Its real Programmer is free to create custom AIs
weakness is the lack of robots under its control. The
Programmer is encouraged to populate the SavR-Mart with more or fewer points.
with various robots that have been captured over the
years to make a more crowded environment, with giant
snowplow robots circling the frozen-food aisle and
gardening robots doubling as greeters. Alternatively,
only a few robots are left under its control, and it
Increased attribute ratings
has become vulnerable to storms or other threats to
its solar panels.
6 7 8 9 10
Point

cost 20 25 35 45 55

45
INTELLIGENCE CHASSIS CRUX

4 RealityCom 3 Dexterity 2 Durability

6 HumanCom 3 Mobility 1 Buffer

2 DigiCon 3 Perception 4 Size

2 MechaniCon 3 Reflexes 1 Power

3 Strength

INTELLIGENCE CHASSIS CRUX

3 RealityCom 1 Dexterity 1 Durability

4 HumanCom 2 Mobility 1 Buffer

0 DigiCon 2 Perception 3 Size

1 MechaniCon 2 Reflexes 1 Power

1 Strength

INTELLIGENCE CHASSIS CRUX

2 RealityCom 1 Dexterity 3 Durability

2 HumanCom 4 Mobility 1 Buffer

0 DigiCon 5 Perception 3 Size

0 MechaniCon 4 Reflexes 1 Power

2 Strength

INTELLIGENCE CHASSIS CRUX

1 RealityCom 1 Dexterity 1 Durability

1 HumanCom 8 Mobility 1 Buffer

0 DigiCon 4 Perception 1 Size

0 MechaniCon 4 Reflexes 1 Power

0 Strength

46
Video: Inspirational sources
• 9 (both the original short
and the feature film). Small
robots scurry about after The following works offer
the apocalypse looking for ideas for Programmers and
answers to why they exist. players to develop themes
• A.I. Artificial Intelligence.
and characters for a robot-
Androids look for what it centered game in a world
means to be real humans. without humans.
• The Brave Little Toaster. A
group of household appliances Print:
set out into the wilderness.
• Do Androids Dream of Electric Sheep?
• Cherry 2000. Humans still (Philip K. Dick). The humans are dying
exist, but Cherry displays a out, leaving the world to the robots.
fish-out-of-water nature when
taken out of her domestic • The Bicentennial Man (Isaac Asimov).
environment. The story of a literal self-made man.

• Futurama. A loving pastiche of • The Brave Little Toaster (Thomas M.


robot-heavy science fiction. Disch). A slightly more grim version
of the movie by the same name.
• Mystery Science Theater 3000.
Salvaged robots wisecrack • But Who Can Replace a Man? (Brian
with their sole human Aldiss). Stop me if you've heard this
friend. - the humans are all gone, leaving the
AIs to fight it out while the robots
• Robot Carnival. Several tales are just trying to survive another
about robots from their day.
perspective.
• City (Clifford Simak). Wandering
• Runaway. Tom Selleck and robots and tribes of dogs share urban
his moustache combat rogue legends about humans.
robots and Gene Simmons.
• Hotel - since 2079 / Hotel: since
• R.U.R. The classic story of A.D. 2079 (Boichi). The heroic story
what it means to be human. of an AI facing long odds.

• Short Circuit. A military • I, Row-Boat (Cory Doctorow). A robot


killbot learns to love ponders what it means to be a human.
butterflies and question the
nature of its soul. • Not Quite Human (Seth McEvoy).
Android adolescent deals with junior-
• Silent Running. The same setup high hassles.
as MST3K, but in totally
different direction. • Saturn's Children (Charles Stross).
The humans have died out, leaving
• Small Wonder. A childlike their robots in charge of mistreating
robot lives with its 1980s each other.
sitcom family.
• Super-Toys Last All Summer Long (Brian
• Star Wars. These are the droids you're Aldiss). A busy couple just wants the
looking for. perfect child.

• Toy Story (especially Toy Story 3). • There Will Come Soft Rains (Ray Bradbury).
Abandoned in a cruel world, small After the humans are gone, the robots are
automatons must make their way and find a still - what do you mean you've heard this
home. before?

• WALL-E. A robot left alone on an empty • The World Without Us (Alan Weisman). A
Earth finds new ways to occupy its time. factual and engrossing look at what would
happen to our cities (and the planet) if
we disappeared.
Web:
• Yokohama Kaidashi Kikou (Hitoshi Ashinano).
Nine Planets Without Intelligent Life (Kit An immortal robot watches the humans around
Roebuck). Once the humans die out, the robots her age while she stays young.
get serious about civilization.

47
Engine Heart is a role-playing game set in the aftermath of
human extinction. Players take on the roles of small service
robots that have managed to survive and continue functioning.

This book includes complete rules for creating robots, a blank


character record sheet, a four-page example of play, several
pre-made robots, and dozens of unique features and defects
to further customize your creations.

A set of ten-sided dice (not included) is required to play.

The Engine Heart RPG from Viral Games shows how post-apocalypse
robots can still find plenty of trouble even without those pesky humans
around. Every carbon-based roleplaying gamer should look at Engine
Heart for a refreshing and fun take on Artificial Life's next step forward.
Or at least sideways.
-Allen Varney
Writer/Designer, PARANOIA

Here's what players have to say about


the 2010 edition of Engine Heart:


Me and my friends love it! Best RPG ever! You could make
a book with the format that the game is in.

Mike Erickson

The fun thing in Engine Heart is roleplaying the point


of view of a bot with limited understanding of human
concepts. The evening was full of hilariousness as our
bots attempted to make sense out of the strange world
around us. Once we understood what our attributes
stood for, it was easy to figure out how to do anything we
wanted to try. Every minute of play was fun.

Davena Oaks

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