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Project: #GBTInterpersonal Multiplayer Game Quest

Driving Question: How can multiplayer video game events teach university students about interpersonal communication and other
communication competencies ?
Final Product (s) Learning Outcomes/Targets Checkpoints/Formative Instructional Strategies for All
Presentations, knowledge, understanding & Assessments  Learners
Performances, Products success skills needed to check for learning and ensure Provided by teacher, other staff,
and/or Services by students to successfully students are on track. experts; includes scaffolds,
complete products materials, lessons aligned to
learning outcomes and formative
assessments.
5 Minute 지식.정보.기술 활용역량(Knowledge, 1) eSports Schedule Posted on 1) Q & A Lead by the instructor
YouTube Video Information & Technology Class Calendar both in class and online.
Utilization Competency) - 3. 정보 2) Participate in the Project Q & A 2) Using their own devices
수집 및 활용능력(Ability to collect and online students submit their YouTube
use information) 4. ICT 활용능력(ICT 3) Participate in the Rubric Video Links to the
literacy) Creation in-class discussion
(they help create their own
assessment)
4) Link to YouTube Video
Submitted in the Learning
Management System
Group Reflection 의사소통역량(Communication 1) In Class Lesson about 4Rs of 1) Guidelines and powerpoint
Paper Competency) - 외국어 구사 능력 Reflection presentation about reflections.
(Foreign language ability) 문서 이해 2) Reflection Submitted to the 2) Submitted using
및 작성 능력(Ability to understand Learning Management System
and write documents)
Peer Assessment 지식.정보.기술 활용역량(Knowledge, 1) Completion of assessment 1) Using Google Forms students
Information & Technology survey complete the survey on their own
Utilization Competency) 1. 논리적, device.
분석적 사고능력(Logical and
analytical thinking skills) 2. 추론적,
평가적 사고능력(Inferential and
evaluative thinking skills)

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