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BCA: Flash
Animation
Chapter 1: The Animator’s Flash
The first chapter of this Bitey Castle Academy ebook is free. Go ahead and download,
print and distribute it amongst your friends, enemies and colleagues. You may not sell it
or reproduce any part of it in your own animation tutorials/books/articles in any medium,
including print and online, without express written permission from me.
Feel free to email me with cash, questions, comments, errata, etc through my website:
www.biteycastle.com
Table of Contents
The Animator’s Flash ......................................................................................... ‐ 2 ‐
Flash for Animation ........................................................................................... ‐ 3 ‐
Flash Interface ................................................................................................... ‐ 4 ‐
1. The Stage ............................................................................................... ‐ 5 ‐
2. The Tools ............................................................................................... ‐ 5 ‐
3. The Timeline .......................................................................................... ‐ 6 ‐
4. The Panels.............................................................................................. ‐ 6 ‐
The Workspace .................................................................................................. ‐ 6 ‐
Customising the Workspace .......................................................................... ‐ 6 ‐
Working with Panels ...................................................................................... ‐ 7 ‐
Panel features ............................................................................................ ‐ 8 ‐
Essential panels for the animator ................................................................ ‐ 10 ‐
Stacking and docking ............................................................................... ‐ 11 ‐
Saving the Workspace ................................................................................. ‐ 13 ‐
More elbow room? ...................................................................................... ‐ 14 ‐
Animating! ....................................................................................................... ‐ 15 ‐
Setting up the movie ................................................................................... ‐ 15 ‐
Stage Zoom Shortcuts ............................................................................. ‐ 17 ‐
Create some graphics .................................................................................. ‐ 18 ‐
Simple Frame‐by‐frame Animation ............................................................. ‐ 20 ‐
Export the animated GIF ............................................................................. ‐ 26 ‐
Summary ......................................................................................................... ‐ 27 ‐
If you’re reading this, chances are you want to learn to use Flash for animation, whether
it’s for a simple animated GIF or forum signature, a splash intro for a website or a full
animated short.
When we learn anything, it’s natural to want to dive right into the deep end and start
hammering out results. That’s why, in this very chapter you’ll complete a piece of frame-
by-frame animation, step by step.
Before you can really start to use Flash, you’ll need to know where everything is, and
what everything does. Well, that’s the reason for this chapter: to introduce you to the
Flash environment, help you set up and customise the work area, and best of all, get your
face wet with some animation.
This entire book is about animation, so don’t expect to see much ActionScript on these
pages. That said, later on we will cover the very basics of adding interactivity to a Flash
movie, for the purposes of play/replay buttons and a simple preloader.
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Ch 1: The Animator’s Flash
For many years now the online world has seen Flash as a web and application
development program. However as many of us know, Flash at its heart is and always was
an animation program, specifically designed for creating vector graphics and simple
animation for the web.
Unfortunately due to an early but sticky reputation for clunky, low-quality toons and
shitty slideshows, the animation tools have evolved with all the speed of a crippled snail.
The makers of Flash have thrown money and resources into improving the developer’s
tools, while comparitively speaking, the animation side of things is sadly left in a dark
corner with a few meagre food scraps occasionally thrown at it.
Now don’t get me wrong! Flash is and has been for many years, a remarkable piece of
animation software. The slow evolution of its animation side hasn’t stopped animators
the world over from using Flash and pushing its limits. Occasionally we do hear some
high-profile animator whining publically about Flash’s shortcomings, slamming doors
and threatening to migrate to some other software. The fact is that despite its limitations,
Flash is a fantastic little program and anyone vowing never to return will soon miss the
things that Flash does better than others.
You don’t need to look far to find examples of ground breaking Flash animation and
graphics. Aside from the personal websites of individual animators, there are thriving
communities out there dedicated to showcasing great Flash animation. These animators
have embraced what appears on the surface to be a limited tool, and then set about
showing the world that Flash is not as limited as it might seem.
With that in mind, let’s get started by looking at the various parts of Flash CS3’s
interface, then towards the end of the chapter we’ll move on to creating a simple piece of
frame-by-frame animation.
Flash Interface
Start Flash CS3 and before you can explore the authoring environment, you’ll need to
create a new, blank file to work in. The image below shows the start page that presents
you with a number of options:
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Ch 1: The Animator’s Flash
1. The Stage
See Fig. 1.02 below. The blank white space in the main window of a new Flash
document is the Stage. It’s where you assemble your cast and play out your story. The
Stage shows us one frame of the movie, like a single page in a flipbook.
2. The Tools
The Tools panel contains all the tools you need to create and transform your movie’s
graphics. We’ll deal with some individual tools in depth a little later, but look over all of
the icons there and you can see that pretty much everything is covered, not only for
creating vector graphics and text, but for colouring and transforming them too. Some of
them may look a little alien right now, but don’t worry.. we’ll be using each and every
one in the chapters to come.
3. The Timeline
The numbered strip is the Timeline, which shows a sequence of frames. In a new movie,
the Timeline contains one blank frame on a single Layer. We’ll touch on the concept of
Layers a bit further into the chapter.
4. The Panels
A Panel is where you control various tools or functions in Flash. One that you’ll be using
very frequently is the Properties Panel. It’s a context-sensitive panel, meaning that it
displays options and information specific to the selected tool or item.
Other panels such as the History Panel, the Color Panel, the Scene Panel and the
Library will be discussed in greater depth a bit later.
The Workspace
In Flash there are many individual panels dedicated to particular tools or effects. In time
as you become accustomed to working in the interface, you’ll come to know what you
use most and what you don’t need. In this section we’ll talk about the Flash tools and
panels favoured by the Flash animator. Keeping those tools, panels or options within
reach is the key to streamlining your workflow.
Each new version of Flash has introduced more customization options and better ways to
tailor the interface, none more so than Flash CS3. In the following couple of pages you’ll
customize the work area to give you some room to move. Following that we’ll move on
to look at the most essential tools and you’ll create a customised animator’s workspace.
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Ch 1: The Animator’s Flash
The first step toward maximizing your workspace is getting rid of things you don’t need.
We can’t expect you to know much about that at this stage, so I’ll start you off. First
though, let’s look at what panels are and how they work.
For the purposes of this exercise, load the default layout (Window > Workspace >
Default) and you’ll see a few panels in the right-hand column, called the dock. The dock
is a versatile kind of tray that allows us to load up with every panel in the list without
cluttering the screen.
Fig. 1.04 – Drag the left handle Fig. 1.05 – The iconised panels
In these minimised states, you can click the panel icons to expand that panel out of the
dock, just like pulling a drawer from a cabinet (see Fig. 1.06). You can work in a panel
while it’s hanging out of the dock and clicking anywhere outside the panel will
automatically put it away tidily into the dock.
Panel features
Now let’s look closer at the panels themselves and the features common to each. Every
panel can be opened, closed, docked, moved and shuffled with other panels. You can
undock it so that it floats free, or it can be stacked with other panels in tabbed form, as
shown in Fig. 1.07.
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Ch 1: The Animator’s Flash
• Closing a panel or stack: A single panel or a whole stack of panels can be closed
with the close icon. Don’t worry if you accidentally close a panel or stack. You can
always bring it back from the Window menu at the top of the Flash window.
• Re-ordering panel tabs: As seen in Figs. 1.07 and 1.08, a panel is brought to the
front of a stack by clicking its tab. You can drag these tabs to reorder the stack, too.
Note that an active tab has its own Close button.
• Context menu: In the upper right of every panel there is a tiny menu icon. Click
this icon to open up a list of options for that panel. See Fig. 1.09.
• Special extras: A few panels have additional buttons, icons and info at the bottom.
One such panel is the History panel (Window > Other Panels > History) which has
buttons to replay, copy and save History steps.
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Ch 1: The Animator’s Flash
When dragging a panel into the dock, a blue indicator will appear to help you to put the
panels in the desired order.
Follow me – shuffling panels
Let’s run through a quick exercise in shuffling the panel stack. You can do this with any
panel you like but I’ll be demonstrating with the Transform panel.
1. Click and drag the Transform panel tab away from the stack until it detaches.
As long as you click and hold, you’re dragging a ghosted Transform panel.
2. Without dropping it, drag the panel around the dock and note how the blue
indicator changes, depending on where you’re hovering.
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3. Watching the blue indicator as you drag, now place the Transform panel in the
same stack as the Color panel.
You will notice that a panel opens when you drop it in a stack. As we saw
earlier, you can simply collapse the stack again by clicking the title bar, or
the tab itself.
Stacking works whether the panels are collapsed or expanded so you may
choose to work either way, it doesn’t really matter.
4. Now move it into its own stack between two existing stacks.
Now you know how panels operate, go ahead and customise your dock with the
animator’s panels (refer to the list on Page 9). Once again, any panel is available from the
Window menu and the Window > Other Panels menu.
If you open a panel you don’t want, just use its close button. If you accidentally close a
panel that you want to keep, simply retrieve it from the Window menu or the Window >
Other Panels menu.
When you’re finished, we’ll save the workspace so Flash will remember the
configuration you worked so hard to customise.
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Ch 1: The Animator’s Flash
Later, if you find some new way of improving your workspace, you can overwrite the
Animator layout at any time, simply by saving the layout with the same name.
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BCA: Flash Animation
You’ll notice that we haven’t touched those panels at the bottom of the Flash window.
Here in this special horizontal stack you’ll see the Properties, Filters and Parameters
panels.
Properties and Filters are definitely very useful for us as animators, but unless you’ll be
using special add-on components, or creating your own, the Parameters panel is quite
useless to us. You can close it now by bringing it to the front of the stack (click the
Parameters tab) and clicking the close icon on the tab.
Note: if you accidentally close the entire stack by clicking the wrong
close icon, just choose Window > Properties > Properties. This will
bring back the stack and you can now close the Parameters tab.
Bring everything back when you’re done though, as we’ll need a functional workspace
for the following exercises.
When you’ve got a work space that you’re happy with, save it once again by choosing
Workspace > Save Current and overwrite your Animator layout.
With the workspace saved, close Flash now and reopen it. Everything should be as you
left it and your saved workspace is ready for work.
So far we’ve opened up a lot of room for an uncluttered work space by customising the
Flash CS3 interface. With docking, grouping, stacking and keyboard shortcut keys, you
can pretty much hide everything, yet still have it all at your fingertips. Awesome.
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Ch 1: The Animator’s Flash
Animating!
The worst thing about learning to use a new program is wading heavily through all the
crap about what tool does what and this doesn’t do that and pull my finger, blah blah.. So
before we go into any depth about rules, tools, panels, animation or even planning, we’re
simply going to get stuck in and create some animation. After all, we just wanna animate,
right?
I’ve always said that one of the best ways to learn is by experience, so let’s whet your
appetite by making a simple animated image in Flash. Along the way you’ll learn some
basics that’ll prepare you for upcoming chapters.
We’re going to step through this exercise quickly, so if there’s anything you don’t fully
understand, just follow along for the time being and all will be explained in later
chapters.
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Ch 1: The Animator’s Flash
Your Stage has shrunk to the size of a postage stamp but you can
zoom in. At the top right of the Stage, the zoom percentage field
probably shows 100%. Stage Zoom Shortcuts
• Ctrl 1 = 100%
• Ctrl 2 = Fit in window
• Ctrl 3 = Show All
• Ctrl 4 = 400%
• Ctrl 8 = 800%
Fig. 1.19 – The Stage zoom percentage
When you’re working at small dimensions, you can use the zoom
dropdown list shown above, or the Zoom Tool from the Tools panel. While it’s generally easier
to work with a higher stage
The Zoom tool magnification, it’s always
a good idea to check how
With the Zoom tool click on the Stage to zoom in, Alt+click your movie looks at 100%,
to zoom out (that is, hold down your Alt key while clicking). because when working at
Additionally, there are some nice little default keyboard shortcuts for greater magnification, it’s
Stage zooming: very easy to put in a level
of detail that is overkill.
See the sidebar on this page for a full list of zoom shortcuts.
Zooming back out to 100%
now and then gives you a
better idea of what it will
Follow me – adding frames
look like, and what detail
1. Choose 800% from the Stage Zoom dropdown list (see Fig. you need.
1.19), and your Stage will zoom in to a more comfortable
working size.
Now for a forum avatar we’re going to create a simple ball of light
with an animated electricity effect over about 10 frames.
Currently the movie consists of just one frame (not much of a movie),
so we’ll now add more frames to the movie.
2. Click once on frame 10 of the timeline.
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BCA: Flash Animation
3. Press your keyboard’s F5 key and the timeline now has 10 blank frames..
oO0oh!
3. You can also choose the paint colour here in the Properties panel. Click the Fill
Color swatch (next to the paint bucket icon) and choose white paint from the
palette.
Tip: Other places to select the Fill colour are from the Tools panel and the
Color panel, as shown in Fig. 1.23.
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Ch 1: The Animator’s Flash
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BCA: Flash Animation
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Ch 1: The Animator’s Flash
Before we move on, a bit of house-keeping. Naming layers is very good practice,
making it easier for you to find elements of your scene quickly. Sure it may seem a little
pointless to you now, but trust me, later there will be more than two layers and ten frames
in your movies.
3. Double-click the name of Layer 2, and rename the layer ‘electricity’. You
should rename the lower layer while you’re at it.
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BCA: Flash Animation
Follow me - animation
OK let’s go:
1. With the Brush Tool still selected, notice at the bottom of the Tools panel
there’s a Brush Size section. Choose a finer brush size from the drop-down list
in the Brush Options.
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Ch 1: The Animator’s Flash
Each electrical arc should last for 1 frame only, so we need to split this layer into 10
individual “keyframes”. Sound complicated? Well it’s not:
3. In the Timeline, select frame 2 of the ‘electricity’ layer, then press F7 (Create
Blank Keyframe)
The electricity layer is now blank except for frame 1, which contains the first electrical
arc.
Notice in the screenshot above (Fig. 1.32) that the timeline displays frame 1 with a solid
black dot, indicating that this frame has something on it. Frame 2 has a hollow dot, which
indicates there’s nothing on it.
What we want to do for this entire layer is create blank keyframes for all nine remaining
frames, then one by one, create electricity for each.
4. In the electricity layer, double-click any frame between 2 and 10. This selects
all frames between the blank keyframe (2) and the end of the scene (10).
5. Press F7 (Create Blank Keyframe) and all of your selected frames become blank
keyframes.
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BCA: Flash Animation
Now we’ve split the electricity layer into individual keyframes and as indicated by the
hollow circles, those keyframes are empty. Each blank keyframe is just like a blank page
in an animation flip-book. Let’s proceed by adding drawings to those blank “pages”.
6. Again, always remember to first select the frame you want to draw on. So select
frame 2 of the electricity layer, then on the Stage draw another electrical arc,
maybe even 2 or 3 of them.
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Ch 1: The Animator’s Flash
8. Go through and create different electrical arcs for each frame now. Stay in the
habit of selecting each frame before you draw on the Stage.
9. When you’re done, turn off the Onion Skin tool.
While you are animating the electricity, it’s OK to be completely random – this is the
first exercise after all! However, you should always keep your previous drawings in
mind. While electricity can appear random and chaotic, it can often have flow and
rippling arcs.
When you’ve created electricity on all 10 frames, your timeline should look like this:
The ball of light layer with only one piece of artwork is held for all 10 frames. The
electricity layer however has 10 individual key frames, each with its own unique artwork.
When played in sequence, the ball of light stays motionless while each frame of
electricity is displayed consecutively.
No doubt, you’ll want to see the animation working now. To do this from the Stage, first
go Control > Loop Playback. Now press Enter and each frame is displayed
consecutively as the play head moves rapidly across the frames. IT’S ALIVE!
Press Enter to stop the playback. Sometimes when previewing animation like this within
the Flash Timeline, there’s a frustrating pause in the loop (usually around frames 2-4). To
see the sequence as the animation god (that’s you) intended, test the movie by going
Control > Test Movie. This will play the movie at the proper dimensions (100%), looping
seamlessly in a separate Flash Player window. Impressive huh?
Close the playback window and now save your progress (File > Save), giving it an
appropriate name like ‘bzzt’ or ‘electricity’. It will be saved as a .FLA file type, which is
an editable Flash file. If you ever want to improve on this animated electricity or
add/remove stuff from it, the .FLA file is the one you will open in Flash.
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BCA: Flash Animation
3. I suggest saving it to your desktop or somewhere easy to find. Then click Save.
4. You will be presented with several other options for your exported GIF, but
leave them as they are for now. Click OK to create your first animated GIF.
You can watch the GIF crackling away by locating it on your desktop (or wherever you
saved it on the computer) and opening it. If all has gone according to plan, you’ll have a
small animated ball of electricity that you can use as an avatar for a forum, blog profile or
whatever.
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Ch 1: The Animator’s Flash
Summary
Proud of yourself? You should be!
My finished electricity GIF has a file size of just 3k, which is way under the average
avatar limit imposed by even the tightest forum administrators. Of course, this little
experimental GIF consists of only 10 frames, very simple animation and just two colors.
Creating a more complex GIF will result in much bigger files but at least now you’ve
started the journey and you can work up from here.
Why not build on what you’ve learned by making a more interesting ball of light?
Experiment with colours and brush strokes. You might even like to add more layers to the
Timeline for extra animated detail.
After this short introduction to the Flash CS3 working environment, you should have a
basic idea of where everything is and how the interface works. Not only have you
customised the interface but you’ve also used it to create some impressive frame-by-
frame animation.
In the next chapter we’re going to look more closely at the tools you’ll be using to create
graphics for Flash animation. We’ll put some of these into practice by completing some
drawing exercises.
BCA: Flash Animation
by Adam Phillips
Copyright ©2008 Brackenwood Entertainment. All rights reserved.
Published online from Sydney, Australia
Published by
Brackenwood Entertainment,
PO Box 177, Croydon NSW,
2132 AUSTRALIA
www.biteycastle.com
Technical Editor: Jeanette Imer
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