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Unlimited Pts - Ogre Kingdoms - J-P's 1250 Ogres

Name # Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost


Butcher (1 , 130 pts)
Butcher 1 6 3 2 4 5 4 2 3 7 - 2 130
Composition: Hero
Bull Charge; Immune to Poison; May not allocate more than 2 dice to any spell; Hand Weapon; Causes
Fear
Bulls (7 , 356 pts)
Bulls 6 6 3 2 4 4 3 2 3 7 6+ 356
Composition: Core
Bull Charge; Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Ogre Club; Ironfist; Light Armour;
Causes Fear
Crusher 1 6 3 2 4 4 3 2 4 7 6+ [63]
Ogre Club; Ironfist; Light Armour
Bruiser (1 , 159 pts)
Bruiser 1 6 5 3 5 5 4 3 4 8 5+ 159
Composition: Hero
Bull Charge; General; Ogre Club; Ironfist; Heavy Armour; Causes Fear
Wallcrusher 1 +1 impact hit when charging. Enemies do not benefit from [15]
defended obstacles.
Ironguts (7 , 391 pts)
Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ 391
Composition: Core
Bull Charge; Always Strikes Last; Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Great Weapon;
Heavy Armour; Causes Fear
Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ [68]
Always Strikes Last; Great Weapon; Heavy Armour
Item (0 pts)
Gut Magic Recipes 1 All Butchers know all spells. For a second Butcher to cast a spell 0
that another Butcher already cast during that phase, double the
casting value. For a third Butcher to cast that same spell that
phase, triple the casting value, etc.
Bloodgruel 1 3+ Cast. Roll a D6 - on a 2+ the Butcher regains a wound (up to [0]
his normal total), on a 1 he takes a S6 hit.
Bonecruncher 1 3+ Cast. Magic Missile, 18" Range, 2D6 S2 hits (no armor save). [0]
The Butcher takes a Strength 4 hit.
Braingobbler 1 3+ Cast. One enemy unit within 18" and in line of sight must take [0]
a Panic test.
Bullgorger 1 3+ Cast. Take a Strength test. If you pass, one unit within 6" (12" [0]
if this is a Slaughtermaster) gains +1 Strength.
Toothcracker 1 3+ Cast. One unit within 6" (12" if you're a Slaughtermaster) has [0]
+1 Toughness and becomes Stubborn. The Butcher takes a S6 hit.
Trollguts 1 3+ Cast. One unit within 6" (12" if you're a Slaughtermaster) has [0]
Magic Resistance (2) and Regeneration. The Butcher takes a
wound with no saves or regeneration.
Yhetees (3 , 215 pts)
Yhetees 2 7 3 - 5 4 3 4 3 7 - 215
Composition: Special
Aura of Frost: Any model in base contact with a Yhetee is at -1 to hit. Cannot be joined by characters.
Immune to Ice Magic; Scale Terrain: All undefended obstacles, cliffs, rocks, boulders, scree and woods are
treated as clear ground (the unit may not end its move in anywhere classified as impassible terrain); Yhetee
Ice Weapons; Causes Fear
Greyback 1 7 3 - 5 4 3 4 4 7 - [85]
Yhetee Ice Weapons
Total Cost: 1251

Option Footnotes
Options
Bellower +1 to combat resolution in a tie

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Great Weapon +2 Strength; Always strikes last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Ironfist Choose to use either as an extra hand weapon or a shield at the beginning of each combat.
Light Armour 6+ Armour save.
Lookout Gnoblar Any character or champion in a unit with a Lookout-Gnoblar gets a "Look Out, Sir!" roll if the unit
numbers 3+ non-character models.
Ogre Club Extra -1 armor save, unless used in combination with another weapon.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Yhetee Ice Weapons Count as Magical weapons until the unit is hit by any flaming attack.
Special
Always Strikes Last Always strikes last in close combat
Spells
Gut Magic Miscast Table Roll 1D6 on this table:
1) Remove the caster from play. All models in base contact take a Strength 4 hit. All other Butchers on the
battlefield take D3 wounds.
2) The caster suffers D6 S4 hits and may cast no more spells for the rest of the game.
3) The caster suffers D3 wounds.
4) This spell may not be cast by any Butcher for the rest of the game.
5) Any model in base contact takes a Strength 2 hit with no armor save.
6) The caster becomes Frenzied.

Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 4
Dispel Dice: 3
General's Ld: 8
# Models: 19
Total Characters: 289.0
Total Core: 747.0
Total Magic Items: 15.0
Total Rare: 0.0
Total Special: 215.0
% Characters: 23.1
% Core: 59.7
% Magic Items: 1.2
% Rare: 0.0
% Special: 17.2

Group Min Max Used


Points of Lords 0 0 0
Points of Heroes 0 0 289
Points of Core 0 Unlimited 747
Points of Special 0 0 215
Points of Rare 0 0 0

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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