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INSPIRATION
STRENGTH
16 3 40 I enjoy being strong and
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
like breaking things.
+4 PERSONALITY TRAITS
18
●
5
Acrobatics (Dex) Total 1d10+con SUCCESSES
+4
My hatred of my enemies is
0
Animal Handling (Wis) 3 FAILURES
blind and unreasoning.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
6
Athletics (Str)
8
1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat
Maul 6 2d6+4 Mobile
-1 0
Insight (Wis)
- Speed increases by 10 feet
●
3
Intimidation (Cha) Handaxe 6 1d6+4 - When you use the Dash action, difficult
WISDOM -1
Investigation (Int) terrain doesn’t cost you extra movement
+1 B. Axe 7 1d8+5 on that turn.
0
Medicine (Wis)
10 -1
Nature (Int) Periapt of Wound Closure:
- When you make a melee attack against
a creature, you don’t provoke opportunity
0
Perception (Wis) You stabilize whenever you are dying at attacks from that creature for the rest of
0 the start of Your Turn. Whenever you
1
Performance (Cha) the turn, whether you hit or not.
roll a Hit Die to regain hit points, double
CHARISMA 1
Persuasion (Cha) the number of hit points it restores. Charger
-1
Religion (Int) - When you use your action to Dash, you
12 3
Sleight of Hand (Dex)
Magical Battleaxe:
Floats on water, grants strength saves
can use a bonus action to make one
melee weapon attack or to shove a
3
Stealth (Dex) on swimming.
1 creature.
0
Survival (Wis) - If you move at least 10 feet in a straight
line immediately before taking this bonus
SKILLS ATTACKS & SPELLCASTING
action, you either gain a +5 bonus to the
attack’s damage roll or push the target
10 PASSIVE WISDOM (PERCEPTION)
Studded Leather
up to 10 feet away from you
CP
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