Professional Documents
Culture Documents
ABSTRACT
BACKGROUND LITERATURE
THE MODEL
Stimulus
The conceptualization of stimulus as something that rouses or incites
to action or increased action has been used and accepted in the litera-
ture (e.g., Bagozzi, 1980, 1986; Belk, 1975; Kelly, 1955). In a consumer
decision-making context, the stimulus can be conceptualized as those
external factors associated with a pending decision. According to
Bagozzi (1986), when consumer behavior is depicted as a stimulus –
organism – response system, the stimuli are “external to the person”
and consist of both marketing mix variables and other environmental
inputs (p. 46). The decision may be about whether to purchase or save,
what categories of goods or services to purchase, what brands to pur-
chase, how much money to spend, how many different purchases to
make, and/or how products will be used and discarded (Robertson,
Zielinski, & Ward, 1984). In the classical SOR model, the stimulus is
that which affects internal states of the individual. In this model, the
stimulus is the store atmosphere as it affects the mood of the con-
sumer. Baker (1986) presented a typology categorizing the elements of
store environment into three categories: social factors, design factors,
and ambient factors. Social factors relate to other people present in
the store (Baker et al., 1994). Of all such people, salespeople are the
most important because, as components of the marketing mix, a mar-
keter has a significant control over their number, type, and behavior.
Ambient factors relate to nonvisual elements of a store’s environment
(e.g., smell, lighting, etc.). Design factors, on the other hand, are visual
in nature (e.g., layout, color, cleanliness, clutter, space, etc.) (Baker et
al., 1994). Finally, overall store image has also been shown to have an
impact on consumer’s behavior (e.g., store choice) (Nevin & Houston,
1980). Thus, the stimulus is represented by various elements of store
atmosphere and is expected to influence consumer’s mood while shop-
ping.
The Response
Bagozzi (1986) defines response as the outcome or final action toward
or reaction of consumers, including psychological reactions such as at-
titudes and/or behavioral reactions. Wundt (1905) argued that behav-
iors due to mood and environment evaluation can be classified as
approach or avoidance. Donovan and Rossiter (1982) suggested several
responses in a retail environment, also used by Sherman and Smith
(1986), that represent approach or avoidance. They include (1) number
of items purchased, (2) amount of time spent in the store, (3) actual
amount of money spent in the store, and (4) whether the shopper liked
the store environment. Thus, consumer’s emotional state (pleasure and
arousal) will positively influence these four outcome variables. Figure
1 shows the SOR conceptualization of the model. It is consistent with
the SOR models proposed by Lewin (1936), Kelly (1955), and Rotter
(1954) in that the stimulus affects the intervening mental event,
which, in turn, affects the response. Implicit in this conceptualization
is that there is a positive effect of the stimulus upon the response
which is mitigated by the effect of the intervening variable.
METHOD
Sample
The data were collected by intercepting shoppers as they emerged from
fashion stores in shopping malls and requesting them to complete a self-
administered questionnaire. The questionnaire contained items to mea-
sure consumers’ emotional state, their perceptions of store’s atmosphere,
outcome variables, and simple demographic questions. Although it may
be argued that emotional state should be measured in the store, during
the shopping experience, this would require an experimental design, per-
mission of the retailer, and would intrude upon and interrupt the con-
sumer’s emotional state, causing demand artifacts and bias, even
irritation or anger. Possibly for this reason, studies attempting to mea-
Note: Correlations among structural error terms are not shown for clarity.
Figure 1 SOR model of retail shopping behavior.
Measurement of Variables
As the stimulus variable, store environment was measured with the
use of items suggested by Dickson and Albaum (1977). In addition,
several items were included to measure in-store environment. Thirty-
one items were measured on an 8-point semantic-differential scale.
These items were fashioned to measure traditional aspects of store en-
vironment, such as spaciousness, price range, and assortment of mer-
chandise (e.g., Fisk, 1961) as well as the store’s “atmospherics,” such as
lighting, odor, and music (Kotler, 1974). Exploratory factor analysis re-
vealed seven factors; however, many items had low loadings or double
loadings. Thus, following a procedure suggested by Churchill (1979) for
scale refinement, items with low loadings or double loadings were
dropped. Further scale refinement was done by examining item-to-
total correlations and reliability, and dropping items with low item-to-
total correlation to improve the reliability. This led to the retention of
20 items, which represented four dimensions: social factor (4 items, al-
pha 5 0.70), overall image (2 items, alpha 5 0.67), design factor (10
items, alpha 5 0.79), and ambience factor (4 items, alpha 5 0.64).
The consumer’s emotional state served as the organismic, or inter-
vening variable. It was measured with the use of the Mehrabian –
Russell (1974) scale of 18 items on an 8-point semantic-differential
scale. Factor analysis of this scale showed the three distinct factors
postulated by Mehrabian and Russell (1974) to mediate approach –
avoidance behavior in environmental situation: pleasure, arousal, and
dominance (or their opposites). The scale revealed these factors quite
clearly, except the dominance factor. In this case, the dimension would
be better described as alertness. As discussed earlier, based on theoret-
ical and empirical considerations, the items representing dominance
(or alertness, as we found them) were dropped from further analysis.
When the same procedure was followed, to improve the scale reliabil-
ity, 11 items were retained, representing two dimensions: pleasure
(6 items, alpha 5 0.87) and arousal (5 items, alpha 5 0.74).
The response variables were single items about shopping behavior
in the store, suggested by Mehrabian and Russell (1974), Donovan and
Rossiter (1982), and Sherman and Smith (1986), in line with the ap-
proach – avoidance concept of Wundt (1905) in response to environ-
ment. The respondents indicated the number of items purchased,
amount of money spent in the store, amount of time spent in the store,
and whether they liked the store environment. Items used in all the
scales are given in Table 1.
The data were analyzed with the use of LISREL 8 (Jöreskog & Sörbom,
1993a). A preprocessor to LISREL, PRELIS 2 (Jöreskog & Sörbom,
1993b) was used for screening and for the computation of the correla-
tion matrix used in the analysis. Although the initial sample contained
Future Research
This study has attempted to present a broad-based, theoretically
guided field study of the effects of store image on consumers’ emo-
tional states and resulting influences on shopping behavior. The re-
sults are promising and indicate the possibility of fruitful future
research. It would be helpful, for example, to ascertain the effects of
store environment on preexisting positive or negative consumer emo-
tional states. Further research regarding consumers who are in nega-
REFERENCES