You are on page 1of 35

HPE2203 - Gymnastics

LECTURE 1

GYMNASTICS IN SCHOOLS FOR TEACHERS

Gymnastics taught correctly is an excellent tool for developing body management skills
and preparing participants for many physical pursuits. Once students can manage their
own bodies with a degree of skill they can subsequently better control manoeuvre
themselves with an implement (racket, bat) or themselves plus a projectile (ball,
javelin). Furthermore they can better control themselves in different mediums (snow,
water) or better handle themselves plus an opponent.
‘Olympic gymnastics’ as seen on television is a highly skilled and competitive sport. This
form of gymnastics should be left to be taught in gymnastics clubs with accredited
coaches. The function of a school gymnastic programme should be to provide rewarding
and safe environment in which students can learn to control their bodies in a variety of
situations. The aim is to encourage participation regardless of weight, size, gender or
ability of students.
The current Gymnastics in Schools programme is based on the Dominant Movement
Pattern (DMP) approach. These are:
• Statics
• Locomotion
• Springs
• Landings
• Rotation
• Swing
By teaching the six dominant movement patterns (the lowest common denominator of
all gymnastics skills), the students are learning the building blocks for more complex
skills and they can develop the body control necessary for efficient movement in all
areas of life. For example, take a mark in football (spring and landing), hold a defence
position in netball (static), perform a somersault dive off a springboard (spring and
rotation).
The S.P.A.C.E approach is used for the introduction of skills and their practice to
gymnastics. It’s a logical progression of teaching from the simple to more difficult
aspects of the skill.
S – What ‘skill progressions’ can be used to teach the whole skill? How will you break
the skill down into smaller parts?
P – What ‘physical preparation’ is necessary to acquire the skill?
A – What are the ‘appropriate key teaching points’ (KTPs) to teach this skill?
C – What are the ‘common errors’ when learning the skills?
E – How can the teacher ‘evaluate’ when the student is ready to progress

HPE2203 - Gymnastics
LECTURE 1
WARM UP

The purpose of a warm up is to prepare both the body and the mind for the activities
that will follow in the training session and so minimize the risk of injury.
The warm up should involve continuous aerobic type activity the increase the blood flow
and the body temperature. Follow this with stretching activities for all the major joints
and muscle groups to ‘loosen up’ the body – this should not be confused with increasing
flexibility, where the stretches are held for a longer period of time.
The length of the warm up and its intensity will vary according to the age and ability of
the student and the overall length of the lesson.
Principles of a good warm up
• Involve everyone
• Be quick and easy to organise
• Use variety to maintain enthusiasm
• Make it fun by using games and challenges
Safety and injury prevention
• Allow adequate spacing
• Ensure the environment is safe e.g. mats slipping
• Static stretches only (no bouncing or forcing the stretch)
• Do not overstretch. Hold the stretch to the point of tension and this tension
should subside over time.
• Do not hold your breath in stretches
• Take care with lower back and knees
HPE2203 - Gymnastics
LECTURE 1

PHYSICAL PREPARATION

A well – rounded Gymnastics Programme will enhance:


• Physical abilities such as flexibility, strength, muscular endurance and power
• Motor abilities such as balance, spatial orientation, coordination and agility
This allows students to become more confident and efficient movers and these skills can
be transferred to all areas of life.
Gymnastics places physiological demands on the body e.g. a handstand requires strength
and flexibility, and part of the programme should be dedicated to developing the body’s
ability to cope with these demands.
The importance of physical preparation
• Reduces the incidence of injury
• Allows faster more accurate skill acquisition
• Reduces the incidence of muscle soreness
• Allows a prolonged period of quality participation
• Helps rapid recovery from fatigue
Implementation into the programme
When planning your gymnastics programme, you should identify which skills will be
taught as part of a DMP and then ensure that the adequate physical preparation has
been covered before attempting to teach that skill.
The components of physical preparation
• FLEXIBILITY – the range of motion around a joint
• STRENGTH – the amount of force that a muscle or group of muscles can exert
• ENDURANCE – prolonged work with a localised muscle group
• POWER – explosive force. Strength plus speed
• AEROBIC – cardio vascular fitness
Some or all of these components should be developed every lesson. Strength and
flexibility are particularly pertinent to most gymnastic skills and these two components
will be a focus when working on the physical preparation needed to perform a skill.
When do you teach physical preparation?
Physical conditioning work may be included as part of the warm up, as part of a circuit
or while they are waiting for a turn at an activity during the skill development section
of your lesson.

HPE2203 - Gymnastics
LECTURE 1

Suggestions for introducing physical preparation


• Make it fun – ask a class to do 10 push up and they groan. Disguise the push ups in
a game or challenge and they will do 30 without noticing
• Activities should be easy and quick to organise
• Use music
• Use small apparatus e.g. balls, hoops, beanbags, witches hats
• Use the playground
• Use a mixture of single, partner and group activities
Strategies for dealing with individual differences in the class
Vary the physical demand of the activity by changing:
• The number of repetitions or time on the task
• The length of the rest period
• The texture of the surface
• The heights
• The body position
HPE2203 - Gymnastics
LECTURE 1

PHYSICAL PREPARATION
Divide the body into three sections – upper, torso, lower
Then collate and number a variety of individual, partner and group activities and games
that can be used to develop these areas.
For e.g.
UPPER BODY
Strength Flexibility Endurance
1. Tug of war 1. Shoulder stretch 1. Shadow boxing
2. Pullups 2. Tricep stretch 2. Burpees
3. Tricep dips 3. Pec stretch 3. Chest passing

TORSO
Strength Flexibility Endurance
1. Superman crunches 1. Bend back 1. Plank
2. V sits 2. Lower back leg crossover 2. Mountain Climbers
3. Leg raises 3. Cobra 3. Bicycle Crunches

LOWER BODY
Strength Flexibility Endurance
1. Lunges 1. Hamstring hold 1. Sprints
2. Box Jumps 2. Groin hold 2. Running
3. Wall sit 3. Partner stretches 3. Duck walk

HPE2203 - Gymnastics
LECTURE 1

PHYSICAL PREPARATION
Choose 3 activities above and modify them as below:

EXERCISE EASIER HARDER PARTNER

Upper body Use elastic band Add weights to Partner can help
Pullups body push person up
Torso Bent legs Straighten legs, Lie down, heads
Leg raises hold at bottom back to back, hold
hands
Lower body dont go as low, not Place weight on Competition, who
Wall sit as long legs can hold longest
Back to back

CIRCUITS
A well planned circuit is an excellent way to get maximum participation from your
students especially when there is limited equipment.
A circuit is a closed loop of several situations with activities set out at each station. It
may be used to develop progressions towards a skill, to practice a new skill, to allow
exploration of movement, or to revise skills from past lessons.
It is beneficial in that activity levels are high, it allows students to be autonomous in
their learning and it can leave the teacher free to roam and focus in on problem areas.
The organisation of the circuit can vary depending on the desired outcome. Students
may perform the station activity once and move on to the next station or they may
remain at one station for a designated time then move on as directed.
Suggestions for planning circuits
• Stations need to be well spaced and designed to flow around the circuit
• Ensure landing areas are clear from other students and any hand apparatus
• Select stations so that only one (if any) activity will require constant supervision
• Include in the plan how you will group the students and how they will move
around the circuit

HOMEWORK

Design a simple circuit for endurance with 6 x relevant exercises for 45 secs at each
station.
1.Burpees
2.Plank
3.Bicycle crunches
4.Skipping
5.Mountain Climbers
6.Duck walk
HPE2203 - Gymnastics
LECTURE 2

DOMINANT MOVEMENT PATTERNS

Dominant Movement Patterns (DMPs) are the patterns that re-occur in gymnastics. They
are the building blocks for more complex skills. Once these ‘building blocks’ are
mastered the students can progress laterally with variety or vertically, with difficulty.
The grouping of activities into the six DMPs
STATICS
SPRINGS
LANDINGS
LOCOMOTION
ROTATION
SWING
enables the teacher to better understand the biomechanical principles that relate to
efficient movement and to formulate Key Teaching Points (KTPs) that will carry over
from one skill to the next.
The DMP approach provides a framework that develops from simple to complex for the
teaching of movement. It assists the teacher to decide what to teach and in what
order.

STATICS

This includes all the ‘held’ and ‘still’ positions in gymnastics and should be the starting
point for your teaching.
Statics can be divided into three categories:
BALANCES – using a small base of support
SUPPORTS – shoulders above the apparatus
HANGS – shoulders below the apparatus
Once the supports and balances are competent on the floor students can then progress
to partner and group balances and supports and balances on apparatus.

HPE2203 - Gymnastics
LECTURE 2

BASIC STATIC POSITIONS (insert pictures) KTPs


1. Stand with good posture
- feet together
- Arms by side
- Shoulders back
- Good body tension, abs, glute, legs, point toes
2. Front support
- shoulders over hands
- Chest in
- Feet together
- Good body tension

3. Back support
- straight arms
- Feet together
- Straight legs
-

4. Stork stand
- bigs toes to knees
- Shoulders back
- Bottom leg straight
- Hands on hips

5. Tuck sit
- chest to knees
- Knees and feet together
- One hand on each leg
- Straight back

6. V – sit
- straight arms
- Straight legs
- Legs at 45

7. Shoulder stand
- hands on hips
- feet, knees, hips in straight line
- Legs in air

8. Front scale
- arms out to side
- Stand on one leg
- Back leg straight
- Chest up
HPE2203 - Gymnastics
LECTURE 2

TIGHT BODY PREPARATION

The ability to maintain a fixed shape and be able to eliminate unnecessary body
movements is a prerequisite for efficient movement and is an important factor in the
prevention of injury. Correct posture is also aesthetically pleasing.

ACTIVITIES FOR DEVELOPING TIGHT BODY

Lift the plank


- good body tension
- Lift feet up
- On back
- Push hips up

Shake the tin soldier


- front support or back support
- Good tension
- Push them over gently

Crack the egg


- tuck sit
- Try pull them apart
- Or lift them up

PRACTICAL APPLICATIONS OF STATIC POSITIONS

Once the basic static positions have been taught these can be practiced and improved
by providing a variety of tasks, which use the static positions

• Revise during warm up using games such as musical statues holding a static
position when the music stops, or play tag and hold a static position till someone
releases you.

• Make a station in a circuit the static that relates to the skill being taught or as a
revision have a whole circuit set up with statics stations.
• Make up a sequence using static position using different body parts and different
levels.

• Work with a partner and make up a sequence using four different statics. Perfect
with precise timing and exact images.

• Try the same task in fours.

• Work with a partner, explore ways you can both perform the same static but part
of one person must be resting on the other.

• Try the same in fours.


HPE2203 - Gymnastics
LECTURE 2

HANDSTAND (insert picture)

Physical Preparation
- power, strength, endurance, flexibility
- Shoulders, upper body, core - strength
- Shoulders, hips, wrist- flexibility

Skill Progressions / Lead up Drills KTPs

1.Tuck sit
- knees to chest
- Feet to bum
- Knees + feet together
- One hand on each leg
- Straight back

2. Front support
- shoulders over hands
- Feet together
- Straight arms
- Chest in
- Body tension

3. Bunny hop,
- straight arms,
- two feet take off and landing
4. Tuck handstand
- same as bunny hop, increase height
- Everything in straight line (back, arms, legs)

5. Scorpion
- one foot take off/ landing,
- chest up on landing,

6. Half handstand-
one leg is straight, one is bent

7. Full handstand - both legs 180 degrees


- feet all the way up

Extension
- walking on handstand
- Handstand to roll
- Cartwheel
- Backflip
- Hand springs
HPE2203 - Gymnastics
LECTURE 3

PARTNER BALANCES

COUNTER AND COOPERATIVE BALANCES


What is their value?
• Enhances spatial and body awareness
• Students (especially teenagers) really enjoy exploring the challenge
• They encourage communication and cooperation
• Develops trust and timing in balance
• They are useful contributors to strength development
• Encourages good body tension as this must be maintained to balance body
positions
• Reinforces the principles of stability e.g. wide base of support, and vertical
alignment of arms and legs so that the line of gravity runs through the base of
support
• Develops skills that can be used in display work

SAFETY
• Match pairs for height and weight
• Not suitable for younger children because of weight bearing
• Exit procedure must be planned
• Mats must be used
• Use hand to hand or hand to wrist grip, monkey grip is not safe
• Avoid inverted balances until the basics are mastered
• Do not allow pyramids higher than two persons in the school environment
HPE2203 - Gymnastics
LECTURE 4

LANDINGS

Safe landings could be one of the most important life skills you will teach your students.
The categories of landings that will be covered in this course are:
1. Landing on feet
2. Landing on hands
3. Landing sideways
4. Landing backwards
The basic principle of safe landing is to soften the impact on the body joints especially
the lower back. This is achieved by absorbing the landing forces over as much time and
as large a body surface as possible.

SAFETY
• Ensure adequate matting – not too hard or soft
• Reduce frequency of landing on wrists
• Don’t land sideways from a height
• Ensure competence on the floor before progressing to a height

1. LAND ON FEET (motor bike landing)


KTPs
• Feet should be shoulder width apart
• Contact first with balls of feet then roll through to heels and bend and the knees
and hips to finish as if sitting on a motor bike (toe, heel, knee, hips)
• Do not bend past 90’
• Ensure the heels stay planted on the floor

PROGRESSIONS
i. Very low jump. Absorb impact on toes to heels
ii. Add on bent knees
iii. Run and jump as high as possible and land correctly
iv. Land on benches with straight jumps
v. Add variety by changing the body shapes in the air
vi. Gradually increase the height of take off, make sure heels stay on the ground

HPE2203 - Gymnastics
LECTURE 4

SPRING
This DMP includes the activities which involve projecting oneself into the air and
requires the physical ability of power i.e. explosive take off. The spring activities that
will be covered are:
1. One foot to one foot - leaps
2. Feet to feet - jumps
3. Feet to hands - bunny hops, leap frogs and basic vaults
SAFETY
• Ensure correct landing technique before taking any springing activities up onto a
height
• Mats must be placed so there are no joins along the line of landing
• Confident body management is a prerequisite for activities involving height and
flight
• Firm matting is required for activities which involve springing from hands
SPRINGING FROM FEET
KTP’s
• Explosive take off is required
• The balls of the feet strike first with the heels making only momentary contact
• This is followed by rapid extension of ankle and knee joints and a strong swing of
the arms in an upward and forward direction
• Trunk is stable and upright and at no stage should there be any arch in the
students lower back
1. LEAPS (insert pictures) KTPs
Cat / scissor
- hands on hips, straight legs, (like high jump scissor
kick) one foot take off, 1 foot landing

Stride
- splits in the air, landing on front foot, arms out to
the side, both legs are straight, pointed toes, good
height. One foot take off, 1 foot landing

Change leg
- (eg. right leg.) Step right, kick left, land right. Changing legs in
the air, arms out to the side. One foot take off, 1 foot landing

Side
- turn 90 degrees in the air, arms out to the side, legs straight,
side split. One foot take off, 1 foot landing.
HPE2203 - Gymnastics
LECTURE 4

SPRING

2. BASIC JUMPS (insert picture)


KTPs

Straight
- arms in the air, feet together, straight body

Star
- arms and legs spread, straight limbs, body upright

Tuck
- legs to chest, arms wrapped around the legs, Knees
bent. Jump on 2 feet, land on 2 feet

Stag
- two foot takeoff, two foot landing
- Forward/back leg bends at knee
- Arms out for balance

Split
- arms up in the arm, one leg in front, and one behind
-Jump on 2 feet, land on 2 feet
- straight legs

Jump half / full turn


- straight body, pointed toes, spin 180 deg or 360
deg, arms in to chest. Jump on 2 feet, land on 2 feet
Sissone
- jump, split in the air, land on one foot
- Arms out for balance
HPE2203 - Gymnastics
LECTURE 4

LANDINGS

2. LAND ON HANDS
KTPs
• Hands are placed shoulder width apart
• Contact first with fingers then roll through to heel of the hand and bend the
elbows
• Turn the head to one side so you don’t face plant

PROGRESSIONS
i. From kneeling, slowly fall forward to absorb force through fingers, palms and
bend elbows
ii. Increase the speed of the fall
iii. When confident try from crouch stand, then from a front scale / arabesque

3. LAND WITH ROTATION – SIDEWAYS


KTPs
• Hand position
o Rolling to right, right hand is facing up, left hand is facing down (left
opposite)

• Arm position
o -Rolling to right, right arm is curved in front of stomach, left is straight
out to side (left opposite)

• Absorb force through


o -right side – shoulder, back, other shoulder, knees (left opposite)

PROGRESSIONS
i. Start on knees then as confidence grows, progress to stand
HPE2203 - Gymnastics
LECTURE 4

LANDINGS

4. LAND WITH ROTATION – BACKWARDS


KTPs
• Hand position
o Palms facing down

• Arm position
o Arms straight out to side

• Absorb force through


o Lower back, upper, 2 knees, feet

PROGRESSIONS

i. Start from squat and slowly fall just to shoulders


ii. Roll to shoulders and turn head to one side to watch knees touch the mat. Repeat
to the other side.
iii. Perform back safety roll from squat down incline
iv. Practice on floor from squat
v. Progress to starting from stand, then with a jump and landing off balance to
continue to safety roll
vi. As students develop competence jump backwards from a low height and continue
into back safety roll.
HPE2203 - Gymnastics
LECTURE 5

SPRING – feet to hands

PROGRESSIONS FOR USE OF A BEATBOARD KTPs


i. Hurdle step on floor
Step
Arm circle backward
Jump 2 feet into/ onto the floor
Land 2 feet

ii. Hurdle using hoops


Step
Arm circle backward
Jump 2 feet into/ onto the floor
Jump
Land 2 feet

iii. From low height to board


Step
Arm circle backward
Jump 2 feet into/ onto the equipment
Jump
Land 2 feet

iv. From board up onto low height


Step
Arm circle backward
Jump 2 feet into/ onto the equipment
Jump
Land 2 feet

PROGRESSIONS FOR USE OF A MINI TRAMP


i. Bench to rebounder to mat
ii. Floor to tilted rebounder to mat
iii. Bench to mini tramp to mat
iv. Floor to mini tramp to mat
SAFETY POINTS FOR USING A MINI TRAMP
• Always keep the landing area clear
• Use a crash mat preferably with an over run mat at the end
• Mini tramp activities must be supervised. If leaving the area turn the apparatus
upside down or place in locked storage area
• Confident body management and sound landings are a prerequisite for mini tramp
activities
• The metal frame must be covered by a frame pad
• Always check the apparatus is safe and stable before used by students

HPE2203 - Gymnastics
LECTURE 5

List different jumps that can be done off a beatboard or mini tramp
1. JUMPS KTPs
Straight
- arms in the air, feet together, straight body

2. Star
- arms and legs spread, straight limbs, body upright

3. Tuck
- legs to chest, arms wrapped around the legs, Knees bent. Jump on 2 feet, land
on 2 feet

4. Stag
two foot takeoff, two foot landing
Forward/back leg bends at knee
Arms out for balance

5. Split
- arms up in the arm, one leg in front, and one behind
-Jump on 2 feet, land on 2 feet
- straight legs

6. Jump half / full turn


- straight body, pointed toes, spin 180 deg or 360 deg, arms in to chest. Jump on 2
feet, land on 2 feet
7. Sissone
jump, split in the air, land on one foot
Arms out for balance

1. SPRINGS FROM FEET TO HANDS

PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench

SQUAT ON / THROUGH VAULT


KTPs
- knees to chest
- Two hands on board
- Arms straight
- Two foot take off/landing

STRADDLE ON / OVER VAULT


KTPs
- two hands on board
- Arms straight
- Legs split, out to side
- Hands first, then legs
HPE2203 - Gymnastics
LECTURE 5

IDEAS FROM WORKSHOP


Design a circuit:
a. Practice springs without apparatus
b. Practice springs from feet using apparatus
c. Practice springs from hands and feet

A
BUNNY HOPS
VERTICAL JUMP
LEAP FROG
JUMPING FOR DISTANCE
LADDER JUMPING
HOOP JUMPING

B:
JUMP INTO HOOP AND ONTO BOX
JUMP OFF BENCH
JUMP OVER BENCH

C: BUNNY HOPS
CARTWHEEL
VAULT JUMPING
HOMEWORK for next week
Plan a circuit with SIX stations that allows practice of landing techniques. Include TWO
point form notes on KTPs for each station, describe briefly the group organisation and
indicate with a ‘T’ where the teacher would stand.
HPE2203 - Gymnastics
LECTURE 5

LOCOMOTION

Locomotion is moving from one space to another. The three categories that will be
covered are:
1. Locomotions on feet: running, jumping, skipping
2. Locomotions in hang: (shoulders are below base of support) monkey walk variations
3. Locomotions in support: (shoulders above the base of support) bear walks, crab
walks cartwheels

PRACTICAL APPLICATIONS OF LOCOMOTIONS


• Locomotion can be done with a partner
• Motivate and add interest with music
• Add variety by changing rhythm, levels and speed
• When locomotions have been mastered on the floor, they can be taken up onto
apparatus
• Revise locomotions during warm up
• Use various locomotions to move around stations in a circuit
• Use animal walks in relays
HPE2203 - Gymnastics
LECTURE 6

ROTATION

This DMP is represented by any turn or spin around an internal axis. There are three
axis. These are transverse, anterior / posterior and longitudinal axis.
TRANSVERSE AXIS
Run an imaginary stick from the left to the right hip and you have the transverse axis.
Rotations around the axis involve all turns forwards and backwards.
Related skills
▪ Forward and backward rolls
▪ Front and back saults
▪ Pull over and forward roll around the bar
▪ Back hip circle
FORWARD ROLL
a. Physical Preparation
Flexibility- back, hamstrings, neck
Strength - pushups, chin ups
b. Skill progressions / lead up drills

- tuck sit
- Knees and feet glued together
- Rock and rolls
- Tuck sit rocking back and forth , knees and feet together
- Forward roll from a height
- Chin to chest
- Shoulders stay square
- Down a wedge
- On the flat
- Chin to chest
- Up to a height
- forward momentum

c. Common errors
- dropping their shoulder (introduce pushups to increase strength
- Chin isn’t tucked in
- Using hands to stand up
- Knees and feet not together
d. Extension
- dive roll
- Handstand to forward roll
- Front sault
- forward flip

e. Where did you spot for this?


- to the side (teacher only)

HPE2203 - Gymnastics
LECTURE 6

ROTATION

BACKWARD ROLL
a. Physical Preparation
- arm strength (upper body strength)
- Flexibility (wrists, arms, glutes, neck and back

b. Skill progressions / lead up drills KTPs


- tuck sit
- Shoulder stand
- Rock and roll onto back
- Shoulder back roll
- Back roll down an incline (assisted then unassisted)
- Backward roll on flat (assisted then unassisted)
- Backward roll from feet (assisted then unassisted)

c. Common errors
- not tucking chin
- Not pushing up with both arms
- Legs and feet not together
- Only pushing with one hand
d. Extension
- backward roll into handstand

e. Where did you spot for this?


- To the side (teacher only)

Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups

HPE2203 - Gymnastics
LECTURE 6

ROTATION

ANTERIOR / POSTERIOR AXIS


Run an imaginary stick in a straight line from your belly button through to your back and
you have the anterior – posterior axis. Rotations around this axis involve all sideways
rotations.
CARTWHEELS
a. Physical Preparation
-Upper body strength, extensors/flexors
-Flexibility of hamstring, wrist, shoulders

b. Skill progressions / lead up drills KTPs


-cartwheel around circle
-cartwheel around a semi circle
-cartwheel over a height

KTP’s
- left cartwheel – left foot infront, left hand right hand right foot left foot
-right cartwheel- right foot infront, right hand, left hand left foot, right footy
-pointed toes
-straight legs
-open hips
c. Common errors
-step back
-arch back
-hand and foot placement mixed up
d. Extension
- on beam
- Roundoff
- One handed

e. Where did you spot for this?


- side of lead leg

Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups

HPE2203 - Gymnastics
LECTURE 6

HOMEWORK for next week


Draw an example circuit for teaching a forward roll in the space below.
Choose 6 x stations each with two KTPs. Then indicate with a ‘T’ where the teacher
would stand and explain your reason.
HPE2203 - Gymnastics
LECTURE 7

ROTATION

LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your feet and
you have a longitudinal axis. Rotations around this axis involve all turn left or right.
Related skills (insert pictures) KTPs
Log rolls
- lying on tummy or back
- Arms forward (above head) at ears, legs straight out
- Body tension

Egg rolls
- knees in

Jump half / full turn


- arms forwards, backwards and up into chest
-the straighter you are the better

Pivots
- one foot infront same arm infront
- other arm out by side (aeroplane)
- step front leg, turn with foot to knee
- step infront
- (if right arm infront turn to right vise versa)

Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 8

SWING (and rotation)

PULL OVER BAR


a. Physical Preparation
Strength and flexibility of upper body
Core

b. Skill Progressions
Step, chin, Kick

c. Key Teaching Points


Step, Chin, Kick
Finish in front support position

d. Common Errors
Chin not at bar
Some people pull will just one arm
Not getting hips over.
Not holding themselves at the top

e. Where do you spot for this?


Side

HPE2203 - Gymnastics
LECTURE 8

SWING (and rotation)

BACK HIP CIRCLE ON BAR

a. Physical Preparation
Strength and flexibility of upper body
Core

b. Skill Progressions
Cast first
step, chin, kick

c. Key Teaching Points


Shoulders leaning forwards
Chest in
Hip drive
Heel drive

d. Common Errors
Shoulders not over the bar
No momentum/power

e. Where do you spot for this?


Side
One hand on lower back, other on their thigh
HPE2203 - Gymnastics
LECTURE 8

SWING

In the school environment most swing apparatus is usually not available but basic swings
on the bar or in the playground can be developed and are beneficial for the
development of upper body strength and spatial awareness.
Swings can be divided in to two categories:

a. Swing in hang
b. Swing in support

SAFETY
• Good landings and grip strength are a prerequisite for swing
• Participants must show competence in hang and support activities before progressing
to swing
• Ensure matting extends far enough both sides of the bar to allow for the body
moving away from the bar on full extension
• Ensure participants are regrasping the bar at the top of the back swing
• No hock swings without hand grasp

RELATED SKILLS (insert pictures)


KTPs
Pendulum swing
- hold onto the bar and your legs swing sideways

Tuck swing
- jump to the bar
- chest in
- Swing, legs bent
- Re-grip at the back of the swing
- Land at the back of the swing

Long hang swing


- jump to the bar
- Chest in
- swing, legs straight
- Re-grip at the back of the swing
- Land at the back of the swing
HPE2203 - Gymnastics
LECTURE 8

SWING

RELATED SKILLS
KTPs
Hock swing
- one leg bent, one leg straight

Basket swing
- hold onto the bar, put two feet through the bars,
swing upside down

Novelty ideas for swing


- two legs over the bar, hand upside down, no hands
HPE2203 - Gymnastics
LECTURE 8

SWING

SWING IN SUPPORT (insert picture) (cast)


Swing legs forward and up
a. Physical Preparation
Strength and flexibility of the upper body

b. Skill Progressions
- lift hips off bar (start little and get bigger and bigger)
- Swinging legs (keep hips off bar)

c. Key Teaching Points


Pull up and lean forwards with shoulders
Chest in
Good body tension

d. Common Errors
Shoulders not leaning forwards

e. Where do you spot for this?


Side
One hand on shoulder, one hand on their thighs

f. Extension
Swing legs higher and higher
Cast backwards circles
Cast to handstand

HPE2203 - Gymnastics
LECTURE 9

HAND APPARATUS

The use of hand apparatus closely ties in with the fundamental movement skills
program. Hand apparatus such as hoops, balls, ropes, beanbags, balloons and scarves
are readily available in the school environment and should be utilised to add variety and
interest to the gymnastics program.

Hand apparatus have their own DMPs:


• Throwing / releasing
• Catching / trapping
• Rotation
• Circles / swings
• Passing over / under / around
• Bouncing
• Balance
These apparatus DMPs can also be combined with body DMPs to further extend the skills
and add variety e.g. throw a ball and perform a full turn before catching it.

BENEFITS OF USING HAND APPARATUS


• Suitable for a wide range of ages and abilities
• Adds variety and challenge to the program
• Helps develop hand – eye coordination
• Partner and group work provides the opportunity for the development of
cooperation and team spirit
• Provides interesting and non threatening skills which can be used in display work

SAFETY
• Ensure adequate air space for throwing activities
• Provide ample space between participants
• Beware of using balls where landing from a height are involved
• Hoop rotations around the neck are not recommended

You might also like