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Phillips Design
Case Study
Phillips Design
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Home entertainment has gone beyond being merely about appliances. This industry, driven by
the baby-boomers, has evolved and has now become a lifestyle proposition. Consumers of today
look beyond product functionality, demanding an enhanced experience which encompasses
design, quality and function.
Globally, the home entertainment industry is booming. The Canon Digital Lifestyle Index
predicts Australian spending on digital technology to be AUD$5b by the end of 2007. 50% of
this spending is driven by the sales of flat –panel TVs. Chinese spending on DVDs is expected
to exceed USD$500m by 2010 (Screen Digest, Cinema and Home Entertainment in China).
Key Challenges
While the statistics above are encouraging, players in this industry grapple with maintaining a
competitive edge.
“There is no real technological advantage……You can take the lead technologically for 6 months at the most and
before you know it, everybody has access to the same technology!” (Low Cheaw Hwei, Global Account Director)
To be competitive in this industry, players have to perceptive to the needs of the consumer and
conceptualize and design their products to meet these requirements.
“Lifestyle” is one of the three core areas of focus of Royal Phillips Electronics, Netherlands
under its “Vision 2010” strategic plan. Phillips aims to provide consumers with products that
embody “sense & simplicity”.
“We believe that every moment you spend at home (or away from work) should be enjoyable and uncomplicated:
time spent recharging your batteries or simply enjoying yourself. That’s why we continue to develop products
designed to help make your life simpler and more relaxing whether you’re watching TV, adjusting the lighting in your
bedroom, cleaning your teeth, listening to music or simply making your coffee in the morning.” (Koninklijke Phillips
Electronics N.V, 2004-2007)
Growth
The burgeoning Asian economies provide an excellent opportunity for Phillips to grow its sales
of lifestyle products. Currently, the Asian market contributes 20% of Phillip’s global revenue
and this is expected to grow to 25% in 5 years. (Business Times, 01 October 2007).
“Design has always been one of the key drivers behind Phillips” (Low Cheaw Hwei, Global Account
Director)
Phillips Design, part of Royal Phillips Electronics, is headquartered in Netherlands and has the
reputation as one of the largest and longest-established design organizations globally. It has 12
branch studios which span Europe, USA and Asia-Pacific. It has an especially strong Asian
presence with 5 Asian studios based in Hong Kong, Singapore, Taipei, Pune and Bangalore. On
average, Phillips Design handles about 3000 projects per year, 30% of which is handled by the
Asian studios. An added testament to the strength of its Asian studios is the fact that 60% of all
Consumer Electronics products are developed there.
“New Value”
Phillips offers various services for all stages in the product-creation process. Phillips defines
Value as creating something that is “…socially relevant, culturally appropriate and individually
meaningful at a specific moment.”
Services
• Experience Design • Innovation Design • Design for New Media and the Internet
• Identity Design • Design for Product • Design for Print and Packaging
Low Cheaw Hwei, Senior Global Account Director, Phillips Design, describes the “usual
business drivers” as being technology-related. Features and specifications of products are used
to drive sales. While this is a rational and functional method of bringing a product to the market,
this is often insufficient to promote demand. This is where design comes into play.
Design digs deeper and complements the functional aspects of the product. This results in the
creation of a product that appeals to the consumer on a practical and more significantly, on an
emotional level.
Investment of Design
“The investment of design as a business driver has to be taken on a mid-to-long-term investment. It is not an
ingredient which we immediately just throw into the business equation” ” (Low Cheaw Hwei, Global Account
Director)
Design goes beyond just styling. It requires the fusion of multiple disciplines such as sociology,
marketing, economics, and psychology to acquire an in-depth understanding of the consumer
and to accurately define the proposition for businesses.
This strategy entails the manufacture of products which upon reaching the end of their
useful lives, can be dismantled and broken down into parts to be used in new production
processes. This strategy requires a two-dimensional approach. First, materials should be
carefully selected to ensure they are chemically compatible to be used in the future
product. Second, the way in which components are assembled in complex products
should be carefully planned to ensure that they can be easily broken down into
homogenous parts.
Durability
“Durability” here refers to the creation of “relevant objects with lower environmental
impact”. This can be down in two ways. The first method involves making products,
which while being only moderately durable, are highly recyclable. The second method
involves the creation of a generation of products whose life-cycles are extended
considerably. The feasibility of the first method depends on availability of solutions
which make the repeated use of materials and components economically viable. The
feasibility of the second method depends on the extent of research and development of
materials which stand the test of time.
Miniaturization
“Miniaturization” refers to the reduction in the weight and size of products in order to
cut down on the amount of materials and energy used in manufacturing and using them.
Miniaturization is only possible if high-performance materials and technologies are
available at economically feasible rates.
Usability
The concept of “usability” as used today, refers to the creation of products which are
able to enhance comfort, satisfaction, productivity and are culturally adaptable. It is
unlikely that all these requirements will be established at the planning stage. Therefore
it is imperative that the design-process is flexible and responsive in an “iterative way” to
the demands of the consumer.
Service Carriers
The strategy of making products “service carriers” is an emerging trend which entails
replacing physical products with software. Examples of this are the possibilities which
have been realised with the invention of the Compact Disc. This strategy is important
because it enables the provision of information and services with minimal consumption
of energy and resources.
Interdependency
“Interdependency” refers to the creation of products which are compatible with both
earlier and future versions.
Stefano Marzano’s (MD of Phillips Design) response to this was to develop relevant
products which heighten people’s comfort, satisfaction, pleasure and productivity. The
rationale behind this is that if a product makes a people’s lives better, it will
immediately become the first choice.
Accolades
iF Awards 2006:
17 Phillips products won awards in 6 categories at the prestigious annual iF
product design awards. Of the wins, 8 were for its lifestyle products. The iF
product design award is recognized throughout the design world and is seen
as a visible symbol of product and service quality.
The Singapore design studio consists of 40-plus individuals who are representative of the multi-
national, multi-disciplinary characteristics of the larger global organisation. Its focus is on three
key areas which create a total brand design experience for Phillips and external customers.
These areas are:
1) Design management
2) Design direction-setting
3) Design realization
The Singapore studio identifies its key strength as being able to integrate developments in
technology, socio-cultural change and strategies for business sustainability. It aims to provide
clients with cutting-edge design and design-related information to empower them to develop
more human-focused and intelligible products and services. The studio is also able to
significantly leverage Singapore’s strategic location to tap into the rapidly growing Asian
market.
While not being as price-competitive as its competitors in other parts of Asia, the team’s
competence in design gives them a significant edge.
• A Leader in Lifestyle
• An Enabler in Healthcare
• A Partner in Technology
Key Markets
Earnings
Alliances
CE has entered into alliances with broadcasters, operators, distributors and content providers in
the world of cable, satellite and broadband to offer integrated hardware/ content solutions to
consumers.
An example of this is an alliance with Premiere, Germany’s leading pay-TV operator, for
HDTV content including the FIFA 2006 World Cup.
In the opinion of Cheaw Hwei, the efforts of the Singapore government in cultivating design
have been incredible. Instead of treating design as simply a skill that can be cultivated in a short
span of time, the government has taken a patient approach which is bound to lead to the growth
of competent design community.
“..its about planting seeds which would then in the future grow into real pockets of
creative thinking…and it has to be done from bottom-up and top-down.” (Low
Cheaw Hwei, Senior Global Account Director)