Professional Documents
Culture Documents
Audio-Visual Composition:
History, Analysis, and
Creative Application
June 12th – July 7th, 2017, MTWRF
11:30AM – 1:45PM, New Cabell Hall 268
Eli Stine
ems5te@virginia.edu
Office: Wilson Maker Space (first floor of Wilson hall)
Office Hours: Wednesdays 2:00PM to 3:00PM & by appointment
Course Overview
This course explores the ways in which sound interacts with video. We will
investigate this interaction by first discussing the history and contexts of
electronic sound, video, and their relationship, establishing (or refreshing) audio
and video editing skills, and then getting hands-on experience through creative
projects. Projects include composing sound design for film, creating video art
(that incorporates video-recorded and/or animated materials), and designing
real-time interactive media projects. The target student of this course is a
musician interested in expanding their relationship to video and multimedia. No
experience with audio or video technologies is required, although it is welcome.
Students exiting this course will have a broad, working knowledge of the history
of audio-visual media, tools to analyze and contextualize (both artistically and
technically) a variety of different audio-visual mediums, and the artistic and
technical skills to create their own audio-visual compositions.
1
Software
A non-exhaustive list of software for use in this class is outlined below. This
software was chosen for its access (free or inexpensive) and capabilities
(diverse and powerful), but a great deal of other software exists out there, and
there is no right set of tools with which to make audio-visual composition.
Audio Tools
Audacity, GarageBand, Reaper, Pure Data
(free/cheap, but full functionality)
Logic, Pro Tools, Ableton Live (and Max for Live), Max
(paid, but polished)
Video Tools
Lightworks (free, available for Mac/Windows, etc.)
Adobe Creative Suite (paid, available on classroom computers)
Final Cut Pro X (paid, Mac only)
Processing (free, for animation)
Cinema 4D (paid, 3D modeling)
Jitter (paid, part of Max)
Software Recommendations
Audacity (free) / GarageBand (free, Mac only) OR
Cockos Reaper ($60, has a flexible demo period)
Pure Data (free) OR Cycling ’74 Max ($59 a year, demo period)
Lightworks (free) OR Adobe Creative Suite (Premiere, others)
($19.99 a month or use on classroom computers)
Recording Devices
Although both audio recorders and video cameras will be available to check out
during class periods (and after, via the music department supply and the Digital
Media Lab) having access to an audio recorder, video camera (on a phone or
otherwise) could prove helpful.
2
Media Sets
Media sets are collections of audio and video files, a document that
contextualizes those files, and a reading, all of which should be consumed
together. The media sets provided are outlined below and are available in the
Resources/Media directory on the course site. Readings are available as .pdf
files and provide historical and analytical context within the fields of electronic
music, film, video art, and their intersections. The consumption of a media set
should take approximately 30 – 40 minutes (20 minutes of audio-visual material
and a short reading).
3
Michel Chion-Audio-Vision
Interviews from Designing Sound (online resource)
Maria Donata Napoli-Short Review of The Relationship Between
Video, Music, and Art
Holly Willis- New Digital Cinema: Reinventing the Moving Image
Stephen Cavalier-The World History of Animation
Casey Reas, Ben Fry-Getting Started with Processing
Participation - 15%
Attendance - 15%
4
Quizzes - 15%
Short quizzes will be given at the end of the first three weeks to test your
comprehension and retention of historical context and technical information.
Active note-taking and briefly studying your notes after each class period will aid
you in passing these quizzes.
Assignments 55%
Daily Curriculum
5
HW: Media Set 1.2
6
How has film evolved over time?
7
HW: Media Set 2.5
///
8
Friday, June 30th
Final Project Discussion + Interactive Media Quiz + Final
Project Design Meetings
Discuss Final Projects
Short quiz on animation, control interfaces, and installation art
9
Assignments
Assignment 2 – Film Sound / Music Video – 10% – Due June 22nd at 9PM
Pick ONE of the following:
Find a video (from a website like archive.org or use one of the provided
examples) and create sound for it (music and/or sound effects). NO sound from
the original video should be present. All sounds used in the video should be
recorded or sourced responsibly*.
Pick a piece of music (or use one of the provided examples) and create video
for it. NO extra sounds should be layered on to the music. All images should be
animated or shot footage made by the creator or sourced responsibly*.
Different than the other assignments, these projects will be completed in class
and will engage with 1) control interfaces and 2) installation art. Because of
the limited amount of time available project expectations will be different than for
the other assignments.
> For the first assignment, design and implement a program/physical system
that invites real-time input to engage with sound and image. This could be a
software instrument, a system built-around a physical controller, a collection of
responsive electronics, an Internet-activity controlled synthesizer, etc. as long as
the system facilitates the real-time manipulation of sound and image.
10
> For the second assignment, design and implement a mediation of space
through sound and image. This is necessarily active within the physical domain,
so while it may make use of a software program (although it does not have to), it
must ultimately have a significant, mediated impact on the physical world. This
could be a responsive light and sound environment, a curated collection of
sound and visual objects, etc. as long as the created project interacts with
physical space via sound and image.
Assignment 4 – Final Project – 25% of final grade – Due July 6th at 9PM
Spend the first day or two of the last week of class (2 to 4 hours in class)
designing a final project for this class. Build on one of the projects completed
earlier in the course or create a new, substantial (but achievable within the short
amount of time available), responsibly sourced* project.
Incorporate your own personal interests within the space of sound and video.
Integrating your other areas of interest (e.g. your major, skills, hobbies, interests,
social engagement, etc.) is encouraged but not necessary.
Making the project in collaboration with other classmates is also possible, but
will be graded accordingly (i.e. if 3 people work on a final project, the amount of
work and quality of work should be comparable to that of 3 people).
Grading will be based on project design, implementation, how well the text
follows the guidelines and matches the project, and overall engagement with the
topics presented in the course.
*Responsible sourcing means only using media whose copyright allows for
reuse and giving proper credit to all materials used.
11
Reading Citations
12-18.
2011.
Blackwell, 2010.
Cook, David A., and Robert Sklar. “History of the Motion Picture.” Encyclopædia
2017.
2004.
12
Cox, Christoph, and Daniel Warner. Audio Culture: Readings in Modern Music.
Continuum, 2005.
2017.
Horsfield, Kate. "Busting the Tube: A Brief History of Video Art." Feedback: The
Video Data Bank Catalogue of Video Art an Artist Interviews (2006): 7-17.
2017.
Kelly, Caleb. Cracked Media: The Sound of Malfunction. Cambridge, MA, MIT
Press, 2009.
Miranda, E.R, and M. Wanderley. New Digital Musical Instruments: Control and
13
Napoli, Maria Donata. "Short Review of the Relationship Between Videomusic
and Art." Journal of Science and Technology of the Arts 4.1 (2012): 33-40.
Reas, Casey, and Ben Fry. Getting Started with Processing: A Hands-On
Sherman, Tom. "The Nine Lives of Video Art: Technological Evolution, the
Thompson, Kristin, and David Bordwell. Film History: An Introduction. New York
Willis, Holly. New Digital Cinema: Reinventing the Moving Image. Vol. 25.
Wishart, Trevor, and Simon Emmerson. On Sonic Art. Harwood Academic, 1996.
14