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Version 1.3.0 (30.01.

2017)

+ ADDED: scopeCurator = 2 to configs (assets should now be in Zeus)


+ ADDED: CfgMods to cup_terrains_terrains_core/config.cpp
+ ADDED: New Apex menu intros
+ ADDED: Preview videos for main menu
+ ADDED: New picture shots for all terrains
+ ADDED: Eden editor configs for roads, sidewalks, and railways -
T1559
+ ADDED: Merged in upgraded JBAD buildings and ported some over to A2
content from A2:OA
+ ADDED: Individual monitor and server models to PC
+ ADDED: The improved JBAD version of general store - T1763
+ ADDED: Ruin models for Mil_Barracks and Mil_Guardhouse
+ ADDED: Rain sound effects for all A2 and A2 DLC bushes and trees
+ ADDED: Rain and other ambient sound effects to a majority of
buildings

@ FIXED: Most detailed shadow LOD was missing from


Ind_Oil_Tower_EP1.p3d
@ FIXED: Corrupted RVMATs causing errors when unpacking CUP
@ FIXED: Church using CfgCloudlets effect "HouseDestructionSmoke",
which doesn't exist in A3. Changed to "HouseDestructionSmoke1" which does exist in
A3. - T1572
@ FIXED: Incorrect shadow on Dum_istan2_02.p3d - T1657
@ FIXED: Land_Plot_Ohrada_Pruchozi from being nearly indestructible
- T1595
@ FIXED: Misc_palletsfoiled.p3d and Misc_palletsfoiled_heap.p3d
being transparent - T1817
@ FIXED: CUP dust effects removing Tanoa effects - T1670
@ FIXED: Errors (trailing spaces) in named selections of various
models using dep3d +fx
@ FIXED: Specular lighting on all maps, no more blue sheen on stuff
@ FIXED: Issue with black texture in one of the distance LODs of
t_acer2s.p3d
@ FIXED: Majority of the buildings without a material in their fire
geometry
@ FIXED: Majority of the buildings that wouldn't allow you to throw
a grenade through the window - T1773
@ FIXED: Transparency issues on Ind_IlluminantTower,
PowLines_Conc2_EP1, and various fence/wall models
@ FIXED: CUP giving VR world ambient life - T1700
@ FIXED: Issue with shadow LOD of HouseB_Tenement.p3d
@ FIXED: Windows not breaking on Mil_Barracks_i.p3d
@ FIXED: CUP overriding Stratis and Altis EnvSounds
@ FIXED: Issues with workshop and few military buildings where you
couldn't throw a grenade through the windows after they were broken

@ IMPROVED: Added materials to fire geometry of hundreds of models


@ IMPROVED: Added a CUP_ prefix to CfgCloudlets entries that we add ourselves
(take over from A2) and modified configs of assets using those entries accordingly
@ IMPROVED: Tweaked european lighting (bleaker daytime, better moonlit
nights)
@ IMPROVED: Night lighting for all islands
@ IMPROVED: Slightly increased star brightness at desert maps
@ IMPROVED: Most detailed shadow LOD of Misc_palletsfoiled_heap.p3d
@ IMPROVED: Added door sounds for all of structures_e\HouseC,
structures_e\HouseK, and structures_e\HouseL
@ IMPROVED: Armor and explosive shielding of nearly all of structures_e
@ IMPROVED: Added geometric occluders to almost all of ca\buildings,
ca\buildings2, ca\structures, and ca\structures_e
@ IMPROVED: Added breakable glass windows to ss_hangar, ss_hangard, and
mil_hangar_ep1
@ IMPROVED: The geometry of a lot of A1 buildings
@ IMPROVED: Updated majority of A1 vegetation to use A2 shaders
@ IMPROVED: Added CfgEnvSpatialSounds and the new thunder sound to CAWorld
@ IMPROVED: Slightly improved textures on buk trees
@ IMPROVED: Added breakable glass to A_Pub_01.p3d - T1764
@ IMPROVED: Added breakable glass to HouseB_Tenement.p3d - T1765
@ IMPROVED: Added improved Thunder soundset to all terrains (CAWorld)

- REMOVED: Sidewalk6ShortEnd.p3d.bak.p3d
- REMOVED: Wall_IndFnc_9.p3d.bak

Version 1.2.0 (22.06.2016)

+ ADDED: New CWA buildings, objects and associated data


+ ADDED: Animations for the sliding doors on stodola_open.p3d

@ FIXED: Materials in fire geometry of stodola_open.p3d and


stodola_old_open.p3d
@ FIXED: RPT errors from view geometry of stodola_old_open.p3d not
being convex
@ FIXED: updating base class RPT errors for Fuelstation,
Land_Houpacka, and Land_piskoviste
@ FIXED: updating base class RPT errors from ThirskW inheriting
CAWorld and Utes in different places
@ FIXED: RPT errors and ladders on panelak2.p3d and panelak3.p3d -
Fixes 1419

@ IMPROVED: Tweaked desert lighting


@ IMPROVED: Tweaked Utes, Chernarus, Bukovina, Bystrica grass

Version 1.1.0 (30.05.2016)

+ ADDED: New 1.60 'Visual Update' lighting config for every CUP
terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects
in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and
rotation from A2 zavora_2)
+ ADDED: Flags in EDEN

- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through


scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP
buildings

@ FIXED: RPT spam due bones and invalid geometry


@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies
and collision works again)
@ FIXED: A1 plants now should all have correct material assigned
(bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as
refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'

@ IMPROVED: A2 rocks are now using granite material instead of concrete


@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2
concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps,
improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and
fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2

O MOONED: CUP Terrains is now using A3's moon

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Version 1.0.1 (02.01.2016)

+ + ADDED: Editor entries for A1 and A2 objects


+ + ADDED: Support for MapBuilder

@ FIXED: Missing AiA TP compatibility entries


@ FIXED: Wrong faction configuration leading to potential CTD when using
3DEN
@ FIXED: Bargate rotated by 90° on ArmA2 maps
ATTENTION terrain creators: those of who you already compensated
the wrong rotation
on their ArmA3 terrains, might need to compensate that again

^ IMPROVED: Different signature keys for Core and Maps (Full will be signed
with Core + Maps)

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Version 1.0 (24|12|2015)

initial release
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