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KYKY

COMMUNITY
Improving the KYKY experience

PROJECT REPORT
Designing for Services 2018

Team01_EKA
Jiyoung Son, Julianna Nevari, Lin Hou,
Miika Lehtinen, Milla Kruskopf &
Sonja Nielsen
TABLE OF CONTENTS

00. TABLE OF CONTENTS 02

01. INTRODUCTION 04
1.1 Our brief
1.2 How to get there?

02. PHASE 1: DISCOVER 07


2.1 Desktop research: What is KYKY and how it works.
2.2 Defining the stakeholders: KYKY service ecology map
2.3 Defining customer value: Teachers’ value proposition
2.4 First re-brief

03. PHASE 2: DEFINE 13


3.1 Interviews
3.2 Insights from the interviews
3.3 Second re-brief
3.4 Positioning map

02 KYKY COMMUNITY
04. PHASE 3: DEVELOP 23
4.1 Customer typologies and personae
4.2 Current KYKY customer journey
4.3 Turning pain points into design opportunities
4.4 Ideation
4.5 Prototype workshop
4.6 Prototype testing with stakeholders
4.7 Results from the workshop
4.8 Insights and conclusion

05. PHASE 4: DELIVER 39


5.1 The KYKY Community
5.2 Benefits
5.3 Olli’s Journey
5.4 Touch points
5.5 Benchmarking
5.6 Answering to the brief
5.7 Why FEU should implement this?
5.8 Vision for the KYKY community
5.9 Roadmap - Future of KYKY

06. FINAL WORDS 59

ATTACHMENTS 60

01. INTRODUCTION | 03
INTRODUCTION

04 KYKY COMMUNITY
1.1
OUR BRIEF

This is a project report for the Aalto ARTS “Within the KYKY activities, we co-create
Collaborative and Industrial Design course new products, methods and services with
Designing for Services, a course for improv- schools, day care centers and communities.
ing public services with new design solutions We wish to ensure that all operators partici-
at the City of Espoo in Finland. pating in KYKY activities – students, teachers
and representatives of companies and
Our initial brief for the project was given by communities alike –benefit from the process
our client as presented on the right. Our of co-creation (win-win-win).
client FEU, the Finnish Education Unit of Es- How can we assure that KYKY inspires and
poo (SUKO in Finnish), is running the KYKY motivates day care centers, schools and
co-creation model, which aims at enabling upper secondary schools to actively take
co-creation between schools and compa- part in the operations and ensure they want
nies. FEU has noticed that the companies to remain in the activities?
are very eager to participate in the KYKY
platform activities, but that the schools are We hope to ensure that all participants
not active in generating ideas and starting can benefit from the operations during the
cooperation. process by gaining success, experiences or
other possible benefits, and that participants
Hence, we were invited to figure out how do not feel they are only contributing with
to make KYKY more attractive to school knowhow or ideas. How are benefits distrib-
communities. uted among the different stakeholders? How
can we make KYKY so attractive that day
care centers, schools and upper secondary
schools want to participate in the activities
again?”

01. INTRODUCTION | 05
1.2
HOW TO GET THERE?

In our process, we followed the typical service design model


called the double diamond model (see the figure on the
right).

During the discover phase, we did desktop research and


interviews with different stakeholders to understand what
KYKY is about and how the users feel about it. Based on
this research, we synthesized our findings into insights and
defined our brief. During the develop phase, we turned our
insights into design opportunities, chose the three most
potential ones and ideated around those. Through the pro-
totyping workshop with the stakeholders, we found our final
focus area, which we developed further in the deliver phase.
Finally, we created the final presentation and, eventually, this
report, to communicate our findings to our client.

06 KYKY COMMUNITY
PHASE 1:
DISCOVER

02. PHASE 1: DISCOVER | 07


2.1
DESKTOP RESEARCH: THE NEW
NEEDS OF FINNISH EDUCATION

KYKY stands for in Finnish: Koulujen (Schools) ja Yritysten


(Entrepreneurs) Kiihdytetty (Accelerated) Yhteiskehittämin-
en (Co-creation). It was founded a few years ago by Espoo
politicians and civil servants in an attempt to both create
better local business opportunities, as well as answer to the
development needs and motives encountered in the daily
lives in schools.

As a co-creation framework, KYKY answers to the needs of


collaboration, experimentation and value co-creation among
teachers, entrepreneurs, local authorities and politicians. The
central idea of KYKY is that schools get the opportunity to
implement project based learning and transversal skills as
well as ideate new concepts to ease their daily lives. On the
other hand, it gives businesses the opportunity to test and
develop their services in authentic environments. (Sutinen,
Erkkilä, Wollstén, Hagman, Hirvikoski, Äyväri, 2016.)

Image 1_ KYKY Living Lab


consists of the physical, digital
and social aspects of the KYKY
co-creation platform.

08 KYKY COMMUNITY
EDUCATION IN FINLAND ment of curricular reforms.
Finnish education has always been top class
in the OECD PISA -ranking since its very The most notable of the curricular reforms
beginning, although slight decrease in com- taking foot in Finland is the introduction of
parative performance has been appearing the transversal skills into the national curric-
of late after other countries boosting their ulum, following the international model of
performance. The most miraculous aspect of 21st century deep learning skills. These skills
Finnish education is the fact, that the good should ideally be embedded in the teaching
results are achieved through less resources of each individual subject and all of them
than other top-ranking countries, such as most preferably included in the phenome-
Korea and Hong Kong, and the pupils do non based projects, that are another new
not require any extracurricular courses to compulsory addition in each school. The
succeed in their education. This is achieved skills are: Thinking and Learning to Learn,
mostly due to the high qualifications of Finn- Cultural Competence, Interaction and
ish teachers, since to be a teacher in Finland, Self-Expression, Self-Care and Managing Ev-
you have to possess a Master’s degree from eryday Life, Multi-literacy, ICT Competence,
the university. Also the pupils’ socioeconom- Working Life Skills and Entrepreneurship
ic background doesn’t affect their chances and Participating, Influencing and Building a
to succeed, and thus, Finland is the topmost Sustainable Future.
country in the equity of education. The
things that are currently found most worrying KYKY was developed to help the schools to
about the educational system in Finland are response to these new challenges of edu-
the differences in performance between cation. It provides an easy way for embed-
genders -- Boys perform significantly worse ding transversal and co-creation skills in the
in reading comprehension, and areal differ- curriculum, and thus giving the students the
ences are quite alarming as well. Also pupils’ means to cope with the challenges set by
wellbeing and school satisfaction are at a the rapidly changing world.
worrying level, which has led to the develop-

02. PHASE 1: DISCOVER | 09


2.2
DEFINING THE STAKEHOLDERS:
KYKY SERVICE ECOLOGY MAP
The main stakeholders involved in KYKY are national context in educational research
companies and school communities, consist- & development institutes and businesses
ing of principals, teachers and students, as outside of Espoo.
well as FEU, who is in charge of running the
platform. Mediator circle refers to a group Espoo, with all its businesses and the cam-
of KYKY developers organized by FEU, and pus of Aalto University, is the entrepreneurial
functions as a supportive stakeholder to en- hub of Finland, which makes it natural for
able the process. The wider context of KYKY endeavors such as KYKY to be developed
spans from FEU and the individual schools in here out of all places.
city of Espoo, all the way towards the more

010 KYKY COMMUNITY


2.3
DEFINING CUSTOMER VALUE:
TEACHERS’ VALUE PROPOSITION

The school communities play a crucial role in deciding


whether to start the KYKY process. To better understand
what KYKY can provide to the school communities, and
empathize with the teachers and principals, we created a
traditional Value Proposition Canvas using the Lean Startup
methodology. Based on this, we recognized the teachers’
jobs to be done as helping their pupils gain the so-called
21st century competence and, from a responsibility point of
view, to fulfill the requirements of the national curriculum on
behalf of the transversal skills.

Through our analysis we found that the KYKY platform is


actually an excellent solution to get these jobs done. Hence,
these benefits should be communicated clearly to the school
communities to make them realize what KYKY can provide to
them.

02. PHASE 1: DISCOVER | 011


2.4
FIRST RE-BRIEF

Based on the discussions with our brief owner, and our initial
research, we came to the conclusion that companies are not
the problem in KYKY, but the schools, as they don’t proac-
tively participate in the activities. Hereby, we collaboratively
iterated our re-brief, and came to the following conclusion as
to what our brief actually means.


HOW MIGHT WE
IMPROVE THE KYKY
PLATFORM PROCESS
BY MAKING THE BENEFITS
MORE VISIBLE
IN ORDER
TO GET MORE SCHOOLS
INVOLVED?

012 KYKY COMMUNITY
PHASE 2:
DEFINE
To discover where the pain point of the KYKY process
currently lies for the teachers and schools, we set out to inter-
view all kinds of stakeholders, both schools and companies,
who had and had not been involved in KYKY activities, as
well as our client, FEU, and their development team. Based
on these interviews, we created insights to showcase our
findings and to direct our process.

03. PHASE 2: DEFINE | 013


3.1
INTERVIEWS

As a part of our research, we conducted in-depth interviews


with different stakeholders. In our first interview round, we
interviewed a school teacher from Saunalahti school, the
Principal of Pohjois-Tapiola school as well as two companies
and the Mediator Circle, meaning FEU’s group of KYKY
developers.

In the interviews, we used a semi-structured theme interview


framework. The themes were slightly different depending on
whether the interviewee had or had not been participating
in KYKY activities, and, of course, whether it was a school
or company. The topics for the companies concerned, for
instance, the KYKY experience in general, their collabora-
tion with schools, as well as their opinion on how to get the
schools better involved. The teachers’ questions included
their students’ as well as their personal learning experiences,
company collaboration, practicalities and the channels to
best reach teachers’ in their daily life and work.

In the analysis, we used a template to find out what is


working, what is missing, what should be removed and what
should be improved, as well as pain pointing the parts of the
existing journey, which are not working from the different
stakeholders’ point of view. These interviews we used to
define the pain points in the current customer journey, and
discover important in-depth insights into the KYKY customer
experience.

014 KYKY COMMUNITY


“WHY ARE THE SCHOOLS
NOT
PARTICIPATING?”

03. PHASE 2: DEFINE | 015


Table 1_ Some key findings
from our interviews

016 KYKY COMMUNITY


Picture 1_ The first interview
with the brief owner Minna

Picture 2_ Saunalahti school


visit and interview (on the left
hand side)

Picture 3_ The mediator circle


interview (on the right hand
side)

03. PHASE 2: DEFINE | 017


3.2
INSIGHTS FROM THE INTERVIEWS

1. THE SCHOOLS DON’T FULLY UNDERSTAND WHAT


KYKY CAN PROVIDE TO THEM
Both the teacher and the principal involved in KYKY experi-
ence were happy about the experience, although they didn’t
fully understand what KYKY was. However, this is problem-
atic in a sense that the school communities are not aware
of that schools can also initiate ideas and, hence, miss this
opportunity of developing their schools. This notion was sup-
ported by the companies, too, as they wished to get more
initiatives from schools. Secondly, the schools do not realize
all the learning benefits they can get from taking part in
KYKY, including the development of transversal skills. Hence,
they are not utilizing the full potential of the KYKY service.

2. COMMUNICATION FOR REACHING THE SCHOOLS IS


MISTARGETED AND LOST
This insight is based on the notion that communication is
too much focused on actors (principals), who don’t have the
resources to take it in. For instance, the principal we inter-
viewed was so busy with other responsibilities that the emails
concerning KYKY got lost in the clutter. Another observation
that supported this insight was that many teachers haven’t
encountered the KYKY information on the most commonly
used information arenas, such as, Office or Google platforms,
Facebook groups and Twitter. In addition, they weren’t
familiar with using the Fronter platform, where KYKY is rep-
resented.

018 KYKY COMMUNITY


3. ADAPTING THE KYKY PROCESS IS This is also based on a quote from the
NOT SUPPORTED, DUE THE LACK OF teacher, who stated that the reason they
SHARED EXPERIENCES started the KYKY process in the first place
was that the company’s (C2) project hap-
Both the teachers and companies we pened to align with their school’s current
interviewed thought that feedback from development themes. The teacher high-
previous projects helps to create trust and lighted that getting the access to the ap-
understanding towards the KYKY process, plication that the company was developing,
as stories make things tangible and reliable. was the main benefit of KYKY experience
The teacher we interviewed found it hard to not only the transversal skills learned during
get a full understanding of the process, and the project. This aligned with the students
thought that catchy videos and case stories testimonials, too.
would make it more easy to understand the
KYKY concept. As there is already some Hence, the company’s offering has to align
KYKY video material available, this could with the schools needs, in order to kickstart
indicate that it is not placed on channels the process in the first place
that reach the target audience, or that it is
constructed around the wrong idea that is —
not explicative enough. As a side note we also found, that
stakeholders aren’t given the means to
independently collaborate in an effective
4. COMMON INTERESTS OF THE way. This is based on a notion that a lot of
COMPANY AND THE SCHOOL ARE NOT responsibility for a successful experience is
MET EFFECTIVELY. put on the interaction between schools and
As the principal we interviewed stated, the companies. However, companies don’t get
KYKY process has to start from the school’s practical support for facilitating the KYKY
practical needs, not only from the need to experience at schools, i.e. apps for commu-
improve pupils transversal skills. nication and gathering data. This insight is,
however, outside the scope of our brief,
so we decided to ignore it in our further
analyses.

03. PHASE 2: DEFINE | 019


QUOTES + INSIGHTS

1 Communication
towards schools is lost 2 Schools don’t fully
understand what is
and mistargeted. provided by KYKY.

Q: How has KYKY ap-


proached you? What is KYKY?

A: Wait a minute… by a teacher who has


I have to think. been part of KYKY

3 Common interests
of the company and 4 Adapting the process
is not encouraged,
the school aren’t met due to lack of shared
effectively. experiences.

There has to be an Real-life stories


actual need from the would help to
school’s perspective to engage more in the
take part in KYKY. process.

020 KYKY COMMUNITY


3.3
SECOND RE-BRIEF

Based on our insights, we realized that we In this phase, we wanted to keep the brief
needed to, yet again, reformulate our brief open so that we could focus on either one of
in order to narrow down our focus. We came these directions, or to merge them together.
to the conclusion that the KYKY experience This was based on the notion that we need
should be improved in a such a manner that further research in order to determine our
it improves the communication between the final direction.
stakeholders, as well as makes the process
more sensible for the schools to participate in.


HOW MIGHT WE
IMPROVE THE KYKY
EXPERIENCE FOR SCHOOL
COMMUNITIES
IN ORDER TO MAKE IT
WORTH THEIR TIME
AS WELL AS HELP THEM
REALIZE THE FULL
POTENTIAL OF KYKY?
” 03. PHASE 2: DEFINE | 021
3.4
POSITIONING MAP

Through the discovery phase our team figured out that the
strategic level of KYKY has indeed been thoroughly thought
out and grounded in the requirements of the national cur-
riculum. All the stakeholders who had participated in KYKY
were generally glad about the KYKY experience, once it had
started, so the process itself does not need to be changed
fundamentally.

However, as our insights showcased, the problem lies more


in the lack of awareness and understanding of the KYKY pro-
cess. Hence, our design intervention should aim at improving
these touchpoints in the KYKY experience instead. As we
found out, the companies seemed to be very grateful for the
unique development opportunities provided by KYKY, but
the schools and the teachers seemed to be unaware of all
the benefits it can provide. Hence, improving explicitly the
schools’ experience is in our focus.

LIFECYCLE LEVELS OF DESIGN & OUR POSITIONING ON IT

022 KYKY COMMUNITY


PHASE 3:
DEVELOP
After narrowing down our focus, we created customer typol-
ogies and a customer experience map, to identify where our
design intervention should have an impact. Based on this in-
formation and our insights, we could identify different design
opportunities. Subsequently, we started generating ideas
based on the selected design opportunities, and prioritized
these ideas together with different stakeholders, in order to
define our final design concept.

04. PHASE 3: DEVELOP | 023


4.1
CUSTOMER TYPOLOGIES AND
PERSONAE

In order to structure our observations, we created two, mostly


fictional customer personae, Heini and Olli, based on insights
gathered in our interviews. These two personae were the
most promising targets for our design intervention in schools,
and, therefore, helped us sketch our ideas further centralizing
our focus tightly into the target customer perspective.

Heini, HAS NOT PARTICIPATED | 28


A young teacher
Has lots of ideas on how to improve teaching in her class, but
is not aware of the opportunities

Olli, HAS PARTICIPATED | 32


An active & experienced teacher
Has been part of a successful KYKY project, which gained
wide recognition. He is the KYKY contact person of his school.

024 KYKY COMMUNITY


Here you can see both of the teachers on a matrix, where the
x-axis refers to the level of participation and the y-axis refers
to the attitude of the teachers.

Our aim is to activate more teachers and principals to


become interested in and eager to join KYKY. We want to
move them from being passive and ignorant to being active,
enthusiastic participators.

04. PHASE 3: DEVELOP | 025


4.2
CURRENT KYKY CUSTOMER JOURNEY

In order to understand why schools are not actively partici-


pating in the KYKY process and, hence, to determine where
our design intervention should take place, we visualized the
existing KYKY process. This graph describes the current KYKY
customer journey, in other words, Heini’s journey to start the
KYKY process.

A school teacher, Heini learns about Heini talks with the


Heini encounters a KYKY through a principal about her
development need. friend. idea.
— — —
Heini is really Heini talks with a They don’t really
interested in positive friend, who knows understand what
pedagogy and has about KYKY and KYKY is about but the
been thinking about she goes to their principal has heard
how to use it in website to read from a friend about
teaching in a new way. more about it. She this positive pedagogy
also remembers that app where they are
once she received looking for users to
an email about further develop it.
KYKY but had forgot
about it.

026 KYKY COMMUNITY


The school decides to The responsible There is a mid-term In the end, FEU puts
take part in the KYKY teacher and compa- assessment and a the stories described
project and makes ny take care of the final assessment. in the assessment
a contract with the implementation. — form to KYKY web-
company. — After the mid- page.
— After signing the assessment the —
Even though they agreement they start principal agrees on Overall, Heini is very
don’t really understand the co-operation continuing, and in happy with the
KYKY as a whole, they process with the fact, they take one process. She never
decide to join. They company. The kids more classroom with hears about KYKY any-
have been talking with really like it as they get to the testing. In the more and moves on
the company and the to affect how the new end, the company with other projects.
opportunity seems software will be like, fills in the assess-
tempting. and they learn about ment form for FEU.
entrepreneurship.

04. PHASE 3: DEVELOP | 027


CUSTOMER JOURNEY + INSIGHTS

Based on this journey map and our interviews, we posi-


tioned our three main insights to specific stages in the
process. This helped us to understand which stages of the
customer journey to focus on in our project: aware, consider
and share. Most importantly, we realized that sharing stories
is a good way of bringing awareness.

I haven’t checked
What is KYKY?
my emails!

028 KYKY COMMUNITY


I don’t have time!

04. PHASE 3: DEVELOP | 029


4.3 4.4
TURNING PAIN POINTS IDEATION
INTO DESIGN
OPPORTUNITIES Now we had defined which stages of the
KYKY experience we should focus on, as well
as identified different pain points related
Given the brief and our findings from
to them. Next, we started thinking how we
the stakeholder interviews we found that
could turn these insights into design oppor-
although the KYKY activities are intended
tunities to solve the challenges FEU is facing
to be continuous, at the moment there is a
in facilitating KYKY process.
clearly distinguishable end to the KYKY proj-
ects; The previous attendees are not coming
We came up with altogether five different
back to KYKY platform activities, and are not
design opportunities:
encouraging others to participate either.
Spreading the awareness of KYKY through
stories
Hereby we found a need to depict the
Focusing on the recognition of development
KYKY process in a more circular fashion, to
needs
highlight the importance of sharing stories to
Making process benefits more understand-
increase overall awareness of KYKY.
able for schools
Improving the way to connect the needs of
schools and companies, “partner hunt”
Improving the documentation of the pro-
cess.

Then we contrasted these towards our brief:


How might we improve the KYKY experience
for school communities in order to make it
worth their time as well as help them realize
the full potential of KYKY?

030 KYKY COMMUNITY


We came to the conclusion that two of the opportunities, 2.
& 5., did not seem that relevant to our brief. We realized that
the concept 2. was hard to realize, if the other concepts are
not addressed. In addition, we figured out that the concept
of documentation (5.) was something that FEU reported to be
already actively working with.

Therefore, we decided to proceed with the remaining three


opportunities: 1. spreading the awareness of KYKY, 3. making
process benefits more understandable, and 4. facilitating
partner hunt.

3 Ideas for making


process benefits more
understandable

2 Ideas for recognizing


development needs 4 Ideas for partner hunt

1 Ideas for spreading


the awareness of KYKY

5 Ideas for documentation


for school & Company

04. PHASE 3: DEVELOP | 031


Once we had selected the three design
• DESIGN OPPORTUNITIES & IDEAS
opportunities, it was time to start ideating.
To better support our ideation, we derived
design drivers from our insights and from
1 Ideas for spreading
the awareness of KYKY

our commission by the client, FEU. These


drivers describe different characteristics
that need to be considered in the ideation.
These were, in order of significance:

1. Lack of resources (FEU and schools) IDEAS • KYKY FB-page


2. Adaptability • KYKY Kick off event
3. Utilizability (for FEU) • KYKY Ambassador
4. Presenting the benefits in an under
standable way
5. Convincing and engaging information
2 Making process benefits
more understandable

Then we started brainstorming a vast


amount of ideas based on the three op-
portunities, keeping the drivers in mind.
After this, we sorted them out based on
our design drivers, and decided to further IDEAS • KYKY info package
elaborate 10 of them. Find them listed • Learn co-design skills /
below. More detailed descriptions in the education for teachers
attachments. • KYKY Guidebook
Teachers tutorials

3 Partner hunt

IDEAS • KYKY tinder


• Matching needs filter in
KYKY marketplace
• Ideation workshop

032 KYKY COMMUNITY


4.5
PROTOTYPE
WORKSHOP

After conceptualizing our ideas in a clear, organized format,


we had the opportunity to ask a wide range of stakehold-
ers, teachers, principals, FEU members and companies to
comment on our ideas in a workshop held at the KYKY 100
cocktail event. Some of these people were already very famil-
iar with KYKY and some were not.

We asked the participants to choose which ones of the ideas


and design opportunities would work best for them and why,
hereby receiving a lot of valuable insights from a wide range
of different perspectives. This event also made it possible to
verify our insights gained from our initial research with many
more stakeholders. “WHAT DO
THE STAKEHOLDERS
THINK ABOUT THIS?”

04. PHASE 3: DEVELOP | 033


034 KYKY COMMUNITY
4.6
PROTOTYPE TESTING
WITH STAKEHOLDERS

In our workshop, we first showed the participants the canvas


of the whole KYKY process with our design opportunities
next to it, and asked them which ones of these they found
most important from their point of view (1). Teachers, princi-
pals, FEU and company participants all had different colour
tags they placed on their most important design opportuni-
ties.

After this we showed them our ideas related to that particular


design opportunity (2), and asked them to place a tag with a
smiling or sad face on the ideas to express their opinion (3).
This allowed us to gather the opinions in a quantitative yet
visual manner, and prioritize the insights from the stakehold-
ers that are the focus point of our design intervention.

04. PHASE 3: DEVELOP | 035


4.7
RESULTS FROM THE
WORKSHOP panies, nine school representatives (teachers
and principals) and three other stakeholders.
In the workshop, we gained valuable insights,
There were, a little less school than company
which helped us prioritize our ideas.
representatives present, but we weighed
Discussions with different stakeholders
their opinions more, as they are the target
helped us to direct our process and gave us
customers of our intervention.
an overview of stakeholders’ feelings and
attitudes towards KYKY.
We digitized our workshop canvas and ideas
and quantified our information into a table
All in all, we interviewed 20 participants that
to visualize the popularity of the different
represented different stakeholder groups.
ideas among our target audience (see graph
Three representatives from FEU, three com-
on the left side).

Company Teacher Principal FEU

C
T T T
F
C

T F F F
P
F

C C C
C
C P
T
C C

036 KYKY COMMUNITY


Table x_Our workshop data
quantified. Each participant
gave a multitude of positive or
negative votes on the ideas,
opportunities and phases they
found most intriguing for our
design intervention.

04. PHASE 3: DEVELOP | 037


4.6
INSIGHTS AND
CONCLUSION

In the end, we had four main insights from These insights combined with our initial
the conversations at the prototype testing research helped us to prioritize our ideas.
session. First of all, many teachers and We noticed that one of our ideas was espe-
principals thought that printed material cially well received by the stakeholders, and
gets easily ignored and lost in the clutter of seemed to connect many of our ideas. Since
paperwork. Secondly, they seemed to highly it also seemed to cover our insights from the
value face-to-face meetings and word of in-depth interviews and the brief of making
their colleagues, since oral communication KYKY more attractive to schools and daycare
is the primary instrument in their daily work. centers, we decided to choose this as the
Thirdly, teachers are clearly eager to devel- direction of our final concept. The following
op themselves and find new methods of chapter will describe this concept further.
teaching. Finally, we also found out that peer
mentoring and tutoring is an established
practice in schools.

038 KYKY COMMUNITY


PHASE 4:
DELIVER
After our iterations of development and testing, priceless
insights from actual stakeholders, most notably from the ac-
tual target customers of KYKY yet unreached – the teachers
and headteachers at actual Espoo schools – we arrived at the
conclusion of our final concept.

One of our ideas was especially well received by the stake-


holders and proved to cover all our insights and answer to
our brief. Hence, we decided to develop this idea further. In
addition, we created a more holistic vision of the future of
KYKY, that our client, FEU, can use as a base for their strategy
planning.

05. PHASE 4: DELIVER | 039


5.1
THE KYKY COMMUNITY

Our final concept is to create a KYKY community, which


would help to spread the awareness of KYKY in an engaging
& effective way.

The fundamental idea of the KYKY Community is to share


the stories of existing projects to attract new ones through
Alumni and Mentors, who have already gone through the
magnificent KYKY Journey.

Based on our research, the best way to reach teachers and


principals is to share stories through face-to-face interaction
and peer-to-peer Facebook groups, as they find these meth-
ods most reliable and relatable.

The creation of the KYKY community would be an optimal


way to activate these methods of communication and, hence,
attract more teachers and principals to a higher level of
participation and engagement.

040 KYKY COMMUNITY


CREATING
A KYKY COMMUNITY
05. PHASE 4: DELIVER | 041
The idea of the KYKY Community is simple: Teachers, who
have previously participated in KYKY, would be invited to join
the KYKY Alumni network, wherafter they have the chance to
become KYKY Mentors, who are spreading the word of KYKY
in other schools.

In the KYKY Alumni network, the participants can share their


experiences, get inspiration and simply learn what others in
the network are doing.

If an Alumni is interested to develop her or his skills further


in co-creation and ideation they have the chance to join the
KYKY Mentors who spread the word about KYKY to other
schools and also help them to take part in the process of
ideation. As a return, they get to learn new things and be in
the forefront of educational development.

In the following pages, we will describe the concept and the


benefits from it in more detail.

042 KYKY COMMUNITY


05. PHASE 4: DELIVER | 043
5.2
BENEFITS

BENEFITS FOR THE SCHOOLS


Our brief was how to attract more schools to develop ideas
for and take part in the KYKY platform. The challenge was to
get the principals and teachers interested, and therefore, the
information needs to be understandable and approachable
for them.

Our solution is to create a community of Mentors, who are


sharing real case stories of their KYKY experiences, which
would make the information more relatable and reliable.
The Mentors would use presentation material provided by
FEU (see user stories), which would make the information
understandable and approachable to schools. In addition
to this, the KYKY Community can bring more education on
co-creation skills to schools, as the mentors would be there
to support them in this learning process.

1 Relatable experiences
through storytelling 2 Reliable through
showcasing the best
practices

3 Understandable &
approachable 4 Development of
personal
information

044 KYKY COMMUNITY


BENEFITS FOR THE MONTORS
Mentors would become the pioneers of their schools in the
development of innovative learning environments. They get
recognition and different kinds of networking opportunities.
Moreover, they grow as professionals and individuals by
learning more about co-creation and ideation, which is what
teachers, of course, love to do.

Through our interviews with teachers we understood that


they would be interested in continuing education and fur-
thermore, sharing their pedagogical expertise to colleagues
as well. Because the KYKY platform can in future scale to
become nationally, even globally well-known, this Mentor
program can give them broader recognition in addition to
the recognition which they will gain in their own schools.

1 Being a pioneer
in education 2 Professional
development

3 Learning
co-creation tools 4 Networking
opportunties &
Recognition

05. PHASE 4: DELIVER | 045


5.3
OLLI’S JOURNEY

Earlier we introduced Olli, an active and experienced teacher,


who has been part of a successful KYKY project, which
gained wide recognition. He is now the KYKY contact person
of his school.

Read the story of Olli in the next two pages to learn how
would Olli take part in Alumni and Mentor networks.

OLLI,
HAS PARTICIPATED | 32

046 KYKY COMMUNITY


A STORY HOW OLLI JOINS ALUMNI NETWORK

AFTER THE KYKY PROCESS

01 AWARE 02 JOIN 03 LEARN

After participating in a KYKY He decides to join the Later, Olli gets invitation to
project, Olli gets an invite community and registers the KYKY messut and to the
to the Alumni network via through the KYKY webpage. side event for alumni. In
email. In the email he notices After the registration he the event he meets many
that by joining to Alumni gets an email and he joins people from KYKY community
network he doesn’t really the FB group immediate- and they share stories with
need to do anything but he ly. He also subscribes the each other.
gets a lot of insights what monthly newsletter.
is going on in the KYKY
community.

05. PHASE 4: DELIVER | 047


AFTER THE KYKY PROCESS AND ALUMNI JOUNRNEY

01 02 03 04
AWAKE JOIN START PRESENT

In the KYKY Messut, Olli registers to the Then he participates Olli gives a test
Olli learns more Mentor network to the online course presentation in his
about Mentor training immediately after the where he gets access own school and after
program and gets event and he to videos and a while he receives
quite excited about receives a confirmation presentations about a phone call from
it. Olli decides to join. email with invitation a) what KYKY is one school, whether
to the kick start b) benefits for schools he could come and
course. and moreover for share his knowledge
teachers of KYKY. They had
c) how to implement found Olli´s contact
KYKY in their teaching. info from the KYKY
Olli learns that he has webpage. Olli goes
to give at least one there to have an
presentation in one hour presentation.
school that hasn´t par-
ticipated in KYKY yet.

048 KYKY COMMUNITY


05 06 07 08
PEER-TO-PEER NETWORK & FACILITATE NETWORK &
SUPPORT LEARN LEARN

After the visit, the One day, Olli receives Olli makes a test Olli joins the yearly
school decides to an invitation to the workshop in his KYKY Messut
take part in KYKY Mentor meet-up own school and as a with education
,and Olli becomes where the theme this result, they get many for Mentors. This
their Mentor. This time is new design new development year they practice
means that during methods for ideation. ideas for their learning workshop skills with
the process they can Olli decides to join. In environment. From other Mentors.
ask help from Olli via the event, he gets a those they select
phone or email, for workshop material some to put into the
example. to run an ideation digital KYKY Market-
workshop for schools. place. After that, Olli
Their task is to run this does the same work-
workshop in the schools shop in the school he
they are mentors in. is Mentor in.

05. PHASE 4: DELIVER | 049


5.4
TOUCH POINTS

Hence, our solution, the KYKY Community,


is a new approachable touchpoint to the
KYKY platform for the prospect participants,
with multiple sub-touchpoints for the KYKY
Alumni themselves.

The first step in our solution is for the already


participated teachers, to join the KYKY Alum-
ni network. This means that we are adding
new touchpoints to the after-phase of the
KYKY process for these teacher Alumni (see Figure a_ Our solution is a new touchpoint
to the after-phase for the Alumni and share-
the figure a). Here, the Alumni will get an
phase for the prospects.
invitation to a Facebook-group where they
can share their experiences, get inspiration
and ideas and simply learn what others in
the network are doing. They will also receive
an invitation to subscribe to a newsletter. BEF
OR
E
GIN

The next step in our solution is a peer to


AFT

BE
ER

G
IN
peer mentoring program, KYKY Mentors. DUR

The active KYKY Alumni will join the KYKY


Mentor program. The Mentoring Program
creates new touchpoints to the share-phase
Figure b_The Mentoring Program creates
of the KYKY journey by having KYKY Men-
new touchpoints to the share-phase of the
tors spread the word about KYKY to other KYKY journey by having KYKY mentors
schools and also helping them to take part in spread the word about KYKY to other
the process of ideation (see the figure b). schools.

050 KYKY COMMUNITY


5.5
BENCHMARKING

Our concept is based on the existing idea of European schoolnet & Future Classroom lab
ambassador programs, which are commonly has an ambassador program, which helps to
used in school communities. In order to ensure that EUN does not lose the momen-
understand, how similar programs work tum that has been built up by communities
in other contexts and what are their best of teachers, to give ongoing support to
practices, we did some benchmarking on the those teachers and school leaders, who have
ambassador programs of Future Classroom been inspired by the FCL concept, and have
Lab (FCL) and HundrED. returned home to set up their own version of
the Lab within their own schools.
Based on our interview with the The Finnish
representative of the FCL Ambassador HundrED ambassador program includes
program, we found out that the program early access to global innovations, invitations
is run in a systematic manner, and the lead to global events (organised by HundrED),
ambassadors gain money from their efforts. connections to like-minded individuals and
On the contrary, HundrED’s program is more organisations, and networking opportunities.
about networking and sharing ideas, and no Ambassadors have an access to a private
monetary incentives are provided. Facebook page in order to connect with
each other, plan networking events and
In our scenario, the KYKY community would share their passion for developing educa-
be positioned in the middle of these two tion.
programs. By choosing to name our ambas-
sadors as “Alumni” and “Mentors” we are
emphasizing the valuable learning-by-doing
-aspects of KYKY projects.

Paid Emphases
profession networking

05. PHASE 4: DELIVER | 051


5.6
ANSWERING TO
THE BRIEF

As a summary of the concept, we compared by the engaging communication through the


the solution of ours to the most important KYKY Alumni and Mentors: the stories,
questions of the briefing we had. These experiences and best practices elaborated
remarks are proving and showing the value by word-of-mouth make it easy to understand
and impact of the KYKY community concept. why KYKY is worth taking part to. Especially
the reliability that derives from the personal
Firstly, with this concept the KYKY experience and face-to-face encounters between
will be more attractive to the participants. the teachers, principals, KYKY Alumni and
By sharing personal experiences among the Mentors.
network that the KYKY community provides,
the experience of taking part in KYKY project Thirdly, the actual benefits of joining KYKY
would be smoother and more exciting. And would become visible through the acts and
not only for the participants to be, but also means of the KYKY community. The material
for the KYKY Alumni and Mentors, who are they share and use would be based on the
glad to come back to KYKY anytime, to give actual success stories and personal experiences.
their irreplaceable peer support. The benefits would be easily articulated by
them and immediately, from the first encounter
KYKY community also helps the participant with the KYKY community, it would be clear
prospects from schools to realize the full po- why one should take part in KYKY.
tential of KYKY. That would be accomplished

BRIEF CONCEPT

1 Making the KYKY experience Persoanl experience& KYKY


more attractive? community

2 Helping participants form Engaging and reliable way of


schools to realize the full communication
potentical of KYKY?

3 Making benefits of Benefits articulated through


participating KYKY more storytelling & education
visible? materials

052 KYKY COMMUNITY


5.7
WHY SHOULD FEU
IMPLEMENT THIS?

There are four main aspects how the implementation of KYKY


Community would benefit our client, FEU (Finnish Education
Unit). First off, it is a natural way in the school environment
to share and gather experiences. Teachers use storytelling in
their daily work so it’s a fluent way to get the best practices
to spread around within the schools.

Second aspect is related to FEU’s resources: it would


reallocate resources in the long run, so FEU itself could
concentrate on more strategic aspects and truly scaling up
the concept. Currently FEU’s resources are spent also on the
spreading of the awareness and in the future this could be
done by the KYKY Community itself.

Third aspect is the innovation culture: KYKY Community de-


velops further the innovation culture and spreads innovative
spirit among the Espoo schools, and later on, also across
disciplines. KYKY is going to be mentioned in the curriculum
in the future, and by creating the Community, FEU would
have a strong basis for the innovative everyday life in Espoo
schools.

Lastly, the Community is ultimately going to be self-sustain-


ing, one that in the long run works like a self-reinforcing loop.
This is related also to the reallocating of the resources, but
moreover, it would be a active community without a outer
driving force and the ways of working in that community
would be evolving naturally by the KYKY alumni themselves.

05. PHASE 4: DELIVER | 053


short term

1 Storytelling as a way
to attract schools 2 Reallocationg FEU's
resources
long term

3 Creating an innova-
tion culture in Espoo 4 Creating a self-sustain-
ing community

figure A_ The benefits for FEU


of KYKY community in short and
long term

054 KYKY COMMUNITY


5.8
VISION FOR THE KYKY COMMUNITY

In order to the KYKY Community to be a self-driven, vibrant


and active community, the steps to that goal have to, of
course, be considered. We took a back-casting perspective
to that journey and it is visualized in the graph “Vision for
KYKY Community”. We also took into account the role of
FEU, the organization that runs KYKY and how it changes
throughout the evolution of the KYKY Community.

We are stating that the vision for the community in the end
should be this: KYKY Community is going to be a vivid and
self-sustaining community which is possible because the
schools in Espoo know what KYKY is and understand how
it contributes to the curriculum. In addition, because KYKY,
ideation and co-creation are basic building blocks of the
school culture in Espoo. These will result in the fact that KYKY
Community will be a vibrant and reinforcing actor in the
school environment. In that vision we see the role of FEU to
be the enabler: to provide the means for the community to
run itself and to keep the activities going.

To achieve that vision, there has to be clear phases that lead


into that future. First phase in the evolution of the commu-
nity is called Attraction. Attraction basically stands for the
initiation of the KYKY community. FEU has to be active in
this phase and its role is to be the activator, to act so that
the community gets a good start and that the basis for the
community is built. For instance,. setting up the practicalities
(FB group for starters) are key acts in the beginning. Also the
material that the KYKY Alumni and Mentors need should be
created and provided at this phase.

05. PHASE 4: DELIVER | 055


As time passes, the community will grow. We call that phase
Expansion. The alumni network will expand and the KYKY
mentors will reach new teachers and principals to take part
but also to be aware of KYKY. While the community grows,
FEU will be the builder and makes sure that the Community
can have the background support and information it needs
to communicate the benefits for the participants to be.

As the Community shifts forward towards the vision, the com-


munity has become self-sustained and widely known and uti-
lised by schools and companies. This means that FEU’s role
will ultimately change to become an enabler, which means
that it can focus more on the strategic side of KYKY itself.

ATTRACTION EXPANSION VISION


role of

ACTIVATED GROWING VIVID &


COMMUNITY COMMUNITY SELF-SUSTAINED COM-
MUNITY
KYKY Community

— — —
acts to create alumni network & the schools in Espoo know kyky
community begins mentors reach and how it can
new teachers & contribute to curriculum
principals +
ideation and co-creation are rutines
in school culture
FEU

ACTIVATOR BUILDER ENABLER

time

056 KYKY COMMUNITY


5.9
ROADMAP
- FUTURE OF KYKY

While conducting the desktop research, Alumni and Mentors in the Community
user research, idea generation and concept would also be actors who would be part of
development we saw many things that could the development process and possibly even
be improved in KYKY in order to make the active developers themselves.
experience of taking part into it as exciting
and engaging as possible. Some of those are In the online stream of the roadmap we
development needs and some completely have some aspects of the digital KYKY Tori
new ideas, but in the end, taking all of them that need improving. According to our user
into account would enhance the big picture research and user experiences of our own,
of KYKY even more. As a start, in the holistic we came to the conclusion that the website
journey of improving KYKY, our concept of and the KYKY Tori could be improved by
KYKY Community would make way for the the methods and tools of UX and UI design.
other improvements. The website itself works as the window to
KYKY for the outsiders and it should be clear
We created a roadmap for KYKY to show- and easy to navigate. We had also ideas of
case the leads that FEU should take in order new features for the KYKY Tori that would
to improve and enhance KYKY further. The make the using of it more pleasant especially
ideas and improvement areas are divided when there will be plenty of content on the
into three different categories that are page. For example, filters and features that
represented as three streamlines in the road- would make finding the correct partner for
map. The categories are social, online and collaboration intuitive and effective. The
physical. Those are derived from the very digital aspect shouldn’t be an obstacle when
essence of KYKY and the main elements that teacher is hesitating whether to take part to
it is consisted of. KYKY or not The teachers’ and headmasters’
path to KYKY Tori is also, at the moment,
The social aspect of the roadmap is mainly quite complicated, since we found most of
about creating the KYKY Community. By them don’t really use the dashboard Fronter
having a vibrant and self-sustaining commu- in their daily activities.
nity, the resources of FEU could be spread
more into the developing of KYKY platform The third aspect in KYKY’s bigger picture
features instead of using them in spreading is the physical dimension of it. According
the awareness among schools. The KYKY to our research, one of the most important

05. PHASE 4: DELIVER | 057


features that still needs development is the and the goals behind could be divided into
documentation of the KYKY project from two different perspectives: the short term
the participants’ perspective. Our proposal and the long term. In short-term thinking,
is to create and provide a documentation the near future, the goal should be about
template for the participants, whether attracting more schools to KYKY and acquir-
they’re from school or company, to gather ing more participants in order to grow the
and collect the experiences, learnings and network. On the other hand in the long run,
the process in an easily shareable format. the goal should be about re-branding KYKY
It could be digital multimedia template in a holistic and comprehensive way to be as
that would be easy to fill and to share. In approachable as possible, not just another
addition, combining forces with other major word to get lost in the sea of acronyms.
networks in the education system should be All of these development suggestions and
considered. For instance joining the Future design opportunities are drawn from the
Classroom Lab network would be beneficial actual needs of the users and would make
for KYKY in an holistic point of view. the KYKY experience more engaging.
The comprehensive development of KYKY
PHYSICAL

Documantation Joining future


methods & template classroom lab network
ONLIINE

Improving the webpage


SOCIAL

KYKY Community
time
Short-term vision Long-term vision
To attract more school to KYKY To re-brand KYKY in a holistic and comprehensive way
to be as approachable as possible

figure A_ The roadmap of the


possible actions of FEU for
improving and enhancing KYKY
in the future.

058 KYKY COMMUNITY


FINAL WORDS

In this report we presented our evi- Our team is a multidisciplinary group of


dence-based idea to enhance the KYKY designers and educators, and this is the
experience for schools and daycares through solution our particular team came to. The
the creation of the KYKY community. From process for any institutions to adopt new
in-depth analysis of our interviewee’s worlds, practices has to start from its roots, and
our practical observations and benchmark- in this case, the roots of the educational
ing, our team identified a wide range of institutions in Espoo are its highly qualified
ideas to make KYKY more attractive to and motivated teachers, who in their ev-
schools, many of which could be devel- eryday work co-create high quality learning
oped further with our client. Out of these experiences with their students through their
ideas, we arrived at the conclusion that well established methodologies. Of course,
for our target audience, Espoo school and there are other, competing ways for schools
kindergarten teachers, this kind of enhanced to implement the new requirements of the
peer-to-peer storytelling is the optimal way Finnish curriculum. However, through the
to spread awareness of KYKY in an engaging creation of KYKY community, we believe
way. that KYKY would better hold the higher
ground in comparison with these competing
opportunities.

01. INTRODUCTION | 059


ATTACHMENTS

060 KYKY COMMUNITY


WORKSHOP ACTIVITY

IDEAS OF PARTNER HUNT

03. PHASE 2: DEFINE | 061


IDEAS OF MAKING PROCESS BENEFITS
MORE UNDERSTANDABLE

IDEAS OF SPREADING THE AWARENESS OF KYKY

062 KYKY COMMUNITY


KYKY COMMUNITY BLUEPRINT

03. PHASE 2: DEFINE | 063


IDEATION SKETCHES

064 KYKY COMMUNITY


03. PHASE 2: DEFINE | 065
MAPPING BENEFITS FOR SCHOOLS
FROM ATTENDING KYKY

066 KYKY COMMUNITY


ALUMNI AND MENTOR STORIES

03. PHASE 2: DEFINE | 067


KYKY COMMUNITY
Improving the KYKY experience

PROJECT REPORT
Designing for Services 2018


Team01_EKA
Jiyoung Son, Julianna Nevari, Lin Hou,
Miika Lehtinen, Milla Kruskopf & Sonja Nielsen

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