Professional Documents
Culture Documents
The traditional stereotype of a computer user, coming out of representations rooted in the
hobbyist culture of early personal computers and software hackers (not to be confused with the
programmers of malicious computer programs, crackers), was one of a pale, socially awkward nerd
who lived in his parents basement and played Dungeons & Dragons with his geeky friends, when he
wasn't compiling code or drinking soft drinks by the liter. These Poindexters, who were often at least
perceived to be outcasts, were the ones who initially flocked to personal computers and, once it was
developed (or, indeed, after they had developed) the Internet. In a time when the processing power of a
cutting edge personal computer was less than we find in a mobile phone today, and the networking
tools that did exist required some amount of expertise (or at least a tutorial) to use, it was not easy to
convince the mainstream that these were exciting communication tools. So, for many long years they
remained the province of those supposedly sad and lonely nerds. From this origin arises the fallacy that
the Internet is somehow a place without sociability, where lonely people become consumed with sitting
In truth, the Internet is an intensely social place, and always has been, even when those geeks in
the basement were the only ones online. It is full of people meeting, conversing, sharing and playing
with each other. Even the kind of people using computers has changed so much since the days of the
nerds that we cannot even generalize about their appearance (Bakardjieva & Smith 2001: 71). Although
it is true that when one sits in front of a computer one is not literally sitting across the table from a
friend, sharing a face to face conversation, it is also true that sitting on the other side of the screen from
an Internet user are untold millions of people to interact with, if only one makes the effort. The
interactions that take place on the Internet, the relationships that can develop and the activities that
Internet users can engage in together may be virtual, but they can have very authentic effects on the
experience of Internet users in real life (or IRL) (Wellman & Gulia 1999). Friendships are forged,
romantic connections are made, arguments flourish and collaboration occurs online, just as they do
offline, the only difference being that these interactions are mediated via a glowing screen on a desk.
Even when it comes to real life interactions, the Internet plays an important role in social cohesion, in
the communication between and among social groups, and in the planning and logistics of real world
events. People maintain contact with distant friends and relatives that they otherwise would not be in
touch with through the Internet, and make new friends, both in their own neighborhoods and on the
other side of the world, through the Internet which allows them to connect to each other.
In this paper, I will engage with the prompting statement, which posits that the Internet makes
people less sociable and negatively effects their social capital. I will argue against this position and
attempt to establish, through the use of theory and examples, that the Internet is a great tool for social
interaction and indeed has the opposite effect on sociability and social capital.
Having gotten off to such an emphatic start, I feel it necessarily to slow down. Mindful of
Wellman and Gulia (1999)'s warnings of Manicheanism on both sides of the debate over sociability and
the Internet, I would be wise to avoid hyperbole. There are, of course, people for whom the Internet
proves to be a lonely place, failing to fulfill any of the promises ascribed to it by techno-utopianists.
There are also, no doubt, people for whom the Internet negatively affects sociability, or offers a false
sociability: one in which you have thousands of “friends” but no one to talk to. However, the prejudice
that the Internet confronts is one that is difficult to unseat, as evidenced by the prompting statement.
The privilege granted to face-to-face interaction as the ne plus ultra of communication provides a false
opposition suggesting that computer-mediated communications would have to compete with face-to-
face communication instead of supplementing or augmenting it. This has been true over the years just
about anytime a new information communication technology is introduced, from the radio to the
telephone and television. Even in cases where the Internet may be seen as competing with real world
communication, as Wellman and Gulia have pointed out, the Internet is not the first communication
technology to come about that has elicited this claim of threatening sociability and community
cohesion. “Social network analysts have had to educate traditional, place-oriented, community
sociologists that community can stretch well beyond the neighborhood” (ibid: 2). It is not useful to
chase the elusive (and perhaps imaginary) memory of the broadly supportive community, where all
members of the community can count on all of the rest for anything and everything.
So what kind of sociability is there on the net? Certainly in the past year or two there has been
intense mainstream press coverage of social networking websites such as MySpace and Facebook.
Notwithstanding the claim that could be made that these social networking sites are simply updated and
enlarged versions of virtual communities that have existed on the Internet almost since its inception
(albeit one in which people now tend to trade with their real world names instead of the pseudonymous
usernames of earlier social networks), it is instructive to consider the way that people use these
networks to maintain social ties. boyd and Ellison (2007) note that the use of the term 'networking'
when describing 'social networking sites' can be somewhat misleading. Users tend not to do so much
networking (that is, meeting new people) on these websites as much as “primarily communicating with
people who are already a part of their extended social network” (boyd and Ellison 2007). This needn't
be read as demonstrating how the Internet fails to make people more social because they don't make
new friends on social networking sites. Far from it – social networks provide a low barrier means to
establish and codify relationships as they are made in real life (Ellison et al 2007), and as such are a
useful tool to maintain and track relationships that have been made in the 'real world'. After people who
are active users of social networks meet, particularly in situations where they are introduced via mutual
friends, it is common for those new acquaintances to 'friend' each other on a shared social networking
site.
This effort reinforces the strength of weak ties (Granovetter 1973), providing a link between the
two previously unconnected people who can now reach out to one another as needed – or not at all. The
presence of a connection between the two new acquaintances need not be trumpeted as a triumph of
Internet sociability – indeed, they may never communicate with each other again. But the ease with
which the connection can be established, and the virtually costless means to maintain that connection,
should it ever be needed, provides a valuable function for building social capital through the Internet
(Bakardjieva & Smith 2001: 73). Social capital, the resources arising from participation in a network
(Coleman 1988), is a crucial element of sociability that can lead to improved connections with other
groups, the ability to share knowledge or relationships with those within your network and the ability to
influence or direct activities among your social network. If social networking websites such as the ones
discussed thus far can be shown to play a role simply in managing and maintaining social capital
thusly, then it would suggest that the Internet, broadly speaking, is in fact beneficial for sociability and
social capital.
We've seen how people use the Internet to manage and develop their social capital through
social networking sites, particularly in relation to their 'real world' networks. But what about the much
vaunted power of the Internet to bring people together from different sides of the globe around shared
goals? There are still people who make these lofty claims, and there are numerous examples of
websites where this kind of interaction occurs between countless users in the service of shared goals
(Poor 2005). To illustrate this notion, I will present several examples of sites that have come to be
known by their method of producing and developing content through the combined efforts of the
numerous users of the sites. User-generated content (UGC), as it is known, employs a distributed
method of production to provide tools and management control to users (sometimes all users,
sometimes only accredited users – but to be considered a UGC site, the process of accreditation should
be open to all) who then create the raw content, whether it is editorial copy, illustrations and photos or
analysis and feedback that drives the product of the site. Recognized as an important element of so-
called “Web 2.0”, a “set of principles and practices that tie together a veritable solar system of sites that
demonstrate some or all of those principles” (O'Reilly 2005: 1). According to Tim O'Reilly, who
coined the term that has launched a thousand explanatory columns in the business section of stodgy
print newspapers, user-generated content plays a crucial role in effective social web sites: “network
effects from user contributions are the key to market dominance in the Web 2.0 era” (ibid: 2).
Practically applying the concept, user-generated content is a social element of numerous new
websites that allows individuals to contribute in some degree, be it large or small, to the content of that
website. On the social news website Digg, articles that are seen as interesting by more users become
placed more prominently on the main page. On the video sharing website YouTube, clips that are more
popular become featured on the front page. The social aspects of UGC can be as fundamental as
providing users the ability to create an entirely new entry in the online encyclopedia Wikipedia, or to
rewrite the introductory paragraph of any of the established ones. It can also be a more benign effort,
where the actions of users in aggregate are taken into account by an algorithm which is then able to
feed more interesting suggestions to users on Amazon. In all of these cases there is a social element of
Internet users' activity that has a contributory effect on the experience of others. Instead of sitting down
in the basement all alone with a glowing screen, users are engaging with a virtual public in their every
move – recommending news articles for their friends on del.icio.us (a social bookmarking site), tagging
photos to make them more easily accessible o Flickr (a photo sharing site) and contributing to a
Ok, so these options exist. But why do people spend time writing blog posts or editing
encyclopedia entries without any form of remuneration? As the Internet has continued to become an
ever more social place (with ever more new users signing on), it has become an even more competitive
place in the race for status. Lampel and Bhalla argue that status seeking is “a social passion that drives
participants to invest time and effort in giving the gift of their experience to others” (Lampel & Bhalla
2007: 435). Contrasting efforts to gain status online with off, they find that online status relies
primarily on reputation, whereas in the real world there are other considerations, often beyond ones
control (an inheritance, for instance, or class standing that was attained from birth). “In online
communities, by contrast, reputation is often the main resource that can be generated and used to
achieve the same end [improving one's standing in the community]” (ibid, 439). These are social acts,
intended to improve one's social standing, all conducting through the Internet. Not exactly the kind of
activity that has negative consequences for sociability and social capital – indeed in this case we are
And social standing acquired online can be transferred into the real world. There are numerous
examples of bands and personalities who have spun careers out of their MySpace pages (Tila Tequila,
for instance, netted millions of 'friends' before being offered her own show on MTV (Grossman 2006)),
or bloggers who have been hired to work for magazines and newspapers. The benefit of the Internet for
improving ones social standing is that, at a certain level, the cost/benefit analysis lends itself to creating
and producing, even if nobody is paying attention. Imagine a journalist who worked hard on a pamphlet
and spent time and money producing a print run. For this journalist, she has invested considerable
resources in writing, editing, designing, printing, selling and finally distributing her work. If nobody
wants to buy it, she is facing a considerable loss, both financially and socially for her failure. For the
same journalist to publish the equivalent of her pamphlet on a blog, she can avoid much of the toil of
the production and distribution of her work and focus instead on the writing and marketing – the
components that have a higher impact on ones social capital in the first place, her ideas. If nobody sees
them, well that's a shame, but the costs are considerably less than in the previous case – so low indeed
that leaving her blog online indefinitely is entirely feasible, and the likelihood of somebody happening
That's all well and good, and obviously thousands and millions of enterprising would-be
pamphleteers have started their blogs with big dreams. However, Lampel and Bhalla identify a
potential challenge for socially constructed website to confront. In a situation where there is an absence
of tangible, explicit rewards for contributions, can Internet users be expected to continue to provide the
content for these sites indefinitely, solely with considerations of reputation in mind? They see this as
creating a Prisoner's Dilemma situation for online gift-giving, one that may potentially result in an
individuals decision to stop contributing if he feels like he is not receiving any reward for his efforts
(Lampel & Bhalla 2007:440). And yet, as described above in the blog example, there is no catastrophic
situation that comes to pass if unsatisfied bloggers stop blogging – their sites simply fall silent. This
does not necessarily pose a ruinous problem for the Internet as a space of social interaction.
But the presence of 'lurkers' on blogs and other kinds of social websites does introduce a twist
on the role of sociability and the Internet. Are lurkers still social actors on the Internet? They may not
contribute content to discussion boards or chat rooms, but given the way that the Internet operates as a
social space, it's becoming more and more difficult for lurkers to truly remain separate from their
sociable peers. As we saw before, the barriers are so low that one would have to be truly committed to
not engaging in the social construction of websites that one would not rate a feature up or down, share
an interesting link with a friend or select a preference in a poll. These actions are far lower down the
scale than maintaining a blog, creating a profile on a social networking site or uploading pictures to a
photo-sharing site, but I would argue that they still constitute a social action, contributing towards an
individuals social capital and towards the maintenance of the Internet's role as an increasingly vibrant
IV Conclusion:
Ultimately, the question of whether or not use of the Internet has a negative effect on sociability
and social capital depends on the way that one defines good social interactions. If being sociable means
taking tea with acquaintances or inviting guests over for dinner every weekend, then it may be that
sociability can be negatively impacted by the Internet – as well as a host of other technologies and
practices like watching television or reading books! But if being sociable means interacting with people
on a regular basis, sharing thought and stories with them, and learning from their experiences, then I
don't see why users of the Internet cannot be considered highly sociable. Of course, if you do in fact
have guests over for tea and find yourself popping off to the study every five minutes to check your
email or see what the lads are up to in the chat room, then the Internet may indeed have a negative
effect on your ability to accrue and retain social capital from your guests. But why shouldn't the
Internet join all of the other information communication technologies that have, over the years, adopted
their place in the repertoire of communication tools used to maintain relationships and build social
capital? Nowhere in Coleman's definition of social capital does he write that it can only be accrued
from face-to-face contact, or through a romantic attachment to letter writing carrier pigeons or
semaphore towers.