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Initialize engine version: 5.6.

1p1 (74c1f4917542)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Flow.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\NCalc.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\NCalc.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\RabbitMQ.Client.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\RabbitMQ.Client.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Web.Services.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Web.Services.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Vectrosity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SonyNP.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SonyNP.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SonyPS4CommonDialog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\SonyPS4CommonDialog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\VacuumShaders.Flow.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\VacuumShaders.Flow.dll into Unity Child Domain
- Completed reload, in 0.036 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF


FATE\Hex_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on KeepUIPopupAlive


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on LineManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.145989 ms
OnLevelWasLoaded was found on UnitySingletonDispatcher
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 376)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF


FATE\Hex_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Web.dll (this message is harmless)
Debug: Main|10/30/2017 5:54:53 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
Debug: Main|10/30/2017 5:54:53 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
For player.ini using DEFAULT @ C:\Program Files (x86)\Steam\steamapps\common\HEX
SHARDS OF FATE\player.ini
PLAYER CONFIG FILE = C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\player.ini
ROOT PATH = C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\
Debug: Main|10/30/2017 5:54:53 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexDataFor config.ini using DEFAULT
@ C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\config.ini

CONFIG FILE = C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF


FATE\config.ini
Debug: Main|10/30/2017 5:54:53 PM|HexClient AssemblyVersion 1.0.6.111 BuildVersion
1.0.6.111 NetworkVersion
Main::InitFolderUtils
Debug: Main|10/30/2017 5:54:53 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
Debug: Main|10/30/2017 5:54:53 PM|Extra Loc folder C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
Info: Main|10/30/2017 5:54:53 PM|Root directory: C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Info: Game.Client.GameClient|10/30/2017 5:54:54 PM|
***********GameClient:GameClient************
Info: Game.Client.PlayerProfile|10/30/2017 5:54:54 PM|
**********************PlayerProfile: Created********************
Warning: Reckoning.Game.Campaign.ZoneClient|10/30/2017 5:54:54 PM|PvE Zone client
Initialized
Warning: Reckoning.Game.Arena.ArenaClient|10/30/2017 5:54:54 PM|Arena client
Initialized
Info: |10/30/2017 5:54:54 PM|Finished intializing template manager in
00:00:00.0167409
Debug: {ClientConn} |10/30/2017 5:54:54 PM|INITIALIZE with ip picked 147.75.192.35
from [147.75.196.161|147.75.192.159|147.75.192.35|147.75.192.79]
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE NONE -> CONNECTING
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE CONNECTING -> CONNECTING
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE CONNECTING -> CONNECTING
Debug: {Session} |10/30/2017 5:54:54 PM|Requesting new Session
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE CONNECTING -> NEWSESSION
Debug: {Session} |10/30/2017 5:54:54 PM|Client requesting session at version:
(0.0.0.0)
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE NEWSESSION -> REQSESSION
Debug: {Session} |10/30/2017 5:54:54 PM|Sending session create request
Debug: Main|10/30/2017 5:54:54 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
For config.ini using DEFAULT @ C:\Program Files (x86)\Steam\steamapps\common\HEX
SHARDS OF FATE\config.ini
Debug: Main|10/30/2017 5:54:54 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
Debug: Main|10/30/2017 5:54:54 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
For player.ini using DEFAULT @ C:\Program Files (x86)\Steam\steamapps\common\HEX
SHARDS OF FATE\player.ini
Debug: Main|10/30/2017 5:54:54 PM|Using EXTRA hexdata path @ C:\Program Files
(x86)\Steam\steamapps\common\HEX SHARDS OF FATE\HexData
For api.ini using DEFAULT @ C:\Program Files (x86)\Steam\steamapps\common\HEX
SHARDS OF FATE\api.ini
Application run with no settings trying to launch patcher
No patcher found not spawning it
[AVProVideo] Initialising AVPro Video (script v1.6.0 plugin v1.6.0) on NVIDIA
GeForce GTX 1070/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/Hex_Data/StreamingAssets\HexIntro.m4v (offset 0)
Debug: AssetBundleManager|10/30/2017 5:54:54 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:54 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:54 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/music.ab
Debug: AssetBundleManager|10/30/2017 5:54:54 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:54:54 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:54:54 PM|Ignoring ping request
no info.
[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@30.00)
Debug: {Session} |10/30/2017 5:54:54 PM|Cleared 1 on ccnt 0
Debug: {ClientConn} |10/30/2017 5:54:54 PM|Session created
Debug: {Session} |10/30/2017 5:54:54 PM|Got new session id is (jkLplBmEdqUgGRRG)
Debug: {ClientConn} |10/30/2017 5:54:54 PM|SES_STATE REQSESSION -> CONNECTED
LevelLoader::StartLoading()
The referenced script on this Behaviour (Game Object 'Overlay_CardCollection') is
missing!

(Filename: Line: 1743)

Debug: AssetBundleManager|10/30/2017 5:54:57 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
The referenced script on this Behaviour (Game Object 'WebGUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'WebGUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'WebGUI') is missing!

(Filename: Line: 1743)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 11.522693 ms
Existing bus 'Music' was not found, specified in prefab 'Interface_Campaign'.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: Reckoning.Game.TemplateManager|10/30/2017 5:54:57 PM|-- FastParseTemplates


00:00:00.7156674 - (AbilityEffectTemplate)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF
FATE\Hex_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:54:57 PM|-- FastParseTemplates
00:00:00.0810188 - (AbilityEffectConditionTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:54:58 PM|-- FastParseTemplates
00:00:00.3230937 - (AbilityTargetTemplate)
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/icons.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 437 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 110982090
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-572802354 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 305 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 41417847
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1303786738 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 300 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 102825454
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1712610963 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 299 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 116997604
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-2121435188 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 352 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 125783236
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1764707883 for
./atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1764707883 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 328 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 121026541
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1355883658 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 334 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 122776278
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab947059433 for ./atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Read Found Count 559 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc
Debug: AssetBundleManager|10/30/2017 5:54:58 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 202309906
Debug: AssetBundleManager-Harc|10/30/2017 5:54:58 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1652414250 for
./atlas.ab
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: UILoginSteamyPanelModel|10/30/2017 5:54:58 PM|Got ticket len 234
Debug: UILoginSteamyPanelModel|10/30/2017 5:54:58 PM|We have lang code de-DE
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.
Debug: {ClientConn} |10/30/2017 5:54:58 PM|Asked for player name, but no info yet.

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 30291.
Total: 41.078045 ms (FindLiveObjects: 1.134571 ms CreateObjectMapping: 1.560036 ms
MarkObjects: 38.291195 ms DeleteObjects: 0.091643 ms)

Debug: AssetBundleManager|10/30/2017 5:54:58 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: UILoginSteamyPanelModel|10/30/2017 5:54:59 PM|Ticket is
14000000e4c1f27c3cd62fedf837bc0101001001e682f659180000000100000002000000dbf7ec4f000
000009466bf3329000000b20000003200000004000000f837bc01010010010c430600dbf7ec4f6802a8
c000000000e782f6596732125a0100e33e010000000000993347e38d9a655e083b3a3651eef453c1290
22454dacc56f852130d7c1cfb0c432f0ae7453bdb67b8d9a4ea0eae0e48c03352fd92202eb99d1147ef
f37dc7969af6ecd3a9a5880db1dec18d1b92f361353f255fab28bc1164c977ada210e9be817c73f2c76
d2a7bade7e0078f6712da0952f31af356f45fa1173fe14a451e76
Debug: UILoginSteamyPanelModel|10/30/2017 5:54:59 PM|Showing busy
Debug: Steamy|10/30/2017 5:54:59 PM|Using url https://live-
auth.hextcg.com/auth/hexlogin
Debug: Steamy|10/30/2017 5:54:59 PM|Chopping https://live-
auth.hextcg.com/auth/hexlogin from 8 to 20
Debug: Steamy|10/30/2017 5:54:59 PM|Using apiURL https://live-auth.hextcg.com/
Debug: UILoginSteamyPanelModel|10/30/2017 5:55:00 PM|SteamLoginData state is LINKED
Debug: UILoginSteamyPanelModel|10/30/2017 5:55:00 PM|Hiding busy
Info: Game.Client.PlayerProfile|10/30/2017 5:55:00 PM|Calling LogIntoGame
Info: Game.Client.PlayerProfile|10/30/2017 5:55:00 PM|Returned from LogIntoGame
Debug: UILoginSteamyPanelModel|10/30/2017 5:55:00 PM|called ExternalAuthLogin
Error: {ClientConn} |10/30/2017 5:55:01 PM|Unknown Session message Headers:
sid = jkLplBmEdqUgGRRG
target = auth:res
instance =
issuer = Session
version = 0.0.0.0
tags =
conh = 0
ccnt = 1
scnt = 2
time = 1848982956
Body:
{"success":true,"errormsg":"","username":"StewardUlk","sauthid":"156904447","srecki
d":"151672052","admin":false,"moderator":false}
Debug: {ClientConn} |10/30/2017 5:55:01 PM|Got auth response value is
System.Collections.Generic.Dictionary`2[System.String,System.Object]
Debug: {ClientConn} |10/30/2017 5:55:01 PM|Login success user StewardUlk Have
someone to notify? True
Debug: {Session} |10/30/2017 5:55:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:02 PM|No message yet buffering
Debug: {Session} |10/30/2017 5:55:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 5:55:03 PM|More data in buffer, but no message yet,
buffering
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:06 PM|-- FastParseTemplates
00:00:08.0575564 - (CardTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:06 PM|-- FastParseTemplates
00:00:00.0000003 - (CardTemplateLayout)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:06 PM|-- FastParseTemplates
00:00:00.0038241 - (CardSetTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:06 PM|-- FastParseTemplates
00:00:00.3670625 - (DeckTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:06 PM|-- FastParseTemplates
00:00:00.0447086 - (EncounterDeck)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:01.0167502 - (ConversationTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:00 - (GlobeData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:00 - (RegionData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:00 - (LocationData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:00 - (AdventureZone)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:07 PM|-- FastParseTemplates
00:00:00.1886890 - (SceneData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:08 PM|-- FastParseTemplates
00:00:00.5491630 - (InventoryItemData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:08 PM|-- FastParseTemplates
00:00:00.0081590 - (RewardTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:08 PM|-- FastParseTemplates
00:00:00.3990892 - (ChampionTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.1001521 - (ChampionTalentData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.2360510 - (MercenaryTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0415255 - (ChampionClassData)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0247430 - (QuestTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0099828 - (CardCounterTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0328049 - (ChampionDeckRestriction)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0000003 - (ChampionPetTemplate)
Debug: Reckoning.Game.TemplateManager|10/30/2017 5:55:09 PM|-- FastParseTemplates
00:00:00.0047063 - (XpTable)
Debug: {ClientConn} |10/30/2017 5:55:12 PM|Triggering OnConnectionLogin for
ServiceAuthClient.612907 and ServicePlayer.592468
Info: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|PlayerProfile: AuthID:
ServiceAuthClient.612907 ReckID: ServicePlayer.592468
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Patching deck cards Took:
0ms
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Finding Took:
0ms
Info: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|PlayerProfile: user
experience: 324850 gold: 265267
Info: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|LoadCardsFromBits - Number of
cards: 0
Info: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|PlayerProfile:
GetPlayerDecksResponse - Number of decks: 21
Debug: {ClientConn} |10/30/2017 5:55:12 PM|Asking to join room general
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Account Login Sub count: 0
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Card Login Sub count: 0
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.27900858)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.27901143)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.27902886)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.28072813)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.28817266)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.29345331)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.36078327)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.55018491)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.33123535)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.34070871)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.35180792)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.36492901)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.37328342)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.40843526)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.49473525)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.49999778)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.58556533)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.60551050)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.60593032)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.61038942)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.64073643)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.64077938)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230886153)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.64846135)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.64846330)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231154009)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.65339995)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.66497575)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.67653668)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.66673572)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.66736237)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.67105937)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.67711963)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.67453274)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.72482554)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.72534441)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.72534458)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.68844952)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.70327639)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.70417927)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.164733384)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.68942490)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.74375498)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.70740605)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71394372)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73734466)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.199586303)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71218387)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73396797)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73442803)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73724876)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224526565)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71310692)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71310729)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71310830)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.71396385)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.72353905)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73396765)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73717213)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73988079)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73988127)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73396774)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73450778)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73977343)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73984596)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73450601)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73522143)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73638613)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231164441)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73545561)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73988270)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73988294)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.74051290)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73725028)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73991721)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73988019)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.74045352)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.74045420)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.73953749)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.142854865)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.74551875)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.82032171)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.89732496)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.97110340)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.136495933)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.220663307)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230616221)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230743467)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.80564038)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.81442931)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.82032125)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.83222627)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.83578453)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160266071)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231547220)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.122207671)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.206549263)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225449998)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.232523188)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.126371591)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.126371642)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.126846817)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.133900215)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.129576112)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.130533468)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.131774359)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.140243823)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.142606240)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.146580403)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.134174730)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.148415053)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231684438)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.134675551)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.136929829)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218458958)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230577570)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.227285209)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231157733)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231608261)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.143986682)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.147782237)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.153478406)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162490467)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.146921919)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160265986)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.149636293)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.153796593)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.155596680)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.155596774)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.155293010)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.157677915)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.157703557)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.158459111)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.158857976)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.159704752)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.159925256)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160285525)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162037272)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.164263495)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.165580236)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.159925164)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160597582)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.161191515)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.161226962)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160091048)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.167258623)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160285684)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160570899)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.161726967)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.160570747)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162115169)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162490565)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.161627923)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162027108)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162114642)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162037047)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162062367)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.162092912)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.169780823)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.165255656)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.173777670)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.187995875)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.191727341)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.173867708)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.173940844)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.174060607)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180130741)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.186848772)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225874572)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.174411993)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222473583)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.174716701)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.174716718)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.175566849)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224849643)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.175609031)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.176192745)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.176192798)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.176243721)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177506419)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177506435)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231280619)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.176719571)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177506636)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179937558)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180130605)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179431071)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179700923)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179843492)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.178346903)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.178346933)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.178983857)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177208923)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177608922)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179268001)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179587932)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.187392000)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.177778365)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179443292)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180152525)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180396077)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.227295822)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179807041)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223246212)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.179807554)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219945555)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.220468990)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180044547)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180544378)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180544588)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.184423904)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.180941213)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222936307)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223830036)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.182747290)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222936308)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.191851637)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.193831621)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231385960)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.183306951)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.227750389)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.183981282)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.184601245)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.184887131)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.185310758)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219553172)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.186511571)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.188243806)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218120023)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.226586947)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.191851709)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.221735751)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223411935)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.194119936)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.228392823)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231189746)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.204278496)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.205607966)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224708221)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.227025512)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.205380430)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218177508)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218177509)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.226221701)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.209679942)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.214323640)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.210452960)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.210921288)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.211623263)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.211670528)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.214981728)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.217935250)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230886504)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.215258338)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.215517094)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219854470)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.215297321)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.216538290)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219735020)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219735343)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.220410216)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.217895700)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218323155)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218324308)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218326823)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.218711297)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219361166)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222900077)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219165974)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223332105)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219619541)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224177502)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224567086)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219789506)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.220308035)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225925512)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219905597)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.219905912)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.221681326)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230726857)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.220389806)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225109865)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225407359)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.227199843)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.221288596)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222887771)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225094918)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225112751)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.222895338)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223098117)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.223830059)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224177593)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224613393)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.224599836)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225088271)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225096602)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225360008)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.225095332)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.228717446)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.228862230)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230785843)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230785846)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.229271057)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.229533394)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.229569091)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.229592481)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.229779238)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230432988)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230172620)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230410214)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230410417)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230450362)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230488063)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230488250)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230813765)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230960608)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517401)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517402)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517422)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517423)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517424)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517431)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517432)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517433)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517437)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517438)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517464)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517465)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517473)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517474)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517475)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517515)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517516)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517536)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517537)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517538)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517557)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517558)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517559)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517572)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517573)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517574)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517590)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517591)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517592)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517593)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517594)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517626)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517627)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517680)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517681)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517682)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517683)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517684)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517685)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230517693)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230550352)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230550354)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230565633)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230613750)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230725738)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230778111)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230987399)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231348733)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231348869)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230874342)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230876255)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.230960288)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231348771)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231348940)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231374203)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231186427)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231355324)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231360962)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231458411)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.232464663)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231461547)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231461549)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231461551)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231511223)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231794953)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231795254)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231795479)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231544940)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231695652)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231699841)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231704620)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231708479)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231784230)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.232061375)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.232417114)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.233064064)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231850004)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.231872653)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.232133612)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.233180929)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234323785)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234327229)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.233856097)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234705453)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234529952)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234704512)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234704719)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235029579)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234704721)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.234904208)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235067436)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235195929)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235489893)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235250333)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236657404)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235680941)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235916241)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236525475)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235962597)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.235996950)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236279468)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236333250)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236346316)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236761071)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236465921)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236532738)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236589862)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236804331)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.236932808)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238052803)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239051121)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237012806)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239082654)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237062488)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237221487)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237425415)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238315601)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237259920)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237336315)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237379973)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238224547)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237409058)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237438487)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237438488)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237439227)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238057006)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238121612)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238121748)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239082586)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237636191)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238662806)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.237679380)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238056544)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238187911)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238436637)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239050952)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239051001)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238437295)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238459345)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238721867)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238874529)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239049901)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238698174)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.238916494)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239057495)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239050937)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239153040)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239481349)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240251619)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240232588)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240232641)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240261961)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240274110)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239903046)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239660609)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240557130)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241341227)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239703798)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240981210)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240274616)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241582315)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239902791)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239924070)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240002293)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241432304)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241597535)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669490)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240252303)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240274117)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239924116)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240232702)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240255472)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239924117)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240252304)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240261941)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.239997845)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240261950)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405519)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405779)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240078407)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240281476)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240903418)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241192974)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240506758)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240698985)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240699001)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405800)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240714918)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240770491)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241582430)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241582460)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241661274)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405668)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405788)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669494)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240794019)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240847257)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241661475)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240871561)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240882538)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.240882705)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241661293)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241661537)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669523)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241118116)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241208530)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241241542)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405546)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241405635)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669499)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241561420)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241616416)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241661476)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669505)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669526)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669535)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669545)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.247947312)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669549)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.247553116)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669570)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241669573)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241747981)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241675897)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.245531982)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720013)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720071)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720253)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720058)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720127)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241720205)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241783480)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.243330691)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.248091463)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241998929)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241998943)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.241999029)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.247113906)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.247356396)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.242711704)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.243030014)
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.245442555)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 5:55:12 PM|Ignoring duplicate
card cardId CardId(Card.248091318)
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying CardColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running CardColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Delaying InvenColUpdate for
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Running InvenColUpdate after
template manager load finish
Debug: Game.Client.PlayerProfile|10/30/2017 5:55:12 PM|Setting login Stream to DONE
duplicate cards: 559
Debug: UILoginDialogViewModel|10/30/2017 5:55:12 PM|DLC check done Res is NOOP
Info: Reckoning.Game.GameStateManager|10/30/2017 5:55:12 PM|Transitioning to game
state LandingPage (CanFire)
Info: GameStateConstants|10/30/2017 5:55:12 PM|Transitioning to game state
LandingPage, with level l_landing_us (reload:False - prev:login_dialog)
Unloading 1 Unused Serialized files (Serialized files now loaded: 10)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30343.
Total: 111.902847 ms (FindLiveObjects: 1.160111 ms CreateObjectMapping: 1.612918 ms
MarkObjects: 109.068222 ms DeleteObjects: 0.060694 ms)

Debug: {ClientConn} |10/30/2017 5:55:12 PM|Saw chat join R[N:general F:],


U:StewardUlk, F:
Unloading 9 Unused Serialized files (Serialized files now loaded: 10)
UnloadTime: 4.352897 ms

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 29348.
Total: 112.834305 ms (FindLiveObjects: 0.888787 ms CreateObjectMapping: 1.560637 ms
MarkObjects: 107.747955 ms DeleteObjects: 2.636617 ms)

Debug: {ClientConn} |10/30/2017 5:55:13 PM|Asking to join room neophytesquarters


Info: UINeophytesQuarters|10/30/2017 5:55:13 PM|Sending out session info request
Info: UIGameMenu|10/30/2017 5:55:13 PM|Failed to find the Trade dialog!
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(bd2c82af-
a58f-4076-a73d-43fd2a3eaf65-Soul Broker Nicholas) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(3377ba91-
6564-477a-900c-580bdc11952f-08 WOF Merc Common) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(81501f69-
bf96-418e-8ada-26f8a476819f-08 WOF Merc Uncommon) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(e186b281-
d51c-4c9a-99cf-50e6c1cb8441-08 WOF Merc Rare) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(b9a2bc99-
37a0-4ab7-89d2-11ef9cdee8d3-08 Chest Merc Rare 01) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(5d0daf7b-
71e0-4c06-b694-cb8651f25c75-08 Chest Merc Rare 02) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(a7a2fd8c-
a60e-4727-aac8-5321e39398a6-08 Chest Merc Rare 03) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(4347f65d-
43d7-4eb3-980e-d597b3f25952-08 Kismet Merc A) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(9a86ff2f-
4b87-4b86-b0b6-6bd842b7a958-08 Kismet Merc B) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(91875709-
aa51-4b1f-b1eb-71817968b2a3-08 Kismet Merc C) doesnt have a Merc template set
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(9744c028-
1fce-4e9e-8971-caeb86620ca6-Andres the Supremo) does not have an inventory data
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(42c5e12a-
580b-4ce4-b48c-1ac8251cfd6d-Andres the Supremo) does not have an inventory data
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(515634a8-
689f-4854-928c-53ddd1d3a5d7-Angar Krad) does not have an inventory data
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(dce00ab9-
cc4b-42fa-ae4a-3d5ae8e2f11f-Tobias Belch) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(1c8fd383-
991a-4472-8f52-acbab89129f5-Tobias Belch) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(97904241-
b4f7-487b-813d-8293e413eb0a-Mother Beatrice) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(48da6658-
e72e-449c-bcca-1717fc851fba-Mother Beatrice) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(d35baee9-
7d5a-416e-8e6a-1a5fafada1db-Nogg Nogg) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(61169ce7-
51dd-4b6e-9d78-5366b4887a65-Nogg Nogg) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(6f5a1642-
b7f8-4919-a449-8979cd8bc151-Dallad) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(25b3cc0a-
4a9a-4aae-a53d-0bd37f5055f8-Dallad) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(1d0592a1-
c20b-41df-b5af-2c3d86d37b41-Sir Thorngage) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(f0614ea9-
693b-4a61-8393-3f1cf364e073-Sir Thorngage) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(b920ad94-
d832-4828-ad16-638f081e01c6-Khodh'krih) is not set to type mercenary
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:13 PM|Mercenary(27d86922-
c2cf-4dec-bebd-e1b6c4765a14-Khodh'krih) is not set to type mercenary
Debug: {ClientConn} |10/30/2017 5:55:13 PM|Saw chat join R[N:neophytesquarters
F:], U:StewardUlk, F:
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007417.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007417.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188673508
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984402069 for
./a0007417.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006425.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006425.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 158730192
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423925485 for
./a0006425.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006418.ab
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:55:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006418.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 156041747
Debug: AssetBundleManager-Harc|10/30/2017 5:55:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423091337 for
./a0006418.ab
Debug: {ClientConn} |10/30/2017 5:55:14 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {Session} |10/30/2017 5:55:16 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:66
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Saw room leave R[N:neophytesquarters
F:], U:Sahul, F:
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Info: Reckoning.Game.GameStateManager|10/30/2017 5:55:16 PM|Transitioning to game
state Tournament (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Info: GameStateConstants|10/30/2017 5:55:16 PM|Transitioning to game state
Tournament, with level l_tournament_us (reload:False - prev:l_landing_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Asking to join room tourn:lobby
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Asking to join room tourn:lobby_resume
Debug: {Session} |10/30/2017 5:55:16 PM|No message yet buffering

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 32647.
Total: 118.801918 ms (FindLiveObjects: 1.034515 ms CreateObjectMapping: 1.266477 ms
MarkObjects: 116.429420 ms DeleteObjects: 0.070910 ms)

Debug: {ClientConn} |10/30/2017 5:55:16 PM|Saw data R[N:neophytesquarters F:],


S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 5:55:16 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {Session} |10/30/2017 5:55:17 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw chat join R[N:tourn:lobby F:],
U:StewardUlk, F:
Unloading 10 Unused Serialized files (Serialized files now loaded: 15)
Debug: Reckoning.Game.ResourceManager|10/30/2017 5:55:17 PM|Removed 502652482 from
pending.
Debug: Reckoning.Game.ResourceManager|10/30/2017 5:55:17 PM|Removed 1902897110 from
pending.
Debug: Reckoning.Game.ResourceManager|10/30/2017 5:55:17 PM|Removed 173264506 from
pending.
Debug: Reckoning.Game.ResourceManager|10/30/2017 5:55:17 PM|Removed -971328547 from
pending.
Debug: Reckoning.Game.ResourceManager|10/30/2017 5:55:17 PM|Removed -1873944322
from pending.
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Asking to leave room neophytesquarters
UnloadTime: 7.710941 ms
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 31443.
Total: 117.316093 ms (FindLiveObjects: 0.980431 ms CreateObjectMapping: 1.134271 ms
MarkObjects: 115.079407 ms DeleteObjects: 0.121389 ms)

Info: UIGameMenu|10/30/2017 5:55:17 PM|Failed to find the Trade dialog!


Info: [DataCollectorClient]|10/30/2017 5:55:17 PM|Saw join for tourn:lobby
Info: [DataCollectorClient]|10/30/2017 5:55:17 PM|Saw join for tourn:lobby_full
Info: [DataCollectorClient]|10/30/2017 5:55:17 PM|Saw join for tourn:lobby_resume
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw room leave R[N:neophytesquarters
F:], U:StewardUlk, F:
Debug: AssetBundleContainer|10/30/2017 5:55:17 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007417 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007417
Debug: AssetBundleContainer|10/30/2017 5:55:17 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006425 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006425
Debug: AssetBundleContainer|10/30/2017 5:55:17 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 5:55:17 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 5:55:17 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006418 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006418
Debug: {Session} |10/30/2017 5:55:17 PM|More data in buffer, but no message yet,
buffering
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:17 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008027S.PNG
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008027S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008027S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 5:55:17 PM|Could not load texture
a0008027S
Debug: {Session} |10/30/2017 5:55:17 PM|No message yet buffering
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:17 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:17 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008026S.PNG
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008026S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008026S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 5:55:17 PM|Could not load texture
a0008026S
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:17 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:17 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008025S.PNG
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008025S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008025S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 5:55:17 PM|Could not load texture
a0008025S
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:17 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: {Session} |10/30/2017 5:55:17 PM|Cleared 2 on ccnt 15
Debug: {ClientConn} |10/30/2017 5:55:17 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1424
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:17 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008024S.PNG
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008024S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008024S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 5:55:17 PM|Could not load texture
a0008024S
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:17 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:17 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008023S.PNG
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008023S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 5:55:17 PM|Unable to find 'a0008023S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 5:55:17 PM|Could not load texture
a0008023S
Debug: {Session} |10/30/2017 5:55:17 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 5:55:18 PM|Asking to leave room tourn:lobby_full
Debug: {Session} |10/30/2017 5:55:18 PM|No message yet buffering
Debug: TournamentDataCollector|10/30/2017 5:55:18 PM|Room tourn:lobby HadData 9055
Debug: JsonAccessor|10/30/2017 5:55:18 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 5:55:18 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 5:55:18 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 5:55:18 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:18 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 5:55:18 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:55:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 5:55:18 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 5:55:18 PM|Saw leave for tourn:lobby_full
Debug: {ClientConn} |10/30/2017 5:55:26 PM|Saw chat R[N:general F:], U:korog, F:,
T:once u reach lvl 100, u lvl up another account and trade to your primary one?
I:I_ShinhareMageFemale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:55:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 5:56:01 PM|Saw chat R[N:general F:], U:korog, F:,
T:I dont see a reason to have lvl cap at all I:I_ShinhareMageFemale_Normal
Debug: {ClientConn} |10/30/2017 5:56:33 PM|Saw data R[N:tourn:lobby F:], S:server,
F:, DLEN:66
Debug: TournamentDataCollector|10/30/2017 5:56:33 PM|Room tourn:lobby HadData 42
Debug: UIDisplayRewardListItemContext|10/30/2017 5:56:33 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 5:56:41 PM|Saw data R[N:tourn:lobby F:], S:server,
F:, DLEN:72
Debug: TournamentDataCollector|10/30/2017 5:56:41 PM|Room tourn:lobby HadData 48
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:56:41 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:56:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 5:56:57 PM|Saw chat R[N:general F:], U:Elwinz, F:,
T:its so loong aawya averagew player takes more thna hlaf year to cap
I:I_ShinhareMageMale_Anger
Debug: {ClientConn} |10/30/2017 5:57:05 PM|Saw chat R[N:general F:], U:Elwinz, F:,
T:so its whatever I:I_ShinhareMageMale_Anger
Debug: {ClientConn} |10/30/2017 5:57:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 5:57:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 5:57:24 PM|Saw chat R[N:general F:], U:Elwinz, F:,
T:i speedruned it in 3 months butt thats not normal I:I_ShinhareMageMale_Anger
Debug: {ClientConn} |10/30/2017 5:57:30 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:why not just set up a prestiege system or something?
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 5:57:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 5:57:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 5:57:53 PM|Saw data R[N:tourn:lobby F:], S:server,
F:, DLEN:72
Debug: TournamentDataCollector|10/30/2017 5:57:53 PM|Room tourn:lobby HadData 48
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:57:53 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:57:54 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 5:58:03 PM|Cleared 1 on ccnt 30
Debug: {ClientConn} |10/30/2017 5:58:16 PM|Saw chat R[N:general F:], U:Stadtwald,
F:, T:ladder reset is 01.11 right? I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 5:58:31 PM|Saw data R[N:tourn:lobby F:], S:server,
F:, DLEN:72
Debug: TournamentDataCollector|10/30/2017 5:58:31 PM|Room tourn:lobby HadData 48
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:58:31 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 5:58:35 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:supposedly I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:58:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 5:58:56 PM|Saw chat R[N:general F:], U:Steric, F:,
T:@korog, having multiple accounts isn't allowed in most circumstances.
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 5:59:41 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:or reset level rewards at each set release or somethng
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 5:59:45 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 5:59:45 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 5:59:45 PM|Transitioning to game state
CardCollection, with level card_collection (reload:False - prev:l_tournament_us)
Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 43797.
Total: 140.353378 ms (FindLiveObjects: 1.687134 ms CreateObjectMapping: 2.191622 ms
MarkObjects: 131.856705 ms DeleteObjects: 4.617310 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: {ClientConn} |10/30/2017 5:59:45 PM|Saw room leave R[N:tourn:lobby F:],


U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 5:59:45 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|


Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:45 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:46 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:46 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: UICardTooltip|10/30/2017 5:59:46 PM|Need Tooltip_Card_pm in this scene.
Debug: AssetBundleManager|10/30/2017 5:59:46 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:46 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:46 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 5:59:46 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:46 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:46 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 5:59:46 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:46 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:46 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006805.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006805.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 171637920
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1536595047 for
./a0006805.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000514.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000514.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 27286394
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab421546534 for
./a0000514.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0001493.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0001493.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 84068833
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1287779441 for
./a0001493.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007731.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007731.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 196329775
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1896846320 for
./a0007731.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0005591.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0005591.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 128791417
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab571396438 for
./a0005591.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0001299.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0001299.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 72467742
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1230699885 for
./a0001299.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006417.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006417.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 155660364
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423061546 for
./a0006417.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006424.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006424.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 158343819
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423895694 for
./a0006424.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 5:59:50 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:50 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 5:59:51 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:53 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:53 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13704) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13705) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13706) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13707) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13708) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13709) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13710) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13711) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13712) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13713) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13714) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13715) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13716) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13717) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13718) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13719) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13720) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.13721) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.68844952) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.70327639) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.70417927) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.122207671) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.206549263) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.225449998) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.232523188) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.129576112) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.130533468) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.173940844) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.177778365) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241616416) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241669545) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.247947312) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.180941213) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.222936307) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.223830036) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.184601245) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.184887131) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.185310758) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.219553172) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.224849643) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.240871561) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.242711704) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.225088271) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.225096602) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.225360008) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.227295822) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.229271057) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.229533394) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.234904208) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.230172620) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.237062488) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.231872653) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.236346316) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.236761071) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241998929) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241432304) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241597535) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241669490) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.248091318) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241783480) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.66497575) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.67653668) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.164733384) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.157677915) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.157703557) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.158459111) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.158857976) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.177208923) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.239902791) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.239924070) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.240002293) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.241669570) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.68942490) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.243330691) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 5:59:53 PM|Removing cardId
CardId(Card.248091463) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:54 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 5:59:54 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 5:59:54 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 5:59:54 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 5:59:54 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve02_adventurezone_and_universal_ai/atlas.ab
Debug: AssetBundleManager|10/30/2017 5:59:54 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 5:59:54 PM|Read Found Count 230 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve02_adventurezone_and_universal_ai.harc
Debug: AssetBundleManager|10/30/2017 5:59:54 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve02_adventurezone_and_universal_ai/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 5:59:54 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve02_adventurezone_and_universal_ai.harc) @ 77325606
Debug: AssetBundleManager-Harc|10/30/2017 5:59:54 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-251826984 for
./atlas.ab
Debug: AuthenticationSDK.Authenticator|10/30/2017 5:59:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:00:00 PM|Saw chat R[N:general F:],
U:BabyBananaDaoc, F:, T:I couldnt say no to woman. so i'm bowling with her when u
have immortal fun. well i guess its not so bad anyway =)
I:I_ShinhareMageFemale_Happy
Debug: {ClientConn} |10/30/2017 6:00:07 PM|Saw chat R[N:general F:],
U:Dragoniceborn, F:, T:then you would never reach max level
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:00:12 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:wat] I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:00:23 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:and true I:I_ShinhareMageFemale_Surprised
Debug: {Session} |10/30/2017 6:00:54 PM|Cleared 1 on ccnt 45
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:00:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:00:58 PM|
Reckoning.Game.InventoryItemData a3e9023a-1281-49c4-ade0-d9902beb7f13 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:00:58 PM|
Reckoning.Game.InventoryItemData d3fd45b6-3374-4aaa-bf5a-794646176f79 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:00:59 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:then reset at 100 with a special star or something else cosmetic
I:I_ShinhareMageFemale_Surprised
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_core_commons/atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Read Found Count 78 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_core_commons.harc
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_core_commons/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_core_commons.harc) @ 24433917
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1138763679 for
./atlas.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:02 PM|
Reckoning.Game.InventoryItemData 71ea8121-ebef-4b64-b39c-a2ff3dc9e267 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:02 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set01_pve_arena/atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Read Found Count 150 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set01_pve_arena.harc
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set01_pve_arena/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set01_pve_arena.harc) @ 44411701
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1785619630 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve01_adventurezone_and_universal_ai/atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Read Found Count 190 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve01_adventurezone_and_universal_ai.harc
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve01_adventurezone_and_universal_ai/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/pve01_adventurezone_and_universal_ai.harc) @ 70667442
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab2072200855 for
./atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pve_promo/atlas.ab
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Read Found Count 19 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pve_promo.harc
Debug: AssetBundleManager|10/30/2017 6:01:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pve_promo/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pve_promo.harc) @ 7135300
Debug: AssetBundleManager-Harc|10/30/2017 6:01:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-433572092 for
./atlas.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:03 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:03 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:04 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:01:31 PM|Saw chat R[N:general F:],
U:BabyBananaDaoc, F:, T:cya later =) I:I_ShinhareMageFemale_Happy
Debug: {ClientConn} |10/30/2017 6:01:53 PM|Saw chat R[N:general F:],
U:Dragoniceborn, F:, T:yeah that would be cool I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:01:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:55 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:01:55 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:02:08 PM|Saw chat R[N:general F:],
U:Dragoniceborn, F:, T:cya doac I:I_CoyotleMageMale_Surprised
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.InventoryItemData 58c20314-7dff-4ca2-96bc-22fcd06bfd1d not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:11 PM|
Reckoning.Game.InventoryItemData 4ae3bcc6-dbee-4c9b-b9d9-10a4bd63fe8c not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:12 PM|
Reckoning.Game.InventoryItemData b3879f88-be86-4c30-9a43-866eb1cf9556 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:22 PM|
Reckoning.Game.InventoryItemData b3879f88-be86-4c30-9a43-866eb1cf9556 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:22 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:23 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:23 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:24 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:24 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:25 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:25 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:27 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:31 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:31 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:31 PM|
Reckoning.Game.InventoryItemData b3879f88-be86-4c30-9a43-866eb1cf9556 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:31 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:32 PM|
Reckoning.Game.InventoryItemData b3879f88-be86-4c30-9a43-866eb1cf9556 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:32 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:37 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:37 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:43 PM|
Reckoning.Game.InventoryItemData 71ea8121-ebef-4b64-b39c-a2ff3dc9e267 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:43 PM|
Reckoning.Game.InventoryItemData 58c20314-7dff-4ca2-96bc-22fcd06bfd1d not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:43 PM|
Reckoning.Game.InventoryItemData 4ae3bcc6-dbee-4c9b-b9d9-10a4bd63fe8c not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:49 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:49 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:50 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:50 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:51 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:51 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:02:51 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:02:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:06 PM|
Reckoning.Game.InventoryItemData 85a492c5-5a7d-4165-b95e-179fc48c77f4 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:07 PM|
Reckoning.Game.InventoryItemData 71ea8121-ebef-4b64-b39c-a2ff3dc9e267 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:13 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:13 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:21 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:21 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:25 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:25 PM|
Reckoning.Game.InventoryItemData 20147a34-8966-46e8-832f-7f6e6baaf1a9 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:25 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:25 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:28 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:29 PM|
Reckoning.Game.InventoryItemData 20147a34-8966-46e8-832f-7f6e6baaf1a9 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:31 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:32 PM|
Reckoning.Game.InventoryItemData 20147a34-8966-46e8-832f-7f6e6baaf1a9 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:32 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:33 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:33 PM|
Reckoning.Game.InventoryItemData 8d21fa8f-fe76-49f9-9c75-278fdac2ff0f not found in
TemplateManager.
Debug: {Session} |10/30/2017 6:03:40 PM|Cleared 1 on ccnt 60
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:44 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:49 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:49 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:03:49 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:03:49 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:03:49 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pve_promo/atlas.ab
Debug: AssetBundleManager|10/30/2017 6:03:49 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:03:49 PM|Read Found Count 17 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pve_promo.harc
Debug: AssetBundleManager|10/30/2017 6:03:49 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pve_promo/atlas.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:03:49 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pve_promo.harc) @ 5145038
Debug: AssetBundleManager-Harc|10/30/2017 6:03:49 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-464591899 for
./atlas.ab
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:03:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:55 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:55 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:01 PM|
Reckoning.Game.InventoryItemData a34669c4-d9a6-4c14-a79f-7798d4249697 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:01 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:01 PM|
Reckoning.Game.InventoryItemData c1735503-207a-4478-b58b-92cd8de4e4f2 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:01 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:19 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:04:29 PM|Removing cardId
CardId(Card.162115169) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:29 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:29 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:04:30 PM|Removing cardId
CardId(Card.162490565) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:30 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:30 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:33 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:33 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:04:37 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:04:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:22 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:22 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:23 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:23 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: Reckoning.Game.GameStateManager|10/30/2017 6:05:24 PM|Cannot transition to


state AuctionHouse
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Info: Game.Client.PlayerProfile|10/30/2017 6:05:25 PM|PlayerProfile:UpdateDeck


Info: Game.Client.PlayerProfile|10/30/2017 6:05:25 PM|PlayerProfile:
UpdateDeckResponse - deck number: Deck.5416816
Info: Game.Client.PlayerProfile|10/30/2017 6:05:25 PM|
PlayerProfile::GetDeckInfoResponse deck number-Deck.5416816 deck name-Wild Plus Dia

Unloading 8 Unused Serialized files (Serialized files now loaded: 26)


Info: GameStateConstants|10/30/2017 6:05:25 PM|Transitioning to game state
AuctionHouse, with level l_auction_us (reload:False - prev:l_tournament_us)

Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 48172.
Total: 164.965698 ms (FindLiveObjects: 2.547978 ms CreateObjectMapping: 2.327734 ms
MarkObjects: 156.741867 ms DeleteObjects: 3.347227 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 26)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 48172.
Total: 163.794785 ms (FindLiveObjects: 3.288936 ms CreateObjectMapping: 2.532654 ms
MarkObjects: 157.853607 ms DeleteObjects: 0.118384 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 26)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 48172.
Total: 162.540314 ms (FindLiveObjects: 2.271246 ms CreateObjectMapping: 2.172692 ms
MarkObjects: 158.025467 ms DeleteObjects: 0.070009 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: {Session} |10/30/2017 6:05:34 PM|Cleared 1 on ccnt 75


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:38 PM|


Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:05:38 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:05:38 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:05:38 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:05:38 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000966.ab
Debug: AssetBundleManager|10/30/2017 6:05:38 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:05:38 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000966.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:05:38 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 36927645
Debug: AssetBundleManager-Harc|10/30/2017 6:05:38 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1272028589 for
./a0000966.ab
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: AuthenticationSDK.Authenticator|10/30/2017 6:05:54 PM|Ignoring ping request


no info.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:06:25 PM|Asking to join room help


Debug: {ClientConn} |10/30/2017 6:06:25 PM|Asking to join room selfcombat
Debug: {ClientConn} |10/30/2017 6:06:25 PM|Asking to join room trade
Debug: {Session} |10/30/2017 6:06:25 PM|Cleared 1 on ccnt 90
Debug: {ClientConn} |10/30/2017 6:06:25 PM|Saw chat join R[N:help F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:06:25 PM|Invalid Room Req:
{"action":"rjoin","room":"selfcombat","flags":"","msg":"","pass":"","icon":""}
Debug: {ClientConn} |10/30/2017 6:06:25 PM|Saw chat join R[N:trade F:],
U:StewardUlk, F:
Clicked mail button...
Debug: {Session} |10/30/2017 6:06:28 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:06:28 PM|No message yet buffering
Delete selected messages...
Delete message...
Debug: {Session} |10/30/2017 6:06:33 PM|No message yet buffering
Warning: UITabList|10/30/2017 6:06:52 PM|UITabList is obsolete. Please use
UIKeyNavigation instead. Item_For_Auction (UnityEngine.GameObject)
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: AuthenticationSDK.Authenticator|10/30/2017 6:06:54 PM|Ignoring ping request


no info.
Info: Reckoning.Game.GameStateManager|10/30/2017 6:07:02 PM|Transitioning to game
state Tournament (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:07:02 PM|Asking to join room tourn:lobby


Debug: {ClientConn} |10/30/2017 6:07:02 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:07:02 PM|Asking to join room tourn:lobby_resume
MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:07:02 PM|Saw chat join R[N:tourn:lobby F:],


U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:07:02 PM|Saw join for tourn:lobby
Debug: {ClientConn} |10/30/2017 6:07:02 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:07:02 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:07:02 PM|Saw join for tourn:lobby_full
Info: [DataCollectorClient]|10/30/2017 6:07:02 PM|Saw join for tourn:lobby_resume
Debug: {ClientConn} |10/30/2017 6:07:03 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1435
Debug: {ClientConn} |10/30/2017 6:07:03 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:07:03 PM|Room tourn:lobby HadData 9055
Debug: JsonAccessor|10/30/2017 6:07:03 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:07:03 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:07:03 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:07:03 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:07:03 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:07:03 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:07:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:07:04 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:07:04 PM|Saw leave for tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:07:46 PM|Chatting in general flags msg
Debug: {ClientConn} |10/30/2017 6:07:46 PM|Saw chat R[N:general F:], U:StewardUlk,
F:, T:wahts the going rate on gold/plat atm? I:I_HumanMageMale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:07:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:08:39 PM|Saw chat R[N:general F:], U:Steric, F:,
T:200-230 is what I see most often. I:I_HumanWarriorMale_Surprised
Debug: {Session} |10/30/2017 6:08:49 PM|Cleared 1 on ccnt 120
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:08:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:09:53 PM|Saw chat R[N:trade F:], U:lostathome,
F:, T:wtb massacre x3 for plat I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:09:54 PM|Chatting in trade flags msg
Debug: {ClientConn} |10/30/2017 6:09:54 PM|Saw chat R[N:trade F:], U:StewardUlk,
F:, T:WTS Gold up to 250k 210:1 I:I_HumanMageMale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:09:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:10:00 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:10:00 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 6:10:00 PM|Transitioning to game state
CardCollection, with level card_collection (reload:False - prev:l_tournament_us)
Unloading 6 Unused Serialized files (Serialized files now loaded: 27)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55141.
Total: 183.289520 ms (FindLiveObjects: 2.940992 ms CreateObjectMapping: 2.413969 ms
MarkObjects: 168.828842 ms DeleteObjects: 9.105719 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: {ClientConn} |10/30/2017 6:10:00 PM|Saw room leave R[N:tourn:lobby F:],


U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:10:00 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|


Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:00 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:10:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:10:04 PM|Saw chat R[N:trade F:], U:RoPeTTe, F:,
T:WTS AAA The librarian I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:10:54 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:11:05 PM|Cleared 1 on ccnt 135
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:11:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:12:10 PM|Saw chat R[N:trade F:], U:Khalims, F:,
T:porthos :< I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:12:15 PM|Saw chat R[N:trade F:], U:lostathome,
F:, T:wtb massacre I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:12:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:12:24 PM|Sending pong
Debug: AssetBundleManager|10/30/2017 6:12:38 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:12:38 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:12:38 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0008003_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:38 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:12:38 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0008003_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:38 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 125121392
Debug: AssetBundleManager-Harc|10/30/2017 6:12:38 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-713858179 for
./a0008003_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:38 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-713858179 for
./a0008003_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:39 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:12:39 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:12:39 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007502_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:39 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:12:39 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007502_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:39 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 3277468
Debug: AssetBundleManager-Harc|10/30/2017 6:12:39 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab280943354 for
./a0007502_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007747_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007747_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:43 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 46824120
Debug: AssetBundleManager-Harc|10/30/2017 6:12:43 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1372150167 for
./a0007747_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:43 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1372150167 for
./a0007747_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0008041_anm.ab
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:12:43 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0008041_anm.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:12:43 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 119305972
Debug: AssetBundleManager-Harc|10/30/2017 6:12:43 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-916134075 for
./a0008041_anm.ab
Debug: {ClientConn} |10/30/2017 6:12:51 PM|Saw whisper
{"target":"stewardulk","flags":"","msg":"hey","icon":"I_NecroticMageFemale_Sad","fr
om":"Porthos"}
Debug: {ClientConn} |10/30/2017 6:12:54 PM|Saw whisper
{"target":"stewardulk","flags":"","msg":"ill take the
gold","icon":"I_NecroticMageFemale_Sad","from":"Porthos"}
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:12:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.InventoryItemData 07367e08-794b-42ea-8bd9-3a77b554b116 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.InventoryItemData 9c5aba4b-5dd9-493c-922c-ef9d7ba4e05b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.InventoryItemData 75f6b596-36f6-4f50-b62a-062808759389 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.InventoryItemData 437b9489-7e31-4c1b-b58a-0ef62c098150 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:56 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.InventoryItemData 437b9489-7e31-4c1b-b58a-0ef62c098150 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.InventoryItemData 437b9489-7e31-4c1b-b58a-0ef62c098150 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.InventoryItemData 7bc83320-2b7e-47db-9f9a-e8edfc6b760f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:57 PM|
Reckoning.Game.InventoryItemData 03e799ad-af27-465b-b4df-5c7bdb618a65 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.InventoryItemData 7bc83320-2b7e-47db-9f9a-e8edfc6b760f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.InventoryItemData 03e799ad-af27-465b-b4df-5c7bdb618a65 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.InventoryItemData 75f6b596-36f6-4f50-b62a-062808759389 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.InventoryItemData 9c5aba4b-5dd9-493c-922c-ef9d7ba4e05b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.InventoryItemData 07367e08-794b-42ea-8bd9-3a77b554b116 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:12:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 07367e08-794b-42ea-8bd9-3a77b554b116 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 9c5aba4b-5dd9-493c-922c-ef9d7ba4e05b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 75f6b596-36f6-4f50-b62a-062808759389 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:16 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.InventoryItemData b73d4d6a-fac5-4959-afc8-59e8e43e22b3 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.InventoryItemData 515f2851-8d0a-4b97-8ca8-9f25aa7a06c3 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.InventoryItemData 7bc83320-2b7e-47db-9f9a-e8edfc6b760f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:17 PM|
Reckoning.Game.InventoryItemData 03e799ad-af27-465b-b4df-5c7bdb618a65 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.InventoryItemData 75f6b596-36f6-4f50-b62a-062808759389 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.InventoryItemData 9c5aba4b-5dd9-493c-922c-ef9d7ba4e05b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.InventoryItemData 07367e08-794b-42ea-8bd9-3a77b554b116 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.InventoryItemData 0cc84925-63de-4e35-872b-d10b3143faee not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:24 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:26 PM|
Reckoning.Game.InventoryItemData 0cc84925-63de-4e35-872b-d10b3143faee not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:26 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:26 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:13:42 PM|Saw whisper
{"target":"stewardulk","flags":"","msg":"feel free to COD it when you
can","icon":"I_NecroticMageFemale_Sad","from":"Porthos"}
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:13:43 PM|Removing cardId
CardId(Card.49999778) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:13:43 PM|Removing cardId
CardId(Card.240274616) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:13:44 PM|Removing cardId
CardId(Card.241582315) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:13:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:13:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:14:00 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p I:I_CoyotleMageMale_Surprised
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:08 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:08 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:14:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:14:09 PM|Sending pong
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:10 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.InventoryItemData 9c5aba4b-5dd9-493c-922c-ef9d7ba4e05b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.InventoryItemData 07367e08-794b-42ea-8bd9-3a77b554b116 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.InventoryItemData 0cc84925-63de-4e35-872b-d10b3143faee not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:32 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:32 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:32 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:32 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:35 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:35 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:37 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:37 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:37 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:37 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:37 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:38 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:48 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:14:48 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:14:54 PM|Ignoring ping request
no info.
Info: Game.Client.PlayerProfile|10/30/2017 6:15:05 PM|PlayerProfile:UpdateDeck
Info: Game.Client.PlayerProfile|10/30/2017 6:15:05 PM|PlayerProfile:
UpdateDeckResponse - deck number: Deck.5416816
Info: Game.Client.PlayerProfile|10/30/2017 6:15:06 PM|
PlayerProfile::GetDeckInfoResponse deck number-Deck.5416816 deck name-Wild Plus Dia

Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:06 PM|


Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:06 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:11 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:11 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13704) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13705) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13706) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13707) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13708) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13709) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13710) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13711) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13712) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13713) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13748) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13749) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13750) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13751) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13752) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.13753) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.28817266) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.29345331) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.36078327) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.37328342) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.40843526) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.49473525) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.55018491) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.68844952) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.70327639) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.70417927) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.71218387) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.73725028) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.73991721) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.122207671) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.160091048) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.162037272) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.164263495) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.165580236) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.167258623) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.183306951) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.184601245) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.184887131) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.185310758) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.194119936) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.206549263) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.219553172) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.225449998) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.227750389) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.230172620) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.230517473) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.230517474) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.230517475) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.232523188) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.237062488) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.239924116) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.240232702) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.240255472) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.240714918) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.241669535) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.241675897) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.241783480) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.243330691) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.245531982) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.167765191) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.39910036) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.68942490) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.70740605) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.71394372) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.73734466) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.74375498) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.199586303) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.239902791) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.239924070) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.52165096) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.240794019) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.152081787) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.243030014) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.164733384) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:11 PM|Removing cardId
CardId(Card.34223632) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:11 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:11 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:17 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:17 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:18 PM|Removing cardId
CardId(Card.241661476) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:26 PM|Removing cardId
CardId(Card.231360962) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:26 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:26 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:28 PM|Removing cardId
CardId(Card.224849643) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:28 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:28 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:29 PM|
Reckoning.Game.InventoryItemData cf378c1c-6fb3-4aeb-9daa-c3d649e45a9e not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:29 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:29 PM|
Reckoning.Game.InventoryItemData 538d9e3f-df0e-4e35-abb3-15b4dc8ffc60 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:29 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:31 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:34 PM|
Reckoning.Game.InventoryItemData 5627e3bc-3e23-4dfb-91db-f5d314d98ee8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData 7f3753bf-fcd4-4079-bb08-04955967049b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:43 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:15:43 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:15:43 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:15:43 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001390.ab
Debug: AssetBundleManager|10/30/2017 6:15:43 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:15:43 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001390.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:15:43 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 47925067
Debug: AssetBundleManager-Harc|10/30/2017 6:15:43 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1059853634 for
./a0001390.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:51 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:51 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:15:51 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:15:51 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:15:51 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000283.ab
Debug: AssetBundleManager|10/30/2017 6:15:51 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:15:51 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000283.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:15:51 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 51081335
Debug: AssetBundleManager-Harc|10/30/2017 6:15:51 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1949992071 for
./a0000283.ab
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:15:53 PM|Removing cardId
CardId(Card.241405635) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:53 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:53 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:54 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:54 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:15:54 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:57 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:15:57 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:15:58 PM|Saw chat R[N:general F:],
U:solterraluna, F:, T:draft 4/8 I:I_NecroticMageFemale_Surprised
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:00 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:00 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.InventoryItemData a1c2009d-ed92-45b0-bf95-a7711a76cf05 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.InventoryItemData 7f3753bf-fcd4-4079-bb08-04955967049b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:08 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.InventoryItemData b2075599-4d84-4c92-9f48-6ee42a5b52e6 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:18 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:19 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.InventoryItemData fc22b0a6-770d-4e0d-b0ad-83301bd47b38 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.InventoryItemData 5b263f61-4861-4558-921e-d3a52071c332 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:20 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:21 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:21 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:21 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {Session} |10/30/2017 6:16:29 PM|Cleared 1 on ccnt 165
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Info: Game.Client.PlayerProfile|10/30/2017 6:16:40 PM|PlayerProfile:UpdateDeck
Info: Game.Client.PlayerProfile|10/30/2017 6:16:41 PM|PlayerProfile:
UpdateDeckResponse - deck number: Deck.5405670
Info: Game.Client.PlayerProfile|10/30/2017 6:16:41 PM|
PlayerProfile::GetDeckInfoResponse deck number-Deck.5405670 deck name-Wild Plus X
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:41 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:41 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:47 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:47 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13704) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13705) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13706) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13707) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13708) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13709) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13710) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13711) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13712) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13713) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13714) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13715) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13716) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13717) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13718) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13719) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13720) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13721) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13722) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13723) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13724) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13725) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13726) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.13727) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.28817266) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.29345331) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.36078327) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.55018491) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.37328342) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.40843526) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.49473525) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.68844952) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.70327639) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.70417927) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.68942490) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.74375498) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.240794019) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.243030014) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.71218387) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.230517473) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.230517474) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.230517475) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.122207671) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.206549263) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.225449998) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.232523188) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.183981282) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.237636191) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.241561420) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.245442555) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.184601245) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.184887131) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.185310758) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.219553172) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.194119936) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.240714918) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.230172620) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.237062488) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.241783480) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.243330691) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.49999778) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.162115169) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.162490565) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.164733384) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.39910036) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.231850004) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.152081787) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.241669499) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.239902791) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.239924070) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.240002293) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.241669570) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.240274616) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.34223632) that does not exist in CardCache
Warning: Game.Shared.Mechanics.CardCache|10/30/2017 6:16:47 PM|Removing cardId
CardId(Card.52165096) that does not exist in CardCache
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:47 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:16:47 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:16:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:17:04 PM|Chatting in trade flags msg
Debug: {ClientConn} |10/30/2017 6:17:04 PM|Saw chat R[N:trade F:], U:StewardUlk,
F:, T:WTS Gold, 210:1 I:I_HumanMageMale_Normal
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:07 PM|
Reckoning.Game.InventoryItemData 2387abc1-4b10-4b7f-b974-01316e0029e2 not found in
TemplateManager.
Info: Reckoning.Game.GameStateManager|10/30/2017 6:17:08 PM|Transitioning to game
state Tournament (CanFire)MasterAudio could not find sound:
aud_menu_screen_change_swish. If your Scene just changed, this could happen when an
OnDisable or OnInvisible event sound happened to a per-scene sound, which is
expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 33)


Debug: {ClientConn} |10/30/2017 6:17:08 PM|Asking to join room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:17:08 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:17:08 PM|Asking to join room tourn:lobby_resume
MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:17:09 PM|Saw chat join R[N:tourn:lobby F:],


U:StewardUlk, F:

Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 55567.
Total: 200.574005 ms (FindLiveObjects: 2.773631 ms CreateObjectMapping: 2.547978 ms
MarkObjects: 175.818649 ms DeleteObjects: 19.432545 ms)

Info: [DataCollectorClient]|10/30/2017 6:17:09 PM|Saw join for tourn:lobby


Debug: {ClientConn} |10/30/2017 6:17:09 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:17:09 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:17:09 PM|Saw join for tourn:lobby_resume
Info: [DataCollectorClient]|10/30/2017 6:17:09 PM|Saw join for tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:17:10 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1438
Debug: {ClientConn} |10/30/2017 6:17:10 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:17:10 PM|Room tourn:lobby HadData 9055
Debug: JsonAccessor|10/30/2017 6:17:10 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:17:10 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:17:10 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:17:10 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:17:10 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:17:10 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:17:10 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:17:10 PM|Saw leave for tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:17:11 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:17:11 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 6:17:11 PM|Transitioning to game state
AuctionHouse, with level l_auction_us (reload:False - prev:l_tournament_us)
Unloading 0 Unused Serialized files (Serialized files now loaded: 33)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55566.
Total: 172.209732 ms (FindLiveObjects: 2.725856 ms CreateObjectMapping: 2.305199 ms
MarkObjects: 167.095734 ms DeleteObjects: 0.081427 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: {ClientConn} |10/30/2017 6:17:11 PM|Saw room leave R[N:tourn:lobby F:],


U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:17:11 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {Session} |10/30/2017 6:17:11 PM|Cleared 1 on ccnt 180
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|


Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:14 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:15 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: UITabList|10/30/2017 6:17:44 PM|UITabList is obsolete. Please use
UIKeyNavigation instead. Item_For_Auction (UnityEngine.GameObject)
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)


Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:17:47 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:17:54 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:18:06 PM|No message yet buffering
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:11 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: UIInventoryTooltip|10/30/2017 6:18:12 PM|Need Tooltip_Equipment_pm in this
scene.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0002108_sl.ab
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:18:12 PM|Read Found Count 512 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0002108_sl.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:18:12 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 11791682
Debug: AssetBundleManager-Harc|10/30/2017 6:18:12 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1753132700 for
./a0002108_sl.ab
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets//atlas.ab
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|Unable to find 'a0002108_SL' with
extensions '.prefab' in bundle 'general/decksleeves/a0002108_sl.ab'
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: True
Error: AssetBundleManager|10/30/2017 6:18:12 PM|Error loading asset bundle
file://C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets//atlas.ab: Couldn't read a file:// file
Error: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager
Error: AssetBundleManager|10/30/2017 6:18:12 PM|DownloadBundle(cardsets//atlas.ab)
- WWW error: Couldn't read a file:// file
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 3
Error: AssetBundleManager|10/30/2017 6:18:12 PM|Asset bundle failed to load:
cardsets//atlas.ab. Removing bundle from list.
Debug: AssetBundleContainer|10/30/2017 6:18:12 PM|Forcing callback list.
cardsets//atlas.ab :: /Atlas
Warning: AssetBundleManager|10/30/2017 6:18:12 PM|cardsets//atlas.ab was not loaded
to access asset A__Wild type GameObject
Warning: GoCardBuilder|10/30/2017 6:18:12 PM|AssetBundle: Atlas: A__Wild Sprite:
a0001562. Failed to fetch sprite in atlas. Trying full texture.
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets//a0001562.ab
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: True
Error: AssetBundleManager|10/30/2017 6:18:12 PM|Error loading asset bundle
file://C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets//a0001562.ab: Couldn't read a file:// file
Error: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager
Error: AssetBundleManager|10/30/2017 6:18:12 PM|
DownloadBundle(cardsets//a0001562.ab) - WWW error: Couldn't read a file:// file
Debug: AssetBundleManager|10/30/2017 6:18:12 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 3
Error: AssetBundleManager|10/30/2017 6:18:12 PM|Asset bundle failed to load:
cardsets//a0001562.ab. Removing bundle from list.
Debug: AssetBundleContainer|10/30/2017 6:18:12 PM|Forcing callback list.
cardsets//a0001562.ab :: /a0001562
Warning: AssetBundleManager|10/30/2017 6:18:12 PM|cardsets//a0001562.ab was not
loaded to access asset a0001562 type Texture2D
Warning: GoCardBuilder|10/30/2017 6:18:12 PM|AssetBundle: Texture2D: a0001562.
Failed to fetch texture. Trying file from disk.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:12 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:18:13 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:18:34 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS packs 0.70-1 $ .. ANY amount in stock .. payment via paypal ALSO selling ANY
single card for amazing prices cheapest prices !!! ^ I:I_CoyotleMageMale_Normal
Debug: {ClientConn} |10/30/2017 6:18:37 PM|Whispering to Porthos flags msg
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:18:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:19:02 PM|Saw chat R[N:trade F:],
U:RebelliousNoob, F:, T:WTB forstheart packs 150p, cod me pls
I:I_HumanWarriorMale_Sad
Debug: {ClientConn} |10/30/2017 6:19:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:19:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:19:31 PM|Saw whisper
{"target":"StewardUlk","flags":"","msg":"yeah","icon":"I_NecroticMageFemale_Sad","f
rom":"Porthos"}
Coroutine couldn't be started because the the game object 'Channels_Panel' is
inactive!

(Filename: Line: 769)

Debug: AuthenticationSDK.Authenticator|10/30/2017 6:19:54 PM|Ignoring ping request


no info.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:20:54 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: Reckoning.Game.GameStateManager|10/30/2017 6:21:17 PM|Transitioning to game


state Tournament (CanFire)MasterAudio could not find sound:
aud_menu_screen_change_swish. If your Scene just changed, this could happen when an
OnDisable or OnInvisible event sound happened to a per-scene sound, which is
expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:21:17 PM|Asking to join room tourn:lobby


Debug: {ClientConn} |10/30/2017 6:21:17 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:21:17 PM|Asking to join room tourn:lobby_resume
MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:21:17 PM|Saw chat join R[N:tourn:lobby F:],


U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:21:17 PM|Saw join for tourn:lobby
Debug: {Session} |10/30/2017 6:21:17 PM|Cleared 2 on ccnt 210
Debug: {ClientConn} |10/30/2017 6:21:17 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:21:17 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:21:17 PM|Saw join for tourn:lobby_full
Info: [DataCollectorClient]|10/30/2017 6:21:17 PM|Saw join for tourn:lobby_resume
Debug: {ClientConn} |10/30/2017 6:21:19 PM|Saw chat R[N:trade F:],
U:RebelliousNoob, F:, T:Selling cards,full sets, primal packs and decks for very
cheap with paypal. I:I_HumanWarriorMale_Sad
Debug: {ClientConn} |10/30/2017 6:21:20 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1428
Debug: {ClientConn} |10/30/2017 6:21:20 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:21:20 PM|Room tourn:lobby HadData 9055
Debug: JsonAccessor|10/30/2017 6:21:20 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:21:20 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:21:20 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:21:20 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:21:20 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:21:20 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:21:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:21:20 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:21:20 PM|Saw leave for tourn:lobby_full
Info: Reckoning.Game.GameStateManager|10/30/2017 6:21:20 PM|Transitioning to game
state LandingPage (CanFire)
Debug: {ClientConn} |10/30/2017 6:21:20 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:21:20 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 6:21:20 PM|Transitioning to game state
LandingPage, with level l_landing_us (reload:False - prev:l_tournament_us)
Unloading 6 Unused Serialized files (Serialized files now loaded: 34)
MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 66038.
Total: 215.343872 ms (FindLiveObjects: 3.275715 ms CreateObjectMapping: 2.544072 ms
MarkObjects: 192.095367 ms DeleteObjects: 17.427814 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 34)


Debug: {ClientConn} |10/30/2017 6:21:21 PM|Saw room leave R[N:tourn:lobby F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:21:21 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
UnloadTime: 28.357384 ms

Unloading 836 unused Assets to reduce memory usage. Loaded Objects now: 33707.
Total: 195.104279 ms (FindLiveObjects: 2.077444 ms CreateObjectMapping: 2.024261 ms
MarkObjects: 171.127441 ms DeleteObjects: 19.874235 ms)

Debug: {ClientConn} |10/30/2017 6:21:21 PM|Asking to join room neophytesquarters


Info: UINeophytesQuarters|10/30/2017 6:21:21 PM|Sending out session info request
Info: UIGameMenu|10/30/2017 6:21:21 PM|Failed to find the Trade dialog!
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007417.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007417.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188673508
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984402069 for
./a0007417.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006425.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006425.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 158730192
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423925485 for
./a0006425.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006418.ab
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:21:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006418.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 156041747
Debug: AssetBundleManager-Harc|10/30/2017 6:21:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1423091337 for
./a0006418.ab
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007731 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007731
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0001493 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0001493
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000514 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000514
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006805 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006805
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0005591 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0005591
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0001299 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0001299
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006417 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006417
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006424 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006424
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/PvE02_AdventureZone_and_universal_AI/Atlas : 0
Unloading AssetBundle: CardSets/PvE02_AdventureZone_and_universal_AI/Atlas
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set01_PvE_Arena/Atlas : 0
Unloading AssetBundle: CardSets/Set01_PvE_Arena/Atlas
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/PvE01_AdventureZone_and_universal_AI/Atlas : 0
Unloading AssetBundle: CardSets/PvE01_AdventureZone_and_universal_AI/Atlas
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set07_PvE_Promo/Atlas : 0
Unloading AssetBundle: CardSets/Set07_PvE_Promo/Atlas
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set06_PvE_Promo/Atlas : 0
Unloading AssetBundle: CardSets/Set06_PvE_Promo/Atlas
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set05_PvP/a0008003_ANM : 0
Unloading AssetBundle: CardSets/Set05_PvP/a0008003_ANM
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set07_PvP/a0007502_ANM : 0
Unloading AssetBundle: CardSets/Set07_PvP/a0007502_ANM
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set07_PvP/a0007747_ANM : 0
Unloading AssetBundle: CardSets/Set07_PvP/a0007747_ANM
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set07_PvP/a0008041_ANM : 0
Unloading AssetBundle: CardSets/Set07_PvP/a0008041_ANM
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set03_PvP/a0001390 : 0
Unloading AssetBundle: CardSets/Set03_PvP/a0001390
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
CardSets/Set001/a0000283 : 0
Unloading AssetBundle: CardSets/Set001/a0000283
Debug: AssetBundleContainer|10/30/2017 6:21:21 PM|Objects that holds a reference to
DeckSleeves/a0002108_SL : 0
Unloading AssetBundle: DeckSleeves/a0002108_SL
Debug: {ClientConn} |10/30/2017 6:21:22 PM|Saw chat join R[N:neophytesquarters
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:21:23 PM|Saw room leave R[N:neophytesquarters
F:], U:Krsna, F:
Debug: {ClientConn} |10/30/2017 6:21:23 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:21:23 PM|Saw chat R[N:trade F:], U:Memory, F:,
T:WTB gold 220:1 I:I_VennenMage_Surprised
Debug: {ClientConn} |10/30/2017 6:21:24 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:61
Debug: {ClientConn} |10/30/2017 6:21:25 PM|Saw chat join R[N:neophytesquarters
F:], U:rtcul, F:
Debug: {ClientConn} |10/30/2017 6:21:25 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]SirSaltyy, F:
Debug: {Session} |10/30/2017 6:21:27 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:21:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:53
Debug: {Session} |10/30/2017 6:21:28 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:21:28 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:64
Debug: {ClientConn} |10/30/2017 6:21:30 PM|Whispering to Porthos flags msg
Debug: {ClientConn} |10/30/2017 6:21:30 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]TheMegaDrv11, F:
Debug: {ClientConn} |10/30/2017 6:21:30 PM|Saw room leave R[N:neophytesquarters
F:], U:Trouzers, F:
Debug: {ClientConn} |10/30/2017 6:21:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:21:30 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]CelticMilitia, F:
Debug: {ClientConn} |10/30/2017 6:21:31 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]CelticMilitia, F:
Debug: {ClientConn} |10/30/2017 6:21:32 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:21:32 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Impulsiveski, F:
Debug: {ClientConn} |10/30/2017 6:21:33 PM|Saw room leave R[N:neophytesquarters
F:], U:rtcul, F:
Debug: {ClientConn} |10/30/2017 6:21:34 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:34 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:34 PM|Saw chat join R[N:neophytesquarters
F:], U:Cykeotic, F:
Debug: {Session} |10/30/2017 6:21:34 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:21:34 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:34 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:35 PM|Saw chat join R[N:neophytesquarters
F:], U:Knaster, F:
Debug: {ClientConn} |10/30/2017 6:21:36 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:73
Debug: {ClientConn} |10/30/2017 6:21:36 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:21:36 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:38 PM|Saw chat join R[N:neophytesquarters
F:], U:Mstrauss, F:
Debug: {ClientConn} |10/30/2017 6:21:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:42 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:76
Debug: {ClientConn} |10/30/2017 6:21:42 PM|Saw room leave R[N:neophytesquarters
F:], U:MitmKnüppel, F:
Debug: {ClientConn} |10/30/2017 6:21:43 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:44 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:21:44 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Impulsiveski, F:
Debug: {ClientConn} |10/30/2017 6:21:44 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:21:44 PM|Saw chat join R[N:neophytesquarters
F:], U:NeoFrostEye, F:
Debug: {ClientConn} |10/30/2017 6:21:44 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:21:45 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:45 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:21:46 PM|Saw room leave R[N:neophytesquarters
F:], U:Cykeotic, F:
Debug: {ClientConn} |10/30/2017 6:21:49 PM|Saw chat join R[N:neophytesquarters
F:], U:MitmKnüppel, F:
Debug: {ClientConn} |10/30/2017 6:21:50 PM|Saw chat join R[N:neophytesquarters
F:], U:Foatnation, F:
Debug: {ClientConn} |10/30/2017 6:21:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:51 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:51 PM|Saw room leave R[N:neophytesquarters
F:], U:Elmiser, F:
Debug: {ClientConn} |10/30/2017 6:21:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:21:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:21:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:53 PM|Saw chat join R[N:neophytesquarters
F:], U:PersonalJesus, F:
Debug: {ClientConn} |10/30/2017 6:21:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:21:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:21:54 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:21:55 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:21:55 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:21:57 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:21:59 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]ShadowFan, F:
Debug: {ClientConn} |10/30/2017 6:21:59 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:21:59 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:21:59 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:01 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:01 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:22:02 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw chat join R[N:neophytesquarters
F:], U:Maotegin, F:
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw chat R[N:trade F:], U:Mstrauss, F:,
T:WTS gold 200:1, 200k for 1000p I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]PhantomT-Bird_16, F:
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]The_Wyrmkiller, F:
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:22:03 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]PhantomT-Bird_16, F:
Debug: {ClientConn} |10/30/2017 6:22:04 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:04 PM|Saw room leave R[N:neophytesquarters
F:], U:PersonalJesus, F:
Debug: {ClientConn} |10/30/2017 6:22:04 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:22:06 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:07 PM|Saw room leave R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:22:08 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:08 PM|Saw chat join R[N:neophytesquarters
F:], U:xvice, F:
Debug: {ClientConn} |10/30/2017 6:22:11 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Vyse183, F:
Debug: {ClientConn} |10/30/2017 6:22:12 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]babyboo6669, F:
Debug: {ClientConn} |10/30/2017 6:22:13 PM|Saw chat join R[N:neophytesquarters
F:], U:Collectioner, F:
Debug: {ClientConn} |10/30/2017 6:22:14 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]alexanderlebeau2, F:
Debug: {ClientConn} |10/30/2017 6:22:15 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {ClientConn} |10/30/2017 6:22:17 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:71
Debug: {ClientConn} |10/30/2017 6:22:17 PM|Saw chat join R[N:neophytesquarters
F:], U:Maquiavel, F:
Info: Game.Client.PlayerProfile|10/30/2017 6:22:18 PM|GOLD/PLAT DELTA FROM
AUCTIONHOUSE: 0, 1190
Debug: {ClientConn} |10/30/2017 6:22:18 PM|Saw chat join R[N:neophytesquarters
F:], U:Frazeer, F:
Debug: {ClientConn} |10/30/2017 6:22:19 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:20 PM|Saw room leave R[N:neophytesquarters
F:], U:Mstrauss, F:
Debug: {ClientConn} |10/30/2017 6:22:20 PM|Saw chat join R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:22:21 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]CelticMilitia, F:
Debug: {ClientConn} |10/30/2017 6:22:21 PM|Saw room leave R[N:neophytesquarters
F:], U:NeoFrostEye, F:
Debug: {ClientConn} |10/30/2017 6:22:22 PM|Saw room leave R[N:neophytesquarters
F:], U:Frazeer, F:
Debug: {ClientConn} |10/30/2017 6:22:23 PM|Saw room leave R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]ShadowFan, F:
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Saw room leave R[N:neophytesquarters
F:], U:MrGato, F:
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Saw room leave R[N:neophytesquarters
F:], U:Maquiavel, F:
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:22:24 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:22:26 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:26 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]sarahsue21, F:
Debug: {ClientConn} |10/30/2017 6:22:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:22:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:28 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:22:28 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]slay_samoan, F:
Debug: {ClientConn} |10/30/2017 6:22:28 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:62
Debug: {ClientConn} |10/30/2017 6:22:29 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]D3adpool__916, F:
Debug: {ClientConn} |10/30/2017 6:22:29 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:66
Debug: {ClientConn} |10/30/2017 6:22:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:66
Debug: {ClientConn} |10/30/2017 6:22:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {ClientConn} |10/30/2017 6:22:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:22:31 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]babyboo6669, F:
Debug: {ClientConn} |10/30/2017 6:22:31 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:32 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Link1d728, F:
Debug: {ClientConn} |10/30/2017 6:22:33 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:35 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:53
Debug: {ClientConn} |10/30/2017 6:22:36 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:80
Debug: {ClientConn} |10/30/2017 6:22:37 PM|Saw chat R[N:trade F:], U:Matrhex, F:,
T:WTB 1 Cassandra, 1 Pod of Shoggoth WTS 1 PRIMAL chest set 4
I:I_HumanMageMale_Happy
Debug: {ClientConn} |10/30/2017 6:22:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:75
Debug: {ClientConn} |10/30/2017 6:22:40 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]PhantomT-Bird_16, F:
Debug: {ClientConn} |10/30/2017 6:22:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:72
Debug: {ClientConn} |10/30/2017 6:22:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:62
Debug: {ClientConn} |10/30/2017 6:22:41 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:41 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:41 PM|Saw chat join R[N:neophytesquarters
F:], U:LunaNattvind, F:
Debug: {ClientConn} |10/30/2017 6:22:42 PM|Saw chat join R[N:neophytesquarters
F:], U:insidewarrior, F:
Debug: {ClientConn} |10/30/2017 6:22:42 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:43 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]The_Wyrmkiller, F:
Debug: {Session} |10/30/2017 6:22:43 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:22:43 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:22:44 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:22:44 PM|Saw whisper
{"target":"StewardUlk","flags":"","msg":"claimed,
ty","icon":"I_NecroticMageFemale_Sad","from":"Porthos"}
Debug: {ClientConn} |10/30/2017 6:22:45 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:71
Debug: {ClientConn} |10/30/2017 6:22:46 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:22:46 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:47 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:61
Debug: {ClientConn} |10/30/2017 6:22:47 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:47 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:49 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:22:49 PM|Saw chat R[N:general F:], U:Maotegin,
F:, T:so rock is any commons and uncommens right? I:I_CoyotleMageFemale_Flirty
Debug: {ClientConn} |10/30/2017 6:22:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:50 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]BlueRoseLeader, F:
Debug: {ClientConn} |10/30/2017 6:22:50 PM|Saw room leave R[N:neophytesquarters
F:], U:Foatnation, F:
Debug: {ClientConn} |10/30/2017 6:22:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:84
Debug: {ClientConn} |10/30/2017 6:22:53 PM|Saw chat join R[N:neophytesquarters
F:], U:NeoFrostEye, F:
Debug: {ClientConn} |10/30/2017 6:22:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:53 PM|Saw room leave R[N:neophytesquarters
F:], U:MitmKnüppel, F:
Debug: {ClientConn} |10/30/2017 6:22:53 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]ShadowFan, F:
Debug: {ClientConn} |10/30/2017 6:22:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:54 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]The_Wyrmkiller, F:
Debug: {ClientConn} |10/30/2017 6:22:54 PM|Saw room leave R[N:neophytesquarters
F:], U:LunaNattvind, F:
Debug: {ClientConn} |10/30/2017 6:22:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:22:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:22:55 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:22:55 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Claymor420, F:
Debug: {ClientConn} |10/30/2017 6:22:55 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {ClientConn} |10/30/2017 6:22:58 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:58 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Toomer_35, F:
Debug: {ClientConn} |10/30/2017 6:22:58 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:22:59 PM|Saw chat R[N:general F:], U:Gouli, F:,
T:yes I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:22:59 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:22:59 PM|Saw chat R[N:trade F:], U:Ishaar, F:,
T:WTS 50k Gold at 210:1 I:I_ShinhareWarriorFemale_Normal
Debug: {ClientConn} |10/30/2017 6:23:00 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:01 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {Session} |10/30/2017 6:23:01 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:23:01 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:03 PM|Saw chat join R[N:neophytesquarters
F:], U:Jalga, F:
Debug: {ClientConn} |10/30/2017 6:23:06 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:07 PM|Saw room leave R[N:neophytesquarters
F:], U:Jalga, F:
Debug: {Session} |10/30/2017 6:23:07 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:23:07 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:08 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Claymor420, F:
Debug: {ClientConn} |10/30/2017 6:23:08 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:09 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:09 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:23:10 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]BlueRoseLeader, F:
Debug: {ClientConn} |10/30/2017 6:23:10 PM|Saw room leave R[N:neophytesquarters
F:], U:xvice, F:
Debug: {ClientConn} |10/30/2017 6:23:11 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]TheMegaDrv11, F:
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:69
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]ShadowFan, F:
Debug: {ClientConn} |10/30/2017 6:23:12 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Markenhouser, F:
Debug: {ClientConn} |10/30/2017 6:23:13 PM|Saw room leave R[N:neophytesquarters
F:], U:Ishaar, F:
Debug: {ClientConn} |10/30/2017 6:23:15 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:67
Debug: {ClientConn} |10/30/2017 6:23:15 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:15 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Soup_Goblin, F:
Debug: {ClientConn} |10/30/2017 6:23:16 PM|Saw room leave R[N:neophytesquarters
F:], U:Collectioner, F:
Debug: {ClientConn} |10/30/2017 6:23:17 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:18 PM|Saw chat R[N:general F:], U:Gouli, F:,
T:care for AA they may bug when you try save I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:23:18 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Claymor420, F:
Debug: {ClientConn} |10/30/2017 6:23:18 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:19 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:23:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:65
Debug: {ClientConn} |10/30/2017 6:23:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:68
Debug: {ClientConn} |10/30/2017 6:23:21 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:23 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:23 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:53
Debug: {ClientConn} |10/30/2017 6:23:23 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:23:23 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Markenhouser, F:
Debug: {ClientConn} |10/30/2017 6:23:24 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:24 PM|Saw chat join R[N:neophytesquarters
F:], U:Studebaker, F:
Debug: {ClientConn} |10/30/2017 6:23:24 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:76
Debug: {ClientConn} |10/30/2017 6:23:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:23:24 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:23:25 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:67
Debug: {ClientConn} |10/30/2017 6:23:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:23:28 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:29 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:29 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:23:29 PM|Saw chat R[N:general F:], U:Maotegin,
F:, T:oh ok thanks I:I_CoyotleMageFemale_Flirty
Debug: {ClientConn} |10/30/2017 6:23:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:51
Debug: {ClientConn} |10/30/2017 6:23:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:31 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:32 PM|Saw chat R[N:trade F:], U:Porthos, F:,
T:WTB Captivating Guise, And some decent priced Phantasmal Grips
I:I_NecroticMageFemale_Sad
Debug: {ClientConn} |10/30/2017 6:23:33 PM|Saw chat R[N:general F:], U:Finance,
F:, T:when is rock this week? I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:23:33 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:34 PM|Saw chat join R[N:neophytesquarters
F:], U:Infamousneo, F:
Debug: {ClientConn} |10/30/2017 6:23:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:23:39 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:51
Debug: {ClientConn} |10/30/2017 6:23:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:23:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:41 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:23:42 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:42 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:42 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:23:42 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:23:45 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:46 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]FearXII, F:
Debug: {ClientConn} |10/30/2017 6:23:47 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:23:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:50 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Toomer_35, F:
Debug: {ClientConn} |10/30/2017 6:23:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:23:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:50 PM|Saw chat R[N:general F:], U:Gouli, F:,
T:3 Nov if i recall I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:23:51 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Claymor420, F:
Debug: {ClientConn} |10/30/2017 6:23:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:64
Debug: {ClientConn} |10/30/2017 6:23:52 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]FearXII, F:
Debug: {ClientConn} |10/30/2017 6:23:53 PM|Saw chat join R[N:neophytesquarters
F:], U:Olfff, F:
Debug: {ClientConn} |10/30/2017 6:23:53 PM|Saw chat R[N:general F:], U:Stadtwald,
F:, T:rock in hex with fight night is up to 4 copies of any standard legal common
or uncommon I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 6:23:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:23:54 PM|Saw chat join R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:23:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:23:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:23:55 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:23:55 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:23:56 PM|Saw chat join R[N:neophytesquarters
F:], U:Demyan, F:
Debug: {ClientConn} |10/30/2017 6:23:56 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:58 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:23:59 PM|Saw room leave R[N:neophytesquarters
F:], U:Demyan, F:
Debug: {ClientConn} |10/30/2017 6:23:59 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:24:03 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]The_Rookinator, F:
Debug: {ClientConn} |10/30/2017 6:24:04 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:04 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:05 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Claymor420, F:
Debug: {ClientConn} |10/30/2017 6:24:06 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:07 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:65
Debug: {ClientConn} |10/30/2017 6:24:08 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]BaconJake91, F:
Debug: {ClientConn} |10/30/2017 6:24:08 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:09 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:10 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:10 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:24:11 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:11 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:24:11 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]WeAreLolly, F:
Debug: {ClientConn} |10/30/2017 6:24:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:24:15 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]ranimal2003, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:80
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]TheFingerslayer, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw room leave R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]Spidershock, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw chat join R[N:neophytesquarters
F:], U:Timson, F:
Debug: {ClientConn} |10/30/2017 6:24:16 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:17 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:17 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Soup_Goblin, F:
Debug: {ClientConn} |10/30/2017 6:24:17 PM|Saw chat R[N:general F:], U:Stadtwald,
F:, T:meaning no set 1 or 2 commons/uncommons I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 6:24:18 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:24:18 PM|Saw room leave R[N:neophytesquarters
F:], U:Rollup, F:
Debug: {ClientConn} |10/30/2017 6:24:18 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:68
Debug: {ClientConn} |10/30/2017 6:24:19 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:66
Debug: {ClientConn} |10/30/2017 6:24:19 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:19 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]BaconJake91, F:
Debug: {ClientConn} |10/30/2017 6:24:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:24:20 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:24:21 PM|Saw room leave R[N:neophytesquarters
F:], U:Timson, F:
Debug: {ClientConn} |10/30/2017 6:24:21 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:70
Debug: {ClientConn} |10/30/2017 6:24:22 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]Spidershock, F:
Debug: {ClientConn} |10/30/2017 6:24:22 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:23 PM|Saw room leave R[N:neophytesquarters
F:], U:Olfff, F:
Debug: {ClientConn} |10/30/2017 6:24:24 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:66
Debug: {ClientConn} |10/30/2017 6:24:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:24:24 PM|Sending pong
Debug: {Session} |10/30/2017 6:24:24 PM|Cleared 1 on ccnt 225
Debug: {ClientConn} |10/30/2017 6:24:24 PM|Saw chat join R[N:neophytesquarters
F:], U:Beastmaster, F:
Debug: {ClientConn} |10/30/2017 6:24:25 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:24:25 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:58
Debug: {ClientConn} |10/30/2017 6:24:26 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:27 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:28 PM|Saw room leave R[N:neophytesquarters
F:], U:Vedris, F:
Debug: {ClientConn} |10/30/2017 6:24:28 PM|Saw room leave R[N:neophytesquarters
F:], U:GryphonGardens, F:
Debug: {ClientConn} |10/30/2017 6:24:29 PM|Saw room leave R[N:neophytesquarters
F:], U:Beastmaster, F:
Debug: {ClientConn} |10/30/2017 6:24:29 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]VAMPIN916, F:
Debug: {ClientConn} |10/30/2017 6:24:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:30 PM|Saw chat join R[N:neophytesquarters
F:], U:Collectioner, F:
Debug: {ClientConn} |10/30/2017 6:24:30 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:61
Debug: {ClientConn} |10/30/2017 6:24:30 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]TheFingerslayer, F:
Debug: {ClientConn} |10/30/2017 6:24:30 PM|Saw chat join R[N:neophytesquarters
F:], U:Vedris, F:
Debug: {ClientConn} |10/30/2017 6:24:31 PM|Saw room leave R[N:neophytesquarters
F:], U:NeoFrostEye, F:
Debug: {ClientConn} |10/30/2017 6:24:31 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:31 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:24:32 PM|Saw chat join R[N:neophytesquarters
F:], U:Raistlin, F:
Debug: {ClientConn} |10/30/2017 6:24:33 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:24:33 PM|Saw chat join R[N:neophytesquarters
F:], U:Beanman, F:
Debug: {ClientConn} |10/30/2017 6:24:34 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:24:35 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]ieffedmanbearpig, F:
Debug: {ClientConn} |10/30/2017 6:24:36 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]ieffedmanbearpig, F:
Debug: {ClientConn} |10/30/2017 6:24:37 PM|Saw room leave R[N:neophytesquarters
F:], U:Beanman, F:
Debug: {ClientConn} |10/30/2017 6:24:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:24:38 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:39 PM|Saw room leave R[N:neophytesquarters
F:], U:Vedris, F:
Debug: {ClientConn} |10/30/2017 6:24:39 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:40 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:64
Debug: {ClientConn} |10/30/2017 6:24:41 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:86
Debug: {ClientConn} |10/30/2017 6:24:42 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:73
Debug: {ClientConn} |10/30/2017 6:24:43 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:24:43 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:24:44 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:24:45 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {ClientConn} |10/30/2017 6:24:46 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:24:46 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:48 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:49 PM|Saw chat join R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:24:49 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:78
Debug: {ClientConn} |10/30/2017 6:24:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:24:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:24:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:50 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:61
Debug: {ClientConn} |10/30/2017 6:24:51 PM|Saw room leave R[N:neophytesquarters
F:], U:zTheElementz, F:
Debug: {ClientConn} |10/30/2017 6:24:52 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]VAMPIN916, F:
Debug: {ClientConn} |10/30/2017 6:24:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:52 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:53 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]WeAreLolly, F:
Debug: {ClientConn} |10/30/2017 6:24:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:60
Debug: {ClientConn} |10/30/2017 6:24:53 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:64
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:53
Debug: {ClientConn} |10/30/2017 6:24:54 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:24:55 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:24:56 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:65
Debug: {ClientConn} |10/30/2017 6:24:56 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:56 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:57 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:57 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:57 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:24:57 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:57
Debug: {ClientConn} |10/30/2017 6:25:00 PM|Saw room leave R[N:neophytesquarters
F:], U:LostGoblin, F:
Debug: {ClientConn} |10/30/2017 6:25:00 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:25:00 PM|Saw chat join R[N:neophytesquarters
F:], U:Porthos, F:
Debug: {ClientConn} |10/30/2017 6:25:01 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:59
Debug: {ClientConn} |10/30/2017 6:25:01 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]animebeast57-_-, F:
Debug: {ClientConn} |10/30/2017 6:25:02 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:25:03 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:65
Debug: {ClientConn} |10/30/2017 6:25:05 PM|Saw chat join R[N:neophytesquarters
F:], U:[PSN]SHAUDX, F:
Debug: {ClientConn} |10/30/2017 6:25:06 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:56
Debug: {ClientConn} |10/30/2017 6:25:06 PM|Saw room leave R[N:neophytesquarters
F:], U:[PSN]sarahsue21, F:
Debug: {ClientConn} |10/30/2017 6:25:07 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:25:08 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:25:08 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:75
Debug: {ClientConn} |10/30/2017 6:25:09 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:25:09 PM|Saw chat join R[N:neophytesquarters
F:], U:Ayora, F:
Debug: {ClientConn} |10/30/2017 6:25:09 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:54
Debug: {ClientConn} |10/30/2017 6:25:10 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:55
Debug: {ClientConn} |10/30/2017 6:25:10 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: Reckoning.Game.GameStateManager|10/30/2017 6:25:11 PM|Transitioning to game


state Tournament (CanFire)
Info: GameStateConstants|10/30/2017 6:25:11 PM|Transitioning to game state
Tournament, with level l_tournament_us (reload:False - prev:l_landing_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
Debug: {ClientConn} |10/30/2017 6:25:11 PM|Asking to join room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:25:11 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:25:11 PM|Asking to join room tourn:lobby_resume

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 37353.
Total: 180.769196 ms (FindLiveObjects: 1.475604 ms CreateObjectMapping: 1.331980 ms
MarkObjects: 176.000443 ms DeleteObjects: 1.960561 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 17)


Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:53
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw chat join R[N:tourn:lobby F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw room leave R[N:neophytesquarters
F:], U:RebelliousNoob, F:
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw data R[N:neophytesquarters F:],
S:gs, F:, DLEN:11
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Asking to leave room neophytesquarters
UnloadTime: 4.378136 ms
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:12 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:12 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 35542.
Total: 184.582443 ms (FindLiveObjects: 3.196691 ms CreateObjectMapping: 1.931115 ms
MarkObjects: 177.788223 ms DeleteObjects: 1.665500 ms)

Info: UIGameMenu|10/30/2017 6:25:12 PM|Failed to find the Trade dialog!


Info: [DataCollectorClient]|10/30/2017 6:25:12 PM|Saw join for tourn:lobby
Info: [DataCollectorClient]|10/30/2017 6:25:12 PM|Saw join for tourn:lobby_full
Info: [DataCollectorClient]|10/30/2017 6:25:12 PM|Saw join for tourn:lobby_resume
Debug: {ClientConn} |10/30/2017 6:25:12 PM|Saw room leave R[N:neophytesquarters
F:], U:StewardUlk, F:
Debug: AssetBundleContainer|10/30/2017 6:25:13 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006418 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006418
Debug: AssetBundleContainer|10/30/2017 6:25:13 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 6:25:13 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 6:25:13 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006425 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006425
Debug: AssetBundleContainer|10/30/2017 6:25:13 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007417 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007417
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:13 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008027S.PNG
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008027S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008027S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:25:13 PM|Could not load texture
a0008027S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:13 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:13 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008026S.PNG
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008026S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008026S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:25:13 PM|Could not load texture
a0008026S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:13 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:13 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008025S.PNG
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008025S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008025S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:25:13 PM|Could not load texture
a0008025S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:13 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:13 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008024S.PNG
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008024S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008024S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:25:13 PM|Could not load texture
a0008024S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:13 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:13 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008023S.PNG
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008023S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:25:13 PM|Unable to find 'a0008023S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:25:13 PM|Could not load texture
a0008023S
Debug: {ClientConn} |10/30/2017 6:25:14 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1424
Debug: {ClientConn} |10/30/2017 6:25:14 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:25:14 PM|Room tourn:lobby HadData 9055
Debug: JsonAccessor|10/30/2017 6:25:14 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:25:14 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:25:14 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:25:14 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:14 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:25:14 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:25:14 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:25:14 PM|Saw leave for tourn:lobby_full
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate e712f32c-2b4e-455e-aa65-3ad505ca74db not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate e712f32c-2b4e-455e-aa65-3ad505ca74db not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 40a03afd-faaa-4680-9355-013c4c9e9837 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 40a03afd-faaa-4680-9355-013c4c9e9837 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate f54d997c-6993-4bec-b018-95406e0ef160 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate f54d997c-6993-4bec-b018-95406e0ef160 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 79195895-c5fb-439f-91a4-cfff15e43a8e not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 79195895-c5fb-439f-91a4-cfff15e43a8e not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 2b9382ab-07ca-4c98-9694-c52f970c79d7 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 2b9382ab-07ca-4c98-9694-c52f970c79d7 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate dcd5b98f-9eea-46ea-8be1-84dc54e6736a not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate dcd5b98f-9eea-46ea-8be1-84dc54e6736a not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:25:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:25:24 PM|Saw chat R[N:trade F:], U:IDogtownI,
F:, T:WTS [url=OnClick(OnClickLinkedCard::4e311e1b-6fcc-45ad-8995-90c48d143283|0|
0::CardLink_Tooltip);][Locke of the Pack][/url]
[url=OnClick(OnClickLinkedCard::4209c344-91cb-4e03-94ce-d00410b0326f|0|
0::CardLink_Tooltip);][Wildlife][/url][url=OnClick(OnClickLinkedCard::f424da00-
4ac9-45f7-8630-3391da00a8c0|0|0::CardLink_Tooltip);][Hogarth the Mad][/url]
[url=OnClick(OnClickLinkedCard::a2dcd44a-434c-4c6b-93ca-9a46c47761c4|0|
0::CardLink_Tooltip);][Dreamcall][/url][url=OnClick(OnClickLinkedCard::ae4e3dc4-
ebbc-4b66-9458-702baed0e0b3|0|0::CardLink_Tooltip);][Lorenzo the Wyrmsinger][/url]
[url=OnClick(OnClickLinkedCard::e3ab1e6d-f51f-48ce-b6a9-05bfa5a3560e|0|
0::CardLink_Tooltip);][Mightsinger of Ages][/url]
[url=OnClick(OnClickLinkedCard::98b1c316-82e0-43e1-ac75-005e42ef436b|0|
0::CardLink_Tooltip);][Matriarch of Flames][/url]
[url=OnClick(OnClickLinkedCard::2e6d0fd5-a589-4226-b295-986641ff670a|0|
0::CardLink_Tooltip);][Hero of Legend][/url]
[url=OnClick(OnClickLinkedCard::c04b9d5b-b380-4e6f-8633-b68709c9e914|0|
0::CardLink_Tooltip);][Horrors of War][/url]
[url=OnClick(OnClickLinkedCard::8d4818f7-e1ac-45d0-b94b-01f808151eb4|0|
0::CardLink_Tooltip);][Dormant One][/url][url=OnClick(OnClickLinkedCard::8c8f600c-
d360-4ca2-993a-ed9a246f8fcd|0|0::CardLink_Tooltip);][Bloombringer][/url]
[url=OnClick(OnClickLinkedCard::68d74e4b-c2fc-4ea4-8c74-9eae6addc029|0|
0::CardLink_Tooltip);][Windsinger, Master of the Hunt][/url]
[url=OnClick(OnClickLinkedCard::00b4f586-12b0-46fd-9e1a-57dafe1c77bd|0|
0::CardLink_Tooltip);][Cerberus][/url][url=OnClick(OnClickLinkedCard::a507d24d-
091c-4d90-9617-02fc2932e3db|0|0::CardLink_Tooltip);][Army of Myth][/url]
[url=OnClick(OnClickLinkedCard::49b3c790-90a9-4ea0-b1a0-d1931c645315|0|
0::CardLink_Tooltip);][Golden Avenger][/url]
[url=OnClick(OnClickLinkedCard::dc677512-2ffc-4670-a584-3d26e669fb35|0|
0::CardLink_Tooltip);][Primordial Silverback][/url]
[url=OnClick(OnClickLinkedCard::79e75b4f-1bc1-4d38-bc4d-434b402fefd1|0|
0::CardLink_Tooltip);][Nogg Nogg of the Pack][/url]
[url=OnClick(OnClickLinkedCard::37efc714-3db3-4c24-ac93-a91ae2671bf9|0|
0::CardLink_Tooltip);][Light the Votives][/url]
[url=OnClick(OnClickLinkedCard::323fcff6-f78c-4153-83a4-dde8ef953f7e|0|
1::CardLink_Tooltip);][Rune Ear Hierophant][/url]
[url=OnClick(OnClickLinkedCard::3c3fb98f-bf44-42a5-8340-0225406791c6|0|
1::CardLink_Tooltip);][Mad Robomancer][/url] I:I_VennenWarrior_Normal
Debug: {Session} |10/30/2017 6:25:34 PM|Cleared 1 on ccnt 240
Debug: {ClientConn} |10/30/2017 6:25:53 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:25:55 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:26:52 PM|Asking to join room tourn:tournament-
18446744073709440910
Debug: {ClientConn} |10/30/2017 6:26:52 PM|Asking to join room tourn:tournament-
18446744073709440910_full
Debug: {Session} |10/30/2017 6:26:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:26:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:26:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:26:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:26:52 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:26:53 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:26:53 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 6:26:53 PM|Saw chat join R[N:tourn:tournament-
18446744073709440910 F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:53 PM|Saw chat join R[N:tourn:tournament-
18446744073709440910_full F:], U:StewardUlk, F:
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:53 PM|
TransitionBattle: T18446744073709440910M18446744073709440907.1
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:53 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:53 PM|Have a
tournament deck. (18446744073709440910)
Debug: [DataCollectorClient]|10/30/2017 6:26:53 PM|Told to join tourn:tournament-
18446744073709440910 but already had it? at state CATCHUP
Info: [DataCollectorClient]|10/30/2017 6:26:53 PM|Saw join for tourn:tournament-
18446744073709440910
Info: [DataCollectorClient]|10/30/2017 6:26:53 PM|Saw join for tourn:tournament-
18446744073709440910_full
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Saw data R[N:tourn:tournament-
18446744073709440910_full F:], S:server, F:, DLEN:588
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Asking to leave room tourn:tournament-
18446744073709440910_full
Debug: TournamentDataCollector|10/30/2017 6:26:54 PM|Room tourn:tournament-
18446744073709440910 HadData 1451
Debug: JsonAccessor|10/30/2017 6:26:54 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:26:54 PM|Path:/endTime typeofret:System.Int64
value:0
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:54 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:54 PM|Not waiting
on initial flush. (18446744073709440910)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:26:54 PM|Transition
From Info Update on 18446744073709440910 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 6:26:54 PM|Transitioning to game
state Battle (CanFire)
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 6:26:54 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
Debug: TournamentDataReceiver|10/30/2017 6:26:54 PM|Got initial flush:
18446744073709440910, should try to transition if appropriate.
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 49066.
Total: 198.151932 ms (FindLiveObjects: 2.065725 ms CreateObjectMapping: 3.593912 ms
MarkObjects: 188.396896 ms DeleteObjects: 4.095395 ms)

Debug: {ClientConn} |10/30/2017 6:26:54 PM|Saw room leave R[N:tourn:tournament-


18446744073709440910_full F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Saw room leave R[N:tourn:lobby F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:54 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:1031
The referenced script on this Behaviour (Game Object 'AUD_SFX') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'x_prophecy_pj') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Frame') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 12)


UnloadTime: 14.910183 ms

Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 40820.
Total: 190.843918 ms (FindLiveObjects: 2.614683 ms CreateObjectMapping: 2.564204 ms
MarkObjects: 173.138474 ms DeleteObjects: 12.525960 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: [DataCollectorClient]|10/30/2017 6:26:55 PM|Saw leave for tourn:tournament-


18446744073709440910_full
Info: [DataCollectorClient]|10/30/2017 6:26:55 PM|Saw leave for tourn:lobby_resume
Info: [DataCollectorClient]|10/30/2017 6:26:55 PM|Saw leave for tourn:lobby
Debug: [TournData: Room tourn:tournament-18446744073709440910]|10/30/2017 6:26:55
PM|ReSyncing room data
Debug: {ClientConn} |10/30/2017 6:26:55 PM|Asking to join room tourn:tournament-
18446744073709440910
Warning: {ClientConn} |10/30/2017 6:26:55 PM|JOIN: trying to join a room I'm
already in? tourn:tournament-18446744073709440910
Debug: {ClientConn} |10/30/2017 6:26:55 PM|Asking to join room tourn:tournament-
18446744073709440910_full
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:26:55 PM|Ignoring ping request
no info.
Info: UIBattle|10/30/2017 6:26:55 PM|joining session: session name = session
id=AuthoritativeSession.50394865
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:26:55 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: {ClientConn} |10/30/2017 6:26:56 PM|Saw chat join R[N:tourn:tournament-
18446744073709440910_full F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:26:56 PM|Saw join for tourn:tournament-
18446744073709440910_full
Debug: {Session} |10/30/2017 6:26:56 PM|No message yet buffering
Info: Game.Client.GameClient|10/30/2017 6:26:56 PM|Received Ready for game
response.args.IsOk:True
Debug: {ClientConn} |10/30/2017 6:26:56 PM|Asking to join room gme:50394865
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 67927665
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab2045323660 for
./a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 25033723
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1862092488 for
./a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160903091
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424759633 for
./a0006432.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:26:56 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Info: GoCardBuilder|10/30/2017 6:26:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:26:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/badlands.ab
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 6:26:56 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Saw chat join R[N:gme:50394865 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Saw data R[N:tourn:tournament-
18446744073709440910_full F:], S:server, F:, DLEN:588
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Requesting Room list for gme:50394865
Debug: UIBattle|10/30/2017 6:26:57 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 6:26:57 PM|User StewardUlk is now online
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Asking to leave room tourn:tournament-
18446744073709440910_full
Debug: TournamentDataCollector|10/30/2017 6:26:57 PM|Room tourn:tournament-
18446744073709440910 HadData 1451
Debug: JsonAccessor|10/30/2017 6:26:57 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:26:57 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: AssetBundleManager|10/30/2017 6:26:57 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Room: has user R[N:gme:50394865 F:],
U:Xorinia, F:
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Room: has user R[N:gme:50394865 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:26:57 PM|Saw room leave R[N:tourn:tournament-
18446744073709440910_full F:], U:StewardUlk, F:
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/deckdais.ab
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Warning: UIBattle|10/30/2017 6:26:59 PM|Failed to find Voidportal_Ally
Warning: UIBattle|10/30/2017 6:26:59 PM|Failed to find Voidportal_Enemy
Debug: UIBattle|10/30/2017 6:26:59 PM|User Xorinia is now online
Debug: UIBattle|10/30/2017 6:26:59 PM|User StewardUlk is now online
Info: [DataCollectorClient]|10/30/2017 6:26:59 PM|Saw leave for tourn:tournament-
18446744073709440910_full
Debug: AssetBundleManager|10/30/2017 6:26:59 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: False
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "CoinToss/Visibility/3D/Coin_VS"

(Filename: Line: 0)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 6:27:08 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:27:08 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007898.ab
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007898.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 94119583
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab797675867 for
./a0007898.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab797675867 for
./a0007898.ab
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0008008.ab
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0008008.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 111524400
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1447834651 for
./a0008008.ab
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007776.ab
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007776.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 58858583
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab767140092 for
./a0007776.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab767140092 for
./a0007776.ab
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006640.ab
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006640.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 82691427
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1653496285 for
./a0006640.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1653496285 for
./a0006640.ab
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000499.ab
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:08 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000499.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 89450061
Debug: AssetBundleManager-Harc|10/30/2017 6:27:08 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1891631502 for
./a0000499.ab
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 6:27:08 PM|Adding sound Permafrost
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.113)
(Wild Ice) with hash 7405568 (7405568).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Permafrost was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.107)
(Wildlife) with hash 7012352 (7012352).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Wildlife was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:08 PM|Taking shot of card SessionCardId(Card.64)
(Wild Shard) with hash 4194304 (4194304).
Info: GoCardBuilder|10/30/2017 6:27:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 6:27:08 PM|Adding sound
Witch_of_the_Wishing_Well
Debug: SoundGroupManager|10/30/2017 6:27:08 PM|Adding sound Wildlife
Debug: SoundGroupManager|10/30/2017 6:27:08 PM|Adding sound
Aud_FX_Card_Play_Mightsinger_of_Ages
Debug: SoundGroupManager|10/30/2017 6:27:08 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Debug: UIBattle|10/30/2017 6:27:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:12 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 6:27:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:25 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 6:27:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:25 PM|Popping UI state BattleStateMulligan
Debug: {Session} |10/30/2017 6:27:25 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:27:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:27:25 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:27:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:27:25 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:27:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:27:26 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:27:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:26 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:27:26 PM|Taking shot of card SessionCardId(Card.9)


(Blood Shard) with hash 589824 (589824).
Info: GoCardBuilder|10/30/2017 6:27:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: AssetBundleManager|10/30/2017 6:27:26 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:26 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:26 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000048.ab
Debug: AssetBundleManager|10/30/2017 6:27:26 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:26 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000048.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:26 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 8264838
Debug: AssetBundleManager-Harc|10/30/2017 6:27:26 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-2010795502 for
./a0000048.ab
Debug: SoundGroupManager|10/30/2017 6:27:26 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 6:27:26 PM|Taking shot of card SessionCardId(Card.9)
(Blood Shard) with hash 589824 (589824).
Info: GoCardBuilder|10/30/2017 6:27:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:26 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:27:26 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:27:26 PM|FetchSnapshotFromResourceManager
589824 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:27:27 PM|Taking shot of card SessionCardId(Card.9)
(Blood Shard) with hash 589824 (589824).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:27 PM|FetchSnapshotFromResourceManager
589824 Blood Shard
Info: GoCardBuilder|10/30/2017 6:27:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:27 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:27:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:31 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:27:31 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 6:27:31 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:27:31 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:27:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:31 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:32 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:32 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:32 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:27:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:33 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:27:33 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:27:33 PM|Cleared 1 on ccnt 270
Debug: BattleState|10/30/2017 6:27:33 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:27:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:34 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:27:34 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:34 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:34 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:34 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:27:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:34 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:27:34 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:27:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:27:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: AssetBundleManager|10/30/2017 6:27:34 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:34 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:34 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005684.ab
Debug: AssetBundleManager|10/30/2017 6:27:34 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:34 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005684.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:34 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 37263933
Debug: AssetBundleManager-Harc|10/30/2017 6:27:34 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-474958629 for
./a0005684.ab
Debug: SoundGroupManager|10/30/2017 6:27:34 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Debug: SNAPSHOT|10/30/2017 6:27:34 PM|Taking shot of card SessionCardId(Card.106)
(Rune Ear Hierophant) with hash 6979584 (6979584).
Info: GoCardBuilder|10/30/2017 6:27:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:27:34 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 6:27:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:35 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:35 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:27:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:27:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:27:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:35 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:27:35 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:27:35 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:27:35 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:27:35 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:27:35 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:27:35 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:27:35 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:27:36 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:27:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:27:36 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:27:36 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:27:36 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:27:36 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:27:36 PM|Taking shot of card SessionCardId(Card.64)
(Wild Shard) with hash 4194304 (4194304).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:36 PM|FetchSnapshotFromResourceManager
4194304 Wild Shard
Info: GoCardBuilder|10/30/2017 6:27:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:36 PM|Taking shot of card SessionCardId(Card.106)
(Rune Ear Hierophant) with hash 6979585 (6979585).
Info: GoCardBuilder|10/30/2017 6:27:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:27:36 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:27:36 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:27:36 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:27:36 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:27:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:27:37 PM|Taking shot of card SessionCardId(Card.64)
(Wild Shard) with hash 4194304 (4194304).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:37 PM|FetchSnapshotFromResourceManager
4194304 Wild Shard
Info: GoCardBuilder|10/30/2017 6:27:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:37 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:27:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:27:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:39 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:27:39 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:27:39 PM|*************************
Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: UIBattle|10/30/2017 6:27:39 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:27:39 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:27:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:27:39 PM|Taking shot of card SessionCardId(Card.108)


(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:39 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:27:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:39 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:27:40 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:27:40 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:40 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:27:40 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:27:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:27:41 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:27:41 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:27:41 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:27:41 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:41 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:27:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:41 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: GoPassButton|10/30/2017 6:27:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:42 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:27:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:43 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:27:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:27:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:27:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:27:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:27:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:27:43 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:27:43 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:27:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:27:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:27:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:27:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:44 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:44 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:27:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:44 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:27:44 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:44 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:27:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:44 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:27:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:45 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:27:45 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:27:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:27:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:27:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:46 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:46 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:46 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:27:46 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:27:46 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:27:46 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:27:46 PM|Taking shot of card SessionCardId(Card.4)
(Blood Shard) with hash 262144 (262144).
Info: GoCardBuilder|10/30/2017 6:27:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:46 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:46 PM|Taking shot of card SessionCardId(Card.4)
(Blood Shard) with hash 262144 (262144).
Info: GoCardBuilder|10/30/2017 6:27:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:46 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:27:46 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:27:46 PM|FetchSnapshotFromResourceManager
262144 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:27:47 PM|Taking shot of card SessionCardId(Card.4)
(Blood Shard) with hash 262144 (262144).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:47 PM|FetchSnapshotFromResourceManager
262144 Blood Shard
Info: GoCardBuilder|10/30/2017 6:27:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:27:47 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:27:49 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:27:49 PM|Taking shot of card SessionCardId(Card.27)


(Vampire Prince) with hash 1802240 (1802240).
Info: GoCardBuilder|10/30/2017 6:27:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Debug: AssetBundleManager|10/30/2017 6:27:49 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:27:49 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:27:49 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006479.ab
Debug: AssetBundleManager|10/30/2017 6:27:49 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:27:49 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006479.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:49 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 28683649
Debug: AssetBundleManager-Harc|10/30/2017 6:27:49 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1599276665 for
./a0006479.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:27:49 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1599276665 for
./a0006479.ab
Debug: SoundGroupManager|10/30/2017 6:27:49 PM|Adding sound
Aud_FX_Card_Play_Vampire_Prince
Debug: UIBattle|10/30/2017 6:27:49 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Debug: UIBattle|10/30/2017 6:27:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:49 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:49 PM|Cleared 1 on ccnt 285
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:27:50 PM|Taking shot of card SessionCardId(Card.27)


(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:50 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:27:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:27:50 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: GoPassButton|10/30/2017 6:27:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:52 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:53 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:27:53 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:53 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:27:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:27:53 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:53 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:27:53 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:27:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:53 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:27:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:53 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:27:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:27:53 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:27:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:53 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:54 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 6:27:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:54 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:27:54 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:27:54 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:27:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:27:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:54 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:27:54 PM|Taking shot of card SessionCardId(Card.118)
(Witch of the Wishing Well) with hash 7733248 (7733248).
Info: GoCardBuilder|10/30/2017 6:27:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:27:54 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:27:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:54 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:27:54 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:27:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:27:55 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 6:27:57 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:27:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:59 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:27:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:27:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:27:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:27:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:27:59 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:27:59 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:27:59 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:28:00 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:28:00 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:28:00 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:28:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:00 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:28:01 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:28:01 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:28:01 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:01 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:28:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:01 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:28:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:01 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:28:01 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:28:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:01 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:28:01 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:28:01 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:28:02 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:28:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:02 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:28:02 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:28:02 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:28:02 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:02 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:28:02 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:28:03 PM|Taking shot of card SessionCardId(Card.118)
(Witch of the Wishing Well) with hash 7733249 (7733249).
Info: GoCardBuilder|10/30/2017 6:28:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:03 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Info: GoCardBuilder|10/30/2017 6:28:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:28:03 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:28:03 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062080 (6062080).
Info: GoCardBuilder|10/30/2017 6:28:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:28:03 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Warning: TEXCACHE|10/30/2017 6:28:03 PM|Texture count is 10.
Warning: TEXCACHE|10/30/2017 6:28:03 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 6:28:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:03 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:28:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:28:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:28:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:07 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:28:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:28:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 6:28:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:08 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:28:08 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:28:08 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:28:09 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:28:09 PM|Cleared 1 on ccnt 300
Debug: UIBattle|10/30/2017 6:28:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:28:09 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:28:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:28:09 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:28:09 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:09 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Warning: TEXCACHE|10/30/2017 6:28:09 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:28:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:09 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:28:09 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:28:09 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:28:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:28:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:11 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:28:11 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:28:11 PM|*************************
Sets\Set07_PvP\SFX\Permafrost.wav
Debug: UIBattle|10/30/2017 6:28:11 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:11 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:28:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:28:12 PM|Taking shot of card SessionCardId(Card.113)


(Wild Ice) with hash 7405568 (7405568).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:12 PM|FetchSnapshotFromResourceManager
7405568 Wild Ice
Warning: TEXCACHE|10/30/2017 6:28:12 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:28:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:28:12 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:28:13 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:28:13 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:13 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:28:13 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:28:13 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 6:28:13 PM|Pushed State hid Button
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007560.ab
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Read Found Count 241 in
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards.harc
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007560.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards.harc) @ 43890206
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab458939 for ./a0007560.ab
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007558.ab
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:28:13 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007558.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards.harc) @ 43803384
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-226254 for
./a0007558.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:13 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-226254 for
./a0007558.ab
Debug: GoCardSelector|10/30/2017 6:28:13 PM|AddCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:28:13 PM|InsertCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:28:13 PM|AddCard Seek Adventure - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:28:13 PM|InsertCard Seek Adventure - 1 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:28:15 PM|RemoveCard Seek Adventure - 2 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:28:15 PM|RemoveCard Seek Fortune - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:28:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:28:15 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 6:28:15 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 6:28:15 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:15 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:15 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:28:15 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:28:15 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:16 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:28:16 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:28:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 6:28:16 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:28:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 6:28:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 6:28:17 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:28:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:17 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:17 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:17 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:28:18 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:18 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:28:18 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:28:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:28:18 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:18 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:28:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:28:18 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: {Session} |10/30/2017 6:28:18 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:18 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:28:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:28:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:22 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:28:22 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 6:28:22 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:28:22 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 6:28:22 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:28:22 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:28:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:28:24 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:24 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:28:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:28:24 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:28:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:28:26 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:28:26 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:26 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:28:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:28:26 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:28:27 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Debug: AssetBundleManager|10/30/2017 6:28:27 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:27 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:27 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007354.ab
Debug: AssetBundleManager|10/30/2017 6:28:27 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:28:27 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007354.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:27 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 108304142
Debug: AssetBundleManager-Harc|10/30/2017 6:28:27 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-594047617 for
./a0007354.ab
Debug: SoundGroupManager|10/30/2017 6:28:27 PM|Adding sound Wilds_Favor
Debug: SNAPSHOT|10/30/2017 6:28:27 PM|Taking shot of card SessionCardId(Card.97)
(Wild's Favor) with hash 6356992 (6356992).
Info: GoCardBuilder|10/30/2017 6:28:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:28:27 PM|Sound Wilds_Favor was already
loaded.
Warning: TEXCACHE|10/30/2017 6:28:27 PM|Texture count is 10.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:28:29 PM|Taking shot of card SessionCardId(Card.8)


(Blood Shard) with hash 524288 (524288).
Info: GoCardBuilder|10/30/2017 6:28:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:28:29 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:28:29 PM|Taking shot of card SessionCardId(Card.8)
(Blood Shard) with hash 524288 (524288).
Info: GoCardBuilder|10/30/2017 6:28:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:28:29 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:28:29 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:28:29 PM|FetchSnapshotFromResourceManager
524288 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:28:29 PM|Taking shot of card SessionCardId(Card.8)
(Blood Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:29 PM|FetchSnapshotFromResourceManager
524288 Blood Shard
Info: GoCardBuilder|10/30/2017 6:28:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:28:29 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 6:28:31 PM|Saw chat R[N:trade F:], U:DeathRealm,
F:, T:WTB Gallows Ghasts 80 plat I:I_ShinhareMageFemale_Surprised
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:28:32 PM|Taking shot of card SessionCardId(Card.20)


(Vampire Princess) with hash 1343488 (1343488).
Info: GoCardBuilder|10/30/2017 6:28:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Debug: AssetBundleManager|10/30/2017 6:28:32 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:32 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:32 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001496.ab
Debug: AssetBundleManager|10/30/2017 6:28:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:28:32 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001496.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:32 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 77968799
Debug: AssetBundleManager-Harc|10/30/2017 6:28:32 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1031045737 for
./a0001496.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:32 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1031045737 for
./a0001496.ab
Debug: SoundGroupManager|10/30/2017 6:28:32 PM|Adding sound
Aud_FX_Card_Play_Vampire_Princess
Debug: UIBattle|10/30/2017 6:28:32 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Debug: UIBattle|10/30/2017 6:28:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:32 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:28:32 PM|Cleared 1 on ccnt 315
Debug: BattleState|10/30/2017 6:28:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Princess
Debug: BattleState|10/30/2017 6:28:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Princess
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:28:33 PM|Taking shot of card SessionCardId(Card.20)


(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:33 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:28:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:28:33 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: GoPassButton|10/30/2017 6:28:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:28:35 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:28:36 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:28:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:28:36 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:28:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:28:36 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:36 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:28:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:28:36 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:28:36 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:36 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:28:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:36 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:28:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:28:36 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:36 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:28:36 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:28:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:28:36 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:36 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:28:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:36 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:28:36 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:28:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:37 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:37 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:28:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:28:37 PM|Sound Wilds_Favor was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:28:37 PM|Taking shot of card SessionCardId(Card.98)
(Wild's Favor) with hash 6422528 (6422528).
Info: GoCardBuilder|10/30/2017 6:28:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:28:37 PM|Sound Wilds_Favor was already
loaded.
Debug: UIBattle|10/30/2017 6:28:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:28:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:37 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:28:37 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:28:37 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:28:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:41 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:28:41 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:41 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:41 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:41 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:28:41 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:28:41 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:41 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:28:41 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:28:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:42 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:42 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:42 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:28:42 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:28:42 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:42 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Info: GoCardBuilder|10/30/2017 6:28:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:28:42 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:28:42 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:28:42 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:42 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Info: GoCardBuilder|10/30/2017 6:28:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:28:42 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:28:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:28:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:45 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:28:45 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:28:45 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: UIBattle|10/30/2017 6:28:45 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:28:45 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:28:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:28:45 PM|Taking shot of card SessionCardId(Card.92)


(Rune Ear Hierophant) with hash 6062080 (6062080).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:45 PM|FetchSnapshotFromResourceManager
6062080 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:28:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:28:45 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:28:48 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:28:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:48 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:28:48 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:28:48 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062080 (6062080).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:48 PM|FetchSnapshotFromResourceManager
6062080 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:28:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:28:48 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:28:48 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 6:28:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Debug: AssetBundleManager|10/30/2017 6:28:49 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:49 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:49 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001387.ab
Debug: AssetBundleManager|10/30/2017 6:28:49 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:28:49 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001387.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:49 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 46899456
Debug: AssetBundleManager-Harc|10/30/2017 6:28:49 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1060568618 for
./a0001387.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:49 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1060568618 for
./a0001387.ab
Debug: SoundGroupManager|10/30/2017 6:28:49 PM|Adding sound
Aud_FX_Card_Play_Nibblin_Skirmisher
Debug: SNAPSHOT|10/30/2017 6:28:49 PM|Taking shot of card SessionCardId(Card.125)
(Nibblin Skirmisher) with hash 8224768 (8224768).
Info: GoCardBuilder|10/30/2017 6:28:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Warning: SoundGroupManager|10/30/2017 6:28:49 PM|Sound
Aud_FX_Card_Play_Nibblin_Skirmisher was already loaded.
Debug: BattleState|10/30/2017 6:28:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:28:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:28:51 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:28:51 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:28:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 6:28:53 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:28:53 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:28:53 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:53 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:28:53 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:28:53 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062081 (6062081).
Info: GoCardBuilder|10/30/2017 6:28:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:28:53 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:28:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: AssetBundleManager|10/30/2017 6:28:53 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:28:53 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:28:53 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006564.ab
Debug: AssetBundleManager|10/30/2017 6:28:53 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:28:53 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006564.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:53 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 57790444
Debug: AssetBundleManager-Harc|10/30/2017 6:28:53 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1626833340 for
./a0006564.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:28:53 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1626833340 for
./a0006564.ab
Debug: SoundGroupManager|10/30/2017 6:28:53 PM|Adding sound
Aud_FX_Card_Play_Deadling
Debug: SNAPSHOT|10/30/2017 6:28:53 PM|Taking shot of card SessionCardId(Card.126)
(Dreadling) with hash 8257536 (8257536).
Info: GoCardBuilder|10/30/2017 6:28:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:28:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 6:28:53 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 6:28:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:28:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:28:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 6:28:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:56 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:28:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:56 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 6:28:56 PM|Saw chat R[N:trade F:], U:CaptJack, F:,
T:WTS AA Dark Heart 850p I:I_CoyotleMageMale_Happy
Debug: GoPassButton|10/30/2017 6:28:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:28:56 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:28:56 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:28:56 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:28:56 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:28:56 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:28:57 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:28:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:28:58 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:28:58 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:28:58 PM|Cleared 1 on ccnt 330
Debug: UIBattle|10/30/2017 6:28:58 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:28:58 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:58 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:28:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:28:58 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:28:58 PM|Taking shot of card SessionCardId(Card.126)
(Dreadling) with hash 8257536 (8257536).
Debug: GoCardSnapshotTaker|10/30/2017 6:28:58 PM|FetchSnapshotFromResourceManager
8257536 Dreadling
Info: GoCardBuilder|10/30/2017 6:28:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:28:58 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:28:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:28:58 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:28:58 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:28:58 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:28:58 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:28:58 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:28:58 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: UIBattle|10/30/2017 6:29:00 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Info: GoCardBuilder|10/30/2017 6:29:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Warning: SoundGroupManager|10/30/2017 6:29:00 PM|Sound
Aud_FX_Card_Play_Nibblin_Skirmisher was already loaded.
Debug: NguiItemDataContext|10/30/2017 6:29:00 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:29:00 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: SNAPSHOT|10/30/2017 6:29:01 PM|Taking shot of card SessionCardId(Card.125)
(Nibblin Skirmisher) with hash 8224768 (8224768).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:01 PM|FetchSnapshotFromResourceManager
8224768 Nibblin Skirmisher
Info: GoCardBuilder|10/30/2017 6:29:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Warning: SoundGroupManager|10/30/2017 6:29:01 PM|Sound
Aud_FX_Card_Play_Nibblin_Skirmisher was already loaded.
Debug: BattleState|10/30/2017 6:29:02 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:29:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:03 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:29:03 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:29:03 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:29:03 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:29:03 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:29:03 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:29:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:29:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:29:03 PM|Taking shot of card SessionCardId(Card.125)
(Nibblin Skirmisher) with hash 8224769 (8224769).
Info: GoCardBuilder|10/30/2017 6:29:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Nibblin_Skirmisher.wav
Warning: SoundGroupManager|10/30/2017 6:29:03 PM|Sound
Aud_FX_Card_Play_Nibblin_Skirmisher was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:03 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:03 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Info: GoCardBuilder|10/30/2017 6:29:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:03 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:29:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:03 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:29:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:29:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:29:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:29:07 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:07 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:29:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:29:07 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: UIBattle|10/30/2017 6:29:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:07 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:29:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:29:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {Session} |10/30/2017 6:29:08 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:29:09 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:29:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:09 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:29:09 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:29:09 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:29:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:29:09 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:29:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:29:09 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:29:09 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 6:29:09 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:29:09 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:09 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:29:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:29:09 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:09 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:09 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:29:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:09 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:09 PM|Taking shot of card SessionCardId(Card.126)
(Dreadling) with hash 8257536 (8257536).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:09 PM|FetchSnapshotFromResourceManager
8257536 Dreadling
Info: GoCardBuilder|10/30/2017 6:29:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:29:09 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:29:10 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:29:10 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:29:10 PM|Taking shot of card SessionCardId(Card.126)


(Dreadling) with hash 8257536 (8257536).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:10 PM|FetchSnapshotFromResourceManager
8257536 Dreadling
Info: GoCardBuilder|10/30/2017 6:29:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:29:10 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:29:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 6:29:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:29:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:12 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:29:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:12 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:29:13 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:29:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:13 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:29:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:29:13 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:13 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:29:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:29:13 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:13 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:13 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:29:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:29:13 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:13 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062081 (6062081).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:13 PM|FetchSnapshotFromResourceManager
6062081 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:29:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:13 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:13 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:29:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:29:13 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:29:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:13 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:29:13 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:29:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:29:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:29:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:16 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:29:17 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:29:17 PM|Popping UI state BattleStateRunDelegate


Debug: {Session} |10/30/2017 6:29:17 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:29:17 PM|Taking shot of card SessionCardId(Card.35)
(Herofall) with hash 2326528 (2326528).
Info: GoCardBuilder|10/30/2017 6:29:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: AssetBundleManager|10/30/2017 6:29:17 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:29:17 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:29:17 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006573.ab
Debug: AssetBundleManager|10/30/2017 6:29:17 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:29:17 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006573.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:17 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 60761065
Debug: AssetBundleManager-Harc|10/30/2017 6:29:17 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1627727070 for
./a0006573.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:17 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1627727070 for
./a0006573.ab
Debug: SoundGroupManager|10/30/2017 6:29:17 PM|Adding sound
Aud_FX_Card_Play_Heros_Fall
Debug: {Session} |10/30/2017 6:29:17 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:29:17 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: UIBattle|10/30/2017 6:29:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:17 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:29:18 PM|No message yet buffering
Warning: SessionCardId|10/30/2017 6:29:18 PM|Attempting to create a new
SessionCardId with a UID of an undefined type!
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:29:18 PM|Taking shot of card SessionCardId(Card.35)


(Herofall) with hash 2326528 (2326528).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:18 PM|FetchSnapshotFromResourceManager
2326528 Herofall
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:18 PM|Taking shot of card SessionCardId(Card.106)
(Rune Ear Hierophant) with hash 6979585 (6979585).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:18 PM|FetchSnapshotFromResourceManager
6979585 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:18 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062081 (6062081).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:18 PM|FetchSnapshotFromResourceManager
6062081 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:18 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586368 (6586368).
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:18 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406720 (5406720).
Info: GoCardBuilder|10/30/2017 6:29:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: GoPassButton|10/30/2017 6:29:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:20 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:29:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:20 PM|Cleared 1 on ccnt 345
Debug: SNAPSHOT|10/30/2017 6:29:22 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:22 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:29:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:29:22 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:22 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:22 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:29:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:29:22 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:29:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:24 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:29:24 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:24 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:29:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:29:24 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:24 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:24 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:29:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:29:24 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:25 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:25 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:25 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:29:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:25 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:29:25 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:29:25 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:29:25 PM|AddCard Mightsinger of Ages - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:29:25 PM|InsertCard Mightsinger of Ages - 0
card(s) in CardViews
Info: GoCardBuilder|10/30/2017 6:29:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:25 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: GoCardSelector|10/30/2017 6:29:26 PM|RemoveCard Mightsinger of Ages - 1
card(s) in CardViews
Debug: GoPassButton|10/30/2017 6:29:26 PM|Hide button due to State Change
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: UIBattle|10/30/2017 6:29:26 PM|Popping UI state BattleStateCoverflow
Info: GoCardBuilder|10/30/2017 6:29:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:26 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:26 PM|Taking shot of card SessionCardId(Card.105)
(Witch of the Wishing Well) with hash 6881280 (6881280).
Info: GoCardBuilder|10/30/2017 6:29:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:26 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:29:28 PM|Taking shot of card SessionCardId(Card.1)


(Blood Shard) with hash 65536 (65536).
Info: GoCardBuilder|10/30/2017 6:29:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:28 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:28 PM|Taking shot of card SessionCardId(Card.1)
(Blood Shard) with hash 65536 (65536).
Info: GoCardBuilder|10/30/2017 6:29:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:28 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:29:28 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:29:28 PM|FetchSnapshotFromResourceManager
65536 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:29:29 PM|Taking shot of card SessionCardId(Card.1)
(Blood Shard) with hash 65536 (65536).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:29 PM|FetchSnapshotFromResourceManager
65536 Blood Shard
Info: GoCardBuilder|10/30/2017 6:29:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:29 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: GoPassButton|10/30/2017 6:29:30 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:29:30 PM|AddCard Witch of the Wishing Well - 0
card(s) in CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|InsertCard Witch of the Wishing Well -
0 card(s) in CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|AddCard Rune Ear Hierophant - 1 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|InsertCard Rune Ear Hierophant - 1
card(s) in CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|AddCard Dreadling - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|InsertCard Dreadling - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|AddCard Wild's Favor - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:29:30 PM|InsertCard Wild's Favor - 3 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:29:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:30 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:29:30 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:29:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:29:30 PM|Sound Wilds_Favor was already
loaded.
Debug: GoCardSelector|10/30/2017 6:29:31 PM|RemoveCard Wild's Favor - 4 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:29:31 PM|RemoveCard Dreadling - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:29:31 PM|RemoveCard Rune Ear Hierophant - 2
card(s) in CardViews
Debug: GoCardSelector|10/30/2017 6:29:31 PM|RemoveCard Witch of the Wishing Well -
1 card(s) in CardViews
Debug: GoPassButton|10/30/2017 6:29:31 PM|Hide button due to State Change
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:29:33 PM|Taking shot of card SessionCardId(Card.45)


(Withering Gaze) with hash 2981888 (2981888).
Info: GoCardBuilder|10/30/2017 6:29:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Debug: AssetBundleManager|10/30/2017 6:29:33 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:29:33 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:29:33 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007358.ab
Debug: AssetBundleManager|10/30/2017 6:29:33 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:29:33 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007358.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:33 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 109874567
Debug: AssetBundleManager-Harc|10/30/2017 6:29:33 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-593928453 for
./a0007358.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:33 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-593928453 for
./a0007358.ab
Debug: SoundGroupManager|10/30/2017 6:29:33 PM|Adding sound Whithering_Gaze
Debug: UIBattle|10/30/2017 6:29:33 PM|*************************
Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Debug: UIBattle|10/30/2017 6:29:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:33 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:29:34 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 6:29:34 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: UIBattle|10/30/2017 6:29:40 PM|Priority passed while multiple states are


on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:29:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:40 PM|Popping UI state BattleStateWait
Debug: UIBattle|10/30/2017 6:29:40 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:29:40 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 6:29:40 PM|Taking shot of card SessionCardId(Card.45)
(Withering Gaze) with hash 2981888 (2981888).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:40 PM|FetchSnapshotFromResourceManager
2981888 Withering Gaze
Info: GoCardBuilder|10/30/2017 6:29:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Warning: SoundGroupManager|10/30/2017 6:29:40 PM|Sound Whithering_Gaze was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:29:40 PM|Taking shot of card SessionCardId(Card.98)
(Wild's Favor) with hash 6422529 (6422529).
Info: GoCardBuilder|10/30/2017 6:29:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:29:40 PM|Sound Wilds_Favor was already
loaded.
Warning: TEXCACHE|10/30/2017 6:29:40 PM|Texture count is 20.
Debug: GoPassButton|10/30/2017 6:29:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:43 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:29:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:29:43 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:29:43 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:43 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:29:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:43 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:29:43 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:29:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:29:43 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:43 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:29:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:29:43 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:29:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:43 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:29:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:29:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:44 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:29:44 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 6:29:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:44 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Warning: TEXCACHE|10/30/2017 6:29:44 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 6:29:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:29:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:29:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:29:44 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:29:44 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:29:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:29:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:45 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:29:45 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:29:45 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: UIBattle|10/30/2017 6:29:45 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:29:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:29:46 PM|Taking shot of card SessionCardId(Card.91)


(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:46 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:29:46 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:29:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: {Session} |10/30/2017 6:29:47 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:29:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:29:47 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:29:47 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:29:47 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:29:47 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:47 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:29:47 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:29:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:29:47 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: {Session} |10/30/2017 6:29:47 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:29:48 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:29:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:29:49 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:29:49 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:29:49 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:29:49 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:29:49 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:29:49 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:29:49 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:29:49 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:29:49 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:29:50 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:29:50 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:29:50 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:29:50 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:29:50 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:29:50 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:50 PM|FetchSnapshotFromResourceManager
5111808 Wild Shard
Warning: TEXCACHE|10/30/2017 6:29:50 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:29:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:50 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:29:50 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:29:50 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Debug: GoCardSnapshotTaker|10/30/2017 6:29:50 PM|FetchSnapshotFromResourceManager
5111808 Wild Shard
Warning: TEXCACHE|10/30/2017 6:29:50 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:29:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:29:50 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:29:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: AssetBundleManager|10/30/2017 6:29:51 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:29:51 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:29:51 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001471.ab
Debug: AssetBundleManager|10/30/2017 6:29:51 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:29:51 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001471.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:51 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 70328662
Debug: AssetBundleManager-Harc|10/30/2017 6:29:51 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1033041734 for
./a0001471.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:29:51 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1033041734 for
./a0001471.ab
Debug: SoundGroupManager|10/30/2017 6:29:51 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Debug: SNAPSHOT|10/30/2017 6:29:51 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Info: GoCardBuilder|10/30/2017 6:29:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:29:51 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Warning: TEXCACHE|10/30/2017 6:29:51 PM|Texture count is 20.
Debug: BattleState|10/30/2017 6:29:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:29:56 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 6:30:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 6:30:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:30:04 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:30:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:04 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:05 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:30:05 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:30:05 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:30:05 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:30:05 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:30:05 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:30:06 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:30:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:06 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:30:07 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:30:07 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:07 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Warning: TEXCACHE|10/30/2017 6:30:07 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:30:07 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:30:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:07 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:30:07 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:30:07 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:07 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:30:07 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:30:07 PM|Show PassButton With Localized Text:
Skip_CAPS,
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: GoPassButton|10/30/2017 6:30:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:30:15 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:30:15 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:30:15 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:30:15 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:15 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:30:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:15 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:15 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:30:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:30:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:17 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:17 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:30:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 6:30:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:18 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:30:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:30:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:30:19 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:30:19 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:30:19 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:30:19 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:30:19 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:30:19 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:19 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Warning: TEXCACHE|10/30/2017 6:30:19 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:30:19 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:30:19 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:30:19 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:30:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:30:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:20 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:30:20 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:30:20 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: UIBattle|10/30/2017 6:30:20 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:30:20 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:30:20 PM|Taking shot of card SessionCardId(Card.89)


(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:20 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:30:20 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:20 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:30:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:30:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:30:22 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:30:22 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:30:22 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:22 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:30:22 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:22 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: {Session} |10/30/2017 6:30:22 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:30:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 6:30:22 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:30:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 6:30:23 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:30:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:30:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:24 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:24 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:30:24 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:30:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:24 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:30:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:30:24 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:24 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:30:24 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:30:24 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:24 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:24 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Warning: TEXCACHE|10/30/2017 6:30:24 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:30:24 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:24 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:24 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:30:24 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:24 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:24 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:24 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Warning: TEXCACHE|10/30/2017 6:30:24 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:24 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:25 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:25 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:30:25 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:30:25 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:25 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:25 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Warning: TEXCACHE|10/30/2017 6:30:25 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:30:25 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:30:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:25 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:30:25 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:30:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:30:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:30:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:27 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:30:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:30:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:30:27 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:30:27 PM|Cleared 1 on ccnt 375
Debug: UIBattle|10/30/2017 6:30:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:30:28 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:30:28 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:30:28 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:30:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:30:29 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:29 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:30:29 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:30:29 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:29 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:29 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Warning: TEXCACHE|10/30/2017 6:30:29 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:30:29 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:30:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:30:30 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:30:31 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:30:31 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:30:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:31 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:30:31 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:31 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:30:31 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:30:31 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:31 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:31 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Warning: TEXCACHE|10/30/2017 6:30:31 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:30:31 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: {Session} |10/30/2017 6:30:31 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 6:30:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:32 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:32 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:32 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Warning: TEXCACHE|10/30/2017 6:30:32 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:30:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:32 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:30:32 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:30:32 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:30:32 PM|AddCard Crocosaur - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:30:32 PM|InsertCard Crocosaur - 0 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:30:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:32 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: GoCardSelector|10/30/2017 6:30:33 PM|RemoveCard Crocosaur - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:30:33 PM|Hide button due to State Change
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:30:33 PM|Popping UI state BattleStateCoverflow


Info: GoCardBuilder|10/30/2017 6:30:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:33 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:33 PM|Taking shot of card SessionCardId(Card.81)
(Crocosaur) with hash 5341184 (5341184).
Info: GoCardBuilder|10/30/2017 6:30:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:33 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:30:35 PM|Taking shot of card SessionCardId(Card.6)


(Blood Shard) with hash 393216 (393216).
Info: GoCardBuilder|10/30/2017 6:30:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:30:35 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:35 PM|Taking shot of card SessionCardId(Card.6)
(Blood Shard) with hash 393216 (393216).
Info: GoCardBuilder|10/30/2017 6:30:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:30:35 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:30:35 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:30:35 PM|FetchSnapshotFromResourceManager
393216 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:30:36 PM|Taking shot of card SessionCardId(Card.6)
(Blood Shard) with hash 393216 (393216).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:36 PM|FetchSnapshotFromResourceManager
393216 Blood Shard
Info: GoCardBuilder|10/30/2017 6:30:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:30:36 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:30:38 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:30:38 PM|Taking shot of card SessionCardId(Card.61)
(Bloodspinner Zorath) with hash 3997696 (3997696).
Info: GoCardBuilder|10/30/2017 6:30:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:30:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:39 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:39 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Bloodspinner Zorath
Debug: BattleState|10/30/2017 6:30:39 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Bloodspinner Zorath
Debug: {Session} |10/30/2017 6:30:40 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:30:40 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Debug: AssetBundleManager|10/30/2017 6:30:40 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:30:40 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:30:40 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006400.ab
Debug: AssetBundleManager|10/30/2017 6:30:40 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:30:40 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006400.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:30:40 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 4158525
Debug: AssetBundleManager-Harc|10/30/2017 6:30:40 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1592543899 for
./a0006400.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:30:40 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1592543899 for
./a0006400.ab
Debug: SoundGroupManager|10/30/2017 6:30:40 PM|Adding sound
Aud_FX_Card_Play_Dread_Standard
Debug: SNAPSHOT|10/30/2017 6:30:40 PM|Taking shot of card SessionCardId(Card.127)
(Dread Banner) with hash 8323072 (8323072).
Info: GoCardBuilder|10/30/2017 6:30:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:30:40 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: AnimationBase|10/30/2017 6:30:40 PM|Card view was destroyed and then moved.
Debug: UIBattle|10/30/2017 6:30:41 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:30:41 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:30:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:42 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:30:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:42 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:42 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:30:42 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:30:43 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:30:43 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:30:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:30:43 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:30:43 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:43 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:30:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:30:43 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:43 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:43 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:30:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:43 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:43 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:43 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:30:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:30:43 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:43 PM|Taking shot of card SessionCardId(Card.127)
(Dread Banner) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:43 PM|FetchSnapshotFromResourceManager
8323072 Dread Banner
Info: GoCardBuilder|10/30/2017 6:30:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:30:43 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: UIBattle|10/30/2017 6:30:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:30:44 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:44 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:30:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:30:44 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:30:44 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:30:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:44 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:30:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:30:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:30:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: AssetBundleManager|10/30/2017 6:30:44 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:30:44 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:30:44 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001249.ab
Debug: AssetBundleManager|10/30/2017 6:30:44 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:30:44 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001249.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:30:44 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 6409330
Debug: AssetBundleManager-Harc|10/30/2017 6:30:44 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1092832271 for
./a0001249.ab
Debug: SoundGroupManager|10/30/2017 6:30:44 PM|Adding sound
Aud_FX_Card_Play_Balthazar
Debug: SNAPSHOT|10/30/2017 6:30:44 PM|Taking shot of card SessionCardId(Card.117)
(Balthasar) with hash 7667712 (7667712).
Info: GoCardBuilder|10/30/2017 6:30:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:30:44 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: UIBattle|10/30/2017 6:30:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:30:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:30:45 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:30:45 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:30:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:46 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:30:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:46 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:30:46 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:30:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:46 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:30:46 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:30:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:30:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:30:46 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:30:46 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:46 PM|FetchSnapshotFromResourceManager
4521984 Wild Shard
Info: GoCardBuilder|10/30/2017 6:30:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:30:46 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:30:46 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:30:47 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:47 PM|FetchSnapshotFromResourceManager
4521984 Wild Shard
Info: GoCardBuilder|10/30/2017 6:30:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:30:47 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: GoPassButton|10/30/2017 6:30:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:48 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:30:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:30:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:30:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:50 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:30:50 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:30:50 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 6:30:50 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:30:50 PM|Cleared 1 on ccnt 390
Debug: BattleState|10/30/2017 6:30:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:30:51 PM|Taking shot of card SessionCardId(Card.80)


(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:51 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:30:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:51 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:30:52 PM|Taking shot of card SessionCardId(Card.80)


(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:52 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:30:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:52 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:30:53 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 6:30:53 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:53 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 6:30:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:30:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:54 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 6:30:54 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:30:54 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:30:54 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 6:30:54 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 6:30:54 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:30:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:55 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:30:55 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:30:55 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:30:55 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 6:30:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:30:56 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Info: GoCardBuilder|10/30/2017 6:30:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:56 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:30:56 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:30:56 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:30:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:30:56 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:30:56 PM|Ignoring ping request
no info.
Debug: UIBattle|10/30/2017 6:30:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:30:56 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 6:30:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 6:30:57 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:30:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:30:57 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:30:59 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:30:59 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:30:59 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:30:59 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:30:59 PM|Taking shot of card SessionCardId(Card.28)
(Herofall) with hash 1867776 (1867776).
Info: GoCardBuilder|10/30/2017 6:30:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:30:59 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: UIBattle|10/30/2017 6:30:59 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: UIBattle|10/30/2017 6:31:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:31:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Herofall
Debug: BattleState|10/30/2017 6:31:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Herofall
Warning: UIBattle|10/30/2017 6:31:01 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:31:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Warning: SessionCardId|10/30/2017 6:31:01 PM|Attempting to create a new
SessionCardId with a UID of an undefined type!
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:31:01 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:31:01 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:31:01 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:31:01 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:31:01 PM|Taking shot of card SessionCardId(Card.28)
(Herofall) with hash 1867776 (1867776).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:01 PM|FetchSnapshotFromResourceManager
1867776 Herofall
Info: GoCardBuilder|10/30/2017 6:31:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:31:01 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:01 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:01 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:31:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:31:01 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Info: GoCardBuilder|10/30/2017 6:31:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:31:01 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:01 PM|Taking shot of card SessionCardId(Card.85)
(Crocosaur) with hash 5603328 (5603328).
Info: GoCardBuilder|10/30/2017 6:31:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:31:01 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:31:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:31:02 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 6:31:03 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 6:31:03 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:31:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:31:03 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:31:03 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 6:31:03 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 6:31:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:31:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:31:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:08 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:31:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:09 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:31:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:31:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:31:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 6:31:09 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:31:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:31:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:31:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:31:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:31:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:14 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:31:15 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:31:15 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:15 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:15 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:15 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:15 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:15 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:31:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:15 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:31:15 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:31:15 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:31:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:16 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:31:16 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:31:16 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {Session} |10/30/2017 6:31:17 PM|Cleared 1 on ccnt 405
Debug: GoPassButton|10/30/2017 6:31:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:17 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:31:17 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:31:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:31:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:31:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:31:18 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:31:18 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:18 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:18 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:18 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:18 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:18 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:31:18 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:31:18 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:31:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 6:31:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:31:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:20 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:31:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:20 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:31:21 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:31:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:31:21 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:31:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.127)
(Dread Banner) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
8323072 Dread Banner
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.127)


(Dread Banner) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:21 PM|FetchSnapshotFromResourceManager
8323072 Dread Banner
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:21 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Info: GoCardBuilder|10/30/2017 6:31:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:31:21 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:31:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:22 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:31:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:31:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:31:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:31:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:24 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:31:24 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:31:25 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:31:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:31:27 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:31:27 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:27 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:31:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:31:27 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:27 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:27 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:27 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:27 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:27 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:31:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:31:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:31:27 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:31:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:28 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 6:31:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:31:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 6:31:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:28 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 6:31:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:29 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 6:31:29 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 6:31:29 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 6:31:29 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:31:30 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 6:31:30 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:30 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:31:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:31:30 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:31:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:31:30 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:31:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:30 PM|Pushed State hid Button
Warning: UIBattle|10/30/2017 6:31:30 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:31:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:30 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:31:31 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:31:31 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:31:31 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:31:31 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:31:31 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.20)
(Vampire Princess) with hash 1343488 (1343488).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
1343488 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.27)
(Vampire Prince) with hash 1802240 (1802240).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
1802240 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.128)


(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:31 PM|Taking shot of card SessionCardId(Card.117)
(Balthasar) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:31 PM|FetchSnapshotFromResourceManager
7667712 Balthasar
Info: GoCardBuilder|10/30/2017 6:31:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:31:31 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: UIBattle|10/30/2017 6:31:32 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:31:32 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:31:32 PM|AddCard Balthasar - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:31:32 PM|InsertCard Balthasar - 0 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:31:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:31:32 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: GoCardSelector|10/30/2017 6:31:34 PM|RemoveCard Balthasar - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:31:34 PM|Hide button due to State Change
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:31:34 PM|Popping UI state BattleStateCoverflow


Info: GoCardBuilder|10/30/2017 6:31:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Debug: AssetBundleManager|10/30/2017 6:31:34 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:31:34 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:31:34 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006692.ab
Debug: AssetBundleManager|10/30/2017 6:31:34 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:31:34 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006692.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:31:34 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 101123671
Debug: AssetBundleManager-Harc|10/30/2017 6:31:34 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1658173472 for
./a0006692.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:31:34 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1658173472 for
./a0006692.ab
Debug: SoundGroupManager|10/30/2017 6:31:34 PM|Adding sound
Aud_FX_Card_Play_Bloodstone
Debug: SNAPSHOT|10/30/2017 6:31:34 PM|Taking shot of card SessionCardId(Card.79)
(Bloodstone) with hash 5177344 (5177344).
Info: GoCardBuilder|10/30/2017 6:31:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Warning: SoundGroupManager|10/30/2017 6:31:34 PM|Sound Aud_FX_Card_Play_Bloodstone
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:35 PM|Taking shot of card SessionCardId(Card.53)


(Vampire Prince) with hash 3506176 (3506176).
Info: GoCardBuilder|10/30/2017 6:31:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:35 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:31:35 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Debug: UIBattle|10/30/2017 6:31:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:35 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:31:35 PM|Cleared 1 on ccnt 420
Debug: BattleState|10/30/2017 6:31:36 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
Debug: UIBattle|10/30/2017 6:31:36 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:31:36 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
Debug: UIBattle|10/30/2017 6:31:37 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:31:37 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 6:31:37 PM|Taking shot of card SessionCardId(Card.53)
(Vampire Prince) with hash 3506176 (3506176).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:37 PM|FetchSnapshotFromResourceManager
3506176 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:37 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: BattleState|10/30/2017 6:31:37 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
Debug: {Session} |10/30/2017 6:31:38 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:38 PM|Taking shot of card SessionCardId(Card.79)


(Bloodstone) with hash 5177345 (5177345).
Info: GoCardBuilder|10/30/2017 6:31:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Warning: SoundGroupManager|10/30/2017 6:31:38 PM|Sound Aud_FX_Card_Play_Bloodstone
was already loaded.
Debug: UIBattle|10/30/2017 6:31:38 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Debug: {Session} |10/30/2017 6:31:38 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:31:40 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:31:40 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:31:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:31:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:31:41 PM|Taking shot of card SessionCardId(Card.18)
(Phenteo the Brood Priest) with hash 1212416 (1212416).
Info: GoCardBuilder|10/30/2017 6:31:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Debug: AssetBundleManager|10/30/2017 6:31:41 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:31:41 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:31:41 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001356.ab
Debug: AssetBundleManager|10/30/2017 6:31:41 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:31:41 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001356.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:31:41 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 38404812
Debug: AssetBundleManager-Harc|10/30/2017 6:31:41 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1063368972 for
./a0001356.ab
Debug: SoundGroupManager|10/30/2017 6:31:41 PM|Adding sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest
Debug: UIBattle|10/30/2017 6:31:41 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Debug: UIBattle|10/30/2017 6:31:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:41 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:31:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
Debug: BattleState|10/30/2017 6:31:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:43 PM|Taking shot of card SessionCardId(Card.18)


(Phenteo the Brood Priest) with hash 1212416 (1212416).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:43 PM|FetchSnapshotFromResourceManager
1212416 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:31:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:31:43 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: GoPassButton|10/30/2017 6:31:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:45 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:31:45 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:31:45 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:31:45 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:31:46 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:31:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:31:46 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:31:46 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.18)
(Phenteo the Brood Priest) with hash 1212416 (1212416).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
1212416 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.53)
(Vampire Prince) with hash 3506176 (3506176).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
3506176 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: UIBattle|10/30/2017 6:31:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:31:46 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:31:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:46 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:31:46 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:31:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
5832704 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:46 PM|FetchSnapshotFromResourceManager
5963776 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:31:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832705 (5832705).
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:31:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:31:46 PM|Taking shot of card SessionCardId(Card.91)
(Mightsinger of Ages) with hash 5963777 (5963777).
Info: GoCardBuilder|10/30/2017 6:31:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:31:46 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:31:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:31:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:31:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:31:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Debug: AssetBundleManager|10/30/2017 6:31:47 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:31:47 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:31:47 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006634.ab
Debug: AssetBundleManager|10/30/2017 6:31:47 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:31:47 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006634.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:31:47 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 80373940
Debug: AssetBundleManager-Harc|10/30/2017 6:31:47 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1652691928 for
./a0006634.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:31:47 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1652691928 for
./a0006634.ab
Debug: SoundGroupManager|10/30/2017 6:31:47 PM|Adding sound
Aud_FX_Card_Play_Dread_Harvest
Debug: SNAPSHOT|10/30/2017 6:31:47 PM|Taking shot of card SessionCardId(Card.120)
(Dread Harvest) with hash 7864320 (7864320).
Info: GoCardBuilder|10/30/2017 6:31:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:31:47 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: UIBattle|10/30/2017 6:31:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:31:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:31:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:31:47 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:31:47 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:31:47 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:31:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:55 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:31:55 PM|Pushing UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:31:55 PM|Pushing UI state BattleStateResourceXCost
Debug: BattleState|10/30/2017 6:31:55 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:31:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 6:31:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:31:58 PM|Popping UI state BattleStateResourceXCost
Debug: UIBattle|10/30/2017 6:31:58 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:31:58 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:31:58 PM|*************************
Sets\Set07_PvP\SFX\Wildlife.wav
Debug: UIBattle|10/30/2017 6:31:58 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:31:58 PM|Popping UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:31:58 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:31:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:31:58 PM|Taking shot of card SessionCardId(Card.107)


(Wildlife) with hash 7012352 (7012352).
Debug: GoCardSnapshotTaker|10/30/2017 6:31:58 PM|FetchSnapshotFromResourceManager
7012352 Wildlife
Info: GoCardBuilder|10/30/2017 6:31:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:31:58 PM|Sound Wildlife was already loaded.
Debug: {Session} |10/30/2017 6:32:01 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:32:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:32:01 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:32:01 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:32:01 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:32:01 PM|Taking shot of card SessionCardId(Card.107)
(Wildlife) with hash 7012352 (7012352).
Debug: GoCardSnapshotTaker|10/30/2017 6:32:01 PM|FetchSnapshotFromResourceManager
7012352 Wildlife
Info: GoCardBuilder|10/30/2017 6:32:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:32:01 PM|Sound Wildlife was already loaded.
Info: GoCardBuilder|10/30/2017 6:32:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Lyrical_Chanter.wav
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005681.ab
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005681.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 36066513
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-475048002 for
./a0005681.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-475048002 for
./a0005681.ab
Info: GoCardBuilder|10/30/2017 6:32:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\PvE01_AdventureZone_and_universal_AI\SFX\All
Other\Aud_FX_Card_Play_Pippit's_Gift.wav
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007834.ab
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:01 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007834.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 76682723
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab792015577 for
./a0007834.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:01 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab792015577 for
./a0007834.ab
Debug: SoundGroupManager|10/30/2017 6:32:01 PM|Adding sound
Aud_FX_Card_Play_Lyrical_Chanter
Debug: SNAPSHOT|10/30/2017 6:32:01 PM|Taking shot of card SessionCardId(Card.129)
(Lyrical Chanter) with hash 8454144 (8454144).
Info: GoCardBuilder|10/30/2017 6:32:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Lyrical_Chanter.wav
Warning: SoundGroupManager|10/30/2017 6:32:01 PM|Sound
Aud_FX_Card_Play_Lyrical_Chanter was already loaded.
Debug: SNAPSHOT|10/30/2017 6:32:01 PM|Taking shot of card SessionCardId(Card.130)
(Party Fungi) with hash 8519680 (8519680).
Info: GoCardBuilder|10/30/2017 6:32:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\PvE01_AdventureZone_and_universal_AI\SFX\All
Other\Aud_FX_Card_Play_Pippit's_Gift.wav
Warning: SoundGroupManager|10/30/2017 6:32:01 PM|Sound
Aud_FX_Card_Play_Pippit's_Gift was already loaded.
Debug: SoundGroupManager|10/30/2017 6:32:01 PM|Adding sound
Aud_FX_Card_Play_Pippit's_Gift
Warning: TEXCACHE|10/30/2017 6:32:01 PM|Texture count is 30.
Info: GoCardBuilder|10/30/2017 6:32:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Battle_Chant.wav
Debug: AssetBundleManager|10/30/2017 6:32:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005718.ab
Debug: AssetBundleManager|10/30/2017 6:32:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005718.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 45225537
Debug: AssetBundleManager-Harc|10/30/2017 6:32:02 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-452674961 for
./a0005718.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-452674961 for
./a0005718.ab
Debug: SoundGroupManager|10/30/2017 6:32:02 PM|Adding sound
Aud_FX_Card_Play_Battle_Chant
Debug: SNAPSHOT|10/30/2017 6:32:02 PM|Taking shot of card SessionCardId(Card.131)
(Battle Chant) with hash 8585216 (8585216).
Info: GoCardBuilder|10/30/2017 6:32:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Battle_Chant.wav
Warning: SoundGroupManager|10/30/2017 6:32:02 PM|Sound
Aud_FX_Card_Play_Battle_Chant was already loaded.
Debug: BattleState|10/30/2017 6:32:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 6:32:04 PM|Asking to leave room gme:50394865
Debug: {ClientConn} |10/30/2017 6:32:04 PM|Saw room leave R[N:gme:50394865 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 6:32:04 PM|User StewardUlk is now offline
Debug: UIBattle|10/30/2017 6:32:04 PM|User StewardUlk is now offline
Debug: {ClientConn} |10/30/2017 6:32:04 PM|Asking to leave room gme:50394865
Warning: {ClientConn} |10/30/2017 6:32:04 PM|LEAVEing room I didn't thing I was in
gme:50394865
Debug: GoPassButton|10/30/2017 6:32:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:32:04 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:32:04 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: BattleState|10/30/2017 6:32:04 PM|Show PassButton With Localized Text:


Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:32:05 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 6:32:05 PM|Asking to leave room gme:50394865
Warning: {ClientConn} |10/30/2017 6:32:05 PM|LEAVEing room I didn't thing I was in
gme:50394865
Info: Reckoning.Game.GameStateManager|10/30/2017 6:32:05 PM|Transitioning to game
state TournamentSideboarding (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 6:32:05 PM|Transitioning to game state


TournamentSideboarding, with level l_tournament_sideboarding (reload:False -
prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 43)

Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 51458.
Total: 203.531540 ms (FindLiveObjects: 2.880898 ms CreateObjectMapping: 2.661856 ms
MarkObjects: 187.894516 ms DeleteObjects: 10.093361 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Unloading 10 Unused Serialized files (Serialized files now loaded: 43)


UnloadTime: 17.260153 ms

Unloading 1162 unused Assets to reduce memory usage. Loaded Objects now: 45495.
Total: 223.794281 ms (FindLiveObjects: 5.012727 ms CreateObjectMapping: 2.937086 ms
MarkObjects: 179.323029 ms DeleteObjects: 36.520229 ms)

Info: UIGameMenu|10/30/2017 6:32:06 PM|Failed to find the Trade dialog!


Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: AssetBundleManager|10/30/2017 6:32:06 PM|AssetBundleManager::DownloadBundle


Debug: AssetBundleManager|10/30/2017 6:32:06 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:06 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:32:06 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:06 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:06 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:32:06 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
CardSets/ai_cards/a0007558 : 0
Unloading AssetBundle: CardSets/ai_cards/a0007558
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
CardSets/ai_cards/a0007560 : 0
Unloading AssetBundle: CardSets/ai_cards/a0007560
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
GameBoards/Badlands : 0
Unloading AssetBundle: GameBoards/Badlands
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006432 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006432
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
DeckSleeves/a0005552_S : 0
Unloading AssetBundle: DeckSleeves/a0005552_S
Debug: AssetBundleContainer|10/30/2017 6:32:06 PM|Objects that holds a reference to
DeckSleeves/a0007109_SL_S : 0
Unloading AssetBundle: DeckSleeves/a0007109_SL_S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:06 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:32:06 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 6:32:06 PM|Room tourn:tournament-
18446744073709440910 HadData 293
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:09 PM|doing
transition to (TournamentSideboarding, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:09 PM|Not waiting
on initial flush. (18446744073709440910)
Debug: {ClientConn} |10/30/2017 6:32:11 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:132
Debug: TournamentDataCollector|10/30/2017 6:32:11 PM|Room tourn:tournament-
18446744073709440910 HadData 119
Warning: UICardTooltip|10/30/2017 6:32:11 PM|Need Tooltip_Card_pm in this scene.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:11 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:11 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 6:32:12 PM|Ignoring duplicate
card cardId CardId(Card.68844952)
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:12 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 3f2ca78f-7c7f-4e13-b089-cafeedad66ec not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 555c2c83-03f4-4302-aa46-090733f05323 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 3f2ca78f-7c7f-4e13-b089-cafeedad66ec not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 555c2c83-03f4-4302-aa46-090733f05323 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 3f2ca78f-7c7f-4e13-b089-cafeedad66ec not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.InventoryItemData 555c2c83-03f4-4302-aa46-090733f05323 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 6:32:17 PM|Ignoring duplicate
card cardId CardId(Card.248091463)
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:17 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:18 PM|
Reckoning.Game.InventoryItemData efb6f0c8-263d-48b7-890a-de58a6932eea not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:18 PM|
Reckoning.Game.InventoryItemData 13bee814-d7e4-4c20-aed6-b1adaffd432f not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:18 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:19 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:19 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:19 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:19 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:22 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:22 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {ClientConn} |10/30/2017 6:32:26 PM|Saw data R[N:tourn:tournament-


18446744073709440910 F:], S:server, F:, DLEN:109
Debug: TournamentDataCollector|10/30/2017 6:32:26 PM|Room tourn:tournament-
18446744073709440910 HadData 96
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:26 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:26 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:26 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:26 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 6:32:27 PM|Ignoring duplicate
card cardId CardId(Card.241998929)
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:27 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:28 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:32:28 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 6:32:43 PM|No message yet buffering


Debug: {Session} |10/30/2017 6:32:43 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:32:43 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:32:43 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:32:43 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:43 PM|
TransitionBattle: T18446744073709440910M18446744073709440907.2
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:43 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:43 PM|Not waiting
on initial flush. (18446744073709440910)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:32:43 PM|Transition
From Info Update on 18446744073709440910 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 6:32:43 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 6:32:43 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_sideboarding)
Unloading 1 Unused Serialized files (Serialized files now loaded: 37)

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 78383.
Total: 240.678848 ms (FindLiveObjects: 3.539226 ms CreateObjectMapping: 2.725556 ms
MarkObjects: 212.490326 ms DeleteObjects: 21.922232 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 37)


UnloadTime: 67.068634 ms

Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 41632.
Total: 179.291779 ms (FindLiveObjects: 3.078006 ms CreateObjectMapping: 2.749894 ms
MarkObjects: 167.743256 ms DeleteObjects: 5.719731 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: UIBattle|10/30/2017 6:32:45 PM|joining session: session name = session


id=AuthoritativeSession.50395055
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:32:45 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: AssetBundleContainer|10/30/2017 6:32:45 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: {Session} |10/30/2017 6:32:45 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:32:45 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:217
Info: Game.Client.GameClient|10/30/2017 6:32:45 PM|Received Ready for game
response.args.IsOk:True
Debug: TournamentDataCollector|10/30/2017 6:32:45 PM|Room tourn:tournament-
18446744073709440910 HadData 215
Debug: {ClientConn} |10/30/2017 6:32:45 PM|Asking to join room gme:50395055
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 67927665
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab2045323660 for
./a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 25033723
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1862092488 for
./a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160903091
Debug: AssetBundleManager-Harc|10/30/2017 6:32:45 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424759633 for
./a0006432.ab
Info: GoCardBuilder|10/30/2017 6:32:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:32:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/badlands.ab
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 6:32:45 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: {ClientConn} |10/30/2017 6:32:45 PM|Saw chat join R[N:gme:50395055 F:],
U:Xorinia, F:
Debug: {ClientConn} |10/30/2017 6:32:45 PM|Saw chat join R[N:gme:50395055 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 6:32:45 PM|User Xorinia is now online
Debug: UIBattle|10/30/2017 6:32:45 PM|User Xorinia is now online
Debug: {ClientConn} |10/30/2017 6:32:45 PM|Requesting Room list for gme:50395055
Debug: UIBattle|10/30/2017 6:32:45 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 6:32:45 PM|User StewardUlk is now online
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: AssetBundleManager|10/30/2017 6:32:46 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 6:32:46 PM|Room: has user R[N:gme:50395055 F:],
U:Xorinia, F:
Debug: {ClientConn} |10/30/2017 6:32:46 PM|Room: has user R[N:gme:50395055 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 6:32:48 PM|User Xorinia is now online
Debug: UIBattle|10/30/2017 6:32:48 PM|User StewardUlk is now online
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: AuthenticationSDK.Authenticator|10/30/2017 6:32:56 PM|Ignoring ping request


no info.
Debug: UIBattle|10/30/2017 6:32:56 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 6:32:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:32:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:32:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:32:57 PM|Popping UI state BattleStatePickGoesFirst
Debug: UIBattle|10/30/2017 6:32:57 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 6:32:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:09 PM|Popping UI state BattleStatePickGoesFirst
Debug: {Session} |10/30/2017 6:33:09 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Debug: SoundGroupManager|10/30/2017 6:33:09 PM|Adding sound Wildlife
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Debug: SoundGroupManager|10/30/2017 6:33:09 PM|Adding sound Wilds_Favor
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006720.ab
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006720.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:33:09 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 110587041
Debug: AssetBundleManager-Harc|10/30/2017 6:33:09 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1680278394 for
./a0006720.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:33:09 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1680278394 for
./a0006720.ab
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006701.ab
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:33:09 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006701.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:33:09 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 104187621
Debug: AssetBundleManager-Harc|10/30/2017 6:33:09 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1678461143 for
./a0006701.ab
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 6:33:09 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 6:33:09 PM|Adding sound
Aud_FX_Card_Play_Acoylte_of_Shoku
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.101)
(Wildlife) with hash 6619136 (6619136).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Wildlife was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.98)
(Wild's Favor) with hash 6422528 (6422528).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Wilds_Favor was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.96)
(Acolyte of Shoku) with hash 6291456 (6291456).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound
Aud_FX_Card_Play_Acoylte_of_Shoku was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.72)
(Wild Shard) with hash 4718592 (4718592).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:09 PM|Taking shot of card SessionCardId(Card.63)
(Wild Shard) with hash 4128768 (4128768).
Info: GoCardBuilder|10/30/2017 6:33:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 6:33:09 PM|Adding sound
Aud_FX_Card_Play_Pucks_Daydream
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:33:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:33:11 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 6:33:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:13 PM|Popping UI state BattleStateMulligan
Debug: {Session} |10/30/2017 6:33:15 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:15 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:33:16 PM|Cleared 1 on ccnt 450
Debug: GoPassButton|10/30/2017 6:33:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:16 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:16 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:16 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:33:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:33:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:17 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:33:17 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:17 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:17 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:33:17 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:33:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:17 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:33:17 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:33:17 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:17 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:17 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:17 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:17 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:33:17 PM|Taking shot of card SessionCardId(Card.72)
(Wild Shard) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:17 PM|FetchSnapshotFromResourceManager
4718592 Wild Shard
Info: GoCardBuilder|10/30/2017 6:33:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:17 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:33:18 PM|Taking shot of card SessionCardId(Card.72)
(Wild Shard) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:18 PM|FetchSnapshotFromResourceManager
4718592 Wild Shard
Info: GoCardBuilder|10/30/2017 6:33:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:18 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:33:19 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:33:19 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:33:19 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:33:19 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:33:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 6:33:20 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:33:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:20 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:21 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:33:21 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:21 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:21 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:21 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:21 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:22 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:33:22 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:33:22 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:33:22 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:33:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:33:23 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:33:23 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:24 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:24 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:33:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:33:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:33:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:25 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:33:25 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:33:25 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:33:25 PM|Taking shot of card SessionCardId(Card.3)
(Blood Shard) with hash 196608 (196608).
Info: GoCardBuilder|10/30/2017 6:33:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: SoundGroupManager|10/30/2017 6:33:25 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 6:33:25 PM|Taking shot of card SessionCardId(Card.3)
(Blood Shard) with hash 196608 (196608).
Info: GoCardBuilder|10/30/2017 6:33:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:25 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:33:25 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:33:25 PM|FetchSnapshotFromResourceManager
196608 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:33:26 PM|Taking shot of card SessionCardId(Card.3)
(Blood Shard) with hash 196608 (196608).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:26 PM|FetchSnapshotFromResourceManager
196608 Blood Shard
Info: GoCardBuilder|10/30/2017 6:33:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:26 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:33:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:33:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:33:30 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:33:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:30 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:33:30 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:33:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:31 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:31 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:33:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: SoundGroupManager|10/30/2017 6:33:31 PM|Adding sound
Witch_of_the_Wishing_Well
Debug: SNAPSHOT|10/30/2017 6:33:31 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Info: GoCardBuilder|10/30/2017 6:33:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:33:31 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:33:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:32 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:32 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:33:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:33:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:39 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:33:39 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:39 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:39 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:39 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:33:39 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:33:39 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:33:39 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:33:40 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:33:40 PM|Cleared 1 on ccnt 465
Debug: BattleState|10/30/2017 6:33:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:40 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:40 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:40 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:33:40 PM|Taking shot of card SessionCardId(Card.63)
(Wild Shard) with hash 4128768 (4128768).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:40 PM|FetchSnapshotFromResourceManager
4128768 Wild Shard
Info: GoCardBuilder|10/30/2017 6:33:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:40 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:33:40 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:33:41 PM|Taking shot of card SessionCardId(Card.63)
(Wild Shard) with hash 4128768 (4128768).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:41 PM|FetchSnapshotFromResourceManager
4128768 Wild Shard
Info: GoCardBuilder|10/30/2017 6:33:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:33:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:33:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:33:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:46 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:33:46 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:33:46 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Debug: UIBattle|10/30/2017 6:33:46 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:33:47 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:33:47 PM|Taking shot of card SessionCardId(Card.94)


(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:47 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:33:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:33:47 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: {Session} |10/30/2017 6:33:48 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:48 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:48 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:48 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:33:48 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:48 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:33:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:33:48 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: BattleState|10/30/2017 6:33:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 6:33:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 6:33:49 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:33:49 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:33:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:33:50 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:33:50 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:33:50 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:51 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:51 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:51 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:33:51 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:33:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 6:33:51 PM|Adding sound
Aud_FX_Card_Play_Deadling
Debug: SNAPSHOT|10/30/2017 6:33:51 PM|Taking shot of card SessionCardId(Card.123)
(Dreadling) with hash 8060928 (8060928).
Info: GoCardBuilder|10/30/2017 6:33:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:33:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 6:33:51 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 6:33:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:33:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:33:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:52 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:53 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:33:53 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:33:53 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:33:53 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:33:53 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:33:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:53 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:33:54 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:33:54 PM|Taking shot of card SessionCardId(Card.123)
(Dreadling) with hash 8060928 (8060928).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:54 PM|FetchSnapshotFromResourceManager
8060928 Dreadling
Info: GoCardBuilder|10/30/2017 6:33:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:33:54 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:33:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:55 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:33:55 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:33:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:55 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:33:55 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:55 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:56 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:33:56 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:33:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:33:56 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:56 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:33:56 PM|Taking shot of card SessionCardId(Card.123)
(Dreadling) with hash 8060928 (8060928).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:56 PM|FetchSnapshotFromResourceManager
8060928 Dreadling
Info: GoCardBuilder|10/30/2017 6:33:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:33:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:33:56 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:33:56 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:33:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:56 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:33:56 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:33:56 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:33:56 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:33:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:57 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 6:33:57 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:57 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:57 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:33:57 PM|Taking shot of card SessionCardId(Card.123)
(Dreadling) with hash 8060928 (8060928).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:57 PM|FetchSnapshotFromResourceManager
8060928 Dreadling
Info: GoCardBuilder|10/30/2017 6:33:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:33:57 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:33:57 PM|Cleared 1 on ccnt 480
Debug: UIBattle|10/30/2017 6:33:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:57 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:33:58 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:33:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:33:58 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:33:58 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:33:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:33:58 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:33:58 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:33:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:33:58 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: UIBattle|10/30/2017 6:33:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:33:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:59 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:33:59 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:33:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:33:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:33:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:33:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:33:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:33:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:00 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:34:01 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:34:01 PM|Taking shot of card SessionCardId(Card.16)
(Blood Shard) with hash 1048576 (1048576).
Info: GoCardBuilder|10/30/2017 6:34:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:01 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:01 PM|Taking shot of card SessionCardId(Card.16)
(Blood Shard) with hash 1048576 (1048576).
Info: GoCardBuilder|10/30/2017 6:34:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:01 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:34:01 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:34:01 PM|FetchSnapshotFromResourceManager
1048576 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:34:01 PM|Taking shot of card SessionCardId(Card.16)
(Blood Shard) with hash 1048576 (1048576).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:01 PM|FetchSnapshotFromResourceManager
1048576 Blood Shard
Info: GoCardBuilder|10/30/2017 6:34:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:01 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:34:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:04 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:34:05 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:05 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:34:05 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:34:05 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:34:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:34:06 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:06 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:34:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:34:06 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: UIBattle|10/30/2017 6:34:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:06 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:34:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:06 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:06 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:07 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:34:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Portly_Pippit.wav
Debug: AssetBundleManager|10/30/2017 6:34:07 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:34:07 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:34:07 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006599.ab
Debug: AssetBundleManager|10/30/2017 6:34:07 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:34:07 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006599.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:34:07 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 68968947
Debug: AssetBundleManager-Harc|10/30/2017 6:34:07 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1629752858 for
./a0006599.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:34:07 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1629752858 for
./a0006599.ab
Debug: SoundGroupManager|10/30/2017 6:34:07 PM|Adding sound
Aud_FX_Card_Play_Portly_Pippit
Debug: SNAPSHOT|10/30/2017 6:34:07 PM|Taking shot of card SessionCardId(Card.86)
(Pesky Pippit) with hash 5636096 (5636096).
Info: GoCardBuilder|10/30/2017 6:34:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Portly_Pippit.wav
Warning: SoundGroupManager|10/30/2017 6:34:07 PM|Sound
Aud_FX_Card_Play_Portly_Pippit was already loaded.
Debug: UIBattle|10/30/2017 6:34:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:07 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:34:07 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:34:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:34:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:10 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:34:10 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:10 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:10 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:10 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:34:10 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:34:10 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:10 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:34:10 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:34:10 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:10 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:10 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:10 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:34:10 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:34:10 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:10 PM|FetchSnapshotFromResourceManager
5111808 Wild Shard
Info: GoCardBuilder|10/30/2017 6:34:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:10 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:34:10 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:34:11 PM|Taking shot of card SessionCardId(Card.78)
(Wild Shard) with hash 5111808 (5111808).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:11 PM|FetchSnapshotFromResourceManager
5111808 Wild Shard
Info: GoCardBuilder|10/30/2017 6:34:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:11 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:34:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:34:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:14 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:34:14 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:14 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:34:14 PM|*************************
Sets\Set06_PvP\SFX\Wilds_Favor.wav
Debug: UIBattle|10/30/2017 6:34:14 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:14 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:34:14 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:34:14 PM|Taking shot of card SessionCardId(Card.98)


(Wild's Favor) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:14 PM|FetchSnapshotFromResourceManager
6422528 Wild's Favor
Info: GoCardBuilder|10/30/2017 6:34:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:34:14 PM|Sound Wilds_Favor was already
loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:34:16 PM|Pushing UI state


BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:34:16 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:16 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:34:16 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:34:16 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 6:34:16 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:34:16 PM|AddCard Wild Dreadlings - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:16 PM|InsertCard Wild Dreadlings - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:34:16 PM|AddCard Wild Healing - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:16 PM|InsertCard Wild Healing - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:16 PM|AddCard Wild Valor - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:16 PM|InsertCard Wild Valor - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:18 PM|RemoveCard Wild Valor - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:18 PM|RemoveCard Wild Healing - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:18 PM|RemoveCard Wild Dreadlings - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 6:34:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:34:18 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 6:34:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 6:34:18 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:18 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:18 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:34:18 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:34:18 PM|Taking shot of card SessionCardId(Card.98)
(Wild's Favor) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:18 PM|FetchSnapshotFromResourceManager
6422528 Wild's Favor
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Wilds_Favor was already
loaded.
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:18 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:18 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:18 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:18 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Info: GoCardBuilder|10/30/2017 6:34:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Warning: TEXCACHE|10/30/2017 6:34:18 PM|Texture count is 10.
Debug: BattleState|10/30/2017 6:34:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:34:21 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:34:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:22 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:34:22 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:34:22 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:34:22 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:34:22 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:34:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:23 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:34:23 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:34:23 PM|Cleared 1 on ccnt 495
Debug: UIBattle|10/30/2017 6:34:23 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:34:23 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:23 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:23 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:23 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:23 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:23 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:23 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:23 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:34:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:24 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:34:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:34:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:34:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:25 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:34:25 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:34:25 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 6:34:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:26 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:34:26 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:34:26 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:34:26 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:34:26 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:34:27 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 6:34:27 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:34:27 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:27 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:27 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:27 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:27 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:27 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:27 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:27 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:34:27 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:27 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:34:27 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:34:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:27 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:27 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:34:27 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:34:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:28 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:34:28 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:34:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:28 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:34:28 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:34:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:28 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:34:28 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:34:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:34:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:29 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:34:29 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:34:29 PM|*************************
Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: UIBattle|10/30/2017 6:34:29 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:34:29 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:34:29 PM|Taking shot of card SessionCardId(Card.108)


(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:29 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:34:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:34:29 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:34:30 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:34:30 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:34:30 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:34:31 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:34:31 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:31 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:31 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:34:31 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:34:31 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:34:31 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:31 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:34:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:34:31 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:34:32 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:34:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:32 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 6:34:32 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:34:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:32 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:34:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:34:33 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:33 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:33 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:34:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:33 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:33 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:34:33 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:33 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:33 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:34:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:34 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:34 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:34:34 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:34 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:34 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:34:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:34 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:34 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:34:34 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:34 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:34:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:34 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:34:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:35 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:34:35 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:34:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:35 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:34:36 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:34:36 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:36 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:34:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:34:36 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:34:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:36 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:34:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:34:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:34:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:38 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:34:39 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:34:41 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:41 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:34:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:42 PM|Cleared 1 on ccnt 510
Debug: UIBattle|10/30/2017 6:34:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:45 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:34:45 PM|Taking shot of card SessionCardId(Card.37)


(Rotpaw Gang) with hash 2457600 (2457600).
Info: GoCardBuilder|10/30/2017 6:34:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rotpaw_Gang.wav
Debug: AssetBundleManager|10/30/2017 6:34:45 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:34:45 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:34:45 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007370_dr.ab
Debug: AssetBundleManager|10/30/2017 6:34:45 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:34:45 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007370_dr.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:34:45 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 112403824
Debug: AssetBundleManager-Harc|10/30/2017 6:34:45 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-665569652 for
./a0007370_dr.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:34:45 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-665569652 for
./a0007370_dr.ab
Debug: SoundGroupManager|10/30/2017 6:34:45 PM|Adding sound Rotpaw_Gang
Debug: {Session} |10/30/2017 6:34:45 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:34:45 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:45 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:34:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:34:45 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:45 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:34:45 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:34:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:34:45 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:34:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:34:46 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:34:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:46 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:34:46 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:34:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:34:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:46 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:34:46 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Info: GoCardBuilder|10/30/2017 6:34:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:34:46 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:34:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:34:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:34:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:34:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:34:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:34:46 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:34:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:34:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Dreadling - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Dreadling - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Dreadling - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Dreadling - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Dreadling - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Dreadling - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Dreadling - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Dreadling - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Wild's Favor - 4 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Wild's Favor - 4 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|AddCard Dreadling - 5 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:53 PM|InsertCard Dreadling - 5 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Wilds_Favor was already
loaded.
Info: GoCardBuilder|10/30/2017 6:34:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:34:53 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:34:56 PM|Ignoring ping request
no info.
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Dreadling - 6 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Wild's Favor - 5 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Dreadling - 4 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Dreadling - 3 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Dreadling - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:34:56 PM|RemoveCard Dreadling - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:34:56 PM|Hide button due to State Change
Debug: GoPassButton|10/30/2017 6:35:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:35:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:01 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:01 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:35:01 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:35:01 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:01 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:35:02 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:35:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:02 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:02 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:02 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:35:02 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:35:02 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:02 PM|FetchSnapshotFromResourceManager
4915200 Wild Shard
Info: GoCardBuilder|10/30/2017 6:35:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:35:02 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:35:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:35:02 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:35:03 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:03 PM|FetchSnapshotFromResourceManager
4915200 Wild Shard
Info: GoCardBuilder|10/30/2017 6:35:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:35:03 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:35:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:35:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:35:08 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:35:08 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:35:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {ClientConn} |10/30/2017 6:35:08 PM|Saw chat R[N:trade F:], U:DeathRealm,
F:, T:WTB Well of Hatred 165 plat I:I_ShinhareMageFemale_Surprised
Debug: {Session} |10/30/2017 6:35:09 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:09 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:09 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:09 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:35:09 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:35:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:35:09 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:09 PM|Taking shot of card SessionCardId(Card.131)
(Dreadling) with hash 8585216 (8585216).
Info: GoCardBuilder|10/30/2017 6:35:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:35:09 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 6:35:09 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 6:35:09 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:35:10 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:35:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 6:35:13 PM|Saw chat R[N:general F:], U:Soutalgon,
F:, T:really hope hex adds a rock queue soon I:I_NecroticWarriorMale_Surprised
Debug: GoPassButton|10/30/2017 6:35:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:13 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:35:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:35:13 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:35:13 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:35:13 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:35:14 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:35:14 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:35:14 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:35:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:15 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:35:15 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:35:15 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:15 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:35:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:35:15 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:15 PM|Taking shot of card SessionCardId(Card.131)
(Dreadling) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:15 PM|FetchSnapshotFromResourceManager
8585216 Dreadling
Info: GoCardBuilder|10/30/2017 6:35:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:35:15 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:35:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:15 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:35:15 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:35:15 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:15 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:35:15 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:35:15 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:35:16 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:35:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:17 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:35:17 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:35:17 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:35:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:35:17 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:35:17 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:17 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:35:17 PM|Taking shot of card SessionCardId(Card.96)
(Acolyte of Shoku) with hash 6291457 (6291457).
Info: GoCardBuilder|10/30/2017 6:35:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Warning: SoundGroupManager|10/30/2017 6:35:17 PM|Sound
Aud_FX_Card_Play_Acoylte_of_Shoku was already loaded.
Info: GoCardBuilder|10/30/2017 6:35:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: SoundGroupManager|10/30/2017 6:35:17 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Debug: SNAPSHOT|10/30/2017 6:35:17 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406720 (5406720).
Info: GoCardBuilder|10/30/2017 6:35:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:35:17 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:35:17 PM|Cleared 1 on ccnt 525
Debug: UIBattle|10/30/2017 6:35:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:18 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:35:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:35:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {Session} |10/30/2017 6:35:19 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:35:19 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:35:19 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:35:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:35:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:20 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:35:20 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:35:21 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 6:35:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:35:22 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:35:22 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:35:22 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:35:22 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:35:22 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:35:22 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:35:22 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:35:22 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:35:22 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:22 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:35:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:35:22 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:22 PM|Taking shot of card SessionCardId(Card.131)
(Dreadling) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:22 PM|FetchSnapshotFromResourceManager
8585216 Dreadling
Info: GoCardBuilder|10/30/2017 6:35:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:35:22 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:35:22 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:35:23 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:35:23 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:35:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:23 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:23 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:35:23 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:35:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:23 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:23 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:35:23 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:35:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:35:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:27 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:35:27 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:35:27 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: UIBattle|10/30/2017 6:35:27 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:35:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:35:30 PM|Taking shot of card SessionCardId(Card.82)


(Rune Ear Hierophant) with hash 5406720 (5406720).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:30 PM|FetchSnapshotFromResourceManager
5406720 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:35:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:35:30 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:35:31 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:31 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:31 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:31 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:35:31 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:35:31 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406720 (5406720).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:31 PM|FetchSnapshotFromResourceManager
5406720 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:35:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:35:31 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:35:32 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 6:35:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Debug: AssetBundleManager|10/30/2017 6:35:32 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:35:32 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:35:32 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007153.ab
Debug: AssetBundleManager|10/30/2017 6:35:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:35:32 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007153.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:35:32 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 39381800
Debug: AssetBundleManager-Harc|10/30/2017 6:35:32 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-651335710 for
./a0007153.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:35:32 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-651335710 for
./a0007153.ab
Debug: SoundGroupManager|10/30/2017 6:35:32 PM|Adding sound Dread_Transport
Debug: SNAPSHOT|10/30/2017 6:35:32 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Info: GoCardBuilder|10/30/2017 6:35:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:35:32 PM|Sound Dread_Transport was already
loaded.
Debug: BattleState|10/30/2017 6:35:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 6:35:34 PM|*************************
Sets\Set06_PvP\SFX\Dread_Transport.wav
Info: GoCardBuilder|10/30/2017 6:35:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:35:34 PM|Sound Dread_Transport was already
loaded.
Debug: NguiItemDataContext|10/30/2017 6:35:34 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:35:34 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: SNAPSHOT|10/30/2017 6:35:40 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:40 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:35:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:35:40 PM|Sound Dread_Transport was already
loaded.
Debug: GoPassButton|10/30/2017 6:35:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:43 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:35:43 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:35:43 PM|*************************
Sets\Set06_PvP\SFX\Dread_Transport.wav
Debug: UIBattle|10/30/2017 6:35:43 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:35:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:35:44 PM|Taking shot of card SessionCardId(Card.132)


(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:44 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:35:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:35:44 PM|Sound Dread_Transport was already
loaded.
Debug: {Session} |10/30/2017 6:35:46 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:35:47 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:35:47 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:47 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:47 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:35:47 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:35:47 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406721 (5406721).
Info: GoCardBuilder|10/30/2017 6:35:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:35:47 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:47 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:47 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:35:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:35:47 PM|Sound Dread_Transport was already
loaded.
Debug: {Session} |10/30/2017 6:35:47 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:35:48 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:35:48 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 6:35:49 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:35:50 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 6:35:52 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:35:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:52 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:35:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:52 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:35:52 PM|Taking shot of card SessionCardId(Card.131)
(Dreadling) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:52 PM|FetchSnapshotFromResourceManager
8585216 Dreadling
Info: GoCardBuilder|10/30/2017 6:35:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:35:52 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:35:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:35:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:35:55 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768320 (3768320).
Info: GoCardBuilder|10/30/2017 6:35:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Debug: AssetBundleManager|10/30/2017 6:35:55 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:35:55 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:35:55 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0001326.ab
Debug: AssetBundleManager|10/30/2017 6:35:55 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:35:55 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0001326.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:35:55 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 2773240
Debug: AssetBundleManager-Harc|10/30/2017 6:35:55 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab178624946 for
./a0001326.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:35:55 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab178624946 for
./a0001326.ab
Info: GoCardBuilder|10/30/2017 6:35:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:55 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: SoundGroupManager|10/30/2017 6:35:55 PM|Adding sound
Aud_FX_Card_Play_Gemborn_Prowler
Debug: SNAPSHOT|10/30/2017 6:35:55 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768320 (3768320).
Info: GoCardBuilder|10/30/2017 6:35:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:55 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: UIBattle|10/30/2017 6:35:55 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:35:55 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:35:55 PM|AddCard Gemborn Prowler - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:35:55 PM|InsertCard Gemborn Prowler - 0 card(s)
in CardViews
Info: GoCardBuilder|10/30/2017 6:35:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:55 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 6:35:55 PM|FetchSnapshotFromResourceManager
3768320 Gemborn Prowler
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:35:56 PM|Ignoring ping request
no info.
Debug: GoCardSelector|10/30/2017 6:35:56 PM|RemoveCard Gemborn Prowler - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 6:35:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:56 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Info: GoCardBuilder|10/30/2017 6:35:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:56 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:56 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768320 (3768320).
Debug: GoCardSnapshotTaker|10/30/2017 6:35:56 PM|FetchSnapshotFromResourceManager
3768320 Gemborn Prowler
Info: GoCardBuilder|10/30/2017 6:35:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:56 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: UIBattle|10/30/2017 6:35:57 PM|Popping UI state BattleStateCoverflow
Debug: UIBattle|10/30/2017 6:35:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:57 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:35:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Gemborn Prowler
Debug: BattleState|10/30/2017 6:35:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Gemborn Prowler
Debug: {Session} |10/30/2017 6:35:57 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:35:57 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:35:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:35:57 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768321 (3768321).
Info: GoCardBuilder|10/30/2017 6:35:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:35:57 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:35:57 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406722 (5406722).
Info: GoCardBuilder|10/30/2017 6:35:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:35:57 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:35:58 PM|Cleared 1 on ccnt 540
Debug: UIBattle|10/30/2017 6:35:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:35:58 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 6:35:58 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 6:35:59 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:35:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:35:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:35:59 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:36:00 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:00 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:36:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:36:00 PM|Sound Dread_Transport was already
loaded.
Debug: UIBattle|10/30/2017 6:36:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:00 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:36:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:36:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:36:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:36:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:36:02 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:36:02 PM|Taking shot of card SessionCardId(Card.2)


(Blood Shard) with hash 131072 (131072).
Info: GoCardBuilder|10/30/2017 6:36:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:02 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:02 PM|Taking shot of card SessionCardId(Card.2)
(Blood Shard) with hash 131072 (131072).
Info: GoCardBuilder|10/30/2017 6:36:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:02 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:36:02 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:36:02 PM|FetchSnapshotFromResourceManager
131072 Blood Shard
Debug: {Session} |10/30/2017 6:36:02 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:36:02 PM|Taking shot of card SessionCardId(Card.2)
(Blood Shard) with hash 131072 (131072).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:02 PM|FetchSnapshotFromResourceManager
131072 Blood Shard
Info: GoCardBuilder|10/30/2017 6:36:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:02 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:36:10 PM|Taking shot of card SessionCardId(Card.17)


(Phenteo the Brood Priest) with hash 1146880 (1146880).
Info: GoCardBuilder|10/30/2017 6:36:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Debug: SoundGroupManager|10/30/2017 6:36:10 PM|Adding sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest
Debug: UIBattle|10/30/2017 6:36:10 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Debug: UIBattle|10/30/2017 6:36:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:11 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:11 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
Debug: BattleState|10/30/2017 6:36:11 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:36:12 PM|Taking shot of card SessionCardId(Card.17)


(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:12 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:12 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: GoPassButton|10/30/2017 6:36:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:14 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:14 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:36:14 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:36:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:16 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: BattleState|10/30/2017 6:36:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: GoPassButton|10/30/2017 6:36:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:36:17 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:17 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:17 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:36:18 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:36:18 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:36:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:36:18 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:36:18 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:36:18 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:36:18 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:18 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:36:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:36:18 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:18 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:18 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:18 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:18 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:18 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:36:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:36:18 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:18 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:18 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:36:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:36:18 PM|Sound Dread_Transport was already
loaded.
Debug: UIBattle|10/30/2017 6:36:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:36:18 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:36:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:19 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:36:19 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:36:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:36:19 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:19 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:36:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:36:19 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:36:19 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:19 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:36:19 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:36:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:36:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:19 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:19 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Info: GoCardBuilder|10/30/2017 6:36:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:19 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:36:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:20 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:36:20 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:20 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:36:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:21 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:36:21 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:21 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:21 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:21 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:36:21 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:36:21 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:21 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:36:21 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:36:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:36:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:36:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:36:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:36:22 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:36:22 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:22 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Info: GoCardBuilder|10/30/2017 6:36:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:22 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:36:22 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:36:22 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:22 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Info: GoCardBuilder|10/30/2017 6:36:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:36:22 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:36:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:36:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:24 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:36:24 PM|Pushing UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:36:24 PM|Pushing UI state BattleStateResourceXCost
Debug: BattleState|10/30/2017 6:36:24 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:36:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:27 PM|Popping UI state BattleStateResourceXCost
Debug: UIBattle|10/30/2017 6:36:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:27 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:36:27 PM|*************************
Sets\Set07_PvP\SFX\Wildlife.wav
Debug: UIBattle|10/30/2017 6:36:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:27 PM|Popping UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:36:27 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:36:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:36:27 PM|Taking shot of card SessionCardId(Card.101)


(Wildlife) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:27 PM|FetchSnapshotFromResourceManager
6619136 Wildlife
Info: GoCardBuilder|10/30/2017 6:36:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:36:27 PM|Sound Wildlife was already loaded.
Debug: {Session} |10/30/2017 6:36:29 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.101)


(Wildlife) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:29 PM|FetchSnapshotFromResourceManager
6619136 Wildlife
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound Wildlife was already loaded.
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005669.ab
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005669.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 32276109
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-476656716 for
./a0005669.ab
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005862.ab
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005862.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 82837687
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-419606951 for
./a0005862.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-419606951 for
./a0005862.ab
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Feralfuel_Conqueror.wav
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007842.ab
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007842.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 78631609
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab792879516 for
./a0007842.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab792879516 for
./a0007842.ab
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006453.ab
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006453.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 20648561
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1597250877 for
./a0006453.ab
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007075.ab
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:36:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007075.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 11243783
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-678058237 for
./a0007075.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:36:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-678058237 for
./a0007075.ab
Debug: SoundGroupManager|10/30/2017 6:36:29 PM|Adding sound
Aud_FX_Card_Play_Wrathwood_Sycamore
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.133)
(Wrathwood Sycamore) with hash 8716288 (8716288).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.134)
(Thorntwister) with hash 8781824 (8781824).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound
Aud_FX_Card_Play_Thorntwister was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.135)
(Wrathwood Sycamore) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.136)
(Feralfuel Conqueror) with hash 8912896 (8912896).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Feralfuel_Conqueror.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound Feralfuel_Conqueror was
already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.137)
(Autumn Spiritualist) with hash 8978432 (8978432).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound
Aud_FX_Card_Play_Autumn_Spiritualist was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:29 PM|Taking shot of card SessionCardId(Card.138)
(Ambershire Cavalry) with hash 9043968 (9043968).
Info: GoCardBuilder|10/30/2017 6:36:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Warning: SoundGroupManager|10/30/2017 6:36:29 PM|Sound Ambershite_Cavalry was
already loaded.
Debug: SoundGroupManager|10/30/2017 6:36:29 PM|Adding sound
Aud_FX_Card_Play_Thorntwister
Debug: SoundGroupManager|10/30/2017 6:36:29 PM|Adding sound Feralfuel_Conqueror
Debug: SoundGroupManager|10/30/2017 6:36:29 PM|Adding sound
Aud_FX_Card_Play_Autumn_Spiritualist
Debug: SoundGroupManager|10/30/2017 6:36:29 PM|Adding sound Ambershite_Cavalry
Warning: TEXCACHE|10/30/2017 6:36:29 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 6:36:30 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 6:36:30 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 6:36:30 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:36:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:30 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:36:30 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:36:30 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:30 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 6:36:30 PM|Cleared 1 on ccnt 555
Debug: BattleState|10/30/2017 6:36:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:36:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:33 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:36:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:33 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:36:33 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:36:34 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:36:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:34 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:36:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:36:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:36:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:36:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:36:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:36:36 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:36:36 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:36:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:37 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:36:37 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:37 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:36:37 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:37 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:36:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:36:37 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:37 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:37 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:36:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:36:37 PM|Sound Dread_Transport was already
loaded.
Debug: UIBattle|10/30/2017 6:36:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:38 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:36:38 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:36:38 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:38 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:36:38 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:36:38 PM|Show PassButton With Localized Text:
Skip_CAPS,
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:36:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:36:40 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:36:40 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:36:40 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:36:40 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:36:40 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:36:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:40 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:36:40 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Info: GoCardBuilder|10/30/2017 6:36:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Warning: SoundGroupManager|10/30/2017 6:36:40 PM|Sound
Aud_FX_Card_Play_Thorntwister was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:45 PM|Taking shot of card SessionCardId(Card.134)
(Thorntwister) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:45 PM|FetchSnapshotFromResourceManager
8781824 Thorntwister
Info: GoCardBuilder|10/30/2017 6:36:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Warning: SoundGroupManager|10/30/2017 6:36:45 PM|Sound
Aud_FX_Card_Play_Thorntwister was already loaded.
Debug: BattleState|10/30/2017 6:36:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:36:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:47 PM|*************************
Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Info: GoCardBuilder|10/30/2017 6:36:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Warning: SoundGroupManager|10/30/2017 6:36:47 PM|Sound Ambershite_Cavalry was
already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:48 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:48 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:48 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: UIBattle|10/30/2017 6:36:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:36:48 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: SNAPSHOT|10/30/2017 6:36:49 PM|Taking shot of card SessionCardId(Card.138)
(Ambershire Cavalry) with hash 9043968 (9043968).
Info: GoCardBuilder|10/30/2017 6:36:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Warning: SoundGroupManager|10/30/2017 6:36:49 PM|Sound Ambershite_Cavalry was
already loaded.
Debug: BattleState|10/30/2017 6:36:49 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: UIBattle|10/30/2017 6:36:50 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Info: GoCardBuilder|10/30/2017 6:36:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Warning: SoundGroupManager|10/30/2017 6:36:50 PM|Sound
Aud_FX_Card_Play_Autumn_Spiritualist was already loaded.
Debug: GoPassButton|10/30/2017 6:36:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:50 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:36:50 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:36:50 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:36:50 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:36:50 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:36:51 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:36:51 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:36:51 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:51 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:36:51 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:51 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:51 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:51 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:51 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:36:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:36:51 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:51 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:51 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:36:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:36:51 PM|Sound Dread_Transport was already
loaded.
Debug: UIBattle|10/30/2017 6:36:51 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:36:51 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:36:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:51 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:36:51 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:36:51 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:36:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: SNAPSHOT|10/30/2017 6:36:52 PM|Taking shot of card SessionCardId(Card.137)
(Autumn Spiritualist) with hash 8978432 (8978432).
Info: GoCardBuilder|10/30/2017 6:36:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Warning: SoundGroupManager|10/30/2017 6:36:52 PM|Sound
Aud_FX_Card_Play_Autumn_Spiritualist was already loaded.
Debug: BattleState|10/30/2017 6:36:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 6:36:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:55 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:36:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:55 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:36:55 PM|Cleared 1 on ccnt 570
Debug: {Session} |10/30/2017 6:36:56 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:36:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:36:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:36:56 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:36:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.133)
(Wrathwood Sycamore) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
8716288 Wrathwood Sycamore
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.134)
(Thorntwister) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
8781824 Thorntwister
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound
Aud_FX_Card_Play_Thorntwister was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.135)
(Wrathwood Sycamore) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
8847360 Wrathwood Sycamore
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.136)
(Feralfuel Conqueror) with hash 8912897 (8912897).
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Feralfuel_Conqueror.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound Feralfuel_Conqueror was
already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.137)
(Autumn Spiritualist) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
8978432 Autumn Spiritualist
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound
Aud_FX_Card_Play_Autumn_Spiritualist was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:56 PM|Taking shot of card SessionCardId(Card.138)
(Ambershire Cavalry) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:56 PM|FetchSnapshotFromResourceManager
9043968 Ambershire Cavalry
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Warning: SoundGroupManager|10/30/2017 6:36:56 PM|Sound Ambershite_Cavalry was
already loaded.
Debug: UIBattle|10/30/2017 6:36:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:36:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:56 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:36:56 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:36:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:36:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:36:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:36:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:36:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:36:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:36:59 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:59 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:59 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: UIBattle|10/30/2017 6:36:59 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Info: GoCardBuilder|10/30/2017 6:36:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:59 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:36:59 PM|Taking shot of card SessionCardId(Card.17)
(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:36:59 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:36:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:36:59 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: {Session} |10/30/2017 6:36:59 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:37:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:00 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
Debug: BattleState|10/30/2017 6:37:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Phenteo the Brood Priest
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:37:01 PM|Taking shot of card SessionCardId(Card.17)


(Phenteo the Brood Priest) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:01 PM|FetchSnapshotFromResourceManager
1146880 Phenteo the Brood Priest
Info: GoCardBuilder|10/30/2017 6:37:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Phenteo_The_Brood_Priest.wav
Warning: SoundGroupManager|10/30/2017 6:37:01 PM|Sound
Aud_FX_Card_Play_Phenteo_The_Brood_Priest was already loaded.
Debug: AnimationBase|10/30/2017 6:37:01 PM|Card view was destroyed and then moved.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:37:02 PM|Taking shot of card SessionCardId(Card.55)


(Blood Ice) with hash 3604480 (3604480).
Info: GoCardBuilder|10/30/2017 6:37:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Debug: AssetBundleManager|10/30/2017 6:37:02 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:02 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:02 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007896.ab
Debug: AssetBundleManager|10/30/2017 6:37:02 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:02 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007896.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:02 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 93487684
Debug: AssetBundleManager-Harc|10/30/2017 6:37:02 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab797616285 for
./a0007896.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:02 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab797616285 for
./a0007896.ab
Debug: SoundGroupManager|10/30/2017 6:37:02 PM|Adding sound Permafrost
Debug: SNAPSHOT|10/30/2017 6:37:02 PM|Taking shot of card SessionCardId(Card.55)
(Blood Ice) with hash 3604480 (3604480).
Info: GoCardBuilder|10/30/2017 6:37:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:37:02 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:37:02 PM|*************************
Sets\Set07_PvP\SFX\Permafrost.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:37:02 PM|FetchSnapshotFromResourceManager
3604480 Blood Ice
Debug: UIBattle|10/30/2017 6:37:03 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 6:37:03 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 6:37:06 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: UIBattle|10/30/2017 6:37:06 PM|Priority passed while multiple states are


on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:37:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:06 PM|Popping UI state BattleStateWait
Debug: UIBattle|10/30/2017 6:37:06 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:37:06 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:37:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:09 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:37:09 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:37:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:11 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: BattleState|10/30/2017 6:37:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: GoPassButton|10/30/2017 6:37:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:12 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:12 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:37:13 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:37:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:37:13 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:13 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:13 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.94)
(Puck's Daydream) with hash 6160384 (6160384).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
6160384 Puck's Daydream
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Pucks_Daydream.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound
Aud_FX_Card_Play_Pucks_Daydream was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Dread_Transport was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.133)
(Wrathwood Sycamore) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8716288 Wrathwood Sycamore
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.134)
(Thorntwister) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8781824 Thorntwister
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Thorntwister.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound
Aud_FX_Card_Play_Thorntwister was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.135)
(Wrathwood Sycamore) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8847360 Wrathwood Sycamore
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wrathwood_Sycamore.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound
Aud_FX_Card_Play_Wrathwood_Sycamore was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.136)
(Feralfuel Conqueror) with hash 8912898 (8912898).
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Feralfuel_Conqueror.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Feralfuel_Conqueror was
already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.137)
(Autumn Spiritualist) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8978432 Autumn Spiritualist
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Autumn_Spiritualist.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound
Aud_FX_Card_Play_Autumn_Spiritualist was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.138)
(Ambershire Cavalry) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
9043968 Ambershire Cavalry
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Ambershite_Cavalry.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Ambershite_Cavalry was
already loaded.
Debug: UIBattle|10/30/2017 6:37:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:37:13 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:37:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:13 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:37:13 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:37:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:13 PM|Taking shot of card SessionCardId(Card.132)
(Dread Transport) with hash 8683520 (8683520).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:13 PM|FetchSnapshotFromResourceManager
8683520 Dread Transport
Info: GoCardBuilder|10/30/2017 6:37:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Transport.wav
Warning: SoundGroupManager|10/30/2017 6:37:13 PM|Sound Dread_Transport was already
loaded.
Debug: UIBattle|10/30/2017 6:37:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:14 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:37:14 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:37:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:37:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: SoundGroupManager|10/30/2017 6:37:14 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Debug: SNAPSHOT|10/30/2017 6:37:14 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Info: GoCardBuilder|10/30/2017 6:37:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:37:14 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:37:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:14 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:37:14 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:14 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 6:37:16 PM|Saw room leave R[N:gme:50395055 F:],
U:Xorinia, F:
Debug: {ClientConn} |10/30/2017 6:37:16 PM|Saw room destroy R[N:gme:50395055 F:]
MasterAudio could not find sound: Aud_FX_Game_Start. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:37:16 PM|User Xorinia is now offline


Debug: UIBattle|10/30/2017 6:37:16 PM|User Xorinia is now offline
Debug: {ClientConn} |10/30/2017 6:37:16 PM|Asking to leave room gme:50395055
Warning: {ClientConn} |10/30/2017 6:37:16 PM|LEAVEing room I didn't thing I was in
gme:50395055
Debug: GoPassButton|10/30/2017 6:37:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:37:16 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: BattleState|10/30/2017 6:37:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:37:17 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 6:37:17 PM|Asking to leave room gme:50395055
Warning: {ClientConn} |10/30/2017 6:37:17 PM|LEAVEing room I didn't thing I was in
gme:50395055
Info: Reckoning.Game.GameStateManager|10/30/2017 6:37:17 PM|Transitioning to game
state TournamentSideboarding (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 6:37:17 PM|Transitioning to game state


TournamentSideboarding, with level l_tournament_sideboarding (reload:False -
prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 51527.
Total: 198.885681 ms (FindLiveObjects: 2.916053 ms CreateObjectMapping: 2.715640 ms
MarkObjects: 181.612915 ms DeleteObjects: 11.640477 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Unloading 10 Unused Serialized files (Serialized files now loaded: 53)


UnloadTime: 21.131701 ms

Unloading 1160 unused Assets to reduce memory usage. Loaded Objects now: 45467.
Total: 207.564728 ms (FindLiveObjects: 2.703621 ms CreateObjectMapping: 2.811490 ms
MarkObjects: 168.746521 ms DeleteObjects: 33.301907 ms)

Info: UIGameMenu|10/30/2017 6:37:18 PM|Failed to find the Trade dialog!


Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: AssetBundleManager|10/30/2017 6:37:18 PM|AssetBundleManager::DownloadBundle


Debug: AssetBundleManager|10/30/2017 6:37:18 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:18 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:37:18 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:18 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:18 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:37:18 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 6:37:18 PM|Objects that holds a reference to
GameBoards/Badlands : 0
Unloading AssetBundle: GameBoards/Badlands
Debug: AssetBundleContainer|10/30/2017 6:37:18 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006432 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006432
Debug: AssetBundleContainer|10/30/2017 6:37:18 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 6:37:18 PM|Objects that holds a reference to
DeckSleeves/a0007109_SL_S : 0
Unloading AssetBundle: DeckSleeves/a0007109_SL_S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:18 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:37:18 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:257
Debug: TournamentDataCollector|10/30/2017 6:37:18 PM|Room tourn:tournament-
18446744073709440910 HadData 293
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:37:21 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|doing
transition to (TournamentSideboarding, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|Not waiting
on initial flush. (18446744073709440910)
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {Session} |10/30/2017 6:37:21 PM|No message yet buffering


Debug: {Session} |10/30/2017 6:37:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:37:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:37:21 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|
TransitionBattle: T18446744073709440910M18446744073709440907.3
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|Not waiting
on initial flush. (18446744073709440910)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:37:21 PM|Transition
From Info Update on 18446744073709440910 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 6:37:21 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 6:37:21 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_sideboarding)
Unloading 1 Unused Serialized files (Serialized files now loaded: 50)

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 78366.
Total: 234.449814 ms (FindLiveObjects: 3.863132 ms CreateObjectMapping: 3.018213 ms
MarkObjects: 210.215164 ms DeleteObjects: 17.352097 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 50)


Debug: {ClientConn} |10/30/2017 6:37:22 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:245
UnloadTime: 65.246292 ms

Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 41637.
Total: 171.986481 ms (FindLiveObjects: 1.929613 ms CreateObjectMapping: 2.627903 ms
MarkObjects: 163.729584 ms DeleteObjects: 3.698175 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Debug: TournamentDataCollector|10/30/2017 6:37:23 PM|Room tourn:tournament-


18446744073709440910 HadData 215
Info: UIBattle|10/30/2017 6:37:23 PM|joining session: session name = session
id=AuthoritativeSession.50395187
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:37:23 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: AssetBundleContainer|10/30/2017 6:37:23 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: {Session} |10/30/2017 6:37:23 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:37:23 PM|Cleared 1 on ccnt 585
Info: Game.Client.GameClient|10/30/2017 6:37:23 PM|Received Ready for game
response.args.IsOk:True
Debug: {ClientConn} |10/30/2017 6:37:23 PM|Asking to join room gme:50395187
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007109_sl_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:23 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 67927665
Debug: AssetBundleManager-Harc|10/30/2017 6:37:23 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab2045323660 for
./a0007109_sl_s.ab
Debug: AssetBundleManager|10/30/2017 6:37:23 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006432.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:24 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160903091
Debug: AssetBundleManager-Harc|10/30/2017 6:37:24 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424759633 for
./a0006432.ab
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0006431.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:24 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 160559616
Debug: AssetBundleManager-Harc|10/30/2017 6:37:24 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1424729842 for
./a0006431.ab
Info: GoCardBuilder|10/30/2017 6:37:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/badlands.ab
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: {ClientConn} |10/30/2017 6:37:24 PM|Saw chat join R[N:gme:50395187 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:37:24 PM|Saw chat join R[N:gme:50395187 F:],
U:Xorinia, F:
Debug: {ClientConn} |10/30/2017 6:37:24 PM|Requesting Room list for gme:50395187
Debug: UIBattle|10/30/2017 6:37:24 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 6:37:24 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 6:37:24 PM|User Xorinia is now online
Debug: UIBattle|10/30/2017 6:37:24 PM|User Xorinia is now online
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: AssetBundleManager|10/30/2017 6:37:24 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 6:37:24 PM|Room: has user R[N:gme:50395187 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:37:24 PM|Room: has user R[N:gme:50395187 F:],
U:Xorinia, F:
Debug: UIBattle|10/30/2017 6:37:26 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 6:37:26 PM|User Xorinia is now online
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "CoinToss/Visibility/3D/Coin_VS"
(Filename: Line: 0)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 6:37:35 PM|No message yet buffering


Debug: {Session} |10/30/2017 6:37:35 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:37:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:36 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:37:36 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:37:36 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:37:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: SoundGroupManager|10/30/2017 6:37:36 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Debug: SoundGroupManager|10/30/2017 6:37:36 PM|Adding sound Permafrost
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Debug: SoundGroupManager|10/30/2017 6:37:36 PM|Adding sound Wildlife
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wellspring.wav
Debug: AssetBundleManager|10/30/2017 6:37:36 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:36 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:36 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005686.ab
Debug: AssetBundleManager|10/30/2017 6:37:36 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:36 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005686.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:36 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 38048183
Debug: AssetBundleManager-Harc|10/30/2017 6:37:36 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-474899047 for
./a0005686.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:36 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-474899047 for
./a0005686.ab
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 6:37:36 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 6:37:36 PM|Adding sound
Aud_FX_Card_Play_Wellspring
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586368 (6586368).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.114)
(Wild Ice) with hash 7471104 (7471104).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Permafrost was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.106)
(Wildlife) with hash 6946816 (6946816).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Wildlife was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.83)
(Wellspring) with hash 5439488 (5439488).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wellspring.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wellspring
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:37:36 PM|Taking shot of card SessionCardId(Card.67)
(Wild Shard) with hash 4390912 (4390912).
Info: GoCardBuilder|10/30/2017 6:37:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:37:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:37:41 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 6:37:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:42 PM|Popping UI state BattleStateMulligan
Debug: {Session} |10/30/2017 6:37:42 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:42 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:37:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:37:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:37:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:37:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:37:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:37:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:37:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:43 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:37:44 PM|Taking shot of card SessionCardId(Card.40)


(Necropolis Coins) with hash 2621440 (2621440).
Info: GoCardBuilder|10/30/2017 6:37:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: AssetBundleManager|10/30/2017 6:37:44 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:44 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:44 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007231.ab
Debug: AssetBundleManager|10/30/2017 6:37:44 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:44 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007231.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:44 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 68471152
Debug: AssetBundleManager-Harc|10/30/2017 6:37:44 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-624613183 for
./a0007231.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:44 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-624613183 for
./a0007231.ab
Debug: SoundGroupManager|10/30/2017 6:37:44 PM|Adding sound Necropolis_Coins
Debug: SNAPSHOT|10/30/2017 6:37:44 PM|Taking shot of card SessionCardId(Card.40)
(Necropolis Coins) with hash 2621440 (2621440).
Info: GoCardBuilder|10/30/2017 6:37:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 6:37:44 PM|Sound Necropolis_Coins was already
loaded.
Debug: UIBattle|10/30/2017 6:37:44 PM|*************************
Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:37:44 PM|FetchSnapshotFromResourceManager
2621440 Necropolis Coins
Debug: {ClientConn} |10/30/2017 6:37:47 PM|Saw chat R[N:trade F:], U:CaptJack, F:,
T:WTS Psychic Ascension 600p I:I_CoyotleMageMale_Happy
Debug: UIBattle|10/30/2017 6:37:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 6:37:49 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:37:49 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:37:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:51 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:37:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:37:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:37:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:37:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:51 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:37:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:37:51 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:37:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:52 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:37:52 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:37:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:52 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:37:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:37:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:37:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: SoundGroupManager|10/30/2017 6:37:52 PM|Adding sound
Aud_FX_Card_Play_Balthazar
Debug: SNAPSHOT|10/30/2017 6:37:52 PM|Taking shot of card SessionCardId(Card.120)
(Balthasar) with hash 7864320 (7864320).
Info: GoCardBuilder|10/30/2017 6:37:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:37:52 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: UIBattle|10/30/2017 6:37:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:53 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:37:53 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:37:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:37:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:53 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:37:53 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:37:53 PM|*************************
Sets\Set07_PvP\SFX\Permafrost.wav
Debug: UIBattle|10/30/2017 6:37:53 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:53 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:37:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:37:54 PM|Taking shot of card SessionCardId(Card.114)


(Wild Ice) with hash 7471104 (7471104).
Debug: GoCardSnapshotTaker|10/30/2017 6:37:54 PM|FetchSnapshotFromResourceManager
7471104 Wild Ice
Info: GoCardBuilder|10/30/2017 6:37:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:37:54 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:37:55 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:37:55 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:55 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:37:55 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:37:55 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 6:37:55 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:37:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007560.ab
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007560.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:55 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards.harc) @ 43890206
Debug: AssetBundleManager-Harc|10/30/2017 6:37:55 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab458939 for ./a0007560.ab
Info: GoCardBuilder|10/30/2017 6:37:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007558.ab
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:37:55 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards/a0007558.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:55 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/ai_cards.harc) @ 43803384
Debug: AssetBundleManager-Harc|10/30/2017 6:37:55 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-226254 for
./a0007558.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:37:55 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-226254 for
./a0007558.ab
Debug: GoCardSelector|10/30/2017 6:37:55 PM|AddCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:37:55 PM|InsertCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:37:55 PM|AddCard Seek Adventure - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:37:55 PM|InsertCard Seek Adventure - 1 card(s)
in CardViews
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:37:56 PM|Ignoring ping request
no info.
Debug: GoCardSelector|10/30/2017 6:37:56 PM|RemoveCard Seek Adventure - 2 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:37:56 PM|RemoveCard Seek Fortune - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:37:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:56 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 6:37:56 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:37:56 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:37:56 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:37:56 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:37:56 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 6:37:56 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 6:37:57 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:37:57 PM|Cleared 1 on ccnt 600
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:37:57 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:37:57 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:37:57 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:37:57 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:37:57 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586369 (6586369).
Info: GoCardBuilder|10/30/2017 6:37:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:37:57 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 6:37:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:37:57 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:37:57 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 6:37:58 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:37:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:37:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:58 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:37:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:37:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:37:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:37:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:37:59 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:37:59 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:37:59 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:37:59 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:37:59 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:37:59 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:37:59 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:37:59 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:38:00 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:38:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:01 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:38:01 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:38:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:38:01 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:38:01 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:38:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:02 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:02 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:02 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:38:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:38:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:02 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:02 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:38:04 PM|Taking shot of card SessionCardId(Card.51)


(Necropolis Coins) with hash 3342336 (3342336).
Info: GoCardBuilder|10/30/2017 6:38:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 6:38:04 PM|Sound Necropolis_Coins was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:38:04 PM|Taking shot of card SessionCardId(Card.51)
(Necropolis Coins) with hash 3342336 (3342336).
Info: GoCardBuilder|10/30/2017 6:38:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 6:38:04 PM|Sound Necropolis_Coins was already
loaded.
Debug: UIBattle|10/30/2017 6:38:04 PM|*************************
Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:38:04 PM|FetchSnapshotFromResourceManager
3342336 Necropolis Coins
Debug: UIBattle|10/30/2017 6:38:06 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:38:07 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:07 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:07 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:38:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:38:10 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:38:10 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:38:10 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:38:10 PM|Cleared 1 on ccnt 615
Debug: GoPassButton|10/30/2017 6:38:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:38:10 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:38:11 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:38:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:11 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:11 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:38:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Debug: SoundGroupManager|10/30/2017 6:38:11 PM|Adding sound
Aud_FX_Card_Play_Dread_Harvest
Debug: SNAPSHOT|10/30/2017 6:38:11 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Info: GoCardBuilder|10/30/2017 6:38:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:11 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: UIBattle|10/30/2017 6:38:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:12 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:12 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:38:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:38:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:14 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:38:14 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:14 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:14 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:14 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:38:14 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:38:14 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:14 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:38:14 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:38:14 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:14 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:14 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:14 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:14 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:38:14 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:14 PM|FetchSnapshotFromResourceManager
4915200 Wild Shard
Info: GoCardBuilder|10/30/2017 6:38:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:14 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:38:14 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:38:15 PM|Taking shot of card SessionCardId(Card.75)
(Wild Shard) with hash 4915200 (4915200).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:15 PM|FetchSnapshotFromResourceManager
4915200 Wild Shard
Info: GoCardBuilder|10/30/2017 6:38:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:15 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:38:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:38:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:18 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:38:18 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:38:18 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Debug: UIBattle|10/30/2017 6:38:18 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:38:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:38:18 PM|Taking shot of card SessionCardId(Card.117)


(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:18 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:38:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:18 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: {Session} |10/30/2017 6:38:19 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:19 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:19 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:19 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:19 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:38:19 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:19 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:38:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:19 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: {Session} |10/30/2017 6:38:20 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 6:38:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:20 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:20 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Info: GoCardBuilder|10/30/2017 6:38:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:20 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 6:38:21 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 6:38:22 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:38:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 6:38:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:38:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:23 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:24 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:38:24 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:38:24 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:38:24 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:38:24 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:38:24 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:38:24 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:38:24 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:38:24 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:38:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:25 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:25 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 6:38:25 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:Immortal weekly starts in 22 minutes. come join :O I:I_ShinhareMageFemale_Flirt
Debug: {Session} |10/30/2017 6:38:25 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:38:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:38:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:38:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:38:26 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:26 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:38:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:26 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: {Session} |10/30/2017 6:38:26 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:38:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:26 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:26 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:38:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:38:27 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:38:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:27 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:38:27 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:38:27 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:38:27 PM|Taking shot of card SessionCardId(Card.15)
(Blood Shard) with hash 983040 (983040).
Info: GoCardBuilder|10/30/2017 6:38:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: SoundGroupManager|10/30/2017 6:38:27 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 6:38:28 PM|Taking shot of card SessionCardId(Card.15)
(Blood Shard) with hash 983040 (983040).
Info: GoCardBuilder|10/30/2017 6:38:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:28 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:38:28 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:38:28 PM|FetchSnapshotFromResourceManager
983040 Blood Shard
Debug: SNAPSHOT|10/30/2017 6:38:28 PM|Taking shot of card SessionCardId(Card.15)
(Blood Shard) with hash 983040 (983040).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:28 PM|FetchSnapshotFromResourceManager
983040 Blood Shard
Info: GoCardBuilder|10/30/2017 6:38:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:28 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:38:30 PM|Taking shot of card SessionCardId(Card.21)


(Vampire Princess) with hash 1409024 (1409024).
Info: GoCardBuilder|10/30/2017 6:38:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Debug: SoundGroupManager|10/30/2017 6:38:30 PM|Adding sound
Aud_FX_Card_Play_Vampire_Princess
Debug: UIBattle|10/30/2017 6:38:30 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Debug: UIBattle|10/30/2017 6:38:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:31 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:38:31 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Princess
Debug: BattleState|10/30/2017 6:38:32 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Princess
Debug: {Session} |10/30/2017 6:38:32 PM|Cleared 1 on ccnt 630
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:38:32 PM|Taking shot of card SessionCardId(Card.21)


(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:32 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:38:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:38:32 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: GoPassButton|10/30/2017 6:38:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:35 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:38:35 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:38:36 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:38:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:38:36 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:38:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:38:36 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:36 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:38:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:38:36 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:36 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:36 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:38:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:36 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: UIBattle|10/30/2017 6:38:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:38:37 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:38:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:37 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:37 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:38:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:37 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:37 PM|Taking shot of card SessionCardId(Card.65)
(Wild Shard) with hash 4259840 (4259840).
Info: GoCardBuilder|10/30/2017 6:38:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:37 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Warning: TEXCACHE|10/30/2017 6:38:37 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 6:38:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:38 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:38 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:38:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:38:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:39 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:38:39 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:39 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:39 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:39 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:38:39 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:38:39 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:38:39 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:38:39 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:38:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:39 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:39 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:39 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:39 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:38:39 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:39 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Warning: TEXCACHE|10/30/2017 6:38:39 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:38:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:38:39 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:39 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:39 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Warning: TEXCACHE|10/30/2017 6:38:39 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:38:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:39 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:38:39 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:38:40 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:38:40 PM|Taking shot of card SessionCardId(Card.66)
(Wild Shard) with hash 4325376 (4325376).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:40 PM|FetchSnapshotFromResourceManager
4325376 Wild Shard
Warning: TEXCACHE|10/30/2017 6:38:40 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:38:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:38:40 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:38:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 6:38:41 PM|Adding sound
Aud_FX_Card_Play_Deadling
Debug: SNAPSHOT|10/30/2017 6:38:41 PM|Taking shot of card SessionCardId(Card.125)
(Dreadling) with hash 8192000 (8192000).
Info: GoCardBuilder|10/30/2017 6:38:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:38:41 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Warning: TEXCACHE|10/30/2017 6:38:42 PM|Texture count is 10.
Debug: BattleState|10/30/2017 6:38:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:38:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:44 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:38:44 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:38:44 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: UIBattle|10/30/2017 6:38:44 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:38:45 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:38:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:38:45 PM|Taking shot of card SessionCardId(Card.100)


(Rune Ear Hierophant) with hash 6586369 (6586369).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:45 PM|FetchSnapshotFromResourceManager
6586369 Rune Ear Hierophant
Warning: TEXCACHE|10/30/2017 6:38:45 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:38:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:38:45 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:38:46 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:46 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:46 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:38:46 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586369 (6586369).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:46 PM|FetchSnapshotFromResourceManager
6586369 Rune Ear Hierophant
Warning: TEXCACHE|10/30/2017 6:38:46 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 6:38:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:38:46 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {Session} |10/30/2017 6:38:46 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 6:38:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Debug: AssetBundleManager|10/30/2017 6:38:47 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:38:47 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:38:47 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006536.ab
Debug: AssetBundleManager|10/30/2017 6:38:47 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:38:47 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006536.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:38:47 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 48082081
Debug: AssetBundleManager-Harc|10/30/2017 6:38:47 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1624122359 for
./a0006536.ab
Debug: SoundGroupManager|10/30/2017 6:38:47 PM|Adding sound
Aud_FX_Card_Play_Stinkhorn
Debug: SNAPSHOT|10/30/2017 6:38:47 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Info: GoCardBuilder|10/30/2017 6:38:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:38:47 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: BattleState|10/30/2017 6:38:47 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:38:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:38:50 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:38:50 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:38:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 6:38:51 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:38:51 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:38:51 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:51 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:38:51 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:38:51 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586370 (6586370).
Info: GoCardBuilder|10/30/2017 6:38:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:38:51 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:38:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:38:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:51 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Info: GoCardBuilder|10/30/2017 6:38:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:38:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:38:51 PM|No message yet buffering
Debug: AnimationBase|10/30/2017 6:38:51 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 6:38:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:38:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:38:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:55 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:38:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:38:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:38:55 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:38:55 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:38:55 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {Session} |10/30/2017 6:38:56 PM|Cleared 1 on ccnt 645
Debug: BattleState|10/30/2017 6:38:56 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:38:56 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:38:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 6:38:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:57 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:38:57 PM|Popping UI state BattleStateDeclareAttackers
Debug: {Session} |10/30/2017 6:38:57 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:38:57 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 6:38:57 PM|Taking shot of card SessionCardId(Card.125)
(Dreadling) with hash 8192000 (8192000).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:57 PM|FetchSnapshotFromResourceManager
8192000 Dreadling
Info: GoCardBuilder|10/30/2017 6:38:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:38:57 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:38:57 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:38:57 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:38:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:38:57 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:38:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:38:57 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:38:57 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:38:57 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:38:57 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:38:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:38:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:00 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:00 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:00 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: UIBattle|10/30/2017 6:39:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:00 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:39:00 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:39:00 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:39:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:01 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:39:01 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:39:01 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 6:39:01 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:39:01 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:39:01 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:01 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:01 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:01 PM|Taking shot of card SessionCardId(Card.125)
(Dreadling) with hash 8192000 (8192000).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:01 PM|FetchSnapshotFromResourceManager
8192000 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:01 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:01 PM|Taking shot of card SessionCardId(Card.127)
(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:01 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:01 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:01 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:39:01 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:39:01 PM|Taking shot of card SessionCardId(Card.127)


(Dreadling) with hash 8323072 (8323072).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:01 PM|FetchSnapshotFromResourceManager
8323072 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:01 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:39:02 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 6:39:03 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:39:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:03 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:03 PM|Taking shot of card SessionCardId(Card.125)
(Dreadling) with hash 8192000 (8192000).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:03 PM|FetchSnapshotFromResourceManager
8192000 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:03 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:39:04 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:39:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:04 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:04 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:04 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:04 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:04 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586370 (6586370).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:04 PM|FetchSnapshotFromResourceManager
6586370 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:39:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:04 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 6:39:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:05 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:05 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:39:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:39:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:05 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:07 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:39:07 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:39:08 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:39:08 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:39:08 PM|Taking shot of card SessionCardId(Card.12)
(Blood Shard) with hash 786432 (786432).
Info: GoCardBuilder|10/30/2017 6:39:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:08 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:08 PM|Taking shot of card SessionCardId(Card.12)
(Blood Shard) with hash 786432 (786432).
Info: GoCardBuilder|10/30/2017 6:39:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:08 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:39:08 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:39:08 PM|FetchSnapshotFromResourceManager
786432 Blood Shard
Debug: {Session} |10/30/2017 6:39:08 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:39:09 PM|Taking shot of card SessionCardId(Card.12)
(Blood Shard) with hash 786432 (786432).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:09 PM|FetchSnapshotFromResourceManager
786432 Blood Shard
Info: GoCardBuilder|10/30/2017 6:39:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:09 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:39:12 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 6:39:12 PM|No message yet buffering


Debug: SNAPSHOT|10/30/2017 6:39:12 PM|Taking shot of card SessionCardId(Card.33)
(Herofall) with hash 2195456 (2195456).
Info: GoCardBuilder|10/30/2017 6:39:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: SoundGroupManager|10/30/2017 6:39:12 PM|Adding sound
Aud_FX_Card_Play_Heros_Fall
Debug: {Session} |10/30/2017 6:39:12 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:39:12 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: UIBattle|10/30/2017 6:39:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:13 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:39:13 PM|No message yet buffering
Warning: SessionCardId|10/30/2017 6:39:13 PM|Attempting to create a new
SessionCardId with a UID of an undefined type!
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:39:13 PM|Taking shot of card SessionCardId(Card.33)


(Herofall) with hash 2195456 (2195456).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:13 PM|FetchSnapshotFromResourceManager
2195456 Herofall
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:13 PM|Taking shot of card SessionCardId(Card.100)
(Rune Ear Hierophant) with hash 6586370 (6586370).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:13 PM|FetchSnapshotFromResourceManager
6586370 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:13 PM|Taking shot of card SessionCardId(Card.92)
(Rune Ear Hierophant) with hash 6062080 (6062080).
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:13 PM|Taking shot of card SessionCardId(Card.82)
(Rune Ear Hierophant) with hash 5406720 (5406720).
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:13 PM|Taking shot of card SessionCardId(Card.105)
(Rune Ear Hierophant) with hash 6914048 (6914048).
Info: GoCardBuilder|10/30/2017 6:39:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 6:39:13 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: GoPassButton|10/30/2017 6:39:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:16 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:16 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:16 PM|Cleared 1 on ccnt 660
Debug: SNAPSHOT|10/30/2017 6:39:17 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:17 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:17 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: UIBattle|10/30/2017 6:39:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:17 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:19 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:19 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:19 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:19 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:19 PM|Taking shot of card SessionCardId(Card.65)
(Wild Shard) with hash 4259840 (4259840).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:19 PM|FetchSnapshotFromResourceManager
4259840 Wild Shard
Info: GoCardBuilder|10/30/2017 6:39:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:19 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:39:19 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:39:19 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:39:19 PM|AddCard Wild Shard - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:39:19 PM|InsertCard Wild Shard - 0 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:39:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:19 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: GoCardSelector|10/30/2017 6:39:21 PM|RemoveCard Wild Shard - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:39:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:21 PM|Updating options on finished state:
BattleStateCoverflow.
Debug: UIBattle|10/30/2017 6:39:21 PM|Popping UI state BattleStateCoverflow
Debug: UIBattle|10/30/2017 6:39:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:22 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:39:22 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:39:22 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:22 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:39:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:39:22 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: {Session} |10/30/2017 6:39:22 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:23 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:23 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:39:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:39:23 PM|Sound Permafrost was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:39:23 PM|Taking shot of card SessionCardId(Card.111)
(Wild Ice) with hash 7274496 (7274496).
Info: GoCardBuilder|10/30/2017 6:39:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:39:23 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:39:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:24 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:39:24 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:39:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:39:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:27 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:39:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:27 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:39:27 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:39:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:27 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:39:28 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:39:28 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: BattleState|10/30/2017 6:39:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:28 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:39:28 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:39:28 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:28 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:39:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:39:28 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:28 PM|Taking shot of card SessionCardId(Card.65)
(Wild Shard) with hash 4259840 (4259840).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:28 PM|FetchSnapshotFromResourceManager
4259840 Wild Shard
Info: GoCardBuilder|10/30/2017 6:39:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:28 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:39:28 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:39:29 PM|Taking shot of card SessionCardId(Card.65)
(Wild Shard) with hash 4259840 (4259840).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:29 PM|FetchSnapshotFromResourceManager
4259840 Wild Shard
Info: GoCardBuilder|10/30/2017 6:39:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:29 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:30 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Info: GoCardBuilder|10/30/2017 6:39:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:39:30 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:39:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:32 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:39:32 PM|Pushing UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:39:32 PM|Pushing UI state BattleStateResourceXCost
Debug: BattleState|10/30/2017 6:39:32 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:39:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:34 PM|Popping UI state BattleStateResourceXCost
Debug: UIBattle|10/30/2017 6:39:34 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:34 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:34 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:34 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:39:34 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wellspring.wav
Debug: UIBattle|10/30/2017 6:39:34 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:39:34 PM|Popping UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:39:34 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:39:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:39:35 PM|Taking shot of card SessionCardId(Card.83)


(Wellspring) with hash 5439488 (5439488).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:35 PM|FetchSnapshotFromResourceManager
5439488 Wellspring
Info: GoCardBuilder|10/30/2017 6:39:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wellspring.wav
Warning: SoundGroupManager|10/30/2017 6:39:35 PM|Sound Aud_FX_Card_Play_Wellspring
was already loaded.
Debug: {Session} |10/30/2017 6:39:36 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:36 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:36 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:36 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:39:36 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:39:36 PM|Taking shot of card SessionCardId(Card.83)
(Wellspring) with hash 5439488 (5439488).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:36 PM|FetchSnapshotFromResourceManager
5439488 Wellspring
Info: GoCardBuilder|10/30/2017 6:39:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Wellspring.wav
Warning: SoundGroupManager|10/30/2017 6:39:36 PM|Sound Aud_FX_Card_Play_Wellspring
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:36 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:36 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:39:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:39:36 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:37 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:37 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Info: GoCardBuilder|10/30/2017 6:39:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:37 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:38 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:38 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:38 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:39:38 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:39:38 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:38 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:39:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:39:38 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Info: GoCardBuilder|10/30/2017 6:39:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:38 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:38 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Info: GoCardBuilder|10/30/2017 6:39:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:38 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:39:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:39:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:39:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:40 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:39:41 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:39:41 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:39:41 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:39:41 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:39:41 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {Session} |10/30/2017 6:39:41 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:39:41 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:39:41 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:39:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:42 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:39:42 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:42 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:39:42 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:42 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:42 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:42 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:42 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:42 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:42 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:42 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:42 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:42 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:39:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:39:43 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:39:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:39:43 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:39:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:39:43 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:39:43 PM|Cleared 1 on ccnt 675
Debug: GoPassButton|10/30/2017 6:39:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:44 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:39:44 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:39:44 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:39:44 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 6:39:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:45 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:39:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:39:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:39:45 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:39:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:39:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:39:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:39:45 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:39:45 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:45 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:45 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:45 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:45 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:45 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:46 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:39:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:39:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 6:39:46 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:39:46 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:39:46 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:39:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:39:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:46 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:46 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:46 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:46 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:46 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:39:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:47 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:47 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:47 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:48 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:48 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:48 PM|Taking shot of card SessionCardId(Card.128)
(Dreadling) with hash 8388608 (8388608).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:48 PM|FetchSnapshotFromResourceManager
8388608 Dreadling
Info: GoCardBuilder|10/30/2017 6:39:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:39:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:39:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:48 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:39:49 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:39:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:49 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:49 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:49 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:49 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:49 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:39:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:49 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: UIBattle|10/30/2017 6:39:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:49 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:39:49 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:39:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:39:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:39:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:50 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:39:51 PM|Taking shot of card SessionCardId(Card.7)


(Blood Shard) with hash 458752 (458752).
Info: GoCardBuilder|10/30/2017 6:39:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:51 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:39:51 PM|Taking shot of card SessionCardId(Card.7)
(Blood Shard) with hash 458752 (458752).
Info: GoCardBuilder|10/30/2017 6:39:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:51 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:39:51 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: TEXCACHE|10/30/2017 6:39:51 PM|Texture count is 20.
Debug: GoCardSnapshotTaker|10/30/2017 6:39:51 PM|FetchSnapshotFromResourceManager
458752 Blood Shard
Warning: TEXCACHE|10/30/2017 6:39:51 PM|Texture count is 20.
Debug: SNAPSHOT|10/30/2017 6:39:52 PM|Taking shot of card SessionCardId(Card.7)
(Blood Shard) with hash 458752 (458752).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:52 PM|FetchSnapshotFromResourceManager
458752 Blood Shard
Warning: TEXCACHE|10/30/2017 6:39:52 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:39:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:39:52 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:39:53 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:39:53 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:39:53 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:39:53 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:39:53 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Info: GoCardBuilder|10/30/2017 6:39:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:39:53 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: UIBattle|10/30/2017 6:39:53 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 6:39:54 PM|No message yet buffering
Debug: NguiItemDataContext|10/30/2017 6:39:54 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:39:54 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: UIBattle|10/30/2017 6:39:54 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: SNAPSHOT|10/30/2017 6:39:54 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:54 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:39:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:39:54 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: UIBattle|10/30/2017 6:39:54 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:39:54 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:39:54 PM|Taking shot of card SessionCardId(Card.61)
(Bloodspinner Zorath) with hash 3997696 (3997696).
Info: GoCardBuilder|10/30/2017 6:39:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Warning: TEXCACHE|10/30/2017 6:39:54 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 6:39:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:55 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:39:55 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Bloodspinner Zorath
Debug: BattleState|10/30/2017 6:39:55 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Bloodspinner Zorath
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:39:56 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Debug: SoundGroupManager|10/30/2017 6:39:56 PM|Adding sound
Aud_FX_Card_Play_Dread_Standard
Debug: SNAPSHOT|10/30/2017 6:39:56 PM|Taking shot of card SessionCardId(Card.131)
(Dread Banner) with hash 8585216 (8585216).
Info: GoCardBuilder|10/30/2017 6:39:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:39:56 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Warning: TEXCACHE|10/30/2017 6:39:56 PM|Texture count is 20.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:39:56 PM|Ignoring ping request
no info.
Debug: AnimationBase|10/30/2017 6:39:56 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 6:39:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:39:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:39:59 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:39:59 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:39:59 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:39:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:39:59 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: {ClientConn} |10/30/2017 6:39:59 PM|Saw chat R[N:general F:], U:Finance,
F:, T:is it free? I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 6:39:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:39:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:39:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:39:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:00 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:40:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:40:01 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:01 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Warning: TEXCACHE|10/30/2017 6:40:01 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:40:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:40:01 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:01 PM|Sound Permafrost was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:40:01 PM|Taking shot of card SessionCardId(Card.111)
(Wild Ice) with hash 7274496 (7274496).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:01 PM|FetchSnapshotFromResourceManager
7274496 Wild Ice
Warning: TEXCACHE|10/30/2017 6:40:01 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 6:40:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:01 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:40:01 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:40:01 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 6:40:01 PM|AddCard Wild Ice - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:01 PM|InsertCard Wild Ice - 0 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 6:40:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:01 PM|Sound Permafrost was already
loaded.
Debug: GoCardSelector|10/30/2017 6:40:02 PM|RemoveCard Wild Ice - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:40:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:02 PM|Updating options on finished state:
BattleStateCoverflow.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:40:03 PM|Popping UI state BattleStateCoverflow


Debug: SNAPSHOT|10/30/2017 6:40:03 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Info: GoCardBuilder|10/30/2017 6:40:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Debug: SoundGroupManager|10/30/2017 6:40:03 PM|Adding sound
Aud_FX_Card_Play_Vampire_Prince
Debug: UIBattle|10/30/2017 6:40:03 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Debug: UIBattle|10/30/2017 6:40:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:03 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:40:03 PM|Cleared 1 on ccnt 690
Debug: BattleState|10/30/2017 6:40:04 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
Debug: BattleState|10/30/2017 6:40:04 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Vampire Prince
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:05 PM|Taking shot of card SessionCardId(Card.29)


(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:05 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:40:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:40:05 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: {Session} |10/30/2017 6:40:06 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:40:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:07 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:40:07 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:40:07 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:40:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:08 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:40:08 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:40:08 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:08 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:40:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:40:08 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:08 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:08 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:40:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:40:08 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:08 PM|Taking shot of card SessionCardId(Card.131)
(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:08 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:40:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:40:08 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: UIBattle|10/30/2017 6:40:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:08 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:40:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:08 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:40:08 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:40:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:08 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:40:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:08 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:40:08 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:40:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:08 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:40:08 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:40:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:40:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: SoundGroupManager|10/30/2017 6:40:08 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Debug: SNAPSHOT|10/30/2017 6:40:08 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Info: GoCardBuilder|10/30/2017 6:40:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:08 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:40:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:09 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:40:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:40:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:40:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:12 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:40:12 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:40:12 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 6:40:12 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:40:13 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:13 PM|Taking shot of card SessionCardId(Card.80)


(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:13 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:40:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:13 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: {ClientConn} |10/30/2017 6:40:13 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:300 plat, but good prize structure I:I_ShinhareMageFemale_Flirt
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:14 PM|Taking shot of card SessionCardId(Card.80)


(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:14 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:40:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:14 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:40:15 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 6:40:15 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:15 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 6:40:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:15 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 6:40:15 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:40:15 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:40:15 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 6:40:16 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 6:40:16 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:40:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:17 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:40:17 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:40:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:17 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 6:40:17 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 6:40:17 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Info: GoCardBuilder|10/30/2017 6:40:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:17 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:17 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:17 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:40:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:17 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:40:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:40:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 6:40:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 6:40:18 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:40:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:18 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:40:20 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:40:20 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:20 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:40:20 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:40:20 PM|Taking shot of card SessionCardId(Card.32)
(Herofall) with hash 2129920 (2129920).
Info: GoCardBuilder|10/30/2017 6:40:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:40:20 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: UIBattle|10/30/2017 6:40:20 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Debug: UIBattle|10/30/2017 6:40:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:40:21 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Herofall
Debug: BattleState|10/30/2017 6:40:21 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Herofall
Debug: {Session} |10/30/2017 6:40:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:40:22 PM|More data in buffer, but no message yet,
buffering
Warning: UIBattle|10/30/2017 6:40:22 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:40:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Warning: SessionCardId|10/30/2017 6:40:22 PM|Attempting to create a new
SessionCardId with a UID of an undefined type!
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:40:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:40:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:40:22 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:40:22 PM|Taking shot of card SessionCardId(Card.32)
(Herofall) with hash 2129920 (2129920).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:22 PM|FetchSnapshotFromResourceManager
2129920 Herofall
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Heros_Fall.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Heros_Fall
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:22 PM|Taking shot of card SessionCardId(Card.80)
(Crocosaur) with hash 5275648 (5275648).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:22 PM|FetchSnapshotFromResourceManager
5275648 Crocosaur
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:22 PM|Taking shot of card SessionCardId(Card.81)
(Crocosaur) with hash 5341184 (5341184).
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:22 PM|Taking shot of card SessionCardId(Card.119)
(Crocosaur) with hash 7831552 (7831552).
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:22 PM|Taking shot of card SessionCardId(Card.85)
(Crocosaur) with hash 5603328 (5603328).
Info: GoCardBuilder|10/30/2017 6:40:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 6:40:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 6:40:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 6:40:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 6:40:25 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 6:40:25 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 6:40:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:26 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:40:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:26 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:26 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:40:26 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:40:26 PM|No message yet buffering
Debug: AnimationBase|10/30/2017 6:40:26 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 6:40:26 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:40:26 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:40:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:27 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:40:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:40:27 PM|*************************
Sets\Set07_PvP\SFX\Permafrost.wav
Debug: UIBattle|10/30/2017 6:40:27 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:27 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:40:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:28 PM|Taking shot of card SessionCardId(Card.111)


(Wild Ice) with hash 7274496 (7274496).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:28 PM|FetchSnapshotFromResourceManager
7274496 Wild Ice
Info: GoCardBuilder|10/30/2017 6:40:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:28 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:40:29 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:40:29 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:29 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:40:29 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:40:29 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 6:40:29 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:40:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 6:40:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 6:40:29 PM|AddCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:29 PM|InsertCard Seek Fortune - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:29 PM|AddCard Seek Adventure - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:29 PM|InsertCard Seek Adventure - 1 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:40:31 PM|RemoveCard Seek Adventure - 2 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 6:40:31 PM|RemoveCard Seek Fortune - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:40:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:31 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 6:40:31 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:40:31 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:40:31 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:40:31 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:40:31 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 6:40:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 6:40:32 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:40:32 PM|Cleared 1 on ccnt 705
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:40:32 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:40:32 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:32 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:40:32 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:40:32 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:32 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:40:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:40:32 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:33 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:33 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Info: GoCardBuilder|10/30/2017 6:40:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:33 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:40:33 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:40:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:40:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:36 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:37 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:40:37 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:40:37 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:40:37 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:40:37 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:40:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:37 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:40:38 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:40:38 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:40:38 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:38 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 6:40:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:38 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:40:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:38 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:40:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:40:39 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:40:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 6:40:39 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:40:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:40:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:40:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:42 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:40:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:40:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:40:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:40:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:40:42 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:40:42 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:42 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 6:40:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:42 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 6:40:42 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:even 1 win gives you a pack and AA I:I_ShinhareMageFemale_Flirt
Debug: UIBattle|10/30/2017 6:40:43 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:40:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:40:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:40:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:43 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:40:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:43 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:40:43 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:40:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:40:43 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:43 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 6:40:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:40:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:44 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:40:45 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:40:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:40:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:45 PM|Pushed State hid Button
Warning: UIBattle|10/30/2017 6:40:45 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: UIBattle|10/30/2017 6:40:45 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:40:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:45 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:45 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.131)
(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:45 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:45 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.131)


(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:45 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:45 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 6:40:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:40:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:46 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 6:40:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:40:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:40:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:40:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 6:40:48 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:40:48 PM|Cleared 1 on ccnt 720
Debug: UIBattle|10/30/2017 6:40:49 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:40:49 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 6:40:49 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 6:40:49 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 6:40:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:40:50 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:40:50 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:50 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:40:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:40:50 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:50 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:50 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:40:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:40:50 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:50 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:50 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 6:40:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:50 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:40:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:40:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:40:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:40:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:40:52 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:52 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:40:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:40:52 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:52 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:52 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:40:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:40:52 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:40:52 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 6:40:52 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 6:40:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:40:52 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 6:40:53 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Debug: SoundGroupManager|10/30/2017 6:40:53 PM|Adding sound
Aud_FX_Card_Play_Acoylte_of_Shoku
Debug: SNAPSHOT|10/30/2017 6:40:53 PM|Taking shot of card SessionCardId(Card.96)
(Acolyte of Shoku) with hash 6291456 (6291456).
Info: GoCardBuilder|10/30/2017 6:40:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Warning: SoundGroupManager|10/30/2017 6:40:53 PM|Sound
Aud_FX_Card_Play_Acoylte_of_Shoku was already loaded.
Debug: UIBattle|10/30/2017 6:40:53 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:40:53 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:40:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:40:53 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: GoCardSelector|10/30/2017 6:40:53 PM|AddCard Stinkhorn - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:53 PM|InsertCard Stinkhorn - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:40:54 PM|RemoveCard Stinkhorn - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:40:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:40:54 PM|Updating options on finished state:
BattleStateCoverflow.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:40:56 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:40:57 PM|Taking shot of card SessionCardId(Card.52)


(Blood Ice) with hash 3407872 (3407872).
Info: GoCardBuilder|10/30/2017 6:40:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:57 PM|Sound Permafrost was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:40:57 PM|Taking shot of card SessionCardId(Card.52)
(Blood Ice) with hash 3407872 (3407872).
Info: GoCardBuilder|10/30/2017 6:40:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Permafrost.wav
Warning: SoundGroupManager|10/30/2017 6:40:57 PM|Sound Permafrost was already
loaded.
Debug: UIBattle|10/30/2017 6:40:57 PM|*************************
Sets\Set07_PvP\SFX\Permafrost.wav
Debug: GoCardSnapshotTaker|10/30/2017 6:40:57 PM|FetchSnapshotFromResourceManager
3407872 Blood Ice
Debug: UIBattle|10/30/2017 6:40:59 PM|Popping UI state BattleStateCoverflow
Debug: UIBattle|10/30/2017 6:40:59 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 6:40:59 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 6:41:00 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:00 PM|Popping UI state BattleStateWait
Debug: UIBattle|10/30/2017 6:41:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:02 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:02 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:41:03 PM|Taking shot of card SessionCardId(Card.135)


(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:03 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:41:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:04 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:41:04 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:41:04 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:41:04 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:04 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:41:05 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:41:05 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:05 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:41:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:41:05 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: UIBattle|10/30/2017 6:41:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:05 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:05 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:41:05 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:05 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:41:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:05 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:41:05 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:05 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:05 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:41:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:41:05 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:05 PM|Taking shot of card SessionCardId(Card.76)
(Wild Shard) with hash 4980736 (4980736).
Info: GoCardBuilder|10/30/2017 6:41:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:41:05 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 6:41:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:06 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:06 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:41:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 6:41:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:07 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:41:07 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:07 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:07 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:07 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:41:07 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:41:07 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:07 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:41:07 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:41:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:07 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:07 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:07 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:07 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:07 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:07 PM|FetchSnapshotFromResourceManager
4521984 Wild Shard
Info: GoCardBuilder|10/30/2017 6:41:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:41:07 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:07 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:07 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:41:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:41:07 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: {Session} |10/30/2017 6:41:07 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:41:08 PM|Taking shot of card SessionCardId(Card.69)
(Wild Shard) with hash 4521984 (4521984).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:08 PM|FetchSnapshotFromResourceManager
4521984 Wild Shard
Info: GoCardBuilder|10/30/2017 6:41:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:41:08 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:09 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:09 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Info: GoCardBuilder|10/30/2017 6:41:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:09 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:41:10 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:41:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:10 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:41:10 PM|Pushing UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:41:10 PM|Pushing UI state BattleStateResourceXCost
Debug: BattleState|10/30/2017 6:41:10 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:41:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:12 PM|Popping UI state BattleStateResourceXCost
Debug: UIBattle|10/30/2017 6:41:12 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:12 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:41:12 PM|*************************
Sets\Set07_PvP\SFX\Wildlife.wav
Debug: UIBattle|10/30/2017 6:41:12 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:41:12 PM|Popping UI state BattleStateAssignXCost
Debug: UIBattle|10/30/2017 6:41:12 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:41:12 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:41:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:41:12 PM|Taking shot of card SessionCardId(Card.106)


(Wildlife) with hash 6946816 (6946816).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:12 PM|FetchSnapshotFromResourceManager
6946816 Wildlife
Info: GoCardBuilder|10/30/2017 6:41:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:41:12 PM|Sound Wildlife was already loaded.
Debug: {ClientConn} |10/30/2017 6:41:14 PM|Saw chat R[N:general F:], U:Bebetar,
F:, T:only I:I_CoyotleMageMale_Surprised
Debug: {Session} |10/30/2017 6:41:15 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:41:15 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:15 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:15 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:15 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:15 PM|Taking shot of card SessionCardId(Card.106)
(Wildlife) with hash 6946816 (6946816).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:15 PM|FetchSnapshotFromResourceManager
6946816 Wildlife
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Wildlife.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound Wildlife was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001418.ab
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001418.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 56314409
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1038374323 for
./a0001418.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1038374323 for
./a0001418.ab
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006798.ab
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006798.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 115414151
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1686981369 for
./a0006798.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1686981369 for
./a0006798.ab
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001346.ab
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:41:15 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001346.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 34470521
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1064292493 for
./a0001346.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:41:15 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1064292493 for
./a0001346.ab
Debug: SoundGroupManager|10/30/2017 6:41:15 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Elite
Debug: SNAPSHOT|10/30/2017 6:41:15 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:15 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175040 (9175040).
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:15 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240576 (9240576).
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:15 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Info: GoCardBuilder|10/30/2017 6:41:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:15 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SoundGroupManager|10/30/2017 6:41:15 PM|Adding sound
Aud_FX_Card_Play_Rollicking_Reveler
Debug: SoundGroupManager|10/30/2017 6:41:15 PM|Adding sound
Aud_FX_Card_Play_Hempseed_Dryad
Warning: TEXCACHE|10/30/2017 6:41:15 PM|Texture count is 30.
Debug: GoPassButton|10/30/2017 6:41:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:16 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:16 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:16 PM|FetchSnapshotFromResourceManager
9109504 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:41:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:16 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: GoPassButton|10/30/2017 6:41:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:16 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:16 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:16 PM|FetchSnapshotFromResourceManager
9109504 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:41:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:16 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: GoPassButton|10/30/2017 6:41:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:16 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:16 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:16 PM|FetchSnapshotFromResourceManager
9109504 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:41:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:16 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: BattleState|10/30/2017 6:41:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:41:18 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Info: GoCardBuilder|10/30/2017 6:41:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:18 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: {ClientConn} |10/30/2017 6:41:18 PM|Saw chat R[N:general F:], U:Bebetar,
F:, T:AA I:I_CoyotleMageMale_Surprised
Debug: SNAPSHOT|10/30/2017 6:41:19 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:19 PM|FetchSnapshotFromResourceManager
9109504 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:41:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:19 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: UIBattle|10/30/2017 6:41:19 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Info: GoCardBuilder|10/30/2017 6:41:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:19 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: {ClientConn} |10/30/2017 6:41:21 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS packs 0.70-1 $ .. ANY amount in stock .. payment via paypal ALSO selling ANY
single card for amazing prices cheapest prices !!! ^ I:I_CoyotleMageMale_Normal
Debug: SNAPSHOT|10/30/2017 6:41:21 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175040 (9175040).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:21 PM|FetchSnapshotFromResourceManager
9175040 Rollicking Reveler
Info: GoCardBuilder|10/30/2017 6:41:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:21 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: UIBattle|10/30/2017 6:41:22 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Info: GoCardBuilder|10/30/2017 6:41:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:22 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:24 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:24 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:41:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:24 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: BattleState|10/30/2017 6:41:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:41:28 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:41:28 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:41:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 6:41:30 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:30 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:30 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:30 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:41:30 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:41:30 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109504 (9109504).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:30 PM|FetchSnapshotFromResourceManager
9109504 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:41:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:30 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:30 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Info: GoCardBuilder|10/30/2017 6:41:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 6:41:30 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 6:41:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:41:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 6:41:32 PM|Cleared 1 on ccnt 735
Debug: {ClientConn} |10/30/2017 6:41:32 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:0 wins is AA I:I_ShinhareMageFemale_Flirt
Debug: GoPassButton|10/30/2017 6:41:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:33 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:34 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:41:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:41:34 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:41:34 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:41:34 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:41:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:34 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:41:35 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:41:35 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:35 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:35 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:35 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:35 PM|FetchSnapshotFromResourceManager
9371648 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:35 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:41:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:41:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:41:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:41:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:36 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:41:36 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 6:41:37 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 6:41:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:37 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:41:37 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:41:38 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:41:38 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:41:38 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:41:38 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:41:38 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:41:38 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:38 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:38 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:38 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:38 PM|FetchSnapshotFromResourceManager
9371648 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:38 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 6:41:38 PM|Saw chat R[N:general F:], U:Bebetar,
F:, T:oh w8 its for zerowins my bad I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 6:41:38 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:41:38 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:41:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {ClientConn} |10/30/2017 6:41:39 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:1 win is pack and AA I:I_ShinhareMageFemale_Flirt
Debug: BattleState|10/30/2017 6:41:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 6:41:39 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:40 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:41:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:40 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:41:40 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:40 PM|FetchSnapshotFromResourceManager
9371648 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:41:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:41 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:41:41 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:41 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:41 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:41:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:41 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:41:42 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:42 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:41:42 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:41:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:42 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.131)
(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109505 (9109505).
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175041 (9175041).
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240577 (9240577).
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109505 (9109505).
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
9109505 Rune Ear Elite
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:41:42 PM|Taking shot of card SessionCardId(Card.131)


(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:42 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:42 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:43 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Info: GoCardBuilder|10/30/2017 6:41:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:41:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:43 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:41:43 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:41:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:41:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:41:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:45 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:41:45 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:41:45 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:41:48 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:41:49 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:41:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:49 PM|Cleared 1 on ccnt 750
Debug: UIBattle|10/30/2017 6:41:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:41:50 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:41:50 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:41:51 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:41:52 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:41:52 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:52 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:41:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:41:52 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:52 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:52 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:41:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:41:52 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:52 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:52 PM|FetchSnapshotFromResourceManager
9437184 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:52 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:41:52 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:41:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:52 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:41:52 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:41:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:41:52 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 6:41:52 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 6:41:52 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:41:52 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 6:41:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:53 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 6:41:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:54 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 6:41:54 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 6:41:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:55 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 6:41:55 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:55 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:41:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:55 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: UIBattle|10/30/2017 6:41:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:41:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:41:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:41:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:41:56 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:41:56 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:41:56 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:56 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:41:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:41:56 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:56 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:56 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:41:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:41:56 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:56 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:56 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:41:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:41:56 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:41:56 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:56 PM|FetchSnapshotFromResourceManager
9437184 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:41:56 PM|Taking shot of card SessionCardId(Card.144)


(Dreadling) with hash 9437184 (9437184).
Debug: GoCardSnapshotTaker|10/30/2017 6:41:56 PM|FetchSnapshotFromResourceManager
9437184 Dreadling
Info: GoCardBuilder|10/30/2017 6:41:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:41:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:41:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Debug: SoundGroupManager|10/30/2017 6:41:57 PM|Adding sound
Aud_FX_Card_Play_Bloodstone
Debug: SNAPSHOT|10/30/2017 6:41:57 PM|Taking shot of card SessionCardId(Card.78)
(Bloodstone) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 6:41:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Warning: SoundGroupManager|10/30/2017 6:41:57 PM|Sound Aud_FX_Card_Play_Bloodstone
was already loaded.
Debug: UIBattle|10/30/2017 6:41:58 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:41:58 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:41:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:41:58 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: GoCardSelector|10/30/2017 6:41:58 PM|AddCard Balthasar - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:41:58 PM|InsertCard Balthasar - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:41:59 PM|RemoveCard Balthasar - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:41:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:41:59 PM|Updating options on finished state:
BattleStateCoverflow.
Debug: {Session} |10/30/2017 6:42:05 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:42:05 PM|Popping UI state BattleStateCoverflow


Debug: SNAPSHOT|10/30/2017 6:42:05 PM|Taking shot of card SessionCardId(Card.78)
(Bloodstone) with hash 5111809 (5111809).
Info: GoCardBuilder|10/30/2017 6:42:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Warning: SoundGroupManager|10/30/2017 6:42:05 PM|Sound Aud_FX_Card_Play_Bloodstone
was already loaded.
Debug: UIBattle|10/30/2017 6:42:05 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Bloodstone.wav
Debug: {Session} |10/30/2017 6:42:06 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:42:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:42:08 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:42:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:42:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:42:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:42:08 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:42:14 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 6:42:14 PM|Taking shot of card SessionCardId(Card.48)
(Withering Gaze) with hash 3178496 (3178496).
Info: GoCardBuilder|10/30/2017 6:42:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Debug: SoundGroupManager|10/30/2017 6:42:14 PM|Adding sound Whithering_Gaze
Debug: UIBattle|10/30/2017 6:42:14 PM|*************************
Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Debug: UIBattle|10/30/2017 6:42:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:14 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:42:15 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Withering Gaze
Debug: BattleState|10/30/2017 6:42:16 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Withering Gaze
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 6:42:16 PM|Taking shot of card SessionCardId(Card.48)
(Withering Gaze) with hash 3178496 (3178496).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:16 PM|FetchSnapshotFromResourceManager
3178496 Withering Gaze
Info: GoCardBuilder|10/30/2017 6:42:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Whithering_Gaze.wav
Warning: SoundGroupManager|10/30/2017 6:42:16 PM|Sound Whithering_Gaze was already
loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:42:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:42:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:42:28 PM|Taking shot of card SessionCardId(Card.39)
(Strangle) with hash 2588672 (2588672).
Info: GoCardBuilder|10/30/2017 6:42:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Subjugate.wav
Debug: AssetBundleManager|10/30/2017 6:42:28 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:42:28 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:42:28 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007301.ab
Debug: AssetBundleManager|10/30/2017 6:42:28 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:42:28 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007301.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:42:28 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 92539329
Debug: AssetBundleManager-Harc|10/30/2017 6:42:28 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-598754595 for
./a0007301.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:42:28 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-598754595 for
./a0007301.ab
Debug: SoundGroupManager|10/30/2017 6:42:28 PM|Adding sound Subjugate
Debug: UIBattle|10/30/2017 6:42:28 PM|*************************
Sets\Set06_PvP\SFX\Subjugate.wav
Debug: UIBattle|10/30/2017 6:42:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:28 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:42:29 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Strangle
Debug: BattleState|10/30/2017 6:42:30 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Strangle
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:42:30 PM|Taking shot of card SessionCardId(Card.39)


(Strangle) with hash 2588672 (2588672).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:30 PM|FetchSnapshotFromResourceManager
2588672 Strangle
Info: GoCardBuilder|10/30/2017 6:42:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Subjugate.wav
Warning: SoundGroupManager|10/30/2017 6:42:30 PM|Sound Subjugate was already
loaded.
Debug: SNAPSHOT|10/30/2017 6:42:30 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109506 (9109506).
Info: GoCardBuilder|10/30/2017 6:42:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:42:30 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: {Session} |10/30/2017 6:42:30 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:42:31 PM|Saw chat R[N:general F:], U:Steric, F:,
T:I'll be joining the one later today. I:I_HumanWarriorMale_Surprised
Debug: GoPassButton|10/30/2017 6:42:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:42:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:42:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:42:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:33 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:42:33 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 6:42:34 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 6:42:34 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:42:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:42:34 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:42:34 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:34 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109507 (9109507).
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175042 (9175042).
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240578 (9240578).
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:34 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: UIBattle|10/30/2017 6:42:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:34 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:42:34 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:42:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:42:34 PM|Taking shot of card SessionCardId(Card.139)
(Rune Ear Elite) with hash 9109507 (9109507).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:34 PM|FetchSnapshotFromResourceManager
9109507 Rune Ear Elite
Info: GoCardBuilder|10/30/2017 6:42:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Rune_Ear_Elite.wav
Warning: SoundGroupManager|10/30/2017 6:42:34 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Elite was already loaded.
Debug: {Session} |10/30/2017 6:42:34 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:42:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:42:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:42:34 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:42:34 PM|Cleared 1 on ccnt 765
Debug: UIBattle|10/30/2017 6:42:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:42:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:42:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:35 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:42:35 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:42:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: SoundGroupManager|10/30/2017 6:42:35 PM|Adding sound
Witch_of_the_Wishing_Well
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.104)
(Witch of the Wishing Well) with hash 6815744 (6815744).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:42:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:42:35 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:42:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:42:35 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:42:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:42:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175043 (9175043).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240579 (9240579).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175044 (9175044).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240580 (9240580).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175045 (9175045).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240581 (9240581).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175046 (9175046).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:35 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240582 (9240582).
Info: GoCardBuilder|10/30/2017 6:42:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:35 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: GoPassButton|10/30/2017 6:42:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:39 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:42:39 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:42:39 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: UIBattle|10/30/2017 6:42:39 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:42:39 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:42:39 PM|Taking shot of card SessionCardId(Card.120)


(Balthasar) with hash 7864320 (7864320).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:39 PM|FetchSnapshotFromResourceManager
7864320 Balthasar
Info: GoCardBuilder|10/30/2017 6:42:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:42:39 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: {Session} |10/30/2017 6:42:41 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:42:41 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:42:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:42:41 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:42:41 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:42:41 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.62)
(Wild Shard) with hash 4063232 (4063232).
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.120)
(Balthasar) with hash 7864320 (7864320).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:41 PM|FetchSnapshotFromResourceManager
7864320 Balthasar
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: {Session} |10/30/2017 6:42:41 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:42:41 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:42:41 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.62)
(Wild Shard) with hash 4063232 (4063232).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:41 PM|FetchSnapshotFromResourceManager
4063232 Wild Shard
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: SoundGroupManager|10/30/2017 6:42:41 PM|Adding sound
Aud_FX_Card_Play_Mightsinger_of_Ages
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832704 (5832704).
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.73)
(Wild Shard) with hash 4784128 (4784128).
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:41 PM|Taking shot of card SessionCardId(Card.72)
(Wild Shard) with hash 4718592 (4718592).
Info: GoCardBuilder|10/30/2017 6:42:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Warning: TEXCACHE|10/30/2017 6:42:42 PM|Texture count is 40.
Info: GoCardBuilder|10/30/2017 6:42:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: BattleState|10/30/2017 6:42:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175047 (9175047).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240583 (9240583).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175048 (9175048).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240584 (9240584).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175049 (9175049).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:44 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240585 (9240585).
Info: GoCardBuilder|10/30/2017 6:42:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:44 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: GoPassButton|10/30/2017 6:42:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:46 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:42:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:42:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:42:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:42:46 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:42:46 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 6:42:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:42:46 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 6:42:46 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:42:46 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 6:42:46 PM|Saw chat R[N:trade F:], U:CaptJack, F:,
T:WTS Psychic Ascension 550p I:I_CoyotleMageMale_Happy
Debug: BattleState|10/30/2017 6:42:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:42:46 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:42:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:42:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:42:46 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:42:46 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:46 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:42:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:42:46 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:46 PM|Taking shot of card SessionCardId(Card.76)
(Wild Shard) with hash 4980736 (4980736).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:46 PM|FetchSnapshotFromResourceManager
4980736 Wild Shard
Info: GoCardBuilder|10/30/2017 6:42:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:46 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 6:42:47 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:42:47 PM|Taking shot of card SessionCardId(Card.76)
(Wild Shard) with hash 4980736 (4980736).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:47 PM|FetchSnapshotFromResourceManager
4980736 Wild Shard
Info: GoCardBuilder|10/30/2017 6:42:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:42:47 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: BattleState|10/30/2017 6:42:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175050 (9175050).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240586 (9240586).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175051 (9175051).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240587 (9240587).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175052 (9175052).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:49 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240588 (9240588).
Info: GoCardBuilder|10/30/2017 6:42:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:49 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: BattleState|10/30/2017 6:42:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 6:42:53 PM|*************************
Debug: SNAPSHOT|10/30/2017 6:42:53 PM|Taking shot of card SessionCardId(Card.122)
(Shoku The Botanist) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 6:42:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 6:42:54 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:42:54 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:42:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:42:54 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:42:54 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:42:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:42:54 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:54 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Info: GoCardBuilder|10/30/2017 6:42:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:42:54 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 6:42:55 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 6:42:55 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:42:55 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:42:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175053 (9175053).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240589 (9240589).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175054 (9175054).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240590 (9240590).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175055 (9175055).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:42:55 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240591 (9240591).
Info: GoCardBuilder|10/30/2017 6:42:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:42:55 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:42:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 6:42:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:42:58 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:42:58 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:42:58 PM|*************************
Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: UIBattle|10/30/2017 6:42:58 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:42:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:42:59 PM|Taking shot of card SessionCardId(Card.108)


(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:42:59 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:42:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:42:59 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:43:00 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:43:00 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:43:00 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:43:00 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:00 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:00 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:43:00 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:00 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:43:01 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175056 (9175056).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240592 (9240592).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175057 (9175057).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240593 (9240593).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175058 (9175058).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:01 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240594 (9240594).
Info: GoCardBuilder|10/30/2017 6:43:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:01 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: GoPassButton|10/30/2017 6:43:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:43:01 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:43:01 PM|*************************
Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Debug: UIBattle|10/30/2017 6:43:01 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:43:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:43:02 PM|Taking shot of card SessionCardId(Card.104)


(Witch of the Wishing Well) with hash 6815744 (6815744).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:02 PM|FetchSnapshotFromResourceManager
6815744 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:02 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: {Session} |10/30/2017 6:43:03 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:43:03 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:43:03 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:43:03 PM|Taking shot of card SessionCardId(Card.104)
(Witch of the Wishing Well) with hash 6815744 (6815744).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:03 PM|FetchSnapshotFromResourceManager
6815744 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:03 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: BattleState|10/30/2017 6:43:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:43:03 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175059 (9175059).
Info: GoCardBuilder|10/30/2017 6:43:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:03 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:03 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240595 (9240595).
Info: GoCardBuilder|10/30/2017 6:43:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:03 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:04 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175060 (9175060).
Info: GoCardBuilder|10/30/2017 6:43:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:04 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:04 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240596 (9240596).
Info: GoCardBuilder|10/30/2017 6:43:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:04 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:04 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175061 (9175061).
Info: GoCardBuilder|10/30/2017 6:43:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:04 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:04 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240597 (9240597).
Info: GoCardBuilder|10/30/2017 6:43:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:04 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: GoPassButton|10/30/2017 6:43:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:04 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 6:43:04 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 6:43:04 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Debug: UIBattle|10/30/2017 6:43:04 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 6:43:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:43:05 PM|Taking shot of card SessionCardId(Card.126)


(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:05 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:43:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:43:05 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:06 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:43:06 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:43:06 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 6:43:06 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:06 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:43:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:43:06 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: BattleState|10/30/2017 6:43:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 6:43:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 6:43:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:08 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:43:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:09 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:43:09 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:43:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:43:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {Session} |10/30/2017 6:43:09 PM|Cleared 1 on ccnt 780
Debug: BattleState|10/30/2017 6:43:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:43:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:43:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:43:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:43:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:43:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:11 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 6:43:11 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 6:43:11 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 6:43:11 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:11 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:12 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:12 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 6:43:12 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175062 (9175062).
Info: GoCardBuilder|10/30/2017 6:43:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:12 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:12 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240598 (9240598).
Info: GoCardBuilder|10/30/2017 6:43:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:12 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:12 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:12 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:43:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:43:12 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:12 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:12 PM|FetchSnapshotFromResourceManager
9502720 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:12 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:12 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:12 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:12 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:43:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:12 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:43:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 6:43:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {Session} |10/30/2017 6:43:13 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:13 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:43:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:13 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:43:13 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 6:43:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:14 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 6:43:14 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:43:14 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:43:14 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 6:43:14 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 6:43:14 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:14 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 6:43:14 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175063 (9175063).
Info: GoCardBuilder|10/30/2017 6:43:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:14 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:14 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240599 (9240599).
Info: GoCardBuilder|10/30/2017 6:43:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:14 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:14 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:14 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:43:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:43:14 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:14 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:14 PM|FetchSnapshotFromResourceManager
9502720 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:14 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:14 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:14 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:14 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:43:15 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 6:43:15 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 6:43:15 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 6:43:15 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:16 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 6:43:16 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:any 2-0 drafters wana split? I:I_NecroticMageFemale_Surprised
Debug: GoPassButton|10/30/2017 6:43:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:43:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:16 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:16 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:43:16 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:16 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:16 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:43:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:16 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:16 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:43:16 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:16 PM|FetchSnapshotFromResourceManager
9502720 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:16 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:43:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:17 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:43:18 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:43:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:18 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.120)
(Balthasar) with hash 7864320 (7864320).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
7864320 Balthasar
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.131)
(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.104)
(Witch of the Wishing Well) with hash 6815744 (6815744).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
6815744 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.131)


(Dread Banner) with hash 8585216 (8585216).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:18 PM|FetchSnapshotFromResourceManager
8585216 Dread Banner
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Standard.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound
Aud_FX_Card_Play_Dread_Standard was already loaded.
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:18 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:18 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 6:43:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:18 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:43:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 6:43:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:20 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:43:20 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:43:20 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 6:43:25 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 6:43:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:26 PM|Cleared 1 on ccnt 795
Debug: {Session} |10/30/2017 6:43:28 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:43:28 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:28 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:43:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:43:28 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:28 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:28 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:43:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:43:28 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:28 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:28 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 6:43:29 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:29 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 6:43:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:43:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 6:43:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:30 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 6:43:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:30 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 6:43:30 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 6:43:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:32 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 6:43:32 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:32 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:32 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:43:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:34 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:43:34 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:43:34 PM|Taking shot of card SessionCardId(Card.21)
(Vampire Princess) with hash 1409024 (1409024).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:34 PM|FetchSnapshotFromResourceManager
1409024 Vampire Princess
Info: GoCardBuilder|10/30/2017 6:43:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Vampire_Princess.wav
Warning: SoundGroupManager|10/30/2017 6:43:34 PM|Sound
Aud_FX_Card_Play_Vampire_Princess was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:34 PM|Taking shot of card SessionCardId(Card.29)
(Vampire Prince) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:34 PM|FetchSnapshotFromResourceManager
1933312 Vampire Prince
Info: GoCardBuilder|10/30/2017 6:43:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Vampire_Prince.wav
Warning: SoundGroupManager|10/30/2017 6:43:34 PM|Sound
Aud_FX_Card_Play_Vampire_Prince was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:34 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:34 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:34 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:34 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:34 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:34 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:43:35 PM|Taking shot of card SessionCardId(Card.147)


(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:35 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 6:43:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 6:43:35 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 6:43:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Debug: SoundGroupManager|10/30/2017 6:43:35 PM|Adding sound Wilds_Favor
Debug: SNAPSHOT|10/30/2017 6:43:35 PM|Taking shot of card SessionCardId(Card.98)
(Wild's Favor) with hash 6422528 (6422528).
Info: GoCardBuilder|10/30/2017 6:43:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wilds_Favor.wav
Warning: SoundGroupManager|10/30/2017 6:43:35 PM|Sound Wilds_Favor was already
loaded.
Debug: UIBattle|10/30/2017 6:43:35 PM|Pushing UI state BattleStateCoverflow
Debug: GoPassButton|10/30/2017 6:43:35 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 6:43:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 6:43:35 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: GoCardSelector|10/30/2017 6:43:35 PM|AddCard Wild Shard - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:43:35 PM|InsertCard Wild Shard - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 6:43:37 PM|RemoveCard Wild Shard - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 6:43:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:37 PM|Updating options on finished state:
BattleStateCoverflow.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 6:43:39 PM|Popping UI state BattleStateCoverflow


Debug: SNAPSHOT|10/30/2017 6:43:39 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768320 (3768320).
Info: GoCardBuilder|10/30/2017 6:43:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Debug: SoundGroupManager|10/30/2017 6:43:39 PM|Adding sound
Aud_FX_Card_Play_Gemborn_Prowler
Debug: UIBattle|10/30/2017 6:43:39 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Debug: UIBattle|10/30/2017 6:43:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:39 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:43:40 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Gemborn Prowler
Debug: BattleState|10/30/2017 6:43:40 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Gemborn Prowler
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 6:43:41 PM|Taking shot of card SessionCardId(Card.57)


(Gemborn Prowler) with hash 3768320 (3768320).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:41 PM|FetchSnapshotFromResourceManager
3768320 Gemborn Prowler
Info: GoCardBuilder|10/30/2017 6:43:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:43:41 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: {Session} |10/30/2017 6:43:41 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 6:43:47 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:gauntlet does not allow splits. I:I_ShinhareMageFemale_Flirt
Debug: GoPassButton|10/30/2017 6:43:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:48 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:43:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:48 PM|No message yet buffering
Debug: UIBattle|10/30/2017 6:43:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:48 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:43:48 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:48 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 6:43:48 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {ClientConn} |10/30/2017 6:43:49 PM|Saw chat R[N:trade F:],
U:RebelliousNoob, F:, T:WTB set5 and set6 primal pack whisper me pls
I:I_HumanWarriorMale_Sad
Debug: BattleState|10/30/2017 6:43:49 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 6:43:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:43:50 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:43:50 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 6:43:50 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.120)
(Balthasar) with hash 7864320 (7864320).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
7864320 Balthasar
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.117)
(Dread Harvest) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
7667712 Dread Harvest
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175064 (9175064).
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240600 (9240600).
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.104)
(Witch of the Wishing Well) with hash 6815744 (6815744).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
6815744 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.57)
(Gemborn Prowler) with hash 3768320 (3768320).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
3768320 Gemborn Prowler
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Gemborn_Prowler.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Gemborn_Prowler was already loaded.
Debug: UIBattle|10/30/2017 6:43:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:50 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:43:50 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:43:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175065 (9175065).
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240601 (9240601).
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:50 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:43:50 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:43:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:43:50 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: {Session} |10/30/2017 6:43:50 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:43:50 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:43:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:50 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:43:50 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:43:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.115)
(Dread Harvest) with hash 7536640 (7536640).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Dread_Harvest.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Dread_Harvest was already loaded.
Debug: UIBattle|10/30/2017 6:43:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:43:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:43:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:43:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:43:51 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 6:43:51 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:43:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175066 (9175066).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240602 (9240602).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175067 (9175067).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240603 (9240603).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175068 (9175068).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240604 (9240604).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175069 (9175069).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:43:51 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240605 (9240605).
Info: GoCardBuilder|10/30/2017 6:43:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:43:51 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:43:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:44:01 PM|Saw chat R[N:general F:],
U:ProfessorNick, F:, T:any 7 players wanna draft? I:I_ElfMageMale_Normal
Debug: BattleState|10/30/2017 6:44:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 6:44:06 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 6:44:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:07 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 6:44:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:44:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 6:44:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:44:08 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 6:44:08 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:44:08 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 6:44:08 PM|No message yet buffering
Debug: BattleState|10/30/2017 6:44:08 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:44:08 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:44:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:09 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:10 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 6:44:11 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {ClientConn} |10/30/2017 6:44:14 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:hextcg.com/tournament-integrity/ I:I_ShinhareMageFemale_Flirt
Debug: BattleState|10/30/2017 6:44:15 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 6:44:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:16 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 6:44:16 PM|No message yet buffering
Debug: {Session} |10/30/2017 6:44:16 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 6:44:16 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.126)
(Stinkhorn) with hash 8290304 (8290304).
Debug: GoCardSnapshotTaker|10/30/2017 6:44:16 PM|FetchSnapshotFromResourceManager
8290304 Stinkhorn
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Stinkhorn.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound Aud_FX_Card_Play_Stinkhorn
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.140)
(Rollicking Reveler) with hash 9175070 (9175070).
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.141)
(Rollicking Reveler) with hash 9240606 (9240606).
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Rollicking_Reveler.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound
Aud_FX_Card_Play_Rollicking_Reveler was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.142)
(Hempseed Dryad) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 6:44:16 PM|FetchSnapshotFromResourceManager
9306112 Hempseed Dryad
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Hempseed_Dryad.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound
Aud_FX_Card_Play_Hempseed_Dryad was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.104)
(Witch of the Wishing Well) with hash 6815744 (6815744).
Debug: GoCardSnapshotTaker|10/30/2017 6:44:16 PM|FetchSnapshotFromResourceManager
6815744 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:16 PM|Taking shot of card SessionCardId(Card.108)
(Witch of the Wishing Well) with hash 7077888 (7077888).
Debug: GoCardSnapshotTaker|10/30/2017 6:44:16 PM|FetchSnapshotFromResourceManager
7077888 Witch of the Wishing Well
Info: GoCardBuilder|10/30/2017 6:44:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Witch_of_the_Wishing_Well.wav
Warning: SoundGroupManager|10/30/2017 6:44:16 PM|Sound Witch_of_the_Wishing_Well
was already loaded.
Debug: UIBattle|10/30/2017 6:44:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:44:16 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:44:17 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:44:17 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:44:17 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:44:17 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:44:17 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 6:44:18 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:44:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:18 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:44:18 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:44:18 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:44:18 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:44:18 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:44:18 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:44:18 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:44:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:44:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 6:44:18 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 6:44:18 PM|Taking shot of card SessionCardId(Card.89)
(Mightsinger of Ages) with hash 5832705 (5832705).
Info: GoCardBuilder|10/30/2017 6:44:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:44:18 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Info: GoCardBuilder|10/30/2017 6:44:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:44:18 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:18 PM|Taking shot of card SessionCardId(Card.93)
(Mightsinger of Ages) with hash 6094848 (6094848).
Info: GoCardBuilder|10/30/2017 6:44:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:44:18 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 6:44:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:44:19 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 6:44:19 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 6:44:19 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:44:19 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:44:19 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 6:44:19 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {ClientConn} |10/30/2017 6:44:19 PM|Saw chat R[N:trade F:], U:DeathRealm,
F:, T:WTB Well of Hatred 165 plat I:I_ShinhareMageFemale_Surprised
Debug: BattleState|10/30/2017 6:44:20 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 6:44:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:20 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 6:44:20 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 6:44:20 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 6:44:20 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 6:44:20 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: GoPassButton|10/30/2017 6:44:20 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 6:44:21 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 6:44:21 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 6:44:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 6:44:21 PM|Taking shot of card SessionCardId(Card.93)
(Mightsinger of Ages) with hash 6094849 (6094849).
Info: GoCardBuilder|10/30/2017 6:44:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 6:44:21 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Info: GoCardBuilder|10/30/2017 6:44:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Warning: SoundGroupManager|10/30/2017 6:44:21 PM|Sound
Aud_FX_Card_Play_Acoylte_of_Shoku was already loaded.
Debug: SNAPSHOT|10/30/2017 6:44:21 PM|Taking shot of card SessionCardId(Card.110)
(Acolyte of Shoku) with hash 7208960 (7208960).
Info: GoCardBuilder|10/30/2017 6:44:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Acoylte_of_Shoku.wav
Warning: SoundGroupManager|10/30/2017 6:44:21 PM|Sound
Aud_FX_Card_Play_Acoylte_of_Shoku was already loaded.
Warning: TEXCACHE|10/30/2017 6:44:21 PM|Texture count is 50.
Warning: TEXCACHE|10/30/2017 6:44:21 PM|Texture count is 50.
Debug: UIBattle|10/30/2017 6:44:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 6:44:21 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 6:44:21 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {ClientConn} |10/30/2017 6:44:28 PM|Asking to leave room gme:50395187
Debug: {ClientConn} |10/30/2017 6:44:28 PM|Saw room leave R[N:gme:50395187 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 6:44:28 PM|User StewardUlk is now offline
Debug: UIBattle|10/30/2017 6:44:28 PM|User StewardUlk is now offline
Debug: {ClientConn} |10/30/2017 6:44:29 PM|Asking to leave room gme:50395187
Warning: {ClientConn} |10/30/2017 6:44:29 PM|LEAVEing room I didn't thing I was in
gme:50395187
Debug: GoPassButton|10/30/2017 6:44:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 6:44:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 6:44:29 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: BattleState|10/30/2017 6:44:29 PM|Show PassButton With Localized Text:


Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 6:44:29 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 6:44:29 PM|Asking to leave room gme:50395187
Warning: {ClientConn} |10/30/2017 6:44:29 PM|LEAVEing room I didn't thing I was in
gme:50395187
Info: Reckoning.Game.GameStateManager|10/30/2017 6:44:29 PM|Transitioning to game
state Tournament (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 6:44:29 PM|Transitioning to game state


Tournament, with level l_tournament_us (reload:False - prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 62)
Debug: {ClientConn} |10/30/2017 6:44:29 PM|Asking to join room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:44:29 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:44:29 PM|Asking to join room tourn:lobby_resume

Unloading 2472 unused Assets to reduce memory usage. Loaded Objects now: 52356.
Total: 210.741898 ms (FindLiveObjects: 2.894720 ms CreateObjectMapping: 3.242062 ms
MarkObjects: 185.561371 ms DeleteObjects: 19.043137 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 62)


Debug: {ClientConn} |10/30/2017 6:44:30 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:44:30 PM|Saw chat join R[N:tourn:lobby F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:44:30 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
UnloadTime: 12.685810 ms
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.

Unloading 1216 unused Assets to reduce memory usage. Loaded Objects now: 40620.
Total: 202.099792 ms (FindLiveObjects: 2.623096 ms CreateObjectMapping: 2.573819 ms
MarkObjects: 165.636658 ms DeleteObjects: 31.264723 ms)

Info: UIGameMenu|10/30/2017 6:44:30 PM|Failed to find the Trade dialog!


Info: [DataCollectorClient]|10/30/2017 6:44:30 PM|Saw join for tourn:lobby_resume
Info: [DataCollectorClient]|10/30/2017 6:44:30 PM|Saw join for tourn:lobby
Info: [DataCollectorClient]|10/30/2017 6:44:30 PM|Saw join for tourn:lobby_full
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
GameBoards/Badlands : 0
Unloading AssetBundle: GameBoards/Badlands
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006431 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006431
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0006432 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0006432
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
DeckSleeves/a0005552_S : 0
Unloading AssetBundle: DeckSleeves/a0005552_S
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
DeckSleeves/a0007109_SL_S : 0
Unloading AssetBundle: DeckSleeves/a0007109_SL_S
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
CardSets/ai_cards/a0007560 : 0
Unloading AssetBundle: CardSets/ai_cards/a0007560
Debug: AssetBundleContainer|10/30/2017 6:44:30 PM|Objects that holds a reference to
CardSets/ai_cards/a0007558 : 0
Unloading AssetBundle: CardSets/ai_cards/a0007558
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:


_ArtSource\a0008000-a0008499\a0008027S.PNG
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008027S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008027S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:44:30 PM|Could not load texture
a0008027S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008026S.PNG
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008026S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008026S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:44:30 PM|Could not load texture
a0008026S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData df333406-28f3-4349-bcb6-f17b9d4989b1 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008025S.PNG
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008025S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008025S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:44:30 PM|Could not load texture
a0008025S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008024S.PNG
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008024S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008024S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:44:30 PM|Could not load texture
a0008024S
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:30 PM|
Reckoning.Game.InventoryItemData ea4d9a50-f3e0-44d9-8278-18024bc7e847 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:30 PM|Sleeve path:
_ArtSource\a0008000-a0008499\a0008023S.PNG
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008023S' with
extensions '.prefab' in bundle 'general/icons.ab'
Debug: AssetBundleManager|10/30/2017 6:44:30 PM|Unable to find 'a0008023S' with
extensions '.png,.tga,.jpg' in bundle 'general/icons.ab'
Warning: NguiAssetBundleTextureBinding|10/30/2017 6:44:30 PM|Could not load texture
a0008023S
Debug: {ClientConn} |10/30/2017 6:44:31 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:611
Debug: TournamentDataCollector|10/30/2017 6:44:31 PM|Room tourn:tournament-
18446744073709440910 HadData 557
Division 4 Rank 20 Stars 70 :: StarCount 282 GoalStarCount 282 :: Visible stars 212
Debug: {ClientConn} |10/30/2017 6:44:32 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1436
Debug: {ClientConn} |10/30/2017 6:44:32 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:44:32 PM|Room tourn:lobby HadData 9056
Debug: JsonAccessor|10/30/2017 6:44:32 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:44:32 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:44:32 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:44:32 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:32 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:32 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:32 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:44:32 PM|Saw chat R[N:general F:], U:Steric, F:,
T:You can split in Gauntlet, it just has some funny rules.
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:44:32 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:44:32 PM|Saw leave for tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:44:35 PM|Saw data R[N:tourn:lobby F:], S:server,
F:, DLEN:66
Debug: TournamentDataCollector|10/30/2017 6:44:35 PM|Room tourn:lobby HadData 42
Debug: UIDisplayRewardListItemContext|10/30/2017 6:44:35 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:44:35 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:44:41 PM|Saw data R[N:tourn:tournament-
18446744073709440910 F:], S:server, F:, DLEN:74
Debug: [TournData: Room tourn:tournament-18446744073709440910]|10/30/2017 6:44:41
PM|Trying to delete at /tourn:Tournament-18446744073709440910 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:44:41 PM|Room tourn:tournament-
18446744073709440910 HadData 46
Debug: {ClientConn} |10/30/2017 6:44:54 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:not in draft gauntlet you cant though they dont enforce it
that hard I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:44:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:45:13 PM|Saw chat R[N:general F:],
U:ProfessorNick, F:, T:2 players came,5 more c'mon! I:I_ElfMageMale_Normal
Debug: {ClientConn} |10/30/2017 6:45:13 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:45:13 PM|Asking to leave room tourn:lobby_resume
Info: GameStateConstants|10/30/2017 6:45:13 PM|Transitioning to game state
CardCollection, with level card_collection (reload:False - prev:l_tournament_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 55)

Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 52287.
Total: 192.463760 ms (FindLiveObjects: 2.011340 ms CreateObjectMapping: 2.368598 ms
MarkObjects: 183.443970 ms DeleteObjects: 4.638944 ms)
The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Debug: {ClientConn} |10/30/2017 6:45:14 PM|Saw room leave R[N:tourn:lobby F:],


U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:45:14 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:14 PM|Saw leave for tourn:lobby
Info: [DataCollectorClient]|10/30/2017 6:45:14 PM|Saw leave for tourn:lobby_resume
Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on


Equipped_Item (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on
Equipped_Item (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on
Equipped_Item (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on
Equipped_Item (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on
Equipped_Item (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 6:45:14 PM|Missing ItemsSource on
Equipped_Item (UnityEngine.GameObject)
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:14 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: UICardTooltip|10/30/2017 6:45:14 PM|Need Tooltip_Card_pm in this scene.
Debug: AssetBundleManager|10/30/2017 6:45:14 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 6:45:14 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 6:45:14 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 6:45:14 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 6:45:14 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 6:45:14 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 6:45:14 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:18 PM|
Reckoning.Game.InventoryItemData a3e9023a-1281-49c4-ade0-d9902beb7f13 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:18 PM|
Reckoning.Game.InventoryItemData d3fd45b6-3374-4aaa-bf5a-794646176f79 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:23 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:23 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: Reckoning.Game.GameStateManager|10/30/2017 6:45:32 PM|Transitioning to game


state Tournament (CanFire)
Unloading 8 Unused Serialized files (Serialized files now loaded: 56)
Debug: {ClientConn} |10/30/2017 6:45:32 PM|Asking to join room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:45:32 PM|Asking to join room tourn:lobby_full
Debug: {ClientConn} |10/30/2017 6:45:32 PM|Asking to join room tourn:lobby_resume
MasterAudio could not find sound: Aud_Menu_Main_Click. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 52355.
Total: 207.456558 ms (FindLiveObjects: 2.734269 ms CreateObjectMapping: 2.781443 ms
MarkObjects: 190.026047 ms DeleteObjects: 11.914205 ms)

Debug: {ClientConn} |10/30/2017 6:45:32 PM|Saw chat join R[N:tourn:lobby F:],


U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:32 PM|Saw join for tourn:lobby
Debug: {ClientConn} |10/30/2017 6:45:32 PM|Saw chat join R[N:tourn:lobby_full F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:45:32 PM|Saw chat join R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:32 PM|Saw join for tourn:lobby_full
Info: [DataCollectorClient]|10/30/2017 6:45:32 PM|Saw join for tourn:lobby_resume
Debug: {ClientConn} |10/30/2017 6:45:33 PM|Saw data R[N:tourn:lobby_full F:],
S:server, F:, DLEN:1427
Debug: {ClientConn} |10/30/2017 6:45:33 PM|Asking to leave room tourn:lobby_full
Debug: TournamentDataCollector|10/30/2017 6:45:33 PM|Room tourn:lobby HadData 9056
Debug: JsonAccessor|10/30/2017 6:45:33 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:45:33 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:45:33 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:45:33 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: UIDisplayRewardListItemContext|10/30/2017 6:45:33 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: UIDisplayRewardListItemContext|10/30/2017 6:45:33 PM|Sleeve path:
_ArtSource\a0005500-a0005999\a0005599S.PNG
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:45:34 PM|Saw room leave R[N:tourn:lobby_full
F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:34 PM|Saw leave for tourn:lobby_full
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 070c2363-a2bf-440d-a935-06ec3b1dfb02 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate e712f32c-2b4e-455e-aa65-3ad505ca74db not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate e712f32c-2b4e-455e-aa65-3ad505ca74db not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 40a03afd-faaa-4680-9355-013c4c9e9837 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 40a03afd-faaa-4680-9355-013c4c9e9837 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate f54d997c-6993-4bec-b018-95406e0ef160 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate f54d997c-6993-4bec-b018-95406e0ef160 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 79195895-c5fb-439f-91a4-cfff15e43a8e not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 79195895-c5fb-439f-91a4-cfff15e43a8e not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 2b9382ab-07ca-4c98-9694-c52f970c79d7 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 2b9382ab-07ca-4c98-9694-c52f970c79d7 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate dcd5b98f-9eea-46ea-8be1-84dc54e6736a not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate dcd5b98f-9eea-46ea-8be1-84dc54e6736a not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 7f35883b-2a5c-4acc-b964-d1766c6cbba8 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 860de14c-eda2-4e3b-9ab6-5e4262bf233b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:35 PM|
Reckoning.Game.MercenaryTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {Session} |10/30/2017 6:45:43 PM|Cleared 1 on ccnt 840
Info: Game.Client.PlayerProfile|10/30/2017 6:45:46 PM|GOLD UPDATED FROM SERVER:
15267, 1179
Debug: {ClientConn} |10/30/2017 6:45:46 PM|Asking to join room tourn:tournament-
1128446679
Debug: {ClientConn} |10/30/2017 6:45:46 PM|Asking to join room tourn:tournament-
1128446679_full
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:45:46 PM|doing
transition to (TournamentLobby, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:45:46 PM|Have a
tournament deck. (1128446679)
Debug: [DataCollectorClient]|10/30/2017 6:45:46 PM|Told to join tourn:tournament-
1128446679 but already had it? at state CATCHUP
Debug: {ClientConn} |10/30/2017 6:45:46 PM|Saw chat join R[N:tourn:tournament-
1128446679 F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:46 PM|Saw join for tourn:tournament-
1128446679
Debug: {ClientConn} |10/30/2017 6:45:46 PM|Saw chat join R[N:tourn:tournament-
1128446679_full F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:46 PM|Saw join for tourn:tournament-
1128446679_full
Debug: {ClientConn} |10/30/2017 6:45:47 PM|Saw data R[N:tourn:tournament-
1128446679_full F:], S:server, F:, DLEN:1303
Debug: {ClientConn} |10/30/2017 6:45:47 PM|Asking to leave room tourn:tournament-
1128446679_full
Debug: TournamentDataCollector|10/30/2017 6:45:47 PM|Room tourn:tournament-
1128446679 HadData 6212
Debug: JsonAccessor|10/30/2017 6:45:47 PM|Path:/nextRoundTime
typeofret:System.Int64 value:0
Debug: JsonAccessor|10/30/2017 6:45:47 PM|Path:/endTime typeofret:System.Int64
value:0
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:47 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:45:47 PM|doing
transition to (TournamentLobby, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 6:45:47 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 6:45:47 PM|Transition
From Info Update on 1128446679 to TournamentLobby
Info: Reckoning.Game.GameStateManager|10/30/2017 6:45:47 PM|Transitioning to game
state TournamentLobby (CanFire)
Debug: {ClientConn} |10/30/2017 6:45:47 PM|Asking to leave room tourn:lobby
Debug: {ClientConn} |10/30/2017 6:45:47 PM|Asking to leave room tourn:lobby_resume
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 6:45:47 PM|Transitioning to game state


TournamentLobby, with level l_tournament_lobby_us (reload:False -
prev:l_tournament_us)The Playlist 'Tournament' is already loaded. Ignoring Change
Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 56)


Debug: TournamentDataReceiver|10/30/2017 6:45:47 PM|Got initial flush: 1128446679,
should try to transition if appropriate.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 52358.
Total: 200.285568 ms (FindLiveObjects: 2.469856 ms CreateObjectMapping: 3.434062 ms
MarkObjects: 194.304718 ms DeleteObjects: 0.075718 ms)

The referenced script on this Behaviour (Game Object 'Label_Current_Date') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tile Button') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 56)


Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw room leave R[N:tourn:tournament-
1128446679_full F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw room leave R[N:tourn:lobby_resume
F:], U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw room leave R[N:tourn:lobby F:],
U:StewardUlk, F:
UnloadTime: 38.878014 ms
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477

Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 35785.
Total: 190.819885 ms (FindLiveObjects: 1.799209 ms CreateObjectMapping: 2.411565 ms
MarkObjects: 172.577805 ms DeleteObjects: 14.030409 ms)

Info: UIGameMenu|10/30/2017 6:45:48 PM|Failed to find the Trade dialog!


Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:48 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Info: [DataCollectorClient]|10/30/2017 6:45:48 PM|Saw leave for tourn:tournament-
1128446679_full
Info: [DataCollectorClient]|10/30/2017 6:45:48 PM|Saw leave for tourn:lobby_resume
Info: [DataCollectorClient]|10/30/2017 6:45:48 PM|Saw leave for tourn:lobby
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:45:48 PM|
ReSyncing room data
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Asking to join room tourn:tournament-
1128446679
Warning: {ClientConn} |10/30/2017 6:45:48 PM|JOIN: trying to join a room I'm
already in? tourn:tournament-1128446679
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Asking to join room tourn:tournament-
1128446679_full
Debug: AssetBundleContainer|10/30/2017 6:45:48 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw chat R[N:general F:], U:Steric, F:,
T:"You may split prizes for the current round of your gauntlet run if one or more
players will earn prizes for the completion of that round."
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:45:48 PM|Saw chat join R[N:tourn:tournament-
1128446679_full F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:48 PM|Saw join for tourn:tournament-
1128446679_full
Debug: {ClientConn} |10/30/2017 6:45:50 PM|Saw data R[N:tourn:tournament-
1128446679_full F:], S:server, F:, DLEN:1303
Debug: {ClientConn} |10/30/2017 6:45:50 PM|Asking to leave room tourn:tournament-
1128446679_full
Debug: TournamentDataCollector|10/30/2017 6:45:50 PM|Room tourn:tournament-
1128446679 HadData 6212
Debug: JsonAccessor|10/30/2017 6:45:50 PM|Path:/nextRoundTime
typeofret:System.Int64 value:0
Debug: JsonAccessor|10/30/2017 6:45:50 PM|Path:/endTime typeofret:System.Int64
value:0
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:45:50 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:45:50 PM|Saw room leave R[N:tourn:tournament-
1128446679_full F:], U:StewardUlk, F:
Info: [DataCollectorClient]|10/30/2017 6:45:50 PM|Saw leave for tourn:tournament-
1128446679_full
Debug: {ClientConn} |10/30/2017 6:45:54 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Sounds like you can split in draft gauntlet. I:I_HumanWarriorMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:45:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:46:07 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:yeah I:I_NecroticMageFemale_Surprised
Debug: {Session} |10/30/2017 6:46:27 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 6:46:27 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Or to specify, you can split match 3. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:46:31 PM|Saw chat R[N:general F:], U:Steric, F:,
T:You cannot split matches 1 or 2. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:46:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:46:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:46:45 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:it sounds like it, but you cant because there are no
rounds in current gauntlet I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:46:48 PM|Saw chat R[N:trade F:], U:HighElf, F:,
T:LF laz. veng.!!!!!!!!!!! I:I_ElfMageMale_Anger
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:46:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 6:46:58 PM|Cleared 1 on ccnt 855
Debug: {ClientConn} |10/30/2017 6:47:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:47:02 PM|Room tourn:tournament-
1128446679 HadData 344
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:02 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:47:08 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:480
Debug: TournamentDataCollector|10/30/2017 6:47:08 PM|Room tourn:tournament-
1128446679 HadData 347
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:08 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:47:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:474
Debug: TournamentDataCollector|10/30/2017 6:47:26 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:26 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:47:43 PM|Saw chat R[N:general F:], U:Steric, F:,
T:But there are rounds, just async ones. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:47:45 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:Yo guys whats a good budget pve deck I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 6:47:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:47:54 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:47:55 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:Immortal weekly in 13 minutes come join :O I:I_ShinhareMageFemale_Flirt
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:47:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:47:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:47:56 PM|Room tourn:tournament-
1128446679 HadData 346
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:47:56 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:47:58 PM|Saw chat R[N:general F:], U:Memory, F:,
T:anyone looking to fill their collections some kind soul has listed a ton of bulk
rares for 2k gold or less in every sets I:I_VennenMage_Surprised
Debug: {ClientConn} |10/30/2017 6:48:02 PM|Saw chat R[N:trade F:], U:Mstrauss, F:,
T:WTS gold 210:1, 210k for 1000p I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:48:09 PM|Saw chat R[N:trade F:], U:CaptJack, F:,
T:WTS AA Dark Heart 800p / PSychic Ascension 500p / FH Pack 155p
I:I_CoyotleMageMale_Happy
Debug: {ClientConn} |10/30/2017 6:48:17 PM|Saw chat R[N:general F:], U:Memory, F:,
T:lots for even 1k or less I:I_VennenMage_Surprised
Debug: {ClientConn} |10/30/2017 6:48:19 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:so tell me in the draft tab where does it say current
round? I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:48:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:48:24 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:48:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:141
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:48:31 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855678 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:48:31 PM|Room tourn:tournament-
1128446679 HadData 4611
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:31 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:48:37 PM|Saw chat R[N:general F:], U:Memory, F:,
T:note that its mostly the most unplayable of unplayables I:I_VennenMage_Surprised
Debug: {ClientConn} |10/30/2017 6:48:47 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Just count the number of checkboxes that are filled in.
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:48:47 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:474
Debug: TournamentDataCollector|10/30/2017 6:48:47 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:48:47 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:48:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:48:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:48:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:49:03 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:but thats not round, thats wins
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:49:20 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:it doesnt say current round anywhere
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:49:20 PM|Saw chat R[N:general F:],
U:ProfessorNick, F:, T:4/8 I:I_ElfMageMale_Normal
Debug: {ClientConn} |10/30/2017 6:49:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:474
Debug: TournamentDataCollector|10/30/2017 6:49:22 PM|Room tourn:tournament-
1128446679 HadData 340
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:22 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:49:29 PM|Saw chat R[N:trade F:], U:Transience,
F:, T:WTB Tavish, Construct Guild Boss 40, (codme) I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:49:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:482
Debug: TournamentDataCollector|10/30/2017 6:49:46 PM|Room tourn:tournament-
1128446679 HadData 346
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:46 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:49:51 PM|Saw chat R[N:general F:], U:BloodFire,
F:, T:at last! Cosmic Sleeve! I:I_VennenWarrior_Normal
Debug: {ClientConn} |10/30/2017 6:49:54 PM|Saw chat R[N:general F:], U:DeStereo,
F:, T:Immortal Weekly starting in 10min! I:I_ElfWarriorMale_Happy
Debug: {ClientConn} |10/30/2017 6:49:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:49:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:49:56 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {ClientConn} |10/30/2017 6:49:59 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:301
Debug: TournamentDataCollector|10/30/2017 6:49:59 PM|Room tourn:tournament-
1128446679 HadData 414
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:49:59 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:50:07 PM|Saw chat R[N:general F:], U:Steric, F:,
T:The article explicitely states that a 4-0 gauntlet player can split with a 2-0
gauntlet player. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:50:13 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:50:27 PM|Saw chat R[N:general F:], U:Steric, F:,
T:A "round" is any match. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:50:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:50:36 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:36 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:50:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:50:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:50:42 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:if you dont believe us ask a noble
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:50:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:143
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:50:46 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855689 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:50:46 PM|Room tourn:tournament-
1128446679 HadData 5685
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:46 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:50:50 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:they will set you straight I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:50:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:50:56 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:especially lix I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:50:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:143
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:50:57 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855685 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:50:57 PM|Room tourn:tournament-
1128446679 HadData 5437
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:50:57 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:51:00 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:481
Debug: TournamentDataCollector|10/30/2017 6:51:00 PM|Room tourn:tournament-
1128446679 HadData 345
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:00 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:51:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:51:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:51:18 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:they have said it in chat before i will screenshot it next
time for you I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:51:18 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:476
Debug: TournamentDataCollector|10/30/2017 6:51:18 PM|Room tourn:tournament-
1128446679 HadData 340
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:18 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:51:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:481
Debug: TournamentDataCollector|10/30/2017 6:51:24 PM|Room tourn:tournament-
1128446679 HadData 345
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:24 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:51:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:485
Debug: TournamentDataCollector|10/30/2017 6:51:33 PM|Room tourn:tournament-
1128446679 HadData 349
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:51:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:51:35 PM|Saw chat R[N:trade F:], U:Loopy, F:,
T:WTB uzume's handmaiden 3x I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 6:51:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:51:39 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:51:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:51:57 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Then either the tournament integrity page needs an update or the nobles don't
know what the rule is. I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:00 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:... honestly speaking why do u guys care all that much? i just want a safe
ending to my draft I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:05 PM|Saw chat R[N:general F:], U:Steric, F:,
T:I'm just going off of the tournament integrity page.
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:52:06 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:06 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:52:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:52:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:52:12 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:480
Debug: TournamentDataCollector|10/30/2017 6:52:12 PM|Room tourn:tournament-
1128446679 HadData 344
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:52:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:52:14 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {Session} |10/30/2017 6:52:25 PM|Cleared 1 on ccnt 870
Debug: {ClientConn} |10/30/2017 6:52:25 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:no they do that was in place when it was sync draft
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:31 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:and had rounds and single elim
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:44 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:safest way to end a draft is draft well and play your best
I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 6:52:47 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:52:47 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:52:47 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:52:51 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:i mean prize wise I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:53 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:had* hey i want safe ends too but its the rules
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:52:55 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Then why does it say that a 4-0 Sealed Gauntlet player can split with a 2-0
Sealed Gauntlet player? I:I_HumanWarriorMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:52:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:53:06 PM|Saw chat R[N:general F:], U:Steric, F:,
T:How is that allowed but splitting round 3 of a draft isn't?
I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:53:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:53:09 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:09 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:53:11 PM|Saw chat R[N:trade F:], U:RemoGaggi,
F:, T:WTB [The Librarian] 200p I:I_NecroticWarriorMale_Normal
Debug: {ClientConn} |10/30/2017 6:53:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:53:25 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:25 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:53:27 PM|Saw chat R[N:general F:],
U:Griffinheart, F:, T:From what I recall, it's fine to split, but Hex is not
responsible for people who break promises or deals I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:53:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:143
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:53:33 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855642 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:53:33 PM|Room tourn:tournament-
1128446679 HadData 7845
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:53:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:53:36 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:36 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:53:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:53:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:53:46 PM|Saw chat R[N:general F:],
U:Griffinheart, F:, T:i.e. you can split but there's no guarantee the other person
will hold up their end of the bargain I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:53:52 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:475
Debug: TournamentDataCollector|10/30/2017 6:53:52 PM|Room tourn:tournament-
1128446679 HadData 339
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:53:52 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:53:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:53:58 PM|Saw chat R[N:general F:], U:Dinotropia,
F:, T:Hey guys, what seems to be the question regarding splitting?
I:I_HumanMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:54:00 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:im actually cool with that. honor system I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:54:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:54:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:54:10 PM|Saw chat R[N:general F:], U:Steric, F:,
T:Can two players in round 3 of draft split? I:I_HumanWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 6:54:16 PM|Saw chat R[N:trade F:], U:Maotegin, F:,
T:WTB 3 Yazukan 150p each I:I_CoyotleMageFemale_Flirty
Debug: {ClientConn} |10/30/2017 6:54:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:143
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:54:26 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855698 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:54:26 PM|Room tourn:tournament-
1128446679 HadData 8120
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:26 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:54:32 PM|Saw chat R[N:general F:],
U:Griffinheart, F:, T:People advertise in chat all the time "2-0 draft player
looking to split" I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:54:34 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:336
Debug: TournamentDataCollector|10/30/2017 6:54:34 PM|Room tourn:tournament-
1128446679 HadData 615
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:34 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:54:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:296
Debug: [TournData: Room tourn:tournament-1128446679]|10/30/2017 6:54:39 PM|Trying
to delete at /tourn:Tournament-1128446679/players/1855683 which is
System.Collections.Generic.Dictionary`2[System.String,System.Object] with parent
type System.Collections.Generic.Dictionary`2[[System.String, mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object,
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].
Debug: TournamentDataCollector|10/30/2017 6:54:39 PM|Room tourn:tournament-
1128446679 HadData 8671
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:54:39 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:54:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:54:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:54:41 PM|Saw chat R[N:help F:], U:NacaHD, F:,
T:, I:I_NecroticMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:54:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:54:59 PM|Saw chat R[N:trade F:], U:DeathRealm,
F:, T:I'd give a latest booster pack and 100 plat for Well of Hatred
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:03 PM|Saw chat R[N:general F:], U:Dinotropia,
F:, T:"You may split prizes for the current round of your gauntlet run if one or
more players will earn prizes for the completion of that round. "
I:I_HumanMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:07 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:Immortal weekly in 5 minutes come join :O I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 6:55:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:55:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:55:10 PM|Saw chat R[N:general F:],
U:Griffinheart, F:, T:I'm not a fan of splitting, personally, but I've never seen
any complaints from Nobles (note: I do not speak for Hex or the Nobles)
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:18 PM|Saw chat R[N:general F:], U:Dinotropia,
F:, T:so yes @Steric I:I_HumanMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:482
Debug: TournamentDataCollector|10/30/2017 6:55:24 PM|Room tourn:tournament-
1128446679 HadData 346
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:55:24 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:55:24 PM|Saw chat R[N:general F:], U:Dinotropia,
F:, T:however, splitting is at your own risk I:I_HumanMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:28 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:guess they changed it fair enough
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:44 PM|Saw chat R[N:general F:], U:Dinotropia,
F:, T:HEX will not enforce these kinds of agreements with players
I:I_HumanMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:48 PM|Saw chat R[N:trade F:], U:Matrhex, F:,
T:WTB 1 Pod of Shoggoth, 3 Psychic Ascension WTS 1 PRIMAL chest set 4
I:I_HumanMageMale_Happy
Debug: {ClientConn} |10/30/2017 6:55:54 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:yeah again honor system I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:55:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:55:54 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:55:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:55:56 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:im cool with that I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:56:19 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:56:19 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:19 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:56:23 PM|Saw chat R[N:general F:], U:Shinshire,
F:, T:dino, does it mean that 1-0 can offer 1-1 a booster? I:I_CoyotleMageMale_Sad
Debug: {ClientConn} |10/30/2017 6:56:25 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:though i thought i specifically remembered a noble saying
you couldnt under current system I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:56:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:478
Debug: TournamentDataCollector|10/30/2017 6:56:33 PM|Room tourn:tournament-
1128446679 HadData 342
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:33 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:56:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:56:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:56:54 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:since there was no way to tell but fair enough
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:56:54 PM|Saw chat R[N:general F:], U:Shinshire,
F:, T:since 1-2 will get a rare = a prize. and 2-0 would secure 2 boosters, one of
which he will send I:I_CoyotleMageMale_Sad
Debug: {ClientConn} |10/30/2017 6:56:56 PM|Saw chat R[N:trade F:], U:PooRek, F:,
T:WTS 4X Kismet Draft Pack 190p each I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:56:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:56:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:478
Debug: TournamentDataCollector|10/30/2017 6:56:59 PM|Room tourn:tournament-
1128446679 HadData 342
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:56:59 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:477
Debug: TournamentDataCollector|10/30/2017 6:57:04 PM|Room tourn:tournament-
1128446679 HadData 341
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:04 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:480
Debug: TournamentDataCollector|10/30/2017 6:57:06 PM|Room tourn:tournament-
1128446679 HadData 344
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:06 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:475
Debug: TournamentDataCollector|10/30/2017 6:57:09 PM|Room tourn:tournament-
1128446679 HadData 339
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:09 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:57:09 PM|Sending pong
Debug: {Session} |10/30/2017 6:57:11 PM|Cleared 1 on ccnt 885
Debug: {ClientConn} |10/30/2017 6:57:11 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:57:11 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:11 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:18 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:its highly unlikely that u will get paired down in a draft
I:I_NecroticMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 6:57:23 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:hmm that seems unfair since the loser still gets an extra
rare I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:57:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:481
Debug: TournamentDataCollector|10/30/2017 6:57:25 PM|Room tourn:tournament-
1128446679 HadData 345
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:57:25 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:57:37 PM|Saw chat R[N:general F:], U:Shinshire,
F:, T:number of wins is all that matters in draft pairings I:I_CoyotleMageMale_Sad
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:57:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:58:07 PM|Saw chat R[N:general F:], U:Maotegin,
F:, T:someone wanna play a game of rock? I:I_CoyotleMageFemale_Flirty
Debug: {ClientConn} |10/30/2017 6:58:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:58:07 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:07 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:58:09 PM|Saw chat R[N:general F:], U:Shinshire,
F:, T:otherwise every1 would struggle looking for an opponent, not only 2-0s
I:I_CoyotleMageMale_Sad
Debug: {ClientConn} |10/30/2017 6:58:27 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:479
Debug: TournamentDataCollector|10/30/2017 6:58:27 PM|Room tourn:tournament-
1128446679 HadData 343
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:58:27 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:58:31 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:well i thought after a certain point it expands who it
looks for I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:58:34 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:2 minutes until immortal weekly. last call to join :O
I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 6:58:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:58:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:58:48 PM|Saw chat R[N:general F:], U:Shinshire,
F:, T:it's not stated that split should be 50/50. + since 1-0 is initiating this,
he lets 1-1 to get the rare I:I_CoyotleMageMale_Sad
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:58:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:59:02 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:i suppose I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:59:06 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts set 7 packs 160p each I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 6:59:15 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:482
Debug: TournamentDataCollector|10/30/2017 6:59:15 PM|Room tourn:tournament-
1128446679 HadData 346
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:15 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:59:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:475
Debug: TournamentDataCollector|10/30/2017 6:59:17 PM|Room tourn:tournament-
1128446679 HadData 339
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:17 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 6:59:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 6:59:24 PM|Sending pong
Debug: {ClientConn} |10/30/2017 6:59:38 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:478
Debug: TournamentDataCollector|10/30/2017 6:59:38 PM|Room tourn:tournament-
1128446679 HadData 342
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:38 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 6:59:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 6:59:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:1340
Debug: TournamentDataCollector|10/30/2017 6:59:59 PM|Room tourn:tournament-
1128446679 HadData 5206
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Debug: JsonAccessor|10/30/2017 6:59:59 PM|Path:/endTime typeofret:System.Int64
value:0
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 6:59:59 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:00:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:00:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:00:29 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:708
Debug: TournamentDataCollector|10/30/2017 7:00:29 PM|Room tourn:tournament-
1128446679 HadData 1147
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:00:29 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:00:39 PM|Saw chat R[N:general F:], U:Finance,
F:, T:does spending plat on kismet draft give a chance for priamls?
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:00:43 PM|Saw chat R[N:general F:], U:Finance,
F:, T:*primals I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:00:46 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:no it doesnt I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:00:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:00:54 PM|Sending pong
Debug: {Session} |10/30/2017 7:00:55 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:00:55 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:00:55 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:00:55 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:00:55 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:00:55 PM|
TransitionBattle: T1128446679M1445530.1
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:00:55 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:00:55 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:00:55 PM|Transition
From Info Update on 1128446679 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 7:00:55 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 7:00:55 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_lobby_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 55)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 40421.
Total: 194.539703 ms (FindLiveObjects: 2.413669 ms CreateObjectMapping: 2.249913 ms
MarkObjects: 188.263489 ms DeleteObjects: 1.612017 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 55)


UnloadTime: 4.845967 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 41246.
Total: 180.616852 ms (FindLiveObjects: 3.083114 ms CreateObjectMapping: 2.032073 ms
MarkObjects: 172.188095 ms DeleteObjects: 3.312973 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Debug: AuthenticationSDK.Authenticator|10/30/2017 7:00:56 PM|Ignoring ping request


no info.
Info: UIBattle|10/30/2017 7:00:56 PM|joining session: session name = session
id=AuthoritativeSession.50395943
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:00:56 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:00:56 PM|No message yet buffering


Debug: {ClientConn} |10/30/2017 7:00:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:718
Info: Game.Client.GameClient|10/30/2017 7:00:57 PM|Received Ready for game
response.args.IsOk:True
Debug: TournamentDataCollector|10/30/2017 7:00:57 PM|Room tourn:tournament-
1128446679 HadData 1147
Debug: {ClientConn} |10/30/2017 7:00:57 PM|Asking to join room gme:50395943
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005552_s.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 25033723
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1862092488 for
./a0005552_s.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007548_sls.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0007548_sls.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 80730881
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1668708300 for
./a0007548_sls.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1668708300 for
./a0007548_sls.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 7:00:57 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Info: GoCardBuilder|10/30/2017 7:00:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:00:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/default.ab
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:00:57 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: {ClientConn} |10/30/2017 7:00:57 PM|Saw chat join R[N:gme:50395943 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:00:57 PM|Requesting Room list for gme:50395943
Debug: UIBattle|10/30/2017 7:00:57 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:00:57 PM|User StewardUlk is now online
Debug: {ClientConn} |10/30/2017 7:00:57 PM|Room: has user R[N:gme:50395943 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 7:00:57 PM|User StewardUlk is now online
Debug: {ClientConn} |10/30/2017 7:00:58 PM|Saw chat join R[N:gme:50395943 F:],
U:Shehanigans, F:
Debug: UIBattle|10/30/2017 7:00:58 PM|User Shehanigans is now online
Debug: UIBattle|10/30/2017 7:00:58 PM|User Shehanigans is now online
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: AssetBundleManager|10/30/2017 7:00:58 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:01:06 PM|Pushing UI state BattleStatePickGoesFirst


Debug: GoPassButton|10/30/2017 7:01:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:06 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:01:06 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:the added bonus is the sleeve chance
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:01:07 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:Nope I:I_ShinhareMageMale_Sad
Debug: GoPassButton|10/30/2017 7:01:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:07 PM|Popping UI state BattleStatePickGoesFirst
Debug: UIBattle|10/30/2017 7:01:07 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 7:01:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:10 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 7:01:10 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:01:10 PM|Popping UI state BattleStatePickGoesFirst
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set07_PvP\SFX\Eternal_Seeker.wav
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007631.ab
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007631.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 14108246
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab734667902 for
./a0007631.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab734667902 for
./a0007631.ab
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0000476.ab
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0000476.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 834198
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1236305832 for
./a0000476.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1236305832 for
./a0000476.ab
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000209.ab
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:01:10 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000209.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 37628243
Debug: AssetBundleManager-Harc|10/30/2017 7:01:10 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1957201493 for
./a0000209.ab
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound
Aud_FX_Card_Play_Mightsinger_of_Ages
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound Eternal_Seeker
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.46)
(Eternal Seeker) with hash 3014656 (3014656).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Eternal_Seeker.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Eternal_Seeker was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.53)
(Shard of Life) with hash 3473408 (3473408).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.52)
(Shard of Life) with hash 3407872 (3407872).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.25)
(Crocosaur) with hash 1671168 (1671168).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:10 PM|Taking shot of card SessionCardId(Card.9)
(Wild Shard) with hash 589824 (589824).
Info: GoCardBuilder|10/30/2017 7:01:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:01:10 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound
Aud_FX_Card_Play_Shard_Life
Debug: SoundGroupManager|10/30/2017 7:01:10 PM|Adding sound
Aud_FX_Card_Play_Howling_Brave
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:01:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:01:12 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 7:01:12 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:01:17 PM|Saw chat R[N:general F:], U:Finance,
F:, T:wait so what's the added bonus I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:01:23 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:323
Debug: TournamentDataCollector|10/30/2017 7:01:23 PM|Room tourn:tournament-
1128446679 HadData 384
Debug: GoPassButton|10/30/2017 7:01:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:25 PM|Popping UI state BattleStateMulligan
Debug: {ClientConn} |10/30/2017 7:01:26 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:yea and once you have them, that draft is soo not worth it.
I:I_ShinhareMageMale_Sad
Debug: {Session} |10/30/2017 7:01:26 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:01:26 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:27 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:27 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:01:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:01:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:28 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:01:28 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:28 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:28 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:28 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:01:28 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:01:28 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:28 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:01:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:01:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:01:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:28 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:28 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:01:28 PM|Taking shot of card SessionCardId(Card.9)
(Wild Shard) with hash 589824 (589824).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:28 PM|FetchSnapshotFromResourceManager
589824 Wild Shard
Info: GoCardBuilder|10/30/2017 7:01:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:01:28 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:29 PM|Taking shot of card SessionCardId(Card.9)
(Wild Shard) with hash 589824 (589824).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:29 PM|FetchSnapshotFromResourceManager
589824 Wild Shard
Info: GoCardBuilder|10/30/2017 7:01:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:01:29 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 7:01:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:01:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:31 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:01:31 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:01:31 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: UIBattle|10/30/2017 7:01:31 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:01:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:01:32 PM|Taking shot of card SessionCardId(Card.48)


(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:32 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:32 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:01:33 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:01:33 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:01:33 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:01:33 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:33 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:33 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:01:33 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:33 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:33 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: GoPassButton|10/30/2017 7:01:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:36 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:36 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:01:36 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:01:36 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:01:36 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:01:37 PM|Cleared 1 on ccnt 915
Debug: UIBattle|10/30/2017 7:01:37 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:01:37 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:01:37 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:01:37 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:01:37 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:01:37 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:01:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:38 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:38 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:01:39 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:and if you dont like sleeves, just dont touch it. I:I_ShinhareMageMale_Sad
Debug: {Session} |10/30/2017 7:01:39 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:01:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:01:39 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:01:39 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:01:39 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:01:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:39 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:01:39 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:39 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:39 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:01:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:40 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:01:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:01:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:01:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:01:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:41 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:01:42 PM|Taking shot of card SessionCardId(Card.119)


(Necropolis Coins) with hash 7798784 (7798784).
Info: GoCardBuilder|10/30/2017 7:01:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: SoundGroupManager|10/30/2017 7:01:42 PM|Adding sound Necropolis_Coins
Debug: SNAPSHOT|10/30/2017 7:01:42 PM|Taking shot of card SessionCardId(Card.119)
(Necropolis Coins) with hash 7798784 (7798784).
Info: GoCardBuilder|10/30/2017 7:01:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 7:01:42 PM|Sound Necropolis_Coins was already
loaded.
Debug: UIBattle|10/30/2017 7:01:42 PM|*************************
Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:01:42 PM|FetchSnapshotFromResourceManager
7798784 Necropolis Coins
Debug: {ClientConn} |10/30/2017 7:01:43 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:idk i think the pack value is higher
I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 7:01:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:01:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:01:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:01:44 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:01:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:01:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:01:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:01:45 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:01:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:46 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:01:46 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:01:47 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:01:47 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:01:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:01:47 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:01:47 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:47 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:47 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:01:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:01:48 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:01:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:01:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: AssetBundleManager|10/30/2017 7:01:48 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:01:48 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:01:48 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000120.ab
Debug: AssetBundleManager|10/30/2017 7:01:48 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:01:48 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000120.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:01:48 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 22073536
Debug: AssetBundleManager-Harc|10/30/2017 7:01:48 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984251721 for
./a0000120.ab
Debug: SoundGroupManager|10/30/2017 7:01:48 PM|Adding sound
Aud_FX_Card_Play_Diamond_Shard
Debug: SNAPSHOT|10/30/2017 7:01:48 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Info: GoCardBuilder|10/30/2017 7:01:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:01:48 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: UIBattle|10/30/2017 7:01:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:01:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:01:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:01:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:01:48 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:01:49 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:not really I:I_ShinhareMageMale_Sad
Debug: BattleState|10/30/2017 7:01:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 7:01:52 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:52 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:52 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:01:52 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Info: GoCardBuilder|10/30/2017 7:01:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:52 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:01:52 PM|Taking shot of card SessionCardId(Card.48)
(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:52 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:01:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:01:52 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {ClientConn} |10/30/2017 7:01:53 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:wait if u pop 200P theres an bonus sleeve u can get?
I:I_NecroticMageFemale_Surprised
Debug: {Session} |10/30/2017 7:01:53 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:01:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:53 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:53 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:53 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 7:01:54 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:01:54 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:01:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:01:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:55 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:01:55 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:01:55 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: UIBattle|10/30/2017 7:01:55 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:01:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:01:56 PM|Taking shot of card SessionCardId(Card.40)


(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:56 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:01:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:01:56 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:01:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:01:57 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:01:57 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:01:57 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:01:57 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:01:57 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:01:57 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:57 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:01:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:01:57 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: BattleState|10/30/2017 7:01:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:01:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:01:58 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:01:58 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:58 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:58 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:58 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:01:58 PM|*************************
Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: UIBattle|10/30/2017 7:01:58 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:01:58 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:01:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:01:59 PM|Taking shot of card SessionCardId(Card.52)


(Shard of Life) with hash 3407872 (3407872).
Debug: GoCardSnapshotTaker|10/30/2017 7:01:59 PM|FetchSnapshotFromResourceManager
3407872 Shard of Life
Info: GoCardBuilder|10/30/2017 7:01:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:01:59 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: {ClientConn} |10/30/2017 7:02:00 PM|Saw chat R[N:general F:], U:Unluckyboi,
F:, T:thats not in the 6 sleeves set? I:I_NecroticMageFemale_Surprised
Debug: UIBattle|10/30/2017 7:02:01 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:02:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:01 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:02:01 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:02:01 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:02:01 PM|Pushed State hid Button
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:01 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 1366571
Debug: AssetBundleManager-Harc|10/30/2017 7:02:01 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1039122551 for
./a0000120.ab
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:02:01 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:01 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 3141059
Debug: AssetBundleManager-Harc|10/30/2017 7:02:01 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1131742770 for
./a0000499.ab
Debug: GoCardSelector|10/30/2017 7:02:01 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:01 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:02:01 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:01 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:02 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:02 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:02:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:02:02 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:02:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 7:02:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:02:02 PM|Cleared 1 on ccnt 930
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:02 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:02 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:02 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:02:02 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:02:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 7:02:04 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:02:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 7:02:05 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:02:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 7:02:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 7:02:05 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:there are still set 3 +4 cards in there, they are rotating out soon
I:I_ShinhareMageMale_Sad
Debug: {Session} |10/30/2017 7:02:06 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:02:06 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:02:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:07 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:02:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:07 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:02:07 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:02:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:02:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:02:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:08 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:02:09 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:02:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:02:10 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:10 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:02:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:02:10 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:02:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:10 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:10 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:02:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:02:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:12 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:02:12 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:02:12 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:02:16 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:still worth a lot I:I_CoyotleMageMale_Surprised
Debug: {Session} |10/30/2017 7:02:19 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:02:19 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:02:19 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Info: GoCardBuilder|10/30/2017 7:02:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: AssetBundleManager|10/30/2017 7:02:19 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:02:19 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:02:19 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000373.ab
Debug: AssetBundleManager|10/30/2017 7:02:19 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:02:19 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000373.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:19 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 67841794
Debug: AssetBundleManager-Harc|10/30/2017 7:02:19 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1922286441 for
./a0000373.ab
Debug: SoundGroupManager|10/30/2017 7:02:19 PM|Adding sound
Aud_FX_Card_Play_Ruby_Shard
Debug: SNAPSHOT|10/30/2017 7:02:19 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Info: GoCardBuilder|10/30/2017 7:02:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:02:19 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:02:19 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:02:19 PM|FetchSnapshotFromResourceManager
4390912 Ruby Shard
Debug: {Session} |10/30/2017 7:02:20 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:02:20 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:20 PM|FetchSnapshotFromResourceManager
4390912 Ruby Shard
Info: GoCardBuilder|10/30/2017 7:02:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:02:20 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:02:23 PM|Taking shot of card SessionCardId(Card.101)


(Deathseeker) with hash 6619136 (6619136).
Info: GoCardBuilder|10/30/2017 7:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Debug: AssetBundleManager|10/30/2017 7:02:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:02:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:02:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007137.ab
Debug: AssetBundleManager|10/30/2017 7:02:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:02:23 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007137.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:23 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 34434081
Debug: AssetBundleManager-Harc|10/30/2017 7:02:23 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-653063588 for
./a0007137.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:23 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-653063588 for
./a0007137.ab
Debug: SoundGroupManager|10/30/2017 7:02:23 PM|Adding sound Cryptomaniac_AA
Debug: UIBattle|10/30/2017 7:02:23 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Debug: UIBattle|10/30/2017 7:02:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:23 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:02:24 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:No, there is no bonus sleeve beyond the 6 from winning.
I:I_ShinhareMageMale_Sad
Debug: BattleState|10/30/2017 7:02:24 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: BattleState|10/30/2017 7:02:26 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:02:26 PM|Taking shot of card SessionCardId(Card.101)


(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:26 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:02:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:02:26 PM|Sound Cryptomaniac_AA was already
loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:35 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:02:35 PM|Taking shot of card SessionCardId(Card.75)
(Burn) with hash 4947968 (4947968).
Info: GoCardBuilder|10/30/2017 7:02:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_Burn.wav
Debug: AssetBundleManager|10/30/2017 7:02:35 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:02:35 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:02:35 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000065.ab
Debug: AssetBundleManager|10/30/2017 7:02:35 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:02:35 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000065.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:02:35 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 11130352
Debug: AssetBundleManager-Harc|10/30/2017 7:02:35 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-2009037833 for
./a0000065.ab
Debug: SoundGroupManager|10/30/2017 7:02:35 PM|Adding sound Aud_FX_Card_Play_Burn
Debug: UIBattle|10/30/2017 7:02:35 PM|*************************
Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_Burn.wav
Debug: UIBattle|10/30/2017 7:02:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:02:35 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Burn
Debug: BattleState|10/30/2017 7:02:36 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Burn
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:02:36 PM|Taking shot of card SessionCardId(Card.48)


(Howling Brave) with hash 3145728 (3145728).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:36 PM|FetchSnapshotFromResourceManager
3145728 Howling Brave
Info: GoCardBuilder|10/30/2017 7:02:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:02:36 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:02:36 PM|Taking shot of card SessionCardId(Card.75)
(Burn) with hash 4947968 (4947968).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:36 PM|FetchSnapshotFromResourceManager
4947968 Burn
Info: GoCardBuilder|10/30/2017 7:02:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_Burn.wav
Warning: SoundGroupManager|10/30/2017 7:02:36 PM|Sound Aud_FX_Card_Play_Burn was
already loaded.
Debug: {Session} |10/30/2017 7:02:36 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:02:38 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:02:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:02:38 PM|Cleared 1 on ccnt 945
Debug: UIBattle|10/30/2017 7:02:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:39 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:39 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:02:39 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:02:40 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 7:02:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:02:40 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:02:40 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:02:40 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:40 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:02:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:02:40 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:02:40 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:40 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:02:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:02:40 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: UIBattle|10/30/2017 7:02:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:02:40 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:02:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:40 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:02:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:02:40 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:02:40 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Info: GoCardBuilder|10/30/2017 7:02:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:02:40 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:02:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:41 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:02:41 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:02:41 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:02:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:46 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:02:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:46 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:46 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:02:46 PM|*************************
Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: UIBattle|10/30/2017 7:02:46 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:46 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:02:46 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:02:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:02:46 PM|Taking shot of card SessionCardId(Card.53)


(Shard of Life) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:46 PM|FetchSnapshotFromResourceManager
3473408 Shard of Life
Info: GoCardBuilder|10/30/2017 7:02:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:02:46 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: UIBattle|10/30/2017 7:02:48 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:02:48 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:48 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:02:48 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:02:48 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:02:48 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:02:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:02:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 7:02:48 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:48 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:02:48 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:48 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:49 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:02:49 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:02:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:49 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:02:49 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:02:49 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:02:49 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:02:49 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:02:49 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:02:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:02:50 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:50 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:50 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:50 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:02:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:02:50 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:02:52 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:02:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Warning: UIBattle|10/30/2017 7:02:52 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: UIBattle|10/30/2017 7:02:52 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:02:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:02:52 PM|Popping UI state BattleStateRunDelegate
Debug: {ClientConn} |10/30/2017 7:02:53 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:Compared to a normal draft, this one is so bad. I:I_ShinhareMageMale_Sad
Debug: GoPassButton|10/30/2017 7:02:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:54 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:02:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:02:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:02:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:02:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:02:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:02:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:56 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:02:57 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:02:57 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:02:57 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:57 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:02:57 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:02:57 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:02:57 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:02:57 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:02:57 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:02:57 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:02:57 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:02:57 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:02:57 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:02:57 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:02:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:58 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:02:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:58 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:02:58 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:02:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:02:58 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:02:58 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:02:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:02:58 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: {Session} |10/30/2017 7:02:58 PM|Cleared 1 on ccnt 960
Debug: UIBattle|10/30/2017 7:02:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:02:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:59 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:02:59 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:02:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:02:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:02:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:02:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:02:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:02:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:03 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:03:04 PM|Saw chat R[N:general F:], U:Finance,
F:, T:wait the EV from kismet draft is lower than normal?
I:I_CoyotleMageMale_Surprised
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:03:15 PM|Taking shot of card SessionCardId(Card.88)


(Well of Hatred) with hash 5767168 (5767168).
Info: GoCardBuilder|10/30/2017 7:03:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: AssetBundleManager|10/30/2017 7:03:15 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:03:15 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:03:15 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006670.ab
Debug: AssetBundleManager|10/30/2017 7:03:15 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:03:15 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006670.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:03:15 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 93530587
Debug: AssetBundleManager-Harc|10/30/2017 7:03:15 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1656266848 for
./a0006670.ab
Debug: SoundGroupManager|10/30/2017 7:03:15 PM|Adding sound
Aud_FX_Card_Play_Well_of_Hatred
Debug: SNAPSHOT|10/30/2017 7:03:15 PM|Taking shot of card SessionCardId(Card.88)
(Well of Hatred) with hash 5767168 (5767168).
Info: GoCardBuilder|10/30/2017 7:03:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:03:15 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: UIBattle|10/30/2017 7:03:15 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:03:15 PM|FetchSnapshotFromResourceManager
5767168 Well of Hatred
Debug: {ClientConn} |10/30/2017 7:03:16 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:03:16 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:03:17 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:I can understand changing things up abit, but it should have ended again -
the kismet draft. I:I_ShinhareMageMale_Sad
Debug: UIBattle|10/30/2017 7:03:17 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:03:17 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:03:17 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:03:19 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:03:19 PM|Popping UI state BattleStateWait
Debug: {ClientConn} |10/30/2017 7:03:19 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:277
Debug: TournamentDataCollector|10/30/2017 7:03:19 PM|Room tourn:tournament-
1128446679 HadData 282
Debug: {ClientConn} |10/30/2017 7:03:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:03:24 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {Session} |10/30/2017 7:03:25 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:03:25 PM|Taking shot of card SessionCardId(Card.121)


(Emperor's Lackey) with hash 7929856 (7929856).
Info: GoCardBuilder|10/30/2017 7:03:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: AssetBundleManager|10/30/2017 7:03:25 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:03:25 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:03:25 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001309.ab
Debug: AssetBundleManager|10/30/2017 7:03:25 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:03:25 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001309.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:03:25 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 22876717
Debug: AssetBundleManager-Harc|10/30/2017 7:03:25 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1067897204 for
./a0001309.ab
Debug: SoundGroupManager|10/30/2017 7:03:25 PM|Adding sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt
Debug: UIBattle|10/30/2017 7:03:25 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: UIBattle|10/30/2017 7:03:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:25 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:03:25 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:EV? I:I_ShinhareMageMale_Sad
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:03:26 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929856 (7929856).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:26 PM|FetchSnapshotFromResourceManager
7929856 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:03:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:03:26 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: GoPassButton|10/30/2017 7:03:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:27 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:03:27 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:03:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Warning: TEXCACHE|10/30/2017 7:03:28 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 7:03:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:28 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 7:03:28 PM|Adding sound
Aud_FX_Card_Play_Deadling
Info: GoCardBuilder|10/30/2017 7:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:28 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Info: GoCardBuilder|10/30/2017 7:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:28 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Info: GoCardBuilder|10/30/2017 7:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 7:03:28 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:03:30 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:03:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:30 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:03:30 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:03:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:03:31 PM|Saw chat R[N:general F:], U:Finance,
F:, T:expected value I:I_CoyotleMageMale_Surprised
Debug: {Session} |10/30/2017 7:03:32 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:03:32 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:03:32 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:32 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:03:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:03:32 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:03:32 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:32 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:32 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:32 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:32 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:32 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:03:33 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:03:33 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:i feel like its higher I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 7:03:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:33 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:03:33 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:03:33 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:03:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:34 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:03:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:34 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:03:34 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 7:03:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:35 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:03:36 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 7:03:36 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:36 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:03:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:03:36 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:03:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:03:37 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:03:37 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:37 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:03:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:03:37 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:37 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:37 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:03:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:03:37 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:03:37 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:37 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:37 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:37 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:37 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:37 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:03:37 PM|Taking shot of card SessionCardId(Card.129)


(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:37 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:37 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 7:03:37 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:but idk for sure I:I_CoyotleMageMale_Surprised
Debug: {Session} |10/30/2017 7:03:38 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:03:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:39 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:39 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:03:39 PM|Taking shot of card SessionCardId(Card.130)


(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:39 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 7:03:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:03:39 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:03:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:39 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:03:39 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {ClientConn} |10/30/2017 7:03:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:03:40 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: BattleState|10/30/2017 7:03:40 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:03:40 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:03:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:03:40 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:03:40 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:40 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:03:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:03:40 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:40 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929856 (7929856).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:40 PM|FetchSnapshotFromResourceManager
7929856 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:03:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:03:40 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:03:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:41 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:03:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:03:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:03:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:03:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:41 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Info: GoCardBuilder|10/30/2017 7:03:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:03:41 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:03:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:41 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:03:41 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:03:41 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:03:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:44 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:03:44 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:03:44 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:03:44 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:03:44 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:03:44 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:03:44 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:03:44 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:03:44 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:03:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:03:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:03:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:03:44 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:03:44 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:03:44 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:44 PM|FetchSnapshotFromResourceManager
655360 Wild Shard
Info: GoCardBuilder|10/30/2017 7:03:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:03:44 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:45 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:45 PM|FetchSnapshotFromResourceManager
655360 Wild Shard
Info: GoCardBuilder|10/30/2017 7:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:03:45 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 7:03:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:03:48 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:Well, you only get kismet packs, they cant proc primals.
I:I_ShinhareMageMale_Sad
Debug: UIBattle|10/30/2017 7:03:49 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:03:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:03:49 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:03:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:03:49 PM|Cleared 1 on ccnt 975
Debug: BattleState|10/30/2017 7:03:50 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:03:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:51 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:03:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:51 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:03:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:03:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:03:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:03:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:03:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:52 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:03:53 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:03:53 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:03:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:03:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:03:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:03:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:03:53 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:03:53 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:03:53 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:03:53 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:03:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:03:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:54 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:03:55 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:03:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:03:55 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:03:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:03:55 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:55 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:03:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:03:55 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:03:55 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929856 (7929856).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:55 PM|FetchSnapshotFromResourceManager
7929856 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:03:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:03:55 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:55 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:03:55 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:03:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:03:55 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:03:55 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929857 (7929857).
Info: GoCardBuilder|10/30/2017 7:03:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:03:55 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:03:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:03:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:03:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:55 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 7:03:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:03:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:03:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:03:56 PM|Pushed State hid Button
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:03:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:03:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:03:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:03:57 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:there are set 3+4 in the packs, that are rotating out.
I:I_ShinhareMageMale_Sad
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:03:59 PM|Taking shot of card SessionCardId(Card.95)


(Well of Hatred) with hash 6225920 (6225920).
Info: GoCardBuilder|10/30/2017 7:03:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:03:59 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: SNAPSHOT|10/30/2017 7:03:59 PM|Taking shot of card SessionCardId(Card.95)
(Well of Hatred) with hash 6225920 (6225920).
Info: GoCardBuilder|10/30/2017 7:03:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:03:59 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: UIBattle|10/30/2017 7:03:59 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:03:59 PM|FetchSnapshotFromResourceManager
6225920 Well of Hatred
Debug: UIBattle|10/30/2017 7:04:01 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:04:01 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:04:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:04:03 PM|Popping UI state BattleStateWait
Debug: UIBattle|10/30/2017 7:04:05 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:04:07 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:04:07 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:04:07 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Info: GoCardBuilder|10/30/2017 7:04:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: AssetBundleManager|10/30/2017 7:04:07 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:04:07 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:04:07 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006485.ab
Debug: AssetBundleManager|10/30/2017 7:04:07 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:04:07 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006485.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:04:07 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 30474206
Debug: AssetBundleManager-Harc|10/30/2017 7:04:07 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1600081022 for
./a0006485.ab
Debug: SoundGroupManager|10/30/2017 7:04:07 PM|Adding sound
Aud_FX_Card_Play_Underworld_Crusader
Debug: UIBattle|10/30/2017 7:04:07 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: UIBattle|10/30/2017 7:04:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:07 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:04:07 PM|Taking shot of card SessionCardId(Card.98)


(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:07 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:04:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:04:07 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: GoPassButton|10/30/2017 7:04:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:04:13 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:04:13 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:13 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:04:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:04:13 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:13 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:13 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:04:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:04:13 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:04:13 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929857 (7929857).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:13 PM|FetchSnapshotFromResourceManager
7929857 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:04:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:04:13 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:04:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:14 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:04:14 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:04:14 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:04:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:17 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:04:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:04:18 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:18 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:04:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:04:18 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:18 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:18 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:04:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:04:18 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:04:18 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929857 (7929857).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:18 PM|FetchSnapshotFromResourceManager
7929857 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:04:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:04:18 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 7:04:20 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:04:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:04:20 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:04:20 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:04:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:20 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:04:20 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:04:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:04:20 PM|Cleared 1 on ccnt 990
Debug: SNAPSHOT|10/30/2017 7:04:20 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621440 (2621440).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:20 PM|FetchSnapshotFromResourceManager
2621440 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:04:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:04:20 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:20 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:20 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:04:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:04:20 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:04:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:04:21 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Info: GoCardBuilder|10/30/2017 7:04:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:04:21 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:04:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:21 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:04:21 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:04:21 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: GoPassButton|10/30/2017 7:04:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:21 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:04:21 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:04:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:04:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:04:21 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:21 PM|Taking shot of card SessionCardId(Card.43)
(Mightsinger of Ages) with hash 2818048 (2818048).
Info: GoCardBuilder|10/30/2017 7:04:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:04:21 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:04:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:04:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:04:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:04:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:04:22 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:04:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:04:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:270
Debug: TournamentDataCollector|10/30/2017 7:04:25 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: GoPassButton|10/30/2017 7:04:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:26 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:04:26 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:26 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:26 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:26 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:04:26 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:04:26 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:26 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:04:26 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:04:26 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:04:26 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:04:26 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:04:26 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:04:26 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:04:26 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:04:26 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:26 PM|FetchSnapshotFromResourceManager
786432 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:04:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:04:26 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:27 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:27 PM|FetchSnapshotFromResourceManager
786432 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:04:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:04:27 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: BattleState|10/30/2017 7:04:29 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:04:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:04:31 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 7:04:34 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:269
Debug: TournamentDataCollector|10/30/2017 7:04:34 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: {ClientConn} |10/30/2017 7:04:37 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:236
Debug: TournamentDataCollector|10/30/2017 7:04:37 PM|Room tourn:tournament-
1128446679 HadData 217
Debug: GoPassButton|10/30/2017 7:04:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:39 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:04:39 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:04:39 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 7:04:39 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:04:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:04:40 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:40 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:04:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:04:40 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:04:43 PM|Taking shot of card SessionCardId(Card.24)


(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:43 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:04:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:04:43 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:04:44 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:04:44 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:44 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:04:44 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:04:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:267
Debug: TournamentDataCollector|10/30/2017 7:04:45 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: GoPassButton|10/30/2017 7:04:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:47 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:04:47 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:04:47 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:04:47 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:04:48 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:04:48 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: {ClientConn} |10/30/2017 7:04:50 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:04:50 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:04:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:53 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:04:53 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:04:53 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:04:53 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:04:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:04:53 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Info: GoCardBuilder|10/30/2017 7:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:04:53 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:04:53 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:04:53 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:04:53 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:04:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:04:54 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 7:04:54 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 7:04:55 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:04:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:04:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:04:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:05:01 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:05:01 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:05:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: TournamentDataCollector|10/30/2017 7:05:04 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:05:11 PM|Saw chat R[N:general F:], U:MrPringles,
F:, T:and as someone said, only bonus is the 6 sleeves, which yes are cool, but
once you have them, I'd not touch it. I:I_ShinhareMageMale_Sad
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:05:12 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:05:12 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:05:12 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:05:12 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:05:12 PM|Taking shot of card SessionCardId(Card.101)
(Deathseeker) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:12 PM|FetchSnapshotFromResourceManager
6619136 Deathseeker
Info: GoCardBuilder|10/30/2017 7:05:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac_AA.wav
Warning: SoundGroupManager|10/30/2017 7:05:12 PM|Sound Cryptomaniac_AA was already
loaded.
Debug: UIBattle|10/30/2017 7:05:12 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:05:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:05:12 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:05:12 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929857 (7929857).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:12 PM|FetchSnapshotFromResourceManager
7929857 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:05:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:05:12 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:05:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:05:13 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:05:14 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Warning: UIBattle|10/30/2017 7:05:14 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:05:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:14 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:05:14 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:05:14 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:05:14 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929858 (7929858).
Info: GoCardBuilder|10/30/2017 7:05:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:05:14 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:05:14 PM|Card view was destroyed and then moved.
Debug: UIBattle|10/30/2017 7:05:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:05:14 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 7:05:15 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Warning: UIBattle|10/30/2017 7:05:15 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:05:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:15 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:05:16 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:05:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:05:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:05:16 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:05:16 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:16 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:05:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:05:16 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:05:16 PM|Taking shot of card SessionCardId(Card.121)
(Emperor's Lackey) with hash 7929858 (7929858).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:16 PM|FetchSnapshotFromResourceManager
7929858 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:05:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:05:16 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:05:17 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 7:05:17 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 7:05:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:20 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:05:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:20 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:05:20 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:05:20 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:05:21 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:05:21 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:05:21 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:05:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:22 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 7:05:22 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:05:22 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:05:22 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:22 PM|FetchSnapshotFromResourceManager
2621441 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:05:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:05:22 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:05:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:22 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:05:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {Session} |10/30/2017 7:05:23 PM|Cleared 1 on ccnt 1005
Debug: UIBattle|10/30/2017 7:05:23 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:05:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 7:05:24 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:05:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:05:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 7:05:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:25 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:05:25 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:05:25 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:05:25 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:05:25 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:05:25 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:05:25 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:25 PM|FetchSnapshotFromResourceManager
2621441 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:05:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:05:25 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:05:26 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:05:26 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:05:26 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:05:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:27 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:05:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:27 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:05:27 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:05:27 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:05:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:05:27 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:05:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:05:28 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:28 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:05:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:05:28 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:05:28 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:28 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:05:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:05:28 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:05:28 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:28 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:05:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:05:28 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:05:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:28 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:05:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:05:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:05:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:05:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:05:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:05:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:05:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:05:31 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:05:31 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:05:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:267
Debug: TournamentDataCollector|10/30/2017 7:05:31 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: UIBattle|10/30/2017 7:05:31 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:05:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:05:36 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 7:05:43 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:209
Debug: TournamentDataCollector|10/30/2017 7:05:43 PM|Room tourn:tournament-
1128446679 HadData 166
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:05:51 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:05:51 PM|Taking shot of card SessionCardId(Card.68)
(Ruby Shard) with hash 4456448 (4456448).
Info: GoCardBuilder|10/30/2017 7:05:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:05:51 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:05:51 PM|Taking shot of card SessionCardId(Card.68)
(Ruby Shard) with hash 4456448 (4456448).
Info: GoCardBuilder|10/30/2017 7:05:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:05:51 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:05:51 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:05:51 PM|FetchSnapshotFromResourceManager
4456448 Ruby Shard
Debug: SNAPSHOT|10/30/2017 7:05:52 PM|Taking shot of card SessionCardId(Card.68)
(Ruby Shard) with hash 4456448 (4456448).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:52 PM|FetchSnapshotFromResourceManager
4456448 Ruby Shard
Info: GoCardBuilder|10/30/2017 7:05:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:05:52 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 7:05:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:05:54 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:05:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:05:55 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:05:56 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:05:59 PM|Taking shot of card SessionCardId(Card.114)


(Dread Apprentice) with hash 7471104 (7471104).
Info: GoCardBuilder|10/30/2017 7:05:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Apprentice.wav
Debug: AssetBundleManager|10/30/2017 7:05:59 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:05:59 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:05:59 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007151.ab
Debug: AssetBundleManager|10/30/2017 7:05:59 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:05:59 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007151.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:05:59 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 38968418
Debug: AssetBundleManager-Harc|10/30/2017 7:05:59 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-651395292 for
./a0007151.ab
Debug: SoundGroupManager|10/30/2017 7:05:59 PM|Adding sound Dread_Apprentice
Debug: SNAPSHOT|10/30/2017 7:05:59 PM|Taking shot of card SessionCardId(Card.114)
(Dread Apprentice) with hash 7471104 (7471104).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:59 PM|FetchSnapshotFromResourceManager
7471104 Dread Apprentice
Info: GoCardBuilder|10/30/2017 7:05:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Apprentice.wav
Warning: SoundGroupManager|10/30/2017 7:05:59 PM|Sound Dread_Apprentice was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:05:59 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 7:05:59 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 7:05:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:05:59 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:05:59 PM|*************************
Sets\Set06_PvP\SFX\Dread_Apprentice.wav
Debug: UIBattle|10/30/2017 7:06:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:00 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:06:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Dread Apprentice
Debug: BattleState|10/30/2017 7:06:01 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Dread Apprentice
Debug: {ClientConn} |10/30/2017 7:06:01 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS packs 0.70-1 $ .. ANY amount in stock .. payment via paypal ALSO selling ANY
single card for amazing prices cheapest prices !!! ^ I:I_CoyotleMageMale_Normal
Debug: {Session} |10/30/2017 7:06:01 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:06:02 PM|Taking shot of card SessionCardId(Card.114)


(Dread Apprentice) with hash 7471105 (7471105).
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Apprentice.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Dread_Apprentice was already
loaded.
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:02 PM|Taking shot of card SessionCardId(Card.133)
(Dreadling) with hash 8716288 (8716288).
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:02 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:02 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 7:06:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: GoPassButton|10/30/2017 7:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:06:05 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:05 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:06:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:06:05 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:05 PM|Taking shot of card SessionCardId(Card.133)
(Dreadling) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:05 PM|FetchSnapshotFromResourceManager
8716288 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:05 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:05 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:05 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:05 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 7:06:05 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:337
Debug: TournamentDataCollector|10/30/2017 7:06:05 PM|Room tourn:tournament-
1128446679 HadData 405
Debug: {Session} |10/30/2017 7:06:06 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:06:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:06 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:06:06 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:06:06 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {ClientConn} |10/30/2017 7:06:10 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:200
Debug: TournamentDataCollector|10/30/2017 7:06:10 PM|Room tourn:tournament-
1128446679 HadData 147
Debug: GoPassButton|10/30/2017 7:06:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:16 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:06:16 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:20 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:06:20 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: {Session} |10/30/2017 7:06:21 PM|Cleared 1 on ccnt 1020
Debug: {ClientConn} |10/30/2017 7:06:21 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:346
Debug: TournamentDataCollector|10/30/2017 7:06:21 PM|Room tourn:tournament-
1128446679 HadData 340
Debug: GoPassButton|10/30/2017 7:06:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:22 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:06:22 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:22 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:06:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:06:22 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: {Session} |10/30/2017 7:06:23 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:06:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:06:23 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:06:23 PM|Taking shot of card SessionCardId(Card.98)
(Underworld Crusader) with hash 6422528 (6422528).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:23 PM|FetchSnapshotFromResourceManager
6422528 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:06:23 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:23 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:23 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:06:23 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:23 PM|Taking shot of card SessionCardId(Card.133)
(Dreadling) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:23 PM|FetchSnapshotFromResourceManager
8716288 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:23 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:23 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:23 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:23 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:06:24 PM|Taking shot of card SessionCardId(Card.133)


(Dreadling) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:24 PM|FetchSnapshotFromResourceManager
8716288 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:24 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:06:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:06:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:25 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:06:25 PM|Taking shot of card SessionCardId(Card.134)


(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:25 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:25 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 7:06:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:06:26 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:06:26 PM|Taking shot of card SessionCardId(Card.135)


(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:26 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:06:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:06:26 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:06:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:27 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:06:27 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:06:28 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:06:28 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:06:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:06:28 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:06:28 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:06:28 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:28 PM|FetchSnapshotFromResourceManager
2621441 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:06:28 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:06:28 PM|Taking shot of card SessionCardId(Card.114)
(Dread Apprentice) with hash 7471105 (7471105).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:28 PM|FetchSnapshotFromResourceManager
7471105 Dread Apprentice
Info: GoCardBuilder|10/30/2017 7:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Dread_Apprentice.wav
Warning: SoundGroupManager|10/30/2017 7:06:28 PM|Sound Dread_Apprentice was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:06:28 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:28 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:06:28 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:06:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:28 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:06:28 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:06:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:06:28 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:28 PM|FetchSnapshotFromResourceManager
2621441 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:06:28 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:06:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:06:28 PM|Taking shot of card SessionCardId(Card.40)
(Mightsinger of Ages) with hash 2621441 (2621441).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:28 PM|FetchSnapshotFromResourceManager
2621441 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:06:28 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:06:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:29 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:06:29 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:06:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:06:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_High_Infinitrix.wav
Debug: AssetBundleManager|10/30/2017 7:06:29 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:06:29 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:06:29 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005726.ab
Debug: AssetBundleManager|10/30/2017 7:06:29 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:06:29 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005726.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:06:29 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 46737865
Debug: AssetBundleManager-Harc|10/30/2017 7:06:29 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-451811022 for
./a0005726.ab
Debug: SoundGroupManager|10/30/2017 7:06:29 PM|Adding sound
Aud_FX_Card_Play_High_Infinitrix
Debug: SNAPSHOT|10/30/2017 7:06:29 PM|Taking shot of card SessionCardId(Card.34)
(High Infinitrix) with hash 2228224 (2228224).
Info: GoCardBuilder|10/30/2017 7:06:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_High_Infinitrix.wav
Warning: SoundGroupManager|10/30/2017 7:06:29 PM|Sound
Aud_FX_Card_Play_High_Infinitrix was already loaded.
Debug: UIBattle|10/30/2017 7:06:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:06:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:06:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:06:29 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:06:29 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:06:29 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:06:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:32 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:06:32 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:06:32 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 7:06:32 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:06:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:06:32 PM|Taking shot of card SessionCardId(Card.25)


(Crocosaur) with hash 1671168 (1671168).
Debug: GoCardSnapshotTaker|10/30/2017 7:06:32 PM|FetchSnapshotFromResourceManager
1671168 Crocosaur
Info: GoCardBuilder|10/30/2017 7:06:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:06:32 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: {ClientConn} |10/30/2017 7:06:36 PM|Saw room leave R[N:gme:50395943 F:],
U:Shehanigans, F:
Debug: {ClientConn} |10/30/2017 7:06:36 PM|Saw room destroy R[N:gme:50395943 F:]
MasterAudio could not find sound: Aud_FX_Game_Start. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:06:37 PM|User Shehanigans is now offline


Debug: UIBattle|10/30/2017 7:06:37 PM|User Shehanigans is now offline
Debug: {ClientConn} |10/30/2017 7:06:37 PM|Asking to leave room gme:50395943
Warning: {ClientConn} |10/30/2017 7:06:37 PM|LEAVEing room I didn't thing I was in
gme:50395943
Debug: GoPassButton|10/30/2017 7:06:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:06:37 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:06:37 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:06:37 PM|Pushed State hid Button


Debug: GoPassButton|10/30/2017 7:06:38 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 7:06:38 PM|Asking to leave room gme:50395943
Warning: {ClientConn} |10/30/2017 7:06:38 PM|LEAVEing room I didn't thing I was in
gme:50395943
Info: Reckoning.Game.GameStateManager|10/30/2017 7:06:38 PM|Transitioning to game
state TournamentSideboarding (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 7:06:38 PM|Transitioning to game state


TournamentSideboarding, with level l_tournament_sideboarding (reload:False -
prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 74)

Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 50961.
Total: 210.702225 ms (FindLiveObjects: 2.686795 ms CreateObjectMapping: 2.876091 ms
MarkObjects: 194.055634 ms DeleteObjects: 11.082806 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Unloading 10 Unused Serialized files (Serialized files now loaded: 74)


Debug: {ClientConn} |10/30/2017 7:06:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
UnloadTime: 33.648945 ms

Unloading 793 unused Assets to reduce memory usage. Loaded Objects now: 45507.
Total: 199.495331 ms (FindLiveObjects: 2.777537 ms CreateObjectMapping: 2.852654 ms
MarkObjects: 181.533279 ms DeleteObjects: 12.330956 ms)

Info: UIGameMenu|10/30/2017 7:06:39 PM|Failed to find the Trade dialog!


Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: TournamentDataCollector|10/30/2017 7:06:39 PM|Room tourn:tournament-


1128446679 HadData 231
Debug: AssetBundleManager|10/30/2017 7:06:39 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:06:39 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:06:39 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:06:39 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:06:39 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:06:39 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:06:39 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:39 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:39 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:39 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:39 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 7:06:39 PM|Objects that holds a reference to
GameBoards/Default : 0
Unloading AssetBundle: GameBoards/Default
Debug: AssetBundleContainer|10/30/2017 7:06:39 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 7:06:39 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
Debug: AssetBundleContainer|10/30/2017 7:06:39 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000120 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000120
Debug: AssetBundleContainer|10/30/2017 7:06:39 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000499 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000499
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:40 PM|


Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:40 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:06:41 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:06:41 PM|Room tourn:tournament-
1128446679 HadData 73
Warning: UICardTooltip|10/30/2017 7:06:41 PM|Need Tooltip_Card_pm in this scene.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:41 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:41 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:06:41 PM|doing
transition to (TournamentSideboarding, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:06:41 PM|Not waiting
on initial flush. (1128446679)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:42 PM|Ignoring duplicate
card cardId CardId(Card.243030014)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:42 PM|Ignoring duplicate
card cardId CardId(Card.240794019)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:42 PM|Ignoring duplicate
card cardId CardId(Card.74375498)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:42 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:43 PM|Ignoring duplicate
card cardId CardId(Card.68942490)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:43 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:06:44 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:06:44 PM|Room tourn:tournament-
1128446679 HadData 96
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:44 PM|Ignoring duplicate
card cardId CardId(Card.239924070)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:44 PM|Ignoring duplicate
card cardId CardId(Card.239902791)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:44 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:06:45 PM|Ignoring duplicate
card cardId CardId(Card.164733384)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:45 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:06:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:266
Debug: TournamentDataCollector|10/30/2017 7:06:48 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: {ClientConn} |10/30/2017 7:06:49 PM|Saw chat R[N:general F:], U:Urzasrage,
F:, T:One of the main reason people are playing is to draft cards from all the
sets. We can't do that unless they do special formats like that
I:I_ShinhareMageFemale_Laughing
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:51 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:51 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:51 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:51 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:52 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:52 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:52 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:52 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:06:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:06:53 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 7:06:54 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:06:54 PM|Sending pong
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:06:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:06:56 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:01 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:07:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: TournamentDataCollector|10/30/2017 7:07:02 PM|Room tourn:tournament-
1128446679 HadData 166
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:06 PM|
Reckoning.Game.InventoryItemData a1c2009d-ed92-45b0-bf95-a7711a76cf05 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:06 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 7:07:07 PM|Ignoring duplicate
card cardId CardId(Card.219553172)
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.InventoryItemData a1c2009d-ed92-45b0-bf95-a7711a76cf05 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:07 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:07:14 PM|Saw chat R[N:general F:],
U:Buddhamilch, F:, T:### I:I_NecroticWarriorFemale_Normal
Debug: {ClientConn} |10/30/2017 7:07:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:17 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:07:17 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: TournamentDataCollector|10/30/2017 7:07:17 PM|Room tourn:tournament-
1128446679 HadData 73
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {ClientConn} |10/30/2017 7:07:20 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:07:20 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:07:20 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:07:20 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:07:20 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:07:20 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:07:20 PM|
TransitionBattle: T1128446679M1445530.2
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:07:20 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:07:20 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:07:20 PM|Transition
From Info Update on 1128446679 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 7:07:20 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 7:07:20 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_sideboarding)
Unloading 1 Unused Serialized files (Serialized files now loaded: 70)

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 80585.
Total: 250.580185 ms (FindLiveObjects: 3.505574 ms CreateObjectMapping: 2.725255 ms
MarkObjects: 227.518295 ms DeleteObjects: 16.830181 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 70)


UnloadTime: 46.415886 ms

Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 41730.
Total: 186.360321 ms (FindLiveObjects: 2.880297 ms CreateObjectMapping: 2.809387 ms
MarkObjects: 174.570206 ms DeleteObjects: 6.099525 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: UIBattle|10/30/2017 7:07:22 PM|joining session: session name = session


id=AuthoritativeSession.50396143
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:07:22 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: AssetBundleContainer|10/30/2017 7:07:22 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:07:22 PM|No message yet buffering


Debug: {ClientConn} |10/30/2017 7:07:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Info: Game.Client.GameClient|10/30/2017 7:07:22 PM|Received Ready for game
response.args.IsOk:True
Debug: TournamentDataCollector|10/30/2017 7:07:22 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:07:22 PM|Asking to join room gme:50396143
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:22 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 7:07:22 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:22 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:07:22 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Info: GoCardBuilder|10/30/2017 7:07:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/coastline.ab
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 7:07:22 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 7:07:22 PM|Saw chat join R[N:gme:50396143 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:07:22 PM|Saw chat join R[N:gme:50396143 F:],
U:Shehanigans, F:
Debug: {ClientConn} |10/30/2017 7:07:23 PM|Requesting Room list for gme:50396143
Debug: UIBattle|10/30/2017 7:07:23 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:07:23 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:07:23 PM|User Shehanigans is now online
Debug: UIBattle|10/30/2017 7:07:23 PM|User Shehanigans is now online
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {Session} |10/30/2017 7:07:23 PM|Cleared 1 on ccnt 1035


Debug: {ClientConn} |10/30/2017 7:07:23 PM|Room: has user R[N:gme:50396143 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:07:23 PM|Room: has user R[N:gme:50396143 F:],
U:Shehanigans, F:
Debug: UIBattle|10/30/2017 7:07:23 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:07:23 PM|User Shehanigans is now online
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "CoinToss/Visibility/3D/Coin_VS"

(Filename: Line: 0)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 7:07:30 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:07:30 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 7:07:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:32 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:07:33 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:07:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001269.ab
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001269.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:33 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 11802872
Debug: AssetBundleManager-Harc|10/30/2017 7:07:33 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1090985229 for
./a0001269.ab
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: SoundGroupManager|10/30/2017 7:07:33 PM|Adding sound
Aud_FX_Card_Play_Mightsinger_of_Ages
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006474.ab
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:33 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006474.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:33 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 27321690
Debug: AssetBundleManager-Harc|10/30/2017 7:07:33 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1599127710 for
./a0006474.ab
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:07:33 PM|Adding sound
Aud_FX_Card_Play_Diamond_Shard
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:07:33 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 7:07:33 PM|Adding sound
Aud_FX_Card_Play_Carnasaurus_Alt
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.53)
(Carnasaurus) with hash 3473408 (3473408).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.40)
(Well of Life) with hash 2621440 (2621440).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.13)
(Diamond Shard) with hash 851968 (851968).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:33 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Info: GoCardBuilder|10/30/2017 7:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:33 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 7:07:33 PM|Adding sound
Aud_FX_Card_Play_Well_of_Life
Debug: {ClientConn} |10/30/2017 7:07:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:279
Debug: TournamentDataCollector|10/30/2017 7:07:35 PM|Room tourn:tournament-
1128446679 HadData 282
Debug: {ClientConn} |10/30/2017 7:07:39 PM|Saw chat R[N:trade F:], U:DjinnNtoniC,
F:, T:WTB 2x Violet's Caress 150p ea I:I_DwarfWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 7:07:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:213
Debug: TournamentDataCollector|10/30/2017 7:07:39 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: UIBattle|10/30/2017 7:07:41 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 7:07:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:41 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:07:42 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:07:42 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:07:42 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 7:07:43 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:07:43 PM|Popping UI state BattleStateMulligan
Debug: UIBattle|10/30/2017 7:07:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:07:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:07:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:07:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:07:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:07:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:07:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:07:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:07:45 PM|Room tourn:tournament-
1128446679 HadData 231
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:07:47 PM|Taking shot of card SessionCardId(Card.78)


(Sepulchra Crypt Dust) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 7:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: AssetBundleManager|10/30/2017 7:07:47 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:07:47 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:07:47 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001436.ab
Debug: AssetBundleManager|10/30/2017 7:07:47 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:07:47 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp/a0001436.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:47 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set03_pvp.harc) @ 61005688
Debug: AssetBundleManager-Harc|10/30/2017 7:07:47 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1036586863 for
./a0001436.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:07:47 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1036586863 for
./a0001436.ab
Debug: SoundGroupManager|10/30/2017 7:07:47 PM|Adding sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust
Debug: SNAPSHOT|10/30/2017 7:07:47 PM|Taking shot of card SessionCardId(Card.78)
(Sepulchra Crypt Dust) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 7:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:07:47 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:07:47 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:07:47 PM|FetchSnapshotFromResourceManager
5111808 Sepulchra Crypt Dust
Debug: UIBattle|10/30/2017 7:07:49 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:07:49 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:07:49 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:177
Debug: TournamentDataCollector|10/30/2017 7:07:49 PM|Room tourn:tournament-
1128446679 HadData 136
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:07:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:07:52 PM|Popping UI state BattleStateWait
Debug: {ClientConn} |10/30/2017 7:07:52 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:07:52 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: UIBattle|10/30/2017 7:07:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:54 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:07:54 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 7:07:54 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:07:54 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: UIBattle|10/30/2017 7:07:54 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:07:54 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:07:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:07:55 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:07:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:07:56 PM|Ignoring ping request
no info.
Debug: UIBattle|10/30/2017 7:07:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:56 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:07:56 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:07:57 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:07:57 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:07:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:07:58 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:07:58 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:07:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:58 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:07:58 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:07:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:58 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:07:58 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:07:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:58 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:07:58 PM|Taking shot of card SessionCardId(Card.11)
(Diamond Shard) with hash 720896 (720896).
Info: GoCardBuilder|10/30/2017 7:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:07:58 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: UIBattle|10/30/2017 7:07:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:07:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:07:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:07:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:07:59 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:07:59 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:07:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:08:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:00 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:08:00 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:00 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:00 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:00 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:08:00 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:08:00 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:00 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:08:00 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:00 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:08:00 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:08:00 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:00 PM|FetchSnapshotFromResourceManager
655360 Wild Shard
Info: GoCardBuilder|10/30/2017 7:08:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:08:00 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 7:08:01 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:08:01 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: SNAPSHOT|10/30/2017 7:08:01 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:01 PM|FetchSnapshotFromResourceManager
655360 Wild Shard
Info: GoCardBuilder|10/30/2017 7:08:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:08:01 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:08:03 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:08:03 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:08:03 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:08:03 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:08:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 7:08:03 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS packs 0.70-1 $ .. ANY amount in stock .. payment via paypal ALSO selling ANY
single card for amazing prices cheapest prices !!! ^ I:I_CoyotleMageMale_Normal
Debug: BattleState|10/30/2017 7:08:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:08:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:05 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:05 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:05 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:08:05 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:05 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:08:06 PM|Cleared 1 on ccnt 1050
Debug: UIBattle|10/30/2017 7:08:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:06 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:08:06 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:08:06 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:08:06 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {ClientConn} |10/30/2017 7:08:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:08:06 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:08:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:07 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:08:08 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:08:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:08 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:08 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:08:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:08:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:10 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:08:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:08:14 PM|Room tourn:tournament-
1128446679 HadData 73
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:08:14 PM|Taking shot of card SessionCardId(Card.76)


(Sepulchra Crypt Dust) with hash 4980736 (4980736).
Info: GoCardBuilder|10/30/2017 7:08:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:08:14 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: SNAPSHOT|10/30/2017 7:08:14 PM|Taking shot of card SessionCardId(Card.76)
(Sepulchra Crypt Dust) with hash 4980736 (4980736).
Info: GoCardBuilder|10/30/2017 7:08:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:08:14 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:08:14 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:08:14 PM|FetchSnapshotFromResourceManager
4980736 Sepulchra Crypt Dust
Debug: UIBattle|10/30/2017 7:08:16 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:08:16 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:08:16 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:18 PM|Popping UI state BattleStateWait
Debug: {ClientConn} |10/30/2017 7:08:18 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:08:18 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:08:19 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:08:19 PM|Taking shot of card SessionCardId(Card.100)


(Cryptcurse Knight) with hash 6553600 (6553600).
Info: GoCardBuilder|10/30/2017 7:08:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Debug: AssetBundleManager|10/30/2017 7:08:19 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:08:19 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:08:19 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007134.ab
Debug: AssetBundleManager|10/30/2017 7:08:19 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:08:19 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007134.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:08:19 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 33137054
Debug: AssetBundleManager-Harc|10/30/2017 7:08:19 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-653152961 for
./a0007134.ab
Debug: SoundGroupManager|10/30/2017 7:08:19 PM|Adding sound Cryptcurse_Knight
Debug: UIBattle|10/30/2017 7:08:19 PM|*************************
Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Debug: UIBattle|10/30/2017 7:08:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:20 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:08:20 PM|Taking shot of card SessionCardId(Card.100)


(Cryptcurse Knight) with hash 6553600 (6553600).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:20 PM|FetchSnapshotFromResourceManager
6553600 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:20 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: {Session} |10/30/2017 7:08:21 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:08:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:08:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:360
Debug: TournamentDataCollector|10/30/2017 7:08:22 PM|Room tourn:tournament-
1128446679 HadData 340
Debug: {Session} |10/30/2017 7:08:23 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:08:23 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553600 (6553600).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:23 PM|FetchSnapshotFromResourceManager
6553600 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:23 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: {Session} |10/30/2017 7:08:23 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:08:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:23 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:24 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:08:24 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:08:24 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553600 (6553600).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:24 PM|FetchSnapshotFromResourceManager
6553600 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:24 PM|Sound Cryptcurse_Knight was
already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:08:25 PM|Taking shot of card SessionCardId(Card.100)


(Cryptcurse Knight) with hash 6553601 (6553601).
Info: GoCardBuilder|10/30/2017 7:08:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:25 PM|Sound Cryptcurse_Knight was
already loaded.
Info: GoCardBuilder|10/30/2017 7:08:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 7:08:26 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:08:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:08:26 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:08:26 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:08:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:26 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:08:26 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:08:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:08:26 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:26 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:26 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: UIBattle|10/30/2017 7:08:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:27 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:27 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:08:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: SoundGroupManager|10/30/2017 7:08:27 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Debug: SNAPSHOT|10/30/2017 7:08:27 PM|Taking shot of card SessionCardId(Card.25)
(Crocosaur) with hash 1671168 (1671168).
Info: GoCardBuilder|10/30/2017 7:08:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:08:27 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:08:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:27 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:08:27 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:08:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 7:08:29 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:307
Debug: TournamentDataCollector|10/30/2017 7:08:29 PM|Room tourn:tournament-
1128446679 HadData 301
Debug: GoPassButton|10/30/2017 7:08:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:32 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:08:32 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:32 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:32 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:32 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:08:32 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:08:32 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:08:32 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:08:32 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:32 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:32 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:32 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:08:32 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:08:32 PM|Taking shot of card SessionCardId(Card.11)
(Diamond Shard) with hash 720896 (720896).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:32 PM|FetchSnapshotFromResourceManager
720896 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:08:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:08:32 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:08:33 PM|Taking shot of card SessionCardId(Card.11)
(Diamond Shard) with hash 720896 (720896).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:33 PM|FetchSnapshotFromResourceManager
720896 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:08:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:08:33 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: BattleState|10/30/2017 7:08:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:08:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:35 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:08:35 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: {ClientConn} |10/30/2017 7:08:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: UIBattle|10/30/2017 7:08:35 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: UIBattle|10/30/2017 7:08:35 PM|Popping UI state BattleStatePlayCard
Debug: TournamentDataCollector|10/30/2017 7:08:35 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 7:08:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:08:36 PM|Taking shot of card SessionCardId(Card.60)


(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:36 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:08:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:08:36 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: UIBattle|10/30/2017 7:08:36 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:08:37 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:37 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:37 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:37 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:08:37 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:08:37 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:37 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:08:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:08:37 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: {Session} |10/30/2017 7:08:38 PM|Cleared 1 on ccnt 1065
Debug: GoPassButton|10/30/2017 7:08:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:43 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:45 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:08:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:08:46 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:08:46 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:08:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:08:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:08:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:47 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:08:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:47 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:08:49 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:08:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:08:49 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:08:49 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:08:49 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:08:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:08:49 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:49 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:49 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:08:49 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:49 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:08:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:08:49 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:08:49 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:08:49 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:08:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:08:49 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: UIBattle|10/30/2017 7:08:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:50 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:08:50 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:08:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:08:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:08:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:08:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:08:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:08:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:08:51 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:08:51 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:08:51 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:08:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:282
Debug: TournamentDataCollector|10/30/2017 7:08:53 PM|Room tourn:tournament-
1128446679 HadData 275
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:08:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:08:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:218
Debug: TournamentDataCollector|10/30/2017 7:08:57 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: {ClientConn} |10/30/2017 7:09:00 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:09:00 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:09:05 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:09:05 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: UIBattle|10/30/2017 7:09:09 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 7:09:09 PM|Taking shot of card SessionCardId(Card.88)
(Scrios Limestone) with hash 5767168 (5767168).
Info: GoCardBuilder|10/30/2017 7:09:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: AssetBundleManager|10/30/2017 7:09:09 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:09:09 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:09:09 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0001432.ab
Debug: AssetBundleManager|10/30/2017 7:09:09 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:09:09 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0001432.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:09:09 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 3629447
Debug: AssetBundleManager-Harc|10/30/2017 7:09:09 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab208058454 for
./a0001432.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:09:09 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab208058454 for
./a0001432.ab
Debug: SoundGroupManager|10/30/2017 7:09:09 PM|Adding sound
Aud_FX_Card_Play_Resource
Debug: SNAPSHOT|10/30/2017 7:09:09 PM|Taking shot of card SessionCardId(Card.88)
(Scrios Limestone) with hash 5767168 (5767168).
Info: GoCardBuilder|10/30/2017 7:09:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 7:09:09 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: UIBattle|10/30/2017 7:09:09 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:09:09 PM|FetchSnapshotFromResourceManager
5767168 Scrios Limestone
Debug: {ClientConn} |10/30/2017 7:09:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:09:09 PM|Sending pong
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:09:12 PM|Taking shot of card SessionCardId(Card.92)


(Underworld Crusader) with hash 6029312 (6029312).
Info: GoCardBuilder|10/30/2017 7:09:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: SoundGroupManager|10/30/2017 7:09:12 PM|Adding sound
Aud_FX_Card_Play_Underworld_Crusader
Debug: UIBattle|10/30/2017 7:09:12 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: UIBattle|10/30/2017 7:09:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:12 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:09:13 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
Debug: {ClientConn} |10/30/2017 7:09:15 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:09:15 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 7:09:15 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:09:16 PM|Taking shot of card SessionCardId(Card.92)


(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:16 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:09:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:16 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {Session} |10/30/2017 7:09:17 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:09:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:17 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:09:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:09:17 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 7:09:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:18 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:18 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:09:20 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:20 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:09:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:09:20 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:20 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:20 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:09:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:20 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:09:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:21 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:09:21 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:09:21 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {ClientConn} |10/30/2017 7:09:22 PM|Saw chat R[N:general F:], U:DeathRealm,
F:, T:With RDW immortal is uninteresting( unfortunately
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:09:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:09:22 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:09:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:25 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:09:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:09:26 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:26 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:09:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:09:26 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:26 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:26 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:09:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:26 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {Session} |10/30/2017 7:09:29 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:09:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:29 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:09:29 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:09:29 PM|Cleared 1 on ccnt 1080
Debug: {ClientConn} |10/30/2017 7:09:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:09:30 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: BattleState|10/30/2017 7:09:30 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:09:30 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:09:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:09:30 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:09:30 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:09:30 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 7:09:30 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:30 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:09:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:09:30 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:30 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:30 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:09:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:30 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:09:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:31 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:09:31 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:09:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:09:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:09:31 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:31 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Info: GoCardBuilder|10/30/2017 7:09:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:09:31 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Warning: TEXCACHE|10/30/2017 7:09:31 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 7:09:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:31 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:09:31 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:09:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:09:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:32 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:09:32 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:32 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:32 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:32 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:09:32 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:09:32 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:32 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:09:32 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:09:33 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:09:33 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:09:33 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:09:33 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:09:33 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:09:33 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:33 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Warning: TEXCACHE|10/30/2017 7:09:33 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:09:33 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 7:09:33 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:09:34 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:34 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Warning: TEXCACHE|10/30/2017 7:09:34 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:09:34 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 7:09:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:09:34 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:34 PM|Taking shot of card SessionCardId(Card.59)
(Crocosaur) with hash 3899392 (3899392).
Info: GoCardBuilder|10/30/2017 7:09:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:09:34 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Warning: TEXCACHE|10/30/2017 7:09:34 PM|Texture count is 10.
Debug: {ClientConn} |10/30/2017 7:09:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:09:35 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: BattleState|10/30/2017 7:09:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:09:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:37 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:09:37 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:09:37 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: UIBattle|10/30/2017 7:09:37 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:09:37 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:09:37 PM|Taking shot of card SessionCardId(Card.53)


(Carnasaurus) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:37 PM|FetchSnapshotFromResourceManager
3473408 Carnasaurus
Warning: TEXCACHE|10/30/2017 7:09:37 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:09:37 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 7:09:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:251
Debug: TournamentDataCollector|10/30/2017 7:09:40 PM|Room tourn:tournament-
1128446679 HadData 231
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:09:41 PM|Taking shot of card SessionCardId(Card.53)


(Carnasaurus) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:41 PM|FetchSnapshotFromResourceManager
3473408 Carnasaurus
Warning: TEXCACHE|10/30/2017 7:09:41 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:09:41 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:09:42 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:09:42 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:42 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:09:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:42 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:09:42 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:09:42 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:09:42 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:09:43 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 7:09:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:44 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:09:44 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:09:44 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:09:44 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:09:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:09:44 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Info: GoCardBuilder|10/30/2017 7:09:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:09:44 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:44 PM|Taking shot of card SessionCardId(Card.53)
(Carnasaurus) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:44 PM|FetchSnapshotFromResourceManager
3473408 Carnasaurus
Warning: TEXCACHE|10/30/2017 7:09:44 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:09:44 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 7:09:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:09:45 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: UIBattle|10/30/2017 7:09:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:09:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: UIBattle|10/30/2017 7:09:45 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:09:45 PM|Popping UI state BattleStateRunDelegate
Warning: UIBattle|10/30/2017 7:09:45 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:09:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:09:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: BattleState|10/30/2017 7:09:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:09:46 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:09:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:09:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:09:46 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:09:46 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:46 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Warning: TEXCACHE|10/30/2017 7:09:46 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:09:46 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:46 PM|Taking shot of card SessionCardId(Card.53)
(Carnasaurus) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:46 PM|FetchSnapshotFromResourceManager
3473408 Carnasaurus
Warning: TEXCACHE|10/30/2017 7:09:46 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:09:46 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:09:47 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 7:09:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:50 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:09:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:50 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:09:51 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:09:51 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: GoPassButton|10/30/2017 7:09:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:51 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:09:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:09:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:09:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:09:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:09:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:52 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:09:53 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:09:53 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:09:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:09:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:09:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:09:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:09:53 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:09:53 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:09:53 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:09:53 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:09:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:09:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:54 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:09:54 PM|Cleared 1 on ccnt 1095
Debug: GoPassButton|10/30/2017 7:09:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:09:55 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:09:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:09:55 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:55 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Warning: TEXCACHE|10/30/2017 7:09:55 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:55 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:09:55 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:09:55 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Warning: TEXCACHE|10/30/2017 7:09:55 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:09:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:09:55 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:09:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:09:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:55 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:09:55 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:09:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:09:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:09:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:09:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:09:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:09:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:09:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:09:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:09:59 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:10:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:10:04 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:10:05 PM|Taking shot of card SessionCardId(Card.93)
(Well of Hatred) with hash 6094848 (6094848).
Info: GoCardBuilder|10/30/2017 7:10:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: SoundGroupManager|10/30/2017 7:10:05 PM|Adding sound
Aud_FX_Card_Play_Well_of_Hatred
Debug: SNAPSHOT|10/30/2017 7:10:05 PM|Taking shot of card SessionCardId(Card.93)
(Well of Hatred) with hash 6094848 (6094848).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:05 PM|FetchSnapshotFromResourceManager
6094848 Well of Hatred
Info: GoCardBuilder|10/30/2017 7:10:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:10:05 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: UIBattle|10/30/2017 7:10:05 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: UIBattle|10/30/2017 7:10:07 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:10:07 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:10:11 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: TournamentDataCollector|10/30/2017 7:10:11 PM|Room tourn:tournament-
1128446679 HadData 166
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:10:11 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:10:11 PM|Popping UI state BattleStateWait
Debug: {ClientConn} |10/30/2017 7:10:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:222
Debug: TournamentDataCollector|10/30/2017 7:10:14 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: {ClientConn} |10/30/2017 7:10:14 PM|Saw chat R[N:trade F:], U:Mstrauss, F:,
T:WTS gold 210:1, 210k for 1000p I:I_CoyotleMageMale_Surprised
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:18 PM|Taking shot of card SessionCardId(Card.101)


(Wicked Webspawn) with hash 6619136 (6619136).
Info: GoCardBuilder|10/30/2017 7:10:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Debug: AssetBundleManager|10/30/2017 7:10:18 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:10:18 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:10:18 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007343.ab
Debug: AssetBundleManager|10/30/2017 7:10:18 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:10:18 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007343.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:10:18 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 105738033
Debug: AssetBundleManager-Harc|10/30/2017 7:10:18 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-595000929 for
./a0007343.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:10:18 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-595000929 for
./a0007343.ab
Debug: SoundGroupManager|10/30/2017 7:10:18 PM|Adding sound Wicked_Webspawn
Debug: UIBattle|10/30/2017 7:10:18 PM|*************************
Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Debug: UIBattle|10/30/2017 7:10:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:18 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
Debug: BattleState|10/30/2017 7:10:20 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:20 PM|Taking shot of card SessionCardId(Card.101)


(Wicked Webspawn) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:20 PM|FetchSnapshotFromResourceManager
6619136 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:10:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:10:20 PM|Sound Wicked_Webspawn was already
loaded.
Debug: GoPassButton|10/30/2017 7:10:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:22 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:10:22 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:10:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:10:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:23 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: BattleState|10/30/2017 7:10:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:10:23 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 7:10:23 PM|Adding sound
Aud_FX_Card_Play_Deadling
Info: GoCardBuilder|10/30/2017 7:10:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:23 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 7:10:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:23 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Info: GoCardBuilder|10/30/2017 7:10:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:23 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 7:10:24 PM|Card view was destroyed and then moved.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:10:25 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:10:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:10:25 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Info: GoCardBuilder|10/30/2017 7:10:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:25 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: UIBattle|10/30/2017 7:10:25 PM|*************************
Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Debug: UIBattle|10/30/2017 7:10:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:25 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:25 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Cryptcurse Knight
Debug: BattleState|10/30/2017 7:10:26 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Cryptcurse Knight
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:26 PM|Taking shot of card SessionCardId(Card.132)


(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:26 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:10:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:26 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: GoPassButton|10/30/2017 7:10:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:28 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:28 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:10:29 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:10:30 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:10:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:10:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:10:32 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:10:32 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:10:32 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:32 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:10:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:32 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:32 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:32 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:10:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:10:32 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:32 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:32 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:32 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:33 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:33 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:33 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:10:33 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:10:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:33 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:33 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: BattleState|10/30/2017 7:10:34 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: GoPassButton|10/30/2017 7:10:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:34 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:10:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:10:34 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: UIBattle|10/30/2017 7:10:35 PM|*************************
Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Info: GoCardBuilder|10/30/2017 7:10:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:35 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: NguiItemDataContext|10/30/2017 7:10:35 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:10:35 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: SNAPSHOT|10/30/2017 7:10:36 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:36 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:10:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:36 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: {ClientConn} |10/30/2017 7:10:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:249
Debug: TournamentDataCollector|10/30/2017 7:10:36 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 7:10:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:36 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:10:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:37 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:10:37 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: {ClientConn} |10/30/2017 7:10:38 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: GoPassButton|10/30/2017 7:10:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:38 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:10:39 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:10:39 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 7:10:39 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:39 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:10:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:10:39 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: {Session} |10/30/2017 7:10:39 PM|Cleared 1 on ccnt 1110
Debug: UIBattle|10/30/2017 7:10:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:10:40 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:10:40 PM|Taking shot of card SessionCardId(Card.60)
(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:40 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:10:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:10:40 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:40 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:40 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:10:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:40 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:40 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:40 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:10:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:10:40 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:40 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:40 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:40 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:40 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:41 PM|Taking shot of card SessionCardId(Card.60)


(Mightsinger of Ages) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:41 PM|FetchSnapshotFromResourceManager
3932160 Mightsinger of Ages
Info: GoCardBuilder|10/30/2017 7:10:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 7:10:41 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:41 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:41 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:10:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:10:41 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: {ClientConn} |10/30/2017 7:10:41 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:10:41 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: UIBattle|10/30/2017 7:10:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:42 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:43 PM|Taking shot of card SessionCardId(Card.135)


(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:43 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:43 PM|Taking shot of card SessionCardId(Card.136)


(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:43 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:10:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:10:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:10:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:44 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:44 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:10:44 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 7:10:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:10:45 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:10:45 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:10:45 PM|Taking shot of card SessionCardId(Card.101)
(Wicked Webspawn) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:45 PM|FetchSnapshotFromResourceManager
6619136 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:10:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:10:45 PM|Sound Wicked_Webspawn was already
loaded.
Debug: UIBattle|10/30/2017 7:10:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:10:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:10:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:45 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:10:45 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:10:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:10:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:10:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:45 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:10:45 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:10:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:10:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: SoundGroupManager|10/30/2017 7:10:45 PM|Adding sound
Aud_FX_Card_Play_Howling_Brave
Debug: SNAPSHOT|10/30/2017 7:10:45 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Info: GoCardBuilder|10/30/2017 7:10:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:10:45 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:10:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:10:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:10:46 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:10:46 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:10:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:10:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:50 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:10:50 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:10:51 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: UIBattle|10/30/2017 7:10:51 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:10:51 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:51 PM|Taking shot of card SessionCardId(Card.55)


(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:51 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:10:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:10:51 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:10:53 PM|Taking shot of card SessionCardId(Card.55)


(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:53 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:10:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:10:53 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:10:54 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:10:54 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:10:54 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:10:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:10:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:55 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:10:55 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:10:55 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:10:55 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:10:55 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 7:10:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:56 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:10:56 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:10:56 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:10:56 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:10:56 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 7:10:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:10:56 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:10:56 PM|Ignoring ping request
no info.
Debug: UIBattle|10/30/2017 7:10:56 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Info: GoCardBuilder|10/30/2017 7:10:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:10:56 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:10:56 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:56 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:10:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:10:56 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:10:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:10:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: BattleState|10/30/2017 7:10:58 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Warning: UIBattle|10/30/2017 7:10:58 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:10:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:10:58 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:10:59 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:10:59 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:10:59 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:10:59 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:10:59 PM|Taking shot of card SessionCardId(Card.101)
(Wicked Webspawn) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:59 PM|FetchSnapshotFromResourceManager
6619136 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:10:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:10:59 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:10:59 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:10:59 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:10:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:10:59 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:11:00 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 7:11:00 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:11:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:11:01 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:11:01 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: UIBattle|10/30/2017 7:11:01 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:11:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:11:02 PM|Taking shot of card SessionCardId(Card.41)


(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:02 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:11:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:11:02 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 7:11:03 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:11:03 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:11:03 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:11:03 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:03 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:11:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:11:03 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {ClientConn} |10/30/2017 7:11:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:11:04 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 7:11:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:11:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:05 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:11:05 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:05 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:05 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:05 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:11:05 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:11:05 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:05 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:11:05 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:11:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:06 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:11:06 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:11:06 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:11:06 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:06 PM|FetchSnapshotFromResourceManager
1048576 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:11:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:11:06 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:06 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:06 PM|FetchSnapshotFromResourceManager
1048576 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:11:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:11:06 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: UIBattle|10/30/2017 7:11:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:11:08 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:11:08 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:11:08 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:11:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 7:11:08 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:11:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 7:11:08 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:11:09 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:11:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:09 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:11:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:09 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:11:09 PM|Cleared 1 on ccnt 1125
Debug: {ClientConn} |10/30/2017 7:11:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:272
Debug: TournamentDataCollector|10/30/2017 7:11:09 PM|Room tourn:tournament-
1128446679 HadData 222
Debug: GoPassButton|10/30/2017 7:11:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:10 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:11:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:11:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:11:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:11:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:11:10 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:11:10 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:11:10 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:11:10 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:11:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:11 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:11:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:12 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:11:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:272
Debug: TournamentDataCollector|10/30/2017 7:11:14 PM|Room tourn:tournament-
1128446679 HadData 222
Debug: {Session} |10/30/2017 7:11:14 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:11:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:11:14 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:11:14 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:11:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:11:14 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:14 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:11:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:11:14 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:14 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:14 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:11:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:11:14 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:15 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:15 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:11:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:11:15 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:11:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:15 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:11:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:11:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:16 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:11:16 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:11:17 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:11:27 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:11:27 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734400 (5734400).
Info: GoCardBuilder|10/30/2017 7:11:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Debug: AssetBundleManager|10/30/2017 7:11:27 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:11:27 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:11:27 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006622.ab
Debug: AssetBundleManager|10/30/2017 7:11:27 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:11:27 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006622.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:11:27 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 76716516
Debug: AssetBundleManager-Harc|10/30/2017 7:11:27 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1651708825 for
./a0006622.ab
Debug: SoundGroupManager|10/30/2017 7:11:27 PM|Adding sound
Aud_FX_Card_Play_Matriarch_of_Flames
Debug: UIBattle|10/30/2017 7:11:27 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Debug: UIBattle|10/30/2017 7:11:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:27 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:11:28 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Matriarch of Flames
Debug: BattleState|10/30/2017 7:11:29 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Matriarch of Flames
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:11:30 PM|Taking shot of card SessionCardId(Card.87)


(Matriarch of Flames) with hash 5734400 (5734400).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:30 PM|FetchSnapshotFromResourceManager
5734400 Matriarch of Flames
Info: GoCardBuilder|10/30/2017 7:11:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:11:30 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:11:32 PM|Taking shot of card SessionCardId(Card.83)


(Well of Hatred) with hash 5439488 (5439488).
Info: GoCardBuilder|10/30/2017 7:11:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:11:32 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:32 PM|Taking shot of card SessionCardId(Card.83)
(Well of Hatred) with hash 5439488 (5439488).
Info: GoCardBuilder|10/30/2017 7:11:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Warning: SoundGroupManager|10/30/2017 7:11:32 PM|Sound
Aud_FX_Card_Play_Well_of_Hatred was already loaded.
Debug: UIBattle|10/30/2017 7:11:32 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Hatred.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:11:32 PM|FetchSnapshotFromResourceManager
5439488 Well of Hatred
Debug: UIBattle|10/30/2017 7:11:34 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:11:34 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 7:11:36 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: UIBattle|10/30/2017 7:11:36 PM|Priority passed while multiple states are


on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:11:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:36 PM|Popping UI state BattleStateWait
Debug: SNAPSHOT|10/30/2017 7:11:36 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734401 (5734401).
Info: GoCardBuilder|10/30/2017 7:11:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:11:36 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:11:41 PM|Taking shot of card SessionCardId(Card.121)
(Primordial Sabretooth) with hash 7929856 (7929856).
Info: GoCardBuilder|10/30/2017 7:11:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Debug: AssetBundleManager|10/30/2017 7:11:41 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:11:41 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:11:41 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007642.ab
Debug: AssetBundleManager|10/30/2017 7:11:41 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:11:41 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007642.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:11:41 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 18337852
Debug: AssetBundleManager-Harc|10/30/2017 7:11:41 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab735621214 for
./a0007642.ab
Debug: SoundGroupManager|10/30/2017 7:11:41 PM|Adding sound Primordial_Sabretooth
Debug: SNAPSHOT|10/30/2017 7:11:41 PM|Taking shot of card SessionCardId(Card.121)
(Primordial Sabretooth) with hash 7929856 (7929856).
Info: GoCardBuilder|10/30/2017 7:11:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:11:41 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: UIBattle|10/30/2017 7:11:41 PM|*************************
Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Info: GoCardBuilder|10/30/2017 7:11:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:11:41 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:41 PM|Taking shot of card SessionCardId(Card.121)
(Primordial Sabretooth) with hash 7929856 (7929856).
Info: GoCardBuilder|10/30/2017 7:11:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:11:41 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 7:11:41 PM|FetchSnapshotFromResourceManager
7929856 Primordial Sabretooth
Debug: GoCardSnapshotTaker|10/30/2017 7:11:41 PM|FetchSnapshotFromResourceManager
7929856 Primordial Sabretooth
Debug: UIBattle|10/30/2017 7:11:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:42 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:11:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
Debug: BattleState|10/30/2017 7:11:43 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:11:43 PM|Taking shot of card SessionCardId(Card.121)


(Primordial Sabretooth) with hash 7929857 (7929857).
Info: GoCardBuilder|10/30/2017 7:11:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:11:43 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:43 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:43 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:11:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:11:43 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:43 PM|Taking shot of card SessionCardId(Card.121)
(Primordial Sabretooth) with hash 7929857 (7929857).
Info: GoCardBuilder|10/30/2017 7:11:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:11:43 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 7:11:43 PM|FetchSnapshotFromResourceManager
7929857 Primordial Sabretooth
Debug: AnimationBase|10/30/2017 7:11:44 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 7:11:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:11:45 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: GoPassButton|10/30/2017 7:11:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:45 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:11:45 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:11:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:46 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:11:46 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:11:47 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:11:47 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 7:11:47 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734401 (5734401).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:47 PM|FetchSnapshotFromResourceManager
5734401 Matriarch of Flames
Info: GoCardBuilder|10/30/2017 7:11:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:11:47 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:47 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:47 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:11:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:11:47 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:11:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:11:48 PM|Cleared 1 on ccnt 1140
Debug: UIBattle|10/30/2017 7:11:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:11:49 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734401 (5734401).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:49 PM|FetchSnapshotFromResourceManager
5734401 Matriarch of Flames
Info: GoCardBuilder|10/30/2017 7:11:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:11:49 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
Debug: SNAPSHOT|10/30/2017 7:11:49 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:49 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:11:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:11:49 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {Session} |10/30/2017 7:11:50 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:11:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:11:50 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:11:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:11:50 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:11:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:11:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:11:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:11:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:11:51 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:11:51 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734401 (5734401).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:51 PM|FetchSnapshotFromResourceManager
5734401 Matriarch of Flames
Info: GoCardBuilder|10/30/2017 7:11:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:11:51 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
Debug: UIBattle|10/30/2017 7:11:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:52 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:11:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Debug: AssetBundleManager|10/30/2017 7:11:52 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:11:52 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:11:52 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000687.ab
Debug: AssetBundleManager|10/30/2017 7:11:52 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:11:52 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000687.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:11:52 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 16475762
Debug: AssetBundleManager-Harc|10/30/2017 7:11:52 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1188017969 for
./a0000687.ab
Debug: SoundGroupManager|10/30/2017 7:11:52 PM|Adding sound
Aud_FX_Card_Play_Sight_Sun
Debug: SNAPSHOT|10/30/2017 7:11:52 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Info: GoCardBuilder|10/30/2017 7:11:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:11:52 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: UIBattle|10/30/2017 7:11:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:11:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:11:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:11:53 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:11:53 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:11:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:11:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:11:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:11:57 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:11:57 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:57 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:57 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:57 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:11:57 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:11:57 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:11:57 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:11:58 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:11:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:11:58 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:11:58 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:11:58 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:11:58 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:11:58 PM|Taking shot of card SessionCardId(Card.13)
(Diamond Shard) with hash 851968 (851968).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:58 PM|FetchSnapshotFromResourceManager
851968 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:11:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:11:58 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: {ClientConn} |10/30/2017 7:11:58 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:209
Debug: TournamentDataCollector|10/30/2017 7:11:58 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {Session} |10/30/2017 7:11:58 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:11:58 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:11:59 PM|Taking shot of card SessionCardId(Card.13)
(Diamond Shard) with hash 851968 (851968).
Debug: GoCardSnapshotTaker|10/30/2017 7:11:59 PM|FetchSnapshotFromResourceManager
851968 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:11:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:11:59 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: BattleState|10/30/2017 7:12:00 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:12:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:12:01 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:12:01 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 7:12:01 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:12:01 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:01 PM|Taking shot of card SessionCardId(Card.25)


(Crocosaur) with hash 1671168 (1671168).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:01 PM|FetchSnapshotFromResourceManager
1671168 Crocosaur
Info: GoCardBuilder|10/30/2017 7:12:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:12:01 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:03 PM|Taking shot of card SessionCardId(Card.25)


(Crocosaur) with hash 1671168 (1671168).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:03 PM|FetchSnapshotFromResourceManager
1671168 Crocosaur
Info: GoCardBuilder|10/30/2017 7:12:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:12:03 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:12:04 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:12:04 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:12:04 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:12:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:04 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:12:04 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:12:04 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:12:04 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:12:05 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:12:05 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 7:12:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:06 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:12:06 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:12:06 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:12:06 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:12:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 7:12:06 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Info: GoCardBuilder|10/30/2017 7:12:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:12:06 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:06 PM|Taking shot of card SessionCardId(Card.25)
(Crocosaur) with hash 1671168 (1671168).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:06 PM|FetchSnapshotFromResourceManager
1671168 Crocosaur
Info: GoCardBuilder|10/30/2017 7:12:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:12:06 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:12:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:12:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: UIBattle|10/30/2017 7:12:07 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:12:07 PM|Popping UI state BattleStateRunDelegate
Warning: UIBattle|10/30/2017 7:12:07 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:12:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:12:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
Debug: BattleState|10/30/2017 7:12:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Crocosaur
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 7:12:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:08 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:12:08 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:12:08 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:12:08 PM|Taking shot of card SessionCardId(Card.87)
(Matriarch of Flames) with hash 5734401 (5734401).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:08 PM|FetchSnapshotFromResourceManager
5734401 Matriarch of Flames
Info: GoCardBuilder|10/30/2017 7:12:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Matriarch_of_Flames.wav
Warning: SoundGroupManager|10/30/2017 7:12:08 PM|Sound
Aud_FX_Card_Play_Matriarch_of_Flames was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:08 PM|Taking shot of card SessionCardId(Card.25)
(Crocosaur) with hash 1671168 (1671168).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:08 PM|FetchSnapshotFromResourceManager
1671168 Crocosaur
Info: GoCardBuilder|10/30/2017 7:12:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:12:08 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:08 PM|Taking shot of card SessionCardId(Card.92)
(Underworld Crusader) with hash 6029312 (6029312).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:08 PM|FetchSnapshotFromResourceManager
6029312 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:12:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:12:08 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Info: GoCardBuilder|10/30/2017 7:12:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:12:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AnimationBase|10/30/2017 7:12:09 PM|Card view was destroyed and then moved.
Debug: UIBattle|10/30/2017 7:12:11 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 7:12:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:11 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:12:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:11 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 7:12:11 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 7:12:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:12 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:12:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:12:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:12:12 PM|Cleared 1 on ccnt 1155
Debug: UIBattle|10/30/2017 7:12:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:12:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:12:12 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:12:12 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:12:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:12:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:12:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:13 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:12:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:13 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:12:14 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:12:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:12:14 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:12:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:15 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:12:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:12:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:12:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:12:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:16 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:12:16 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:12:17 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:12:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 7:12:17 PM|Room tourn:tournament-
1128446679 HadData 231
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:20 PM|Taking shot of card SessionCardId(Card.74)


(Sepulchra Crypt Dust) with hash 4849664 (4849664).
Info: GoCardBuilder|10/30/2017 7:12:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:12:20 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:20 PM|Taking shot of card SessionCardId(Card.74)
(Sepulchra Crypt Dust) with hash 4849664 (4849664).
Info: GoCardBuilder|10/30/2017 7:12:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:12:20 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:12:20 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:12:20 PM|FetchSnapshotFromResourceManager
4849664 Sepulchra Crypt Dust
Debug: UIBattle|10/30/2017 7:12:21 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:12:21 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:12:21 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:12:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:12:22 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:12:23 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:12:23 PM|Popping UI state BattleStateWait
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:28 PM|Taking shot of card SessionCardId(Card.111)


(Wicked Webspawn) with hash 7274496 (7274496).
Info: GoCardBuilder|10/30/2017 7:12:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:12:28 PM|Sound Wicked_Webspawn was already
loaded.
Debug: UIBattle|10/30/2017 7:12:28 PM|*************************
Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Debug: UIBattle|10/30/2017 7:12:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:28 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:12:28 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
Debug: BattleState|10/30/2017 7:12:29 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:29 PM|Taking shot of card SessionCardId(Card.111)


(Wicked Webspawn) with hash 7274496 (7274496).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:29 PM|FetchSnapshotFromResourceManager
7274496 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:12:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:12:29 PM|Sound Wicked_Webspawn was already
loaded.
Debug: {ClientConn} |10/30/2017 7:12:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:12:31 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:12:47 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:12:47 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:12:47 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:47 PM|Taking shot of card SessionCardId(Card.102)


(Deathseeker) with hash 6684672 (6684672).
Info: GoCardBuilder|10/30/2017 7:12:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: AssetBundleManager|10/30/2017 7:12:47 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:12:47 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:12:47 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007136.ab
Debug: AssetBundleManager|10/30/2017 7:12:47 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:12:47 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007136.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:12:47 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 34062878
Debug: AssetBundleManager-Harc|10/30/2017 7:12:47 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-653093379 for
./a0007136.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:12:47 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-653093379 for
./a0007136.ab
Debug: SNAPSHOT|10/30/2017 7:12:47 PM|Taking shot of card SessionCardId(Card.111)
(Wicked Webspawn) with hash 7274496 (7274496).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:47 PM|FetchSnapshotFromResourceManager
7274496 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:12:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:12:47 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SoundGroupManager|10/30/2017 7:12:48 PM|Adding sound Cryptomaniac
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.102)
(Deathseeker) with hash 6684672 (6684672).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
6684672 Deathseeker
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.101)
(Wicked Webspawn) with hash 6619136 (6619136).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
6619136 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.100)
(Cryptcurse Knight) with hash 6553601 (6553601).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
6553601 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.132)
(Cryptcurse Knight) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:48 PM|FetchSnapshotFromResourceManager
8650752 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: UIBattle|10/30/2017 7:12:48 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac.wav
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:48 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Info: GoCardBuilder|10/30/2017 7:12:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Warning: TEXCACHE|10/30/2017 7:12:49 PM|Texture count is 20.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:49 PM|Taking shot of card SessionCardId(Card.111)


(Wicked Webspawn) with hash 7274496 (7274496).
Debug: GoCardSnapshotTaker|10/30/2017 7:12:49 PM|FetchSnapshotFromResourceManager
7274496 Wicked Webspawn
Warning: TEXCACHE|10/30/2017 7:12:49 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 7:12:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:12:49 PM|Sound Wicked_Webspawn was already
loaded.
Info: GoCardBuilder|10/30/2017 7:12:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:12:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:49 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Info: GoCardBuilder|10/30/2017 7:12:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:49 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Info: GoCardBuilder|10/30/2017 7:12:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: GoPassButton|10/30/2017 7:12:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:49 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:12:49 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: BattleState|10/30/2017 7:12:50 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: {Session} |10/30/2017 7:12:50 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:12:50 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:12:50 PM|Taking shot of card SessionCardId(Card.102)


(Deathseeker) with hash 6684673 (6684673).
Info: GoCardBuilder|10/30/2017 7:12:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:12:50 PM|Sound Cryptomaniac was already
loaded.
Debug: {ClientConn} |10/30/2017 7:12:51 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:352
Debug: TournamentDataCollector|10/30/2017 7:12:51 PM|Room tourn:tournament-
1128446679 HadData 340
Debug: UIBattle|10/30/2017 7:12:52 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac.wav
Info: GoCardBuilder|10/30/2017 7:12:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:12:52 PM|Sound Cryptomaniac was already
loaded.
Debug: GoPassButton|10/30/2017 7:12:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:53 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:12:53 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:12:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:12:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:54 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:12:54 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: SNAPSHOT|10/30/2017 7:12:54 PM|Taking shot of card SessionCardId(Card.102)
(Deathseeker) with hash 6684673 (6684673).
Info: GoCardBuilder|10/30/2017 7:12:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:12:54 PM|Sound Cryptomaniac was already
loaded.
Debug: BattleState|10/30/2017 7:12:55 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:12:56 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:12:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:56 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Info: GoCardBuilder|10/30/2017 7:12:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:12:56 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Info: GoCardBuilder|10/30/2017 7:12:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:12:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 7:12:56 PM|Card view was destroyed and then moved.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:12:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:12:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:12:56 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {Session} |10/30/2017 7:12:57 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:12:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:12:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:12:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:12:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:12:58 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:12:58 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:12:58 PM|Cleared 1 on ccnt 1170
Debug: UIBattle|10/30/2017 7:12:58 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:13:00 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:13:00 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:13:00 PM|Popping UI state BattleStateRunDelegate
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9371648 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9437184 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9502720 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:00 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:00 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:13:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:13:01 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:13:01 PM|Saw room destroy R[N:gme:50396143 F:]
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.143)
(Dreadling) with hash 9371648 (9371648).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9371648 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.144)
(Dreadling) with hash 9437184 (9437184).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9437184 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.145)
(Dreadling) with hash 9502720 (9502720).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9502720 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:02 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:02 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 7:13:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:13:02 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 7:13:02 PM|Asking to leave room gme:50396143
Warning: {ClientConn} |10/30/2017 7:13:02 PM|LEAVEing room I didn't thing I was in
gme:50396143
Debug: UIBattle|10/30/2017 7:13:02 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:13:02 PM|Pushed State hid Button


Debug: GoPassButton|10/30/2017 7:13:03 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 7:13:03 PM|Asking to leave room gme:50396143
Warning: {ClientConn} |10/30/2017 7:13:03 PM|LEAVEing room I didn't thing I was in
gme:50396143
Info: Reckoning.Game.GameStateManager|10/30/2017 7:13:03 PM|Transitioning to game
state TournamentSideboarding (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 7:13:03 PM|Transitioning to game state


TournamentSideboarding, with level l_tournament_sideboarding (reload:False -
prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 82)

Unloading 903 unused Assets to reduce memory usage. Loaded Objects now: 50891.
Total: 204.623444 ms (FindLiveObjects: 2.732166 ms CreateObjectMapping: 2.489387 ms
MarkObjects: 189.048615 ms DeleteObjects: 10.352065 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Unloading 10 Unused Serialized files (Serialized files now loaded: 82)


UnloadTime: 13.298466 ms
Debug: {ClientConn} |10/30/2017 7:13:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253

Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 45574.
Total: 207.578262 ms (FindLiveObjects: 3.063283 ms CreateObjectMapping: 3.056372 ms
MarkObjects: 183.608917 ms DeleteObjects: 17.849073 ms)

Info: UIGameMenu|10/30/2017 7:13:04 PM|Failed to find the Trade dialog!


Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: TournamentDataCollector|10/30/2017 7:13:04 PM|Room tourn:tournament-


1128446679 HadData 231
Debug: AssetBundleManager|10/30/2017 7:13:04 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:13:04 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:13:04 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:13:04 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:13:04 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:13:04 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:13:04 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:04 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:04 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:04 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:04 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 7:13:04 PM|Objects that holds a reference to
GameBoards/Coastline : 0
Unloading AssetBundle: GameBoards/Coastline
Debug: AssetBundleContainer|10/30/2017 7:13:04 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
Debug: AssetBundleContainer|10/30/2017 7:13:04 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:05 PM|


Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:05 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:13:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:13:06 PM|Room tourn:tournament-
1128446679 HadData 73
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:07 PM|doing
transition to (TournamentSideboarding, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:07 PM|Not waiting
on initial flush. (1128446679)
Debug: {ClientConn} |10/30/2017 7:13:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:13:09 PM|Room tourn:tournament-
1128446679 HadData 96
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:16 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:13:16 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {ClientConn} |10/30/2017 7:13:18 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:87
Debug: TournamentDataCollector|10/30/2017 7:13:18 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:13:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:13:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:13:30 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:13:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:13:30 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:31 PM|
TransitionBattle: T1128446679M1445530.3
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:31 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:31 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:13:31 PM|Transition
From Info Update on 1128446679 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 7:13:31 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 7:13:31 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_sideboarding)
Unloading 1 Unused Serialized files (Serialized files now loaded: 80)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 80578.
Total: 251.106918 ms (FindLiveObjects: 3.548541 ms CreateObjectMapping: 3.040748 ms
MarkObjects: 229.249298 ms DeleteObjects: 15.267742 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)


Unloading 8 Unused Serialized files (Serialized files now loaded: 80)
UnloadTime: 46.076954 ms

Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 41771.
Total: 200.395248 ms (FindLiveObjects: 2.421481 ms CreateObjectMapping: 2.895321 ms
MarkObjects: 189.572632 ms DeleteObjects: 5.504896 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: UIBattle|10/30/2017 7:13:32 PM|joining session: session name = session


id=AuthoritativeSession.50396342
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:13:32 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: AssetBundleContainer|10/30/2017 7:13:32 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:13:32 PM|No message yet buffering


Debug: {ClientConn} |10/30/2017 7:13:32 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:283
Info: Game.Client.GameClient|10/30/2017 7:13:32 PM|Received Ready for game
response.args.IsOk:True
Debug: TournamentDataCollector|10/30/2017 7:13:32 PM|Room tourn:tournament-
1128446679 HadData 275
Debug: {ClientConn} |10/30/2017 7:13:32 PM|Asking to join room gme:50396342
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:13:32 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:13:32 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:13:32 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 7:13:32 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Info: GoCardBuilder|10/30/2017 7:13:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/badlands.ab
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:13:32 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: {ClientConn} |10/30/2017 7:13:33 PM|Saw chat join R[N:gme:50396342 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:13:33 PM|Saw chat join R[N:gme:50396342 F:],
U:Shehanigans, F:
Debug: {ClientConn} |10/30/2017 7:13:33 PM|Requesting Room list for gme:50396342
Debug: UIBattle|10/30/2017 7:13:33 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:13:33 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:13:33 PM|User Shehanigans is now online
Debug: UIBattle|10/30/2017 7:13:33 PM|User Shehanigans is now online
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: AssetBundleManager|10/30/2017 7:13:33 PM|AssetBundleManager::DownloadBundle


(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 7:13:33 PM|Room: has user R[N:gme:50396342 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:13:33 PM|Room: has user R[N:gme:50396342 F:],
U:Shehanigans, F:
Debug: UIBattle|10/30/2017 7:13:35 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:13:35 PM|User Shehanigans is now online
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:13:43 PM|Pushing UI state BattleStatePickGoesFirst


Debug: GoPassButton|10/30/2017 7:13:43 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:43 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:13:43 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:13:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:44 PM|Popping UI state BattleStatePickGoesFirst
Debug: UIBattle|10/30/2017 7:13:44 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 7:13:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:45 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 7:13:46 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:13:46 PM|Popping UI state BattleStatePickGoesFirst
Debug: {Session} |10/30/2017 7:13:46 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound
Aud_FX_Card_Play_Crocosaur
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Debug: AssetBundleManager|10/30/2017 7:13:46 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:13:46 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:13:46 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007707.ab
Debug: AssetBundleManager|10/30/2017 7:13:46 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:13:46 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007707.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:13:46 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 41667581
Debug: AssetBundleManager-Harc|10/30/2017 7:13:46 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab760705236 for
./a0007707.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:13:46 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab760705236 for
./a0007707.ab
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound
Aud_FX_Card_Play_Carnasaurus_Alt
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound
Aud_FX_Card_Play_Balthazar
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound
Aud_FX_Card_Play_Diamond_Shard
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Debug: SoundGroupManager|10/30/2017 7:13:46 PM|Adding sound Blightbush
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.57)
(Blightbush) with hash 3735552 (3735552).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670016 (3670016).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.50)
(Balthasar) with hash 3276800 (3276800).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:46 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Info: GoCardBuilder|10/30/2017 7:13:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:13:46 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:13:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:13:47 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 7:13:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:50 PM|Popping UI state BattleStateMulligan
Debug: {Session} |10/30/2017 7:13:55 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:13:55 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:13:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:55 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:13:55 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:13:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:56 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:13:56 PM|Cleared 1 on ccnt 1185
Debug: GoPassButton|10/30/2017 7:13:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:13:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:13:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:13:56 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:13:56 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:13:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:13:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:13:56 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:13:56 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:13:56 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:13:56 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:13:57 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:13:57 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:13:57 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:13:57 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:13:57 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:13:57 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:57 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Info: GoCardBuilder|10/30/2017 7:13:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:13:57 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:13:58 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:13:58 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Info: GoCardBuilder|10/30/2017 7:13:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:13:58 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:13:59 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:13:59 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:13:59 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:13:59 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:13:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 7:13:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:14:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:01 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:01 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:01 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:14:01 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:01 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:01 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:01 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:02 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:14:02 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:14:02 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:14:02 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {ClientConn} |10/30/2017 7:14:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:289
Debug: TournamentDataCollector|10/30/2017 7:14:07 PM|Room tourn:tournament-
1128446679 HadData 264
Debug: GoPassButton|10/30/2017 7:14:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:09 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:09 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:14:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:287
Debug: TournamentDataCollector|10/30/2017 7:14:09 PM|Room tourn:tournament-
1128446679 HadData 264
Debug: GoPassButton|10/30/2017 7:14:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:14:10 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:14:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:10 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:10 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:14:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:14:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:12 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:14:12 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:14:12 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:251
Debug: TournamentDataCollector|10/30/2017 7:14:12 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 7:14:12 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:14:13 PM|Taking shot of card SessionCardId(Card.77)


(Sepulchra Crypt Dust) with hash 5046272 (5046272).
Info: GoCardBuilder|10/30/2017 7:14:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: SoundGroupManager|10/30/2017 7:14:13 PM|Adding sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust
Debug: SNAPSHOT|10/30/2017 7:14:13 PM|Taking shot of card SessionCardId(Card.77)
(Sepulchra Crypt Dust) with hash 5046272 (5046272).
Info: GoCardBuilder|10/30/2017 7:14:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:14:13 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:14:13 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:14:13 PM|FetchSnapshotFromResourceManager
5046272 Sepulchra Crypt Dust
Debug: {ClientConn} |10/30/2017 7:14:13 PM|Saw chat R[N:trade F:],
U:TheBlackCrypt, F:, T:wtb Violet's Caress x3/Vampire Prince, 150p each. wts 4x EA
Bride 2500p each I:I_HumanWarriorMale_Surprised
Debug: UIBattle|10/30/2017 7:14:14 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:14:14 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:14:14 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:14:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:14:17 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:20 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:20 PM|Popping UI state BattleStateWait
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:14:22 PM|Taking shot of card SessionCardId(Card.97)


(Deathseeker) with hash 6356992 (6356992).
Info: GoCardBuilder|10/30/2017 7:14:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: SoundGroupManager|10/30/2017 7:14:22 PM|Adding sound Cryptomaniac
Debug: UIBattle|10/30/2017 7:14:22 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: UIBattle|10/30/2017 7:14:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:22 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:14:22 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:14:22 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: BattleState|10/30/2017 7:14:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:14:23 PM|Taking shot of card SessionCardId(Card.97)


(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:23 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:14:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:14:23 PM|Sound Cryptomaniac was already
loaded.
Debug: {ClientConn} |10/30/2017 7:14:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:250
Debug: TournamentDataCollector|10/30/2017 7:14:24 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {Session} |10/30/2017 7:14:25 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:14:26 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:14:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:26 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:14:26 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:14:26 PM|Cleared 1 on ccnt 1200
Debug: BattleState|10/30/2017 7:14:27 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:14:27 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:14:27 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:14:27 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:I just love my deck I:I_CoyotleMageMale_Surprised
Debug: SNAPSHOT|10/30/2017 7:14:27 PM|Taking shot of card SessionCardId(Card.97)
(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:27 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:14:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:14:27 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 7:14:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:27 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:27 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:14:28 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:14:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:28 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:14:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: SoundGroupManager|10/30/2017 7:14:28 PM|Adding sound
Aud_FX_Card_Play_Howling_Brave
Debug: SNAPSHOT|10/30/2017 7:14:28 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Info: GoCardBuilder|10/30/2017 7:14:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:14:28 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:14:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:28 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:14:28 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:14:29 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 7:14:29 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T::D I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:14:29 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:110
Debug: TournamentDataCollector|10/30/2017 7:14:29 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 7:14:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:337
Debug: TournamentDataCollector|10/30/2017 7:14:36 PM|Room tourn:tournament-
1128446679 HadData 405
Debug: {Session} |10/30/2017 7:14:40 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 7:14:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 7:14:40 PM|Room tourn:tournament-
1128446679 HadData 136
Debug: GoPassButton|10/30/2017 7:14:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:41 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:14:41 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:14:41 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:14:41 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:14:41 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:14:41 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:14:41 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:14:41 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:14:41 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:14:41 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:41 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:41 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:14:41 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:14:41 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:41 PM|FetchSnapshotFromResourceManager
786432 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:14:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:14:41 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: {Session} |10/30/2017 7:14:42 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:14:42 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:14:42 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:232
Debug: TournamentDataCollector|10/30/2017 7:14:42 PM|Room tourn:tournament-
1128446679 HadData 217
Debug: SNAPSHOT|10/30/2017 7:14:42 PM|Taking shot of card SessionCardId(Card.12)
(Diamond Shard) with hash 786432 (786432).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:42 PM|FetchSnapshotFromResourceManager
786432 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:14:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:14:42 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: {ClientConn} |10/30/2017 7:14:43 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:3 Aegis on field at turn 5 I:I_CoyotleMageMale_Surprised
Debug: BattleState|10/30/2017 7:14:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:14:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:44 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:14:44 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:14:44 PM|*************************
Sets\Set07_PvP\SFX\Blightbush.wav
Debug: UIBattle|10/30/2017 7:14:44 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:14:44 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:14:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:14:45 PM|Taking shot of card SessionCardId(Card.57)


(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:45 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:14:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:14:45 PM|Sound Blightbush was already
loaded.
Debug: UIBattle|10/30/2017 7:14:45 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:14:45 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:14:45 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 7:14:50 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:50 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:50 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:50 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:14:50 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:14:50 PM|Taking shot of card SessionCardId(Card.57)
(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:50 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:14:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:14:50 PM|Sound Blightbush was already
loaded.
Debug: {Session} |10/30/2017 7:14:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:14:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:51 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:51 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:14:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:14:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:14:52 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:52 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:14:52 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:52 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:14:52 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:14:52 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:52 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:14:52 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:14:52 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:14:52 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:14:52 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:14:53 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:14:53 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:53 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:14:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:53 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:14:54 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:14:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:14:55 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:14:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:14:55 PM|Taking shot of card SessionCardId(Card.57)
(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:55 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:14:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:14:55 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:14:55 PM|Taking shot of card SessionCardId(Card.97)
(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:14:55 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:14:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:14:55 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 7:14:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:14:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:55 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:14:55 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:14:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:14:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:14:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:14:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:14:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:14:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:14:56 PM|Ignoring ping request
no info.
Debug: UIBattle|10/30/2017 7:14:56 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:14:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:14:57 PM|Cleared 1 on ccnt 1215
Debug: UIBattle|10/30/2017 7:14:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:14:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:288
Debug: TournamentDataCollector|10/30/2017 7:14:59 PM|Room tourn:tournament-
1128446679 HadData 264
Debug: {ClientConn} |10/30/2017 7:15:01 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:with 20-30 attack each :D I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:15:10 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:225
Debug: TournamentDataCollector|10/30/2017 7:15:10 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: UIBattle|10/30/2017 7:15:11 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 7:15:11 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:15:11 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {ClientConn} |10/30/2017 7:15:13 PM|Saw chat R[N:trade F:], U:leroyJ, F:,
T:wts psychic ascension 550p I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:15:17 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:213
Debug: TournamentDataCollector|10/30/2017 7:15:17 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {Session} |10/30/2017 7:15:22 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:15:22 PM|Taking shot of card SessionCardId(Card.75)


(Sepulchra Crypt Dust) with hash 4915200 (4915200).
Info: GoCardBuilder|10/30/2017 7:15:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:15:22 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: SNAPSHOT|10/30/2017 7:15:22 PM|Taking shot of card SessionCardId(Card.75)
(Sepulchra Crypt Dust) with hash 4915200 (4915200).
Info: GoCardBuilder|10/30/2017 7:15:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:15:22 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:15:22 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:15:22 PM|FetchSnapshotFromResourceManager
4915200 Sepulchra Crypt Dust
Debug: UIBattle|10/30/2017 7:15:23 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:15:23 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:15:23 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 7:15:25 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:15:25 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:15:25 PM|Popping UI state BattleStateWait
Debug: {Session} |10/30/2017 7:15:31 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 7:15:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 7:15:31 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:15:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:15:36 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 7:15:39 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:15:39 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:15:43 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:296
Debug: TournamentDataCollector|10/30/2017 7:15:43 PM|Room tourn:tournament-
1128446679 HadData 278
Debug: {Session} |10/30/2017 7:15:44 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:15:44 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:15:44 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308416 (5308416).
Info: GoCardBuilder|10/30/2017 7:15:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: SoundGroupManager|10/30/2017 7:15:44 PM|Adding sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt
Debug: UIBattle|10/30/2017 7:15:44 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: UIBattle|10/30/2017 7:15:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:44 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:15:45 PM|Taking shot of card SessionCardId(Card.81)


(Emperor's Lackey) with hash 5308416 (5308416).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:45 PM|FetchSnapshotFromResourceManager
5308416 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:15:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:15:45 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: GoPassButton|10/30/2017 7:15:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:15:47 PM|Taking shot of card SessionCardId(Card.97)
(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:47 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:15:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:15:47 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 7:15:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:48 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:15:48 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:15:48 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:15:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:49 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:15:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:50 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:15:50 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 7:15:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:51 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:15:51 PM|Taking shot of card SessionCardId(Card.57)
(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:51 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:15:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:15:51 PM|Sound Blightbush was already
loaded.
Debug: UIBattle|10/30/2017 7:15:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:52 PM|Pushed State hid Button
Warning: UIBattle|10/30/2017 7:15:52 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: UIBattle|10/30/2017 7:15:52 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 7:15:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:15:52 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:15:52 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:15:52 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:15:52 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:15:52 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 7:15:52 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:15:52 PM|Taking shot of card SessionCardId(Card.57)
(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:52 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:15:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:15:52 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:15:52 PM|Taking shot of card SessionCardId(Card.97)
(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:52 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:15:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:15:52 PM|Sound Cryptomaniac was already
loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:15:52 PM|Taking shot of card SessionCardId(Card.57)


(Blightbush) with hash 3735552 (3735552).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:52 PM|FetchSnapshotFromResourceManager
3735552 Blightbush
Info: GoCardBuilder|10/30/2017 7:15:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 7:15:52 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:15:52 PM|Taking shot of card SessionCardId(Card.97)
(Deathseeker) with hash 6356992 (6356992).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:52 PM|FetchSnapshotFromResourceManager
6356992 Deathseeker
Info: GoCardBuilder|10/30/2017 7:15:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 7:15:52 PM|Sound Cryptomaniac was already
loaded.
Info: GoCardBuilder|10/30/2017 7:15:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Debug: AssetBundleManager|10/30/2017 7:15:53 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:15:53 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:15:53 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007692.ab
Debug: AssetBundleManager|10/30/2017 7:15:53 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:15:53 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp/a0007692.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:15:53 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set07_pvp.harc) @ 38105173
Debug: AssetBundleManager-Harc|10/30/2017 7:15:53 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab740238819 for
./a0007692.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:15:53 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab740238819 for
./a0007692.ab
Info: GoCardBuilder|10/30/2017 7:15:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:15:53 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SoundGroupManager|10/30/2017 7:15:53 PM|Adding sound
Aud_FX_Card_Play_Briar_Vines
Debug: SNAPSHOT|10/30/2017 7:15:53 PM|Taking shot of card SessionCardId(Card.132)
(Blightblossom) with hash 8650752 (8650752).
Info: GoCardBuilder|10/30/2017 7:15:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:15:53 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:15:53 PM|Taking shot of card SessionCardId(Card.133)
(Blightblossom) with hash 8716288 (8716288).
Info: GoCardBuilder|10/30/2017 7:15:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:15:53 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: {ClientConn} |10/30/2017 7:15:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:272
Warning: TEXCACHE|10/30/2017 7:15:53 PM|Texture count is 10.
Debug: TournamentDataCollector|10/30/2017 7:15:53 PM|Room tourn:tournament-
1128446679 HadData 222
Debug: {Session} |10/30/2017 7:15:56 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:15:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:56 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:15:56 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:15:56 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 7:15:57 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 7:15:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:15:57 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:15:57 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:15:57 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:15:57 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308416 (5308416).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:57 PM|FetchSnapshotFromResourceManager
5308416 Emperor's Lackey
Warning: TEXCACHE|10/30/2017 7:15:57 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:15:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:15:57 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:15:57 PM|Taking shot of card SessionCardId(Card.132)
(Blightblossom) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:57 PM|FetchSnapshotFromResourceManager
8650752 Blightblossom
Warning: TEXCACHE|10/30/2017 7:15:57 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:15:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:15:57 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:15:57 PM|Taking shot of card SessionCardId(Card.133)
(Blightblossom) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:15:57 PM|FetchSnapshotFromResourceManager
8716288 Blightblossom
Warning: TEXCACHE|10/30/2017 7:15:57 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:15:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:15:57 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: UIBattle|10/30/2017 7:15:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:58 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:15:58 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:15:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:15:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:15:58 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:15:58 PM|Taking shot of card SessionCardId(Card.6)
(Wild Shard) with hash 393216 (393216).
Info: GoCardBuilder|10/30/2017 7:15:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:15:58 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:15:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:15:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:15:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:15:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:15:58 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:15:58 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:15:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:16:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:00 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:16:00 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:16:00 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:16:00 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:16:00 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:16:00 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:16:00 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:16:00 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:16:00 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:16:00 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:16:00 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:16:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:16:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:16:00 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:16:00 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:16:00 PM|Taking shot of card SessionCardId(Card.6)
(Wild Shard) with hash 393216 (393216).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:00 PM|FetchSnapshotFromResourceManager
393216 Wild Shard
Info: GoCardBuilder|10/30/2017 7:16:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:16:00 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:01 PM|Taking shot of card SessionCardId(Card.6)
(Wild Shard) with hash 393216 (393216).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:01 PM|FetchSnapshotFromResourceManager
393216 Wild Shard
Info: GoCardBuilder|10/30/2017 7:16:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:16:01 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 7:16:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:16:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:04 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:16:04 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:16:04 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: UIBattle|10/30/2017 7:16:04 PM|Popping UI state BattleStatePlayCard
Debug: {ClientConn} |10/30/2017 7:16:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:380
Debug: TournamentDataCollector|10/30/2017 7:16:04 PM|Room tourn:tournament-
1128446679 HadData 373
Debug: BattleState|10/30/2017 7:16:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:16:05 PM|Taking shot of card SessionCardId(Card.41)


(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:05 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Warning: TEXCACHE|10/30/2017 7:16:05 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:16:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:16:05 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 7:16:06 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:16:06 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:16:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:16:06 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:16:06 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:16:06 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:06 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Warning: TEXCACHE|10/30/2017 7:16:06 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:16:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:16:06 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 7:16:07 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:16:07 PM|Cleared 1 on ccnt 1230
Debug: BattleState|10/30/2017 7:16:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:16:08 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:god i hate redlings miror whoever wins the flip wins
I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 7:16:09 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:16:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:16:09 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:16:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 7:16:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:16:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:10 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:16:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:11 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:16:11 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:16:11 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 7:16:11 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:16:11 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:16:11 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:16:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:11 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:16:12 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:16:12 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:16:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:16:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:16:12 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:16:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:16:12 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:16:12 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:16:12 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:16:12 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:16:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:16:12 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:16:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:16:13 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:16:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:13 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:16:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:13 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:16:13 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:213
Debug: TournamentDataCollector|10/30/2017 7:16:13 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: GoPassButton|10/30/2017 7:16:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:16:14 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:16:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:14 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:16:14 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:14 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Warning: TEXCACHE|10/30/2017 7:16:14 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:16:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:16:14 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:14 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308416 (5308416).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:14 PM|FetchSnapshotFromResourceManager
5308416 Emperor's Lackey
Warning: TEXCACHE|10/30/2017 7:16:14 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:16:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:16:14 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:14 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308417 (5308417).
Info: GoCardBuilder|10/30/2017 7:16:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:16:14 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:16:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:15 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:16:15 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:16:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:16:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:16:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:15 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:15 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:17 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:16:36 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:16:36 PM|Taking shot of card SessionCardId(Card.72)
(Blood Shard) with hash 4718592 (4718592).
Info: GoCardBuilder|10/30/2017 7:16:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:16:36 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 7:16:36 PM|Taking shot of card SessionCardId(Card.72)
(Blood Shard) with hash 4718592 (4718592).
Info: GoCardBuilder|10/30/2017 7:16:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:16:36 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:16:36 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:16:36 PM|FetchSnapshotFromResourceManager
4718592 Blood Shard
Debug: SNAPSHOT|10/30/2017 7:16:36 PM|Taking shot of card SessionCardId(Card.72)
(Blood Shard) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:36 PM|FetchSnapshotFromResourceManager
4718592 Blood Shard
Info: GoCardBuilder|10/30/2017 7:16:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:16:36 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:16:44 PM|Taking shot of card SessionCardId(Card.91)


(Underworld Crusader) with hash 5963776 (5963776).
Info: GoCardBuilder|10/30/2017 7:16:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: SoundGroupManager|10/30/2017 7:16:44 PM|Adding sound
Aud_FX_Card_Play_Underworld_Crusader
Debug: UIBattle|10/30/2017 7:16:44 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: UIBattle|10/30/2017 7:16:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:44 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:16:45 PM|Taking shot of card SessionCardId(Card.91)


(Underworld Crusader) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:45 PM|FetchSnapshotFromResourceManager
5963776 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:16:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:16:45 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {Session} |10/30/2017 7:16:46 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:16:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:46 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:16:46 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:16:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:16:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:16:47 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 7:16:47 PM|Adding sound
Aud_FX_Card_Play_Deadling
Info: GoCardBuilder|10/30/2017 7:16:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:16:47 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:47 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Info: GoCardBuilder|10/30/2017 7:16:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:16:47 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:47 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 7:16:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:16:47 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 7:16:47 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 7:16:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:16:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:48 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:16:48 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:16:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:16:50 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:16:50 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:16:50 PM|Taking shot of card SessionCardId(Card.91)
(Underworld Crusader) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:50 PM|FetchSnapshotFromResourceManager
5963776 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:16:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:16:50 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:50 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308417 (5308417).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:50 PM|FetchSnapshotFromResourceManager
5308417 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:16:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:16:50 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:50 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:50 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:16:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:16:50 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:16:50 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:50 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:16:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:16:50 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:16:50 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:16:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:16:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:16:50 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:16:50 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:16:50 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 7:16:51 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:16:51 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 7:16:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:16:51 PM|Cleared 1 on ccnt 1245
Debug: {ClientConn} |10/30/2017 7:16:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:272
Debug: TournamentDataCollector|10/30/2017 7:16:53 PM|Room tourn:tournament-
1128446679 HadData 222
Debug: GoPassButton|10/30/2017 7:16:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:54 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:16:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:16:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:54 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:16:54 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:16:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:16:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:16:58 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:16:58 PM|Taking shot of card SessionCardId(Card.133)
(Blightblossom) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:16:58 PM|FetchSnapshotFromResourceManager
8716288 Blightblossom
Info: GoCardBuilder|10/30/2017 7:16:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:16:58 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: {Session} |10/30/2017 7:17:00 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:17:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:17:01 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.91)
(Underworld Crusader) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
5963776 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308417 (5308417).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
5308417 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.133)
(Blightblossom) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
8716288 Blightblossom
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:17:01 PM|Taking shot of card SessionCardId(Card.133)


(Blightblossom) with hash 8716288 (8716288).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:01 PM|FetchSnapshotFromResourceManager
8716288 Blightblossom
Info: GoCardBuilder|10/30/2017 7:17:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:17:01 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:17:06 PM|No message yet buffering


Debug: SNAPSHOT|10/30/2017 7:17:06 PM|Taking shot of card SessionCardId(Card.135)
(Dreadling) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:06 PM|FetchSnapshotFromResourceManager
8847360 Dreadling
Info: GoCardBuilder|10/30/2017 7:17:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:17:06 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:17:06 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:17:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:06 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:06 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308417 (5308417).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:06 PM|FetchSnapshotFromResourceManager
5308417 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:06 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:17:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:07 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:17:07 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308418 (5308418).
Info: GoCardBuilder|10/30/2017 7:17:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:07 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:17:07 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:17:08 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:17:08 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:17:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:08 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:17:08 PM|Taking shot of card SessionCardId(Card.134)


(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:08 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:17:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:17:08 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:17:08 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:17:09 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:17:09 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:17:09 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:17:09 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:17:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:17:09 PM|Taking shot of card SessionCardId(Card.91)
(Underworld Crusader) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:09 PM|FetchSnapshotFromResourceManager
5963776 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:17:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:17:09 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:09 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:09 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:17:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:17:09 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:09 PM|Taking shot of card SessionCardId(Card.132)
(Blightblossom) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:09 PM|FetchSnapshotFromResourceManager
8650752 Blightblossom
Info: GoCardBuilder|10/30/2017 7:17:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:17:09 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: UIBattle|10/30/2017 7:17:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:10 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:17:10 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:17:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:17:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: SoundGroupManager|10/30/2017 7:17:10 PM|Adding sound
Aud_FX_Card_Play_Well_of_Life
Debug: SNAPSHOT|10/30/2017 7:17:10 PM|Taking shot of card SessionCardId(Card.52)
(Well of Life) with hash 3407872 (3407872).
Info: GoCardBuilder|10/30/2017 7:17:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:17:10 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: UIBattle|10/30/2017 7:17:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:11 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:11 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:17:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:17:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:16 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:17:16 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:16 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:16 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:16 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:17:16 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: UIBattle|10/30/2017 7:17:16 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:16 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:17:16 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:17:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:17:16 PM|Taking shot of card SessionCardId(Card.52)


(Well of Life) with hash 3407872 (3407872).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:16 PM|FetchSnapshotFromResourceManager
3407872 Well of Life
Info: GoCardBuilder|10/30/2017 7:17:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:17:16 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: UIBattle|10/30/2017 7:17:18 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:17:18 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:18 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:17:18 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:17:18 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:17:18 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:17:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:17:18 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 1366571
Debug: AssetBundleManager-Harc|10/30/2017 7:17:18 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1039122551 for
./a0000120.ab
Info: GoCardBuilder|10/30/2017 7:17:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:17:18 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:17:18 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 3141059
Debug: AssetBundleManager-Harc|10/30/2017 7:17:18 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1131742770 for
./a0000499.ab
Debug: GoCardSelector|10/30/2017 7:17:18 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:17:18 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:17:18 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:17:18 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:17:19 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:17:19 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:17:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:17:19 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:17:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:17:19 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:17:19 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:17:19 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:19 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:19 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:17:20 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:17:20 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {Session} |10/30/2017 7:17:20 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:17:20 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 7:17:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 7:17:24 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:24 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:17:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:17:24 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:17:24 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Info: GoCardBuilder|10/30/2017 7:17:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:17:24 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:24 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:24 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:17:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:17:24 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {ClientConn} |10/30/2017 7:17:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:17:25 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {Session} |10/30/2017 7:17:26 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:26 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:26 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:26 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 7:17:26 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:17:26 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:17:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:17:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:27 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:17:27 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:17:27 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Debug: UIBattle|10/30/2017 7:17:27 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:17:28 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:17:28 PM|Taking shot of card SessionCardId(Card.24)


(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:28 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:17:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:17:28 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: {ClientConn} |10/30/2017 7:17:28 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:17:28 PM|Room tourn:tournament-
1128446679 HadData 231
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:17:32 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:17:32 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:32 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:32 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:17:32 PM|Taking shot of card SessionCardId(Card.91)
(Underworld Crusader) with hash 5963776 (5963776).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:32 PM|FetchSnapshotFromResourceManager
5963776 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:17:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:17:32 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:17:32 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:17:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:32 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:32 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308418 (5308418).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:32 PM|FetchSnapshotFromResourceManager
5308418 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:32 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Info: GoCardBuilder|10/30/2017 7:17:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:17:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:17:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:17:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {ClientConn} |10/30/2017 7:17:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:17:33 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: BattleState|10/30/2017 7:17:34 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Warning: UIBattle|10/30/2017 7:17:35 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:17:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:35 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:35 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:35 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:17:35 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 7:17:35 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308418 (5308418).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:35 PM|FetchSnapshotFromResourceManager
5308418 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:35 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:17:35 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:17:36 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:17:36 PM|Taking shot of card SessionCardId(Card.24)


(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:36 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:17:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:17:36 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:17:37 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:17:37 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: GoPassButton|10/30/2017 7:17:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:37 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:37 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:17:37 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:17:37 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:17:38 PM|Cleared 1 on ccnt 1260
Debug: BattleState|10/30/2017 7:17:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:17:38 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:39 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:39 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:17:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:17:40 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:17:40 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:40 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:17:40 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:17:40 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:17:40 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:17:40 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:17:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:42 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 7:17:42 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:17:42 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:17:42 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:17:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:17:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:17:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:17:42 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:17:42 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:17:43 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:17:43 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:17:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 7:17:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 7:17:43 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:17:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:44 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:17:45 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:17:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:17:45 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:17:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:17:45 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:17:45 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605632 (1605632).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:45 PM|FetchSnapshotFromResourceManager
1605632 Crocosaur
Info: GoCardBuilder|10/30/2017 7:17:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:17:45 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:45 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308418 (5308418).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:45 PM|FetchSnapshotFromResourceManager
5308418 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:45 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:45 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308418 (5308418).
Debug: GoCardSnapshotTaker|10/30/2017 7:17:45 PM|FetchSnapshotFromResourceManager
5308418 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:17:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:45 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:17:45 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308419 (5308419).
Info: GoCardBuilder|10/30/2017 7:17:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:17:45 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:17:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:45 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:17:45 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:17:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:17:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:17:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:17:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:17:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:17:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:17:47 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:17:47 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:17:47 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:17:56 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:18:00 PM|Taking shot of card SessionCardId(Card.108)


(Scrios Limestone) with hash 7077888 (7077888).
Info: GoCardBuilder|10/30/2017 7:18:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: SoundGroupManager|10/30/2017 7:18:00 PM|Adding sound
Aud_FX_Card_Play_Resource
Debug: SNAPSHOT|10/30/2017 7:18:00 PM|Taking shot of card SessionCardId(Card.108)
(Scrios Limestone) with hash 7077888 (7077888).
Info: GoCardBuilder|10/30/2017 7:18:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 7:18:00 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: UIBattle|10/30/2017 7:18:00 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:18:01 PM|FetchSnapshotFromResourceManager
7077888 Scrios Limestone
Debug: UIBattle|10/30/2017 7:18:02 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:18:02 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:18:02 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:18:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:18:02 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {Session} |10/30/2017 7:18:04 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:18:04 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:18:04 PM|Popping UI state BattleStateWait
Info: GoCardBuilder|10/30/2017 7:18:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Debug: AssetBundleManager|10/30/2017 7:18:04 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:18:04 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:18:04 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000505.ab
Debug: AssetBundleManager|10/30/2017 7:18:04 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:18:04 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000505.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:18:04 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 90454046
Debug: AssetBundleManager-Harc|10/30/2017 7:18:04 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1871433204 for
./a0000505.ab
Debug: SoundGroupManager|10/30/2017 7:18:04 PM|Adding sound
Aud_FX_Card_Play_Worker_Bot
Debug: SNAPSHOT|10/30/2017 7:18:04 PM|Taking shot of card SessionCardId(Card.141)
(Worker Bot) with hash 9240576 (9240576).
Info: GoCardBuilder|10/30/2017 7:18:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:18:04 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: {ClientConn} |10/30/2017 7:18:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:18:07 PM|Room tourn:tournament-
1128446679 HadData 96
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:18:21 PM|Taking shot of card SessionCardId(Card.112)


(Rustbucket Distractor) with hash 7340032 (7340032).
Info: GoCardBuilder|10/30/2017 7:18:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: AssetBundleManager|10/30/2017 7:18:21 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:18:21 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:18:21 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007263.ab
Debug: AssetBundleManager|10/30/2017 7:18:21 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:18:21 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp/a0007263.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:18:21 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set06_pvp.harc) @ 79141906
Debug: AssetBundleManager-Harc|10/30/2017 7:18:21 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-621783038 for
./a0007263.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:18:21 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-621783038 for
./a0007263.ab
Debug: SoundGroupManager|10/30/2017 7:18:21 PM|Adding sound Rustbucket_Distractor
Debug: SNAPSHOT|10/30/2017 7:18:21 PM|Taking shot of card SessionCardId(Card.112)
(Rustbucket Distractor) with hash 7340032 (7340032).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:21 PM|FetchSnapshotFromResourceManager
7340032 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:18:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:21 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:21 PM|Taking shot of card SessionCardId(Card.134)
(Dreadling) with hash 8781824 (8781824).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:21 PM|FetchSnapshotFromResourceManager
8781824 Dreadling
Info: GoCardBuilder|10/30/2017 7:18:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:18:21 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:18:22 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: UIBattle|10/30/2017 7:18:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:22 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:18:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 7:18:23 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: {Session} |10/30/2017 7:18:23 PM|Cleared 1 on ccnt 1275
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:18:23 PM|Taking shot of card SessionCardId(Card.112)


(Rustbucket Distractor) with hash 7340033 (7340033).
Info: GoCardBuilder|10/30/2017 7:18:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:23 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: UIBattle|10/30/2017 7:18:24 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:18:24 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: UIBattle|10/30/2017 7:18:26 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 7:18:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:26 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:26 PM|Taking shot of card SessionCardId(Card.112)
(Rustbucket Distractor) with hash 7340033 (7340033).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:26 PM|FetchSnapshotFromResourceManager
7340033 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:18:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:26 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: GoPassButton|10/30/2017 7:18:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:27 PM|Popping UI state BattleStateWait
Debug: {ClientConn} |10/30/2017 7:18:27 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 7:18:27 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 7:18:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:27 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:27 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:18:27 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: {Session} |10/30/2017 7:18:28 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:18:28 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: SNAPSHOT|10/30/2017 7:18:28 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Info: GoCardBuilder|10/30/2017 7:18:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:18:28 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: AnimationBase|10/30/2017 7:18:28 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 7:18:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 7:18:31 PM|Room tourn:tournament-
1128446679 HadData 136
Debug: {ClientConn} |10/30/2017 7:18:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:18:33 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 7:18:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:18:35 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: UIBattle|10/30/2017 7:18:41 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 7:18:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:41 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: {ClientConn} |10/30/2017 7:18:41 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 7:18:41 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: NguiItemDataContext|10/30/2017 7:18:41 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:18:41 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: {Session} |10/30/2017 7:18:42 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:18:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:42 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:18:42 PM|Taking shot of card SessionCardId(Card.112)
(Rustbucket Distractor) with hash 7340033 (7340033).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:42 PM|FetchSnapshotFromResourceManager
7340033 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:18:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:42 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:44 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308419 (5308419).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:44 PM|FetchSnapshotFromResourceManager
5308419 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:18:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:18:44 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 7:18:44 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:18:44 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:233
Debug: TournamentDataCollector|10/30/2017 7:18:44 PM|Room tourn:tournament-
1128446679 HadData 217
Debug: UIBattle|10/30/2017 7:18:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:44 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:18:44 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:18:44 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:18:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:45 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:18:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:18:46 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308419 (5308419).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:46 PM|FetchSnapshotFromResourceManager
5308419 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:18:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:18:46 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 7:18:47 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:18:47 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 7:18:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:18:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:18:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:18:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:18:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:18:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:18:51 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:18:51 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:51 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:18:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:18:51 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:51 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:51 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:18:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:18:51 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:51 PM|Taking shot of card SessionCardId(Card.132)
(Blightblossom) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:51 PM|FetchSnapshotFromResourceManager
8650752 Blightblossom
Info: GoCardBuilder|10/30/2017 7:18:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:18:51 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:51 PM|Taking shot of card SessionCardId(Card.112)
(Rustbucket Distractor) with hash 7340033 (7340033).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:51 PM|FetchSnapshotFromResourceManager
7340033 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:18:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:18:51 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:18:51 PM|Taking shot of card SessionCardId(Card.141)
(Worker Bot) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:51 PM|FetchSnapshotFromResourceManager
9240576 Worker Bot
Info: GoCardBuilder|10/30/2017 7:18:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:18:51 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:18:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:18:52 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:18:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:52 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:18:52 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:18:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:18:52 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:52 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:18:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:18:52 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 7:18:52 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:18:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:52 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:18:52 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:18:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:52 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:18:52 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:18:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:18:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:18:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: SoundGroupManager|10/30/2017 7:18:52 PM|Adding sound
Aud_FX_Card_Play_Shard_Life
Debug: SNAPSHOT|10/30/2017 7:18:52 PM|Taking shot of card SessionCardId(Card.46)
(Shard of Life) with hash 3014656 (3014656).
Info: GoCardBuilder|10/30/2017 7:18:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:18:52 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: {Session} |10/30/2017 7:18:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:18:52 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:18:52 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 7:18:52 PM|Room tourn:tournament-
1128446679 HadData 136
Debug: UIBattle|10/30/2017 7:18:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:18:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:18:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:18:53 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:18:53 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:18:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:18:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: TournamentDataCollector|10/30/2017 7:18:55 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:18:56 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:18:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:18:58 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:18:58 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:18:58 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: UIBattle|10/30/2017 7:18:58 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:18:58 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:18:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:18:58 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670016 (3670016).
Debug: GoCardSnapshotTaker|10/30/2017 7:18:58 PM|FetchSnapshotFromResourceManager
3670016 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:18:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:18:58 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:19:02 PM|Taking shot of card SessionCardId(Card.56)


(Carnasaurus) with hash 3670016 (3670016).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:02 PM|FetchSnapshotFromResourceManager
3670016 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:02 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:19:03 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:19:03 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:19:03 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:19:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:04 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:19:04 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:19:04 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:19:04 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:19:04 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 7:19:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:07 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:19:07 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:19:07 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:19:07 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:19:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:19:07 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Info: GoCardBuilder|10/30/2017 7:19:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:07 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:07 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670016 (3670016).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:07 PM|FetchSnapshotFromResourceManager
3670016 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:07 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:19:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:19:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: BattleState|10/30/2017 7:19:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Warning: UIBattle|10/30/2017 7:19:08 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:19:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:08 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:19:13 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:19:13 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:13 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:19:13 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:19:13 PM|Taking shot of card SessionCardId(Card.141)
(Worker Bot) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:13 PM|FetchSnapshotFromResourceManager
9240576 Worker Bot
Info: GoCardBuilder|10/30/2017 7:19:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:19:13 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:19:13 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:19:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:13 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:13 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308419 (5308419).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:13 PM|FetchSnapshotFromResourceManager
5308419 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:19:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:13 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 7:19:13 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:19:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:19:14 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:19:14 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Warning: UIBattle|10/30/2017 7:19:14 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:19:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:14 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:14 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:19:14 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:19:14 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308420 (5308420).
Info: GoCardBuilder|10/30/2017 7:19:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:14 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:19:14 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:19:15 PM|Cleared 1 on ccnt 1290
Debug: UIBattle|10/30/2017 7:19:15 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:19:15 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: BattleState|10/30/2017 7:19:16 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Warning: UIBattle|10/30/2017 7:19:16 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:19:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:16 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:17 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:17 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:19:17 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 7:19:18 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 7:19:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 7:19:18 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:19:18 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:19:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 7:19:24 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: BattleState|10/30/2017 7:19:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:19:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:28 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:19:29 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:19:29 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:19:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:19:29 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:19:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:19:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:19:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:19:29 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:19:30 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:19:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:30 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:19:30 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:19:30 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:30 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:19:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:19:30 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:19:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:31 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:19:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:19:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 7:19:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:19:32 PM|Saw chat R[N:trade F:], U:Matrhex, F:,
T:WTB 1 Pod of Shoggoth and 3 Psychic Ascension WTS 1 PRIMAL chest set 4
I:I_HumanMageMale_Happy
Debug: UIBattle|10/30/2017 7:19:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:33 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:19:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:19:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {ClientConn} |10/30/2017 7:19:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:203
Debug: TournamentDataCollector|10/30/2017 7:19:33 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: GoPassButton|10/30/2017 7:19:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:19:35 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:19:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:19:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:19:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:19:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:19:35 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:19:35 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:35 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:19:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:19:35 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:19:35 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:19:35 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:19:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:19:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:36 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:19:36 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:19:36 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: UIBattle|10/30/2017 7:19:36 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:19:37 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:19:37 PM|Taking shot of card SessionCardId(Card.55)


(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:37 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:37 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:19:39 PM|Taking shot of card SessionCardId(Card.55)


(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:39 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:39 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:19:40 PM|Pushing UI state
BattleStateTriggeredAbilities
Debug: UIBattle|10/30/2017 7:19:40 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:19:40 PM|Pushing UI state BattleStateOptionalAbility
Debug: GoPassButton|10/30/2017 7:19:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:40 PM|Popping UI state BattleStateOptionalAbility
Debug: UIBattle|10/30/2017 7:19:40 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:19:40 PM|Pushing UI state BattleStateTarget
Debug: BattleState|10/30/2017 7:19:40 PM|Show PassButton With Localized Text:
Cancel,
Debug: BattleState|10/30/2017 7:19:41 PM|Show PassButton With Localized Text:
Accept_CAPS,
Debug: GoPassButton|10/30/2017 7:19:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:41 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:19:41 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:19:42 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:19:42 PM|Popping UI state
BattleStateTriggeredAbilities
Debug: BattleState|10/30/2017 7:19:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 7:19:42 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Info: GoCardBuilder|10/30/2017 7:19:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:42 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:42 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:42 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:42 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:19:42 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:19:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: UIBattle|10/30/2017 7:19:43 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:19:43 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 7:19:43 PM|Cleared 1 on ccnt 1305
Warning: UIBattle|10/30/2017 7:19:43 PM|Priority passed while multiple states are
on the state-stack; priority passed while a non-root state is active
Debug: GoPassButton|10/30/2017 7:19:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:19:43 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
Debug: BattleState|10/30/2017 7:19:43 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Carnasaurus
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:19:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:19:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:44 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:19:44 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:19:44 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: SNAPSHOT|10/30/2017 7:19:44 PM|Taking shot of card SessionCardId(Card.55)
(Carnasaurus) with hash 3604480 (3604480).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:44 PM|FetchSnapshotFromResourceManager
3604480 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:44 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:44 PM|Taking shot of card SessionCardId(Card.112)
(Rustbucket Distractor) with hash 7340033 (7340033).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:44 PM|FetchSnapshotFromResourceManager
7340033 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:19:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:19:44 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: TournamentDataCollector|10/30/2017 7:19:44 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: AnimationBase|10/30/2017 7:19:45 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 7:19:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:45 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:45 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:19:45 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 7:19:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:19:46 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: GoPassButton|10/30/2017 7:19:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:47 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:19:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:19:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:47 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:19:48 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:19:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:19:48 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:19:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:19:48 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670016 (3670016).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:48 PM|FetchSnapshotFromResourceManager
3670016 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:19:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:48 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:48 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308420 (5308420).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:48 PM|FetchSnapshotFromResourceManager
5308420 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:19:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:48 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:48 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308420 (5308420).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:48 PM|FetchSnapshotFromResourceManager
5308420 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:19:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:48 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:19:48 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Info: GoCardBuilder|10/30/2017 7:19:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:19:48 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:19:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:19:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:49 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:19:49 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:19:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:19:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:19:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:19:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:19:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:19:49 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:19:55 PM|Taking shot of card SessionCardId(Card.68)


(Ruby Shard) with hash 4456448 (4456448).
Info: GoCardBuilder|10/30/2017 7:19:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:19:55 PM|Adding sound
Aud_FX_Card_Play_Ruby_Shard
Debug: SNAPSHOT|10/30/2017 7:19:55 PM|Taking shot of card SessionCardId(Card.68)
(Ruby Shard) with hash 4456448 (4456448).
Info: GoCardBuilder|10/30/2017 7:19:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:19:55 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:19:55 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:19:55 PM|FetchSnapshotFromResourceManager
4456448 Ruby Shard
Debug: SNAPSHOT|10/30/2017 7:19:56 PM|Taking shot of card SessionCardId(Card.68)
(Ruby Shard) with hash 4456448 (4456448).
Debug: GoCardSnapshotTaker|10/30/2017 7:19:56 PM|FetchSnapshotFromResourceManager
4456448 Ruby Shard
Info: GoCardBuilder|10/30/2017 7:19:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:19:56 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:19:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:19:57 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS packs 0.70-1 $ .. ANY amount in stock .. payment via paypal ALSO selling ANY
single card for amazing prices cheapest prices !!! ^ I:I_CoyotleMageMale_Normal
Debug: {ClientConn} |10/30/2017 7:19:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:19:59 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 7:20:03 PM|Saw chat R[N:trade F:], U:Witcher, F:,
T:WTS Boltwing Phoenix, Eternal Seeker I:I_NecroticWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 7:20:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:20:09 PM|Sending pong
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:20:17 PM|Taking shot of card SessionCardId(Card.105)


(Rustbucket Distractor) with hash 6881280 (6881280).
Info: GoCardBuilder|10/30/2017 7:20:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:17 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:17 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881280 (6881280).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:17 PM|FetchSnapshotFromResourceManager
6881280 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:20:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:17 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:17 PM|Taking shot of card SessionCardId(Card.141)
(Worker Bot) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:17 PM|FetchSnapshotFromResourceManager
9240576 Worker Bot
Info: GoCardBuilder|10/30/2017 7:20:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:20:17 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:20:18 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: UIBattle|10/30/2017 7:20:18 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:18 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 7:20:19 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:20:20 PM|Taking shot of card SessionCardId(Card.105)


(Rustbucket Distractor) with hash 6881281 (6881281).
Info: GoCardBuilder|10/30/2017 7:20:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:20 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: UIBattle|10/30/2017 7:20:20 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:20:20 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: UIBattle|10/30/2017 7:20:22 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 7:20:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:22 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:22 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:22 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:20:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:22 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: GoPassButton|10/30/2017 7:20:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:22 PM|Popping UI state BattleStateWait
Debug: GoPassButton|10/30/2017 7:20:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:24 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:24 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: {Session} |10/30/2017 7:20:24 PM|Cleared 1 on ccnt 1320
Debug: BattleState|10/30/2017 7:20:24 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: SNAPSHOT|10/30/2017 7:20:24 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Info: GoCardBuilder|10/30/2017 7:20:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:20:24 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:20:24 PM|Card view was destroyed and then moved.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:20:35 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:20:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:20:35 PM|Taking shot of card SessionCardId(Card.119)
(Primordial Sabretooth) with hash 7798784 (7798784).
Info: GoCardBuilder|10/30/2017 7:20:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Debug: SoundGroupManager|10/30/2017 7:20:35 PM|Adding sound Primordial_Sabretooth
Debug: UIBattle|10/30/2017 7:20:35 PM|*************************
Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Info: GoCardBuilder|10/30/2017 7:20:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:20:36 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:36 PM|Taking shot of card SessionCardId(Card.119)
(Primordial Sabretooth) with hash 7798784 (7798784).
Info: GoCardBuilder|10/30/2017 7:20:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:20:36 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 7:20:36 PM|FetchSnapshotFromResourceManager
7798784 Primordial Sabretooth
Debug: UIBattle|10/30/2017 7:20:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:37 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:37 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
Debug: BattleState|10/30/2017 7:20:37 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:20:37 PM|Taking shot of card SessionCardId(Card.132)


(Blightblossom) with hash 8650752 (8650752).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:37 PM|FetchSnapshotFromResourceManager
8650752 Blightblossom
Info: GoCardBuilder|10/30/2017 7:20:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 7:20:37 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:37 PM|Taking shot of card SessionCardId(Card.119)
(Primordial Sabretooth) with hash 7798785 (7798785).
Info: GoCardBuilder|10/30/2017 7:20:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:20:37 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:37 PM|Taking shot of card SessionCardId(Card.119)
(Primordial Sabretooth) with hash 7798785 (7798785).
Info: GoCardBuilder|10/30/2017 7:20:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:20:37 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 7:20:38 PM|FetchSnapshotFromResourceManager
7798785 Primordial Sabretooth
Debug: AnimationBase|10/30/2017 7:20:38 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 7:20:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:20:39 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: GoPassButton|10/30/2017 7:20:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:39 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:20:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:39 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:39 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:20:40 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:20:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:20:42 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:42 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:20:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:20:42 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 7:20:43 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:386
Debug: TournamentDataCollector|10/30/2017 7:20:43 PM|Room tourn:tournament-
1128446679 HadData 373
Debug: UIBattle|10/30/2017 7:20:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:43 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: BattleState|10/30/2017 7:20:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: GoPassButton|10/30/2017 7:20:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:44 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:20:44 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:20:44 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:20:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:45 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 7:20:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:45 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:20:46 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 7:20:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:20:46 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:46 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:20:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:20:46 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:20:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:49 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: {ClientConn} |10/30/2017 7:20:49 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:290
Debug: TournamentDataCollector|10/30/2017 7:20:49 PM|Room tourn:tournament-
1128446679 HadData 264
Debug: BattleState|10/30/2017 7:20:49 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: GoPassButton|10/30/2017 7:20:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:50 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:20:50 PM|Cleared 1 on ccnt 1335
Debug: BattleState|10/30/2017 7:20:50 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:20:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:20:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:20:51 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:51 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:51 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:51 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:51 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:20:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:20:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:20:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:20:51 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:20:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:20:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:51 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:20:51 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:20:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: SoundGroupManager|10/30/2017 7:20:51 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Debug: SNAPSHOT|10/30/2017 7:20:51 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Info: GoCardBuilder|10/30/2017 7:20:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:20:51 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 7:20:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:20:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:20:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:20:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:20:52 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:20:52 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:20:52 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:20:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:20:58 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:selling common chests 8 p each I:I_CoyotleMageMale_Normal
Debug: BattleState|10/30/2017 7:20:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:21:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:21:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:00 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:21:00 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:21:00 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 7:21:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:21:01 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 7:21:01 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:21:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:02 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:21:02 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:21:02 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:02 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:21:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:21:02 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:02 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:02 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:21:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:02 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:21:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:02 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:21:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {Session} |10/30/2017 7:21:03 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:21:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:21:04 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:21:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:21:05 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:21:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:05 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:05 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:21:06 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 7:21:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:21:07 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:21:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:21:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:21:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:21:07 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:21:07 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:21:07 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:07 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:21:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:21:07 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:07 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:07 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:21:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:07 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:21:08 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:21:08 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:21:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:21:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:08 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:21:08 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:21:08 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: UIBattle|10/30/2017 7:21:08 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:21:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:09 PM|Taking shot of card SessionCardId(Card.29)


(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:09 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:21:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:21:09 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:21:11 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:21:11 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:21:11 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:21:11 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:21:11 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:11 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:21:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:21:11 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: BattleState|10/30/2017 7:21:12 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:21:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:12 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:21:12 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:12 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:12 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:12 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:21:12 PM|*************************
Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: UIBattle|10/30/2017 7:21:12 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:12 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:21:12 PM|Cleared 1 on ccnt 1350
Debug: BattleState|10/30/2017 7:21:13 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:13 PM|Taking shot of card SessionCardId(Card.46)


(Shard of Life) with hash 3014656 (3014656).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:13 PM|FetchSnapshotFromResourceManager
3014656 Shard of Life
Info: GoCardBuilder|10/30/2017 7:21:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:21:13 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: UIBattle|10/30/2017 7:21:14 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:21:14 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:14 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:21:14 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:21:14 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:21:14 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:21:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:21:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 7:21:14 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:21:14 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:21:14 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:21:14 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:21:16 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:21:16 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:21:16 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:21:16 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:21:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:21:16 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:21:16 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:21:16 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:21:16 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:17 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 7:21:18 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:21:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 7:21:18 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:21:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 7:21:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:21:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:20 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:21:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:21:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:21:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:21:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:21:21 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:21:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:21:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:21:21 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:21:21 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:21 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:21:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:21:21 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:21 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:21 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:21:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:21 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:21 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:21 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:21:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:21:21 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:21 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:21 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:21:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:21 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:21 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:21 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:21:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:21 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:21:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:21:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:21:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:21 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 7:21:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:21:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:21:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:21:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:22 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:27 PM|Taking shot of card SessionCardId(Card.87)


(Scrios Limestone) with hash 5701632 (5701632).
Info: GoCardBuilder|10/30/2017 7:21:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 7:21:27 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:27 PM|Taking shot of card SessionCardId(Card.87)
(Scrios Limestone) with hash 5701632 (5701632).
Info: GoCardBuilder|10/30/2017 7:21:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 7:21:27 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: UIBattle|10/30/2017 7:21:27 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:21:27 PM|FetchSnapshotFromResourceManager
5701632 Scrios Limestone
Debug: UIBattle|10/30/2017 7:21:28 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:21:28 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 7:21:32 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:21:32 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:21:32 PM|Popping UI state BattleStateWait
Info: GoCardBuilder|10/30/2017 7:21:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:21:32 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:32 PM|Taking shot of card SessionCardId(Card.147)
(Worker Bot) with hash 9633792 (9633792).
Info: GoCardBuilder|10/30/2017 7:21:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:21:32 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: {ClientConn} |10/30/2017 7:21:37 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:286
Debug: TournamentDataCollector|10/30/2017 7:21:37 PM|Room tourn:tournament-
1128446679 HadData 264
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:37 PM|Taking shot of card SessionCardId(Card.118)


(Emperor's Lackey) with hash 7733248 (7733248).
Info: GoCardBuilder|10/30/2017 7:21:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:37 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:21:37 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: TEXCACHE|10/30/2017 7:21:37 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 7:21:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:37 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:38 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:21:39 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:39 PM|Taking shot of card SessionCardId(Card.118)


(Emperor's Lackey) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:39 PM|FetchSnapshotFromResourceManager
7733248 Emperor's Lackey
Warning: TEXCACHE|10/30/2017 7:21:39 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 7:21:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:21:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:21:42 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:21:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:21:42 PM|Taking shot of card SessionCardId(Card.99)
(Cryptcurse Knight) with hash 6488064 (6488064).
Info: GoCardBuilder|10/30/2017 7:21:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Debug: SoundGroupManager|10/30/2017 7:21:42 PM|Adding sound Cryptcurse_Knight
Debug: UIBattle|10/30/2017 7:21:43 PM|*************************
Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Debug: UIBattle|10/30/2017 7:21:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:43 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:43 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Cryptcurse Knight
Debug: BattleState|10/30/2017 7:21:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Cryptcurse Knight
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:21:45 PM|Taking shot of card SessionCardId(Card.99)


(Cryptcurse Knight) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:21:45 PM|FetchSnapshotFromResourceManager
6488064 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:21:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:21:45 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: GoPassButton|10/30/2017 7:21:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:21:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:21:47 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:21:47 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:21:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:21:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:21:47 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:21:47 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: BattleState|10/30/2017 7:21:48 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: {Session} |10/30/2017 7:21:48 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:48 PM|Taking shot of card SessionCardId(Card.148)
(Dreadling) with hash 9699328 (9699328).
Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:48 PM|Taking shot of card SessionCardId(Card.149)
(Dreadling) with hash 9764864 (9764864).
Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:21:48 PM|Taking shot of card SessionCardId(Card.150)
(Dreadling) with hash 9830400 (9830400).
Info: GoCardBuilder|10/30/2017 7:21:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:21:48 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 7:21:49 PM|Card view was destroyed and then moved.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:21:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:21:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:288
Debug: TournamentDataCollector|10/30/2017 7:21:59 PM|Room tourn:tournament-
1128446679 HadData 264
Debug: {Session} |10/30/2017 7:22:00 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:22:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:22:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:22:00 PM|Taking shot of card SessionCardId(Card.120)
(Primordial Sabretooth) with hash 7864320 (7864320).
Info: GoCardBuilder|10/30/2017 7:22:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:22:00 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: UIBattle|10/30/2017 7:22:00 PM|*************************
Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Info: GoCardBuilder|10/30/2017 7:22:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:22:00 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:00 PM|Taking shot of card SessionCardId(Card.120)
(Primordial Sabretooth) with hash 7864320 (7864320).
Info: GoCardBuilder|10/30/2017 7:22:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:22:00 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: GoCardSnapshotTaker|10/30/2017 7:22:00 PM|FetchSnapshotFromResourceManager
7864320 Primordial Sabretooth
Debug: UIBattle|10/30/2017 7:22:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:01 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:02 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
Debug: BattleState|10/30/2017 7:22:05 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
Debug: {Session} |10/30/2017 7:22:05 PM|Cleared 1 on ccnt 1365
Debug: SNAPSHOT|10/30/2017 7:22:05 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:05 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:22:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:22:05 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 7:22:05 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Info: GoCardBuilder|10/30/2017 7:22:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:22:05 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:05 PM|Taking shot of card SessionCardId(Card.41)
(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:05 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:22:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:22:05 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 7:22:05 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:22:07 PM|More data in buffer, but no message yet,
buffering
Debug: AnimationBase|10/30/2017 7:22:07 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 7:22:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:08 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
Debug: BattleState|10/30/2017 7:22:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Primordial Sabretooth
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:22:09 PM|Taking shot of card SessionCardId(Card.41)


(Howling Brave) with hash 2686976 (2686976).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:09 PM|FetchSnapshotFromResourceManager
2686976 Howling Brave
Info: GoCardBuilder|10/30/2017 7:22:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 7:22:09 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:09 PM|Taking shot of card SessionCardId(Card.120)
(Primordial Sabretooth) with hash 7864321 (7864321).
Info: GoCardBuilder|10/30/2017 7:22:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:22:09 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:09 PM|Taking shot of card SessionCardId(Card.120)
(Primordial Sabretooth) with hash 7864321 (7864321).
Info: GoCardBuilder|10/30/2017 7:22:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Primordial_Sabretooth.wav
Warning: SoundGroupManager|10/30/2017 7:22:09 PM|Sound Primordial_Sabretooth was
already loaded.
Debug: {Session} |10/30/2017 7:22:09 PM|No message yet buffering
Debug: GoCardSnapshotTaker|10/30/2017 7:22:09 PM|FetchSnapshotFromResourceManager
7864321 Primordial Sabretooth
Debug: AnimationBase|10/30/2017 7:22:09 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:22:11 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:22:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:11 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:11 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:22:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:22:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:22:16 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.99)
(Cryptcurse Knight) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
6488064 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.148)
(Dreadling) with hash 9699328 (9699328).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
9699328 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.149)
(Dreadling) with hash 9764864 (9764864).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
9764864 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:16 PM|Taking shot of card SessionCardId(Card.150)
(Dreadling) with hash 9830400 (9830400).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:16 PM|FetchSnapshotFromResourceManager
9830400 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:16 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:22:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:17 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:17 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: BattleState|10/30/2017 7:22:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: GoPassButton|10/30/2017 7:22:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:22 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:22:22 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:22:22 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:22:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:24 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:22:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:24 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:22:24 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 7:22:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:25 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:22:25 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:25 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:22:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:22:25 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 7:22:26 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:22:26 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:22:26 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:22:34 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:22:34 PM|Taking shot of card SessionCardId(Card.148)
(Dreadling) with hash 9699328 (9699328).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:34 PM|FetchSnapshotFromResourceManager
9699328 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:34 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:22:34 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:22:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:34 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:34 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308421 (5308421).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:34 PM|FetchSnapshotFromResourceManager
5308421 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:22:34 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:34 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:22:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:35 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:22:35 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {Session} |10/30/2017 7:22:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:22:36 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308422 (5308422).
Info: GoCardBuilder|10/30/2017 7:22:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:36 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 7:22:36 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:22:38 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:22:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:22:39 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308422 (5308422).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
5308422 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.99)
(Cryptcurse Knight) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
6488064 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.149)
(Dreadling) with hash 9764864 (9764864).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
9764864 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.150)
(Dreadling) with hash 9830400 (9830400).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
9830400 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.99)


(Cryptcurse Knight) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
6488064 Cryptcurse Knight
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptcurse_Knight.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound Cryptcurse_Knight was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:39 PM|Taking shot of card SessionCardId(Card.29)
(Rune Ear Hierophant) with hash 1933312 (1933312).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:39 PM|FetchSnapshotFromResourceManager
1933312 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 7:22:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:22:39 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 7:22:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:44 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:22:44 PM|Taking shot of card SessionCardId(Card.149)


(Dreadling) with hash 9764864 (9764864).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:44 PM|FetchSnapshotFromResourceManager
9764864 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:44 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:22:45 PM|Taking shot of card SessionCardId(Card.150)


(Dreadling) with hash 9830400 (9830400).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:45 PM|FetchSnapshotFromResourceManager
9830400 Dreadling
Info: GoCardBuilder|10/30/2017 7:22:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:22:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:22:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:45 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:45 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:22:46 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:22:47 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:22:47 PM|Cleared 1 on ccnt 1380
Debug: GoPassButton|10/30/2017 7:22:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:22:47 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
7733248 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.147)
(Worker Bot) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
9633792 Worker Bot
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:22:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:47 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:22:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:22:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:22:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Debug: SoundGroupManager|10/30/2017 7:22:47 PM|Adding sound
Aud_FX_Card_Play_Sight_Sun
Debug: SNAPSHOT|10/30/2017 7:22:47 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Info: GoCardBuilder|10/30/2017 7:22:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:22:47 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: UIBattle|10/30/2017 7:22:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:22:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:22:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:22:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:22:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:22:48 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:22:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:22:55 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:22:55 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:22:55 PM|*************************
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Debug: UIBattle|10/30/2017 7:22:55 PM|Popping UI state BattleStatePlayCard
Debug: {ClientConn} |10/30/2017 7:22:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:275
Debug: TournamentDataCollector|10/30/2017 7:22:56 PM|Room tourn:tournament-
1128446679 HadData 222
Debug: BattleState|10/30/2017 7:22:56 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:22:56 PM|Taking shot of card SessionCardId(Card.28)


(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:22:56 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:22:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:22:56 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:22:56 PM|Ignoring ping request
no info.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:23:00 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:23:00 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:23:00 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:23:00 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:23:00 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:00 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:23:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:23:00 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: BattleState|10/30/2017 7:23:00 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 7:23:01 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:23:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:23:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:04 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:23:04 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:23:04 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:23:04 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:23:04 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:23:04 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:23:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:09 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:23:09 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:23:09 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:09 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:23:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:23:09 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:23:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:23:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:23:10 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: UIBattle|10/30/2017 7:23:11 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:23:11 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:23:11 PM|Popping UI state BattleStateRunDelegate
Debug: GoPassButton|10/30/2017 7:23:14 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:14 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:17 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:17 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:17 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:17 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:23:17 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:23:17 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:23:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:23:18 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:23:18 PM|Cleared 1 on ccnt 1395
Debug: UIBattle|10/30/2017 7:23:18 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:23:18 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:18 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:23:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:23:18 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:23:18 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:23:18 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:23:18 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:23:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:19 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:23:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:19 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:19 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:23:20 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:23:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:20 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:23:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:20 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308422 (5308422).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
5308422 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
7733248 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.147)
(Worker Bot) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
9633792 Worker Bot
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:20 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308422 (5308422).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:20 PM|FetchSnapshotFromResourceManager
5308422 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:20 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:21 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308423 (5308423).
Info: GoCardBuilder|10/30/2017 7:23:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:21 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:21 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Info: GoCardBuilder|10/30/2017 7:23:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:21 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:23:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:21 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:23:21 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:23:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:23:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:23:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:24 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:23:24 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:23:24 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:23:26 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 7:23:26 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849664 (4849664).
Info: GoCardBuilder|10/30/2017 7:23:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:26 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:23:26 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: UIBattle|10/30/2017 7:23:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:26 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:23:27 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:23:27 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:23:28 PM|Taking shot of card SessionCardId(Card.74)


(Emperor's Lackey) with hash 4849664 (4849664).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:28 PM|FetchSnapshotFromResourceManager
4849664 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:28 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 7:23:29 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:23:29 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:23:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:29 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:23:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:23:36 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:36 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:23:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:23:36 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:36 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308423 (5308423).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:36 PM|FetchSnapshotFromResourceManager
5308423 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:36 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:36 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:36 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:36 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:23:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:37 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:23:37 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:23:37 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:23:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:41 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:23:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:41 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:23:41 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 7:23:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:43 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:23:43 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:43 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:23:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:23:43 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: UIBattle|10/30/2017 7:23:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:49 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:23:49 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:49 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:23:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:23:49 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:49 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308423 (5308423).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:49 PM|FetchSnapshotFromResourceManager
5308423 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:49 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:49 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:49 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:49 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:49 PM|Taking shot of card SessionCardId(Card.28)
(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:49 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:23:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:23:49 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:23:49 PM|Taking shot of card SessionCardId(Card.28)


(Sight of the Sun) with hash 1835008 (1835008).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:49 PM|FetchSnapshotFromResourceManager
1835008 Sight of the Sun
Info: GoCardBuilder|10/30/2017 7:23:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Sight_Sun.wav
Warning: SoundGroupManager|10/30/2017 7:23:49 PM|Sound Aud_FX_Card_Play_Sight_Sun
was already loaded.
Debug: UIBattle|10/30/2017 7:23:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:52 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:23:52 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:23:52 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 7:23:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:52 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:23:53 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:23:53 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:53 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:53 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:53 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849664 (4849664).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:53 PM|FetchSnapshotFromResourceManager
4849664 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:23:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:23:53 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:23:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:53 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: UIBattle|10/30/2017 7:23:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:53 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:53 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:53 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:23:53 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:23:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:23:53 PM|Taking shot of card SessionCardId(Card.14)
(Diamond Shard) with hash 917504 (917504).
Info: GoCardBuilder|10/30/2017 7:23:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:23:53 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: UIBattle|10/30/2017 7:23:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:23:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:23:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:23:54 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:23:54 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:23:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:23:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:55 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:23:55 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:23:55 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:23:55 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:23:55 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:23:55 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 7:23:55 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:23:55 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:23:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:23:55 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:23:55 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:23:55 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:23:55 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:23:55 PM|Taking shot of card SessionCardId(Card.14)
(Diamond Shard) with hash 917504 (917504).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:56 PM|FetchSnapshotFromResourceManager
917504 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:23:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:23:56 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: {ClientConn} |10/30/2017 7:23:56 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 7:23:56 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {Session} |10/30/2017 7:23:56 PM|Cleared 1 on ccnt 1410
Debug: SNAPSHOT|10/30/2017 7:23:56 PM|Taking shot of card SessionCardId(Card.14)
(Diamond Shard) with hash 917504 (917504).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:56 PM|FetchSnapshotFromResourceManager
917504 Diamond Shard
Info: GoCardBuilder|10/30/2017 7:23:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:23:56 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:23:56 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 7:23:58 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:23:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:23:59 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:23:59 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:23:59 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: UIBattle|10/30/2017 7:23:59 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:23:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:23:59 PM|Taking shot of card SessionCardId(Card.50)


(Balthasar) with hash 3276800 (3276800).
Debug: GoCardSnapshotTaker|10/30/2017 7:23:59 PM|FetchSnapshotFromResourceManager
3276800 Balthasar
Info: GoCardBuilder|10/30/2017 7:23:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 7:23:59 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: {ClientConn} |10/30/2017 7:24:01 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:24:01 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {Session} |10/30/2017 7:24:03 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:24:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:24:03 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:24:03 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:24:03 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:24:03 PM|Taking shot of card SessionCardId(Card.50)
(Balthasar) with hash 3276800 (3276800).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:03 PM|FetchSnapshotFromResourceManager
3276800 Balthasar
Info: GoCardBuilder|10/30/2017 7:24:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 7:24:03 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_High_Infinitrix.wav
Debug: SoundGroupManager|10/30/2017 7:24:04 PM|Adding sound
Aud_FX_Card_Play_High_Infinitrix
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Debug: AssetBundleManager|10/30/2017 7:24:04 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:24:04 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:24:04 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000084.ab
Debug: AssetBundleManager|10/30/2017 7:24:04 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:24:04 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000084.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:24:04 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 14962256
Debug: AssetBundleManager-Harc|10/30/2017 7:24:04 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-2007220582 for
./a0000084.ab
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SoundGroupManager|10/30/2017 7:24:04 PM|Adding sound
Aud_FX_Card_Play_Chlorophylia
Debug: SNAPSHOT|10/30/2017 7:24:04 PM|Taking shot of card SessionCardId(Card.11)
(Diamond Shard) with hash 720896 (720896).
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:04 PM|Taking shot of card SessionCardId(Card.54)
(Carnasaurus) with hash 3538944 (3538944).
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:04 PM|Taking shot of card SessionCardId(Card.32)
(High Infinitrix) with hash 2097152 (2097152).
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_High_Infinitrix.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_High_Infinitrix was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:04 PM|Taking shot of card SessionCardId(Card.19)
(Chlorophyllia) with hash 1277952 (1277952).
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:04 PM|Taking shot of card SessionCardId(Card.4)
(Wild Shard) with hash 262144 (262144).
Info: GoCardBuilder|10/30/2017 7:24:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:24:04 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Warning: TEXCACHE|10/30/2017 7:24:04 PM|Texture count is 30.
Debug: BattleState|10/30/2017 7:24:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 7:24:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:24:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:10 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:24:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:24:12 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:24:12 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:24:12 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:24:12 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:24:12 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:24:13 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 7:24:13 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:24:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:15 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:24:16 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:24:16 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:16 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:24:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:24:16 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:16 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:16 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:24:16 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:16 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:24:16 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:16 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:24:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:24:16 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 7:24:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:24:23 PM|Taking shot of card SessionCardId(Card.147)
(Worker Bot) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:23 PM|FetchSnapshotFromResourceManager
9633792 Worker Bot
Info: GoCardBuilder|10/30/2017 7:24:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:24:23 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:23 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849664 (4849664).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:23 PM|FetchSnapshotFromResourceManager
4849664 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:23 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:24:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:24 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:24:24 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:24:24 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {ClientConn} |10/30/2017 7:24:25 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheat packs 160p each I:I_CoyotleMageMale_Surprised
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:24:30 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:24:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:24:30 PM|Taking shot of card SessionCardId(Card.147)
(Worker Bot) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:30 PM|FetchSnapshotFromResourceManager
9633792 Worker Bot
Info: GoCardBuilder|10/30/2017 7:24:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:24:30 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:24:30 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 7:24:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:30 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:31 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308423 (5308423).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:31 PM|FetchSnapshotFromResourceManager
5308423 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:31 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 7:24:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:24:31 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: UIBattle|10/30/2017 7:24:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:32 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:24:32 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 7:24:32 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: GoPassButton|10/30/2017 7:24:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:24:32 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308424 (5308424).
Info: GoCardBuilder|10/30/2017 7:24:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:32 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:24:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:32 PM|Pushed State hid Button
Debug: AnimationBase|10/30/2017 7:24:32 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 7:24:33 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 7:24:33 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 7:24:33 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:24:34 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 7:24:35 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:35 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:24:35 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:24:35 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 7:24:35 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 7:24:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:24:35 PM|Cleared 1 on ccnt 1425
Debug: UIBattle|10/30/2017 7:24:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:24:35 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:24:35 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:24:35 PM|Taking shot of card SessionCardId(Card.24)
(Crocosaur) with hash 1605633 (1605633).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:35 PM|FetchSnapshotFromResourceManager
1605633 Crocosaur
Info: GoCardBuilder|10/30/2017 7:24:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Crocosaur.wav
Warning: SoundGroupManager|10/30/2017 7:24:35 PM|Sound Aud_FX_Card_Play_Crocosaur
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:35 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:35 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:24:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:35 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:35 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849664 (4849664).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:35 PM|FetchSnapshotFromResourceManager
4849664 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:35 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:24:36 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:24:36 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:24:36 PM|Taking shot of card SessionCardId(Card.56)
(Carnasaurus) with hash 3670017 (3670017).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:36 PM|FetchSnapshotFromResourceManager
3670017 Carnasaurus
Info: GoCardBuilder|10/30/2017 7:24:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:36 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: BattleState|10/30/2017 7:24:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 7:24:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:24:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:37 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:24:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:24:38 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:38 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:24:39 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:24:39 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:24:39 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:39 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:39 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:24:39 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.50)
(Balthasar) with hash 3276800 (3276800).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
3276800 Balthasar
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308424 (5308424).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
5308424 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849664 (4849664).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
4849664 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 7:24:39 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.105)
(Rustbucket Distractor) with hash 6881281 (6881281).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
6881281 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308424 (5308424).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
5308424 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:39 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:39 PM|Taking shot of card SessionCardId(Card.81)
(Emperor's Lackey) with hash 5308425 (5308425).
Info: GoCardBuilder|10/30/2017 7:24:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:39 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:40 PM|Taking shot of card SessionCardId(Card.74)
(Emperor's Lackey) with hash 4849665 (4849665).
Info: GoCardBuilder|10/30/2017 7:24:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:40 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 7:24:40 PM|Taking shot of card SessionCardId(Card.118)
(Emperor's Lackey) with hash 7733249 (7733249).
Debug: GoCardSnapshotTaker|10/30/2017 7:24:40 PM|FetchSnapshotFromResourceManager
7733249 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 7:24:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 7:24:40 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 7:24:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:40 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:40 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:24:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:40 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:24:40 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:24:40 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:24:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:24:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:41 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:24:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:41 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:24:43 PM|Taking shot of card SessionCardId(Card.94)


(Underworld Crusader) with hash 6160384 (6160384).
Info: GoCardBuilder|10/30/2017 7:24:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:24:43 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:24:43 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: UIBattle|10/30/2017 7:24:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:24:43 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:24:44 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
Debug: {ClientConn} |10/30/2017 7:24:47 PM|Asking to leave room gme:50396342
Debug: {ClientConn} |10/30/2017 7:24:47 PM|Saw room leave R[N:gme:50396342 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 7:24:47 PM|User StewardUlk is now offline
Debug: UIBattle|10/30/2017 7:24:47 PM|User StewardUlk is now offline
Debug: {ClientConn} |10/30/2017 7:24:48 PM|Asking to leave room gme:50396342
Warning: {ClientConn} |10/30/2017 7:24:48 PM|LEAVEing room I didn't thing I was in
gme:50396342
Debug: GoPassButton|10/30/2017 7:24:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:24:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:24:48 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: BattleState|10/30/2017 7:24:48 PM|Show PassButton With Localized Text:


Battle_Priority_ResolveTopOfChain, Underworld Crusader
Debug: GoPassButton|10/30/2017 7:24:49 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 7:24:49 PM|Asking to leave room gme:50396342
Warning: {ClientConn} |10/30/2017 7:24:49 PM|LEAVEing room I didn't thing I was in
gme:50396342
Info: Reckoning.Game.GameStateManager|10/30/2017 7:24:49 PM|Transitioning to game
state TournamentLobby (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 7:24:49 PM|Transitioning to game state


TournamentLobby, with level l_tournament_lobby_us (reload:False - prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 89)

Unloading 1753 unused Assets to reduce memory usage. Loaded Objects now: 52355.
Total: 219.536026 ms (FindLiveObjects: 2.815696 ms CreateObjectMapping: 2.936786 ms
MarkObjects: 201.893372 ms DeleteObjects: 11.889565 ms)

The referenced script on this Behaviour (Game Object 'Label_Current_Date') is


missing!
(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tile Button') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 89)


UnloadTime: 23.094364 ms

Unloading 1165 unused Assets to reduce memory usage. Loaded Objects now: 37340.
Total: 214.273300 ms (FindLiveObjects: 3.268203 ms CreateObjectMapping: 2.768222 ms
MarkObjects: 179.730164 ms DeleteObjects: 28.505514 ms)

Info: UIGameMenu|10/30/2017 7:24:49 PM|Failed to find the Trade dialog!


Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:49 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 7:24:49 PM|Objects that holds a reference to
GameBoards/Badlands : 0
Unloading AssetBundle: GameBoards/Badlands
Debug: AssetBundleContainer|10/30/2017 7:24:49 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 7:24:49 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
Debug: AssetBundleContainer|10/30/2017 7:24:49 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000120 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000120
Debug: AssetBundleContainer|10/30/2017 7:24:49 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000499 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000499
UIPanel.Find asserts that the UI is missing.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 7:24:50 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:287
Debug: TournamentDataCollector|10/30/2017 7:24:50 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:24:50 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:24:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:25:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:288
Debug: TournamentDataCollector|10/30/2017 7:25:31 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:25:31 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {Session} |10/30/2017 7:25:51 PM|Cleared 1 on ccnt 1440
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:25:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:26:47 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:289
Debug: TournamentDataCollector|10/30/2017 7:26:47 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:26:47 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:26:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:27:17 PM|Saw chat R[N:general F:], U:Chedden,
F:, T:draft 4/8 I:I_CoyotleWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 7:27:24 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:27:24 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:27:54 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 7:27:54 PM|Room tourn:tournament-
1128446679 HadData 231
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:54 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:27:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:27:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:27:59 PM|Room tourn:tournament-
1128446679 HadData 96
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:27:59 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:28:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:28:06 PM|Room tourn:tournament-
1128446679 HadData 73
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:28:06 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:28:09 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:28:09 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:28:33 PM|Saw chat R[N:trade F:], U:Firzen, F:,
T:WTS 55 Common Set 7 paid spin 400p I:I_ShinhareMageFemale_Laughing
Debug: {Session} |10/30/2017 7:28:53 PM|Cleared 1 on ccnt 1455
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:28:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:29:03 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:214
Debug: TournamentDataCollector|10/30/2017 7:29:03 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:03 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:29:42 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:285
Debug: TournamentDataCollector|10/30/2017 7:29:42 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:29:42 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:29:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:30:10 PM|Saw chat R[N:general F:],
U:BoraFarinis, F:, T:test I:I_NecroticMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:30:53 PM|Saw chat R[N:trade F:], U:Porthos, F:,
T:hey I:I_NecroticMageFemale_Sad
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:30:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:31:34 PM|Saw chat R[N:trade F:], U:Egore, F:,
T:hey I:I_NecroticMageMale_Anger
Debug: {Session} |10/30/2017 7:31:44 PM|Cleared 1 on ccnt 1470
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:31:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:32:14 PM|Saw chat R[N:general F:], U:Egore, F:,
T:tsted I:I_NecroticMageMale_Anger
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:32:56 PM|Ignoring ping request
no info.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:33:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:34:27 PM|Cleared 1 on ccnt 1485
Debug: {ClientConn} |10/30/2017 7:34:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:289
Debug: TournamentDataCollector|10/30/2017 7:34:40 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:34:40 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:34:56 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:35:45 PM|Saw chat R[N:trade F:], U:Egore, F:,
T:any online? I:I_NecroticMageMale_Anger
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:35:56 PM|Ignoring ping request
no info.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:36:56 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:37:07 PM|Cleared 1 on ccnt 1500
Debug: {ClientConn} |10/30/2017 7:37:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 7:37:07 PM|Room tourn:tournament-
1128446679 HadData 231
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:07 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:37:12 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:37:12 PM|Room tourn:tournament-
1128446679 HadData 96
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:12 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:37:16 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:37:16 PM|Room tourn:tournament-
1128446679 HadData 73
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:16 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:37:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:210
Debug: TournamentDataCollector|10/30/2017 7:37:30 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:37:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:37:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:38:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:288
Debug: TournamentDataCollector|10/30/2017 7:38:02 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:38:02 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:38:10 PM|Saw chat R[N:trade F:], U:chzSixtyfive,
F:, T:wtb 2 frostheart packs for 310 p I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:38:26 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS ANY single card for amazing prices, plat to dollar ration 1000:6 guarantee
on cheapest prices ! also selling packs 70 cent- 1 $ I:I_CoyotleMageMale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:38:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:39:21 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 7:39:32 PM|Saw chat R[N:trade F:], U:Firzen, F:,
T:WTS 55 Common Set 7 paid spin 400p I:I_ShinhareMageFemale_Laughing
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:39:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:40:13 PM|Cleared 1 on ccnt 1515
Debug: {Session} |10/30/2017 7:40:23 PM|Ping Avg:24686 Last:29665 Max:60309 Min:0
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:40:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:41:10 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:yo guys im a new player and looking for someone to help me build a budget pvp
deck I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 7:41:17 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:pve** I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 7:41:27 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:41:27 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:41:51 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:budget pve? I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:41:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:42:01 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:I'd recommend getting through the vennen story 4 times
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:42:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:287
Debug: TournamentDataCollector|10/30/2017 7:42:02 PM|Room tourn:tournament-
1128446679 HadData 264
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:42:02 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:42:09 PM|Saw chat R[N:general F:], U:Firzen, F:,
T:I'm bad at deckbuilding but standby for a gift I:I_ShinhareMageFemale_Laughing
Debug: {ClientConn} |10/30/2017 7:42:28 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:[url=OnClick(OnClickLinkedCard::d415df01-337e-465c-8409-92f8670f1ceb|0|
0::CardLink_Tooltip);][Phenteo's Gift][/url]
[url=OnClick(OnClickLinkedCard::75c26b27-66fe-4700-a584-967ab12b15e7|0|
0::CardLink_Tooltip);][Nazhk Lookout][/url] I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:42:50 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:those are what you want for pve grinding I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:42:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:42:58 PM|Saw chat R[N:general F:], U:Firzen, F:,
T:don't crack those acorns I:I_ShinhareMageFemale_Laughing
Debug: {ClientConn} |10/30/2017 7:43:03 PM|Saw chat R[N:general F:], U:Firzen, F:,
T:unless you already have some... I:I_ShinhareMageFemale_Laughing
Debug: {ClientConn} |10/30/2017 7:43:07 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:acorns are great too I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:43:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:43:12 PM|Sending pong
Debug: {Session} |10/30/2017 7:43:22 PM|Cleared 2 on ccnt 1530
Debug: {ClientConn} |10/30/2017 7:43:23 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:i dont I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 7:43:25 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:thanks I:I_CoyotleMageMale_Confused
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:43:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:44:41 PM|Saw chat R[N:general F:], U:Firzen, F:,
T:but yeah general idea is to just have a 56 card deck with those haha
I:I_ShinhareMageFemale_Laughing
Debug: {ClientConn} |10/30/2017 7:44:41 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:also what counts as vennen story I:I_CoyotleMageMale_Confused
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:44:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:44:58 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:campaign I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:02 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:you pick a race I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:04 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:till what mark I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 7:45:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:45:12 PM|Sending pong
Debug: {ClientConn} |10/30/2017 7:45:13 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:it's a male only race I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:17 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:underworld I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:22 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:and I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:27 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:until second bridge I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 7:45:41 PM|Saw chat R[N:general F:], U:Loopy, F:,
T:alright tnx I:I_CoyotleMageMale_Confused
Warning: UICardTooltip|10/30/2017 7:45:41 PM|Need Tooltip_Card_pm in this scene.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:45:41 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:45:47 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:np :) I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:45:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:45:57 PM|Saw ping
Debug: {ClientConn} |10/30/2017 7:45:57 PM|Sending pong
Debug: {Session} |10/30/2017 7:46:38 PM|Cleared 1 on ccnt 1545
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:46:57 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:46:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:47:57 PM|Ignoring ping request
no info.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:48:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:49:11 PM|Cleared 1 on ccnt 1560
Debug: {ClientConn} |10/30/2017 7:49:41 PM|Saw chat R[N:trade F:], U:Bahaumat, F:,
T:what is the general gold to plat ratio anymore? I:I_CoyotleMageFemale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:49:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:50:31 PM|Saw chat R[N:trade F:], U:leroyJ, F:,
T:wts pychic ascension 550p I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:50:57 PM|Ignoring ping request
no info.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:51:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:52:03 PM|Cleared 1 on ccnt 1575
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:52:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:53:00 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 7:53:00 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:2508
Debug: TournamentDataCollector|10/30/2017 7:53:00 PM|Room tourn:tournament-
1128446679 HadData 7787
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:00 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:53:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:724
Debug: TournamentDataCollector|10/30/2017 7:53:30 PM|Room tourn:tournament-
1128446679 HadData 1147
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 7:53:40 PM|Saw chat R[N:trade F:], U:faceremover,
F:, T:200-250:1 I:I_DwarfWarriorMale_Normal
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:53:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:53:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:708
Debug: TournamentDataCollector|10/30/2017 7:53:57 PM|Room tourn:tournament-
1128446679 HadData 1147
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 7:53:57 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {Session} |10/30/2017 7:54:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:54:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:54:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:54:21 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:54:21 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:54:22 PM|
TransitionBattle: T1128446679M1445608.1
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:54:22 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 7:54:22 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 7:54:22 PM|Transition
From Info Update on 1128446679 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 7:54:22 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 7:54:22 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_lobby_us)
Unloading 1 Unused Serialized files (Serialized files now loaded: 84)

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 46364.
Total: 221.800964 ms (FindLiveObjects: 3.987226 ms CreateObjectMapping: 5.054192 ms
MarkObjects: 207.015472 ms DeleteObjects: 5.743469 ms)

The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 84)


UnloadTime: 19.692150 ms

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 41460.
Total: 191.177444 ms (FindLiveObjects: 1.643867 ms CreateObjectMapping: 2.602363 ms
MarkObjects: 181.337372 ms DeleteObjects: 5.592332 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: UIBattle|10/30/2017 7:54:23 PM|joining session: session name = session


id=AuthoritativeSession.50397683
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:54:23 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 7:54:23 PM|No message yet buffering


Debug: {ClientConn} |10/30/2017 7:54:23 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:320
Info: Game.Client.GameClient|10/30/2017 7:54:23 PM|Received Ready for game
response.args.IsOk:True
Debug: TournamentDataCollector|10/30/2017 7:54:23 PM|Room tourn:tournament-
1128446679 HadData 384
Debug: {ClientConn} |10/30/2017 7:54:23 PM|Asking to join room gme:50397683
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005601s.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves/a0005601s.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/general/decksleeves.harc) @ 32052879
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1515181988 for
./a0005601s.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 7:54:23 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Info: GoCardBuilder|10/30/2017 7:54:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|Unable to find 'a0005601S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005601s.ab'
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/default.ab
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:23 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: {ClientConn} |10/30/2017 7:54:24 PM|Saw chat join R[N:gme:50397683 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 7:54:24 PM|Requesting Room list for gme:50397683
Debug: UIBattle|10/30/2017 7:54:24 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 7:54:24 PM|User StewardUlk is now online
Debug: {Session} |10/30/2017 7:54:24 PM|Cleared 1 on ccnt 1590
Debug: {ClientConn} |10/30/2017 7:54:24 PM|Room: has user R[N:gme:50397683 F:],
U:Androod, F:
Debug: {ClientConn} |10/30/2017 7:54:24 PM|Room: has user R[N:gme:50397683 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 7:54:24 PM|User Androod is now online
Debug: UIBattle|10/30/2017 7:54:24 PM|User StewardUlk is now online
Debug: AssetBundleManager|10/30/2017 7:54:24 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: False
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 7:54:32 PM|Pushing UI state BattleStatePickGoesFirst


Debug: GoPassButton|10/30/2017 7:54:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:33 PM|Popping UI state BattleStatePickGoesFirst
Debug: UIBattle|10/30/2017 7:54:33 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 7:54:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:35 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 7:54:35 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:54:35 PM|Popping UI state BattleStatePickGoesFirst
Debug: {Session} |10/30/2017 7:54:35 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Wild_Shard
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Well_of_Life
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Shard_Life
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005840.ab
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005840.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:54:36 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 74272500
Debug: AssetBundleManager-Harc|10/30/2017 7:54:36 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-421513575 for
./a0005840.ab
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000900.ab
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:54:36 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000900.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:54:36 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 34064073
Debug: AssetBundleManager-Harc|10/30/2017 7:54:36 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1266308717 for
./a0000900.ab
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Chlorophylia
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Forever's_Child
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.60)
(Well of Life) with hash 3932160 (3932160).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.53)
(Shard of Life) with hash 3473408 (3473408).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.45)
(Well of Life) with hash 2949120 (2949120).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.35)
(Forever's Child) with hash 2293760 (2293760).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:54:36 PM|Taking shot of card SessionCardId(Card.17)
(Chlorophyllia) with hash 1146880 (1146880).
Info: GoCardBuilder|10/30/2017 7:54:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:54:36 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: SoundGroupManager|10/30/2017 7:54:36 PM|Adding sound
Aud_FX_Card_Play_Wrathwood_Master_Moss
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:54:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:54:37 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 7:54:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:41 PM|Popping UI state BattleStateMulligan
Debug: {Session} |10/30/2017 7:54:48 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:54:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:54:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:54:48 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:54:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:54:48 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:54:57 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 7:55:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:04 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:55:04 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:04 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:04 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:04 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:55:04 PM|*************************
Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: UIBattle|10/30/2017 7:55:04 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:04 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:55:05 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:05 PM|Taking shot of card SessionCardId(Card.53)


(Shard of Life) with hash 3473408 (3473408).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:05 PM|FetchSnapshotFromResourceManager
3473408 Shard of Life
Info: GoCardBuilder|10/30/2017 7:55:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 7:55:05 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: UIBattle|10/30/2017 7:55:06 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:55:06 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:06 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:55:06 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:55:06 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:55:06 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:55:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:55:06 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 1366571
Debug: AssetBundleManager-Harc|10/30/2017 7:55:06 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1039122551 for
./a0000120.ab
Info: GoCardBuilder|10/30/2017 7:55:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:55:06 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:55:06 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 3141059
Debug: AssetBundleManager-Harc|10/30/2017 7:55:06 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1131742770 for
./a0000499.ab
Debug: GoCardSelector|10/30/2017 7:55:06 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:55:06 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:55:06 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:55:06 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:55:07 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:55:07 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:55:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:07 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:55:07 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:55:07 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:55:07 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:55:07 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:07 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:55:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:08 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:08 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:08 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:55:08 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 7:55:08 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:55:08 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: UIBattle|10/30/2017 7:55:09 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:55:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 7:55:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:55:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:10 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:10 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:10 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:55:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:55:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:55:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:55:10 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:55:11 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:55:11 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:55:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:55:11 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:55:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:11 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:11 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:12 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:55:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:55:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:12 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:12 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:14 PM|Taking shot of card SessionCardId(Card.81)


(Sepulchra Crypt Dust) with hash 5308416 (5308416).
Info: GoCardBuilder|10/30/2017 7:55:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: SoundGroupManager|10/30/2017 7:55:14 PM|Adding sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust
Debug: SNAPSHOT|10/30/2017 7:55:14 PM|Taking shot of card SessionCardId(Card.81)
(Sepulchra Crypt Dust) with hash 5308416 (5308416).
Info: GoCardBuilder|10/30/2017 7:55:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 7:55:14 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 7:55:14 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:55:14 PM|FetchSnapshotFromResourceManager
5308416 Sepulchra Crypt Dust
Debug: UIBattle|10/30/2017 7:55:16 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:55:16 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 7:55:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:18 PM|Popping UI state BattleStateWait
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:19 PM|Taking shot of card SessionCardId(Card.73)


(War Machinist) with hash 4784128 (4784128).
Info: GoCardBuilder|10/30/2017 7:55:19 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Debug: AssetBundleManager|10/30/2017 7:55:19 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:55:19 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:55:19 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000488.ab
Debug: AssetBundleManager|10/30/2017 7:55:19 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:55:19 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000488.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:55:19 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 87734946
Debug: AssetBundleManager-Harc|10/30/2017 7:55:19 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1892584814 for
./a0000488.ab
Debug: SoundGroupManager|10/30/2017 7:55:19 PM|Adding sound
Aud_FX_Card_Play_War_Machinist
Debug: UIBattle|10/30/2017 7:55:19 PM|*************************
Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Debug: UIBattle|10/30/2017 7:55:19 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:19 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:55:19 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:55:20 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, War Machinist
Debug: BattleState|10/30/2017 7:55:27 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, War Machinist
Debug: {Session} |10/30/2017 7:55:27 PM|Cleared 1 on ccnt 1605
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:27 PM|Taking shot of card SessionCardId(Card.73)


(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:27 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:55:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:55:27 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: GoPassButton|10/30/2017 7:55:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:28 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:29 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:29 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:29 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:55:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:33 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:33 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: BattleState|10/30/2017 7:55:34 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: GoPassButton|10/30/2017 7:55:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:34 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:34 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:55:35 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:55:36 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:55:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:55:36 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:55:36 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:36 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:55:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:55:36 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 7:55:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:36 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:36 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:36 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:36 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:36 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:36 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:55:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:55:37 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:55:37 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359296 (2359296).
Info: GoCardBuilder|10/30/2017 7:55:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:55:37 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: UIBattle|10/30/2017 7:55:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:37 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:37 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:55:37 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:37 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:55:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:38 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:55:38 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:38 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:38 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:38 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:55:38 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 7:55:38 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:38 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:55:38 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:38 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:38 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:38 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:55:38 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:55:38 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:38 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Info: GoCardBuilder|10/30/2017 7:55:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:38 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:55:39 PM|Taking shot of card SessionCardId(Card.8)
(Wild Shard) with hash 524288 (524288).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:39 PM|FetchSnapshotFromResourceManager
524288 Wild Shard
Info: GoCardBuilder|10/30/2017 7:55:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:39 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 7:55:41 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:55:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:41 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:55:41 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:41 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:55:41 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Debug: UIBattle|10/30/2017 7:55:41 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:55:41 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:55:42 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:42 PM|Taking shot of card SessionCardId(Card.17)


(Chlorophyllia) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:42 PM|FetchSnapshotFromResourceManager
1146880 Chlorophyllia
Info: GoCardBuilder|10/30/2017 7:55:42 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:55:42 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: {Session} |10/30/2017 7:55:44 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:44 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:55:44 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:55:44 PM|Taking shot of card SessionCardId(Card.17)
(Chlorophyllia) with hash 1146880 (1146880).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:44 PM|FetchSnapshotFromResourceManager
1146880 Chlorophyllia
Info: GoCardBuilder|10/30/2017 7:55:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:55:44 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: UIBattle|10/30/2017 7:55:44 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Info: GoCardBuilder|10/30/2017 7:55:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:44 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:55:44 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Info: GoCardBuilder|10/30/2017 7:55:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:44 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:55:45 PM|Taking shot of card SessionCardId(Card.10)
(Wild Shard) with hash 655360 (655360).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:45 PM|FetchSnapshotFromResourceManager
655360 Wild Shard
Info: GoCardBuilder|10/30/2017 7:55:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:45 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:55:47 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:55:47 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:55:47 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 7:55:47 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:55:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 7:55:47 PM|No message yet buffering
Debug: UIBattle|10/30/2017 7:55:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:47 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 7:55:47 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:55:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:47 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:55:47 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:55:47 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:55:47 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:55:47 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:55:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:55:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:55:48 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:48 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:55:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:55:48 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 7:55:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:55:48 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:55:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:55:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:55:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:55:49 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:55:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:49 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:50 PM|Taking shot of card SessionCardId(Card.63)


(Blood Shard) with hash 4128768 (4128768).
Info: GoCardBuilder|10/30/2017 7:55:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:55:50 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 7:55:50 PM|Taking shot of card SessionCardId(Card.63)
(Blood Shard) with hash 4128768 (4128768).
Info: GoCardBuilder|10/30/2017 7:55:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:50 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:55:50 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:55:50 PM|FetchSnapshotFromResourceManager
4128768 Blood Shard
Debug: SNAPSHOT|10/30/2017 7:55:51 PM|Taking shot of card SessionCardId(Card.63)
(Blood Shard) with hash 4128768 (4128768).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:51 PM|FetchSnapshotFromResourceManager
4128768 Blood Shard
Info: GoCardBuilder|10/30/2017 7:55:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:55:51 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:54 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Info: GoCardBuilder|10/30/2017 7:55:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Debug: SoundGroupManager|10/30/2017 7:55:54 PM|Adding sound Wicked_Webspawn
Debug: UIBattle|10/30/2017 7:55:54 PM|*************************
Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Debug: UIBattle|10/30/2017 7:55:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:54 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:55:54 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:55:54 PM|Cleared 1 on ccnt 1620
Debug: BattleState|10/30/2017 7:55:54 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
Debug: BattleState|10/30/2017 7:55:55 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Wicked Webspawn
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:55:55 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:55:55 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:55:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:55:55 PM|Sound Wicked_Webspawn was already
loaded.
Debug: GoPassButton|10/30/2017 7:55:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:56 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:55:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:55:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:55:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:55:57 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:55:57 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:55:57 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 7:56:03 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:56:05 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:05 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:56:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:56:05 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 7:56:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:06 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: BattleState|10/30/2017 7:56:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: BattleState|10/30/2017 7:56:06 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: GoPassButton|10/30/2017 7:56:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:07 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:56:08 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 7:56:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:56:08 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:56:08 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:08 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:56:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:56:08 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 7:56:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: BattleState|10/30/2017 7:56:10 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToOpponentsEndTurn,
Debug: GoPassButton|10/30/2017 7:56:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:10 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:10 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:56:11 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:56:11 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:56:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:56:12 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:56:12 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:12 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:56:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:56:12 PM|Sound Wicked_Webspawn was already
loaded.
Debug: UIBattle|10/30/2017 7:56:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:12 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:56:12 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:56:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:56:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:56:12 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:12 PM|Taking shot of card SessionCardId(Card.23)
(Chlorophyllia) with hash 1540096 (1540096).
Info: GoCardBuilder|10/30/2017 7:56:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 7:56:12 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: UIBattle|10/30/2017 7:56:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:13 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:56:13 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:13 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:56:18 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:18 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:56:18 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:18 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:18 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:18 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:56:18 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: UIBattle|10/30/2017 7:56:18 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:18 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:56:18 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:56:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:56:18 PM|Taking shot of card SessionCardId(Card.60)


(Well of Life) with hash 3932160 (3932160).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:18 PM|FetchSnapshotFromResourceManager
3932160 Well of Life
Info: GoCardBuilder|10/30/2017 7:56:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:56:18 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: UIBattle|10/30/2017 7:56:20 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:56:20 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:20 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:56:20 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:56:20 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:56:20 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:56:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:56:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 7:56:20 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:56:20 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:56:20 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:56:20 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:56:22 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:56:22 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:56:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:56:22 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:56:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:56:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:56:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:56:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:56:22 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:56:22 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:56:22 PM|Cleared 1 on ccnt 1635
Debug: BattleState|10/30/2017 7:56:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 7:56:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:23 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:56:23 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:56:23 PM|*************************
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Debug: UIBattle|10/30/2017 7:56:23 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 7:56:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:56:24 PM|Taking shot of card SessionCardId(Card.20)


(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:24 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:56:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:56:24 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: UIBattle|10/30/2017 7:56:24 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:56:24 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:56:27 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:56:27 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:56:27 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:56:27 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:56:27 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:27 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:56:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:56:27 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: GoPassButton|10/30/2017 7:56:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:29 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:56:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:29 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:30 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:56:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:56:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:56:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:56:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:56:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 7:56:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:56:30 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:56:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 7:56:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:56:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:56:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:56:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:56:30 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:30 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:56:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:56:30 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:30 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:30 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:56:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:56:30 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:30 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:30 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:56:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:56:30 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:56:31 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:31 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:56:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:56:31 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 7:56:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:31 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:31 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:56:31 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:56:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:56:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:56:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:56:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:56:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:32 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:56:32 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:56:32 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: {Session} |10/30/2017 7:56:37 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:56:37 PM|Taking shot of card SessionCardId(Card.78)


(Scrios Limestone) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 7:56:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: SoundGroupManager|10/30/2017 7:56:37 PM|Adding sound
Aud_FX_Card_Play_Resource
Debug: SNAPSHOT|10/30/2017 7:56:37 PM|Taking shot of card SessionCardId(Card.78)
(Scrios Limestone) with hash 5111808 (5111808).
Info: GoCardBuilder|10/30/2017 7:56:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 7:56:37 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: UIBattle|10/30/2017 7:56:37 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:56:37 PM|FetchSnapshotFromResourceManager
5111808 Scrios Limestone
Debug: UIBattle|10/30/2017 7:56:39 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:56:39 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:56:39 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 7:56:41 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:56:41 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:56:41 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:56:41 PM|Popping UI state BattleStateWait
Info: GoCardBuilder|10/30/2017 7:56:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Debug: SoundGroupManager|10/30/2017 7:56:41 PM|Adding sound
Aud_FX_Card_Play_Worker_Bot
Debug: SNAPSHOT|10/30/2017 7:56:41 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 7:56:41 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:56:41 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:56:44 PM|Taking shot of card SessionCardId(Card.117)


(Underworld Crusader) with hash 7667712 (7667712).
Info: GoCardBuilder|10/30/2017 7:56:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: AssetBundleManager|10/30/2017 7:56:44 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:56:44 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:56:44 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0007393.ab
Debug: AssetBundleManager|10/30/2017 7:56:44 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:56:44 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0007393.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:56:44 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 121699536
Debug: AssetBundleManager-Harc|10/30/2017 7:56:44 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1835147805 for
./a0007393.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:56:44 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1835147805 for
./a0007393.ab
Debug: SoundGroupManager|10/30/2017 7:56:44 PM|Adding sound
Aud_FX_Card_Play_Underworld_Crusader
Debug: UIBattle|10/30/2017 7:56:44 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: TEXCACHE|10/30/2017 7:56:44 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 7:56:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:44 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:44 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
Debug: BattleState|10/30/2017 7:56:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:56:45 PM|Taking shot of card SessionCardId(Card.117)


(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:45 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Warning: TEXCACHE|10/30/2017 7:56:45 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 7:56:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:56:45 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: GoPassButton|10/30/2017 7:56:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:47 PM|*************************
Debug: SNAPSHOT|10/30/2017 7:56:47 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 7:56:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:56:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:56:48 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: {ClientConn} |10/30/2017 7:56:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 7:56:48 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:56:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:56:53 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: BattleState|10/30/2017 7:56:55 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: {Session} |10/30/2017 7:56:56 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 7:56:56 PM|Adding sound
Aud_FX_Card_Play_Deadling
Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:56 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:56 PM|Taking shot of card SessionCardId(Card.137)
(Dreadling) with hash 8978432 (8978432).
Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:56 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Info: GoCardBuilder|10/30/2017 7:56:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:56 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:56:56 PM|No message yet buffering
Debug: AnimationBase|10/30/2017 7:56:56 PM|Card view was destroyed and then moved.
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:56:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:56:58 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:56:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:56:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:56:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:56:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:56:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:56:59 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:56:59 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:59 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:56:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:59 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:59 PM|Taking shot of card SessionCardId(Card.137)
(Dreadling) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:59 PM|FetchSnapshotFromResourceManager
8978432 Dreadling
Info: GoCardBuilder|10/30/2017 7:56:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:59 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:56:59 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 7:56:59 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 7:56:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:56:59 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:57:00 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:00 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:00 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:00 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:00 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:57:00 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:57:00 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:57:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:01 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:57:01 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:01 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:57:01 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 7:57:02 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 7:57:02 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:57:02 PM|Cleared 1 on ccnt 1650
Debug: UIBattle|10/30/2017 7:57:02 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:57:02 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:02 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:57:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:57:02 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: {Session} |10/30/2017 7:57:02 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:57:03 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:57:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:03 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:57:03 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:57:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:57:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:57:03 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:57:03 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:03 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:57:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:57:03 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:03 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:03 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:03 PM|Taking shot of card SessionCardId(Card.137)
(Dreadling) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:03 PM|FetchSnapshotFromResourceManager
8978432 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:03 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:03 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:04 PM|Taking shot of card SessionCardId(Card.136)


(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:04 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:04 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:57:05 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:57:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:05 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:05 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:05 PM|Taking shot of card SessionCardId(Card.137)


(Dreadling) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:05 PM|FetchSnapshotFromResourceManager
8978432 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 7:57:05 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:06 PM|Taking shot of card SessionCardId(Card.138)


(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:06 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:06 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:57:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:06 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:57:06 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 7:57:07 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 7:57:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:57:07 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:57:07 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:57:07 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:57:07 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310720 (1310720).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:07 PM|FetchSnapshotFromResourceManager
1310720 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:57:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:57:07 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:07 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:07 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:57:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:57:07 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:07 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:07 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 7:57:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:57:07 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: {Session} |10/30/2017 7:57:08 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:57:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:08 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:08 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:57:08 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:57:08 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:57:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: SoundGroupManager|10/30/2017 7:57:08 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Debug: SNAPSHOT|10/30/2017 7:57:08 PM|Taking shot of card SessionCardId(Card.42)
(Rune Ear Hierophant) with hash 2785280 (2785280).
Info: GoCardBuilder|10/30/2017 7:57:08 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 7:57:08 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 7:57:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:09 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:57:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:57:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:57:17 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:17 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:57:17 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:17 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:17 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:57:17 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: UIBattle|10/30/2017 7:57:17 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:17 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:57:17 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:57:18 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:57:18 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:18 PM|Taking shot of card SessionCardId(Card.45)


(Well of Life) with hash 2949120 (2949120).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:18 PM|FetchSnapshotFromResourceManager
2949120 Well of Life
Info: GoCardBuilder|10/30/2017 7:57:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 7:57:18 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: UIBattle|10/30/2017 7:57:20 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 7:57:20 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:20 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:57:20 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:57:20 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 7:57:20 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 7:57:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 7:57:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 7:57:20 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:57:20 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 7:57:20 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:57:20 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: {ClientConn} |10/30/2017 7:57:21 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 7:57:21 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoCardSelector|10/30/2017 7:57:22 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 7:57:22 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 7:57:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 7:57:22 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 7:57:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 7:57:22 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:57:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:57:22 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:57:22 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:57:22 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:57:22 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 7:57:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:57:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:23 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:57:23 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:57:23 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Debug: UIBattle|10/30/2017 7:57:23 PM|Popping UI state BattleStatePlayCard
Debug: {ClientConn} |10/30/2017 7:57:24 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 7:57:24 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: BattleState|10/30/2017 7:57:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:24 PM|Taking shot of card SessionCardId(Card.36)


(Forever's Child) with hash 2359297 (2359297).
Info: GoCardBuilder|10/30/2017 7:57:24 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:57:24 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: UIBattle|10/30/2017 7:57:24 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:57:24 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: GoPassButton|10/30/2017 7:57:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:25 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:57:25 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:57:25 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:57:25 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359298 (2359298).
Info: GoCardBuilder|10/30/2017 7:57:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:57:25 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {ClientConn} |10/30/2017 7:57:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:57:26 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:57:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:27 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:57:27 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:27 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:57:27 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:57:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:28 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:57:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:57:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:57:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:57:28 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {ClientConn} |10/30/2017 7:57:29 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:57:29 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:57:29 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:29 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 7:57:30 PM|Popping UI state BattleStateDeclareAttackers
Debug: UIBattle|10/30/2017 7:57:30 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:57:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:57:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 7:57:30 PM|Cleared 1 on ccnt 1665
Debug: UIBattle|10/30/2017 7:57:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:57:30 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:57:30 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 7:57:30 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:57:30 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:57:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:57:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:30 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:57:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:57:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:57:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:57:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 7:57:30 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 7:57:31 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:57:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:57:31 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:57:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:57:31 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:31 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:57:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:57:31 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:31 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:31 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:57:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:57:31 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:31 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:31 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:57:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:57:31 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:57:31 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359299 (2359299).
Info: GoCardBuilder|10/30/2017 7:57:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:57:31 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:31 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:31 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 7:57:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:57:31 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:57:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:32 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:57:32 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:57:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:57:32 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:57:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:32 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:57:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:32 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:38 PM|Taking shot of card SessionCardId(Card.69)


(Ruby Shard) with hash 4521984 (4521984).
Info: GoCardBuilder|10/30/2017 7:57:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: SoundGroupManager|10/30/2017 7:57:38 PM|Adding sound
Aud_FX_Card_Play_Ruby_Shard
Debug: SNAPSHOT|10/30/2017 7:57:38 PM|Taking shot of card SessionCardId(Card.69)
(Ruby Shard) with hash 4521984 (4521984).
Info: GoCardBuilder|10/30/2017 7:57:38 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:57:38 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 7:57:38 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 7:57:38 PM|FetchSnapshotFromResourceManager
4521984 Ruby Shard
Debug: {ClientConn} |10/30/2017 7:57:38 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:57:38 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: SNAPSHOT|10/30/2017 7:57:39 PM|Taking shot of card SessionCardId(Card.69)
(Ruby Shard) with hash 4521984 (4521984).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:39 PM|FetchSnapshotFromResourceManager
4521984 Ruby Shard
Info: GoCardBuilder|10/30/2017 7:57:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 7:57:39 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 7:57:44 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:57:44 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 7:57:50 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:50 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:50 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:57:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:57:50 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:57:50 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602176 (7602176).
Info: GoCardBuilder|10/30/2017 7:57:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: SoundGroupManager|10/30/2017 7:57:50 PM|Adding sound Rustbucket_Distractor
Debug: SNAPSHOT|10/30/2017 7:57:51 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602176 (7602176).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:51 PM|FetchSnapshotFromResourceManager
7602176 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:51 PM|Taking shot of card SessionCardId(Card.137)
(Dreadling) with hash 8978432 (8978432).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:51 PM|FetchSnapshotFromResourceManager
8978432 Dreadling
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:57:51 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:51 PM|Taking shot of card SessionCardId(Card.141)
(Dreadling) with hash 9240576 (9240576).
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:51 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Info: GoCardBuilder|10/30/2017 7:57:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:57:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:57:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:52 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:57:52 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 7:57:52 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 7:57:52 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:57:53 PM|Taking shot of card SessionCardId(Card.116)


(Rustbucket Distractor) with hash 7602177 (7602177).
Info: GoCardBuilder|10/30/2017 7:57:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:57:53 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: UIBattle|10/30/2017 7:57:53 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 7:57:53 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 7:57:54 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:365
Debug: TournamentDataCollector|10/30/2017 7:57:54 PM|Room tourn:tournament-
1128446679 HadData 340
Debug: UIBattle|10/30/2017 7:57:55 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 7:57:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:57:55 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:57:55 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 7:57:55 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:57:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:57:55 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: GoPassButton|10/30/2017 7:57:56 PM|Hide button due to State Change
Debug: BattleState|10/30/2017 7:57:56 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: UIBattle|10/30/2017 7:57:56 PM|Popping UI state BattleStateWait
Debug: BattleState|10/30/2017 7:57:56 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: GoPassButton|10/30/2017 7:57:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:57:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:57:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:57:57 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:57:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:57:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 7:57:57 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:57:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:234
Debug: TournamentDataCollector|10/30/2017 7:57:59 PM|Room tourn:tournament-
1128446679 HadData 217
Debug: BattleState|10/30/2017 7:58:01 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: SNAPSHOT|10/30/2017 7:58:01 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Info: GoCardBuilder|10/30/2017 7:58:01 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:58:01 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: AnimationBase|10/30/2017 7:58:01 PM|Card view was destroyed and then moved.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:58:03 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:58:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:58:03 PM|Taking shot of card SessionCardId(Card.115)
(Necropolis Coins) with hash 7536640 (7536640).
Info: GoCardBuilder|10/30/2017 7:58:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Debug: SoundGroupManager|10/30/2017 7:58:03 PM|Adding sound Necropolis_Coins
Debug: UIBattle|10/30/2017 7:58:04 PM|*************************
Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Info: GoCardBuilder|10/30/2017 7:58:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 7:58:04 PM|Sound Necropolis_Coins was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:58:04 PM|Taking shot of card SessionCardId(Card.115)
(Necropolis Coins) with hash 7536640 (7536640).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:04 PM|FetchSnapshotFromResourceManager
7536640 Necropolis Coins
Info: GoCardBuilder|10/30/2017 7:58:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Necropolis_Coins.wav
Warning: SoundGroupManager|10/30/2017 7:58:04 PM|Sound Necropolis_Coins was already
loaded.
Debug: UIBattle|10/30/2017 7:58:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:04 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:05 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Necropolis Coins
Debug: BattleState|10/30/2017 7:58:05 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Necropolis Coins
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 7:58:06 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {Session} |10/30/2017 7:58:06 PM|More data in buffer, but no message yet,
buffering
Debug: AnimationBase|10/30/2017 7:58:06 PM|Card view was destroyed and then moved.
Debug: {Session} |10/30/2017 7:58:09 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:58:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:58:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:09 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:09 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:09 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:58:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:09 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {ClientConn} |10/30/2017 7:58:13 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:156
Debug: TournamentDataCollector|10/30/2017 7:58:13 PM|Room tourn:tournament-
1128446679 HadData 101
Debug: BattleState|10/30/2017 7:58:18 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 7:58:19 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:19 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:21 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:58:21 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:21 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:58:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:58:21 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:21 PM|Taking shot of card SessionCardId(Card.141)
(Dreadling) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:21 PM|FetchSnapshotFromResourceManager
9240576 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:21 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:21 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:21 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:21 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:58:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:22 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: {ClientConn} |10/30/2017 7:58:23 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 7:58:23 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: BattleState|10/30/2017 7:58:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToMyBlockers,
Debug: GoPassButton|10/30/2017 7:58:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:58:23 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 7:58:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:58:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 7:58:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:24 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 7:58:24 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:24 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:24 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 7:58:24 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: {ClientConn} |10/30/2017 7:58:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:257
Debug: TournamentDataCollector|10/30/2017 7:58:25 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 7:58:27 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:27 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 7:58:27 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359300 (2359300).
Info: GoCardBuilder|10/30/2017 7:58:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:27 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: UIBattle|10/30/2017 7:58:28 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 7:58:28 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:58:28 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:58:28 PM|Cleared 1 on ccnt 1680
Debug: UIBattle|10/30/2017 7:58:28 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:58:28 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:28 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:28 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {ClientConn} |10/30/2017 7:58:28 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:58:28 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:58:28 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:28 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:28 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:58:28 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:58:28 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:28 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:58:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:58:28 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:28 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359301 (2359301).
Info: GoCardBuilder|10/30/2017 7:58:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:28 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:28 PM|Taking shot of card SessionCardId(Card.141)
(Dreadling) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:28 PM|FetchSnapshotFromResourceManager
9240576 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:28 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:28 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:58:29 PM|Taking shot of card SessionCardId(Card.141)


(Dreadling) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:29 PM|FetchSnapshotFromResourceManager
9240576 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:29 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:29 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 7:58:30 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:30 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:30 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:30 PM|No message yet buffering
Debug: {Session} |10/30/2017 7:58:30 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 7:58:30 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359302 (2359302).
Info: GoCardBuilder|10/30/2017 7:58:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:30 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:30 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:30 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 7:58:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 7:58:30 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 7:58:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Debug: AssetBundleManager|10/30/2017 7:58:30 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 7:58:30 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 7:58:30 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005848.ab
Debug: AssetBundleManager|10/30/2017 7:58:30 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 7:58:30 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp/a0005848.ab
Debug: AssetBundleManager-Harc|10/30/2017 7:58:30 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set04_pvp.harc) @ 77637659
Debug: AssetBundleManager-Harc|10/30/2017 7:58:30 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-421275247 for
./a0005848.ab
Debug: SoundGroupManager|10/30/2017 7:58:30 PM|Adding sound Aud_FX_Card_Play_Orchin
Debug: SNAPSHOT|10/30/2017 7:58:30 PM|Taking shot of card SessionCardId(Card.143)
(Orchin) with hash 9371648 (9371648).
Info: GoCardBuilder|10/30/2017 7:58:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:58:30 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: {ClientConn} |10/30/2017 7:58:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:58:30 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: UIBattle|10/30/2017 7:58:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:31 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:31 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {ClientConn} |10/30/2017 7:58:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:354
Debug: TournamentDataCollector|10/30/2017 7:58:36 PM|Room tourn:tournament-
1128446679 HadData 340
Debug: {ClientConn} |10/30/2017 7:58:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 7:58:39 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 7:58:41 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:58:41 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: BattleState|10/30/2017 7:58:43 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 7:58:43 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:58:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:44 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:58:44 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:44 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:44 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359303 (2359303).
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:44 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:44 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:44 PM|Taking shot of card SessionCardId(Card.143)
(Orchin) with hash 9371649 (9371649).
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: UIBattle|10/30/2017 7:58:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:44 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 7:58:44 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:58:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:44 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 7:58:44 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:58:44 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: UIBattle|10/30/2017 7:58:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 7:58:44 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:58:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:44 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:44 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:58:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:44 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:58:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:58:44 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:58:44 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031616 (2031616).
Info: GoCardBuilder|10/30/2017 7:58:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:44 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: UIBattle|10/30/2017 7:58:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:58:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:58:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:58:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:58:45 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:58:45 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:58:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: UIBattle|10/30/2017 7:58:46 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Info: GoCardBuilder|10/30/2017 7:58:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:46 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: NguiItemDataContext|10/30/2017 7:58:47 PM|Missing ItemsSource on Slot1
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 7:58:47 PM|Missing ItemsSource on Slot2
(UnityEngine.GameObject)
Debug: SNAPSHOT|10/30/2017 7:58:47 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359303 (2359303).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:47 PM|FetchSnapshotFromResourceManager
2359303 Forever's Child
Info: GoCardBuilder|10/30/2017 7:58:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:47 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: UIBattle|10/30/2017 7:58:49 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Info: GoCardBuilder|10/30/2017 7:58:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:49 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {ClientConn} |10/30/2017 7:58:50 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:271
Debug: TournamentDataCollector|10/30/2017 7:58:50 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: SNAPSHOT|10/30/2017 7:58:51 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031616 (2031616).
Debug: GoCardSnapshotTaker|10/30/2017 7:58:51 PM|FetchSnapshotFromResourceManager
2031616 Forever's Child
Info: GoCardBuilder|10/30/2017 7:58:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:58:51 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {ClientConn} |10/30/2017 7:58:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:58:53 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 7:58:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:58:55 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:58:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 7:58:58 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:58:58 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:59:03 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:59:03 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 7:59:03 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoPassButton|10/30/2017 7:59:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:06 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:59:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:59:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 7:59:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:59:07 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 7:59:07 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:59:07 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:59:07 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:59:07 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 7:59:08 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 7:59:08 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 7:59:08 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 7:59:08 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:272
Debug: UIBattle|10/30/2017 7:59:08 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: TournamentDataCollector|10/30/2017 7:59:08 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: UIBattle|10/30/2017 7:59:09 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 7:59:09 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:09 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:59:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:59:09 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:09 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359304 (2359304).
Info: GoCardBuilder|10/30/2017 7:59:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:09 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Warning: TEXCACHE|10/30/2017 7:59:09 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 7:59:09 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:59:09 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:59:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 7:59:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 7:59:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 7:59:13 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:247
Debug: TournamentDataCollector|10/30/2017 7:59:13 PM|Room tourn:tournament-
1128446679 HadData 164
Debug: {ClientConn} |10/30/2017 7:59:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 7:59:31 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 7:59:34 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 7:59:35 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 7:59:38 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:275
Debug: TournamentDataCollector|10/30/2017 7:59:38 PM|Room tourn:tournament-
1128446679 HadData 275
Debug: {ClientConn} |10/30/2017 7:59:42 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:432
Debug: TournamentDataCollector|10/30/2017 7:59:42 PM|Room tourn:tournament-
1128446679 HadData 449
Debug: {Session} |10/30/2017 7:59:43 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 7:59:43 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:43 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 7:59:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:59:43 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: UIBattle|10/30/2017 7:59:43 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 7:59:43 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 7:59:43 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 7:59:44 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: {Session} |10/30/2017 7:59:44 PM|Cleared 1 on ccnt 1695
Debug: GoPassButton|10/30/2017 7:59:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:59:45 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 7:59:45 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 7:59:45 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 7:59:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:59:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:59:45 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 7:59:45 PM|Popping UI state BattleStateAssignDamage
Debug: SNAPSHOT|10/30/2017 7:59:45 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:45 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:59:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:59:45 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:45 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359305 (2359305).
Info: GoCardBuilder|10/30/2017 7:59:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:45 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:45 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:45 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 7:59:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:59:45 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: {Session} |10/30/2017 7:59:45 PM|No message yet buffering
Warning: TEXCACHE|10/30/2017 7:59:46 PM|Texture count is 20.
Debug: UIBattle|10/30/2017 7:59:46 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 7:59:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:59:46 PM|Taking shot of card SessionCardId(Card.135)


(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:46 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 7:59:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 7:59:46 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: BattleState|10/30/2017 7:59:46 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {ClientConn} |10/30/2017 7:59:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 7:59:48 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 7:59:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:50 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 7:59:50 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 7:59:50 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Debug: UIBattle|10/30/2017 7:59:50 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 7:59:50 PM|No message yet buffering
Debug: BattleState|10/30/2017 7:59:50 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 7:59:50 PM|Taking shot of card SessionCardId(Card.31)


(Forever's Child) with hash 2031617 (2031617).
Info: GoCardBuilder|10/30/2017 7:59:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:50 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Warning: TEXCACHE|10/30/2017 7:59:50 PM|Texture count is 20.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:59:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:59:52 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:59:52 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 7:59:52 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 7:59:52 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031618 (2031618).
Info: GoCardBuilder|10/30/2017 7:59:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:52 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Warning: TEXCACHE|10/30/2017 7:59:52 PM|Texture count is 20.
Debug: BattleState|10/30/2017 7:59:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 7:59:53 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 7:59:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 7:59:54 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 7:59:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 7:59:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 7:59:54 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:59:54 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:59:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:59:54 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031619 (2031619).
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {Session} |10/30/2017 7:59:54 PM|No message yet buffering
Warning: TEXCACHE|10/30/2017 7:59:54 PM|Texture count is 20.
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:54 PM|Taking shot of card SessionCardId(Card.144)
(Orchin) with hash 9437184 (9437184).
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: {Session} |10/30/2017 7:59:54 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 7:59:54 PM|More data in buffer, but no message yet,
buffering
Warning: TEXCACHE|10/30/2017 7:59:54 PM|Texture count is 20.
Debug: {Session} |10/30/2017 7:59:54 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 7:59:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:54 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:59:54 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:59:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:59:54 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359306 (2359306).
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:54 PM|Taking shot of card SessionCardId(Card.145)
(Orchin) with hash 9502720 (9502720).
Info: GoCardBuilder|10/30/2017 7:59:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:54 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: UIBattle|10/30/2017 7:59:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:59:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:59:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:59:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031620 (2031620).
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.144)
(Orchin) with hash 9437185 (9437185).
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.145)
(Orchin) with hash 9502721 (9502721).
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 7:59:55 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 7:59:55 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 7:59:55 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 7:59:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:59:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 7:59:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 7:59:55 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 7:59:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 7:59:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 7:59:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 7:59:56 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 7:59:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 7:59:56 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: AuthenticationSDK.Authenticator|10/30/2017 7:59:57 PM|Ignoring ping request
no info.
Debug: UIBattle|10/30/2017 7:59:57 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 7:59:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 7:59:58 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 8:00:02 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 8:00:02 PM|Taking shot of card SessionCardId(Card.72)
(War Machinist) with hash 4718592 (4718592).
Info: GoCardBuilder|10/30/2017 8:00:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 8:00:02 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: UIBattle|10/30/2017 8:00:02 PM|*************************
Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Debug: UIBattle|10/30/2017 8:00:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:02 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 8:00:03 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:338
Debug: TournamentDataCollector|10/30/2017 8:00:03 PM|Room tourn:tournament-
1128446679 HadData 405
Debug: BattleState|10/30/2017 8:00:03 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, War Machinist
Debug: BattleState|10/30/2017 8:00:04 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, War Machinist
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:04 PM|Taking shot of card SessionCardId(Card.72)


(War Machinist) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:04 PM|FetchSnapshotFromResourceManager
4718592 War Machinist
Info: GoCardBuilder|10/30/2017 8:00:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 8:00:04 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: {ClientConn} |10/30/2017 8:00:08 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:202
Debug: TournamentDataCollector|10/30/2017 8:00:08 PM|Room tourn:tournament-
1128446679 HadData 147
Debug: GoPassButton|10/30/2017 8:00:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:00:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:00:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 8:00:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 8:00:26 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 8:00:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:00:31 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {Session} |10/30/2017 8:00:35 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 8:00:36 PM|Saw chat R[N:trade F:], U:MaGooH, F:,
T:WTB equip Bood Soaked Tiara 500p, Captivating Guise 800p ! WTS Chronic Madness
700p /w me I:I_NecroticWarriorMale_Surprised
Debug: {Session} |10/30/2017 8:00:38 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:00:39 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:00:39 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:39 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 8:00:39 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.135)
(Worker Bot) with hash 8847360 (8847360).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:39 PM|FetchSnapshotFromResourceManager
8847360 Worker Bot
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 8:00:39 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832704 (5832704).
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Debug: AssetBundleManager|10/30/2017 8:00:39 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:00:39 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:00:39 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006683.ab
Debug: AssetBundleManager|10/30/2017 8:00:39 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:00:39 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006683.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:00:39 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 97694125
Debug: AssetBundleManager-Harc|10/30/2017 8:00:39 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1657279742 for
./a0006683.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:00:39 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1657279742 for
./a0006683.ab
Debug: SoundGroupManager|10/30/2017 8:00:39 PM|Adding sound
Aud_FX_Card_Play_Blamsmith
Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832704 (5832704).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:39 PM|FetchSnapshotFromResourceManager
5832704 Blamsmith
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:00:39 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.141)
(Dreadling) with hash 9240576 (9240576).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:39 PM|FetchSnapshotFromResourceManager
9240576 Dreadling
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:39 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:39 PM|Taking shot of card SessionCardId(Card.142)
(Dreadling) with hash 9306112 (9306112).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:39 PM|FetchSnapshotFromResourceManager
9306112 Dreadling
Info: GoCardBuilder|10/30/2017 8:00:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:39 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 8:00:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:274
Debug: TournamentDataCollector|10/30/2017 8:00:39 PM|Room tourn:tournament-
1128446679 HadData 259
Debug: UIBattle|10/30/2017 8:00:40 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Info: GoCardBuilder|10/30/2017 8:00:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:00:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:40 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Info: GoCardBuilder|10/30/2017 8:00:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:40 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Info: GoCardBuilder|10/30/2017 8:00:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:40 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:00:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:41 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:00:41 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Blamsmith
Debug: BattleState|10/30/2017 8:00:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Blamsmith
Debug: {Session} |10/30/2017 8:00:42 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:43 PM|Taking shot of card SessionCardId(Card.89)


(Blamsmith) with hash 5832705 (5832705).
Info: GoCardBuilder|10/30/2017 8:00:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:00:43 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: {Session} |10/30/2017 8:00:43 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:00:45 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:45 PM|Taking shot of card SessionCardId(Card.62)


(Blood Shard) with hash 4063232 (4063232).
Info: GoCardBuilder|10/30/2017 8:00:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:00:45 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:46 PM|Taking shot of card SessionCardId(Card.62)
(Blood Shard) with hash 4063232 (4063232).
Info: GoCardBuilder|10/30/2017 8:00:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:00:46 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:00:46 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: {ClientConn} |10/30/2017 8:00:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 8:00:46 PM|Room tourn:tournament-
1128446679 HadData 136
Debug: GoCardSnapshotTaker|10/30/2017 8:00:46 PM|FetchSnapshotFromResourceManager
4063232 Blood Shard
Debug: SNAPSHOT|10/30/2017 8:00:46 PM|Taking shot of card SessionCardId(Card.62)
(Blood Shard) with hash 4063232 (4063232).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:46 PM|FetchSnapshotFromResourceManager
4063232 Blood Shard
Info: GoCardBuilder|10/30/2017 8:00:46 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:00:46 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 8:00:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 8:00:49 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 8:00:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:00:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:49 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:49 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:49 PM|Taking shot of card SessionCardId(Card.146)


(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:49 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 8:00:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:00:50 PM|Taking shot of card SessionCardId(Card.147)


(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:50 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 8:00:50 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:00:50 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:00:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:00:50 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {ClientConn} |10/30/2017 8:00:51 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:00:51 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: BattleState|10/30/2017 8:00:51 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 8:00:51 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:00:51 PM|Cleared 1 on ccnt 1710
Debug: GoPassButton|10/30/2017 8:00:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:00:51 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:51 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359307 (2359307).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832705 (5832705).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:51 PM|FetchSnapshotFromResourceManager
5832705 Blamsmith
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.72)
(War Machinist) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:51 PM|FetchSnapshotFromResourceManager
4718592 War Machinist
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.143)
(Orchin) with hash 9371650 (9371650).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031621 (2031621).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.144)
(Orchin) with hash 9437186 (9437186).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.145)
(Orchin) with hash 9502722 (9502722).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: UIBattle|10/30/2017 8:00:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:51 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:00:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:00:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:00:51 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:00:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 8:00:51 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:51 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359308 (2359308).
Info: GoCardBuilder|10/30/2017 8:00:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:00:51 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {Session} |10/30/2017 8:00:51 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:00:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:00:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:52 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:00:52 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:00:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:00:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:00:52 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:00:52 PM|Taking shot of card SessionCardId(Card.5)
(Wild Shard) with hash 327680 (327680).
Info: GoCardBuilder|10/30/2017 8:00:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:00:52 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:00:52 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:00:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:00:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:00:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:00:52 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:00:52 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:00:53 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 8:00:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:00:54 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:00:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:00:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:00:57 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:01:05 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:01:05 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 8:01:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:01:07 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 8:01:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:01:09 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:01:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:01:12 PM|Sending pong
Debug: BattleState|10/30/2017 8:01:13 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: GoCardSelector|10/30/2017 8:01:13 PM|AddCard Chlorophyllia - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:01:13 PM|InsertCard Chlorophyllia - 0 card(s) in
CardViews
Info: GoCardBuilder|10/30/2017 8:01:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 8:01:13 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: GoCardSelector|10/30/2017 8:01:14 PM|RemoveCard Chlorophyllia - 1 card(s) in
CardViews
Debug: GoPassButton|10/30/2017 8:01:14 PM|Hide button due to State Change
Debug: BattleState|10/30/2017 8:01:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 8:01:19 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:01:20 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:01:22 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:01:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:01:22 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 8:01:22 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:01:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:01:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:01:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:01:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:01:23 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 8:01:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:01:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:01:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:01:23 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {ClientConn} |10/30/2017 8:01:23 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 8:01:23 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: BattleState|10/30/2017 8:01:24 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 8:01:24 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 8:01:24 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 8:01:24 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: BattleState|10/30/2017 8:01:25 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {ClientConn} |10/30/2017 8:01:27 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:280
Debug: TournamentDataCollector|10/30/2017 8:01:27 PM|Room tourn:tournament-
1128446679 HadData 282
Debug: {ClientConn} |10/30/2017 8:01:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:01:30 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: BattleState|10/30/2017 8:01:30 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: {ClientConn} |10/30/2017 8:01:32 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:01:32 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: BattleState|10/30/2017 8:01:36 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 8:01:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:01:39 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: {Session} |10/30/2017 8:01:39 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:01:39 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 8:01:39 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:39 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 8:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 8:01:39 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:39 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359309 (2359309).
Info: GoCardBuilder|10/30/2017 8:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:39 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:39 PM|Taking shot of card SessionCardId(Card.143)
(Orchin) with hash 9371651 (9371651).
Info: GoCardBuilder|10/30/2017 8:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:01:39 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:39 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031622 (2031622).
Info: GoCardBuilder|10/30/2017 8:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:39 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:39 PM|Taking shot of card SessionCardId(Card.144)
(Orchin) with hash 9437187 (9437187).
Info: GoCardBuilder|10/30/2017 8:01:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:01:39 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: {ClientConn} |10/30/2017 8:01:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:257
Debug: TournamentDataCollector|10/30/2017 8:01:40 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 8:01:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:01:40 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:01:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: BattleState|10/30/2017 8:01:41 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: GoPassButton|10/30/2017 8:01:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:01:42 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 8:01:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:01:45 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 8:01:47 PM|Saw chat R[N:trade F:], U:Razaphon, F:,
T:WTS Mightsinger of ages 700p, matriarch of flames 700, eternal seeker 700p
I:I_ElfMageMale_Normal
Debug: SNAPSHOT|10/30/2017 8:01:49 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:49 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:01:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:01:49 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:49 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:49 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:01:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:01:49 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:49 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832705 (5832705).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:49 PM|FetchSnapshotFromResourceManager
5832705 Blamsmith
Info: GoCardBuilder|10/30/2017 8:01:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:01:49 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: UIBattle|10/30/2017 8:01:49 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:01:49 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:01:49 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 8:01:51 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 8:01:53 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:01:53 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:01:53 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Pushing UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Updating options on finished state:
BattleStateAssignCombatDamage.
Debug: UIBattle|10/30/2017 8:01:53 PM|Popping UI state
BattleStateAssignCombatDamage
Debug: UIBattle|10/30/2017 8:01:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:01:53 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:01:53 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 8:01:53 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:01:53 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:53 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:53 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359310 (2359310).
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:53 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832705 (5832705).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:53 PM|FetchSnapshotFromResourceManager
5832705 Blamsmith
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.143)
(Orchin) with hash 9371652 (9371652).
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031623 (2031623).
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:53 PM|Taking shot of card SessionCardId(Card.144)
(Orchin) with hash 9437188 (9437188).
Info: GoCardBuilder|10/30/2017 8:01:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:01:53 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: {Session} |10/30/2017 8:01:54 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:01:54 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:01:54 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:01:54 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:01:54 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:01:54 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:01:54 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: SNAPSHOT|10/30/2017 8:01:54 PM|Taking shot of card SessionCardId(Card.117)
(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:54 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:01:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:01:54 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:54 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359311 (2359311).
Info: GoCardBuilder|10/30/2017 8:01:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:54 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:54 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 8:01:54 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:01:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:01:54 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:01:54 PM|Taking shot of card SessionCardId(Card.31)
(Forever's Child) with hash 2031624 (2031624).
Info: GoCardBuilder|10/30/2017 8:01:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:01:54 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Info: GoCardBuilder|10/30/2017 8:01:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:01:55 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: BattleState|10/30/2017 8:01:55 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {ClientConn} |10/30/2017 8:01:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:224
Debug: TournamentDataCollector|10/30/2017 8:01:55 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:01:57 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 8:02:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:02:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:01 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:02:01 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Debug: UIBattle|10/30/2017 8:02:01 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:01 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:02:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:02:02 PM|Taking shot of card SessionCardId(Card.23)


(Chlorophyllia) with hash 1540096 (1540096).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:02 PM|FetchSnapshotFromResourceManager
1540096 Chlorophyllia
Info: GoCardBuilder|10/30/2017 8:02:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 8:02:02 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: {ClientConn} |10/30/2017 8:02:03 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:226
Debug: TournamentDataCollector|10/30/2017 8:02:03 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: {Session} |10/30/2017 8:02:04 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:04 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:04 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:02:04 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:02:04 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:02:04 PM|Taking shot of card SessionCardId(Card.1)
(Wild Shard) with hash 65536 (65536).
Info: GoCardBuilder|10/30/2017 8:02:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:02:04 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:04 PM|Taking shot of card SessionCardId(Card.23)
(Chlorophyllia) with hash 1540096 (1540096).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:04 PM|FetchSnapshotFromResourceManager
1540096 Chlorophyllia
Info: GoCardBuilder|10/30/2017 8:02:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Chlorophylia.wav
Warning: SoundGroupManager|10/30/2017 8:02:04 PM|Sound
Aud_FX_Card_Play_Chlorophylia was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:05 PM|Taking shot of card SessionCardId(Card.1)
(Wild Shard) with hash 65536 (65536).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:05 PM|FetchSnapshotFromResourceManager
65536 Wild Shard
Info: GoCardBuilder|10/30/2017 8:02:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:02:05 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:02:05 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Info: GoCardBuilder|10/30/2017 8:02:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: SNAPSHOT|10/30/2017 8:02:06 PM|Taking shot of card SessionCardId(Card.1)
(Wild Shard) with hash 65536 (65536).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:06 PM|FetchSnapshotFromResourceManager
65536 Wild Shard
Info: GoCardBuilder|10/30/2017 8:02:06 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:02:06 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: BattleState|10/30/2017 8:02:07 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 8:02:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:08 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:02:08 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:08 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:08 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:08 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:02:08 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Debug: UIBattle|10/30/2017 8:02:08 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:08 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 8:02:09 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:02:09 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:02:09 PM|Cleared 1 on ccnt 1725
Debug: BattleState|10/30/2017 8:02:09 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:09 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:09 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:02:09 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:02:09 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:02:09 PM|Taking shot of card SessionCardId(Card.5)
(Wild Shard) with hash 327680 (327680).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:09 PM|FetchSnapshotFromResourceManager
327680 Wild Shard
Info: GoCardBuilder|10/30/2017 8:02:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:02:09 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {Session} |10/30/2017 8:02:09 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:02:09 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:02:10 PM|Taking shot of card SessionCardId(Card.5)
(Wild Shard) with hash 327680 (327680).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:10 PM|FetchSnapshotFromResourceManager
327680 Wild Shard
Info: GoCardBuilder|10/30/2017 8:02:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Wild_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:02:10 PM|Sound Aud_FX_Card_Play_Wild_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 8:02:11 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:02:11 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 8:02:11 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 8:02:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:13 PM|Pushing UI state BattleStateUseAbility
Debug: UIBattle|10/30/2017 8:02:13 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:02:13 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:02:13 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:02:13 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 8:02:13 PM|Pushed State hid Button
Debug: GoCardSelector|10/30/2017 8:02:13 PM|AddCard Forever's Child - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:02:13 PM|InsertCard Forever's Child - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 8:02:13 PM|AddCard Forever's Child - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:02:13 PM|InsertCard Forever's Child - 1 card(s)
in CardViews
Info: GoCardBuilder|10/30/2017 8:02:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:13 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Info: GoCardBuilder|10/30/2017 8:02:13 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:13 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: GoCardSelector|10/30/2017 8:02:15 PM|RemoveCard Forever's Child - 2 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 8:02:15 PM|RemoveCard Forever's Child - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 8:02:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:15 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 8:02:15 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:02:15 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:02:15 PM|Popping UI state BattleStateConfigureAbility
Debug: GoPassButton|10/30/2017 8:02:15 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:15 PM|Updating options on finished state:
BattleStateUseAbility.
Debug: GoPassButton|10/30/2017 8:02:15 PM|Pushed State hid Button
Debug: UIBattle|10/30/2017 8:02:15 PM|Popping UI state BattleStateUseAbility
Debug: BattleState|10/30/2017 8:02:15 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: UIBattle|10/30/2017 8:02:15 PM|*************************
Debug: SNAPSHOT|10/30/2017 8:02:15 PM|Taking shot of card SessionCardId(Card.61)
(Rutherford Banks) with hash 3997696 (3997696).
Info: GoCardBuilder|10/30/2017 8:02:15 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:18 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:18 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:02:18 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:02:18 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:02:18 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359312 (2359312).
Info: GoCardBuilder|10/30/2017 8:02:18 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:18 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: AnimationBase|10/30/2017 8:02:18 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 8:02:19 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: GoPassButton|10/30/2017 8:02:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:20 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:02:20 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 8:02:20 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Debug: UIBattle|10/30/2017 8:02:20 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:02:20 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:02:20 PM|Taking shot of card SessionCardId(Card.35)


(Forever's Child) with hash 2293761 (2293761).
Info: GoCardBuilder|10/30/2017 8:02:20 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:20 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:21 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:21 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:02:21 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:02:21 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:02:21 PM|Taking shot of card SessionCardId(Card.35)
(Forever's Child) with hash 2293762 (2293762).
Info: GoCardBuilder|10/30/2017 8:02:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:21 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: BattleState|10/30/2017 8:02:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 8:02:22 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {ClientConn} |10/30/2017 8:02:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:220
Debug: TournamentDataCollector|10/30/2017 8:02:23 PM|Room tourn:tournament-
1128446679 HadData 194
Debug: GoPassButton|10/30/2017 8:02:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:23 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 8:02:23 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:02:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:23 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:02:23 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:23 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:02:23 PM|Taking shot of card SessionCardId(Card.35)
(Forever's Child) with hash 2293763 (2293763).
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: {Session} |10/30/2017 8:02:23 PM|More data in buffer, but no message yet,
buffering
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:23 PM|Taking shot of card SessionCardId(Card.148)
(Orchin) with hash 9699328 (9699328).
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: UIBattle|10/30/2017 8:02:23 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:23 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:23 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:02:23 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359313 (2359313).
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:23 PM|Taking shot of card SessionCardId(Card.149)
(Orchin) with hash 9764864 (9764864).
Info: GoCardBuilder|10/30/2017 8:02:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:23 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: UIBattle|10/30/2017 8:02:24 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:24 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:02:25 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:02:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:02:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:02:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:02:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:02:25 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.35)
(Forever's Child) with hash 2293764 (2293764).
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.20)
(Wrathwood Master Moss) with hash 1310721 (1310721).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:25 PM|FetchSnapshotFromResourceManager
1310721 Wrathwood Master Moss
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set02_PvP\SFX\Troop\WIld\Aud_FX_Card_Play_Wrathwood_Master_Moss.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound
Aud_FX_Card_Play_Wrathwood_Master_Moss was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.73)
(War Machinist) with hash 4784128 (4784128).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:25 PM|FetchSnapshotFromResourceManager
4784128 War Machinist
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:25 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.89)
(Blamsmith) with hash 5832705 (5832705).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:25 PM|FetchSnapshotFromResourceManager
5832705 Blamsmith
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Blamsmith.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound Aud_FX_Card_Play_Blamsmith
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.72)
(War Machinist) with hash 4718592 (4718592).
Debug: GoCardSnapshotTaker|10/30/2017 8:02:25 PM|FetchSnapshotFromResourceManager
4718592 War Machinist
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Ruby\Aud_FX_Card_Play_War_Machinist.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound
Aud_FX_Card_Play_War_Machinist was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359314 (2359314).
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.148)
(Orchin) with hash 9699329 (9699329).
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:02:25 PM|Taking shot of card SessionCardId(Card.149)
(Orchin) with hash 9764865 (9764865).
Info: GoCardBuilder|10/30/2017 8:02:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Orchin.wav
Warning: SoundGroupManager|10/30/2017 8:02:25 PM|Sound Aud_FX_Card_Play_Orchin was
already loaded.
Debug: {Session} |10/30/2017 8:02:25 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:02:25 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:25 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:02:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:25 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:02:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:26 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:02:26 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:02:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:02:26 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:02:26 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:02:26 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:02:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:02:26 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 8:02:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 8:02:30 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 8:02:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:280
Debug: TournamentDataCollector|10/30/2017 8:02:35 PM|Room tourn:tournament-
1128446679 HadData 282
Debug: {ClientConn} |10/30/2017 8:02:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:02:39 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:02:42 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:02:42 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 8:02:42 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:02:42 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:02:49 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:02:49 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:02:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:02:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 8:02:57 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 8:03:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 8:03:02 PM|Room tourn:tournament-
1128446679 HadData 136
Debug: {ClientConn} |10/30/2017 8:03:10 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:03:10 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:03:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:03:12 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:03:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:03:14 PM|Room tourn:tournament-
1128446679 HadData 166
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:17 PM|Taking shot of card SessionCardId(Card.77)


(Scrios Limestone) with hash 5046272 (5046272).
Info: GoCardBuilder|10/30/2017 8:03:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 8:03:17 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:17 PM|Taking shot of card SessionCardId(Card.77)
(Scrios Limestone) with hash 5046272 (5046272).
Info: GoCardBuilder|10/30/2017 8:03:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Warning: SoundGroupManager|10/30/2017 8:03:17 PM|Sound Aud_FX_Card_Play_Resource
was already loaded.
Debug: UIBattle|10/30/2017 8:03:17 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Resource.wav
Debug: GoCardSnapshotTaker|10/30/2017 8:03:18 PM|FetchSnapshotFromResourceManager
5046272 Scrios Limestone
Debug: UIBattle|10/30/2017 8:03:19 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 8:03:19 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {Session} |10/30/2017 8:03:21 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:03:21 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:03:21 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:03:21 PM|Popping UI state BattleStateWait
Info: GoCardBuilder|10/30/2017 8:03:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 8:03:21 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:21 PM|Taking shot of card SessionCardId(Card.153)
(Worker Bot) with hash 10027008 (10027008).
Info: GoCardBuilder|10/30/2017 8:03:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Artifact\Aud_FX_Card_Play_Worker_Bot.wav
Warning: SoundGroupManager|10/30/2017 8:03:21 PM|Sound Aud_FX_Card_Play_Worker_Bot
was already loaded.
Debug: {Session} |10/30/2017 8:03:22 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 8:03:22 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:277
Debug: TournamentDataCollector|10/30/2017 8:03:22 PM|Room tourn:tournament-
1128446679 HadData 275
Debug: {ClientConn} |10/30/2017 8:03:26 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:03:26 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {Session} |10/30/2017 8:03:27 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:03:27 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:27 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:27 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 8:03:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 8:03:27 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:03:27 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012352 (7012352).
Info: GoCardBuilder|10/30/2017 8:03:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:27 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:27 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012352 (7012352).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:27 PM|FetchSnapshotFromResourceManager
7012352 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:03:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:27 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:27 PM|Taking shot of card SessionCardId(Card.136)
(Dreadling) with hash 8912896 (8912896).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:27 PM|FetchSnapshotFromResourceManager
8912896 Dreadling
Info: GoCardBuilder|10/30/2017 8:03:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:27 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:03:28 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 8:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:28 PM|Taking shot of card SessionCardId(Card.154)
(Dreadling) with hash 10092544 (10092544).
Info: GoCardBuilder|10/30/2017 8:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:28 PM|Taking shot of card SessionCardId(Card.155)
(Dreadling) with hash 10158080 (10158080).
Info: GoCardBuilder|10/30/2017 8:03:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:28 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Warning: TEXCACHE|10/30/2017 8:03:28 PM|Texture count is 30.
Debug: UIBattle|10/30/2017 8:03:29 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:03:29 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:03:29 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 8:03:30 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:30 PM|Taking shot of card SessionCardId(Card.107)


(Rustbucket Distractor) with hash 7012353 (7012353).
Info: GoCardBuilder|10/30/2017 8:03:30 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:30 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: UIBattle|10/30/2017 8:03:31 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 8:03:31 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: UIBattle|10/30/2017 8:03:33 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 8:03:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:33 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:33 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012353 (7012353).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:33 PM|FetchSnapshotFromResourceManager
7012353 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:03:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:33 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: GoPassButton|10/30/2017 8:03:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:03:34 PM|Popping UI state BattleStateWait
Debug: GoPassButton|10/30/2017 8:03:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:03:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:03:35 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:03:35 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:03:35 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 8:03:35 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: SNAPSHOT|10/30/2017 8:03:35 PM|Taking shot of card SessionCardId(Card.36)
(Forever's Child) with hash 2359315 (2359315).
Info: GoCardBuilder|10/30/2017 8:03:35 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:03:35 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: AnimationBase|10/30/2017 8:03:35 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 8:03:38 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:03:38 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {Session} |10/30/2017 8:03:43 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:03:43 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.117)


(Underworld Crusader) with hash 7667712 (7667712).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
7667712 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.99)
(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Wicked_Webspawn was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.116)
(Rustbucket Distractor) with hash 7602177 (7602177).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
7602177 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.105)
(Deathseeker) with hash 6881280 (6881280).
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: SoundGroupManager|10/30/2017 8:03:43 PM|Adding sound Cryptomaniac
Debug: {Session} |10/30/2017 8:03:43 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:03:43 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.105)
(Deathseeker) with hash 6881280 (6881280).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
6881280 Deathseeker
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.138)
(Dreadling) with hash 9043968 (9043968).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
9043968 Dreadling
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.146)
(Dreadling) with hash 9568256 (9568256).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
9568256 Dreadling
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:43 PM|Taking shot of card SessionCardId(Card.147)
(Dreadling) with hash 9633792 (9633792).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:43 PM|FetchSnapshotFromResourceManager
9633792 Dreadling
Info: GoCardBuilder|10/30/2017 8:03:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:43 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 8:03:43 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:03:44 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac.wav
Info: GoCardBuilder|10/30/2017 8:03:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:44 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:03:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:44 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:44 PM|Taking shot of card SessionCardId(Card.156)
(Dreadling) with hash 10223616 (10223616).
Info: GoCardBuilder|10/30/2017 8:03:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:44 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:44 PM|Taking shot of card SessionCardId(Card.157)
(Dreadling) with hash 10289152 (10289152).
Info: GoCardBuilder|10/30/2017 8:03:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:44 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:45 PM|Taking shot of card SessionCardId(Card.99)


(Wicked Webspawn) with hash 6488064 (6488064).
Debug: GoCardSnapshotTaker|10/30/2017 8:03:45 PM|FetchSnapshotFromResourceManager
6488064 Wicked Webspawn
Info: GoCardBuilder|10/30/2017 8:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Wicked_Webspawn.wav
Warning: SoundGroupManager|10/30/2017 8:03:45 PM|Sound Wicked_Webspawn was already
loaded.
Info: GoCardBuilder|10/30/2017 8:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:45 PM|Taking shot of card SessionCardId(Card.158)
(Dreadling) with hash 10354688 (10354688).
Info: GoCardBuilder|10/30/2017 8:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:45 PM|Taking shot of card SessionCardId(Card.159)
(Dreadling) with hash 10420224 (10420224).
Info: GoCardBuilder|10/30/2017 8:03:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:45 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: GoPassButton|10/30/2017 8:03:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:03:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:03:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:03:46 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:03:46 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: {Session} |10/30/2017 8:03:46 PM|Cleared 1 on ccnt 1740
Debug: BattleState|10/30/2017 8:03:47 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: {Session} |10/30/2017 8:03:47 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:03:47 PM|Taking shot of card SessionCardId(Card.105)


(Deathseeker) with hash 6881281 (6881281).
Info: GoCardBuilder|10/30/2017 8:03:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:03:47 PM|Sound Cryptomaniac was already
loaded.
Debug: {Session} |10/30/2017 8:03:47 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:03:49 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:03:49 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:03:49 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:03:49 PM|*************************
Debug: SNAPSHOT|10/30/2017 8:03:49 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 8:03:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:03:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:03:50 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:03:50 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: BattleState|10/30/2017 8:03:51 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: {Session} |10/30/2017 8:03:51 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:51 PM|Taking shot of card SessionCardId(Card.160)
(Dreadling) with hash 10485760 (10485760).
Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:51 PM|Taking shot of card SessionCardId(Card.161)
(Dreadling) with hash 10551296 (10551296).
Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:03:51 PM|Taking shot of card SessionCardId(Card.162)
(Dreadling) with hash 10616832 (10616832).
Info: GoCardBuilder|10/30/2017 8:03:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:03:51 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {ClientConn} |10/30/2017 8:03:51 PM|Saw room destroy R[N:gme:50397683 F:]
Debug: AnimationBase|10/30/2017 8:03:51 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 8:03:52 PM|Asking to leave room gme:50397683
Warning: {ClientConn} |10/30/2017 8:03:52 PM|LEAVEing room I didn't thing I was in
gme:50397683
Debug: GoPassButton|10/30/2017 8:03:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:03:52 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:03:52 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:03:53 PM|Pushed State hid Button


DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {ClientConn} |10/30/2017 8:03:53 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:255
Debug: TournamentDataCollector|10/30/2017 8:03:53 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 8:03:53 PM|Hide button due to State Change
Debug: {ClientConn} |10/30/2017 8:03:53 PM|Asking to leave room gme:50397683
Warning: {ClientConn} |10/30/2017 8:03:53 PM|LEAVEing room I didn't thing I was in
gme:50397683
Info: Reckoning.Game.GameStateManager|10/30/2017 8:03:53 PM|Transitioning to game
state TournamentSideboarding (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 8:03:53 PM|Transitioning to game state


TournamentSideboarding, with level l_tournament_sideboarding (reload:False -
prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 96)

Unloading 1478 unused Assets to reduce memory usage. Loaded Objects now: 52970.
Total: 231.252228 ms (FindLiveObjects: 3.037743 ms CreateObjectMapping: 3.293743 ms
MarkObjects: 207.998596 ms DeleteObjects: 16.920923 ms)

The referenced script on this Behaviour (Game Object 'Buyout_Label') is missing!

(Filename: Line: 1743)

Unloading 10 Unused Serialized files (Serialized files now loaded: 96)


UnloadTime: 23.617180 ms

Unloading 860 unused Assets to reduce memory usage. Loaded Objects now: 45642.
Total: 204.587387 ms (FindLiveObjects: 2.506814 ms CreateObjectMapping: 3.331602 ms
MarkObjects: 187.418884 ms DeleteObjects: 11.329792 ms)

Info: UIGameMenu|10/30/2017 8:03:54 PM|Failed to find the Trade dialog!


Too many depth helpers on panel.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Too many depth helpers on panel.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: AssetBundleManager|10/30/2017 8:03:55 PM|AssetBundleManager::DownloadBundle


Debug: AssetBundleManager|10/30/2017 8:03:55 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:03:55 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 8:03:55 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:03:55 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:03:55 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 8:03:55 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 8:03:55 PM|Objects that holds a reference to
GameBoards/Default : 0
Unloading AssetBundle: GameBoards/Default
Debug: AssetBundleContainer|10/30/2017 8:03:55 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 8:03:55 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
Debug: AssetBundleContainer|10/30/2017 8:03:55 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000120 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000120
Debug: AssetBundleContainer|10/30/2017 8:03:55 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000499 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000499
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|


Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:55 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 8:03:56 PM|doing
transition to (TournamentSideboarding, ).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 8:03:56 PM|Not waiting
on initial flush. (1128446679)
Warning: UICardTooltip|10/30/2017 8:03:57 PM|Need Tooltip_Card_pm in this scene.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:03:57 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:281
Debug: TournamentDataCollector|10/30/2017 8:03:57 PM|Room tourn:tournament-
1128446679 HadData 282
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:03:57 PM|Ignoring ping request
no info.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:57 PM|Ignoring duplicate
card cardId CardId(Card.243030014)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:57 PM|Ignoring duplicate
card cardId CardId(Card.240794019)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:57 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:58 PM|Ignoring duplicate
card cardId CardId(Card.74375498)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:58 PM|Ignoring duplicate
card cardId CardId(Card.68942490)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:58 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:59 PM|Ignoring duplicate
card cardId CardId(Card.239924070)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.CardSetTemplate 00000000-0000-0000-0000-000000000000 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:03:59 PM|Ignoring duplicate
card cardId CardId(Card.239902791)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:03:59 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData 18e4504f-9828-4392-93af-e89cc5e7bcf5 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.InventoryItemData f67657cb-9d52-4ed5-ae55-a3a235651767 not found in
TemplateManager.
Debug: Game.Shared.Mechanics.CardCache|10/30/2017 8:04:00 PM|Ignoring duplicate
card cardId CardId(Card.164733384)
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:00 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:04:02 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 8:04:02 PM|Room tourn:tournament-
1128446679 HadData 136
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:02 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:06 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:06 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:06 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:06 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:04:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:04:09 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:04:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:04:12 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:04:13 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 8:04:13 PM|Room tourn:tournament-
1128446679 HadData 231
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:14 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:15 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:04:18 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:04:18 PM|Room tourn:tournament-
1128446679 HadData 96
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:19 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:04:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:410
Debug: TournamentDataCollector|10/30/2017 8:04:36 PM|Room tourn:tournament-
1128446679 HadData 435
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:36 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:04:37 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS ANY single card for amazing prices, plat to dollar ration 1000:6 guarantee
on cheapest prices ! also selling packs 70 cent- 1 $ I:I_CoyotleMageMale_Normal
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:37 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:04:37 PM|
Reckoning.Game.MercenaryTemplate 722c0143-cd69-4819-82b4-2bf711f75971 not found in
TemplateManager.
MasterAudio could not find sound: Aud_FX_Card_Created. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: {Session} |10/30/2017 8:04:38 PM|No message yet buffering


Debug: {Session} |10/30/2017 8:04:38 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:04:38 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:04:38 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:04:38 PM|More data in buffer, but no message yet,
buffering
Info: Game.Client.Tournament.TournamentManager|10/30/2017 8:04:38 PM|
TransitionBattle: T1128446679M1445608.2
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 8:04:38 PM|doing
transition to (Battle, Game.Client.GameState.BattleStateContext).
Warning: Game.Client.Tournament.TournamentManager|10/30/2017 8:04:38 PM|Not waiting
on initial flush. (1128446679)
Info: Game.Client.Tournament.TournamentManager|10/30/2017 8:04:38 PM|Transition
From Info Update on 1128446679 to Battle
Info: Reckoning.Game.GameStateManager|10/30/2017 8:04:38 PM|Transitioning to game
state Battle (CanFire)
Info: GameStateConstants|10/30/2017 8:04:38 PM|Transitioning to game state Battle,
with level l_battle (reload:True - prev:l_tournament_sideboarding)
Unloading 1 Unused Serialized files (Serialized files now loaded: 92)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 80695.
Total: 264.623840 ms (FindLiveObjects: 3.593912 ms CreateObjectMapping: 2.806081 ms
MarkObjects: 242.739151 ms DeleteObjects: 15.484380 ms)

Debug: {ClientConn} |10/30/2017 8:04:39 PM|Saw chat R[N:general F:], U:NOBLELixil,


F:mod, T:Heya Hexers! I:I_ShinhareMageFemale_Flirt
The referenced script on this Behaviour (Game Object 'DialogChooseUI') is missing!
(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 92)


UnloadTime: 47.147224 ms

Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 41846.
Total: 199.950241 ms (FindLiveObjects: 2.858964 ms CreateObjectMapping: 3.524203 ms
MarkObjects: 187.480164 ms DeleteObjects: 6.086003 ms)

The referenced script on this Behaviour (Game Object '_GroupContainer') is missing!

(Filename: Line: 1743)

Info: UIBattle|10/30/2017 8:04:39 PM|joining session: session name = session


id=AuthoritativeSession.50398020
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Glove
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Foot
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Chest
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Weapon
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on
Slot_Trinket (UnityEngine.GameObject)
Debug: NguiItemDataContext|10/30/2017 8:04:39 PM|Missing ItemsSource on Slot_Helm
(UnityEngine.GameObject)
Debug: AssetBundleContainer|10/30/2017 8:04:39 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 8:04:40 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 8:04:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:04:40 PM|Room tourn:tournament-
1128446679 HadData 166
Info: Game.Client.GameClient|10/30/2017 8:04:40 PM|Received Ready for game
response.args.IsOk:True
Debug: {ClientConn} |10/30/2017 8:04:40 PM|Asking to join room gme:50398020
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|Unable to find 'a0005552_S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005552_s.ab'
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|Unable to find 'a0005601S' with
extensions '.prefab' in bundle 'general/decksleeves/a0005601s.ab'
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0000377.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:04:40 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 20812645
Debug: AssetBundleManager-Harc|10/30/2017 8:04:40 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab369918731 for
./a0000377.ab
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries/a0007416.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:04:40 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/championsandmercenaries.harc) @ 188284633
Debug: AssetBundleManager-Harc|10/30/2017 8:04:40 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1984431860 for
./a0007416.ab
Info: GoCardBuilder|10/30/2017 8:04:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:40 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/gameboards/badlands.ab
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 2
Debug: AssetBundleManager|10/30/2017 8:04:40 PM|AssetBundleManager::DownloadBundle
(WWW www = new WWW(baseURL + url) www.error != null: False
Debug: {ClientConn} |10/30/2017 8:04:41 PM|Saw chat join R[N:gme:50398020 F:],
U:StewardUlk, F:
Debug: {ClientConn} |10/30/2017 8:04:43 PM|Requesting Room list for gme:50398020
Debug: UIBattle|10/30/2017 8:04:43 PM|User StewardUlk is now online
Debug: UIBattle|10/30/2017 8:04:43 PM|User StewardUlk is now online
Debug: {ClientConn} |10/30/2017 8:04:43 PM|Room: has user R[N:gme:50398020 F:],
U:Androod, F:
Debug: {ClientConn} |10/30/2017 8:04:43 PM|Room: has user R[N:gme:50398020 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 8:04:43 PM|User Androod is now online
Debug: UIBattle|10/30/2017 8:04:43 PM|User StewardUlk is now online
Debug: {ClientConn} |10/30/2017 8:04:49 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:04:49 PM|Room tourn:tournament-
1128446679 HadData 73
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 8:04:50 PM|No message yet buffering


Debug: UIBattle|10/30/2017 8:04:51 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 8:04:51 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:51 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:04:51 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 8:04:52 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:52 PM|Popping UI state BattleStatePickGoesFirst
Debug: UIBattle|10/30/2017 8:04:52 PM|Pushing UI state BattleStatePickGoesFirst
Debug: GoPassButton|10/30/2017 8:04:52 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:52 PM|Hide button due to State Change
Debug: {Session} |10/30/2017 8:04:53 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:04:53 PM|Cleared 1 on ccnt 1755
Debug: UIBattle|10/30/2017 8:04:53 PM|Popping UI state BattleStatePickGoesFirst
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm


(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Well_of_Life
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound Blightbush
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Balthazar
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Mightsinger_of_Ages
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Forever's_Child
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Howling_Brave
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: SoundGroupManager|10/30/2017 8:04:53 PM|Adding sound
Aud_FX_Card_Play_Diamond_Shard
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.35)
(Well of Life) with hash 2293760 (2293760).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.58)
(Blightbush) with hash 3801088 (3801088).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.51)
(Balthasar) with hash 3342336 (3342336).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Balthazar.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound Aud_FX_Card_Play_Balthazar
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.36)
(Mightsinger of Ages) with hash 2359296 (2359296).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Mightsinger_of_Ages.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound
Aud_FX_Card_Play_Mightsinger_of_Ages was already loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.34)
(Forever's Child) with hash 2228224 (2228224).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Forever's_Child.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound
Aud_FX_Card_Play_Forever's_Child was already loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:04:53 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Info: GoCardBuilder|10/30/2017 8:04:53 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:04:53 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:04:54 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:04:54 PM|Pushing UI state BattleStateMulligan
Debug: GoPassButton|10/30/2017 8:04:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:56 PM|Popping UI state BattleStateMulligan
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:04:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 8:04:59 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:04:59 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:04:59 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:04:59 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:04:59 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:04:59 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 8:05:01 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:01 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:05:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:01 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:01 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:01 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:05:01 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Debug: UIBattle|10/30/2017 8:05:01 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:01 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:05:02 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:02 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:02 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:05:02 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:05:02 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:05:02 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:02 PM|FetchSnapshotFromResourceManager
1048576 Diamond Shard
Info: GoCardBuilder|10/30/2017 8:05:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:05:02 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: SNAPSHOT|10/30/2017 8:05:03 PM|Taking shot of card SessionCardId(Card.16)
(Diamond Shard) with hash 1048576 (1048576).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:03 PM|FetchSnapshotFromResourceManager
1048576 Diamond Shard
Info: GoCardBuilder|10/30/2017 8:05:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Diamond_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:05:03 PM|Sound
Aud_FX_Card_Play_Diamond_Shard was already loaded.
Debug: {ClientConn} |10/30/2017 8:05:04 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:Hey Lixi I:I_ShinhareMageFemale_Surprised
Debug: UIBattle|10/30/2017 8:05:04 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:04 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:04 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:04 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 8:05:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: BattleState|10/30/2017 8:05:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 8:05:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:06 PM|Popping UI state BattleStateMainPhase
Debug: {Session} |10/30/2017 8:05:06 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:05:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:06 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:06 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:05:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:06 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 8:05:06 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:05:06 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:05:06 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:05:06 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 8:05:06 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:05:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:06 PM|Popping UI state BattleStateMainPhase
Debug: {ClientConn} |10/30/2017 8:05:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:05:06 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: UIBattle|10/30/2017 8:05:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:06 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:06 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:06 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:07 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:07 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:07 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:07 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:07 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:05:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:05:08 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:08 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:08 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:08 PM|Popping UI state
BattleStateInactivePriorityWindow
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:10 PM|Taking shot of card SessionCardId(Card.62)


(Blood Shard) with hash 4063232 (4063232).
Info: GoCardBuilder|10/30/2017 8:05:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: SoundGroupManager|10/30/2017 8:05:10 PM|Adding sound
Aud_FX_Card_Play_Blood_Shard
Debug: SNAPSHOT|10/30/2017 8:05:10 PM|Taking shot of card SessionCardId(Card.62)
(Blood Shard) with hash 4063232 (4063232).
Info: GoCardBuilder|10/30/2017 8:05:10 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:05:10 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:05:10 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 8:05:10 PM|FetchSnapshotFromResourceManager
4063232 Blood Shard
Debug: {ClientConn} |10/30/2017 8:05:10 PM|Saw chat R[N:general F:], U:lostathome,
F:, T::3 I:I_ShinhareMageFemale_Surprised
Debug: SNAPSHOT|10/30/2017 8:05:11 PM|Taking shot of card SessionCardId(Card.62)
(Blood Shard) with hash 4063232 (4063232).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:11 PM|FetchSnapshotFromResourceManager
4063232 Blood Shard
Info: GoCardBuilder|10/30/2017 8:05:11 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Blood_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:05:11 PM|Sound Aud_FX_Card_Play_Blood_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:05:13 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:13 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:13 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 8:05:14 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 8:05:14 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Info: GoCardBuilder|10/30/2017 8:05:14 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: SoundGroupManager|10/30/2017 8:05:14 PM|Adding sound Cryptomaniac
Debug: UIBattle|10/30/2017 8:05:14 PM|*************************
Sets\Set06_PvP\SFX\Cryptomaniac.wav
Debug: UIBattle|10/30/2017 8:05:14 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:14 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:05:14 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: UIBattle|10/30/2017 8:05:17 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 8:05:17 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: {Session} |10/30/2017 8:05:17 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:05:17 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:17 PM|Taking shot of card SessionCardId(Card.103)


(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:17 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:05:17 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:05:17 PM|Sound Cryptomaniac was already
loaded.
Debug: BattleState|10/30/2017 8:05:18 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Deathseeker
Debug: {Session} |10/30/2017 8:05:20 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:20 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:20 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:20 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:05:20 PM|Cleared 1 on ccnt 1770
Debug: UIBattle|10/30/2017 8:05:20 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:20 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:05:20 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 8:05:21 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: GoPassButton|10/30/2017 8:05:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:05:21 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:05:21 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:05:21 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:21 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:05:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:05:21 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 8:05:21 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:21 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:21 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:22 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:22 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:22 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:22 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:05:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: SoundGroupManager|10/30/2017 8:05:22 PM|Adding sound
Aud_FX_Card_Play_Rune_Ear_Hierophant
Debug: SNAPSHOT|10/30/2017 8:05:22 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867776 (1867776).
Info: GoCardBuilder|10/30/2017 8:05:22 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:05:22 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 8:05:22 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:22 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:23 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:23 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:23 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:05:23 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:05:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 8:05:23 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:how are you? I:I_ShinhareMageFemale_Surprised
Debug: GoPassButton|10/30/2017 8:05:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:25 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:05:25 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:25 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:25 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:25 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:05:25 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Debug: UIBattle|10/30/2017 8:05:25 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:25 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:05:25 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:25 PM|Taking shot of card SessionCardId(Card.35)


(Well of Life) with hash 2293760 (2293760).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:25 PM|FetchSnapshotFromResourceManager
2293760 Well of Life
Info: GoCardBuilder|10/30/2017 8:05:25 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Well_of_Life.wav
Warning: SoundGroupManager|10/30/2017 8:05:25 PM|Sound
Aud_FX_Card_Play_Well_of_Life was already loaded.
Debug: UIBattle|10/30/2017 8:05:27 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 8:05:27 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:27 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:05:27 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:05:27 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 8:05:27 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 8:05:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000120.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:05:27 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 1366571
Debug: AssetBundleManager-Harc|10/30/2017 8:05:27 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1039122551 for
./a0000120.ab
Info: GoCardBuilder|10/30/2017 8:05:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:05:27 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp/a0000499.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:05:27 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set02_pvp.harc) @ 3141059
Debug: AssetBundleManager-Harc|10/30/2017 8:05:27 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1131742770 for
./a0000499.ab
Debug: GoCardSelector|10/30/2017 8:05:27 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:05:27 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 8:05:27 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:05:27 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:05:30 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:05:30 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 8:05:30 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:05:30 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 8:05:30 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {Session} |10/30/2017 8:05:30 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:30 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:30 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:05:30 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:05:30 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:05:30 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 8:05:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: {ClientConn} |10/30/2017 8:05:32 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 8:05:32 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {ClientConn} |10/30/2017 8:05:37 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:05:37 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: {ClientConn} |10/30/2017 8:05:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 8:05:40 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 8:05:42 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:42 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:05:42 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 8:05:42 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Debug: UIBattle|10/30/2017 8:05:42 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 8:05:42 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:05:43 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 8:05:43 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:43 PM|Taking shot of card SessionCardId(Card.27)


(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:43 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:05:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:05:43 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 8:05:43 PM|Popping UI state BattleStateRunDelegate
Debug: {ClientConn} |10/30/2017 8:05:44 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:Hey Lixi I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 8:05:44 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:44 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 8:05:44 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:05:44 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:05:44 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:05:44 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:44 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:05:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:05:44 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:05:44 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Info: GoCardBuilder|10/30/2017 8:05:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:05:44 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: {ClientConn} |10/30/2017 8:05:45 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:05:45 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 8:05:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:05:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:46 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:05:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:05:46 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {Session} |10/30/2017 8:05:46 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:05:46 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:05:46 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:05:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 8:05:46 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:05:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:46 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:05:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:46 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 8:05:46 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:wassup I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 8:05:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:05:47 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:47 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:05:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:05:47 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:05:47 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:47 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:05:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:05:47 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 8:05:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:47 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:05:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:05:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:05:48 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:05:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:48 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:49 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:49 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:49 PM|Taking shot of card SessionCardId(Card.80)


(Sepulchra Crypt Dust) with hash 5242880 (5242880).
Info: GoCardBuilder|10/30/2017 8:05:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: SoundGroupManager|10/30/2017 8:05:49 PM|Adding sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust
Debug: SNAPSHOT|10/30/2017 8:05:49 PM|Taking shot of card SessionCardId(Card.80)
(Sepulchra Crypt Dust) with hash 5242880 (5242880).
Info: GoCardBuilder|10/30/2017 8:05:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder),
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Warning: SoundGroupManager|10/30/2017 8:05:49 PM|Sound
Aud_FX_Card_Play_Sepulchra_Crypt_Dust was already loaded.
Debug: UIBattle|10/30/2017 8:05:49 PM|*************************
Sets\Set03_PvP\SFX\Resources\Aud_FX_Card_Play_Sepulchra_Crypt_Dust.wav
Debug: GoCardSnapshotTaker|10/30/2017 8:05:49 PM|FetchSnapshotFromResourceManager
5242880 Sepulchra Crypt Dust
Debug: {ClientConn} |10/30/2017 8:05:51 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:156
Debug: TournamentDataCollector|10/30/2017 8:05:51 PM|Room tourn:tournament-
1128446679 HadData 101
Debug: UIBattle|10/30/2017 8:05:51 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:51 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 8:05:51 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:05:53 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:05:53 PM|Popping UI state BattleStateWait
Debug: {Session} |10/30/2017 8:05:54 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:05:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:55 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:55 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:55 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:05:56 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:56 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:05:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:05:56 PM|Sound Cryptomaniac was already
loaded.
Debug: UIBattle|10/30/2017 8:05:56 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:56 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:56 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 8:05:57 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:05:57 PM|Cleared 1 on ccnt 1785
Debug: UIBattle|10/30/2017 8:05:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:57 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:57 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:57 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:57 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:05:57 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 8:05:57 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:05:57 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:05:57 PM|Ignoring ping request
no info.
Debug: GoPassButton|10/30/2017 8:05:57 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:57 PM|Popping UI state BattleStateDeclareBlockers
Debug: UIBattle|10/30/2017 8:05:57 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:05:58 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:05:58 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:58 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:05:58 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:05:58 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:05:58 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:05:58 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:05:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:05:58 PM|Sound Cryptomaniac was already
loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:05:59 PM|Taking shot of card SessionCardId(Card.85)


(Emperor's Lackey) with hash 5570560 (5570560).
Info: GoCardBuilder|10/30/2017 8:05:59 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: SoundGroupManager|10/30/2017 8:05:59 PM|Adding sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt
Debug: UIBattle|10/30/2017 8:05:59 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Debug: UIBattle|10/30/2017 8:05:59 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:05:59 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:06:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {ClientConn} |10/30/2017 8:06:00 PM|Saw chat R[N:general F:], U:NOBLELixil,
F:mod, T:Im okay how about you guys :D I:I_ShinhareMageFemale_Flirt
Debug: UIBattle|10/30/2017 8:06:00 PM|Popping UI state BattleStateRunDelegate
Debug: BattleState|10/30/2017 8:06:00 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {Session} |10/30/2017 8:06:00 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:06:00 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 8:06:00 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:06:00 PM|Taking shot of card SessionCardId(Card.85)


(Emperor's Lackey) with hash 5570560 (5570560).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:00 PM|FetchSnapshotFromResourceManager
5570560 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:06:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:00 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {Session} |10/30/2017 8:06:01 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 8:06:01 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {ClientConn} |10/30/2017 8:06:01 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:Lixi, are you able to play against players or does your workplace fron upon
that? I:I_ShinhareMageFemale_Surprised
Debug: GoPassButton|10/30/2017 8:06:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:02 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:06:02 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:06:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:02 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:02 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:02 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:02 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:02 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:06:02 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: BattleState|10/30/2017 8:06:03 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 8:06:03 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:06:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:06:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:06:03 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:06:03 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:03 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:06:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:06:03 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:03 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570560 (5570560).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:03 PM|FetchSnapshotFromResourceManager
5570560 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:06:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:03 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 8:06:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:03 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:06:03 PM|No message yet buffering
Debug: GoPassButton|10/30/2017 8:06:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:06:03 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:06:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:03 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:04 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:06:04 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:06:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:06:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Debug: SoundGroupManager|10/30/2017 8:06:04 PM|Adding sound
Aud_FX_Card_Play_Carnasaurus_Alt
Debug: SNAPSHOT|10/30/2017 8:06:04 PM|Taking shot of card SessionCardId(Card.54)
(Carnasaurus) with hash 3538944 (3538944).
Info: GoCardBuilder|10/30/2017 8:06:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Carnasaurus_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:04 PM|Sound
Aud_FX_Card_Play_Carnasaurus_Alt was already loaded.
Debug: UIBattle|10/30/2017 8:06:04 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:04 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:04 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:04 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:06:04 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:06:04 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 8:06:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:410
Debug: TournamentDataCollector|10/30/2017 8:06:09 PM|Room tourn:tournament-
1128446679 HadData 416
Debug: {ClientConn} |10/30/2017 8:06:10 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:frown* I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:06:12 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:and I'm ok I:I_ShinhareMageFemale_Surprised
Debug: BattleState|10/30/2017 8:06:23 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: SNAPSHOT|10/30/2017 8:06:23 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:23 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:06:23 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: UIBattle|10/30/2017 8:06:23 PM|*************************
Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Info: GoCardBuilder|10/30/2017 8:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:06:23 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:23 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:23 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:06:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:06:23 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 8:06:25 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:06:25 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:25 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:06:25 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:06:25 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:06:25 PM|No message yet buffering
Debug: AnimationBase|10/30/2017 8:06:25 PM|Card view was destroyed and then moved.
Debug: BattleState|10/30/2017 8:06:26 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
Debug: GoPassButton|10/30/2017 8:06:26 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:26 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:06:26 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 8:06:26 PM|*************************
Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Debug: UIBattle|10/30/2017 8:06:26 PM|Popping UI state BattleStatePlayCard
Debug: {Session} |10/30/2017 8:06:26 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:06:26 PM|More data in buffer, but no message yet,
buffering
Debug: BattleState|10/30/2017 8:06:27 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToSecondMain,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:06:27 PM|Taking shot of card SessionCardId(Card.28)


(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:27 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:06:27 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:06:27 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 8:06:27 PM|Popping UI state BattleStateRunDelegate
Debug: {Session} |10/30/2017 8:06:27 PM|Cleared 1 on ccnt 1800
Debug: {ClientConn} |10/30/2017 8:06:27 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:grinding pvp I:I_CoyotleMageMale_Surprised
Debug: UIBattle|10/30/2017 8:06:27 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:06:28 PM|Popping UI state BattleStateRunDelegate
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:06:28 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:06:28 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:06:28 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:06:28 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:06:28 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:28 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:06:28 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:06:28 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: GoPassButton|10/30/2017 8:06:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:31 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:06:31 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:31 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:31 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:31 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:06:31 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:06:31 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:06:32 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:06:32 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:06:32 PM|Popping UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:06:32 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:06:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:06:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:32 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:06:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:06:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: GoPassButton|10/30/2017 8:06:32 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:32 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:32 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: BattleState|10/30/2017 8:06:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: BattleState|10/30/2017 8:06:32 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: {Session} |10/30/2017 8:06:33 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:06:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:06:33 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:06:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:06:33 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:33 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:06:33 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:06:33 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570560 (5570560).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:33 PM|FetchSnapshotFromResourceManager
5570560 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:33 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:33 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:33 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:06:33 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:33 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:33 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:06:33 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:06:33 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570561 (5570561).
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:33 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Warning: TEXCACHE|10/30/2017 8:06:33 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 8:06:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:33 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:33 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:33 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:33 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:06:33 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:06:33 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:06:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:06:34 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:34 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:34 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:34 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:06:35 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:06:35 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 8:06:36 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 8:06:36 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Info: GoCardBuilder|10/30/2017 8:06:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: SoundGroupManager|10/30/2017 8:06:36 PM|Adding sound
Aud_FX_Card_Play_Ruby_Shard
Debug: SNAPSHOT|10/30/2017 8:06:36 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Info: GoCardBuilder|10/30/2017 8:06:36 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:06:36 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:06:36 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: TEXCACHE|10/30/2017 8:06:36 PM|Texture count is 10.
Debug: GoCardSnapshotTaker|10/30/2017 8:06:36 PM|FetchSnapshotFromResourceManager
4390912 Ruby Shard
Warning: TEXCACHE|10/30/2017 8:06:36 PM|Texture count is 10.
Debug: SNAPSHOT|10/30/2017 8:06:37 PM|Taking shot of card SessionCardId(Card.67)
(Ruby Shard) with hash 4390912 (4390912).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:37 PM|FetchSnapshotFromResourceManager
4390912 Ruby Shard
Warning: TEXCACHE|10/30/2017 8:06:37 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 8:06:37 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:06:37 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:06:39 PM|Popping UI state BattleStateRunDelegate
Debug: UIBattle|10/30/2017 8:06:39 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:06:39 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 8:06:44 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 8:06:44 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Info: GoCardBuilder|10/30/2017 8:06:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Debug: SoundGroupManager|10/30/2017 8:06:44 PM|Adding sound
Aud_FX_Card_Play_Underworld_Crusader
Debug: UIBattle|10/30/2017 8:06:44 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: TEXCACHE|10/30/2017 8:06:44 PM|Texture count is 10.
Debug: UIBattle|10/30/2017 8:06:44 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:44 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:06:44 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
Debug: BattleState|10/30/2017 8:06:45 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Underworld Crusader
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:06:45 PM|Taking shot of card SessionCardId(Card.118)


(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:45 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Warning: TEXCACHE|10/30/2017 8:06:45 PM|Texture count is 10.
Info: GoCardBuilder|10/30/2017 8:06:45 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:06:45 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {ClientConn} |10/30/2017 8:06:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:06:46 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: {ClientConn} |10/30/2017 8:06:47 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T:And feeling awesome while doing so
I:I_CoyotleMageMale_Surprised
Debug: GoPassButton|10/30/2017 8:06:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:48 PM|*************************
Debug: SNAPSHOT|10/30/2017 8:06:48 PM|Taking shot of card SessionCardId(Card.122)
(Ivan Slagpot) with hash 7995392 (7995392).
Info: GoCardBuilder|10/30/2017 8:06:48 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: UIBattle|10/30/2017 8:06:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:48 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:06:48 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: BattleState|10/30/2017 8:06:49 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Ivan Slagpot
Debug: {Session} |10/30/2017 8:06:49 PM|Cleared 1 on ccnt 1815
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Info: GoCardBuilder|10/30/2017 8:06:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Debug: SoundGroupManager|10/30/2017 8:06:49 PM|Adding sound
Aud_FX_Card_Play_Deadling
Info: GoCardBuilder|10/30/2017 8:06:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:06:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:49 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Info: GoCardBuilder|10/30/2017 8:06:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:06:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:49 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Info: GoCardBuilder|10/30/2017 8:06:49 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:06:49 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: AnimationBase|10/30/2017 8:06:49 PM|Card view was destroyed and then moved.
Debug: {ClientConn} |10/30/2017 8:06:50 PM|Saw chat R[N:general F:],
U:RagnaRockkk, F:, T::D I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:06:50 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:257
Debug: TournamentDataCollector|10/30/2017 8:06:50 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: {Session} |10/30/2017 8:06:50 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:06:50 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:50 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:50 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:50 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {ClientConn} |10/30/2017 8:06:51 PM|Saw chat R[N:general F:], U:NOBLELixil,
F:mod, T:My workplace doesnt frown but I have stuff to do so Im gonna have to
decline, sorry ^^; I:I_ShinhareMageFemale_Flirt
Debug: UIBattle|10/30/2017 8:06:51 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:51 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:06:51 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:06:51 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:51 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:06:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:06:52 PM|No message yet buffering
Debug: {Session} |10/30/2017 8:06:52 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:06:52 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:52 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:06:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:06:52 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:06:52 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570561 (5570561).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:52 PM|FetchSnapshotFromResourceManager
5570561 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:06:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:06:52 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:52 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:52 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:06:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:06:52 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:52 PM|Taking shot of card SessionCardId(Card.129)
(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:52 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 8:06:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:06:52 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:06:52 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:52 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 8:06:52 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:06:52 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 8:06:54 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:06:54 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:06:54 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:06:54 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:06:54 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:54 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:06:54 PM|Pushing UI state BattleStateDeclareBlockers
Debug: BattleState|10/30/2017 8:06:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:06:54 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: GoPassButton|10/30/2017 8:06:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:55 PM|Pushing UI state BattleStateAssignBlocker
Debug: GoPassButton|10/30/2017 8:06:55 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 8:06:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:06:55 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: GoPassButton|10/30/2017 8:06:55 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:55 PM|Popping UI state BattleStateAssignBlocker
Debug: BattleState|10/30/2017 8:06:55 PM|Show PassButton With Localized Text:
Battle_Block,
Debug: GoPassButton|10/30/2017 8:06:56 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:06:57 PM|Popping UI state BattleStateDeclareBlockers
Debug: SNAPSHOT|10/30/2017 8:06:57 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:06:57 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:06:57 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:06:57 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:06:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:06:59 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:06:59 PM|Room tourn:tournament-
1128446679 HadData 73
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:07:00 PM|Taking shot of card SessionCardId(Card.129)


(Dreadling) with hash 8454144 (8454144).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:00 PM|FetchSnapshotFromResourceManager
8454144 Dreadling
Info: GoCardBuilder|10/30/2017 8:07:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:07:00 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:07:00 PM|*************************
Sets\Set03_PvP\SFX\All Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Info: GoCardBuilder|10/30/2017 8:07:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:00 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:00 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570561 (5570561).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:00 PM|FetchSnapshotFromResourceManager
5570561 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:07:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:00 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: {ClientConn} |10/30/2017 8:07:01 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:aw, maybe later? :D I:I_ShinhareMageFemale_Surprised
Debug: UIBattle|10/30/2017 8:07:01 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:01 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:07:01 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: BattleState|10/30/2017 8:07:01 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Emperor's Lackey
Debug: {Session} |10/30/2017 8:07:02 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:07:02 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570562 (5570562).
Info: GoCardBuilder|10/30/2017 8:07:02 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:02 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: AnimationBase|10/30/2017 8:07:02 PM|Card view was destroyed and then moved.
Debug: GoPassButton|10/30/2017 8:07:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:03 PM|No message yet buffering
Debug: UIBattle|10/30/2017 8:07:03 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:03 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:07:03 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:07:03 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:03 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:03 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:07:03 PM|More data in buffer, but no message yet,
buffering
Debug: {ClientConn} |10/30/2017 8:07:03 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:285
Debug: TournamentDataCollector|10/30/2017 8:07:03 PM|Room tourn:tournament-
1128446679 HadData 232
Debug: SNAPSHOT|10/30/2017 8:07:03 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:03 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:07:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:07:03 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:03 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570562 (5570562).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:03 PM|FetchSnapshotFromResourceManager
5570562 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:07:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:03 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:03 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:03 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:03 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:03 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:03 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:07:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:07:03 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:03 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:03 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 8:07:03 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:07:03 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: {Session} |10/30/2017 8:07:05 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:07:05 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:07:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:05 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:05 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:05 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:05 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:07:05 PM|Taking shot of card SessionCardId(Card.130)


(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:05 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 8:07:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:07:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:07:06 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:06 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:07:06 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {ClientConn} |10/30/2017 8:07:11 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:213
Debug: TournamentDataCollector|10/30/2017 8:07:11 PM|Room tourn:tournament-
1128446679 HadData 166
Debug: BattleState|10/30/2017 8:07:11 PM|Show PassButton With Localized Text:
Battle_Priority_EndOpponentsPhase,
Debug: {Session} |10/30/2017 8:07:11 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:07:11 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:11 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:11 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:07:12 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:07:12 PM|No message yet buffering
Debug: SNAPSHOT|10/30/2017 8:07:12 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:12 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:07:12 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:12 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867777 (1867777).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:12 PM|FetchSnapshotFromResourceManager
1867777 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:12 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:12 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:12 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:07:12 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: UIBattle|10/30/2017 8:07:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:07:12 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:12 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:07:12 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: {Session} |10/30/2017 8:07:12 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:07:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:12 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:12 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:12 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:07:12 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:07:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: SoundGroupManager|10/30/2017 8:07:12 PM|Adding sound
Aud_FX_Card_Play_Shard_Life
Debug: SNAPSHOT|10/30/2017 8:07:12 PM|Taking shot of card SessionCardId(Card.47)
(Shard of Life) with hash 3080192 (3080192).
Info: GoCardBuilder|10/30/2017 8:07:12 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 8:07:12 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: {ClientConn} |10/30/2017 8:07:12 PM|Saw chat R[N:trade F:], U:Zacc, F:,
T:WTS Gold 220:1 I:I_CoyotleMageMale_Normal
Debug: UIBattle|10/30/2017 8:07:13 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:13 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:13 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:13 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:13 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:07:13 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:07:13 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 8:07:16 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:07:16 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: {ClientConn} |10/30/2017 8:07:16 PM|Saw chat R[N:general F:], U:NOBLELixil,
F:mod, T:Possible :) I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 8:07:17 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:and no need to apologize :) I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:07:20 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:279
Debug: TournamentDataCollector|10/30/2017 8:07:20 PM|Room tourn:tournament-
1128446679 HadData 275
Debug: GoPassButton|10/30/2017 8:07:21 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:21 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:07:21 PM|Updating options on finished state:
BattleStatePlayCard.
Debug: UIBattle|10/30/2017 8:07:21 PM|*************************
Sets\Set07_PvP\SFX\Blightbush.wav
Debug: UIBattle|10/30/2017 8:07:21 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:07:21 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Debug: SNAPSHOT|10/30/2017 8:07:21 PM|Taking shot of card SessionCardId(Card.58)
(Blightbush) with hash 3801088 (3801088).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:21 PM|FetchSnapshotFromResourceManager
3801088 Blightbush
Info: GoCardBuilder|10/30/2017 8:07:21 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 8:07:21 PM|Sound Blightbush was already
loaded.
Debug: {Session} |10/30/2017 8:07:23 PM|More data in buffer, but no message yet,
buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:07:23 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:07:23 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:07:23 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:07:23 PM|Pushed State hid Button
Debug: SNAPSHOT|10/30/2017 8:07:23 PM|Taking shot of card SessionCardId(Card.58)
(Blightbush) with hash 3801088 (3801088).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:23 PM|FetchSnapshotFromResourceManager
3801088 Blightbush
Info: GoCardBuilder|10/30/2017 8:07:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 8:07:23 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:23 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867778 (1867778).
Info: GoCardBuilder|10/30/2017 8:07:23 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:23 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: BattleState|10/30/2017 8:07:24 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {ClientConn} |10/30/2017 8:07:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 8:07:30 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: GoPassButton|10/30/2017 8:07:31 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:31 PM|Pushing UI state BattleStatePlayCard
Debug: UIBattle|10/30/2017 8:07:31 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:31 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:31 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:31 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:07:31 PM|*************************
Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Debug: UIBattle|10/30/2017 8:07:31 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:31 PM|Popping UI state BattleStatePlayCard
Debug: BattleState|10/30/2017 8:07:31 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:07:31 PM|Taking shot of card SessionCardId(Card.47)


(Shard of Life) with hash 3080192 (3080192).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:31 PM|FetchSnapshotFromResourceManager
3080192 Shard of Life
Info: GoCardBuilder|10/30/2017 8:07:31 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set02_PvP\SFX\Resource\Aud_FX_Card_Play_Shard_Life.wav
Warning: SoundGroupManager|10/30/2017 8:07:31 PM|Sound Aud_FX_Card_Play_Shard_Life
was already loaded.
Debug: UIBattle|10/30/2017 8:07:33 PM|Pushing UI state
BattleStateUseTriggeredAbility
Debug: UIBattle|10/30/2017 8:07:33 PM|Pushing UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:33 PM|Pushing UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:07:33 PM|Pushing UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:07:33 PM|Pushing UI state BattleStateTargetCoverflow
Debug: GoPassButton|10/30/2017 8:07:33 PM|Pushed State hid Button
Info: GoCardBuilder|10/30/2017 8:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Info: GoCardBuilder|10/30/2017 8:07:33 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: GoCardSelector|10/30/2017 8:07:33 PM|AddCard Choose Diamond - 0 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:07:33 PM|InsertCard Choose Diamond - 0 card(s)
in CardViews
Debug: GoCardSelector|10/30/2017 8:07:33 PM|AddCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:07:33 PM|InsertCard Choose Wild - 1 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:07:34 PM|RemoveCard Choose Wild - 2 card(s) in
CardViews
Debug: GoCardSelector|10/30/2017 8:07:34 PM|RemoveCard Choose Diamond - 1 card(s)
in CardViews
Debug: GoPassButton|10/30/2017 8:07:34 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:34 PM|Popping UI state BattleStateTargetCoverflow
Debug: UIBattle|10/30/2017 8:07:34 PM|Popping UI state BattleStateTarget
Debug: UIBattle|10/30/2017 8:07:34 PM|Popping UI state BattleStateAssignTargets
Debug: UIBattle|10/30/2017 8:07:34 PM|Updating options on finished state:
BattleStateConfigureAbility.
Debug: UIBattle|10/30/2017 8:07:34 PM|Popping UI state BattleStateConfigureAbility
Debug: UIBattle|10/30/2017 8:07:34 PM|Popping UI state
BattleStateUseTriggeredAbility
Debug: BattleState|10/30/2017 8:07:34 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:07:35 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:07:35 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:07:35 PM|Pushing UI state BattleStateMainPhase
Debug: GoPassButton|10/30/2017 8:07:35 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 8:07:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:07:35 PM|Room tourn:tournament-
1128446679 HadData 96
Debug: BattleState|10/30/2017 8:07:35 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: BattleState|10/30/2017 8:07:36 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToCombat,
Debug: {Session} |10/30/2017 8:07:36 PM|Cleared 1 on ccnt 1830
Debug: GoPassButton|10/30/2017 8:07:37 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:37 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:07:37 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:37 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:38 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:38 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:38 PM|Pushing UI state BattleStateDeclareAttackers
Debug: BattleState|10/30/2017 8:07:38 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:07:38 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: {Session} |10/30/2017 8:07:38 PM|No message yet buffering
Debug: {ClientConn} |10/30/2017 8:07:38 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 8:07:38 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: BattleState|10/30/2017 8:07:38 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:07:38 PM|Show PassButton With Localized Text:
Skip_CAPS,
Debug: BattleState|10/30/2017 8:07:38 PM|Show PassButton With Localized Text:
Battle_Attack,
Debug: GoPassButton|10/30/2017 8:07:39 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:39 PM|Updating options on finished state:
BattleStateDeclareAttackers.
Debug: UIBattle|10/30/2017 8:07:39 PM|Popping UI state BattleStateDeclareAttackers
Debug: SNAPSHOT|10/30/2017 8:07:39 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867778 (1867778).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:39 PM|FetchSnapshotFromResourceManager
1867778 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:39 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:39 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 8:07:40 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:40 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:07:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {Session} |10/30/2017 8:07:40 PM|No message yet buffering
Debug: BattleState|10/30/2017 8:07:40 PM|Show PassButton With Localized Text:
Battle_Priority_ProcedeToBlockers,
Debug: {ClientConn} |10/30/2017 8:07:41 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:300
Debug: TournamentDataCollector|10/30/2017 8:07:41 PM|Room tourn:tournament-
1128446679 HadData 273
Debug: GoPassButton|10/30/2017 8:07:41 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:41 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:41 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:41 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:07:41 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: BattleState|10/30/2017 8:07:42 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveCombat,
Debug: GoPassButton|10/30/2017 8:07:43 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:43 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:43 PM|Pushing UI state BattleStateAssignDamage
Debug: UIBattle|10/30/2017 8:07:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:07:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:07:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: UIBattle|10/30/2017 8:07:43 PM|Updating options on finished state:
BattleStateAssignDamage.
Debug: {ClientConn} |10/30/2017 8:07:43 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:254
Debug: TournamentDataCollector|10/30/2017 8:07:43 PM|Room tourn:tournament-
1128446679 HadData 231
Debug: UIBattle|10/30/2017 8:07:43 PM|Popping UI state BattleStateAssignDamage
Debug: {Session} |10/30/2017 8:07:43 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:07:43 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867778 (1867778).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:43 PM|FetchSnapshotFromResourceManager
1867778 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:43 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:43 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: UIBattle|10/30/2017 8:07:44 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:07:44 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:07:44 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:07:44 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:07:44 PM|Pushing UI state BattleStateMainPhase
Debug: BattleState|10/30/2017 8:07:44 PM|Show PassButton With Localized Text:
Battle_Priority_Normal,
Debug: SNAPSHOT|10/30/2017 8:07:44 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867778 (1867778).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:44 PM|FetchSnapshotFromResourceManager
1867778 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:44 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Info: GoCardBuilder|10/30/2017 8:07:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Rhinoceros.wav
Debug: AssetBundleManager|10/30/2017 8:07:44 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:07:44 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:07:44 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000521_dr.ab
Debug: AssetBundleManager|10/30/2017 8:07:44 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:07:44 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set001/a0000521_dr.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:07:44 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF FATE/AssetBundles/cardsets/set001.harc)
@ 93803418
Debug: AssetBundleManager-Harc|10/30/2017 8:07:44 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab-1849349409 for
./a0000521_dr.ab
Debug: SoundGroupManager|10/30/2017 8:07:44 PM|Adding sound
Aud_FX_Card_Play_Rhinoceros
Debug: SNAPSHOT|10/30/2017 8:07:44 PM|Taking shot of card SessionCardId(Card.133)
(Rhinoceros) with hash 8749056 (8749056).
Info: GoCardBuilder|10/30/2017 8:07:44 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Rhinoceros.wav
Warning: SoundGroupManager|10/30/2017 8:07:44 PM|Sound Aud_FX_Card_Play_Rhinoceros
was already loaded.
Debug: BattleState|10/30/2017 8:07:44 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: BattleState|10/30/2017 8:07:45 PM|Show PassButton With Localized Text:
Battle_Priority_ProceedToEndTurn,
Debug: {Session} |10/30/2017 8:07:45 PM|More data in buffer, but no message yet,
buffering
Debug: GoPassButton|10/30/2017 8:07:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:45 PM|Popping UI state BattleStateMainPhase
Debug: UIBattle|10/30/2017 8:07:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:45 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:45 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:45 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:45 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:45 PM|Pushed State hid Button
Debug: {ClientConn} |10/30/2017 8:07:46 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:366
Debug: TournamentDataCollector|10/30/2017 8:07:46 PM|Room tourn:tournament-
1128446679 HadData 191
Debug: GoPassButton|10/30/2017 8:07:46 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:46 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:46 PM|More data in buffer, but no message yet,
buffering
Debug: {Session} |10/30/2017 8:07:46 PM|More data in buffer, but no message yet,
buffering
Debug: UIBattle|10/30/2017 8:07:46 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:46 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: {Session} |10/30/2017 8:07:47 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.58)
(Blightbush) with hash 3801088 (3801088).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
3801088 Blightbush
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570562 (5570562).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
5570562 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.133)
(Rhinoceros) with hash 8749056 (8749056).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
8749056 Rhinoceros
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Rhinoceros.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound Aud_FX_Card_Play_Rhinoceros
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.103)
(Deathseeker) with hash 6750208 (6750208).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
6750208 Deathseeker
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Cryptomaniac.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound Cryptomaniac was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570562 (5570562).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
5570562 Emperor's Lackey
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.118)
(Underworld Crusader) with hash 7733248 (7733248).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:47 PM|FetchSnapshotFromResourceManager
7733248 Underworld Crusader
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Underworld_Crusader.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound
Aud_FX_Card_Play_Underworld_Crusader was already loaded.
Debug: {Session} |10/30/2017 8:07:47 PM|More data in buffer, but no message yet,
buffering
Debug: SNAPSHOT|10/30/2017 8:07:47 PM|Taking shot of card SessionCardId(Card.85)
(Emperor's Lackey) with hash 5570563 (5570563).
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set03_PvP\SFX\All
Other\Aud_FX_Card_Play_Emperor's_Lackey_Alt.wav
Warning: SoundGroupManager|10/30/2017 8:07:47 PM|Sound
Aud_FX_Card_Play_Emperor's_Lackey_Alt was already loaded.
Debug: UIBattle|10/30/2017 8:07:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:47 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:47 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:47 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:47 PM|Pushed State hid Button
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:07:47 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:07:47 PM|Popping UI state
BattleStateInactivePriorityWindow
Info: GoCardBuilder|10/30/2017 8:07:47 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Aud_FX_Card_Played_Basic_Action
Debug: {ClientConn} |10/30/2017 8:07:48 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:491
Debug: TournamentDataCollector|10/30/2017 8:07:48 PM|Room tourn:tournament-
1128446679 HadData 240
Debug: UIBattle|10/30/2017 8:07:48 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:48 PM|Pushed State hid Button
Debug: GoPassButton|10/30/2017 8:07:48 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:07:48 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:07:50 PM|Popping UI state BattleStateRunDelegate
Debug: {ClientConn} |10/30/2017 8:07:50 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:331
Debug: TournamentDataCollector|10/30/2017 8:07:50 PM|Room tourn:tournament-
1128446679 HadData 184
Debug: UIBattle|10/30/2017 8:07:50 PM|Updating options on finished state:
BattleStateRunDelegate.
Debug: UIBattle|10/30/2017 8:07:50 PM|Updating options on finished state:
BattleStateRunDelegate.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: UIBattle|10/30/2017 8:07:51 PM|Popping UI state BattleStateRunDelegate


Debug: SNAPSHOT|10/30/2017 8:07:51 PM|Taking shot of card SessionCardId(Card.71)
(Ruby Shard) with hash 4653056 (4653056).
Info: GoCardBuilder|10/30/2017 8:07:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:07:51 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:51 PM|Taking shot of card SessionCardId(Card.71)
(Ruby Shard) with hash 4653056 (4653056).
Info: GoCardBuilder|10/30/2017 8:07:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:07:51 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: UIBattle|10/30/2017 8:07:51 PM|*************************
Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Debug: GoCardSnapshotTaker|10/30/2017 8:07:51 PM|FetchSnapshotFromResourceManager
4653056 Ruby Shard
Debug: SNAPSHOT|10/30/2017 8:07:51 PM|Taking shot of card SessionCardId(Card.71)
(Ruby Shard) with hash 4653056 (4653056).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:51 PM|FetchSnapshotFromResourceManager
4653056 Ruby Shard
Info: GoCardBuilder|10/30/2017 8:07:51 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Resource\Aud_FX_Card_Play_Ruby_Shard.wav
Warning: SoundGroupManager|10/30/2017 8:07:51 PM|Sound Aud_FX_Card_Play_Ruby_Shard
was already loaded.
Debug: {ClientConn} |10/30/2017 8:07:53 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:07:53 PM|Room tourn:tournament-
1128446679 HadData 73
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:07:56 PM|Taking shot of card SessionCardId(Card.88)


(Lazgar's Vengeance) with hash 5767168 (5767168).
Info: GoCardBuilder|10/30/2017 8:07:56 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Lazgars_Vengeance.wav
Debug: AssetBundleManager|10/30/2017 8:07:56 PM|AssetBundleManager::DownloadBundle
Debug: AssetBundleManager|10/30/2017 8:07:56 PM|FolderUtils.AssetBundleFolder =
C:\Program Files (x86)\Steam\steamapps\common\HEX SHARDS OF FATE\AssetBundles
Debug: AssetBundleManager|10/30/2017 8:07:56 PM|AssetBundleManager::DownloadBundle
baseUrl=file:// url=C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006565.ab
Debug: AssetBundleManager|10/30/2017 8:07:56 PM|AssetBundleManager::DownloadBundle
thisAssetBundle == null 1
Debug: AssetBundleManager|10/30/2017 8:07:56 PM|Loading asset from archive;
C:/Program Files (x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp/a0006565.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:07:56 PM|Loading (C:/Program Files
(x86)/Steam/steamapps/common/HEX SHARDS OF
FATE/AssetBundles/cardsets/set05_pvp.harc) @ 58162552
Debug: AssetBundleManager-Harc|10/30/2017 8:07:56 PM|Creating temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1626863131 for
./a0006565.ab
Debug: AssetBundleManager-Harc|10/30/2017 8:07:56 PM|Reading from temp file
C:/Users/JensGG/AppData/Local/Temp/HEX Entertainment/Hex\ab1626863131 for
./a0006565.ab
Debug: SoundGroupManager|10/30/2017 8:07:56 PM|Adding sound
Aud_FX_Card_Play_Lazgars_Vengeance
Debug: UIBattle|10/30/2017 8:07:56 PM|*************************
Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Lazgars_Vengeance.wav
Debug: UIBattle|10/30/2017 8:07:56 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:07:56 PM|Pushed State hid Button
Debug: {Session} |10/30/2017 8:07:57 PM|Cleared 1 on ccnt 1845
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:07:57 PM|Ignoring ping request
no info.
Debug: BattleState|10/30/2017 8:07:57 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Lazgar's Vengeance
Debug: BattleState|10/30/2017 8:07:58 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Lazgar's Vengeance
Debug: {Session} |10/30/2017 8:07:58 PM|No message yet buffering
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:07:58 PM|Taking shot of card SessionCardId(Card.58)


(Blightbush) with hash 3801088 (3801088).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:58 PM|FetchSnapshotFromResourceManager
3801088 Blightbush
Info: GoCardBuilder|10/30/2017 8:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set07_PvP\SFX\Blightbush.wav
Warning: SoundGroupManager|10/30/2017 8:07:58 PM|Sound Blightbush was already
loaded.
Debug: SNAPSHOT|10/30/2017 8:07:58 PM|Taking shot of card SessionCardId(Card.27)
(Howling Brave) with hash 1769472 (1769472).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:58 PM|FetchSnapshotFromResourceManager
1769472 Howling Brave
Info: GoCardBuilder|10/30/2017 8:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Howling_Brave.wav
Warning: SoundGroupManager|10/30/2017 8:07:58 PM|Sound
Aud_FX_Card_Play_Howling_Brave was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:58 PM|Taking shot of card SessionCardId(Card.88)
(Lazgar's Vengeance) with hash 5767168 (5767168).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:58 PM|FetchSnapshotFromResourceManager
5767168 Lazgar's Vengeance
Info: GoCardBuilder|10/30/2017 8:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Lazgars_Vengeance.wav
Warning: SoundGroupManager|10/30/2017 8:07:58 PM|Sound
Aud_FX_Card_Play_Lazgars_Vengeance was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:58 PM|Taking shot of card SessionCardId(Card.28)
(Rune Ear Hierophant) with hash 1867778 (1867778).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:58 PM|FetchSnapshotFromResourceManager
1867778 Rune Ear Hierophant
Info: GoCardBuilder|10/30/2017 8:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set04_PvP\SFX\Aud_FX_Card_Play_Rune_Ear_Hierophant.wav
Warning: SoundGroupManager|10/30/2017 8:07:58 PM|Sound
Aud_FX_Card_Play_Rune_Ear_Hierophant was already loaded.
Debug: SNAPSHOT|10/30/2017 8:07:58 PM|Taking shot of card SessionCardId(Card.133)
(Rhinoceros) with hash 8749056 (8749056).
Debug: GoCardSnapshotTaker|10/30/2017 8:07:58 PM|FetchSnapshotFromResourceManager
8749056 Rhinoceros
Info: GoCardBuilder|10/30/2017 8:07:58 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Rhinoceros.wav
Warning: SoundGroupManager|10/30/2017 8:07:58 PM|Sound Aud_FX_Card_Play_Rhinoceros
was already loaded.
Info: GoCardBuilder|10/30/2017 8:08:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Debug: SoundGroupManager|10/30/2017 8:08:00 PM|Adding sound
Aud_FX_Card_Play_Briar_Vines
Info: GoCardBuilder|10/30/2017 8:08:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 8:08:00 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:08:00 PM|Taking shot of card SessionCardId(Card.134)
(Blightblossom) with hash 8781824 (8781824).
Info: GoCardBuilder|10/30/2017 8:08:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 8:08:00 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
Debug: SNAPSHOT|10/30/2017 8:08:00 PM|Taking shot of card SessionCardId(Card.135)
(Blightblossom) with hash 8847360 (8847360).
Info: GoCardBuilder|10/30/2017 8:08:00 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set001\SFX\Troop\Wild\Aud_FX_Card_Play_Briar_Vines.wav
Warning: SoundGroupManager|10/30/2017 8:08:00 PM|Sound Aud_FX_Card_Play_Briar_Vines
was already loaded.
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Play_Card. If your Scene just changed,
this could happen when an OnDisable or OnInvisible event sound happened to a per-
scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just


changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: GoPassButton|10/30/2017 8:08:04 PM|Hide button due to State Change


Debug: UIBattle|10/30/2017 8:08:04 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: SNAPSHOT|10/30/2017 8:08:04 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012352 (7012352).
Info: GoCardBuilder|10/30/2017 8:08:04 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: SoundGroupManager|10/30/2017 8:08:04 PM|Adding sound Rustbucket_Distractor
Debug: SNAPSHOT|10/30/2017 8:08:05 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012352 (7012352).
Debug: GoCardSnapshotTaker|10/30/2017 8:08:05 PM|FetchSnapshotFromResourceManager
7012352 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:08:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:08:05 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:08:05 PM|Taking shot of card SessionCardId(Card.130)
(Dreadling) with hash 8519680 (8519680).
Debug: GoCardSnapshotTaker|10/30/2017 8:08:05 PM|FetchSnapshotFromResourceManager
8519680 Dreadling
Info: GoCardBuilder|10/30/2017 8:08:05 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set05_PvP\SFX\Aud_FX_Card_Play_Deadling.wav
Warning: SoundGroupManager|10/30/2017 8:08:05 PM|Sound Aud_FX_Card_Play_Deadling
was already loaded.
Debug: UIBattle|10/30/2017 8:08:05 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Debug: UIBattle|10/30/2017 8:08:05 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:08:05 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:08:06 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: BattleState|10/30/2017 8:08:07 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
MasterAudio could not find sound: Aud_FX_Card_Move_Swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: SNAPSHOT|10/30/2017 8:08:07 PM|Taking shot of card SessionCardId(Card.107)


(Rustbucket Distractor) with hash 7012353 (7012353).
Info: GoCardBuilder|10/30/2017 8:08:07 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:08:07 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: UIBattle|10/30/2017 8:08:08 PM|Pushing UI state BattleStateWait
Debug: BattleState|10/30/2017 8:08:08 PM|Show PassButton With Localized Text:
Battle_Priority_Wait,
Debug: {ClientConn} |10/30/2017 8:08:08 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:08:08 PM|Room tourn:tournament-
1128446679 HadData 73
Debug: UIBattle|10/30/2017 8:08:09 PM|*************************
Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Info: GoCardBuilder|10/30/2017 8:08:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:08:09 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: SNAPSHOT|10/30/2017 8:08:09 PM|Taking shot of card SessionCardId(Card.107)
(Rustbucket Distractor) with hash 7012353 (7012353).
Debug: GoCardSnapshotTaker|10/30/2017 8:08:09 PM|FetchSnapshotFromResourceManager
7012353 Rustbucket Distractor
Info: GoCardBuilder|10/30/2017 8:08:09 PM|LoadSoundEventOnSpawn u_card_template_pm
(GoCardBuilder), Sets\Set06_PvP\SFX\Rustbucket_Distractor.wav
Warning: SoundGroupManager|10/30/2017 8:08:09 PM|Sound Rustbucket_Distractor was
already loaded.
Debug: GoPassButton|10/30/2017 8:08:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:08:10 PM|Popping UI state BattleStateWait
Debug: GoPassButton|10/30/2017 8:08:10 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:08:10 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:08:10 PM|Pushing UI state
BattleStateInactivePriorityWindow
Debug: GoPassButton|10/30/2017 8:08:10 PM|Pushed State hid Button
Debug: BattleState|10/30/2017 8:08:10 PM|Show PassButton With Localized Text:
Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
Debug: {ClientConn} |10/30/2017 8:08:12 PM|Asking to leave room gme:50398020
Debug: {ClientConn} |10/30/2017 8:08:12 PM|Saw room leave R[N:gme:50398020 F:],
U:StewardUlk, F:
Debug: UIBattle|10/30/2017 8:08:12 PM|User StewardUlk is now offline
Debug: UIBattle|10/30/2017 8:08:12 PM|User StewardUlk is now offline
Debug: {ClientConn} |10/30/2017 8:08:12 PM|Asking to leave room gme:50398020
Warning: {ClientConn} |10/30/2017 8:08:12 PM|LEAVEing room I didn't thing I was in
gme:50398020
Debug: GoPassButton|10/30/2017 8:08:12 PM|Hide button due to State Change
Debug: UIBattle|10/30/2017 8:08:12 PM|Popping UI state
BattleStateInactivePriorityWindow
Debug: UIBattle|10/30/2017 8:08:12 PM|Pushing UI state BattleStateGameOver
MasterAudio could not find sound: Aud_SFX_Reward_Button. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected. Triggered by prefab: Audio

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: BattleState|10/30/2017 8:08:12 PM|Show PassButton With Localized Text:


Battle_Priority_ResolveTopOfChain, Rustbucket Distractor
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 462)

Debug: GoPassButton|10/30/2017 8:08:13 PM|Hide button due to State Change


Debug: {ClientConn} |10/30/2017 8:08:13 PM|Asking to leave room gme:50398020
Warning: {ClientConn} |10/30/2017 8:08:13 PM|LEAVEing room I didn't thing I was in
gme:50398020
Info: Reckoning.Game.GameStateManager|10/30/2017 8:08:13 PM|Transitioning to game
state TournamentLobby (CanFire)
MasterAudio could not find sound: aud_menu_screen_change_swish. If your Scene just
changed, this could happen when an OnDisable or OnInvisible event sound happened to
a per-scene sound, which is expected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Info: GameStateConstants|10/30/2017 8:08:13 PM|Transitioning to game state


TournamentLobby, with level l_tournament_lobby_us (reload:False - prev:l_battle)
Unloading 10 Unused Serialized files (Serialized files now loaded: 98)

Unloading 647 unused Assets to reduce memory usage. Loaded Objects now: 52138.
Total: 217.418625 ms (FindLiveObjects: 2.584335 ms CreateObjectMapping: 2.648636 ms
MarkObjects: 205.687408 ms DeleteObjects: 6.496745 ms)

The referenced script on this Behaviour (Game Object 'Label_Current_Date') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tile Button') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Tab') is missing!


(Filename: Line: 1743)

Unloading 8 Unused Serialized files (Serialized files now loaded: 98)


UnloadTime: 13.342335 ms

Unloading 1158 unused Assets to reduce memory usage. Loaded Objects now: 37377.
Total: 236.001434 ms (FindLiveObjects: 1.716881 ms CreateObjectMapping: 2.218965 ms
MarkObjects: 199.511261 ms DeleteObjects: 32.553738 ms)

Info: UIGameMenu|10/30/2017 8:08:14 PM|Failed to find the Trade dialog!


Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AssetBundleContainer|10/30/2017 8:08:14 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000499 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000499
Debug: AssetBundleContainer|10/30/2017 8:08:14 PM|Objects that holds a reference to
CardSets/Set02_PvP/a0000120 : 0
Unloading AssetBundle: CardSets/Set02_PvP/a0000120
Debug: AssetBundleContainer|10/30/2017 8:08:14 PM|Objects that holds a reference to
GameBoards/Badlands : 0
Unloading AssetBundle: GameBoards/Badlands
Debug: AssetBundleContainer|10/30/2017 8:08:14 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0007416 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0007416
Debug: AssetBundleContainer|10/30/2017 8:08:14 PM|Objects that holds a reference to
CardSets/championsandmercenaries/a0000377 : 0
Unloading AssetBundle: CardSets/championsandmercenaries/a0000377
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {ClientConn} |10/30/2017 8:08:14 PM|Saw data R[N:tourn:tournament-


1128446679 F:], S:server, F:, DLEN:385
Debug: TournamentDataCollector|10/30/2017 8:08:14 PM|Room tourn:tournament-
1128446679 HadData 397
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:08:20 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:08:20 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:20 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:08:34 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:467
Debug: TournamentDataCollector|10/30/2017 8:08:34 PM|Room tourn:tournament-
1128446679 HadData 164
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:34 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:08:36 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:249
Debug: TournamentDataCollector|10/30/2017 8:08:36 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:36 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:08:43 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:284
Debug: TournamentDataCollector|10/30/2017 8:08:43 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:43 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:08:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:08:58 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:212
Debug: TournamentDataCollector|10/30/2017 8:08:58 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:08:58 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:04 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:252
Debug: TournamentDataCollector|10/30/2017 8:09:04 PM|Room tourn:tournament-
1128446679 HadData 231
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:04 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:09 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:111
Debug: TournamentDataCollector|10/30/2017 8:09:09 PM|Room tourn:tournament-
1128446679 HadData 96
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:09 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:12 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:09:12 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:09:14 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:09:14 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:14 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:25 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:253
Debug: TournamentDataCollector|10/30/2017 8:09:25 PM|Room tourn:tournament-
1128446679 HadData 231
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:25 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:30 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:179
Debug: TournamentDataCollector|10/30/2017 8:09:30 PM|Room tourn:tournament-
1128446679 HadData 136
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:30 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:09:50 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:285
Debug: TournamentDataCollector|10/30/2017 8:09:50 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:09:50 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:09:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:09:57 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:09:57 PM|Sending pong
Debug: {Session} |10/30/2017 8:10:07 PM|Cleared 2 on ccnt 1860
Debug: {ClientConn} |10/30/2017 8:10:11 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:284
Debug: TournamentDataCollector|10/30/2017 8:10:11 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:11 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:10:13 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:227
Debug: TournamentDataCollector|10/30/2017 8:10:13 PM|Room tourn:tournament-
1128446679 HadData 194
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:13 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:10:21 PM|Saw chat R[N:general F:], U:Juuso, F:,
T:Checkity. I:I_VennenMage_Surprised
Debug: {ClientConn} |10/30/2017 8:10:27 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:10:27 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:10:31 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:211
Debug: TournamentDataCollector|10/30/2017 8:10:31 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:10:31 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:10:53 PM|Saw chat R[N:trade F:], U:Juuso, F:,
T:WTS Into the Unknown AAA I:I_VennenMage_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:10:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:11:16 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:384
Debug: TournamentDataCollector|10/30/2017 8:11:16 PM|Room tourn:tournament-
1128446679 HadData 397
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:16 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:11:49 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:286
Debug: TournamentDataCollector|10/30/2017 8:11:49 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:11:49 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:11:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:12:03 PM|Saw chat R[N:general F:], U:Jinous, F:,
T:lila <3 I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 8:12:07 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:275
Debug: TournamentDataCollector|10/30/2017 8:12:07 PM|Room tourn:tournament-
1128446679 HadData 222
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:07 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:12:10 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:275
Debug: TournamentDataCollector|10/30/2017 8:12:10 PM|Room tourn:tournament-
1128446679 HadData 222
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:12:54 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:282
Debug: TournamentDataCollector|10/30/2017 8:12:54 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:12:54 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:12:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:13:06 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:285
Debug: TournamentDataCollector|10/30/2017 8:13:06 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:13:06 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {Session} |10/30/2017 8:13:16 PM|Cleared 1 on ccnt 1875
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:13:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:14:16 PM|Saw chat R[N:general F:], U:NOBLELixil,
F:mod, T:Nero <3 I:I_ShinhareMageFemale_Flirt
Debug: {ClientConn} |10/30/2017 8:14:35 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:256
Debug: TournamentDataCollector|10/30/2017 8:14:35 PM|Room tourn:tournament-
1128446679 HadData 231
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:35 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:14:40 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:299
Debug: TournamentDataCollector|10/30/2017 8:14:40 PM|Room tourn:tournament-
1128446679 HadData 273
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:14:40 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:14:42 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:14:42 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:14:51 PM|Saw chat R[N:trade F:], U:Shaiasleep,
F:, T:Hello there, i'm looking for some com/unc to make my first deck, i have a bit
of gold to buy : 2 arcane focus, 4 warpsteel shardsworn, etc
I:I_CoyotleMageMale_Confused
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:14:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:15:10 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:278
Debug: TournamentDataCollector|10/30/2017 8:15:10 PM|Room tourn:tournament-
1128446679 HadData 222
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:10 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:15:15 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:88
Debug: TournamentDataCollector|10/30/2017 8:15:15 PM|Room tourn:tournament-
1128446679 HadData 73
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:15:15 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:15:37 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:man immortal is insane I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:15:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 8:16:28 PM|Cleared 1 on ccnt 1890
Debug: {ClientConn} |10/30/2017 8:16:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:203
Debug: TournamentDataCollector|10/30/2017 8:16:39 PM|Room tourn:tournament-
1128446679 HadData 166
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:16:39 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:16:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:17:39 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:286
Debug: TournamentDataCollector|10/30/2017 8:17:39 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:17:39 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:17:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:18:55 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each x13 I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:18:57 PM|Ignoring ping request
no info.
Debug: {Session} |10/30/2017 8:19:15 PM|Cleared 1 on ccnt 1905
Debug: {ClientConn} |10/30/2017 8:19:32 PM|Saw chat R[N:trade F:], U:Shaiasleep,
F:, T:Than ks for the donators ^^ i also need to buy : 4 webborn apostate, 4 arcane
soil, 4 consult the talon, 2 shard of instinct and 4 lanupaw's
I:I_CoyotleMageMale_Confused
Debug: {ClientConn} |10/30/2017 8:19:42 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:19:42 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:19:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:20:18 PM|Saw chat R[N:trade F:], U:DistantSouth,
F:, T:WTB 1x Valiant Escort AA,250p I:I_ElfWarriorFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:20:49 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:demented whispers is super OP :| I:I_ShinhareMageFemale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:20:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:21:00 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS ANY single card for amazing prices, plat to dollar ration 1000:6 guarantee
on cheapest prices ! also selling packs 70 cent- 1 $ I:I_CoyotleMageMale_Normal
Debug: {ClientConn} |10/30/2017 8:21:06 PM|Saw chat R[N:trade F:], U:DistantSouth,
F:, T:WTB 1x Air Elemental,200p; 2x Dread Wight,200 each; 3x Slithering
Marauder,200 each; 1x Warp Stone, 150p I:I_ElfWarriorFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:21:14 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:or it looks like it will be I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:21:23 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:yeah its insane I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:21:27 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:21:27 PM|Sending pong
Debug: {ClientConn} |10/30/2017 8:21:43 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:hopefully it loses the discard effect I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:21:51 PM|Saw chat R[N:trade F:], U:DistantSouth,
F:, T:WTB 2x the crowd roars!,300 each I:I_ElfWarriorFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:21:53 PM|Saw chat R[N:trade F:], U:Dantebeowulf,
F:, T:WTB Opimatron and Marauder for 2 p (Distant South) I:I_CoyotleMageMale_Happy
Debug: {ClientConn} |10/30/2017 8:21:55 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:280
Debug: TournamentDataCollector|10/30/2017 8:21:55 PM|Room tourn:tournament-
1128446679 HadData 222
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:55 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:55 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:55 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:55 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:55 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:56 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:21:56 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:21:57 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:21:57 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:21:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:21:59 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:doubtful I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:22:09 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:because for a 2 cost that's just dumb op :| I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:22:12 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:then it ends up being pretty bad
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:22:30 PM|Saw chat R[N:general F:],
U:wildthingsthree, F:, T:play it and be op I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:22:38 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:bury escalate is already good I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:22:42 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:22:42 PM|Sending pong
Debug: {Session} |10/30/2017 8:22:52 PM|Cleared 2 on ccnt 1920
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:22:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:23:39 PM|Saw chat R[N:trade F:], U:Timlagor, F:,
T:I could use a Bride for 5gp I:I_NecroticMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:23:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:24:29 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:rather not. it's gamebreaking with psychic ascension decks being as good as
they already are I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:24:45 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:unless there's a counter->void or a de-escalaate...
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:24:52 PM|Saw data R[N:tourn:tournament-
1128446679 F:], S:server, F:, DLEN:286
Debug: TournamentDataCollector|10/30/2017 8:24:52 PM|Room tourn:tournament-
1128446679 HadData 232
Tournament Info Updated
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData 59396337-eaf2-4be8-a14f-785067c6ca40 not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData fcc9b92d-6677-433c-a682-8b237299a80b not found in
TemplateManager.
Warning: Reckoning.Game.TemplateManager|10/30/2017 8:24:52 PM|
Reckoning.Game.InventoryItemData feb77728-fa54-4bdf-a962-8f3193ab6316 not found in
TemplateManager.
Debug: {ClientConn} |10/30/2017 8:24:53 PM|Saw chat R[N:trade F:], U:Dantebeowulf,
F:, T:no more ideas for D.S Timlagor XD I:I_CoyotleMageMale_Happy
Debug: {ClientConn} |10/30/2017 8:24:57 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:24:57 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:24:57 PM|Ignoring ping request
no info.
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UIPanel.Find asserts that the UI is missing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Debug: {Session} |10/30/2017 8:25:39 PM|Cleared 1 on ccnt 1935


Debug: AuthenticationSDK.Authenticator|10/30/2017 8:25:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:26:03 PM|Saw chat R[N:trade F:], U:MaGooH, F:,
T:WTB equip Bood Soaked Tiara 500p, Captivating Guise 800p ! WTS Chronic Madness
700p /w me I:I_NecroticWarriorMale_Surprised
Debug: {ClientConn} |10/30/2017 8:26:25 PM|Chatting in general flags msg
Debug: {ClientConn} |10/30/2017 8:26:26 PM|Saw chat R[N:general F:], U:StewardUlk,
F:, T:which file do the support need for a report/refund? I:I_HumanMageMale_Normal
Debug: {ClientConn} |10/30/2017 8:26:48 PM|Saw chat R[N:general F:],
U:DacianDraco, F:, T:curse of oblivion is pretty good in immortal, but just for
blood I:I_NecroticMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:26:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:27:05 PM|Saw chat R[N:general F:],
U:federicorighi, F:, T:@stewardUk I'll tell yoi in a moment
I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:27:14 PM|Saw chat R[N:general F:],
U:DacianDraco, F:, T:stoneskin in diamond, but that's for 1 card only
I:I_NecroticMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:27:47 PM|Saw chat R[N:trade F:], U:klakster, F:,
T:WTS ANY single card for amazing prices, plat to dollar ration 1000:6 guarantee
on cheapest prices ! also selling packs 70 cent- 1 $ I:I_CoyotleMageMale_Normal
Debug: {ClientConn} |10/30/2017 8:27:53 PM|Saw chat R[N:general F:],
U:federicorighi, F:, T:output_log, found inside the Data folder inside the Hex
install folder I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:27:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:28:02 PM|Chatting in general flags msg
Debug: {ClientConn} |10/30/2017 8:28:03 PM|Saw chat R[N:general F:], U:StewardUlk,
F:, T:ty a lot I:I_HumanMageMale_Normal
Debug: {ClientConn} |10/30/2017 8:28:28 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:something that gives the player spellshield that uses age counters and makes
you pay age counters worth of life might be nice I:I_ShinhareMageFemale_Surprised
Debug: {Session} |10/30/2017 8:28:39 PM|Cleared 1 on ccnt 1950
Debug: {ClientConn} |10/30/2017 8:28:42 PM|Saw chat R[N:general F:],
U:federicorighi, F:, T:that is useful if something went wrong from a technical
perspective, obviously I:I_CoyotleMageMale_Surprised
Debug: {ClientConn} |10/30/2017 8:28:47 PM|Saw chat R[N:general F:], U:lostathome,
F:, T:add in a "can't gain life" effect so it isn't broken
I:I_ShinhareMageFemale_Surprised
Debug: {ClientConn} |10/30/2017 8:28:57 PM|Saw ping
Debug: {ClientConn} |10/30/2017 8:28:57 PM|Sending pong
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:28:57 PM|Ignoring ping request
no info.
Debug: {ClientConn} |10/30/2017 8:29:19 PM|Saw chat R[N:trade F:], U:Gouli, F:,
T:wts frostheart packs 160p each I:I_CoyotleMageMale_Surprised
Debug: AuthenticationSDK.Authenticator|10/30/2017 8:29:57 PM|Ignoring ping request
no info.

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