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Character Profile Worksheet

The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.

Basic Statistics:

 Name: Girafiah
 Age: 21
 Nationality: North African
 Socioeconomic Level as a Child:
 Socioeconomic Level as an Adult:
 Hometown: Northern Uganda
 Current Residence: Dallas, TX
 Occupation: Zoo Keeper
 Income/Salary: 75,000
 Birth Order: July 13 1974
 Siblings (describe relationships): Big brother (Gerome): argumentative but loved each
other. Younger twin siblings (Gerry and Giran): not as close but protective
 Spouse (describe relationships): Single
 Children (describe relationships): None
 Grandparents (describe relationships): grandmother (Ukana): not close but keep in touch
 Grandchildren (describe relationships): None
 Significant Others (describe relationships): None
 Relationship Skills: friendly

Physical Characteristics:

 Height: 12’5”
 Weight: 1600
 Race: African American
 Eye Color: black
 Hair Color: orangish brown
 Glasses or Contact Lenses?: glasses
 Skin Color: brown
 Shape of Face: triangular
 Distinguishing Features: long neck
 Manner of Dress: girly and cute
 Mannerisms:
 Habits (smoking, drinking, etc.): none
 Health: fairly healthy
 Hobbies: dancing and youtubing
 Speech Patterns: stutter
 Disabilities: none
 Style (elegant, shabby, etc.): fashionable on a budget
 Greatest Physical Flaw: neck length
 Best Physical Quality: strong legs

Intellectual/Mental/Personality Attributes and Attitudes:

 Educational Background: Associates Degree in Business


 Intelligence Level: medium
 Mental Illnesses (if any): None
 Learning Experiences: Graduated High School and Ivy Tech ASAP program
 Short-term Life Goals: Youtube blogger
 Long-term Life Goals: own a zoo
 How does character see himself/herself?: tall but very friendly
 How does character believe he/she is perceived by others?:
 How self-confident is the character? Low self confidence
 Does the character seem ruled by emotion, or logic, or some combination thereof?:
 What would most embarrass this character?:hitting head on things

Emotional Characteristics:

 Strengths/Weaknesses: strengths: friendly, positive, determined

Weakness: too trusting, doesn’t know when to say no

 Introvert or Extrovert?: extrovert


 How does the character deal with anger?:alone and journal
 With sadness?: positive attitude make what happened better
 With conflict?: quiet and eserved
 With change?: open
 With loss?: sadden and closed off
 What does the character want out of life?: happiness and success
 What would the character like to change in his/her life? get married and be a traveling
zookeepr
 What motivates this character?: positive feedback and animals
 What frightens this character? Wild cats
 What makes this character happy? Positive energy and animals
 Is the character judgmental of others?: no
 Is the character generous or stingy?: generous
 Is the character generally polite or rude?: polite

Behaviors and Mannerisms:

 Group Behaviors:
 Individual Behaviors:
 Catch Phrases: “how you what” “this is great”
Skills/ abilities:

 inherent:
 will learn:

Spiritual Characteristics:

 Does the character believe in a God? Many gods? None at all?:


 What are the character's spiritual beliefs?:
 Is religion or spirituality a part of this character's life?:
 If so, what role does it play?:

How the Character is Involved in the Story:

 Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.):
 Scene where Character First Appears:
 Relationships with Other Characters:

Scenarios:

While the following scenarios are not specific to any game, they will help to further define your
character's persona.

 How does the character hold a baby?:


 What does the character do when they are left in a room alone?:
 How does the character act around the opposite sex?:

Character Growth (How is the character different at the end of the game or story from
when the game or story began?):

Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc. An example would be something like this: A kid in a
karate gi stands in front of a board ready to attempt to snap it. The board is suspended
between two cinder blocks as the kid tries every move to break the board, but the board
will not budge. Finally, after falling on the floor, he sits up and leans on the board with his
elbow, chin resting on his palm with the look of frustration on his face. The board snaps
and he falls again with a thud and dust puffs up.

Additional Notes on this Character:

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