Professional Documents
Culture Documents
The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.
Basic Statistics:
Name: Girafiah
Age: 21
Nationality: North African
Socioeconomic Level as a Child:
Socioeconomic Level as an Adult:
Hometown: Northern Uganda
Current Residence: Dallas, TX
Occupation: Zoo Keeper
Income/Salary: 75,000
Birth Order: July 13 1974
Siblings (describe relationships): Big brother (Gerome): argumentative but loved each
other. Younger twin siblings (Gerry and Giran): not as close but protective
Spouse (describe relationships): Single
Children (describe relationships): None
Grandparents (describe relationships): grandmother (Ukana): not close but keep in touch
Grandchildren (describe relationships): None
Significant Others (describe relationships): None
Relationship Skills: friendly
Physical Characteristics:
Height: 12’5”
Weight: 1600
Race: African American
Eye Color: black
Hair Color: orangish brown
Glasses or Contact Lenses?: glasses
Skin Color: brown
Shape of Face: triangular
Distinguishing Features: long neck
Manner of Dress: girly and cute
Mannerisms:
Habits (smoking, drinking, etc.): none
Health: fairly healthy
Hobbies: dancing and youtubing
Speech Patterns: stutter
Disabilities: none
Style (elegant, shabby, etc.): fashionable on a budget
Greatest Physical Flaw: neck length
Best Physical Quality: strong legs
Emotional Characteristics:
Group Behaviors:
Individual Behaviors:
Catch Phrases: “how you what” “this is great”
Skills/ abilities:
inherent:
will learn:
Spiritual Characteristics:
Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.):
Scene where Character First Appears:
Relationships with Other Characters:
Scenarios:
While the following scenarios are not specific to any game, they will help to further define your
character's persona.
Character Growth (How is the character different at the end of the game or story from
when the game or story began?):
Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc. An example would be something like this: A kid in a
karate gi stands in front of a board ready to attempt to snap it. The board is suspended
between two cinder blocks as the kid tries every move to break the board, but the board
will not budge. Finally, after falling on the floor, he sits up and leans on the board with his
elbow, chin resting on his palm with the look of frustration on his face. The board snaps
and he falls again with a thud and dust puffs up.