Professional Documents
Culture Documents
ACKNOWLEDGMENTS
We would like to express our thanks to the whole KP-Lab project team whose partners
shared their ideas with us and provided us with their input and feedback.
Particular thanks goes to Sami Paavola and Jerry Andriessen for their valuable input
concerning trialogical learning in different contexts. Without their help and advice, we would
not have been able to compose this handbook.
We would also like to thank Simona Feletti for all her work on the layout of this book.
Disclaimer: The content of this document does not necessarily reflect the view or legislation
of the European Commission. Neither the European Commission nor the project partners or
any person acting on behalf of the Commission is responsible for the use that might be made
of the information in this document.
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TABLE OF CONTENTS
ACKNOWLEDGMENTS ........................................................................................................2
TABLE OF CONTENTS..........................................................................................................3
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CHAPTER 1
INTRODUCTION
You already know just how important this preparation is, and you are certainly not alone -
this concern is shared across the globe. Here is what others have had to say on the matter.
“Learners as little as forty years ago would complete the required schooling and enter a
career that would often last a lifetime. Information development was slow. The life of
knowledge was measured in decades. Today, these foundational principles have been
altered. Knowledge is growing exponentially.”1
“Our students have changed radically. Today’s students are no longer the people our
educational system was designed to teach.”3
You might be working with digital native learners, who are used to receiving information
quickly from multiple multimedia sources, who prefer learning that is relevant, instantly
useful and fun. Even if your students are not digital natives, and were born before, say 1980,
1
George Siemens (2004). Connectivism: A Learning Theory for the Digital Age.
http://www.elearnspace.org/Articles/connectivism.htm accessed in October 2004
2
Sami Paavola, Ritva Engeström & Kai Hakkarainen. Trialogical Approach as a New Form of Mediation. In: Moen, A.
Mørch, A.I., and Paavola, S., (Eds.). Collaborative Knowledge Creation: Practices, Tools, and Concepts
http://www.knowledgepractices.info/wiki/index.php?title=Handbook_on_Trialogical_Learning
Accessed in October 2010
3
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–2.
www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
Accessed in October 2010
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they will be working in rather different, even unrelated fields of life-time as members of a
society were learning and working are not any longer separated.
Bearing this concern in mind, you might want to read this handbook, which suggests
teaching practices that address the types of challenges faced by students today. You might
want to read about how you can facilitate the creation of new knowledge that is
collaboratively shared and developed further by your students in and beyond your
classroom. The purpose of this handbook is to introduce innovative pedagogical principles
and practices that can be used for advancing new knowledge in different contexts.
The Trialogical Learning Approach has been developed within a project called KP-Lab; an
acronym for Knowledge Practice Laboratory. During the project’s life cycle theories, tools,
practical models, and research methods were developed to deliberately advance the ways in
which knowledge is created and that help to transform knowledge practices in education
and in the workplace. This iinitiative received funding from the European Union for 5 years
starting in 2006. A large multinational team of experts in pedagogy, knowledge management
and software development which included both researchers and technologists tested and
applied trialogical learning in various settings including universities, workplaces and
informal learning contexts in order to carry out research into new forms of collaboration and
knowledge advancement. An important goal of this initiative was to provide models that can
serve as useful tools for teachers/educators, empowering them as professionals in the
development of learning environments. These models were intended to support the work of
teachers and trainers when guiding their students in rich technological learning
environments.
But before talking about tools, you will first read in Chapter 2 about some of the concepts
and theories that underpin the Trialogical Learning Approach as well as some of the ideas
that are central to an understanding of what constitutes trialogical learning.. This chapter
includes a model of typical trialogical learning processes. At the end of this chapter, basic
features of the approach are listed, so if you want to jump directly to the chapters dealing
with tools or practical examples in educational contexts, we suggest you first read the final
section in Chapter 2, Trialogical learning in a nutshell – so you have at least a basic grasp of
what this approach entails.
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Two cases studies in which trialogical learning is put into practice are described in chapter 4.
In this chapter you can find out more about how teacher students in the Netherlands
deepened their professional knowledge and how a multidisciplinary course in project
management in Finland used trialogical learning to provide students with a learning
experience that enabled them to acquire sophisticated knowledge creation and
management skills.
Chapter 5 has been tailored to meet your needs as a pedagogical practitioner. With practical
recommendations, some activities to work on and a checklist, it will help you to design your
own trialogical learning scenario for your learners.
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CHAPTER 2
THINK TRIALOGICAL
OR THE GENERIC PROCESS MODEL FOR
TRIALOGICAL LEARNING
If you are more interested in practical examples, then feel free to simply skip this chapter
and move directly to chapter 3.
Two existing approaches to learning are important for understanding the background to
trialogical learning, these are Inquiry-based learning and project-based learning.
Inquiry-based learning is learning that is organised around questions, finding explanations,
theories, and scientific information in the cycle of deepening inquiry, discussion, and
reflection.
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4
Figure a): Inquiry-Based Learning (from Hakkarainen, 2004 )
Project-based learning (PBL) is learning that takes place when learners work on a complex
real-world authentic question or problem and try to come up with answers and solutions in a
collaborative process of investigation over an extended period of time. This kind of learning
also requires inquiry but furthermore something new is created. One form of PBL is Design-
based learning, where students learn about content while designing an object or prototype,
and this form has the potential to dramatically increase student learning by incorporating
design experiences into the study of science. Typical steps involve: describing the current
situation, identifying needs, developing criteria, generating alternatives and making choices,
creating a prototype and evaluating/reflecting on the results5. Students work co-operatively
and actively on multidisciplinary tasks.
Another concept that constitutes the foundation of the trialogical approach is the knowledge
creation metaphor of learning. To understand this metaphor let’s first refer to two well-
known metaphors for learning against which is should be considered. First, the Knowledge
acquisition metaphor which describes the effort of a single learner who individually
internalizes a body of knowledge; this metaphor comes closest to the folk theory of mind.
4
Hakkarainen, K. (2003). Emergence of progressive inquiry culture in computer-supported collaborative learning.
Learning Environments Research, 6(2), 199-220.
5
Those steps are taken from a scheme by Mehalik, M. M., & Doppelt, Y., & Schunn, C. D. (2008). Middle-school science
through design-based learning versus scripted inquiry: Better overall science concept learning and equity gap reduction.
Journal of Engineering Education, 97(1), 71-85. pdf
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One of the core ideas which is central to the trialogical approach is that commonly created
artefacts (see Box 1) are at the center of activities. These artefacts are modified and
commented on iteratively in trialogical learning.
The trialogical learning approach suggests organizing work and learning around those
artefacts. This idea of learning is considered to fit well with current ideas about workplace
learning or organizational learning, networked learning or the learning that takes place in
open source community (See figure below).
6
This distinction is introduced by Sfard, A. (1998). On two metaphors for learning and the dangers of choosing just one.
Educational Researcher, 27(2), 4-13.
7
Recommended further reading: Paavola, S., Lipponen, L., & Hakkarainen, K. (2004). Models of innovative learning
communities and three metaphors for learning
http://www.helsinki.fi/behav/valinnat/2006/valintakoekysymykset06/AikuiskasvatustiedeMO06_aineistoteksti.pdf
Accessed in October 2010
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An new understanding of learning as described above has its roots in research work related
to Knowledge Building which is a rather new discipline as compared to pedagogy and
instructional design, which examines the processes people use in creating ideas, and solving,
in a sustained way, knowledge problems by modifying and commenting collaboratively upon
each other’s’ ideas, often with the use of external means and support mechanisms. This field
has largely emerged in business administration, library and information science and
management studies.
8
S. Paavola, L. Lipponen, and K. Hakkarainen. Models of Innovative Knowledge Communities and Three Metaphors of
Learning". Review of Educational Research, 74(4):557-576, 2004. Page 573
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Within the field of knowledge management a number of practices have been developed
that provid input to the Trialogical Learning Approach, e.g. setting up communities of
practice, learning networks, sharing best practices and knowledge mapping9. These are all
different ways to support knowledge creation processes in organisations that provide
methods for making implicit knowledge explicit for the use of the whole organisation. Much
of this discussion has emerged in the business world and is linked to experiences related to
business management processes. In the Trialogical Learning Approach, researchers aim to
further develop these collaborative knowledge creation processes.
Furthermore, cultural historical activity theory, also called cultural historical psychology,
also plays a role here. This is the theory that builds on the idea that human activities are
mediated by artefacts and tools, used and modified by succeeding generations of human
beings and grounded in practical, everyday activities. The Trialogical Learning Approach
takes these ideas on the meaning of practical and tool mediated processes further in the
context of learning practices particularly related to knowledge creation with the help of new
digital technology.
9
An short overview on knowledge management practices is offered at:
http://www.skyrme.com/resource/kmbasics.htm#Practices accessed in October 2010
10
Miyake, N., 2007, Computer Supported Collaborative Learning, in R. Andrews & C. Haythornthwaite, "The Handbook of
Elearning Research," London: Sage Publications.
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F A
E
B
D
C
Figure c): A generic model for the trailogical learning process
As can be seen in the graphic, there are six concrete activities that occur in technology
mediated processes which are all centred around working on shared objects.
The activities are divided into two different groups (blue and green) to highlight two parallel
but closely interlinked processes. They are
separated to emphasise the role of both Box 4) Why a generic pedagogical
sets of processes in trialogical knowledge model?
creation activities: The term “pedagogical model” is often
a) One process (blue) of trialogical used in the context of e-learning. A
learning is the collaborative work for model serves as “an analytic lens to
developing knowledge artefacts. frame a research study or as a scaffold
Learning trialogically means that the for guiding educational innovation” as
goal of the collaborative activity is has been the case for the KP-Lab project.
“not [only] to learn something (i.e., Pedagogical models build on theories of
to change, or simply add to their own learning or cognition and represent most
mental states) but to solve problems, often a more specific application to a
originate new thoughts, and advance certain problem or situation then
communal knowledge. In other theories do. They help to frame our
words, their goal is to create new understanding of real-life teaching
practice
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Explicating real purpose and need for creating new knowledge / for transforming
A practices
A central starting point is that the learning community aims at producing knowledge
artefacts and learn practices which have “real” use, that is, something which is not
made just for the purpose of the specific learning context (like an exam or an essay
to be checked by the teacher) but which can be reused later on. Connected to this
element is the re-use of previously produced knowledge artefacts and practices (see
process F)
Drafting and versioning knowledge artefacts and solutions / process plans and
C models
11
S. Paavola, L. Lipponen, and K. Hakkarainen. Models of Innovative Knowledge Communities and Three Metaphors of
Learning". Review of Educational Research, 74(4):557-576, 2004. Page 561
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Knowledge artefacts and practices are meant to be used later on (by others or by
participants themselves later on). They must be finalized and explained for that
purpose.
This element has a double role in the model. On the one hand, in the starting phases
of trialogical knowledge creation processes, existing knowledge artefacts and
practices are utilized as building materials and models for new development. On the
other hand, a central aim of trialogical learning is to produce reusable knowledge
artefacts and practices, meaning that the participants’ knowledge creation and
development work has a real meaning for other people in the future.
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CHAPTER 3
12
http://www.kp-lab.org/tools/knowledge-practices-environment, accessed in October 2010
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Plan, organize and coordinate processes, i.e. support task allocation, creation of
common appointments and events, to do lists
Manage social relations around shared objects, i.e. allowing for chats and comments
specifically on documents, graphs, schemes developed by the group and to support the
creation of a common vocabulary in the learning domain.
Create, transform and elaborate knowledge artefacts, i.e. building, elaborating and
sharing knowledge artefacts and to achieve the collective goals.
KPE is designed to provide specific affordances for joint development; concrete, epistemic
objects as will as for planning, organizing and reflecting on relate tasks user networks (see
Markkanen et al. 2008). The software can be adapted to various practices, and is suitable
and useful in various domains of knowledge thus enabling end-user appropriation. It
provides a shared knowledge space with versatile tools for developing and managing
knowledge artefacts, organizing processes and people, and reflecting on practices from
several perspectives. The virtual environment includes a set of integrated tools that:
• working spaces with real-time and history-based awareness
• wikis
• comment and chat function
• semantic tagging and search to working with the shared knowledge objects.13
13
M. Lakkala, S.Paavola, K. Kosonen, H. Muukkonen, M. Bauters & H. Markkanen “Main functionalities of the Knowledge
Practices Environment (KPE) affording knowledge creation practices in education” In: Computer Supported
Collaborative Learning Practices - CSCL2009 Community Events Proceedings.
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Learners can arrange their created artefacts in a mind map like fashion to demonstrate their
relation towards each other. These artefacts can range from word and excel documents,
pictures and wikis. The workspace view allows for easier reuse of these new knowledge
artefacts due to the availability of information related to the evolution of creation process of
objects which provides a base to the group of learners continue to work to increase this new
knowledge, facilitating users’ work.14
The tools available in the content view are designed to increase the active role of all
learners, which can lead to higher motivation and shared responsibility in an iterative
process aimed at achieving common goals in an efficient collaborative way. The main tools
available on KPE to creating, transforming and elaborating knowledge artefacts are:
14
http://www.knowledgpractices.info accessed in November 2010
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Document management
Document sharing allows you to upload your files or other media content in a common space
where all the members can access, view or download the materials. The tool works like a common
library in which it is possible to store, manage, found and exchange resources for the groups
knowledge advancement. Document management is the key to offer a resource environment
where all learners can upload drafts, pictures, links, media, maps and notes about tasks to make
them accessible to all team members.
Documents can be exported to Google Docs; the functionalities can be summarized as:
Export a document
Share a document with other Google accounts
Search a text in all the documents present on the Google Docs
Wiki
Wikis are web pages that allow anybody to edit, add, remove or change the content in a
quick and easy way, with an interface similar to a word processing software. Wikis are a very
efficient tool for collaboration based on the fundamental idea of sharing knowledge with
each learner being able to contribute to the content creation and thus playing an active role.
Moreover, they enable the exchange of ideas and they facilitate group interaction.
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Wikis are an extremely flexible tool because they reside on the web; therefore they allow
many people to work on the same document from different places at different times.
Moreover, on the wiki pages it is possible to add links to other resources.
In a wiki you and your learners can add or correct a content that already exists, but it is also
possible to create new texts without changing the structure of the site. The KPE wiki has a
page history function which allows learners to see the evolution of their work over time,
making progress visible to all group members.
Wiki document can be added as content item in the Content View which offers the
possibility to access the same wiki document from Shared Spaces. It is possible to link to
pages in other work spaces that you are member of.15
The basic functions related to a KPE wiki are:
Add, editing, deleting a wikipage
Commenting on wikipage
Attach a file and adding links
Note Editor
The Note Editor is an editor that enables writing and/or editing of a simple text object, referred to
as a note object, without the need for an external application. The basic idea is that it would be
used for easy idea construction and elaboration. The note editor is linked to the “note” object in
that it is the manner by which a note's content can be edited/modified. The idea behind the note
editor would be that it is not a replacement for applications such as MS Word, but rather a very
simple editor that is tightly integrated into the already existing Shared Space tool.
15
http://2d.mobile.evtek.fi/help/index.php/KP-Environment_Wiki , accessed in October 2010
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Figure f): Opening the Note Editor from within the Shared Space
With Note Editor user can directly write their ideas and thoughts as content items in a
shared space, without the labor of creating and uploading an external text file (Furnadziev,
Tuchoumatchenko, Vasileva & Lakkala). All members of a space can open and edit the crated
notes and view their previous versions.
Furthermore, users can open manly notes simultaneously for comparison and integration,
and link notes to other content items in the Content View. The implementation of Note
Editor in KPE is a simple but powerful tool for collaborative knowledge creation.16
Sketch Pad17
Sketch Pad tools provides the functionality for drawing simple graphics (squares, circles,
triangles, lines, arrows, free drawing; with colors and with simple editing commands) with
texts added in between for sketching and white-boarding purposes. It is similar to the Note-
editor (and Vocabulary editor) visually. Functionalities have also similarities to the Note-
editor, so that these two are easy to be used side by side (with Note-editor the user can
externalize ideas as text notes and with the Sketch pad with graphics).
With this tool users can make simple sketches to support brainstorming and externalizing
ideas with figures and short texts (while, for example, planning a structure for a text
document, or planning upcoming tasks and work in a group). The tool does not contain too
much functionality but only basic ones for making simple sketches, and moving and copying
them in the whiteboard kind of an area. Simplicity means that editing is not as advanced as
in more specific drawing tools but the power of this tool is in its easiness of use. Users can
undo at least the last drawing/editing operation. Drawn images can be saved as content
items into Shared Space (with metadata).
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Figure g): A list of tags from an existing Figure h): An example of tags assigned to objects.
structured vocabulary is presented to the user
Comments are a way of expressing opinions, posing questions, discussing different positions
and viewpoints and even influencing the directions of a discourse. Comments are an
important type of users-produced contents and represent the most informal and dynamic
part of the discourse that users carry out on knowledge artefacts.
Figure i): A slice of the KPE Comment : arrows Figure j): Opening the comments generates
with labels represent named relationships between the comment threads view where people can read,
objects while tiny notes with a circled number depicts create a new thread or reply to existing comments18
the number of total comments attached to each
knowledge artefact.
18
Locoro, A. and Scapolla, A.M. and Grignani, D. (2009) Semantic Annotation and Tagging in the KP-LAB environment:
mining the learning and knowledge dynamics. In: V International Conference on Multimdia and ICT in Education (m-
ICTE2009), April 2009, Lisbon, Portugal.Semantic Annotation and Tagging in the KP-LAB environment: mining the
learning and knowledge dynamics.
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Comments can by displayed in a collated fashion which will help as teacher you as you could
receive a feedback of the ongoing activities as well as a feeling of the group progressions and
dynamics.
19
Ahmad Khamesan & Nick Hammond "Synchronous collaborative concept mapping via ict: learning effectivness and
personal and Interpersonal awareness " Concept Maps: Theory, Methodology, Technology, Proc. of the First Int.
Conference on Concept Mapping A. J. Cañas, J. D. Novak, F. M. González, Eds., Pamplona, Spain 2004
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For each model the learners can choose from a set of predefined visual languages which
provide them with various types of nodes and links that can be used in a model. Such nodes
and links allow the learners distinguish, for example, between variables, resources, actions
and goals relevant to a particular project. Learners can create their own visual modelling
language based on specific domain-ontologies in a visual format. Making the semantics of
visual models and conceptual maps transparent to the user provides a basic means for
scaffolding collaborative modelling activities and allows for systematic comparison of both
models as well as the language used. 20
20
http://www.knowledgpractices.info accessed in November 2010
21
M. Lakkala, S.Paavola, K. Kosonen, H. Muukkonen, M. Bauters & H. Markkanen “Main functionalities of the Knowledge
Practices Environment (KPE) affording knowledge creation practices in education”. In "Computer Supported
Collaborative Learning Practices - CSCL2009 Community" , 2009, ISLS, pp. 297-306. ISBN 978-1-4092-8598-4
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Other implemented tools shall also be described here; you might be acquainted with these
from single non-integrated applications.
ToDoTool
ToDo lists are commonly used in business management, project management, software
development, but also in self-management. The KPE ToDo tool allows learners to compose
and share a list of tasks to be completed and by doing so collaboratively planning the steps
toward completing a project or process. It supports planning and managing of individual
users’ work. All work space members can add notes or change the common list in real-time.
ToDo items on a list can be checked as “done”. Further functionalities are:
22
http://2d.mobile.evtek.fi/help/index.php/Google_Calendar_Tool accessed in October 2010
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Calendar
The Calendar tool allow to share every event, appointment and note about the collaborative
work and knowledge in a common space, thus creating processes like in a common agenda
in which the group can view, add or change notes. It supports export of tasks and ToDos to a
Google calendar.
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Furthermore and most relevantly, there is another type of chat which was designed and
integrated to enhance working on shared artefacts, e.g. a report or a graph. This Context-
bound chat (Public Chat) is part of a shared space and stored as a content item in the
Content View of a shared space. Learners can compare ideas, knowledge and opinions in
real-time on the object at hand. The conversations can be accessed by all members of the
shared space and the chat history is available for all users; they can read the history even if
they did not participate in the conversation.
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23
http://www.kp-lab.org/tools/map-it accessed in October 2010
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The Community View provides support for sustained networking with colleagues, external
stakeholders and other communities. It provides the user interface for building, managing
and visualizing user communities (or groups) and social networks. In Community View all
users of the space are displayed, it visualizes the social network structures of all learners
involved. The user can define the information which is displayed in the social network: the
relation to other users across activities (e.g. who commented the same items, participated in
the same chat, etc.), relations through invited contacts and group interaction.
24
http://www.knowledgpractices.info accessed in November 2010
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Community View also provides information on each learner. They can create and maintain
their own profile information, and manage their personal contacts. Contact can contain
other KPE users but also people outside KPE.
The main functionalities available in KPE to manage social relation around shared objects are:
Group management
In KPE learners can form groups. Each users can be involved in more than one group and can
be assigned different roles. The Community View allows managing, building and visualizing
these. Each member is represented as a node in the Community View. The nodes are
randomly organized in the space. The nodes include an image of the user, his/her name,
email-address, a shout-box (personal message) and an indication of his/her status (e.g.
colour of the node indicating whether s/he is online, etc.). Each user can edit this
information in his/her profile.
Forum
Fora are asynchronous tools to discuss with the other users and exchange ideas or
knowledge. KPE provides a forum in the shared space and allows discuss about a specific
item or general topics. Learners can communicate, discuss, compare and share both
personal experiences, ensuring the development of social relationships, and particular skills
that are helpful to reach the common purpose.
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Interactions do not request a real-time presence of the actors, learners are able to read all
the threads that have been already created and you can add posts freely.
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Group emailing
Mailing Lists are a special use of email
Box 8) The best use of Mailing list is when:
sent to a group of recipients. In this
way it is possible to contact many making announcements to a larger
people at the same time without group of learners
wasting time and distribute information
on an artefact to everyone .
In KPE is possible to create mailing List in the Community View, making it easy to
communicate to a group of learners (see above “Group management”) by simply clicking on
a group node. The local mail client opens and all addresses of the groups’ members
automatically appear.
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CHAPTER 4
TRIALOGICAL LEARNING IN ACTION
OR A PROCESS MODEL FOR TEACHERS
This chapter is intended to give you a good idea of how trialogical learning can be applied in
practice. Within the next pages 2 different pedagogical contexts will be described. However,
in principle, trialogical learning can be applied in a variety of different contexts as outlined in
the last part of this chapter.
Two scenarios will be described. Firstly, the context will be described which will elaborate on
the approach taken and the students who were involved. Secondly, we will present to you
what the scenario demonstrates when applied in an educational setting.Thirdly, the specific
learning objectives for the case are listed. After that, the activities undertaken by students
and teachers will be explained and visualized which includes a short overview of the
technological tools that were used.
Context
Where was the scenario applied:
This scenario was applied in STOAS University
of Applied Sciences and Teacher Education in
the Netherlands, which offers professional
studies for pre-service teachers, who will
work in professional secondary schools
within the fields of agriculture, horticulture,
food technology, animal breeding and
keeping. In the programme pre-service
teachers (students) are coached teachers
during their work in professional situations
Figure p): Website of STOAS University of Applied
Sciences and Teacher Education
25
P. Sins, University Utrecht, The Netherlands ”Teachers transforming their coaching practices”. Available at:
http://www.knowledgepractices.info/module-casestudies.html
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Learning Objective
Overall goal of the course was to support self-reflection on students’ own practices, peer-
feedback and the design of educational material for students’ own or external use.
Work was defined in terms of open-ended tasks, in which knowledge and skills were
mobilized, but also in which new knowledge and skills were to be created and applied to one
of the following course topics (depending on the course students had registered for):
Designing and assessing evaluation instruments
Learning situations with learning and behavioural problems
Coaching and learning in intercultural contexts
The objective was that learning should be relevant to students themselves but also have a
strong connection to their workplaces.
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Activities
Much of the work took place in regular group meetings, but individual and collaborative
work was done also between meetings supported by technology.
Beginning of September
Tool training
Students explore the KPE
tools hands-on training on
Lectures and workshops (for each of the three courses)
Group forming
Students chose topics and
groups of three to five
End of September
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Here are some examples of the objects around which the different learner groups set out to
work on:
Analysis of assessment instruments for Guidelines for teachers to deal with pupils
secondary professional education and with learning and behavioural problems
guidelines for teachers to use these e.g., AD(H)D
methods and instruments
A website that could be used by teachers Didactical material for `green` schools
to recognise pupil’s depression, auto
mutilation and suicidal tendencies
An activities blueprint for schools hosting A set of guidelines for agricultural schools
disabled pupils to attract pupils with different cultural
backgrounds
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After the initial phase of getting familiar with the tools, deciding about topics and group
formation, a second phase started:
October
Lectures and workshops (for each of the three courses)
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Tools
For their collaborative work, students used the “Knowledge Practice Environment” mainly for
Shared storage
Shared Workspace
◊ For collaborative creation and development (write, edit, revise) of the objects
under development
◊ For collaborative editing (in wiki) and for commenting on each other’s work
◊ To visualize the process through linking those objects
◊ To chat on the developed work
Figure q): The shared workspace of students in the Knowlegde Practice Environment
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Context
Where did it take place?
This scenario was implemented in the University of Helsinki and Aalto University, School of
Economics in Finland.
Learning Objectives
The objectives of this scenario were all linked to advanced skills and competences in project
management. The scenario aimed specifically to
Effective coordination of joint work and time management in interdisciplinary teams
Resolve complex real-world problems
Enhance performance in customer-oriented projects
26
K. Kosonen, University of Helsinki, Finland “Multidisciplinary teams simulating professional settings” . Available at:
http://www.knowledgepractices.info/module-casestudies.html
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Activities
The task for participating students was to set-up projects for the Finnish Tax Authority that
would enhance tax-payers’ behaviour in responding to the requirements of the Tax
Authority. The pedagogical scenario involved a mix of weekly face-to-face meetings between
students and instructors that were organised during and after lectures. Asynchronous work
was carried out by the students individually or in teams online.
Course introduction
The students were introduced to a) the roles of the
different teams involved in the course b) the roles
and responsibilities within student teams the c)
character of the assignment and the customer and
Lectures on project management, organizational psychology and technology
March
Collaborative Project Activities Tool training
Students
Group Forming
explored the KPE
Students from 8 virtual teams with 3 to 5 tools, and
individuals each received hands-
on training on
the use of the
6 teams with own customer projects
tool
Creating team flyers: character of the team and the students competencies
Making working rules explicit: interactions, organisation and management
of meetings
Brainstorming about different themes that could be addressed
Agreement with the customer by the coordination team as to which
themes best met their current needs
Selection of themes by the student teams
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Month XXXX
Report writing
Lectures on project management, organizational psychology and technology
Peer reviews
Month XXXX
Final Outcomes
.. were delivered to the Tax
Delivery
Administration intended for re-use.
Phase
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Tools
At the beginning of the course, a presentation with introductory information was uploaded
to the virtual shared working space by the teacher for students use.
During the course, students deployed many features of the Knowledge Practice
Environment:
They made notes, assigned and followed up with tasks with the help of ‘to do’ lists,
they negotiated and reflected on activities that had been undertaken and in
collaboration amongst team members.
They accessed and used a shared workspace by uploading content items and
elaborating on them specifically for the report document and scrum-follow up, but also
to draft ideas and upload other resources (e.g. papers, templates).
Students also chatted on the produced outcomes (object bound chatting).
Additionally, they used external email and the IRQ-gallery chatting tool.
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When viewed collectively, it becomes clear that trialogical learning is particularly well suited
for contexts that involve collaborative knowledge creation and utilising knowledge artefacts
such as the following:
Supporting globally distributed design work in company settings where project teams
are working synchronously and asynchronously on the creation of common projects
which are manifested in blueprints, plans, reports and other types of concrete output.
Typically, this is the case for project teams where participants need to jointly
represent, discuss, comment, revise and organise knowledge (ideas, solutions,
suggestions, reports) in order to provide a solution to a problem or challenge they
face.
Enhancing coaching skills amongst teacher trainers charged with supporting groups of
trainee teachers in the creation and use of knowledge objects and instruments such as
guidelines, best practice toolkits, resource banks, etc. The Trialogical Learning
Approach facilitates the various steps required in such a context including the
collaborative identification and investigation of the challenges that are faced;
negotiation on possible solutions; modelling of solutions; operationalising or making
concrete solutions; implementing instruments in practice; monitoring and determining
the effect(s) of such instruments and reflection on the outputs.
Facilitating multidisciplinary project work as demonstrated by the second scenario
above at Helsinki University and Aalto School of Economics. This approach is
particularly suitable for third level students working on real-life customer oriented
open-ended assignments in which they need to develop and enhance multidisciplinary,
distributed project work practices. In this scenario, the Trialogical Learning approach
facilitates students who wish to set up a context with complex problems; to take part
in questioning and problematizing activities; to construct working hypotheses and
solutions; to deepen their analysis; to create knowledge artefacts for subsequent use;
to carry out critical user evaluation of artefacts and solutions and finally to reflect on
the extent to which their knowledge practices have been transformed.
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CHAPTER 5
DESIGN YOUR OWN TRIALOGICAL LEARNING
SYSTEM
After having understood the Trialogical Learning Approach, having learned about tools to
support learning and explored two scenarios, now it is time for you to start to plan your own
implementation of trialogical learning. This chapter is focussed on supporting you in
designing your own trialogical learning within your professional context.
As a consequence this chapter differs from the previous chapters due to its operational and
practical nature. It will guide you through the process of planning also by providing a number
of activities to aid your preparation. After completing those activities you should be in a
suitable position to apply different key principles of the Trialogical Learning Approach and
put the Trialogical Learning Approach with your students into practice.
We hope you enjoy going through the process suggested in this chapter as well as the final
results.
27
Ilomäki, L., Lakkala, M., & Paavola, S. (2006). Case studies of learning objects used in school settings. Learning, Media,
and Technology, 31(3), 249-267.
Kozma, R. B. (2003). Technology and classroom practices: An international study. Journal of Research on Technology in
Education, 36(1), 1–14.
Scardamalia, M. & Bereiter, C. (2003). Knowledge building. In Encyclopedia of Education (2nd ed.). New York: Macmillan
Reference, 1370–1373.
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Those are challenging tasks, but this chapter presents principles and recommendations that
will aid you to make this kind of learning possible.
The principles do not need to be followed strictly. There can be different focuses for
trialogical learning in different settings. However, the first principle is the overarching
principle central to the Trialogical Learning Approach, which relates to all the others.
28
Minna Lakkala, Liisa Ilomäki, Kari Kosonen, Sami Paavola & Hanni Muukkonen (2009). Exploring the Applicability of
Trialogical Design Principles for Examining Knowledge Practices in Education. In: Moen, A. Mørch, A.I., and Paavola, S.,
(Eds.). Collaborative Knowledge Creation: Practices, Tools, and Concepts
http://www.knowledgepractices.info/wiki/index.php?title=Handbook_on_Trialogical_Learning
Accessed in October 2010
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1) The activities have been chosen to support you in the process of designing your own
trialogical learning system. Exemplars of choices and reflections. Try to perform all the
activities, since they were chosen to build the basis for your scenario design and
implementation.
3) This chapter builds on the contents of previous chapters. Please take time to go back
to these chapters to refresh your understanding of core concepts and ideas where
necessary.
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Explicating real purpose and need for creating new knowledge / for transforming
A practices
Start out your scenario with a broad theme as for example the topic of the course. You
should not decide on concrete products of the course activity. Instead stimulate your
learners to think themselves of products that encompass the theme-related knowledge.
Take the background of students into account and let them find out what is relevant to them
and their (future or current) professional context.
Relate the brainstorming to the workplace of learners, the place of an internship or training
or a real-life customer.
Let your learners brainstorm and create an open atmosphere for creative ideas. In order to
support students in that starting phase, you can show samples of objects from previous
courses.
Your role in this process is to cluster ideas of learners and allow for discussing each cluster in
more detail. You can start to set-up groups around those clusters according to the interest of
the learners. These should ideally consist of 3 to 4 members as with more than this the
collaboration can become rather loose and not very effective.
Activity 1
How are you going to relate learners’ activities to a “real” purpose?
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Activity 2
Please outline the major work phases that you will communicate to learners. Note that you
do not need to plan in five phases.
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2 Defining phase
Organising teams, Creation of a coordinating team
Team flyer specifying the character of the team and the competences of its members
Agree on a list of explicit rules for describing the way the team will work
3 Planning phase
Each team creates a suitable project plan
4 Executing phase
Get the project work done
Follow-up and control progress, weekly manager’s diary, conduct “scrum follow up
5 Delivery phase
Delivery and final presentation of the group reports
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This step is intended to challenge traditional thinking patterns. What knowledge and object
should be created collaboratively? Keep in mind that you want students to take agency
about their learning process! For this stage it is important, that learners feel responsible for
what they know and what they don’t know, or in other words, they understand that
individual and group knowledge arises from choices they take themselves. Avoid a
prescribed and fixed scheme of activities for groups work at the beginning; instead the
teams can be scaffolded by different assignments or by outlining the phases of the group
work.
Make the tacit knowledge of your learners explicit by asking questions: What are the
different aspects of the dilemma/real-life problem? What factors are influencing it? How can
it be addressed in the form of solutions?
Feel free to foster confusion by asking unexpected questions. This way you will stimulate
students to discuss different possibilities with one another. Let students search for
opposites, for opponents of the particular idea or use of a work method that allows them
space to consider other perspectives. Use practices like discussions, debating contests, forum
discussions, or even invite experts who have contrary opinions to those prevailing.
Questions such as: What would happen if this was not true? In which situations does this not
apply?
Pose questions that make students imagine and explore possibilities in their widest context:
Imagine your school (workplace) has room for your plan, what would you do? Imagine you
wake up and the problem/constraint does not exist anymore, what would you do? Imagine if
you would make a movie about ideal situations, a soap, a thriller or a comedy?
These activities should already produce some concrete outcomes with which the group can
work later on: e.g. notes, sketches, idea lists, outlines etc.
You can make students work with mind maps to enable them seeing the big picture and
guarantee communication on their initial understanding of the real-life problem they
decided to work on. Especially in multidisciplinary teams, your learners won't share a
common language. To foster a common understanding, let them work on simple model
making explicit the most important concepts and tasks.
Be explicit about the number and duration meetings, you can meet once a week for example.
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Activity 3
How will support members of the group/s to use and develop previous knowledge? Which
resources/materials could learners share with the whole group, thus building on previous
knowledge?
Activity 4
How will you support students to elaborate a common language, a common understanding
of the real-life problem at hand?
Activity 5
Plan which activities will be conducted during Face-to-face meetings, which will be carried
out at the distance, which activities will be conducted at the level of a plenary as opposed to
an individual group levels. On a separate sheet you should prepare a draft schedule of the
meetings (frequency, duration, etc.).
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Drafting and versioning knowledge artefacts and solutions / process plans and
C models
It is a complex process to let students elaborate and materialise ideas into objects, thus it
requires your support. Promote early drafting, joint versioning and targeted commenting of
knowledge objects.
In this phase learners should draft and elaborate process plans (process models, task
definitions, responsibilities, timetables, milestones, etc.). These should raise awareness of
the complexity of collaboration around shared knowledge objects as well as the complexity
of the knowledge object itself. You can ask team members to create team flyers specifying
the character of the team and the competencies of its members. Or let students formulate
explicit rules to describe the way the team will work.
Your challenge as a teacher is it to keep track of the distribution of roles and various
members’ contributions and to encourage teams to divide responsibility more equally when
needed.
Try to keep students from focusing too much on the end product. Students are often being
overly product-oriented and focus far too heavily on the end product in their knowledge
creation activities rather than the process itself. You can encourage students to create and
share prototypes and by doing so maintaining close collaboration during the whole learning
process.
Let teams agree on quality criteria for the shared knowledge object(s) they are going to
develop. Discuss the needs of possible end-users of the group work outcomes.
Do not forget that you want to foster contributions of all group members. There are a
number of problems that might arise: First, immediate group discussions following on
simulations will influence perceptions of the preceding activity and thereby hinder creation
of personal analyses by each individual. Second, the team might not be able utilize its
potential capacity of learning from each of its members. Some students may be quiet while
others dominate and not get the chance to speak their voice. Third, there could be uncritical
agreement among team members. Members may not be aware of other members’ views. To
prevent those problems first let students work on a task individually for each iteration and
only later encourage to share, discuss and negotiate these collaboratively.
One important note for the creation of process plans: Traditionally, the distinction made
between the role of learner and teacher is closely connected to profession, education and
stage of career. In trialogical learning the idea is to break up such traditional ties, and to
regard these roles as occasional to the particular activity, people possibly playing dynamically
with the roles even within the same activity. Roles can be assigned and reassigned from
subactivity to subactivity, and one Actor may play different roles at the same time in
concurrent activities, e.g. observer, supervisor or chair. 29
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Activity 6
What kind of outcomes do you expect students to produce at this stage of the process?
Activity 7
How will you follow-up with the work of the different groups?
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Your role here is also to highlight the essentials for further work of learners.
Remind the teams to examine the effectiveness of implementing the interventions based on
collaboratively agreed upon criteria and standards.
Encourage learners also to let go of produced artifacts, if they do not fulfil previously agreed
criteria.
Keep in mind that knowledge creation and development always take time.
Activity 8
What methods will you use to encourage students to constantly reflect on
a. group work results? b. And their practices?
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Make sure that the final outcomes are easy to reuse. They should meet the criteria and
standards and possible checked with external experts.
The participants’ knowledge creation and development work needs to have a real meaning
for other people in the future.
All these activities can and should be supported by suitable technology. After the above
activities you are now in a good position to select the technological tools which will allow
you to implement your scenario. The way tools allow members of the groups to create,
retrieve, manipulate, organise, visualize, update, modify knowledge artifacts and the
knowledge development processes/links/relations /views/flows which take place during
trialogical learning are central to the approach. Therefore you should plan the tool selection
very carefully.
If you decide to use the KPE it is important to take the time and effort into account that is
required for users to get used to the environment. Keep in mind how much effort it had cost
to start working with a word processing tool for the first time. Learners need to have time
and prepared examples to be at ease with the KPE. Have a training session at the beginning,
some materials and tutorials can be found at www.knowledgepractices.org. It is best to
provide some pre-structure content for the common workspace. You could also make the
workspace of a previous learner group accessible or create an example with material that
your learners are familiar with.
However, the use of technological tools should be flexible. Communication amongst group
members can take place via normal and familiar means like email or other tools also
following the preference of the learners.
For your tasks during the implementation of the activity it is important to see a sort of log,
i.e. you need to be able to access information on: who produced different elements; when
where these created? It is important to use tools that preserve the outcomes and the
development of the knowledge-production. The KPE is a good tool to analyse and score
performance continuously.
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Activity 9
What technological tools will be used to enable learners to
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Promote cross-fertilization of
various knowledge practices and
artefacts across communities and
institutions
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