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KWS TERMS DEFINITION

In online gaming, lag is a noticeable delay between


Lag the action of players and the reaction of the server
in a video game. For example, fast chess is a turn-
based game that is fast action and may not tolerate
high lag.

An experience point (often abbreviated to exp or


EXP XP) is a unit of measurement used in tabletop role-
playing games (RPGs) and role-playing video games
to quantify a player character's progression through
the game.

HP Health is an attribute assigned to entities within a


role-playing or video game that indicates its state in
combat. Health is usually measured in hit points or
health points, shortened to HP.

Magic or mana is an attribute assigned to


MP characters within a role-playing or video game that
indicates their power to use special abilities or
"spells". Magic is usually measured in magic points
or mana points, shortened as MP.

Abbreviation of "damage per minute", used as a


DPS metric in some games to allow the player to
determine their offensive power. DPS Abbreviation
of Damage per second Draft. DRM Abbreviation of
Digital rights management Drop-in, Drop-out.
Tank A player who tanks draws attackers away from other
players.
Support A character who's main role is to keep their allies
alive.

GG An acronym for "good game". Mostly associated to


people who have finished playing multiplayer.
Defined as the period or length of time wherein a
Cooldown player has to wait before he can use a magic, skill,
or ability again.
PvP An acronym for "Player versus Player".
Shop -
PuG An acronym for "Pick Up Game"
Shorthand for "Critical" which indicates a succesful
Crit attack that deals more damage than the normal
blow.
Carry Refers to the primary killer or damage dealer of a
team.

RNG "Random Number Generator", is a game algorithm


wherein an event has a probability of happening.
Drop rate Defined as the percentage that yields a specific
item.
An acronym for "Damage over Time". Seen as an
DoT effect that reduces a player's health points over the
course of time or turns.
"Non Player Character" A computer-controlled
NPC character, or anything that does not involve a
player's direct control.
Party Term used to define a group of players in a
matchmaking game.
Mob "Mobile", a computer controlled hostile or
potential enemy.
To attract attackers/NPCs to where the player would
Lure want them to be for the purpose of being used to
gain experience or

Is a type of action or mission wherein a number of


Raid people attempt to defeat another number of
players, and/or NPCs in a player versus
environment.
Grind Performing repetitive and/or time consuming
actions before a party/player can advance.
Reroll
To have the game "roll" another set of perks, etc.

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