In online gaming, lag is a noticeable delay between
Lag the action of players and the reaction of the server in a video game. For example, fast chess is a turn- based game that is fast action and may not tolerate high lag.
An experience point (often abbreviated to exp or
EXP XP) is a unit of measurement used in tabletop role- playing games (RPGs) and role-playing video games to quantify a player character's progression through the game.
HP Health is an attribute assigned to entities within a
role-playing or video game that indicates its state in combat. Health is usually measured in hit points or health points, shortened to HP.
Magic or mana is an attribute assigned to
MP characters within a role-playing or video game that indicates their power to use special abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.
Abbreviation of "damage per minute", used as a
DPS metric in some games to allow the player to determine their offensive power. DPS Abbreviation of Damage per second Draft. DRM Abbreviation of Digital rights management Drop-in, Drop-out. Tank A player who tanks draws attackers away from other players. Support A character who's main role is to keep their allies alive.
GG An acronym for "good game". Mostly associated to
people who have finished playing multiplayer. Defined as the period or length of time wherein a Cooldown player has to wait before he can use a magic, skill, or ability again. PvP An acronym for "Player versus Player". Shop - PuG An acronym for "Pick Up Game" Shorthand for "Critical" which indicates a succesful Crit attack that deals more damage than the normal blow. Carry Refers to the primary killer or damage dealer of a team.
RNG "Random Number Generator", is a game algorithm
wherein an event has a probability of happening. Drop rate Defined as the percentage that yields a specific item. An acronym for "Damage over Time". Seen as an DoT effect that reduces a player's health points over the course of time or turns. "Non Player Character" A computer-controlled NPC character, or anything that does not involve a player's direct control. Party Term used to define a group of players in a matchmaking game. Mob "Mobile", a computer controlled hostile or potential enemy. To attract attackers/NPCs to where the player would Lure want them to be for the purpose of being used to gain experience or
Is a type of action or mission wherein a number of
Raid people attempt to defeat another number of players, and/or NPCs in a player versus environment. Grind Performing repetitive and/or time consuming actions before a party/player can advance. Reroll To have the game "roll" another set of perks, etc.