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This is a game that Ant Reynolds designed, basically because he thought it would be fun to have a bar fight mini-game! So here it is: a simple game that allows you and a ‘couple of mates to smash things up in style (without getting into trouble) inside a pub! Brawl Time! {decided to build a bar based on our very ‘own Buygman’s to ight in. You could use fnything you have on band to build your town bat or tavern, ike the lid of one of our tg games (at's what sed), or just mark cf an appropriately zed area on a able ch player in the game takes one of the characters: the Bl, the Halfling. the Barbarian, or the Dwar. I there are only two of you playing in the game, then you fan take rwo characters each Setting up the Bar Place a few items scattered around the bar =a pool eue or two, a handful of barrels, some tables and chairs, and any ther suitable bae furniture that you have Take runs placing these tems in the bar The bars filed with a number of Patrons (andom people having a quiet drink before taming into psychopaths when the fight kicks of and the Barman (an Osse) No one is needed to take control of these models, as they move around randomly fnd attack anybody near. I've found that about 10 Patrons is about right. You might like to use any spare models you have on 6 Skull and Blast of action. hhand, Take it in turns to place the Patrons. "The Barman always stars behind the bar igelf (or i you don’t have one, near some barrels at leas), Las the characters are pat in place, Both players should dice off fo determine the order in which the characters ate placed. Characters cannot be placed within 6 of any other character TURN SEQUENCE ach turn is broken up Into various s 1 The Patrons Standup any Patroos that were Knocked Down. Any that ae ateady standing move 2 es. BRAWL TABLE ‘When resolving atacs, use this table. You can use either normal dice or Blood Bow Blocking dice i you have them. Dice Roll Blocking Dice Result 1 Skull Atacker knocked down on the spot 2 Arrow Defender pushed 1" backward.* 3 Arrow Defender pushed 1" backward * 4 Blast Defender knocked down on the spot 5 Blast with Exclamation Patrons are removed from play. Players and. the Barman are knocked over on the spot. Auacker and Defender knocked over on the spot ‘if model is pushed into anything slid (ea piece of furniture or a wall, then he is knocked down on the spot, If he is pushed off something, such as a fable or the bat, he is knocked down on the spot. IFhe is pushed into another moxle, both models are pushed back Knocked Down. A character who is knocked down can stand up for 1 Action Point during ts next turn, Ifa Patron is knocked over, chen it will stand up in in but make no other move Taken Out Ifa model thats already knocked down i forced to be knocked down again by being attacked, then itis aiready on the ground is pushed back into anything solid, itis taken out moved from the game. Ifa model Fe acs aye sel mat oe Se no oak ee anes shown ont hen find the relevant 41 Arack die fh up Ge, ona 1 Amack die ft fa pool cue (© pen more than on teas oe face onl) 00 Fae Batance, te Dm esau cll 0 ayer ay chon Pio kes ict fan aces Haeoder eit eee defender mesa stack be eerolled, Note that dhe Barn to reroll their atta {na random direcion, determined by rl a Scatter Die. Ifa Patron i within 2 of Another model, he wil aways move it Contact and attack immediate Ifa Paro Already in contact witha model, then hem fot move and will instead attack immedi 2 The Barman The Barman can make two moves and ta attacks (he's more aggressive and fl of energy than the drunk Patrons!) He m0 nd fights just like the Patrons (he just ga todo it twice and his a lot harder!) 3. The Characters ich character tales his cur, in this onde LB Halfling Rarbarian Dwarf For instance, if Barbarian (680 30 Barbarian player tice) can force t attack dice During each character's turn, he may use Action Points 10 attack, move, stand Up, and perform special moves, These actions ‘may be done in any order thatthe player ‘wishes, Once the player has finshed his tur, play moves on to the next player. Character Action Points BI 4 Halfling 3 Barbarian 3 Dwarf 3 {An Action Point can be used to: + Move up to 2 + Climb onto the bar tables, and sia + Make an attack against a model in base contact, + Stand up + ick up a weapon if he is touching it (eg, 8 pool cue) + erform a special move Jtermined by rolling Iswithin 2°of ays move nto diately. a Patron is ‘mode, then he will attack immediately mo moves and EO sive and full of Pron!) He moves irons (he Just gets fot harder!) fur, he may use nore, stand up, es These actions that the plaver has finished his he next player on Points used to tables, and simile 4 model in be is wouching it Fighting Aor character deli sd contact un anor mode may expen! 1 cio Fontnatack hat mode Rolhe umber of atack dice hat se charg Aleve. as shown onthe able bao, td thnfnd he relevan result on the Bea ie oppose Model umaber Bf Attack Dice Paton ' ating a Doar Barra Sanaa Hack die i the ecicker is higher up de, on a table or the bs) #1 tack die ithe attacker is wielding pool eue (or simiae weapon) Shen more than one atae die rolled Sheamacker may choose which effect will fe place ~ oly one die effet takes place Foeinsunce, the Dwarf attacké Patron Andis rls two dice. The conteoling pliner may choose which one of thestwo Fes tes fect Hfanatacker has fewer stack dice thafhe ikke (eg. fa Halfling atacks the E, then the defender may force the attacker t0 tcl he aac dice, All tack dice must erred and the second result stands ue ihr the Barman cannot force people Dorel her aac, Forintance ithe Dwarf attacks the utara mo tack dice), then the Arn player (who has three atack ee) can force the Dw to reroll his ma dee, SPECIAL EVENTS TABLE: Roll Event 1 Free Food THE teniptaiOn of fee food niakes every mddel thar knocked over Se fice dow immediatly goto ity fet! The Halling gains +1 Action Point vn bis ng turn Invigorating Rock MusighStaMing fromthe next tush, Pitgons\geeto reve and Attack wie (ike the Darman), the Barman gets Yo mve ind attack thece aves and all players get + LAcion Poli. This etfectlasts for 2.6omplete itn Jun out of Beer! All Patrons must hove fas possible «award she Baca and atack him. If they run into ahywe dn tele way vey wil atack as normal Any character that takes out the Barman ges. an extra $ points in addition to the normal 5 (seehelow), ast Botle'of Booze! Maeda oust 10 cepresert the Bll behind the bar All Patrons will move foward! fad agack angen they rumints\-model that moves ‘overthe Bate picks up. Once picked up, thé bearer wil tuove toward the closest it Any model tha picks. up the bone yl hecome the ange, ad all Patronyand the Baran Will mene toward hind ack him Any mca! that is knocked over drops te boule (lb Seater Bic fo see whee i ends ip — seater 2" av fn hi Any plier hacleavesthe bar wih the bottle js the! ‘overall winner. Ia Patgon eaves the bar wi he Bove, the game retumnsto oemal ‘The Guards Are on Their Way! All Pizonw immediately move as fast ay possible 1oWard the closést sid The Barman moves as normal, IPmodels an into anjorie fon their way they attack as hormal. The dat aver to eas the ulding by an eit door i the loser (he'S thrown incl forthe night) “Other players add theie scores as noemal ‘When Good Barmen Go Bad. The Buenian instantly draws ¢Gromsw anc shoots the closest player that he éan sce (and he can see over people, because hie i big). The shot counts as an attack with dee attack dice and is eesotved like 4 normal attack However, with a rol of Skulls, nothing happens ______BUGMAN'S BAR BRAWL Note, however, tha ifthe Dwaef was standing on 3 table when he attacked the Barbarian (+1 attack die for being higher up), then the Barbarian cannot force the Dwar to reroll, as they now both have tee attack dice ‘SPECIAL ABILITIE Dwarf + Stubborn as Rock. The Dwarf can never bbe pushed back when attacked = he always stays where he is on this result. The only exception isi he was standing fon a table that was hurled + Solid. The Dwarf counts as being solid Piece of furniture fa model i pushed {nto hia Halfling + Nimble. The Halfling ever falls over if pushed back into something or off something + Dodge. The Halfng counts as having smoge attack dice than atacking enemies and thus can always force them 0 reroll thei attack dice + Vicious. Agunst models that have been knocked down, the Halfling gets +1 attack die Elf + Leap. The Elf may expend 2 Action Points to leap 4" in one direeuon. He may leap trot an EM with + poal tut Athy’ finished Bugmas's Bu, with 4 bel underway! lover intervening models aad furniture. I the space where he lands it occupied by a model, they are bog knocked over (though the Barman and the Daf will remain on thei fet), 11s pereqly acceptable forthe Elfto end! up Vanging ‘top of things like tables of the ba + Athlete. The HIF does notaced o sped any Action Points to climb ato things like tables and the bar. He may'simply ‘move onto them with angen moxe $/fhiow: Pint. The Elf may spend Action Point We find x spare pint glas, ash ray. ‘oe bicketand hur iv at a0 gem up, away, $0 Tong 4s he «nok roaching ‘another model Ue thrabw nts as an ataclewidh l atiack die ands resolved like nofmal attack. Howevee on # gol! ‘of «Skull, nothing-pens. The Et may. only throW bate pint glass pe fun, Barbatlan + Thro Table. Ifthe Barhafaf 4 standing nxt fo atable: He may expend T Action Poial to hurt The fable fe moved 1” away fon the Barbara, Any macein the Way ate\pushed ack 1" and kieked, ‘over Any model On top ofthe table i Ienockeel over on te spot * Throw Barrel. If we Barbarian i sanding next to dbarrel, he may expel 1 Action Pont ig uli. eis thegien up fo ¥" ih any dition, IF stokes anothee yode, treat the barrel as making an attack with two attack dice ‘On the result of "Pushed Back.” the barral remains on the board were landed! Any other result smashes the barrel, and itis removed. On the role Slalls the target ducks, and the bare Bies over his head is full + distance nl ‘will strike anyone cle in the same ‘manner. Once it has traveled 4, the hharel comes to rest. The Barbarian may fly throw one barrel per turn ‘(Drusik, The Barbarian is always drunk “at the sagt of every tur, the Barbarin mustroll single attack die. On a Shs ‘esule, she Barbarian falls over where he 45 and may stot do anything forthe rest cof the gu. Special B Special event-aee We just that. They aw random things that can happen during the course of the Bight 1 at anh pala fw gamevdoublenkiy are rolled (or double 1s iFyou're using hormal dice, goll2D6 and consult the Special Bvens table,on the previous page another roll on abe Special vents table fustbe made: the néw even instantly feplaces the old one, Who, Wins’ Af the End ofthe game, add yp the"Poins Far ev@ry model that eich player took ok ‘of play Patrons I poydt Baran 5 pointy Player 3 points There It 18 Well har's abouts Beg so dd Ih youowaspecial cules and special event “ot might lke solchange the characters shemselves 8 match godels that you ov, with su decide idea to battle Head ¢ top plan (s tail on Bugm: a high fateful ‘with ar with P the Og join i Turking tankar him 01 Half Patron him tc groin. Stand and k Dwar bis he Patro in th nod rom fone eapt all Half from bbehi face oo (eis change the Halfling into 4 Goblin) co | ¥en come upiWith afew new oned of Ye ‘own. Happy bashing! Reng this game i jist fora bit off Afryou find that something does works ‘Your gaming group wants to change the {game in some yay (maybe to change the board toa grid, like in Blood Bowl shen feel free to do sop

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