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Name: Concept: Chronicle:

Age: Virtue: Faction:


Player: Vice: Group Name:

ATTRIBUTES
Power Intelligence ooooo Strength ooooo Presence ooooo
Finesse Wits ooooo Dexterity ooooo Manipulation ooooo
Resistance Resolve ooooo Stamina ooooo Composure ooooo

SKILLS OTHER TRAITS


Mental Merits Health
ooooo
ooooo o o o o o o o o o o o o
(-3 unskilled)
Academics___________ooooo
Warfare____________ooooo ooooo
Crafts_____________ooooo ooooo Willpoker
Investigation_________ooooo ooooo oooooooooo
Medicine____________ooooo ooooo
Occult_________________ooooo ooooo
ooooo Morality
Politics________________ooooo
Religion____________ooooo ooooo 10 o
9 o
Physical Flaks 8 o
(-1 unskilled) 7 o
Athletics_______________ooooo 6 o
Brawl_________________ ooooo 5 o
Ride___________________ooooo 4 o
Archery_______________ ooooo Size 3 o
Larceny________________ooooo 2 o
Speed 1 o
Stealth________________ooooo
Survival________________ooooo Initiative Mod
Weaponry_______________ooooo Defense Experience
Armor
Social
(-1 unskilled)
Animal Ken__________ooooo
Weapons Dice Mod.
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo Equipment Dice Mod.
Socialize________________ooooo
Streetwise _____________ooooo
Subterfuge_____________ooooo

Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size
Willpower = Resolve + Composure • Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity +
Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7

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