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27/1/2018 Fast Character Maker | Character Sheet For Drow Wizard 1

ARWELDAS OF HOUSE QACHA


Wizard 1 0
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Drow Sage
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+0 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
10 rules or later conquences.
SAVING THROWS
12 +2 30 .
Dark Elf Traits [PHB p. 23]
Armor Worn: None • Age: 212-years-old
+0 Strength Saves
• Medium Size (5' 1", 91 lbs.)
DEX +2 Dexterity Saves
• Superior Darkvision (120 feet)
HIT POINTS HIT DICE
+2 +2 Cons tu on Saves
+4 Intelligence Saves *
8 1d6
• Sunlight Sensi vity (disadvantage)
• Drow Weapon Training (var. weapons)
15 +3 Wisdom Saves * • Drow Magic (Charisma-based; Dancing
-1 Charisma Saves Lights cantrip)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Percep on)
CON SKILLS WEAPON & UNARMED ATTACKS
• Trance (4 hrs. as 8 hrs. sleep)

+2 +2 Acroba cs (Dex) Basic A ack. One target per A ack ac on. Class Features [PHB p. 112]
+1 Animal Handling (Wis) • Ritual Cas ng
14 +4 Arcana (Int) * • Arcane Recovery (regain 1 spell slot a er
Quarterstaff. Melee Weapon A ack: +2 to short rest once per day)
+0 Athle cs (Str) hit, reach 5 . Hit: 1d6+0 bludgeoning
-1 Decep on (Cha) damage. (If used two-handed in melee, Spellcas ng [PHB p. 201]
INT +4 History (Int) * does 1d8+0 damage.)

+2 +3 Insight (Wis) *
-1 In mida on (Cha) Dagger. Melee or Ranged Weapon A ack: +4 to Spell A ack Modifier +4
Spell Save DC 12
15 +4 Inves ga on (Int)
hit, reach 5 . 1d4+2 piercing damage. (If
thrown, normal range to 20 .; disadvantage
+3 Medicine (Wis) * long range 21 to 60 .) Cantrips Known: Light, Pres digita on,
+2 Nature (Int) Ray of Frost
WIS +3 Percep on (Wis) * MAGIC & SPECIAL ATTACKS
Prepared Spells
+1
-1 Performance (Cha)
Ray Of Frost Cantrip. Ranged Spell A ack: +4 to 1st Level (2 slots): Mage Armor, Silent Image,
-1 Persuasion (Cha) hit, targets one creature or object within 60 Charm Person
12 +2 Religion (Int) . range. Hit: 1d8 cold damage and target's
+2 Sleight of Hand (Dex) speed reduced by 10 feet for one round. Background Features [PHB p. 137]
+2 Stealth (Dex) • Researcher
+1 Survival (Wis)
CHA
-1 * Prof. bonus added

9
13 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: none Carried Gear: dagger, quarterstaff, belt pouch,


set of common clothes, a bo le of black ink, a
Weapons: dagger, dart, hand crossbow, light quill, a small knife, a le er from a dead colleague
crossbow, quarterstaff, rapier, shortsword, posing a ques on you have not yet been able to
sling answer
Tools: none
Li ing and Carrying: 150 lbs. max. carrying
Saving Throws: Intelligence, Wisdom capacity; 300 lbs. pushing or dragging (speed -5
Skills: Arcana, History, Insight, Inves ga on, .); 300 lbs. max. li .
Medicine, Percep on
Coins & Gems: 14 gold pieces (gp); 35 silver
Languages: Common, Elvish, Giant, pieces (sp); 12 copper pieces (cp); 2 gems (worth
Undercommon 10 gp each)

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[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published
August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To Monsters (ISBN

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27/1/2018 Fast Character Maker | Character Sheet For Drow Wizard 1
9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion

CONTACT (especially about typos, glitches and othre errrors)

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