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Warcraft Adventure Hooks

Designed for 5e Warcraft

1. The Mountain King (Any Post-Second War timeline)


Location: ​Burning Steppes
Plot: ​Oghrin Hammerfall is a dispossessed mountain king who seeks to oust the orcish Black
Tooth Clan from his ancestral home, who took the hold during the Second War. He asks
assistance from King Magni Bronzebeard and the Alliance, and will take the hard journey south
to reclaim his homeland and reign again as a king under the mountain.

Alliance: ​Help Oghrin Hammerfall regain his ancestral home, thereby granting the Alliance
access to its legendary anvil, and a foothold in the Burning Steppes.
Horde:​ Put the final nail in the coffin of the Black Tooth Clan by playing both sides, or take over
the ancient dwarven hold and secure a foothold for the true horde.

2. The Loch Modan Dam (Any timeline before Cataclysm)


Location: ​Loch Modan
Plot: ​Dark Iron dwarves seek to blow up the foundations of the Loch Modan Dam, destroying
the Ironforge Dwarves’ farming sites and flooding the lowlands, causing untold damage and
crippling alliance presence in central Eastern Kingdoms.

Alliance: ​Fight troggs, ogres, and more to reach the Dark Iron Dwarves and prevent them from
destroying the dam.
Horde: ​Strike an alliance with the ogres of Loch Modan, and use the Dark Irons to hit the
Alliance, causing damage to both.

3. Struggles in Alterac Mountains (World of Warcraft Timeline)


Location: In a valley in the Alterac Mountains

Plot: ​Stormpike Dwarven Clan and Frostwolf Orcish Clan clash over land disputes and a fight
over resources begins. The dwarves claim the land falls under Alliance territory ever since the
Second War, as the orcs claim in return that the land was unsettled and that they lived in the
area for at least a generation. Intrigue is magnified into raids from both sides, which can
escalate to full-scale war.

Alliance: ​Repel the Frostwolves and guarantee the Alliance an undisputed hold in the few lands
remaining in the Eastern Kingdoms.
Horde: ​Push the Alliance back and set up Horde-loyal territory that can keep an eye (and an
outpost ready) against the Forsaken should they turn on the Warchief.

4. Westfall Woes (World of Warcraft Timeline)


Location: ​Westfall
Plot: ​The farms and folk of Westfall suffer from various offenses from their uncaring capital of
Stormwind: their lands are not well-protected, leading to bandit gangs sprouting like weeds
amidst overwhelming poverty; they are heavily taxed by the Council of Nobles in Stormwind,
and live in a state of stagnancy and economic suffering; and anti-Stormwind sympathies grow
with the presence and support of the Defias Brotherhood. Stormwind’s bread basket is about to
spiral out of her control, as enemies both near and far plot against her.

Alliance: ​Establish and aid in the building of a competent militia to protect the region to defend
against the bandits, murlocs of Westfall, and form the defense to be strong enough to resist any
incursions of the Undead through Duskfall or the dreaded Deadwind Pass.

Horde: ​Undermine Stormwind’s authority to weaken her resolve and scatter her efforts, giving
any military action step back against. The more fragmented the Alliance becomes, the more
capable you are to enforce your decisions on the world stage.

5. Beleaguered Barrens (World of Warcraft Timeline)


Location: ​Barrens
Plot: ​Surrounded by several hostile forces and punished by an oppressive sun, the new orc
homeland of Durotar needs all the help she can get considering the circumstances: pig farms
are raided, trading routes are unsafe, and the orcish folk do not have to not only contend with
quilboars, razormanes, murlocs, a plethora of wild beasts, or internal fractures from the ‘old
guard’ of the Horde, but also with the Alliance’s efforts to establish a more stable foothold in and
around the Barrens. With the fragile peace between the Alliance and the Horde at stake,
Durotar and the new orcish way is faced with an existential dilemma.

Alliance: ​Either side with Jaina Proudmoore and aid her in pacifying and guarding the hard-won
peace or support the mysterious forces attempting to take over the coasts of the Barrens and
remind the Horde that the Alliance will not be content living on the edge of the continent in a
barren swamp.
● Optional (Jaina): ​Discover the identity of the attackers and arrest them in the name of the
Alliance.
● Optional (Rebels): ​Stage an assassination or advantaged sabotage against the orcs in
the name of the Alliance.
Horde: ​Establish a competent guard and secure the major footholds of the Horde against all
intrusions (Alliance or otherwise) at any cost. Secure trade and resource flow between the
scattered orcish settlements of Durotar, and address the security concerns so that the home
front is secure.
● Optional: ​Find a site of consistent high-quality lumber.

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