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2017 Michigan Grand Tournaments

Bolt Action
Back to the Front!

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Tournament Notes
Game Time: The first game will last 1.5 hours, the second 2 hours, and the third 2.5 hours.

Army List: Each player must provide an army list to each of his opponents and one for the tournament organizer. Units
in the Additional Units PDF, as well as anything printed in the “Armies of…” books and the campaign books are allowed.
The War Reporter or “Cameraman” rules are not allowed to be used. If you have a question about another source please
let us know. All lists will be vetted at least two weeks prior to the event for accuracy and to make sure they are not
abusive.

Tournament points Each game will reward points as follows: 5 points for a win, 2 points for a draw, 1 point for a loss,
and 0 points for withdrawal. Record the number of total points destroyed (squads / vehicles must be completely
destroyed to count) after the match to break ties.

Terrain: Terrain will be preset and may not be moved and the terrain chart on page 28 of the Bolt Action rule book. If
there are any questions please ask the tournament organizer for clarification.

FAQ & Errata: The latest FAQ & Errata will be used and can be found here: http://www.warlordgames.com/rules-
boltaction-additional-units-faq/

The format for this event is called Path to Destruction. It will consist of three rounds using escalating points.

Game One: 800 points, no vehicles


Game Two: Standard 1,000 point reinforced platoon.
Game Three: 1,250 points, take up to two infantry platoons or tank platoons or one of each.

House Rules: The turret jam effect will only take effect on a roll of 5 or 6 and the turret will jam in the direction it is
currently facing and not the direction the fire comes from.

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SCHEDULE Saturday (10:00AM – 6:00PM)
9:00 Check-in/registration opens

9:45 Pre-game briefing and info session

10:00-11:30 GAME 1 (800 points)

11:30 -12:00 Break

12:00-2:00 GAME 2 (1000 points)

2:00-3:30 Lunch shopping, paint judging

3:30-6:00 GAME 3 (1250 points)

6:30 awards and scoring

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2017 Bolt Action Back to the Front!
Mission I – Out on Patrol
Two patrols have met on the field of battle and attempt to complete their mission.

Setup Primary Objective


Objectives: Complete your patrol and prevent the enemy Both sides will score the following points:
from completing theirs. Each enemy infantry squad destroyed 2 points
Each other enemy unit destroyed 1 point
Roll for Sides: There is no forward deployment or flanking Each unit leaving the board via their exit edge 3 points
in this scenario. If no side is winning by 3 or more points at the end of the
Both players roll a die. Highest player chooses their start game it will result in a draw.
edge. The other player will have the opposite start edge.
Your exit edge will be opposite from your start edge as
shown in the picture.

First Turn Game Duration

Both sides will have all their infantry squads enter the The game will last 7, possibly 8 turns. (D6 roll of 4,5,6 at
table on turn 1. All other units are left in reserve and can the end of turn 7 results in play of turn 8) Last turn will be
enter that side’s entry edge following the normal reserve called via time at 1 hour and 15 minutes.
rules on turn 2.

Conceding and Wipeouts


If one player concedes the battle, or has no units on the
table at the end of the game turn, the game ends and the
opponent automatically wins.

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2017 Bolt Action Back to the Front!
Mission II – Pitched Battle
Run to the sound of gunfire, shoot everyone not dressed like you.

Setup Primary Objective


Both players roll a die. Highest player chooses a starting edge. Both sides will score the following points:
Both players choose up to half of their units (rounded down) to
form their deployed units. Each enemy unit destroyed 1 point
Players alternate forward deploying snipers, observers etc.
If no side is winning by 2 or more points at the end of the
Highest rolling player then deploys one unit in their deployment
game it will result in a draw.
zone and players alternate until all deployed units are deployed.
All other units are left in reserve and can enter that side’s entry
edge following the normal reserve rules on turn 2. Flanking is
allowed.

Game Duration

The game will last 6, possibly 7 turns. (D6 roll of 4,5,6 at


the end of turn 6 results in play of turn 7) Last turn will be
called via time at 1 hour 45 minutes.

Conceding and Wipeouts


If one player concedes the battle, or has no units on the
table at the end of the game turn, the game ends and the
opponent automatically wins.

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2017 Bolt Action Back to the Front!
Mission III – Capture the?
Control vital battlefield locations or deny the enemy control of them.

Setup Primary Objective


Both players roll a die. Highest player gets three objectives Objectives will be held if no enemy units are within 3”. The
to place, the other player gets 2. Both players take turns objective will remain in control of that side as long it has
placing objectives more than 6” from a table edge and units within 3”. In other words, objectives cannot be
more than 15” from each other. After objectives are contested by moving within 3”, you need to eliminate the
deployed assign them a number and roll a D5 to generate other side’s units completely to capture the objective.
one objective. That is considered the “key” objective and
will be worth one additional point. Units with no one nearby are considered abandoned and
not controlled by anyone. Objectives change control in
Once all objectives are placed both players again roll a die. real time and can flip multiple times in a turn, not just at
The highest player picks a starting edge. Both sides turn’s end.
nominate at least half (rounded down) of their units to be
their first wave. There is no forward deploying in this Each normal objective is worth 2 points and the key
scenario. objective is worth 3 points.

Whichever side has more points is the winner. In case of a


tie the side that has a unit closest to the center of the key
objective is the winner, if it is still a tie the unit highest
point value of the two tied units is the winner. If it is still a
tie, dice off for the winner. There can be no ties this game.

First Turn Game Duration

First wave units will move onto the table from their The game will last 6, possibly 7 turns. (D6 roll of 4,5,6 at
starting edge in turn 1. All other units are left in reserve the end of turn 6 results in play of turn 7) Last turn will be
and can enter that side’s entry edge following the normal called via time at 1 hour 45 minutes.
reserve rules on turn 2. Flanking is allowed.
Conceding and Wipeouts
If one player concedes the battle, or has no units on the table at
the end of the game turn, the game ends and the opponent
automatically wins.

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How to Report Your Score
Your score will take the following format

 Win 5
 Draw 2
 Loss 1
 Forfeit 0

Then total up the points values of any units completely destroyed. Partially dead, disabled and pinned to hell do NOT
count. Units that never got onto the board from reserves DO count.

That number will be total value of your list or less.

That will become the 4-place decimal behind your score.

Examples

1 point = .0001

10 points = .0010

131 points = .0131

977 points = .0977

1248 points = .1248

1499 points = .1499

Add this decimal to your score.

So, a win with a kill of 612 points would be 5.0612

A draw with a kill of 1487 points would be 2.1487

Your total kill points will serve as the tie breaker to your position in all rounds. Please be VERY careful when adding up
this number and be sure you have a 4-place decimal after all scores.

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2017 Bolt Action Back to the Front
Favorite Opponent and Post Game Survey

Your Name:

Please nominate one opponent as your favorite opponent

_______________________________________________ ___________

Name Game

Optional Post event survey:

Did you enjoy the format?

Were the missions fair?

Were the rules understandable and clear?

Would you recommend this format to someone next year?

What would you like to see changed next year?

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2017 Bolt Action Back to the Front
Game 3 Results

Table:

Your Name:

Opponent Name:

Win Loss Draw


Kill Points __________

Total Points _________

 Win 5
 Draw 2
 Loss 1
 Forfeit 0

For kill points, total up the points values of any units completely destroyed. Partially dead, disabled and pinned to hell
do NOT count. Units that never got onto the board from reserves DO count.

That number will be 1250 or less.

That will become the 4-place decimal behind your total score. EXAMPLE: 131 points = .0131

Opponent initials ______

Painting Scoring Levels


Complete this section after Opponent has initialed above.

Please rate your opponent’s paint on a scale of 1 (worst) to 10(best)

1- 3 colors dipped randomly

3 Some effort

5 Table top

7 Above average

10 Best in Show

Paint Score: _____________

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2017 Bolt Action Back to the Front
Game 2 Results

Table:

Your Name:

Opponent Name:

Win Loss Draw


Kill Points __________

Total Points _________

 Win 5
 Draw 2
 Loss 1
 Forfeit 0

For kill points, total up the points values of any units completely destroyed. Partially dead, disabled and pinned to hell
do NOT count. Units that never got onto the board from reserves DO count.

That number will be 1000 or less.

That will become the 4-place decimal behind your total score. EXAMPLE: 131 points = .0131

Opponent initials ______

Painting Scoring Levels


Complete this section after Opponent has initialed above.

Please rate your opponent’s paint on a scale of 1 (worst) to 10(best)

1- 3 colors dipped randomly

3 Some effort

5 Table top

7 Above average

10 Best in Show

Paint Score: _____________

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2017 Bolt Action Back to the Front
Game 1 Results

Table:

Your Name:

Opponent Name:

Win Loss Draw


Kill Points __________

Total Points _________

 Win 5
 Draw 2
 Loss 1
 Forfeit 0

For kill points, total up the points values of any units completely destroyed. Partially dead, disabled and pinned to hell
do NOT count. Units that never got onto the board from reserves DO count.

That number will be 800 or less.

That will become the 4-place decimal behind your total score. EXAMPLE: 131 points = .0131

Opponent initials ______

Painting Scoring Levels


Complete this section after Opponent has initialed above.

Please rate your opponent’s paint on a scale of 1 (worst) to 10(best)

1- 3 colors dipped randomly

3 Some effort

5 Table top

7 Above average

10 Best in Show

Paint Score: _____________

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