Mythic Minis 27: Feats of the Monastic Master By Jason Nelson and Tork Shaw Ki Stand (Mythic) Welcome to Mythic Minis! You can turn a fall to your advantage. The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic Prerequisite: Ki Stand Adventures hardback contains a wealth of new rules, but in one book there cannot Benefit: Standing up as a swift action no longer provokes an attack of opportunity. be room for everything. Sometimes there are large areas to cover with extensive Spending a ki point allows you to move up to 5 feet as part of this action. You may rules adaptations, but sometimes what you need is a power-packed punch of tightly instead spend a use of mythic power to move up to half your speed as part of this focused rules content that contains exactly what you need for your character, action. This movement does not provoke attacks of opportunity. creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. Monastic Staff (Mythic) Mythic Minis are not about exposition, philosophy, and campaign-building; they are just flat-out fantastic ideas and great mechanics for GMs and players alike, written You knock the feet from under creatures with your staff. by the same designers that helped create the official mythic rules. Prerequisite: Weapon Focus (quarterstaff), flurry of blows class feature, ki strike Follow Legendary Games on Facebook, follow us on Twitter, and check out our class feature, 1st mythic tier. website at www.makeyourgamelegendary.com. Benefit: You can expend one use of your mythic power or one point from your ki pool as a full-round action to imbue any quarterstaff you touch with the ki focus weapon property for 1 hour. This property functions only in your hands. When you MYTHIC MINIS 27: FEATS OF THE MONASTIC MASTER use this quarterstaff to perform a flurry of blows, you add one-half your mythic tier We all hide mythic power deep inside, but only some have the will, strength, and on combat maneuver checks made to disarm or sunder. endurance to seek perfection and unlock their potential. These feats tap into your mythic power to expand the benefits of your rigorous training and the already Quarterstaff Master (Combat, Mythic) remarkable abilities you have mastered. Your staff is a conduit for your mythic power. Prerequisite: Quarterstaff Master Benefit: When wielding your quarterstaff as a one-handed weapon you may Cloud Step (Mythic) add 1-1/2 times your Strength bonus on attacks. In addition you may expend one Your light steps linger in pure air. use of your mythic power as a move action to grant any quarterstaff you wield an Prerequisite: Cloud Step enhancement bonus equal to one-half your mythic tier (minimum 1) for 1 minute per Benefit: When using Cloud Step, you may air walk your full slow fall distance, up to a mythic tier. This bonus stacks with any existing enhancement bonus the quarterstaff maximum of 100 feet. If you do not end your movement on a solid, level surface, you may already has, up to a maximum of +5. You may apply the bonus granted through this spend one point from your ki pool, or one use of mythic power, as a swift action to stay aloft feat to only one end of the quarterstaff, or divide it between both ends as you wish. until the start of your next turn, at which point you may use Cloud Step to move again. Revelation Strike (Mythic) Cockatrice Strike (Mythic) You blend the oracular mysteries with the martial arts. Your mystic strike petrifies your opponent. Prerequisite: Revelation Strike Prerequisite: Cockatrice Strike Benefit: You can use this feat as a free action rather than a swift action. If you Benefit: You can use this feat as a standard action, and if your target is not a spend a swift action, you add your mythic tier to your oracle level to determine the mythic creature it must save or be petrified on any hit, not only a critical hit. effect of the revelation you apply to your unarmed strike.