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The Y-wing Sourcebook

By Urban Lundqvist

wingcommander.luna@home.se

An unofficial fan-based supplement about different Y-wing versions.


For use with the Star Wars role-playing game made by West End Games

Version 1.0
April 2000

®, TM & © 2000 Lucasfilm Ltd. (LFL). All Rights Reserved. Trademarks of LFL used without authorization,
although no copyright infringement is intended. This document may not be altered or reproduced without prior
written consent of the author.
Introduction
“A-wings? X-wings? Phew!! A true pilot production line roughly two year after the
do not need such fancy contraptions to defeat of Grand Admiral Thrawn.
strike a blow against the Empire.”
-- General Salm, Defender Wing
Table of Contents
The Y-wing is an older design, pre-
dating the X-wing and TIE/ln by several F1 Y-wing Fighter
years. In the early days of the Rebellion
was it the major fighter type in use and T2 Y-wing Trainer
subsequently participated in numerous
battles. T2mod Y-wing Intel Courier

The Y-wing´s main benefits are its T2W Y-wing Early Warning
versatility and durability in combat.
However, it became increasingly more T2KC Y-wing Tanker
vulnerable against the faster and more
maneuverable TIE fighter models that were S3 Y-wing Fighter-Bomber
introduced as the years went by.
A4 Y-wing Recon
With the introduction of newer rebel star-
fighters such as the X-wing, was the Y- E5 Y-wing Wild Weasel
wing transferred from pure fighter
missions into fighter-bomber missions, The Y-wing mark II
were it attacked enemy starships or ground
installations in-stead of starfighters. A6 Y-wing II Recon

Many were also transferred from regular S7 Y-wing II Fighter-Bomber


fleet use to local sector commands were
they became the main striking weapon U8 Y-wing Pinnace
against the Empire. With the introduction
of the New Republic, it served in local E9 Y-wing II Wild Weasel
defense and sector patrols as well as
training new fighter pilots. T10 Y-wing II Trainer

Several independent systems also bought D11 Y-wing Drone


large numbers of this fighter for their
starfighter forces and the Y-wing has even
Authors Note: I use a set of homemade
served with the Imperial Star Fleet,
rules that incorporate a lot of Earth-like
although primary in the aggressor role for
equivalents into the Star Wars Universe. In
training TIE pilots and ship gunners
this instance, I have added the possibility
against rebel tactics.
for starfighters to carry missiles, torpedoes,
rockets, bombs or equipment on external
Its versatility coupled with the many star-
wing pylons or other mountings.
fighter factories geared towards building
Y-wings plus the ease of production and
These rules may be viewed in a separate
availability of parts, made the Y-wing one
file.
of the longest produced starfighters ever.
In fact, the last Y-wing rolled off the

2 Ywings
# F1 Y-wing Fighter

Craft: Koensayr BTL-F1 Y-wing Space Range: 1/3/7


Type: Space Superiority Starfighter Atmosphere Range: 50-100/300/700
Scale: Starfighter Damage: 9D
Length: 16.0 meters External Payload
Skill: Starfighter Piloting: Y-wing Mass: Max: 48D, 3/4: 36D, 1/2: 24D)
Crew: 1, 1 astromech droid (can coordinate) 1 Centerline Pylon (16D)
Crew Skill: Astrogation 3D+2, Starfighter Piloting 4 Semi-Recessed Missile Housings (2D)
4D+2, Starship Gunnery 4D+1, Starship Shields 3D 2 Wing Pylons (12D)
Cargo Capacity: 80 kg
Consumables: One week Capsule: This was Koensayr's first attempt
Cost: 134,000 (new), 60,000 (used) to make a hyperspace capable starfighter. It
Hyperdrive Multiplier: x1
Nav Computer: None (uses astromech droid)
was only a partial success. The main fault
Maneuverability: 2D was in making a starfighter with mediocre
Space: 8 performance. Nevertheless was this the
Atmosphere: 365; 1050kmh only modern hyperspace-capable fighter
Hull: 4D available to the Alliance in the beginning.
Shields: 1D+2
Sensors:
Passive: 20 / 0D The BTL-F1 has a slightly smaller cockpit
Scan: 35 / 1D than other Y-Wing variants and has a
Search: 40 / 2D power booster generator placed right
Focus: 2 / 3D behind the pilot instead of a gunner.
Weapons:
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front When the higher performing X-wing came
Skill: Starship Gunner into service, many BTL-F1's where
Fire Control: 2D converted into BTL-T2 Trainers. However,
Space Range: 1-3/12/25 the increased demand for starfighters after
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
the Battle of Yavin meant that plenty of the
2 Proton Torpedo Launchers BTL-F1 variant continued in active duty as
Fire Arc: Front fighters, although most of them served in
Skill: Starship Gunnery low-threat areas.
Ammo: 8
Fire Control: 2D

3 Ywings
# T2 Y-wing Trainer

Craft: Koensayr BTL-T2 Y-wing External Payload;


Type: Trainer Max: 48D, 3/4: 36D, 1/2: 24D)
Scale: Starfighter 1 Centerline Pylon (16D)
Length: 16.0 meters 4 Semi-Recessed Missile Housings (2D)
Skill: Starfighter Piloting: Y-wing 2 Wing Pylons (12D)
Crew: 2, 1 astromech droid (can coordinate)
Crew Skill: Astrogation 2D+2, Starfighter Piloting Capsule: The BTL-T2 variant of the Y-
3D, Starship Gunnery 3D, Starship Shields 2D+2
Cargo Capacity: 110 kg
wing series is a dedicated trainer version. It
Consumables: One week is basically a standard BTL-F1 with
Cost: 125,000 (new), 60,000 (used) identical controls for the pilot-in-training
Hyperdrive Multiplier: x1 in front and his instructor in the rear. The
Nav Computer: None (uses astromech droid) second crew station was made possible by
Maneuverability: 2D
Space: 7
increasing the size of the cabin and
Atmosphere: 350; 1000kmh removing the power booster generator. The
Hull: 4D penalty for this was slightly reduced
Shields: 1D+2 performance.
Sensors:
Passive: 20 / 0D
Scan: 35 / 1D
Some were newly built to this standard but
Search: 40 / 2D the majority was converted from F1's, after
Focus: 2 / 3D they were replaced by the X-wing as the
Weapons: standard Alliance fighter. Most of the
2 Medium Laser Cannons (fire-linked) conversions took place after the Battle of
Scale: Starfighter
Fire Arc: Front
Yavin to cope with the increased number
Skill: Starship Gunnery of volunteer pilot trainee's.
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship Gunnery
Ammo: 8
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

4 Ywings
# T2mod Y-wing Intel Courier

Craft: Koensayr BTL-T2mod Y-wing version and has rebuilt several to serve as
Type: Special Intel Courier long-range couriers. This means stripping
Scale: Starfighter
Length: 16.0 meters
the rear cockpit of all controls to make
Skill: Starfighter Piloting: Y-wing room for an extra 40-kg of cargo, and the
Crew: 1, 1 astromech droid (can coordinate) fitting of a special canopy to make it
Crew Skill: Astrogation 3D+2, Starfighter Piloting possible to jump while in flight without
5D, Starship Gunnery 4D+2, Starship Shields 3D+2 endangering the pilot.
Passengers: 1
Cargo Capacity: 150 kg
Consumables: 2 Weeks This variant, in-officially known as BTL-
Cost: 140,000 (new), 65,000 (used) I2, also includes a custom-built power pack
Hyperdrive Multiplier: x1 made to fit instead of the proton torpedo
Nav Computer: Yes launcher and its magazine, which increases
Maneuverability: 2D
Space: 7
the craft's endurance to 2 weeks. The Intel
Atmosphere: 350; 1000kmh version also features the same nav
Hull: 4D computer as in the A4 and is therefore
Shields: 1D+2 capable of unlimited jumps, however, the
Sensors: nav computer is placed in an extension of
Passive: 20 / 0D
Scan: 35 / 1D
the main cockpit towards the droid and is
Search: 40 / 2D therefore more susceptible to damage
Focus: 2 / 3D compared to the A4.
Weapons:
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
External Payload;
Max: 48D, 3/4: 36D, 1/2: 24D)
1 Centerline Pylon (16D)
4 Semi-Recessed Missile Housings (2D)
2 Wing Pylons (12D)

Capsule: The Rebel Alliance Intelligence


has found new uses for the T2 Trainer

5 Ywings
# T2W Y-wing Early Warning

Craft: Koensayr BTL-T2W Y-wing back of the main body. To compensate for
Type: Space-borne Early Warning Ship
Scale: Starfighter
the increased power demand the proton
Length: 16.0 meters torpedo launchers were removed and
Skill: Starfighter Piloting: Y-wing power generators added instead. The
Crew: 2, 1 astromech droid (can coordinate) sensor equipment was crude and bulky,
Crew Skill: Astrogation 3D, Sensors 4D, and the fighter lacked the onboard
Starfighter Piloting 4D, Starship Gunnery 4D,
Starship Shields 3D
computing power to shift rapidly through
Cargo Capacity: 110 kg the vast amount of data. Thus, sensor data
Consumables: 1 Week had to be transmitted back to the carrier
Cost: 165,000 (new), 80,000 (used) where the sensor information was
Hyperdrive Multiplier: x1 compiled into sensible information.
Nav Computer: None (uses astromech droid)
Maneuverability: 0D
Space: 5 The additional equipment reduced the
Atmosphere: 295; 850kmh performance of the already mediocre Y-
Hull: 4D wing to the point where pilots referred to
Shields: 1D these as "eggs waiting to be cracked". Still,
Sensors:
Standard Sensor Array
they fulfilled a vital role until replaced by
Passive: 20 / 0D E-1 Tracers and other better suited vessels.
Scan: 35 / 1D
Search: 40 / 2D Many of the carrier fighter wings had at
Focus: 2 / 3D least one flight of these, and some of the
Onboard Early Warning Sensor Array
squadrons aboard escort frigates also
Scan: 90 / 0D replaced part of their normal fighter
Search: 150 / 0D complement with a couple of T2W´s.
Focus: 4 / 0D
Weapons: Several where still in service at the time of
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
the Battle of Endor, but most were phased
Skill: Starship Gunnery out of service soon after or relegated to
Fire Control: 2D second-line duty.
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
External Payload;
Max: 48D, 3/4: 36D, 1/2: 24D)
1 Centerline Pylon (16D)
4 Semi-Recessed Missile Housings (2D)
2 Wing Pylons (12D)

Capsule: To extend the sensor coverage of


the fleet, a special variant of the easily
modified Y-wing was used. Under Project
Cadillac I, the prototype BTL-T2 Trainer
was rebuilt to house a sensor array on the

6 Ywings
# T2KC Y-wing Tanker

Craft: Koensayr BTL-T2KC Y-wing


Type: Tanker
starfighter equipped with an in-flight
Scale: Starfighter refueling receptacle
Length: 16.0 meters
Skill: Starfighter Piloting: Y-wing Several of the starfighter wings equipped
Crew: 2, 1 astromech droid (can coordinate) with Y-wings have a special tanker flight
Crew Skill: Astrogation 3D, Sensors 4D,
Starfighter Piloting 4D, Starship Gunnery 4D,
in order to increase combat endurance and
Starship Shields 3D prolong reconnaissance patrols.
Cargo Capacity: 110 kg
Consumables: 1 Week + 8 Weeks
Cost: 160,000 (new), 70,000 (used)
Hyperdrive Multiplier: x1
Nav Computer: None (uses astromech droid)
Maneuverability: 0D
Space: 5
Atmosphere: 295; 850kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 20 / 0D
Scan: 35 / 1D
Search: 40 / 2D
Focus: 2 / 3D
Weapons:
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
External Payload;
Max: 48D, 3/4: 36D, 1/2: 24D)
1 Centerline Pylon (16D)
4 Semi-Recessed Missile Housings (2D)
2 Wing Pylons (12D)

Capsule: The T2KC is dedicated tanker


version, especially designed to refuel
fellow starfighters in-flight.

It uses the basic hull configuration of the


T2W, but replaces the sensor array within
the bulbous housing on top of the craft
with extra fuel cells, and has a rear-
mounted boom to transfer fuel to another

7 Ywings
# S3 Y-wing Fighter-bomber

Craft: Koensayr BTL-S3 Y-wing 2 Proton Torpedo Launchers


Type: Fighter-bomber Fire Arc: Front
Scale: Starfighter Skill: Starship Gunnery
Length: 16.0 meters Ammo: 8
Skill: Starfighter Piloting: Y-wing Fire Control: 2D
Crew: 2, 1 astromech droid (can coordinate) Space Range: 1/3/7
Crew Skill: Astrogation 3D+2, Starfighter Piloting Atmosphere Range: 50-100/300/700
4D+2, Starship Gunnery 4D+1, Starship Shields 3D Damage: 9D
Cargo Capacity: 110 kg External Payload;
Consumables: 1 Week Max: 48D, 3/4: 36D, 1/2: 24D)
Cost: 135,000 (new), 65,000 (used) 1 Centerline Pylon (16D)
Hyperdrive Multiplier: x1 4 Semi-Recessed Missile Housings (2D)
Nav Computer: None (uses astromech droid) 2 Wing Pylons (12D)
Maneuverability: 2D
Space: 7 Capsule: This is the special attack version
Atmosphere: 350; 1000kmh
Hull: 4D
of the Y-wing series, and it is based on the
Shields: 1D+2 BTL-T2 variant but features a rear-looking
Sensors: seat for a gunner and his ion cannon turret.
Passive: 20 / 0D
Scan: 35 / 1D During the early days of the rebellion was
Search: 40 / 2D
Focus: 2 / 3D
this the main strike fighter in use by the
Weapons: Alliance.
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery Note: Original Design, copyright West
Fire Control: 2D
Space Range: 1-3/12/25
End Games. Included here for reference.
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 5D
2 Light Ion Cannons (fire-linked)
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 0.1-0.3/0.7/3.6 km
Damage: 4D

8 Ywings
# A4 Y-wing Recon

Craft: Koensayr BTL-A4 Y-wing (LP) Atmosphere Range: 0.1-0.3/0.7/3.6 km


Type: Long-range Reconnaissance Starfighter Damage: 4D
Scale: Starfighter 2 Proton Torpedo Launchers
Length: 16.0 meters Fire Arc: Front
Skill: Starfighter Piloting: Y-wing Skill: Starship Gunnery
Crew: 1, 1 astromech droid (can coordinate) Ammo: 8
Crew Skill: Astrogation 3D+2, Sensors 4D, Fire Control: 2D
Starfighter Piloting 4D+2, Starship Gunnery 4D+1, Space Range: 1/3/7
Starship Shields 3D Atmosphere Range: 50-100/300/700
Cargo Capacity: 80 kg Damage: 9D
Consumables: 3 Weeks External Payload;
Cost: 142,000 (new), 73,500 (used) Max: 48D, 3/4: 36D, 1/2: 24D)
Hyperdrive Multiplier: x1 1 Centerline Pylon (16D)
Hyperdrive Backup: x6 4 Semi-Recessed Missile Housings (2D)
Nav Computer: Yes 2 Wing Pylons (12D)
Maneuverability: 2D
Space: 7 Capsule: The A4 variant of the Y-Wing is
Atmosphere: 350; 1000kmh also known as the "Longprobe". It is
Hull: 4D+1
Shields: 1D
modified for deep-space missions with
Sensors: longer in-flight time. The A4 has weaker
Passive: 40 / 0D shields due to increased power drain from
Scan: 70 / 1D its stronger hyperdrive. Instead it has a
Search: 80 / 2D reinforced hull.
Focus: 4 / 3D
Weapons:
2 Medium Laser Cannons (fire-linked) The biggest difference between the S3 and
Fire Arc: Front the A4 models is the omission of the
Skill: Starship Gunnery gunner. That space is taken up by a nav
Fire Control: 2D computer and hyperdrive back-up. The A4
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
pilot must fix his ion cannon in one
Damage: 5D position (usually directed forward), and
2 Light Ion Cannons (fire-linked) cannot make use of the turret's rotational
Fire Arc: Must be fixed to one facing: front, capabilities.
left, right or rear
Skill: Starship Gunnery
Fire Control: 1D
Note: Original Design, copyright West
Space Range: 1-3/7/36 End Games. Included here for reference.

9 Ywings
# E5 Y-wing Wild Weasel

Craft: Koensayr BTL-E5 Y-wing 2 Proton Torpedo Launchers


Type: Wild Weasel Fire Arc: Front
Scale: Starfighter Skill: Starship Gunnery
Length: 16.0 meters Ammo: 8
Skill: Starfighter Piloting: Y-Wing Fire Control: 2D
Crew: 2, 1 astromech droid (can coordinate) Space Range: 1/3/7
Crew Skill: Astrogation 3D+2, Sensors 4D+2, Atmosphere Range: 50-100/300/700
Starfighter Piloting 5D+1, Starship Gunnery 4D+2, Damage: 9D
Starship Shields 3D External Payload;
Cargo Capacity: 110 kg Max: 48D, 3/4: 36D, 1/2: 24D)
Consumables: 1 Week 1 Centerline Pylon (16D)
Cost: 90,000 (used) 4 Semi-Recessed Missile Housings (2D)
Hyperdrive Multiplier: x1 2 Wing Pylons (12D)
Nav Computer: None (uses astromech droid)
Maneuverability: 2D Capsule: The first Y-Wings modified for
Space: 7 suppression of enemy air defenses where
Atmosphere: 350; 1000kmh
Hull: 4D
BTL-S3s which became known as BTL-
Shields: 1D+2 E5s.
Sensors:
Passive: 40 / 0D One of the few external signs of
Scan: 70 / 1D conversion was the presence of several
Search: 80 / 2D
Focus: 4 / 3D
antennas on the fuselage, but otherwise
Weapons: they retained the external configuration of
2 Medium Laser Cannons (fire-linked) the S3 variant. The main difference is the
Fire Arc: Front special in-built computer and sensing
Skill: Starship Gunnery arrays, which helps to pinpoint threats and
Fire Control: 2D
Space Range: 1-3/12/25
is considered vital to its mission profile.
Atmosphere Range: 0.1-0.3/1.2/2.5 km However, it can also carry specially
Damage: 5D adapted equipment on the wing pylons and
2 Light Ion Cannons (fire-linked) in the semi-recessed missile housings.
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery
The E5 variant of the Y-Wing is also
Fire Control: 3D known as the "Wild Weasel", since it
Space Range: 1-3/7/36 scurries all over a combat scene, irritating
Atmosphere Range: 0.1-0.3/0.7/3.6 km
Damage: 4D

10 Ywings
larger enemies and making trouble for weasel variant got the most sophisticated
smaller. sensor equipment of them all.

It lacks sufficient internal volume to house To improve its offensive capability, the
more advanced systems and control boxes original Taim & Bak laser cannons was
and was therefore only produced by the replaced by a new, improved version,
field-conversion of some redundant S3s which substantially increased the damage
until the advent of the specially designed rating.
BTL-E9.
The ion cannon was not replaced, since the
The E5 was deployed some months before basic design was considered to be good
the Battle of Yavin. enough.

The proton torpedo launchers were heavily


modified. The magazine capacity was
increased and steps taken to reduce the
# The Y-wing mark II time necessary to reload.

The original Y-wing was a potent craft Externally the Y-wing II looks slightly
able to endure and deliver tremendous different from the original Y-wing. The
punishment, but it was not as fast, sub-light engines are a bit longer, although
maneuverable or heavily armed as modern the support pylons have been shortened, so
starfighters. the length of the Y-wing is still 16 meters.
In addition, the housing for the proton
To rectify those problems some of the best torpedoes has been elongated in order to
technicians in the Alliance formed a take the increased magazine.
special task group specifically dedicated to
upgrading the Y-wing. The Y-wing II replaced the original Y-
wing on the production lines between the
The main goal to achieve was to increase Battle of Hoth and the Battle of Endor.
survivability, while maintaining the basic
versatility of the original Y-wing design. During the early days of the New Republic
some of the older Y-wing´s was upgraded
By installing more powerful sub-light to the new standard, but the majority were
engines (made possible by the addition of sold, scrapped or relegated to planetary
an extra ion coil to the R200 Ion Jet defense roles. Instead, the Y-wing mark II
Engine), did the space speed increase by took over majority of the roles performed
over 10 percent. by the original Y-wing., while the rest was
performed by newer starfighter designs.
Reconfigured steering plates and disk
vectrals enhanced maneuverability, while
the hull gained more blast resistant outer
layers.

The original sensor array was replaced by


the more powerful one used by the X-
wing, which simplified production and
increased the availability of spare parts.
The recon variant received an improved
version of the A4 sensors, while the wild

11 Ywings
# A6 Y-wing II Recon

Craft: Koensayr BTL-A6 Y-wing II Atmosphere Range: 0.1-0.3/0.7/3.6 km


Type: Long-range Reconnaissance Starfighter Damage: 4D
Scale: Starfighter 2 Proton Torpedo Launchers
Length: 16.0 meters Fire Arc: Front
Skill: Starfighter Piloting: Y-wing Skill: Starship Gunnery
Crew: 1, 1 astromech droid (can coordinate) Ammo: 12
Crew Skill: Astrogation 3D+2, Starfighter Piloting Fire Control: 2D
4D+2, Starship Gunnery 4D+1, Starship Shields 3D Space Range: 1/3/7
Cargo Capacity: 80 kg Atmosphere Range: 50-100/300/700
Consumables: 3 Weeks Damage: 9D
Cost: 153,000 (new), 76,000 (used) External Payload;
Hyperdrive Multiplier: x1 Max: 48D, 3/4: 36D, 1/2: 24D)
Hyperdrive Backup: x6 1 Centerline Pylon (16D)
Nav Computer: Yes 4 Semi-Recessed Missile Housings (2D)
Maneuverability: 2D+2 2 Wing Pylons (12D)
Space: 8
Atmosphere: 365; 1050kmh Capsule: The A6 variant of the Y-Wing is
Hull: 4D+2 also known as the "Longprobe II" and is
Shields: 1D like its predecessor A4, modified for deep-
Sensors: space missions with longer in-flight time.
Passive: 50 / 0D
Scan: 80 / 1D
It does also have an improved version of
Search: 90 / 2D the A4's sensors.
Focus: 6 / 3D
Weapons: This variant was issued to front-line
2 Heavy Laser Cannons (fire-linked) squadrons about one year after the Battle
Fire Arc: Front
Skill: Starship Gunnery
of Yavin.
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 6D
2 Light Ion Cannons (fire-linked)
Fire Arc: Must be fixed to one facing: front,
left, right or rear
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36

12 Ywings
# S7 Y-wing Fighter-bomber

Craft: Koensayr BTL-S7 Y-wing II 2 Proton Torpedo Launchers


Type: Fighter-bomber Fire Arc: Front
Scale: Starfighter Skill: Starship Gunnery
Length: 16.0 meters Ammo: 12
Skill: Starfighter Piloting: Y-wing Fire Control: 2D
Crew: 2, 1 astromech droid (can coordinate) Space Range: 1/3/7
Crew Skill: Astrogation 3D+2, Starfighter Piloting Atmosphere Range: 50-100/300/700
4D+2, Starship Gunnery 4D+1, Starship Shields 3D Damage: 9D
Cargo Capacity: 110 kg External Payload;
Consumables: 1 Week Max: 48D, 3/4: 36D, 1/2: 24D)
Cost: 145,000 (new), 75,000 (used) 1 Centerline Pylon (16D)
Hyperdrive Multiplier: x1 4 Semi-Recessed Missile Housings (2D)
Nav Computer: None (uses astromech droid) 2 Wing Pylons (12D)
Maneuverability: 2D+2
Space: 8 Capsule: This is the special attack version
Atmosphere: 365; 1050kmh of the Y-Wing series, and features a rear-
Hull: 4D+1
Shields: 1D+2
looking seat for the gunner and his ion
Sensors: cannon turret.
Passive: 25 / 0D
Scan: 50 / 1D The S7 is based upon the A6 variant, but
Search: 75 / 2D features all of the characteristics of the
Focus: 3 / 3D
Weapons:
original S3 version.
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Front This variant was issued to front-line
Skill: Starship Gunnery squadrons about one year after the Battle
Fire Control: 2D of Yavin.
Space Range: 1-3/12/25
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 6D
2 Light Ion Cannons (fire-linked)
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 0.1-0.3/0.7/3.6 km
Damage: 4D

13 Ywings
# U8 Y-wing Pinnace

Craft: Koensayr BTL-U8 Y-wing Capsule: The BTL-U8 variant (U for


Type: Long-range Pinnace Utility) is based on rebuilt Y-Wings and
Scale: Starfighter has an enlarged cockpit, which incorporate
Length: 16.5 meters limited passenger and crew quarters.
Skill: Starfighter Piloting: Y-wing
Crew: 1 Its primary mission was to carry vital
Crew Skill: Astrogation 3D+2, Starfighter Piloting cargoes and passengers quickly through a
4D+2, Starship Gunnery 4D+1, Starship Shields 3D high-threat area.
Passengers: 3
Cargo Capacity: 400 kg The U8 variant of the Y-Wing is also
Consumables: 3 Weeks
Cost: 75,000 (used) known as the "Easy Eight" due to its
Hyperdrive Multiplier: x1 smooth ride and high standard compared to
Hyperdrive Backup: x6 a real combat-capable Y-Wing. Because of
Nav Computer: Yes the power drain of its improved hyperdrive
Maneuverability: 1D+1 engines, the U8 loses some of its deflector
Space: 6
Atmosphere: 330; 950kmh shield strength, though the hull is
Hull: 4D+1 reinforced to compensate.
Shields: 1D
Sensors: The nose-mounted laser cannons and the
Passive: 40 / 0D proton torpedo launchers are removed. In
Scan: 70 / 1D
Search: 80 / 2D addition the four semi-recessed missile
Focus: 4 / 3D housings under the belly are plated over.
Weapons: This gives room for more fuel and cargo
2 Light Ion Cannons (fire-linked) and a nav computer and hyperdrive back-
Fire Arc: Turret up.
Crew: 1 (One Passenger serves as Gunner)
Skill: Starship Gunnery
Fire Control: 3D By using retired, high-hour Y-Wings,
Space Range: 1-3/7/36 notably A4's, and rebuilding them into fast
Atmosphere Range: 0.1-0.3/0.7/3.6 km couriers was it possible to release shuttles
Damage: 4D and light freighters for other vital duties.
External Payload;
Max: 40D, 3/4: 30D, 1/2: 20D)
1 Centerline Pylon (16D) The first of this variant was put into
2 Wing Pylons (12D) service about one year after the Battle of
Yavin.

14 Ywings
# E9 Y-wing II Wild Weasel

Craft: Koensayr BTL-E9 Y-wing II 1 Sensor Jamming Pod


Type: Wild Weasel Fire Arc: All
Scale: Starfighter Skill: Sensors
Length: 16.0 m Fire Control: 4D
Skill: Starfighter Piloting: Y-wing Space Range: 0-50/-/-
Crew: 2, 1 astromech droid (can coordinate) Atmosphere Range: 0-100/-/- km
Crew Skill: Astrogation 3D+2, Sensors 4D+2, Damage: +1D identify, -2D detect
Starfighter Piloting 5D+1, Starship Gunnery 4D+2, Note: On Centerline Pylon, Weight: 9D)
Starship Shields 3D 2 Proton Torpedo Launchers
Cargo Capacity: 110 kg Fire Arc: Front
Consumables: 1 Week Skill: Starship Gunnery
Cost: 180,000 (new), 90,000 (used) Ammo: 12
Hyperdrive Multiplier: x1 Fire Control: 2D
Nav Computer: None (uses astromech droid) Space Range: 1/3/7
Maneuverability: 2D Atmosphere Range: 50-100/300/700
Space: 8 Damage: 9D
Atmosphere: 350; 1000kmh External Payload;
Hull: 4D+1 Max: 48D, 3/4: 36D, 1/2: 24D)
Shields: 1D+2 1 Centerline Pylon (16D)
Sensors: 4 Semi-Recessed Missile Housings (2D)
Passive: 50 / 0D 2 Wing Pylons (12D)
Scan: 80 / 1D Note: 9D Payload already used on centerline
Search: 110 / 2D Pylon
Focus: 6 / 3D
Weapons: : Capsule: The BTL-E9 is based on the S7
2 Heavy Laser Cannons (fire-linked) variant and its primary mission is to escort
Fire Arc: Front other starfighters on strike missions, and
Skill: Starship Gunnery
Fire Control: 2D
make it easier for them to survive by
Space Range: 1-3/12/25 jamming enemy sensors and com gear.
Atmosphere Range: 0.1-0.3/1.2/2.5 km Another important function is its capability
Damage: 6D to target the enemy's fire control by using
2 Light Ion Cannons (fire-linked) HARM missiles.
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery The E9 has a special in-built computer and
Fire Control: 3D sensing array, which helps to pinpoint
Space Range: 1-3/7/36 threats and is considered vital to its
Atmosphere Range: 0.1-0.3/0.7/3.6 km mission profile.
Damage: 4D

15 Ywings
It has a permanently attached belly capsule Arakyd AGM-88 HARM
which contain jamming equipment and Scale: Starfighter
carries other mission-variable equipment Space Range: 2-10/20/40
Weight: 4D
on the wing pylons and in the semi- Damage: 2D, 5D ion
recessed missile housings. This equipment
reduces the maneuverability plus the speed
when traveling in atmosphere. Another 2. Targeting James
drawback is that the E9's jammer shines
like a beacon on a capital ship screens. Originally meant for courier and recon
ships, these were adopted by squadrons
This variant was issued to front-line that took on defense suppression missions
squadrons about one year after the Battle for survivability reasons during the Clone
of Yavin. Wars. In more recent conflicts, they have
been used to protect stick craft from other
fighters during raids. The A-Wing series
Weapons usually carried by Wild Weasels has had one of these mounted internally.
include:
Skill: Sensors
1. Anti-Radiation Missiles (ARM) Fire Control: 0D, works against all enemy
craft in range, all fire arcs.
These were original meant for suppression
of enemy sensor systems, they quickly Fabritech ALQ-101
became a self-defense weapon as IR and Scale: Starfighter
Space Range: 1-3/7/15
Intercept missiles were adapted for ground Weight: 2D
launching against starfighters and landing Damage: -1D to enemy fire control
craft. As the anti-starfighter business went
over almost entirely to energy weapons, Fabritech ALQ-119
ARMs dropped in popularity. Now, they Scale: Starfighter
are used primarily to force enemy ships to Space Range: 1-3/7/15
Weight: 4D
shut off their sensors at the beginning of a Damage: -2D to enemy fire control
raid. They are effective, in that the best
use a sub-nuclear explosive that is Fabritech ALQ-131
designed to minimize fallout and blast, Scale: Starfighter
much like a proton torpedo, but to Space Range: 1-3/7/15
maximize the electromagnetic pulse, Weight: 6D
Damage: -3D to enemy fire control
killing electronics.

Skill: Starship Gunnery: ARM Missiles


Fire Control: ARM's uses the search mode
on the ship sensors for initial targeting but
relies on its own sensor for terminal
homing. Its specialized tracking device
gives +2D to fire control when used
against any type of active sensor.

Arakyd AGM-45 Shrike


Scale: Starfighter
Space Range: 2-10/15/20
Weight: 2D
Damage: 1D, 3D ion

16 Ywings
# T10 Y-wing II Trainer

Craft: Koensayr BTL-T10 Y-wing II External Payload;


Type: Trainer Max: 48D, 3/4: 36D, 1/2: 24D)
Scale: Starfighter 1 Centerline Pylon (16D)
Length: 16.0 meters 4 Semi-Recessed Missile Housings (2D)
Skill: Starfighter Piloting: Y-wing 2 Wing Pylons (12D)
Crew: 2, 1 astromech droid (can coordinate)
Crew Skill: Astrogation 3D+2, Starfighter Piloting Capsule: This is the special trainer version
4D+2, Starship Gunnery 4D+1, Starship Shields 3D
Cargo Capacity: 110 kg of the Y-Wing II series, and features a
Consumables: 1 Week forward-looking seat for a second pilot,
Cost: 140,000 (new), 70000 (used) who normally is the instructor. In order to
Hyperdrive Multiplier: x1 improve visibility was the ion cannon
Nav Computer: None (uses astromech droid) turret removed and the cockpit slightly
Maneuverability: 2D+2
Space: 8 enlarged.
Atmosphere: 365; 1050kmh
Hull: 4D+1 Apart from being used as an operational
Shields: 1D+2 trainer, it is also in use as a forward
Sensors: observer. In this type of mission it carries
Passive: 25 / 0D
Scan: 50 / 1D special target designator pods and
Search: 75 / 2D transmits its signals back to capital ships or
Focus: 3 / 3D other starfighter squadrons.
Weapons:
2 Heavy Laser Cannons (fire-linked) This variant was put into service some time
Fire Arc: Front
Skill: Starship Gunnery before the Battle of Endor and is one of the
Fire Control: 2D standard trainers in use by the New
Space Range: 1-3/12/25 Republic.
Atmosphere Range: 0.1-0.3/1.2/2.5 km
Damage: 6D
2 Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship Gunnery
Ammo: 12
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

17 Ywings
# D11 Y-wing Drone

Craft: Koensayr BTL-D11 Y-wing


Type: Remote-Controlled Target Drone
Usable parts such as weapons were
Scale: Starfighter removed and a remote control system was
Length: 15.7 meters installed. The D11 can either be piloted
Skill: Starfighter Piloting: Y-wing normally (for ferry missions) or flown by
Crew: (1) an astromech droid or controlled by
Crew Skill: Depends on user
Cargo Capacity: 400 kg
ground-station data-link.
Consumables: 1 Week
Cost: 25,000 (used) Apart from being used for target practice
Hyperdrive Multiplier: x1 and live weapons test, the Y-wing Drone
Nav Computer: None (uses slave-link) has also seen use as an improvised missile.
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000kmh In the latter case, every available space
Hull: 4D within the fighter was packed with high
Shields: 1D+2 explosives and the generators wired for
Sensors: overload. The Drone was then piloted by
Passive: 20 / 0D
Scan: 35 / 1D
either an on-board astromech droid
Search: 40 / 2D programmed for suicide missions or
Focus: 2 / 3D remotely guided by a pilot on another ship.
Weapons: Known instances were this modification
External Payload; was used is for example during the Battle
Max: 48D, 3/4: 36D, 1/2: 24D)
1 Centerline Pylon (16D)
of Calamari, when every available resource
4 Semi-Recessed Missile Housings (2D) was used to combat the attacking World
2 Wing Pylons (12D) Devastators.

Capsule: The New Republic found itself


with large numbers of old, time-expired Y- Game Terms: When used as an
Wings a couple of years after the Battle of improvised missile, the Y-wing Drone has
Endor, and therefore initiated a program of a damage rating of 10D, capital-scale.
converting some of them into target drones
for live target practice. It will explode if damaged more than
lightly.

18 Ywings

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