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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Syllaris
_____________________________________________ Sam
______________________________________________
character name
character name player
player
Blood Mage//Warlock 8
_____________________________________________ Human
________________ NE
______________ ______________
®

class and level


class race alignment
race deity
alignment deity
M
__________ 1100
__________ F
__________ 5'8"
____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 12 1 HP
hit points 79 30

DEX
dexterity 17 3 AC
armor class 24 = 10+ 6 + 2 + 3 + 0 + 0 + 0 + 3
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 6
CON
constitution 21 5 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


/5.5

CLASS SKILL?
14 2 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS) 11.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 8 = 3 + 5
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 2 8.0
10.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4 11.0
15.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1 5.0
FORTITUDE
(constitution) 11 = 6 + 5 + 0 + 0 + □ Climb ■ str* 6.0
______ = ______+______+______
□ Concentration ■ con ______ 5
5.0 = ______+______+______
REFLEX
(dexterity) 9 = 6 + 3 + 0 + 0 + □ Craft ■ ( _______________) int ______ 2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 6 + 0 + 0 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 4 11.0
15.0 = ______+______+______
______
6 RESISTANCE 0 cha
2
0.0 = ______+______+______
□ Disable Device int ______
□ Disguise ■ cha ______ 4
4.0 = ______+______+______
GRAPPLE 7 = 6 + 1 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
9.0 4 5.0
□ Gather Information ■ cha ______ = ______+______+______
4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0
0.0 = ______+______+______
□ Heal ■ wis ______
3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
1
1.0 = ______+______+______
□ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
3 1.0
4.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
0.0 = ______+______+______
□ Perform (______________) cha ______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
7.0 2 5.0
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0
0.0 = ______+______+______
□ Spot ■ wis ______
0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1
□ Swim ■ str* 1.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
4 11.0
15.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Eldritch Blast 3d6
__________________________________________________
Decieve Item
0: ________________________________________________
experience points DR3 __________________________________________________
__________________________________________________
GEAR Detect Magic at will __________________________________________________
__________________________________________________
Beguiling Influence __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Swimming the styx __________________________________________________
__________________________________________________
__________________________________________________
Breath Of the night __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
Thief Of Time __________________________________________________
__________________________________________________
Blood Magic familiar 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Outsourcing
__________________________________________________
__________________________________________________
__________________________________________________
Improved Blood familiar __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
Fell Flight __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Blood drain - 8d4
__________________________________________________
4th: ______________________________________________
Haematic whip __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Weep Blood __________________________________________________
__________________________________________________
Disolution __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Blood Burst __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Transfer Time __________________________________________________
Ioun CON - 8000 __________________________________________________
Memory Merchant 6th: ______________________________________________
Anklet of translocation -1400 __________________________________________________
Capture time __________________________________________________
Shadow Cloak 5k __________________________________________________
Luck Transfer __________________________________________________
7th: ______________________________________________
Amulet of tears 2.300 __________________________________________________
Blood Contingency
__________________________________________________
300 g __________________________________________________
Improved Initiative 8th: ______________________________________________
Reinforced leather __________________________________________________
Blood Focus __________________________________________________
+1 Buckler 9th: ______________________________________________
Eldritch armour __________________________________________________
+1 MWK Hood
Vengeful shield
Shadow Sibling SPELL SAVE 19
DC MOD

ARCANE SPELL FAILURE 0 %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common + Ogre
5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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