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CHRISTOPHER PERKINS, RODNEY THOMPSON, JD WIKER & FUTURE. Ghristepher Perk ine, rodney Thempeen, 45 wiker DESIGNERS (ces ADDITIONAL DESIGN Richard Baker, David Noonan, Rich Redman, Bill Slavicsek, Stan! os DESIGN MANAGER Sa eS Se ART DIRECTOR Cowemzuerisy Se | So INTERIOR ARTISTS Timothy I, Kalman Andrasofseky, Daniel Falconer, Langdon Foss, Grafikismik, ‘Matthew Hatton, Karl Kerschl, Stephan Martiniere, Warren Mahey, Christian Pi Coen eee Joel Thomas, Chris Tee GRAPHIC DESIGN CARTOGRAPHY te Irwin, Jennifer Lathrop, Dee Barnett GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz IMAGE TECHNICIANS Jey Sakamoto, Candice Baker DIRECTOR OF RPG R&D PRODUCTION MANAGERS Randall Crews, Joshua Fischer eu STEERS Joseph Al-Khazraj, Michael Beeler, Cat Broadstone, Charles Golyon, Ed Gonzales, Donovan Hayes, Anna Reed, Brett Thompson, Clay Venable, Daniel Wells SPECIAL THANKS TO. ‘Andy Collins, Bruce R. Cordell, Jesse Decker, Andrew Finch, Charles Ryan, Ed Stark, Jonathan Tweet, and James Wyatt “This product requires the use of the ck ef Grubb, Rich Redman, and Chatles Ryan. Rules mechanics are based on the 420 Modern Roleplay (5 & DRAGONS? rules created by & Gary Gygax and DDave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Wiliams, Richard Baker, and Peter Adkson 0 Moder” Roleplaying Game by Bil Sl Game, te orginal ing Game by Bil Slavcsek and Richard Baker; Warships"by Richard ler Space by Kimber Eastland: "Mecha Crusade" by David Baker: Str Frontiers Alpha Daw (published by TSR, nc Zebulon’ Noonan (olyhedran“#S4) and “Genetch”by Rich Redman (Polyhedron This Wizards ofthe Coas® game product contains no Open Game Content. No portion ofthis work may be repo flea more about the Open Gaming License and the d20 System License, please vist wo ‘Simo etary anc LS ae CONTENTS Wwrropucrion . . 4 ‘What YouNeed Tay. 4 Whats 20 Futre? 4 Prope Lees 5 ONE: CHARACTERS... .. 8 ‘tring Oecnations 6 pane Sills 10 Feats 1 Advanced Cases 5 Abassad 6 Dower. Dreadnought 8 agrees 20 Expire B Fred officer % esc Wat Space Moniey Swinder Teetnoant Trae Xevopile TWo: CAMPAIGNS . « ghurers ughurter Dinerion Dinerson Ranger a For the Darker of Space. 42 Aer 8 E Geeta 6 Neca cruade 6 Stabe 8 Concord Adit 0 Ste tan, 3m Sta Law Offer. st The Wastlend, 55 Nace Nomad 6 0 Tree: Gear....... 58 The Gadget ster, 9. Progress Lee Gear Pros eel 6 Ge 6 © Preps evel 7 Gear n Progress eel 8 Gear 8 Four: ENVIRONMENTS. 80 Radio Sees 80 Gray, aI mosphere Conditions..." Str Sten a © Five: Scienieic ENGINEERING ..... 86 “Genes nd Progress Levels. 86 ‘Genetic Manipulation. a6 orng % Narotechrelogy 33 Mater Replication 6 Sik: TRAVELER SCIENCE, 98 fealstic Space Trae 8 Fara pace Travel C Telepotaten 1m Dinero! Tavel 104 Tine Travel 108 SEVEN: STARSHIPS .. . 108 Starship Combat Bes... 108 Combat Sait 103 nt ™ Starship Actos, ™ ttc of Opportinty..... 8 Starship Types i Starship Cas Templates... BO Starship Engines 3 Starship Armor B Starship Defense Systems... Stersip Sensors B65 Starship Comm Syste... 3B Starship Weapons By Grappling ystems. % Heroes in taships m4 ‘Starship Purchase... 5 1 Hook r By Cook EiGHT: VEHICLES. New vehies Vehicle Gest NINE: MECHA... Mecha Baty See Mecha Supersrctue i Mechs Armor i Mecha Equipment. 86 Sample Mecia st Mecha Cao Capacity 168 Movement and Combat... 168 Mecho Related Feats 70 Mechaocey m ‘Tew: Rosorics...... 17% olution of Robi os Robots as Heres. us Norherol Robots ud Robot Frames i Locomotion 10 Manpulatos 181 emer. B Seosors. 4 Skil Software ws FeatSottware. 16 Ablity Upgrades var Robot accesso 1 Sample Robots 80, + 192 olution of berets... 12 ‘GbereticAtacnets 13 Replacerent v4 Enhancements 95 TweLve: MuTarions . . 200 ‘Mutansin the Campaign © 200 Mutations m ‘THIRTEEN: XeNoBioLocy..... 210 Nenobiologial Hazards... 210 MonstousXenomorphs =. roature Templates. 22 Heroic Aen Species 2% eet sss 26 Dalaste 76 Fal m7 Sesheyan 78 Ta 2g Muse 20 Ween wi Yasran m TAsLES ssh 1-2:The Ambassador 1-3:Dplomatckmmuniy 14 The Dogfights 1-5: The Dreadhough. 1-6: The Engines. 17 Superior Repair 1-8: Weapon Upgrade The plore 110: Eplorer bore tithe Fed Ofer. 1-1: The Helo Wari 1-1: The Space Mona, 1S The Sind. 1-1: The Technosavant 1-16 The racer eee Mt tienahriee 222 The Dmension Ranger 253. The Psifir. 2-4 The Concord Adninsator 2-5"The tar Law Officer 26: The Nuclear Nomad. 3 Prepress Level Ranged Weapons se 6 2: Progress evel Spots and Splash Weapons... 33: Frogess Level S Armor... J-4 Progess Level Equpment 3-5: Progress Level Ranged Weapons a Ht Pogess Level 6 Melee Weapons Sr Progress Level Aremuntion Types. 344: Frogess Level 6 Bplosves and Splash Weapons. 45-5 Popres Level 6 Mtoe Sat Popes ere -qupment si eves! Level Ranged % “6 6 ® n n siz Popes! Tee Weapons n Ss Pogess evel? Armin Types. 3-14 Frogs evel 7 Epsives ac Sash Weapon ce. PE Seti: Pogess eel Armor Sis: ropes evel queen 75 5 Pores Level Ranged Weapens . % St roges Level hele Weapen en eens tne 16 Ss: Poyesstenel Arion Type. 1 3-20 ogres Lee Bpases and Splash Weapons 18 Jk ges evel Armor. 77 S22 Progress Level Fquprent » 44 Redation spose BI 4-2 RadatonSlness Bt 4-3: Decompresion Tes... 84 {4 SarSyrems 5 8 ire.scififans net, #rpg-books 3 7 Gp Ft Ces. TB Phase DCS eee. MS 8-1 Gln Hovervchiles |... 7 852:Ciian Cars var 83:Chlan Motorcycles... 18 oy 1 1 w 0. 8-4 Clan Treks £5: Other Glan Vides. 6 Mitay Veh. 9-5: Flight Manewrerbilty. 9-6 Meta crtcal tits... 9-7 The Mech cty.. 1-t Armature Robot Frames F5)... 10-2 Blomerph abet ras (15). ‘o-tSiedod Rebot Frames P8). 10-4 Bireplica Robot Frames (Pessoe 10-5: state Robot 10-4 Manipulator Damage, 10 Inter torge Units 10-4: Robot Weapon Mounts. 10-5 Robot SelFDestuct SESS 3 3 53 3 SESH THE Mase Damage fects. TH Side ets... TE Mutations. TE Drawbacks. [BCE Species ogres Levels. TAD Alin Weapons... 1B: Maxinum Ages and Agr, ects. ‘Bo: Heght and Weight ae eeenee Invaders from anather dimension seek to enslave or eradicate humanity A distant star old the promise of Earth’ ist contact with an extraterrestrial cilzation. Survivors ofan apocalypse use mations or psionic powers to survive in New York City. These are buta few of futuristic campaigns wating to unfold! With hs book, youave the means to rete futuristic characters adventures and campaigns based on your favorite science fiction geves, Justa the 20 Mader Roleplaying Game prewides ules for runing char acters and campaigns se nthe modern day, 20 Future provides the ules to make any futuristic character or campaign a ely WOHAT YOU NEED To PLAY This product requites the d20 Modern Roleplaying Game and wes the d20 Modern rules for characte cretion and advance ment, combat and monster desig, Yourrusthave the d20 Modern Roleplaying Game to use 420 Future properly. 420 Future coffers adetonal ules needed to create futuristic characters and futuristic campaigns. WHAT IS D20 FUTUREP his book takes the basic rules of the d20 Modern Roleplaying Game and expands onthe In ation to providing new options foc futuristic characters itincludesa series of attachable and detach- able"rules modules” covering such topics as space travel. mutations mensional tavel and xenobiology (the study of alien life forrs), [Not every futuristic campaign wil incorporate every rules ‘module presented inthis book: for example, acampaign set ‘on past apocalyatic arthmay not equte the space travel rules, but may include the mecha ox mutations res This book is desgned so that Gamemasters (GM) can choose which rues modules are needed fr his or her campaign and hich options feat, starting occupations advanced cases, weapons, and equipment players can choose from as they ‘reat ther caracers ‘Chapter One: Characters provides new starting occ pation, fets. and advanced lasses fr characters ofthe future—ay Future ‘Chapter Two: Campaigns presents several quick ready-to-play campaign setting set in the near or ds tant fur. Each campaign setting provides the GM wth guidance on which 20 Future ules modules touse what level of technology present and avi able, and what types of adventures are appropriate Hoverures Lunique option for characters, including advanced casses «to those campaigns ‘Chapter Three: Gear describes futuristic technology arable to characters, organized by Progress Level sothat GMS and players know what geri avaliable based onthe technology level ofthe campaign ‘Chapter Four: Environments offers ules for exploinghostile ants and other settings, covering everything fom 2eo-g combat toradiation sickness, ‘Chapter Five: Scientific Engineering covers abroad range of subjects including nanotechnology, genetic manipulation, saddening ‘Chapter Six: Traveler Science dscuses the nature of space trael—both else and fantaticas well as dimersioal travel, teleportation, and tne raved ‘Chapter Seven: Starships presents stshps of various ses and includes rules for starship combat and construction. ‘Chapter Eight: Vehicles presents statistics for futurist clan snd itary vices. ‘Chapter Nine: Mecha provides rls for buidng an arming mechanical juggerauts called mecha, as well as several pre-built mecha ready fr bate. Chapter Ten: Robotics presents ues and equipment fr robots and robotic heroes, including androids and bores. Chapter Eleven: Cybernetics presents rules for building cyborgs and equipping characters with cybernetic attachments. ao discusses the benefits and ramification ofinstalirg cybernetic Fardwareonbilogical organisms. Chapter Twelve: Mutations provides rules for handling etic radioactive, and natural mutatios, including powers for mutant characters ‘Chapter Thirteen: Xenobiology contains ules for creating extraterrestrial and space-dweling monsters and introduces eight rohan species tat canbe played as heroic characters. PROGRESS LEVELS Simply put. a Progress Level (PL) an indication ofthe state of technology that extn a particular socet or cilzation hich, ina cence ition setting. may be located ona planet other than Et), This state of technological development generally pervades, al aspects of culture pariulaty at higher eels (PL Sand beyond) ‘when long-range communication is virtually instantaneous. Even at lower levels, it’s unlkely—but nt impossible—for a group of humans (r other sentient being) to be atone Prgrss Level in same espcts ae at another one in other respects Progress Level may vary wildy fom place to place onthe same world or eve the ame continent, Corside the early 20th-century ‘explores who finaly penetrated the deepest reaches ofthe Congo ‘or the Amazon jurge, encountering native tribes who sil used Sone Age technology. In any scence fiction or futuristic setting volving exploration heroes may discover entire planets locked in thei own tone Age, Bronze Age. o Middle Ages periods, despite thigh eve of technology tat characteris the elzatio from ich the heroes originated PLO: STONE AGE TTerajor achievements oF Stone Age socet are the use offre, ‘the domestication of animals, and the iment of agrcultre An invidal ing na Stone Age society primitive, bth int neces saily gull, stpid, or easly fghtened by advanced technology. CCmmon weapons in a PL. civization incude the cub, the (ager. the spear, and the bow. Armor made from hide or leather isposibl, as ar wicker shields. Communication beyond the local tive or setiement does exist Travel is accomplished by foot (oF by simple rafts or canoes. Simple potter, stoneworkng, and ‘woodworking are possible. PL 1: BRONZE/IRON AGE aly human cileationsbeganto workmetal toward theendf the ‘Stone Age. The malleability of copper led tots becoming the fst. ‘metal tobe tamed Adding tn to copper created amuch stronger alloy: bronwe. Ths advance allowed forthe crafting of tools and weapons of great durability. In tur, those improved tools made possible the working of ron, which soan replaced bronze a5 the etal of choice for tols and weapons In a Bronze/iron Age society, advances in pottery, construc tion, and agriclture allow for the concentration of populations inc larger and larger groups, with acorespondig upswing inthe accuuiation and sharing of knowledge. The ise of nations, cy states and empires begins in the Bronze Age. Organized efforts to improve corsurications alow regional societies to est. Galleys ard sal saling vessels re capable of relatively long voyages, and some cultures ray buld extensive road or canal networks to link stant places improverents in agricultural efficiency permit the rise of artisans, craftsmen, professional soldiers, and other occupa tions that are not directly concerned with gathering food. ‘These replace the cub andthe daggerasthe prefered weapon fifa. Carts bry carina warfare before vay ade by the introduction ofthe steryp] renders chariots obsolete The fst tue itary forces tactical stems apps. Amor cannow bemadefrom sen plates or scales, metal inks, or even forged breastplate, anda \aretyof metal melee weapons domnatethe bated PL 2: MIDDLE AGES Maturing cvilzatons experience a period of tui and ads: iment at this Progress Level Developments continue in architect, commerce, metallurgy, and mathematics. Wider dssemeation of information becomes posible thanks to more advanced printing techniques. Sea communications dominate in the later part of this stage of development and sturdy seafaring carracks and gallons ‘open the door to the next Progress Level PURCHASING ITems OF LOWER OR moHER PROGRESS LeveL Progress Levelsare relative, and depending onthe economics ‘of campaign 2 GM may choose to mate certain ters of bigher or lower Progress Level uravalable, cheaper, o more ‘expensive to purchase For example, PLS weapon purchased inthe LS society would have ts normal purchase DC: how ‘ver, that same item sldin a PL society could be cheaper (isan oder. inferior design}. ore expensive (i's 2rare tem), ‘oc unavailable hasnt been invented yet. For the sake of game balance, GMS who want to make lower-PLand higher items avaable to characters should adjust the purchase DCs of tems as follows *+-2 to Purchase DC for each Progress Level lower than the current Progress Level except inthe case of valuable antiques. +65 to Purchase OC for equipment from the net highest Progress Lev! the limit for purchasing cutting-edge technology. Examples PL setting PLS equipment would cary ~¢moifierto the Purchase DC. nthe sare PL setting PLB ‘equipment would carry 5 modifier ProgressLeve!9 equ ment wouldbe cut ofeach however exceat with the exes persion of the GM): it simply hasn't been invented ye 1 a 3 A 8 . uJ 2 ne TIOE x pu irl TF As populations increase ad knowledge of agiutre eves, an ‘ncesng percentage othe popiaton loatsino growing citesand ‘owns Towardtheendof ths Progess Level the feodal syste in which smal cass of nobles ruled a lange population of gical works, begs to colapse. Specialized crafts develop uveitis appes, and the middleclass is bon The fist corporation emerge inthe form of tad ids The evolution of strong tems of trade and finance tends todistrnte society’ wealthmor eveslyamongits mendes dsting the power ofthe nobility. Tool of warfare undergo asgifiant revolution Sophisticated chain and plate armors protect warriors frm harm ad elaborate fortifiations become something ofan art form. Tad the end of the Middle Ages, the intcoduction of simple gunpowder wespons signals the imminent end of knights. heavy armor. and organized amis of swordsmen PL 3: AGE OF REASON The Age esonsanerainturantistory whenthe development of eas and sjstensof thought takes precedence oer techroogcl invention The scientific method improves humans understand ingo the worl. Expeimertation becomes the rears by which he phys properties of mature aesystenataly examined The stuly ofthe varies scentifcdscipnes—cheisry. etecromagnetics ‘mei bnlogy. and astronomy louse. struments suchas ricoscopes and telescopes rable sci to real extend the ‘ang ofthe observations and dscoveries. ‘Thenew relanceon scence generates waves onal lvls seh 2 Supesttionfalsava.and exploration the wodreaches ts apex Society begnsto experiment wth new foms of erganiaton ‘suchas decay. Corporations and economic alice continue to evolve Economically this Progress Level sa transition fom the cortage industries ofthe Mile Ages to ndusteizaton Thecannnbecones th doin factor innval afr whle massed muster fe andhose pled pices ulethebtlefi fenthereiable bo vanishes replaced by he ioc Lght melee weapons ean common, PL G: INDUSTRIAL AGE Inthe fourth rogessLeel, the theoretical knowledge of the prev ‘us era maturesinto widespread practical applition. The harness ing of hydra, sea, and electric power creates an explosion of commerce and industry. Developments suchas the telegraph, the telephone, and theradio make rue global communication possible Breakthroughs in manufacturing techniques allow the construction of heavy oncad veses, ral transportation, and architecture of previously unimaginable sz. Ponees venture high nt the tmo- Sphere and descend into the ea depths. Urbanization is complete as individual gather in sale en ‘ronments where they cn more easily exchange goods andinforma- tion. Corprations expan in power, many establishing themselves LOW PROGREss Levels IN THE FUTURE Most d20 Modern campaigns are set at Progress Level 5 Consequently campaign stn Earth’ future typi feature societies wit access to Progres Level technology or higher. However, characters in a futuristic setting may stil encoun ter technologically backward societies, possibly through the exploration of time travel, journey to another world oF some ather plot device. Fr this reason, the lower Progress Leves are included here. throughout the explored world. Governments are based on politcal and economic factors. The means of war change suiftiy through the petod. raft andsubmesbes jin thelist of inary asses Reliable and accurate rifles, istals, and machine gun become common. Mechanized war machines herald the fis grat change nthe art fbatl singe the ced ofthe knight PL 5: INFORMATION AGE ‘The industrial Age relied on chemical power, bur inthe nfeemtion ‘Age. computer technology and electronics rule supreme. Satelite information sjsters and the internet connect the globe daly This Progress Level also ses the introduction of fésion power and weapons reducing the importance of fos fuels. The automobile replaces the locomotive as the common form of travel. The fist steps toward space travel involve massive chemical rockets, unmanned probes and satlites, and short-term manned missions. The technology ofthe era allows grater cizen participation in goverment. The emergence of international allances begins to dsolve borders between nitions. Corporations gather power and begin to threaten government authorty. Technology has a greater effect on nda lifestyles than on society as a whole. Most weapons at thistime ar fined versions of dust Age equipment. ils, machine guns and heavy howitees at stil used bythe world’s solders Computerized targeting systems and guided ‘weapons make warfare much more precise and efficient, Strategic ‘weapons, tested but never used, exhibit the specie’ power to exterminate itself in minutes Hua experienced its infomation Age as anus years fll cofrmine crises. Te tension gradually alleviates through the age and asthe ea ends new superpowers fom. PL 6: FUSION AGE ‘The development offen poweprovdesan efficent noespend: ae energy source tat ost eblteates te nee fr chemical fuel sources. Advanced space exploration and colonization become posse Computes become even more accessible rl atl, and poser length development of vital stems and widespread aces tothe goal internet Slouty,soety experiences another revaluton as individual nations are replaced by word poner. Megacorpraton number among these new superpomers a the line between the stoal citer and corporate employees rendered indie. red wth the means to eradicate teenie species. the world powers keep conflicts tothe eve of stirishing and posting, nd integration afte formation ges improverents proceed peaceful Scientific advanced in genetic engineering lead to artic eo- lution andthe fst government and corpratesinctoned attempts togeneticaly manulre human beings Ey rests are encurg- ing withthe manifestation of postive senate muttonsin the species tonad the end ofthe age. sets ao perfect cloning technology, andthe fist human clones are created. Inthelateryeasof thse the fest ze appleations of g- «ty induction tenoogy ype nthe frm of ian and mltary vehicles that can move though the a without using physical ropubion or consumption of fue Chemica powered elses and reamsrenain th weapons of choice fusion tecnology cart be effectivey minted fr personal combat. Nevertheless adhanced chemistry and supercn- ducting technology change the materials and capabilites of many weapons. re spaceship became possible propel by powerful fusion cries, bt stil requ a reaction mass to traverse space ‘The age sees the tenyus settieient of other planets and asteroids within the same star system, PL 7: GRAVITY AGE As this Progress Level opens, te invention of two key technologies, herald huni’ climb tothe stars. The gravity induction reactor systematically replaces fuslon power as an even mote efficient, scurce of energy that can beminatized with reat ease With the ut ofthe mass reactor, world powers explore. divide, and colonize the entirety ofthe local star system. For the mast par ife onthe ame planet is unchanged. The Second advance ofthe era beings perhaps the greatest ‘phearlin the history of human cvliation. The introduction and BM iceration of gravity induction technology leds tothe creation ofthe induction engine which allows staships to bridge the gp between the stars. Political and economic reorganization accursas the species spreads far from home. Projectile fears ain the lst dys, as crude energy weapons become avaiable Powered aor i avalible to warns of his age Pesonal ele) weapons enjoy aresurgence de inlageparttoashft ‘nmr tactis-armed conflict between ivi seldom occu ‘or an amy scale, but more requrty ils engagement of sal Luts in conditions when ranged weapons ar not necessary effective Computer technology tnks every society, settlement, and ‘xtpost ofa star system in a single information net, creating an upaalleled and expedient exchange of knowledge and data fo basins entertainment. and research, PL 8: ENERGY AGE he continuing minituraation f induction engine technology allows powerplants the sie of marbles o harness the bas forces of ce at, Powerful personal force sereers and energy weapons doin thebattlfild as projectile weapons finaly dsappear after uingthe batlefeld for a thousand years. Miniature sensors shields, and ‘engines allow mass production af sil practical starfightrs, tthe ‘ote end ofthe specu, adkanced construction techniques alow furans to build enormous, self-sustaining Progrets tev PL 9 AND HIGHER Cenealy tee Popes Level we Been rear cfehe Son alu holed nc towed sped yet tthe sree many ces he gute clogs Cf mete aeareatudinedn fo of mre slept an more power techrloges Pct cone of mate athe baton ete aby to tae trough ino tbe owe fad pct ste trl dances ay be ose a ths Sage of tedoge deveepet GRAVITY INDUCTION Control of gravity sone ofthe key Features of Progress Level 7. The development of gravitonic scence and gravitonic enginezring leads to a host of miraculous devices levitating ats interplanetary drives that equireno reaction mas, and vide range of military toos just asthe applaton of elect ity was spurred by the discovery ofthe induction prince the creation of devices that induce gravitational energy lads toaneffective control over weg Gravity induction relies on the phenomenon fist set forth in Estens Thery of Special Relat: An object's mass approaches infinity a the object's velocity approaches ‘the speed flight. By using a cyclotron to accelerate a tiny particle to nearight speed, the gravity generator creates ‘ravtons between the particle andthe surrounding mas. ‘These gravitons cn be phoned off. redirected, or stored by se ofthe induction co ‘ALPLT. gravity inducers can be miniaturized to the site of hockey pucks for special applications. An inducer powerful enough fo negate a humans gravitational attraction tothe Earths about these of a discus, hile the induction mator ina flying car requires a raity generator about the size of spate te Brel Lele CHAPTER ome: CHARACTERS The rules for creating and advancing characters in d20 Future appear inthe d20 Modern Roleplaying Game. Simply put the rules ae the same. This chapter provides new starting occupa tions, feats, and advanced classes suitable for d20 Future campaign set Ifyou are a €20 Future player cus your character concept withthe Gamemaster (GM) before choosing any of the options dete. f your GM as specie d20 Future campaign in se ofthe options presented in tis chapter may be in avaiable For example, t character the Cybemete Surgery Feat f the GM das intend ro include cybernetics in his or her campaig assistance can you bu that fits Only with your GMs the campaign and STARTING OCCUPATIONS s described in the d20 Modern me ae avaliable to d20 Future characters, with in, Here ae several paler All the stating Roleplaying Gi the GMS perm appropiate fr ASTRONAUT TRAINEE ‘As scent an pioneers astronaut trainees have prepared thei rind and botles for the rigors of space travel and life in space. They are elite members of & sophisticated space program, wat ing for the opportuni advance humanity's understanding of science and shed light Prerequisite: Age 7+ Skills: Choose two ofthe following sls 2s permanent class. fa sl you " eampetence bonus on checks using that sll Computer Use In, Craft etectoni, mechanical, & phar rmaceutia [nt], Knowledge (arth and ife sciences, physical sc ology nt, Navigate (nt), Plot (De), Repair (t) () Bonus Feat: Select ether Aircraft Operation (space Tring’ ates a feat described in this chapter isaleady a class kl you gaina Wealth Bonus increase: | COLONIST Colonists are wayfaring pioneers who set the foundations of stranded! ne societies on far-flung continents planes. or moons. To survvein thei new surroundings. they leat ve ff the land and defend theselves aginst indigenous predator lifeforms and hostile forces of nature Prerequisite: Age 5+, ‘Skills: Choose two ofthe folowing sills as permanent class Skil. Ifa sk you select is already a class ski you gain a +1 competence borus on checks using that kl. Compute Use (nt, Craft (electronic mcharica or structural) (rt, Knowede (earth and life sciences or physical sciences (It Navigate nt}, Repai int} Survival (Ws, ‘Bonus Feat: elect Builder, Guide. o Panetay Adaptation’ * indicotes a feot described inthis chapter Wealth Bonus increase: DRIFTER Drifters ae aimless wanderers and worldwise jacks ofall-trades who move between cites or sar systems, working odd Jobs uti boredom or fate leads them elsewhere. along the way. they learn strange customs and pick up interesting and diverse sil Prerequisite: ge Skills: Choose three of the following skils as permanent class sil. Fa sil ou selects already a clas sel, you gina + competence bonus on checks sing that ski LF (Ora), Decpher Scie (ri, Dsable Device (nt, Diguse (ha. Frgery in), Gamble (Wi), Gather information(Cha) Hide Knowiedge streets. Navigate in), leg of Hand (De Wealth Bonus Increase: 2 GLADIATOR Gladiator have been fighting al thee les, whether onthe tees in some form of arena They incude disenchanted youths and povertystricken hoodlums looking to trae fits for cash, clones bed in secret labs to fight fom birth, and lowranking member of society wanior cast. Prerequisite: Age 6. Skills: Choose one ofthe following sills as a permanent das sl. Fa sl you select i already a clas sil you gana #1 competence bonus on checks using that sil Balance (Dey), intimidate (Ch). Knowle Humbe (De). Bonus Feat: Select eter Bra or Combat Marta Arts ‘Wealth Bonus Increase: streets) (nt). HEIR Hets ar the elite sons and daughters of powerful magnates, nl ‘ential nobles, and imperial monarchs. Unlike dettantes, however, they are bound by theirineag to certain responsible, with the assumption that they might someday riset ead theirs into ‘the Future... assuring the stars are properly aligned and they do nothing to jeopardize ther ith. Prerequisite: Age 2. Slall: Choose two ofthe following sls as permanent class Skil. skill you select is already a class sil, you gain a +1 competence bonus on checks using that sil Caf (cea ar weting) int) Kroger snes, cies curent events, oc history) (nt), erorm (at ance keyboards, per cusion struments sing, stringed instruments, or wid struments {ha Ride (Dex, Sense Motive (1s), Pre-Selected Feat: An heir must choose the Educated feat as ‘one af er starting eats a It evel & Reputation Bonus Increase: Wealth Bonus increase: +, An eirmay permanently reduce her Reputation bonus by Ito nea er stating wealth bonus by ‘anaddtional 46; this espendiire must be made before the char acter begins pla. As ong ashereputation bonus fo ight, an hei’ wealth bonus can never op below 10 outcast ‘Outcast snot so much an o:cupation as a forced way of life Persecuted andere for being ifferet, outcast at lone parahs ‘or shunned members of a culture whose customs or characteristics society finds deviant or abhorrent. Outcastslrk onthe finges of Civlzaton Some strive for acceptance whileothersare trapped by their wa feelings of resent men, sel-eathing, or hopelessness, Prerequisites: Ages. Skills: Choose one ofthe following sis as 2 permanent clas sl. Fa sl you select isalteady a class kil you gain a + competence bonus on checks using that il Disguise (Cha), Hide (Der), Krowiedge (streetwise (In), Search (i Survival (7), Tea nury Ws) Bonus Feat: Toughness. ‘Wealth Bonus Increase: SCAVENGER Scavengers tum sooty’ wreckage and dared trash no use tool tens fr trade and hye ky, the endenrs mht cen yd oe two objets 2f spec vale They efforts tavignte and stip ean the most treacherous places, ad the playrounds are abandoned spice stations, guted bul, and smoking bated Prerequisites: Age. Skis: Choose thee of te folowing sls as permanent class sl. sll you elec ie aleay a class kl you gana 1 competence bonus on check sing that el Decipher Script (Int) Disable Device (int), Knowledge (technol- fy (ln, Mave Sty (De. Rea), Search (nt). Spt (Ws Sarva W ‘TRANSPORTER ‘led divers and plots, transrorters move people, information, and precious cago safely from one destination to anther. They ‘eat thelr vehicles as extensions of ther bodes and are most comfortable behind the wheats of skyabs or the thruster controls cof cargo shuts. Prerequisite: Age 6s Skills: Choose two ofthe fllowin skis as permanent class stil. skill you select isabeady a clas ski you gain a #1 ‘competence bonus on checks wing that sil Craft meckarical (i), Drive De) Knowledge (current events, popular culture, or streetwise (Ie, Navigate (i), Plot (Dex) Rei [at Bonus Feat: Select either Spacer or Vehicle Expert * indicates a feat described in this chapter ‘Wealth Bonus Increase: SHYHDLIVY UawHD CHARACTERS EXPANDED sKnis The following sls inthe 20 Modern Roleplaying Game are expanded to include rls speci to 20 Future campaigns. BLUFF (CHA) You anus the Buf sl to fen in starship combat. Cheek With a successful BUF check, you misled another starship so tat itcan't doe your attack effectively. This checks oppose by the aget pilot's Sense Motive check: Ifyou suceed, the next attack your starship makes gat the age ignores ts plat’ Dererty bonus to eens (Fit has one) ths lowering the targets Defense score ‘Youcannot us thistactic aginst starship tating on auto pio. Using Bluff as a feint in trsip combats an attack action. ‘Special you hve the Staship Feit et. you an a2 bonus ‘on Bluff checks when using the sil tofeint in tarship combat. COMPUTER USE (INT) inaddton toa the uses decribedin the 20 Moder Roleplay- Ing Game thissill an beused to operate shipboard sesoisaswell as send, jam, scramble, and unscrambl transmissions sent trough spacer cons dimensions Check: The folowing applications ofthe Compute Use sil can be used untrained Conduct Active Sensor Scan: Using 2 strip’ Sensors to analyze another sip or object in sensory range reqires2 Computer Use check). A active sensor scan conducted overavast is tanceor example across astarsjste) or subjected to some form of disturbance suchas interference from a solar ae apps 2-5 or higher penalty on the check a the GMs dscretion. ‘Send Transmision: Routine communications alia nearby shi, using a subspace or densonal transceiver, and s a) are accompliied with aCompater Use check {DC 10) Commuicatons Sent over nce long distances suchas between tar ste) are object to dstortin:conectng that dstrtiontoensxea mes sage eachsitsintended destination requresasucesful Computer Use check (0C20, The flowing applications ofthe Computer Use sl cant be sed untand J Transmission: Tis sl canbe used o prevent a shpat fadty fem recevingan incoming transmission. An opposed Com pater Use check between the india receving the message and the individual attempting to jam the message determines whether cor nat the message es thus fan unmanned compute receives thetransmsin jamming the rasmision requis 2 Computer Use check (OC. ‘Seromble Unscramble Transmission: Computer xe can ‘be sed to scramble a transmission. Tis is done with n opposed Computer Use check between the ind sending the message and anyone attempting to interceptor nsramble Time: Scrambling ot unscrambling a transmission are all fulbround actions. Conducting an active sensor scan or sendig/ jamming a trarsison isa move action, DISABLE DEVICE (INT) Yeu can use ths sil to dtabe a robot or exteal cybernetic attachment ‘heck Dialga robot & a fulrund action and requires a successful Disable Device check[DC30), The obat must be pinned (seepage 8} ofthe d20 Modern Roleplaying Gome| befor the check canbe made. Disabling an external cybernetic attachment is a full-round action and requies a successful Disable Device check [DC 30 ‘The creature o which the cybernetic unit s attached must be pinned before the check can be made. You cannot disable internal cybernetic attachments Special: dsabledrobot or disabled erteralcybereticatach iment canbe re-enabled with 2 succesful Repak check se Repai, below KNOWLEDGE (TECHNOLOGY) (INT) ‘Youcenmte ainowedge technology check to comet idetty staships, mech, robots, and cybernetic attachments, 35 well a ‘deni unfamiliar technological devices. ‘Check: The 0G for deting technological ites vary depend- ingen the typeof formation requre: Idenifig a starship by its type and subtype. Kenting a mecha by its superstructure o identifying 2 robot by its Fame: cio Determining the function or purpose of particular mechanical system or eybemetic attachment: DCIS Recaling the standard, factory model design specs of a particular type or class of starship, mecha, o robot: DC 20 When contented with an unfair pice of technology or alen artifact. you can make a Knowledge technology check to correctly surmise the primary iF not sng] pupose ofthe deve suc cessful chek rest doesnot enable you ta activate the tem, nor doesitmake youpofcent withthe item. The DC the Knowledge (technology) check depends on the item being identi and the ference in ogres Level as shown below Basi tol or instruent 10 | Robotic orveicuar component (joeretic attachment 2» Alen artifact 30 NAVIGATE (INT) inad20 Future campaign tat eturesspace travel or dimensional travel, you can use the Nogate sl to plot a course between planes star syste, or dimension. Check Theor plating couse ove ret dtance ork a described in the Navigate sl description (seepage 66 ofthe 420 Modern Roleplaying Game) Aboud trip you needa functional ls sensor ay (or bette o plot couse trough space. Youdon taeda mikes Navigate check when traveling long a pre-established space route or pasing through a meron get vith apre-calibrated destination. Rules fo calibrating densin atest a fair orufalar destination are coveedin Chapter Sic Tel Sciece ‘Time: Pioting a courses ful rood action LOT (DEX) ‘Youn ws the lt sito fy any kind of spacer ‘Chek: Unies youhae the Staship Operation fat page) you fae a~4penaty on lot checks made to pit astarship The plot ofa starship can make aPlot check to escape ater being ear immobized by anther stash’ rap or actor beam: see Grappling Systems (page 18) for moc information on _wappesand actox beams Special For modern-day (PL 5} spacecraft suchas the space shuttle the areraft Operation spacecraft i sufficient to negate the 4 peal on Plot checks: however thisFeat cant negate the erat ast apples to PL 6 or higher spacecraft REPAIR (INT) Youcon te ths silo rep eile, starship, mecha eybemetic ents, and const (cludng obo) Youcanalouse the Repar slo safely remove the "bra ofa destroyed obot Check: Repaing aage ta vehi stash, ot mecha tales ‘Thera wot a mechanic tol and prope acy suchasa woop or hangar by. (Without too kt, you tae a4 erly an your Repat check) At the nd ofthe hur make Repair check {020} suces reps 26 pois of daage f davage ema, eu may continu oak reps for 2s mary hous a5 aes to rere the vehicle oars ol pois. Thesame ues apply trobotsther constr, and beet atachents excep that each sucessful aplation of the Repair Sh estres 0 poof eaoge steed 26) othe Rea checks more fica to achieve (00). This sll may also be used to transplan the “bai” of a destroyed robot int air but etc rbot ame Sethe Robot fesuection sidebar on page 17 for more iforaten on robotic brain ranean Special: A vehicle, sash, cybernetic attachment, mech, robot othe coset thatisredocedto Op comot be repied Inca savage for par, however (the Savage et ese ton on page TREAT INJURY (WIS) This sil an be used to teat members of otber spaces, provided they are neither corstruets no undead. ‘Cheek: For al uses ofthis kl exept surgery the sl check’ OCsateas writen nthe d20 Modern Roleplaying Game Perfoning surgery on creatures ofa type deen rom your co caries a 8 pelt For example the perlty would sppy toa uran type: huranoid) performing surgery ona rusk type: aeration. The Surgery Feat reduces the penalty to~4 while the Xenomedic feat seepage 1) negates the perl ene Special: The Tea nus cannot be used on roninving oe inorganic crests suchas constructor undesd FEATS ‘Ad20 Future character has acces tal the feats described in 20 Madern Roleplaying Game pls te following ac feats ACTION BOOST You have the abity to alter your luck dastally in dre cecum stances, Benefit: When you spend an action pont, youral ds intend of ds for the action rst. ALIEN WEAPONS PROFICIENCY You are proficient with aen weapons Benefit: You take no penalty on a of alien weapon Special: A creature without ths Feat takes a ~4 nonprficient penalty when making attacks wth an allen weapon, crs when using ary kind ARMOR PROFICIENCY (POWERED) Youare proficient with powered amor. Prerequisites: mo® fiery (ih), Amor ofieney (redion, Benefit: When you weer powered armor, you may add the armor’ erie equipment dans to your Defense Normal: & character tot potent with powered amor adds ‘only perton ofthe armor’ equipment bonus to her Defense Special: A Solder (see Chapter Si: Advanced Class inthe 20 Modern Roleplaying Gare) may selec this feat a one of his bonus eat CHARISMATIC PLUS Advancement you to proges faster toward becoring Benefit: You gain to talent talene trees. The talents rst be selected fram the follwing Is you cannot select more than one talent fram a single talent tee td you ust meet al the prereqistes oF a taent to select Favor, Captivate, Daze, Taunt, nspiation, Greater Inspiration, Special: You may select his feat multiple mes Each ime you this ea, you mast choose a cfferent pa of talents, ut dive uly charismatic hero, ym the Charismatic hero's pled with epi sti CHARACTERS CRAFT CYBERNETICS You can construct cybernetic attachments Prerequisites Craft electrical 10 ranks, Craft mechanical 10 ranks Knowledge (fe sciences § ras. Benefits: You can build ary of the cybernetic attachments described in Chapter Elven: Cybernetics. You must fst make 3 Weetth check agains the purchase DC ofthe attachment [to acquire the necessary components, then invest 24hours in ts construction [tthe end of that time, you must suceed ta Craft (mectanical) ‘heck (OC 30) and a Craft lectrical) check (0C 30), If both Craft checks succeed the cybernetic attachment func ‘ons property and canbe installed at anytime (se the Cybernetic Surgery feat, below) f ether or both checks fal the attachment’ esis flawed:ancther 24 hours mus be spent fing the robes, and two new checks must be made atthe end of hat tine ‘Special Tis feat does nat allow you to build a cybemetc attachment ofa higher Progress Level CYBERNETIC SURGERY You can graft cybernetic attachments onto living tsue as well as safely remove them, Prerequisites: Tea jury 8 ranks, Surgery Benefit: You can make a Treat Injury check OC 2) to install or remove a cybermetic attachment Ifyou donot havea surgery kit ‘or access toa medical fact, you take a~4 penalty on the check. (bernetc surgery takes Id hous The consequences of fll are severe: If your check result fais by 5 or mote, the installation or removal ofthe cybernetic attachment causes undue physical trauma to the patient, who suffers ld points of Constitution damage. the check es falls. by 10or more, the Constitution damages treated as Constitution drain instead 2 character who undergoes cybernetic surgery (succesful or nots atigued for 24 hours. Reduce this time by 2 hows for every point above the DC the surgeon achieves. The period of fatigue can eer be reduced below hours inthis fashion ‘Normal: Characters without thiseattakea-8 penalty on rest Inurychecks made to perform ybemetic surgery |~4 penalty they have the Surgery fet). CYBERTAKER You can have more cybernetic attachments than normal without suffering eects Benefit: The maximum rarber of cjbemetic attachments you canhave without suffering negative evelsincesssby [se Number of Attachments, page 193, for deal) ‘Special: You can gan this feat multiple times. ts effets stack DEDICATED PLUS Advancements in science coupled with your drive to excel enable you to progres faster toward becoming a truly dedicated hero, Benefit: You gin two talents from the Dediatedhero's talent wees, Te talents must be selected from the fllowng lst, you cannot select more than one talent fom a single talent tee, and _yumust meet al the prerequisites of talent to select. Improved Aid Anothe intuition, Healing Touch Healing Touch 2. Aware Faith, Cool Under Pressure Special: You may select thi feat multiple tines. ach tie you select this feat you must choose different pair of talents. FAST PLUS Advancements in science coupled with your dv to excel enable you to progress faster toward becoming tly dexteaus era Reneft: You gin two talents rom the Fst her alent tees The talents must be selected frm he flog lt, you cannot select mre han oe alert oma sige talet ee and youmust meet al he perequsites of talento selec it Uncamy Dodge Uncany Dodge 2. Defensive Rl, Opportn ist. Improved inaeased Speed, Advanced Increased Speed Special: You ay select ths feat mutipl ties. Fah tne you select this feat, you mst choose a erent prof talents JACK OF ALL TRADES ‘You've picked up smattering of even the most cbscure sls Prerequisite: Character evel 8th. Benefit: You can use any sil untrained, even those that nor rally require traning and those that are exclusive to cases you den'thave You cane, however, ab ranks nasil ules you ate allowed to select MASTERCRAFTER You are adept at creating mastercraft electronic and mechaicl devices ichuting tol, vehicles, weapons, robot manipulators, and armor quits: Craft (lect) 8 ranks Craft (mecharicl) Branks. Benefit: When succesfully completed, a mastercrat elec ‘tronic or mechanical object provides an equipment bonus on sil checks mage to use the object inthe case of mastercraft veces, thisincudes Drive or ilt checks) A masterrat weapon provides ‘bonus onattack or damage alls {your choke). Aastecraft ut of armor improves the armar’s equipment bonus to Defense. In each case, the bonus an be «I 2,03, and no single object can have more than one mastercraft feature. (Fr instance, you cannot bulla mastercraft weapon that gains bonus on attack ols and damage rolls) (hn average, tates twice as long to build masterraft object ait does to bull an ordinary obec ofthe same type The cost to buldamastercraft objects equal tothe purchase DC forthe object {oritscomponents «the bons provdedty the mastrcraft feature (12.008) In addition tothe Wealth check, you must also pay 2 cost in ‘experience points equa to 250 «the bonus provided by the mas tercraft feature Te perience points must be pad before making the Caftcheck. ifthe ependture ofthese experence points would «op youtelow the minimum needed fo: yourcuren level thenthe ‘experience point anit he pid and you cant make the mastercraft ‘object untl you have suficent experience points to remainat your curent eel aftr the expenditures made ‘Apply the folowing modifiers to the Craft check DC for master cra items: Mastercraft (1) Mastercraft 3) “10 You can add the masterraft feature to an exiting ordinary object oralower grade mastercraft object by making a Wealth check and then making the Craft check as though you wee constructing ‘the object fom scratch NERVE PINCH ‘You_can incapacitate foes with welt pinch Prerequisites: Combat Martial At, base atack bonus 4 Benefit: You nae an unarmed attack against lvng cresture Iftheattack sueceeds, the age takes no damage but must suceed ‘on a Fortitude save (OC 10+ one-half your character level + your Strength modifi) or be paralyzed fr Ids rounds the target's attack of opportunity hits you an deals damage the nerve pinch automaticly Fal Special: This ablity does not work on creatures without nervous systems or dscerible anatomies, such as onzes and plants OATHBOUND ‘Youswear undying alaance toa person group crsariztion nation, plant stellar epic ethical philosophy, moral phlasopy. or belief syste. By dog so, youcan better influence aters who share your allegiance and mare effectively oppose those who don Prerequisites: A estore clare allan Benefit: Choose one of your allegiances, The allegance you select becomes your primary allegance and cannot be broken, except by you. The strength of yourallegance enables youto better assstother beings who have thesameallegance: your ai another attempt succeeds, your aly gains a crcumstance bonus (stead of -2)on his sl check result or attack roll Your dedication also tyantsyoua +I bonus on attack ols made against creatures tat do rot have ths alegince. Special: You cannot apply the benefits of his feat to multiple allegjances.f youbreakyour oathbound allegiance you freer ose the benefits ofthis feat but may ak the feat again and apply the benefits to anew allegiance, PLANETARY ADAPTATION Your physiology has been altered by life on 2 planet with a harsh climate o adverse eniranmental conditions. Benefit: You gain one of the benefits istd below, depending on your planet of rin arren World You gina sAbonut on Survival check anda bonus.on Constitution checks agaist starvation and thst. ‘Cold World: You gan a +4 borus on Fortitude saves against extreme cold, as well as cold resstance 8 Dark World: You gan darkvsion out toa range of 0 fet. Darksion s Black and white only, but otherwise works as normal sight. High-G World: You gain 8° bonus to you Strength Reduce your base eight by 6 inches. Hot World: You gin a +4 bonus on Forttude saves aganst extreme heat, as well as re resistance 5 Low-G World: You gina *2bonus o your Devt. Increase your base eight by 6 inches, Water World: You gain a4 bonus on Swim checks and can hold your breath for a nanber of rounds equal to twice yout Constitution score ‘Special Youmay only ak this feat at st level. Yournay select this eat more than once however. if you get multiple feats at Ist evlseac time you choose this feat you gain a ferent benefit ‘SALVAGE You can salvage electrical and mechanical pats from destroyed vehicles, mecha, starshis, robots, and cybernetic attachments Benefit: Salragng a destojed vehicle, mecha, tarsi, robot, Cor ebermetc attachment takes time as noted in Table: Savage Attheend ofthis time, makea Search check Ifthe check succeeds, | Garpaotian | = cha Garganuan | | Gagannan Sh. E mall 1 30min : i Eshancenent 30min yu may increase your Wealth score bythe amount indicated on Table +, etherby sling the salvaged parsforscrapor using them to offset the cost of future bung projects. jal A particular vehicle, mecha, starship, robot, or cyber= netic attachment can be sucessful staged only once. Any further attempts to sahage the wreckage fall autonatcally SMART PLUS Advancements in science coupled with you veto excel enable you to progres faster toward becoring atl ineligent hero Benefit: Yougaintwo talents rom the Snartherotalent res The talents must be selected from the folowing lis, you Cannot select more than one talent froma Sle tent ee, and youmust ‘meet al the prerequistes ofa talent to select it Savant Lingus, Exploit Weakness, Pla, ick Special: You may select this feet multiple tims. Each tine you select this fat, you must choose a dferent pair of talents ‘The exception ste savant talent, which you can selet multiple times. Homever, each time you select the savant talent, you must choose a diferent sil (se the savant alert’ description on page of thed20 Modern Roleplaying Gam) SPACER YYouhavea special affinity for spacecraft and space travel Benefits: You guna -2bo0us on Computer Usechecks made to use onboard spacecraft computer syste, +2 bonus on Navigate checks when potting a course through space and «2 bonus onal Plot checks made to fy aspaecrat STARSHIP BATTLE RUN You ae sled at starship skimish tacts, ripping in and out ofan enemy's sights Prerequisite: Dexterity, Starship Dodge, Starship Mobility Benefit: When using an attack action with a stash ranged weapon, you can move both before and afte theatack, provided thatthe total distance moved does not exceed the starship’ tactical sped. SUDdLoIwv avd Starship Operation 'Moxing inthis way doesnot provoke an attack of oppor from the defender you are attacking though tcan provoke attacks of opportunity from ather nearby starship, as norma). STARSHIP DODGE Youare adept at dodging attacs while pl Prerequisite: Dexterity i, Plot 6 anes, Starship Operation of the appropriate type Benefit: When potinga starship of a type with which youare cent se the Starship Operation feat) you apply a+! dodge bonus to your ship's Defense agus attacks from one eney sta ship you designate during your action. You can select anew enemy STARSHIP FEINT You te elle a msleaing your enemy insta quisite: Plot 9 rank, Starship O ri appropriate type) ‘Benefit: When piloting aship with which youar proficient (see he Starship Operation fat), you can make a Buf checkin starship combat asamove action Inadetion,youreceivea +2 bons on Biff che made ofeitin starship combat See the expanded Bf kl scription, page 10, for deals ‘Normal: iting in starship combat requires an attack action. STARSHIP GUNNERY Yousre proficient with starship weapon systems. ing astarship wea Normal Without his et, you take a4 nonpeoicient tack ros when fing a starship weapon penalty on STARSHIP MOBILITY Yau ae adept at dodging attacks while pllotng starship Prerequisite: Dexterity 1 Starship Dodge. Benefit: When pilatigastarship of type wth which you ate prfident (see the Starship Operation Fea), you apply a +4 dodge bonus to your ships Defense against racks of opportunity caused when you move out of or within astarshpstneetened aea. Any condition that makes youlse your Dexterity bonus to Defensealsomakes you lse your dodge bonuses. Dade bonuses (such this ‘one and the dodge bonus granted by the Starship Dodge feat stack with ech othe, unlike most types of bonuses STARSHIP OPERATION Select one ofthe following types of starships ultralight light, meciumweight, heavy, oF superheavy. You are proficient at operating starship ofthat type Benefi ting a starship ofthe selected type, you take no penalty on Pilot checks made when operating the star ship, and you also apply your fll lass bonus to Defense to the ships Defense ‘Normal: Without this fat, you take a ~4 nonpoficint penalty on lot checks made to operate a starship, and you apply only us to Defense tounded down) to the ane-hal your class be p's Defense, Special: Youcan inthis feat multpletmes.Eachtimeyoutake the feat, it applies to a dfferent type of starship (lai, ight. medium hear, o superheavy) STARSHIP STRAFE You can use a starship ranged weapon set on automatic fe to affect a wider area than nora Prerequisite: Starship Gunnery fenefit: When using a starship’ ranged weapon on autofire you canaffectan ates fur SO0-fct squares ong ad one $00-foot square wide that is, ary Four $00-oot squares ina straight ne} ‘Normal: & stash weapon on a y affects @ Foot-by-1000-foot aed STRONG PLUS ‘Advancements in sence couped with your dive to excel enable you to progres faster toward becoming truly strong here, Benefit: You gain two talents frm the Strong hero talent st be selected from the folowing list, you cannot select more than one talent you must meet al the prerequisites ofa ae Improved Extreme Effort, Advan Ignore Hardness, Advanced ignore Hardness. Improved Melee Smash, Advanced Meee Sash Special: You may select this fat mite times. Each tne you select this fat, you must choosea ferent par of talents wees, The talents ym a ingle talent tee, and TOUGH PLUS Advancements in scence coupled with your dive to excel enable youto progres faster toward becoming truly tough hero Benefit: Youain two talents fromthe Tough herastalent trees. The talents must be selected from the fllowng list, you cannot select more than one talent froma sngle talent te, and youmust meet athe prerequsites ofa talent to select Damage Reducion 2/—, Damage Reduction 3/~, Energy Resistance (choose one energy type), Remain Conscious, Second Wind, Stamina Specta: Your elect this feat multiple ines, Each ime you select this fat you nust choose a diferent pairof tales. ULTRA IMMUNE SYSTEM You are less suscepible tothe ravages of poison, disease, and ‘alation poisoning, Prerequisite: Ccnstitution Benefits: You gina «2 bonus on Fortitude saving throws to rest polsons,diseates, and radiation sickness. Furthermore, any permanent bly dain ficted upon yous treated as temporary ablity damage insted URBAN TRACKING You can track down the location of mising persons or wanted Indias Benefit: To find the tral of an individual o to follow it for 1 hour requis a Gather Information check. You must make another Gather Information check every hou ofthe search, as wll as each time the trail becomes dificult follow, suchas when it moves to afferent area of torn The DC ofthe cick. and the numberof checks required to rack down your quiry, depends onthe communty population and the conditions: Popuatin = heche Required Fever than 2000 5 vat 2000-99 19000-49559 ’ at 50000-99999 mas 10000-99999 % 34 Saag a Condition = Modifier Gerytveeceturs nthe gowbergsog 1 sbeenmisngorsougit od Tracked quay ‘eow ‘ IF you fala Gather formation check, youcan retry after Vhour of ‘questioning The GM ol thenurbe of checks required secretly, so the player does kaw exactly ho larg the task requires Normal: A character without this fat can use Gather Inform tion to find out information about a particular individual, but each check aes 14s] hous and dae allow effective traling Special: You cancut the tie per Gather formation check in half (to 30 minutes per check rather than how pr check but you suffer 2-5 penaty onthe check €VeRYsony's HUMAN IF yout famiiar withthe Dcions& Dascns® game, you probably remeber that those ules eve an entra feat al human characters at It levelandexta sll, “he d20 Future rules ike the d20 Modern Roleplaying Gamers assume tat ll characters ae human, Therefor, the advanced classes in this chapter have those extra skill points and the extra fet bultinto them (Chapter Thirteen: enobilogy introduces new species that canbe playedas characters. These species donot ain an extra feat at Ist level and donot gain extra sl pits, ke human characters do. Therefor, the appropiate number of stil point for nonhuman characteris given parenthetical KENOMEDIC You know how to provide safe medal testment to alien ite forms, Prerequisites Kowlede (ethan esc ranks eat injury Sra Suge Benefits: Yo a, witho erly. the Test ny skilt0 performsugeryon ling crete rele of itstype aberaton brmensros mind oes) "Norma: Characters to this fest aes -8 pens on Tet injury checks (-4 they have the Surgery eat when efi surgery on creates of iret type For expe, a ara performing sgt onan aberation aes the ery. Speci: Ts fst camot be sed toe or 04min or orgie creates suchas constructs orundend ZERO-G TRAINING ‘ou cen function nora iniow gray or zero gravy. Prerequisites: extety 3, Tumble ranks, Benefits: You take no penalty on attack rls in low-raity or zero-gavty environments. In adition, you do not suffer the debilitating eects of space sickness Normal: Without thsfeat, you take a~4 penalty onattackrols while operating in zeo-gavity environments, ora 2 penalty on attackrolls wil operating now gray environments Inadtion, ‘youre subject othe effects of Space Adaptation Syndrome also non as space sce [sce Zro-Graity Erwironments in Chapter 4: Environment) ADVANCED CLASSES "New advanced classes are troduced throughout tis book. Some, suchas the Dmersion Ranger and the Mecha Jockey, are presented nother chapter because they are specific to particular campaign setting orreuie a speci set of ues tole. The advanced clases presented inchs chaperfit wel ito rary diferent types of cence fiction campaign settings. ‘A the advanced classes presented in Chapter Si: Advanced Classes of the d20 Maden Roleplaying Game are appropiate choices fra 420 Future campaign, with the GMs approval. 2820 Future campaign that features magic may include the Acolyte, Mage, Ocul, and Shadow Slayer advanced classes (al of which ar described in Chapter Nine: Campaign Models ofthe d20 ‘Modern Roleplaying Game), 35 well 35a the advanced cases. introduced nthe Uan Arcana” Campoign Setting, 7 Yaw HD SUDLIW

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