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RED MARKETS Severed

Taker
Dependants Strained
Needy
Crew
Weak Spot

Soft Spot

Tough Spot

References
Potential Skills
Unarmed
STR ( )
Haul Melee
( )
( )
Resistance
Shoot Threats
SPD ( )

Crumble
Detachment

Break
( )

Crack
Stealth Stress
Athletics Trauma
Awareness
ADP Self-Control
Refresh Scavenging ALT
Drive 10
Criminality
Foresight
INT ALT 7-9
Research
Mechanics ALT ALT
First Aid 5 6
Profession
( )
( )
ALT ALT
Networking 1-2 3-4
CHA Persuasion
Sensitivity
Deception
Intimidation
Leadership
WIL

Backpack Rations
Upkeep 1 Charges Static Upkeep 1 Charges 00000 00000
Effect Taker can carry STR in Haul and Effect Rations can be spent to Buy-a-Roll
personal gear on skills that require exertion.
Additional spends add +1
Qualities Essential Static Qualities Essential Addictive Charged
Character Advancement:
1 Potential = 10 Bounty
Skill Points = Bounty equal to new skill level (1B = 1 Skill, 2B = 2 Skill, etc)
Taker: 2
Charges 00000 00000 Charges 00000 00000
Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000 Charges 00000 00000


Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000 Charges 00000 00000


Upkeep Effect Upkeep Effect
Qualities Qualities

Upgrades Upgrades

Charges 00000 00000


Purchasing Price = Upkeep x2
Upkeep Effect Failing to meet Upkeep causes a malfunction
Qualities
Crit Success: No refresh but still functions
Success: No refresh and -1 upgrade
Fail: No refresh,-1 upgrade,and must
Upgrades be repaired
Crit Fail: Item lost

Upkeep
Sustenence Survival Rent Dependants
Maintenance Equipment Purchase Pro. Dev.
Incidentals Health Humanity Favors
Break Point Projectced Earnings

Retirement Milestone Savings

Bounty Bank

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