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DS Role-Playing Japanese-Style

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Would you recommend this FAQ?

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Version: Refia | Updated: 08/31/12 | Search Guide | Bookmark Guide

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<> | | | | | | <> Perfect Guide
_| |_ _| |_ _| |_
|_____|_____|_____|

by Seferaga

Started: 8-21-07 | Release Date: 9-17-07 | Last Update: 8-31-12

o>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<o
| Final Fantasy III Perfect Guide |
| Copyright, Seferaga |
| Email: ff3_guide@yahoo.com |
| All rights reserved 2007-2012 |
o>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<o

Version: Refia+
Latest Version at: www.GameFAQs.com

Check the Version History for a list of changes from the latest update!

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| -- Table of Contents -- |
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Final Fantasy III FAQ/Walkthrough for DS by Seferaga - GameFAQs https://www.gamefaqs.com/ds/924897-final-fantasy-iii/faqs/50148

Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

I) Starting your Adventure: {BEG}


=============================================================================
{BEG-00} Hello! and Welcome! ................................. {BEG-00}
{BEG-01} Characters .......................................... {BEG-01}
{BEG-02} Controls ............................................ {BEG-02}
{BEG-03} Main Menu & Saving your Game ........................ {BEG-03}
{BEG-04} Battle System ....................................... {BEG-04}
{BEG-05} Stats ............................................... {BEG-05}
{BEG-06} Positive & Negative Status Effects .................. {BEG-06}
{BEG-07} Gameplay Tips ....................................... {BEG-07}
{BEG-08} Explanations of this Guide .......................... {BEG-08}

II) Walkthrough: {WAL}


=============================================================================
{01} Altar Cave - The Beginning .................................. {01}
{02} The Parmeni Mountains & Ur Village .......................... {02}
{03} Cursed Town, Kazus .......................................... {03}
{04} Castle Sasune ............................................... {04}
{05} The Sealed Cave ............................................. {05}
{06} Return to Kazus & Exploring the Mythril Mine ................ {06}
{07} Through Nelv valley to Canaan! .............................. {07}
{08} Dragon's Peak ............................................... {08}
{09} The Healing Copse, Tozus, & Tozus Tunnel .................... {09}
{10} Vikings' Cove ............................................... {10}
{11} Nepto Temple ................................................ {11}
{12} Adventures on the Sea ....................................... {12}
{13} Tokkul .................................................... {13}
{14} Village of the Ancients & Chocobo Woods ................... {14}
{15} Castle Argus .............................................. {15}
{16} Living Woods .............................................. {16}
{17} Gulgan Gulch & the Tower of Owen ............................ {17}
{18} Gysahl ...................................................... {18}
{19} The Dwarven Hollows ......................................... {19}
{20} The Subterranean Lake ....................................... {20}
{21} The Molten Cave ............................................. {21}
{22} Castle Hein ................................................. {22}
{23} Into the New World .......................................... {23}
{24} Cave of Tides ............................................... {24}
{25} Amur Village & the Stinky Sewers ............................ {25}
{26} Goldor Manor ................................................ {26}
{27} Adventures in the Sky ....................................... {27}
{28} Duster .................................................... {28}
{29} Replito ................................................... {29}
{30} Saronia Kingdom & Dragon Spire .............................. {30}
{31} Dalg Continent, Doga's Manor, & the Cave of the Circle ...... {31}
{32} Adventures under the Sea .................................... {32}
{33} Doga's Village ............................................ {33}
{34} Saronia Catacombs ......................................... {34}
{35} Sunken Cave ............................................... {35}
{36} The Temple of Time .......................................... {36}
{37} The Ancient Ruins & the Invincible .......................... {37}
{38} Falgabard ................................................... {38}
{39} The Cave of Shadows ......................................... {39}
{40} The Dragon Kings, Leviathan & Bahamut ....................... {40}
{41} Lake Dohr ................................................. {41}
{42} Bahamut's Lair ............................................ {42}
{43} Doga's Grotto ............................................... {43}
{44} Ancients' Maze .............................................. {44}
{45} Eureka, The Forbidden Land .................................. {45}
{46} The Crystal Tower ........................................... {46}
{47} The World of Darkness ....................................... {47}
{48} Achievements & the 3 Gold Stars ............................. {48}
{49} End-game Stuff .............................................. {49}
{50} Defeating the Iron Giant .................................... {50}

III) Mognet: {MOG}


=============================================================================
{MOG-00} Introduction ........................................ {MOG-00}
{MOG-01} How to Use .......................................... {MOG-01}
{MOG-02} The Rules of Mognet ................................. {MOG-02}
{MOG-03} Denizens ............................................ {MOG-03}

IV) Sidequests: {OPT}


=============================================================================
{OPT-01} Legendary Blacksmith ................................ {OPT-01}
{OPT-02} Sara's Pendant .................................... {OPT-02}
{OPT-03} Orichalcum & the Ultima Weapon .................... {OPT-03}

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{OPT-04} Locations ......................................... {OPT-04}


{OPT-05} Mastery Cards & Items ............................. {OPT-05}
{OPT-06} Secret ??? Dungeon .................................. {OPT-06}
{OPT-07} The Onion Knight Crystal Shard ...................... {OPT-07}

V) Lists: Items, Weapons, Armor, Key Items: {LIS}


=============================================================================
{LIS-01} Consumable Item List ................................ {LIS-01}
{LIS-02} Weapon Equipment .................................... {LIS-02}
{LIS-03} Knives ............................................ {LIS-03}
{LIS-04} Swords ............................................ {LIS-04}
{LIS-05} Staves ............................................ {LIS-05}
{LIS-06} Rods .............................................. {LIS-06}
{LIS-07} Dark Blades ....................................... {LIS-07}
{LIS-08} Bows .............................................. {LIS-08}
{LIS-09} Arrows ............................................ {LIS-09}
{LIS-10} Books ............................................. {LIS-10}
{LIS-11} Claws ............................................. {LIS-11}
{LIS-12} Hammers ........................................... {LIS-12}
{LIS-13} Axes .............................................. {LIS-13}
{LIS-14} Spears ............................................ {LIS-14}
{LIS-15} Throwing .......................................... {LIS-15}
{LIS-16} Bells ............................................. {LIS-16}
{LIS-17} Harps ............................................. {LIS-17}
{LIS-18} Armor Equipment ..................................... {LIS-18}
{LIS-19} Helmets ........................................... {LIS-19}
{LIS-20} Armor ............................................. {LIS-20}
{LIS-21} Gloves ............................................ {LIS-21}
{LIS-22} Shields ........................................... {LIS-22}
{LIS-23} Key Item List ....................................... {LIS-23}

VI) Magic, Summons, Skills: {MAG}


=============================================================================
{MAG-01} Fundaments of Magic ................................. {MAG-01}
{MAG-02} White Magic ......................................... {MAG-02}
{MAG-03} Black Magic ......................................... {MAG-03}
{MAG-04} Summon Magic ........................................ {MAG-04}
{MAG-05} Terrain ............................................. {MAG-05}
{MAG-06} Bard Songs .......................................... {MAG-06}

VII) Job Guide: {JOB}


=============================================================================
{JOB-00} Introduction to Jobs ................................ {JOB-00}
{JOB-01} Freelancer .......................................... {JOB-01}
{JOB-02} Warrior ............................................. {JOB-02}
{JOB-03} Monk ................................................ {JOB-03}
{JOB-04} White Mage .......................................... {JOB-04}
{JOB-05} Black Mage .......................................... {JOB-05}
{JOB-06} Red Mage ............................................ {JOB-06}
{JOB-07} Thief ............................................... {JOB-07}
{JOB-08} Ranger .............................................. {JOB-08}
{JOB-09} Knight .............................................. {JOB-09}
{JOB-10} Scholar ............................................. {JOB-10}
{JOB-11} Geomancer ........................................... {JOB-11}
{JOB-12} Viking .............................................. {JOB-12}
{JOB-13} Dragoon ............................................. {JOB-13}
{JOB-14} Dark Knight ......................................... {JOB-14}
{JOB-15} Evoker .............................................. {JOB-15}
{JOB-16} Bard ................................................ {JOB-16}
{JOB-17} Black Belt .......................................... {JOB-17}
{JOB-18} Magus ............................................... {JOB-18}
{JOB-19} Devout .............................................. {JOB-19}
{JOB-20} Summoner ............................................ {JOB-20}
{JOB-21} Sage ................................................ {JOB-21}
{JOB-22} Ninja ............................................... {JOB-22}
{JOB-23} Onion Knight ........................................ {JOB-23}
{JOB-24} Maxing Stats for Each Job ........................... {JOB-24}

VIII) Stealing Guide: {STL}


=============================================================================
{STL-01} The Mechanics of Stealing............................ {STL-01}
{STL-02} Items to Pilfer ..................................... {STL-02}
{STL-03} Thievery Walkthrough ................................ {STL-03}

IX) The Leveling Up Cynosure: {LVL}


=============================================================================
{LVL-00} Introduction ........................................ {LVL-00}
{LVL-01} Character Level ..................................... {LVL-01}
{LVL-02} Where should I Level Up? .......................... {LVL-02}
{LVL-03} The BEST Locations for Grinding End-Game .......... {LVL-03}

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Final Fantasy III FAQ/Walkthrough for DS by Seferaga - GameFAQs https://www.gamefaqs.com/ds/924897-final-fantasy-iii/faqs/50148

{LVL-04} Job Level ........................................... {LVL-04}


{LVL-05} Earning "JP" Job Points ........................... {LVL-05}
{LVL-06} Fastest Way to Increase Your Job Level ............ {LVL-06}

X) Walkthrough Maps: {MAP}


=============================================================================
{MAP-00} Introduction ........................................ {MAP-00}
{MAP-01} Towns ............................................... {MAP-01}
{MAP-02} Dungeons ............................................ {MAP-02}
{MAP-03} Overworlds .......................................... {MAP-03}

XI) The Perfect File: {PER}


=============================================================================
{PER-00} Introduction ........................................ {PER-00}
{PER-01} 100% Treasure ....................................... {PER-01}
{PER-02} Item Maxing ......................................... {PER-02}
{PER-03} Missable Items & Missable Enemies ................... {PER-03}
{PER-04} Getting 9999 HP ..................................... {PER-04}

XII) Bestiary: {BES}


=============================================================================
{BES-00} Introduction ........................................ {BES-00}
{BES-01} Enemies ............................................. {BES-01}
{BES-02} Bosses .............................................. {BES-02}
{BES-03} Quick List of Locations ............................. {BES-03}
{BES-04} Item Drop Rates ..................................... {BES-04}
{BES-05} Loot & Treasure ..................................... {BES-05}

XIII) Secrets and Miscellaneous: {MIS}


=============================================================================
{MIS-01} The Chocobo Woods ................................... {MIS-01}
{MIS-02} Wellsprings ......................................... {MIS-02}
{MIS-03} Shopping List ....................................... {MIS-03}
{MIS-04} Item Duplication .................................... {MIS-04}

XIV) Version History - the life story of my guide


====================

XV) Credits - everyone that contributed stuffs


===========

XVI) Copyright - zzz! don't fall asleep k?


==============

The Gulgan thus prophesied:


"The earthquake was only the beginning.
The great tremors that swallowed the crystals,
the light of our world, only to spawn monsters
from the depths of the scarred land,
are nothing but harbingers
of what has yet to come.
Something is coming...fathomless, ominous,
and full of sorrow...
But hope is not yet lost.
Four souls will be blessed with light,
and so it shall begin..."
- Prologue, Instruction Booklet

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.I. ...+ ...I..=IIII7?....
.+.. ..~........... ...++?.....I7777777....
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.,~. .~....?.. . .I:II....?,:7777=77$$$$$$$,7?$$..
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.~.,7,,7II~~...I77..,.777?7$$$$$$7 .. ..:..
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| |

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Final Fantasy III FAQ/Walkthrough for DS by Seferaga - GameFAQs https://www.gamefaqs.com/ds/924897-final-fantasy-iii/faqs/50148

| I) Starting your Adventure: {BEG} |


| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

In this section I will explain many important things about FFIII DS. Most of
this stuff can be found in the game's Instruction Manual, but sometimes that
little booklet can get lost or eaten. I will cover every aspect of gameplay
and go into a lot of great detail so you can become a master of all, having
a complete and fulfilling experience!

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-00} Hello! and Welcome! |
o-------------------------------'

Hi! I'm Seferaga and this is my very first FAQ. I started this guide almost
five years ago, in 2007, but I think it's developed nicely since then.

In this guide I will cover everything you need to know, including: all items,
locations, elusive hidden treasures, missable items and missable enemies,
detailed steps involving all Mognet sidequests, chocobos & fat chocobo,
accurate drop rates on enemy loot, profiles for all 23 Jobs, getting 9999 HP,
and much much more! There's a lot of information in this FAQ, so I really
hope you enjoy what it has to offer. :)

What inspired me to make this guide, so many years ago, was playing FF7 and
using Cloud VS Sephiroth's FF7 Perfect FAQ. (he is now Absolute Steve) I used
it to complete a 100% file for that game, and it got me very interested in
what it takes to make a guide. He is an excellent writer and I suggest his
guides above all others!

This guide has been out for quite a while; going on 5 years! :P I'm sure it
has found many new homes on other websites by now and I just want you to know
that the original version, uploaded by me, is found at www.GameFAQs.com, in
all its dusty glory!

Lastly, if you need to, check the "Credits" and "Copyright" sections near the
bottom of the document. The "Version History" section is found at the bottom
as well, so it doesn't use all the space at the top. That's annoying! Hehe.

Anyways... Have fun? :)

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-01} Characters |
o----------------------'

I'm only going to talk about the 4 main characters. I consider the rest of
the cast to be spoilers. You will find out about them when you play the
game, anyway! These character descriptions will be short. There isn't much
to say, really, but what's there is very interesting.

The favorite color of each character is the color of their Toad forms, and
the theme color of their official artwork for the game. Also, most jobs will
will have this color included in the outfit designs in some small way.

Refia:
======
Favorite color = Blue
Here is the MAIN character of the game. Haha. Well, in my opinion, but I
just like Refia a lot. Probably because she is cute. :) Anyway! She grew up
in the town called Kazus, south of Ur village. She was raised by Takka the
blacksmith and is quite rebellious. She always runs away from home because
of the work her father always wants her to do. She won't hesitate to yell at
you if are mean to her and she hates all types of amphibians. Mostly toads!

Luneth:
=======
Favorite color = Purple
Luneth is a very outgoing. He loves to explore and go on adventures, and all
the kids in town wish they were just like him. He grew up in Ur village,
raised by Elder Topapa and his wife, Nina. His best friend is Arc and they do
almost everything together. I always assumed that Arc was with Luneth when he
fell down the hole in Altar Cave, but ran back to town to get help. (theory)

Arc:
====

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Favorite color = Green


Awkward and shy, Arc is the complete opposite of Luneth. He also grew up in
the village of Ur, and was also raised by Elder Topapa and Nina. That will
explain why he and Luneth are so close. They are practically brothers! Since
he likes to keep to himself, he reads a lot of books and is very smart. He
looks up to Luneth and tries his best to be just as brave. But it's hard when
all the kids in town pick on him and are mean all of the time.

Ingus:
======
Favorite color = Red
A knight to the King of Sasune, Ingus is responsible and well-mannered. Out of
all the four main characters, he seems to be the oldest and most mature. He
cares a great deal about the Princess and does everything for her. Luckily he
was out training when the Djinn cast his curse upon the land, allowing him to
assist the party in finding the Princess. He never had any parents and was
raised as a soldier in the King's army since he was young.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-02} Controls |
o--------------------'

There is no "Soft Reset" feature in this game and the START and SELECT buttons
have absolutely no use.

Area Controls (towns, caves, etc):


D-pad ......Move around
B ..........Run/Walk(hold), Cancel, Close menu
A ..........Confirm selection, Talk, Open treasure, etc.
Y ..........Talk to any 'Guest' party members
X ..........Open menu
L ..........Zoom-In/Zoom-Out screen; To see shiny spots
R ..........Open/Close menu
Start ......n/a
Select .....n/a

Battle Controls:
D-pad ......Navigate menu
B ..........Cancel
A ..........Confirm selection
Y ..........n/a
X ..........n/a
L ..........n/a
R ..........n/a
L+R ........Attempt to escape from battle
Start ......n/a
Select .....n/a

Menu Controls:
D-pad ......Navigate menu
B ..........Cancel, Close Menu
A ..........Confirm selection
Y ..........n/a
X ..........n/a
L ..........Scroll left between characters
R ..........Scroll right between characters
Start ......n/a
Select .....n/a

World Map Controls:


D-pad ......Move around
B ..........Cancel, Disembark transportation
A ..........Board transportation
Y ..........Talk to any 'Guest' party members
X ..........Open menu
L ..........Zoom-In/Zoom-Out screen
R ..........Open/Close menu
Start ......n/a
Select .....n/a

Touch Screen Controls:


Run ........Touch the edge of screen, press in the direction you want to go.
Walk .......Touch the middle of screen, press in the direction you want to go.
Confirm ....To talk to someone, enter a location, open treasure, etc., just
............tap the desired NPC or object.
Icons ......For anything else just tap Menu options and/or icons.

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o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-03} Main Menu & Saving your Game |
o---------------------------------------'

Item........View your entire Inventory of items found.


Use; Select an item to use.
Sort; Arrange by Items First, Weapons First, or Armor First.
Key Items; View story related items.

Magic.......View current magic/summons on selected character.


Use; Use magic outside battle. (curaga, mini, poisona, etc.)
Learn; Learn new magic or summons.
Remove; Remove learned magic/summons. (you can relearn it)
Exchange; Swap all magic/summons between characters.

Equipment...View selected character's current equipment.


Equip; Equip weapons or armor.
Remove; Unequip one weapon/armor at a time.
Remove All; Unequip all weapons/armor.

Status......View current profile of selected character.

Formation...Arrange party setup to how you want it.


Character Image; Left = Front Row, Right = Back Row (in battle)

Job.........Change current Job.

Config......Change a few settings in the game.


Text Speed; How fast text appears in dialog boxes.
Cursor; Memorize keeps the cursor where you left it, in menus.
Default Move; Run or Walk without holding B button.
Main Hand; Switch L and R Button functions.

Quicksave...Allows you to temporarily save AND turn off the game.


WARNING, once you return to your game, your quicksave is lost!

Save........Save your game on 1 of 3 files.


You have to be on the WORLD MAP to save your game.

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| {BEG-04} Battle System |
o------------------------'

This game uses the most basic form of Turn-Based combat. At the start of each
battle you will enter the commands of all your 4 party members, and then all
units, both allies and enemies, will execute their action in order of who has
the highest Agility to lowest Agility. Well, there are a few random numbers
thrown into the equation, but that's the gist of it. It's very basic and easy
to use.

01. Who gets to attack first?


02. Escaping
03. Back Attacks & Pre-emptive Strikes
04. Enemies
05. Critical Hits
06. # of Hits
07. Melee Proficiency
08. What is the Damage Cap?
09. Battle Menu

01. Who gets to attack first?


===============================
The order of turns, during a round, depends on your Agility, total weight of
equipped items, and a random number. The higher the speed, the faster you'll
act for that round. All equipment weight is listed in the "Weapons and Armor"
section below. For more details, please visit that section. Ctrl+F. {WT}

Speed = (Agility x 2) - Weight + Bonus


Bonus = (Random # between 0 and Agility)

02. Escaping:
===============
Escaping is pretty simple. Each attempt to escape accumulates, meaning your
success rate increases everytime you fail. Also, keep in mind that everytime
you try to escape from battle, your character's defense is decreased by 50%,

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but just for that round. So be extra careful when trying to flee from strong
enemies! If you want more information on the Thief's Flee ability, check its
profile in the "Job Guide" section below. Ctrl+F. {FL}

Run Away Success = Attempt# > 1


Run Away Failure = Attempt# < 1

Chance = Lowest Character Level - Highest Enemy Level


Bonus = Agility x (Random # between 0 and 0.4)

Attempt#1 = Chance
Attempt#2 = Attempt#1 + Bonus
Attempt#3 = Attempt#2 + Bonus
Attempt#4 = Attempt#3 + Bonus
etc...

03. Back Attacks & Pre-emptive Strikes:


=========================================
Occasionaly you will surprise the enemy with a pre-emptive strike. This will
allow you to have an extra turn before the battle even starts. There are no
downsides to this and will help you win the fight much faster than usual.

Likewise, the enemy party may surprise you with a Back Attack and get to have
an extra turn before the battle starts.

In my experience, it is usually best to escape battles when the enemy gets a


back attack. If you have mages in your party, who are in the back row, they
will be moved to the front row and DIE very fast. Some enemies can wipe out
your entire party because of ill luck of a back attack.

NOTE: You could also try to move everyone back to their normal positions, but
depending on the enemy that back-attacked you, you may not survive.

If you are trying for a perfect game and consider 0 escapes from battle a key
part of this, then you'll have to be extra careful. Keep in mind that having
zero escapes doesn't get you anything and is for bragging rights, only. :P

04. Enemies:
==============
Throughout the game you'll encounter a number of different enemies. They'll
attack you in a variety of groups and numbers. Most of the time you'll see
groups of 1 and 2 enemies, but sometimes you'll see a group 3 enemies. That
is a little bit more uncommon, but it's possible, especially during all the
late-game dungeons. There is ONE battle that has 4 enemies, but that is
a special story-related battle. You'll never see a group of 4 enemies during
random battles. 3 is the max.

Also, most beginning random encounters will get 1 attack per round. There
are a few, though, that get 2 attacks per round. Those types of enemies are
usually found during the later parts of the game. The very first random
encounter enemy that gets 2 attacks per round is #070 Dullahan, who can be
found in Castle Hein.

All boss enemies get multiple attacks per round, except Land Turtle. Starting
with the Djinn boss, they all get 2 attacks per round. Most boss enemies at
the end of the game have up to 4 attacks per round!

05. Critical Hits:


====================
Physical attacks have a small chance to deal critical hits. When an attack
is critical, it will deal 50% more damage. The only weapon in the game that
cannot land critical hits is the Harp weapon.

The % chance of it happening depend on your character's Agility, minus the


Agility of your target. The max rate is 10%.

06. # of Hits:
================
When using physical attacks, your characters may hit multiple times during
the attack, thus dealing a lot more damage. The number hits depends on the
current Job level and Agility of your character. So naturally, the number
of hits increases as you level up the Job, or increase Agility.

The max number of hits you will see on-screen is 16 for one hand, or 32 if you
are using both hands. (dual-wielding weapons) Even though that is the limit
displayed on-screen, the max number of hits goes beyond that.

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Here is a chart with each Job's max # of hits, while at character Lv. 99, Job
level 99, and melee proficiency at level 99. (a fully leveled character)

o-------------.----.----.----.----o
|Max # of Hits| 1h | 2h |Bows|Harp|
|-------------|----|----|----|----|
|Freelancer | 34 | 68 | 62 | -- |
|Warrior | 34 | 68 | 62 | -- |
|Monk | 31 | 62 | -- | -- |
|White Mage | 31 | 62 | -- | -- |
|Black Mage | 31 | 62 | 58 | -- |
|Red Mage | 34 | 68 | 62 | -- |
|Thief | 36 | 72 | -- | -- |
|Ranger | 36 | 72 | 66 | -- |
|Knight | 30 | 60 | -- | -- |
|Scholar | 32 | 64 | -- | -- |
|Geomancer | 33 | 66 | -- | -- |
|Viking | 28 | 56 | -- | -- | 1h = One Hand
|Dragoon | 33 | 66 | -- | -- | 2h = Both Hands (dual-wield)
|Dark Knight | 34 | 68 | -- | -- |
|Evoker | 29 | 58 | -- | -- | NOTE: You can't dual-wield Bows or Harps.
|Bard | 31 | 62 | -- | 60 | Even though you can only equip one, they
|Black Belt | 33 | 66 | -- | -- | still use both hands, so the # of hits
|Magus | 31 | 62 | -- | -- | is calculated for each. Bows and Harps
|Devout | 31 | 62 | -- | -- | show a max of 32 hits on-screen.
|Summoner | 28 | 56 | -- | -- |
|Sage | 29 | 58 | -- | -- | NOTE: Using Bare-handed attacks is just
|Ninja | 36 | 72 | -- | -- | like dual-wielding weapons since you are
|Onion Knight | 36 | 72 | 66 | 72 | using both of your hands.
o-------------'----'----'----'----o

07. Melee Proficiency:


========================
According to Penguin Knight's guide, and the Japanese Complete Guide, there
is a hidden statistic for each arm. It is Melee Proficiency. Both arms for
all characters, start at level 1, and the max level is 99.

The only things Melee Proficiency influences is the amount of damage you do
with physical attacks, and the # of hits. Because it's a stat that can't be
seen, it's not something you should be worried about. It will naturally go
up as you play the game and defeat lots of enemies.

For every 33 attacks your melee proficiency will increase by +1. (each arm
levels up separately) For bows and harps, they level up at the same time.

08. What is the Damage Cap?


=============================
The most damage you will ever see in battle is 9999, but actually, there is
no damage cap in this game. The most damage I have ever done with a single
attack is about 30,000+ damage or so.

Even though you can only ever see 9999 during battle, there is a way to know
the actual amount of damage dealt. In Gysahl Village Inn, talk to the NPC
hidden in the wall and he will tell you various game records of your current
playthrough. He keeps track of the strongest attack you've used and how
much damage it dealt. I've heard stories of people dealing 80,000+ damage!

And yes, that means you can kill bosses with 10,000+ HP in only one hit.

09. Battle Menu:


==================
Here are the different commands available to you in the Battle menu. To see
all options you'll have to scroll down through the list during battle.

Attack.......Damage one enemy/ally with equipped weapon(s) or fists. This can


be used to remove Confusion and Sleep from allies.

Special......The special skill of your current Job will appear right here. To
see each Job's abilities, please see the Job Guide section.

Guard........Reduce damage received from physical attacks by 50% for a single


round. (except Knight, Thief, Scholar) Knights will have the
Defend ability, Thieves will have the Flee ability, and Scholars
will have the Study ability.

Item.........Use consumable items, attack items, or cast magic with certain

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weapons. There are 2 ways to cast the magic with weapons. First,
select the weapon from the Item list and choose the intended
target. Or second, press UP at the top of the Item list and then
select the weapon. A job must be able to equip the weapon to be
able to cast its magic.

Equipment....Equip weapons/shields during battle. This can be done anytime


and doesn't use up your turn for the round.

Front/Rear...Put your characters in the Front or Back row. In the Front, your
attack power increases, but defense decreases. In the Back, your
attack power decreases, but defense increases. This uses a turn
for the round.

Run Away.....Attempt to escape from battle. If three party members fail to


escape, but at least 1 is successful, everyone will get to escape
from battle. Does not work during Boss fights.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-05} Stats |
o-----------------'

These are the main stats of each character. All jobs have pre-set stat charts
that will always be the same no matter what you do. Except for HP. HP is the
only stat that can be manipulated by you, the player. Remember that! :)

Lots of equipment will give you stat boosts while equipped. These boosts are
only temporary and are removed when you unequip that specific weapon/armor.

Attribute: Description:
o----------.------------------------------------------------------------------o
|LV: |Current character level. Gain EXP from battles to level up. Once |
| |you level up, your stats will increase. |
|----------|------------------------------------------------------------------|
|Job LV: |The level of your currently selected Job. Gain JP (Job Points), |
| |by making actions during battle. Once you level up your Job, you |
| |will attack more, and be overall more effective as that Job. |
o----------'------------------------------------------------------------------o
o----------.------------------------------------------------------------------o
|HP: |Hit points. These act as the character's life, and when reduced |
| |to zero, the character is KO'd. |
|----------|------------------------------------------------------------------|
|MP: |The number of times that you can use each level of magic. MP is |
| |dependent on the currently selected Job. Not all Jobs have MP. |
|----------|------------------------------------------------------------------|
|Strength: |Influences the power and effectiveness of physical attacks. The |
| |more strength you have, the more damage you will deal with weapons|
| |or bare-handed attacks. |
|----------|------------------------------------------------------------------|
|Agility: |Influences the number of "hits" done with attacks. Also influences|
| |the accuracy of physical attacks, who gets to act first in battle,|
| |and the chance of Fleeing. (see the "Battle System" section above)|
|----------|------------------------------------------------------------------|
|Vitality: |Directly influences the amount of HP you gain when you level up |
| |your character. Also influences the amount of damage you receive |
| |from physical attacks, and HP recovered from healing spells. |
|----------|------------------------------------------------------------------|
|Intellect:|Influences the power and effectiveness of black magic and summons.|
| |Also influences the accuracy of Status inflicting spells. |
|----------|------------------------------------------------------------------|
|Mind: |Influences the power and effectiveness of white magic and healing |
| |spells. Also influences the power and accuracy of Harps, as well.|
|----------|------------------------------------------------------------------|
|Attack: |Influences damage dealt with physical attacks. Equip the strongest|
| |weapons to boost this attribute. |
|----------|------------------------------------------------------------------|
|Defense: |Influences damage received from all physical attacks. Equip the |
| |strongest armors to boost this attribute. |
|----------|------------------------------------------------------------------|
|Magic Def:|Influences damage received from all magical attacks. Equip the |
| |strongest armors to boost this attribute. |
o----------'------------------------------------------------------------------o

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-06} Positive & Negative Status Effects | {PN}

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o----------------------------------------------'

Positive Status:
================
These status are beneficial to your party by increasing a few stats that will
make defeating enemies a lot easier. The Aura status can only be cast with
a Bard's Minuet song using the Loki Harp, and also with the Level 1 effect of
the Bahamut summon, by using an Evoker or Sage. The Barrier status can only
be cast with the Bard's Elegy song using the Apollo Harp.

Protect, Haste, and Reflect can be cast by using the appropriate white magic
spells, and various other abilites among Jobs. See the Job Guide section for
more details. Reflect doesn't work for 2 spells, Erase and Meteor. Every-
thing else will be reflected, incuding all white magic spells. Summons can't
be reflected, even if all target's have Reflect on.

The % Boosts for Protect, Aura, and Barrier, depend in the target's Job level
and NOT the caster's Job level. All positive status effects fade away after
a few rounds during battle.

Status: Effect: % Boost: Visual:


o-----------.-----------------.-----------------.-----------------------------o
|Protect |Increase defense |+100% at JobLv 1 | Yellow tint on character |
| |of target. |+130% at JobLv 99| |
|-----------|-----------------|-----------------|-----------------------------|
|Haste |Double agility of| Agility x 2 | Red tint on character |
| |target. | | |
|-----------|-----------------|-----------------|-----------------------------|
|Aura |Increase attack |+100% at JobLv 1 | Orange tint on character |
| |of target. |+130% at JobLv 99| |
|-----------|-----------------|-----------------|-----------------------------|
|Barrier |Reduce ALL damage| -20% at JobLv 1 | Blue tint on character |
| |dealt to target. | -30% at JobLv 99| |
|-----------|-----------------'-----------------|-----------------------------|
|Reflect |A shield that bounces 1 magic spell| Green tint on character |
| |off the target, then fades away. | |
o-----------'-----------------------------------'-----------------------------o

Negative Status:
================
Over the course of the game, your party members will most likely be inflicted
with certain status ailments. (during battles) Here is what they do and how
you can cure them. Some ailments remain even after the battle is ended so you
will have to cure them yourself eventually.

There are 3 types of wellsprings. One for HP/MP, one for reviving any KO'd
party members, and one for removing status ailments. Every town has at least
one HP/MP and Revive wellspring. Status springs are rare.

The Esuna spell cures all status ailments, except KO. Inns fully restore your
HP/MP and remove all status ailments except Mini, Toad, Petrification, and KO.

These persist even after battle:

Status: Description: How to Cure:


o-----------.-----------------------------------.-----------------------------o
|Poison |Reduces 1/30 of max HP every round | Antidote, Poisona |
| |until cured | |
|-----------|-----------------------------------|-----------------------------|
|Blind |Decreases the hit rate of physical | Eye Drops, Blindna |
| |attacks by 50% | |
|-----------|-----------------------------------|-----------------------------|
|Mini |Reduces Strength, Vitality, Attack,| Mallet, Mini |
| |and Defense to 1 | |
|-----------|-----------------------------------|-----------------------------|
|Toad |Same effect as Mini, but can't use | Maiden's Kiss, Toad |
| |any magic (except for Toad) | |
|-----------|-----------------------------------|-----------------------------|
|Silence |Character cannot use any magic or | Echo Herbs, Esuna |
| |summoned beasts | |
|-----------|-----------------------------------|-----------------------------|
|Petrify |Character turns to stone, unable to| Gold Needle, Stona |
| |make any actions | |
|-----------|-----------------------------------|-----------------------------|
|KO |Dead. Unable to make any actions | Phoenix Down, Raise, Arise, |
| | | Revive wellsprings |
|-----------|-----------------------------------|-----------------------------|

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|Critical |25% HP left. Turns yellow. A Knight| Anything that restores HP |


| |will Defend critical party members.| |
o-----------'-----------------------------------'-----------------------------o

These subside during and after battle:

Status: Description: How to Cure:


o-----------.-----------------------------------.-----------------------------o
|Sleep: |Fall asleep for a few rounds, | Esuna, taking damage, goes |
| |unable to make any actions | away after a few rounds |
|-----------|-----------------------------------|-----------------------------|
|Confusion: |Causes confusion for a few rounds, | Esuna, taking damage, goes |
| |attacking enemies and allies | away after a few rounds |
|-----------|-----------------------------------|-----------------------------|
|Paralysis: |Character is unable to make any | Esuna, goes away after a |
| |actions for a few rounds | few rounds |
|-----------|-----------------------------------|-----------------------------|
|Slow: |Reduces agility by half, characters| Esuna, Haste, goes away |
| |act slower and execute less hits | after a few rounds |
|-----------|-----------------------------------|-----------------------------|
|Stop: |Completely stops character, making | Esuna, goes away after a |
| |them unable to act | few rounds |
|-----------|-----------------------------------|-----------------------------|
|G. Petrify:|Gradual Petrify, character becomes | Esuna, Stona, Gold Needle |
| |petrified after a few rounds | |
o-----------'-----------------------------------'-----------------------------o

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-07} Gameplay Tips |
o-------------------------'

Saving..........Save often. This game can be very challenging! You can only
Save on the World Map. You won't find any save points inside
dungeons or right before a boss room.

Quicksaving.....This is useful if you have to leave the game for a long period
of time and are stuck in the middle of a dungeon. Be careful
though! This quicksave is temporary and will disappear after
the next time you load your game.

Reviving........If you have any KO'd party members, don't waste your Phoenix
Downs. Every major town has at least one REVIVE wellspring, so
use these as much as you possibly can.

Phoenix Downs...You can't buy Phoenix Downs anywhere! :( So save them for the
moments when you are in *desperate* need of them. Like those
dangerous Boss fights!

Shopping........When purchasing items at stores, you'll receive a 5% discount


for buying a quantity of 4 of the same item. The discount
will increase the more you buy. At 99 items you'll receive a
20% discount max, on the total price.

Wellsprings.....There are wellsprings almost everywhere, but are most commonly


found in towns. There are 3 types:

1. HP/MP = Completely restores HP and MP.


2. Revive = Revives all KO'd party members.
3. Status = Cures all status ailments.

Shiny Spots.....Use the L Button to Zoom-In the camera. By doing this you can
find "Shiny Spots". A Shiny Spot will often times be a
valuable treasure and other times a hidden switch. There are
tons of them, so look carefully!

Mini............Some areas of the game will require your entire party to be


Mini. To cast Mini you must have a Job that can use it, and a
sufficient amount of MP. To get out of Mini just recast it on
your party members or use a "Mallet" item.

Toad............Same deal as Mini. Some areas will require your entire party
to be Toads. To cast Toad you must have a Job that can use
it, and a sufficient amount of MP. To get out of Toad just
recast it on your party members or use a "Maiden's Kiss" item.

MP..............When you switch your Job from a physical-based Job(Monk), to a


magic-based Job(White Mage), your current MP will remain at

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ZERO. Find the nearest HP/MP wellspring or Inn to restore any


lost MP. You can also use an Elixir.

Learn Magic.....When you buy magic from shops, or find them in chests, they
are added to your inventory as items. They aren't consumable
and can be used over and over, even after you have removed it
from a party member. If you want to teach multiple party
members the same spell however, you'll need multiple copies of
that spell.

Weapon Magic....Some weapons can cast magic for zero MP cost. To cast these
free spells your character must first be ABLE to equip the
weapon. (it doesn't have to be equipped, though) For example,
Warriors can't use the Fire Staff to cast Fire, but they can
use the Salamand Sword to cast Fire since they can equip it.

General Tips:
=============
- Always keep a stock of beneficial items. (Potions, Antidotes, Phoenix Downs,
Elixirs, Eye Drops, etc...)

- Explore and talk to everyone, you may get some interesting info or sometimes
even treasure!

- Don't sell anything! ONLY follow this advice if you are a perfectionist. ;)

Battle Tips:
============
- Focus on a single enemy until it dies. This will make battles easier since
there will be less opponents attacking you or trying to inflict bad status
ailments on you.

- Any character with a long-range weapon should be in the back row. This way
they can still do full damage while taking LESS damage!

- You can equip and unequip weapons in the Equipment menu. This can be very
helpful if you forgot to do so before battle! It also helps a few jobs by
making them more versatile! Such as the Bard job, who needs to change his
weapons during battle to use different Songs.

- Reserve your MP for boss fights. Some weapons can cast magic, with a cost
of zero MP, allowing mages to last longer without having to rest.

- Casting magic on multiple targets. If you are casting magic on the enemy,
press LEFT to cast it on all enemies. And if you are casting magic on your
party members, press RIGHT to cast it on everyone! Similarly you can can
it on a group of the same type of enemy by pressing "UP" instead.

- Stealing can save you A LOT of money, as well as make you rich! It also
compliments the Scholar job very nicely.

- Dual-Wield. When you equip two weapons, you will witness some incredible
destructive power. (depending on your weapons) A sword and shield combo is
still acceptable, but generally it's better to dual-wield.

- If you have a good Defensive Job, like Knight and Viking, try using two
shields at the same time. With their ability to defend other party members
a Knight and Viking will absorb a lot less damage with two shields. This
can be a great tactic for boss fights!

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {BEG-08} Explanations of this Guide |
o--------------------------------------'

This section will explain a few important things that you should know about
while playing a new game and using this Guide.

1. Navigating. When navigating this guide, it is best to use the search


function and enter any code given. I will only give you a code when it's
important, or when I think you'd might be interested in seeing more
details. So, all you need to do is press Ctrl+F, then copy/paste the code
including the brackets {}.

2. Checklists. At the start of each section in the walkthrough, I will write


out the following checklists:

-Bestiary Logs: Enemy encounters and Bosses.

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-Treasure: What you will find in treasure chests, containers, secrets, etc.
-Enemy encounters: Enemy encounters in specific areas, and rarity.
-Recommended Level: The range of levels you should be.

3. Enemy % Chance. This is the rarity of the enemy in each given area. It'll
give you an idea of how often you will encounter them. Not all enemies can
be found in just a single area of a dungeon, you must explore all rooms.

4. Treasure. Throughout the walkthrough, I will type items and treasure in a


special way, like this: Open the chest to find a [PHOENIX DOWN]. This
is so you can skim-read paragraphs if you are trying to find them quickly.

5. Bosses. I've created Information Boxes for every single Boss. They will
include stats, item steals, item drops, level recommendations, and the best
of all, detailed strategies for victory. Yahooo!

<OPTIONAL:> and <PERFECT GAME NOTES:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you see these notes, you don't need to do them to finish the game. They
are written for the players-who-want-EVERYTHING, by letting them know what to
do, to get that perfect 100% save file.

If getting everything doesn't interest you, then it's ok to ignore them. You
will still be able to complete the story easily. Following them, though, is
highly recommended because they usually reward you with powerful equipment or
save you from missing something permanently. :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.
,.
. ,..
., .7.
... ,:.. .I.
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.+.. ..~........... ...++?.....I7777777....
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.,~. .~....?.. . .I:II....?,:7777=77$$$$$$$,7?$$..
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..:77I.+?7..7?.Z??7=$$Z...Z..77,?. . ,.. . .. .
o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 01 | II) Walkthrough: {WAL} | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {01} Altar Cave - The Beginning |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#001 Goblin .........(Lv 1, HP 7)
#002 Carbuncle ......(Lv 1, HP 10)
#003 Eye Fang .......(Lv 1, HP 11)
#004 Blue Wisp ......(Lv 1, HP 14)
#196 Land Turtle ....(Lv 4, HP 111)

Treasures:
Antarctic Wind (x2), Leather Shield, Longsword, Potion (x3)
-----------------------
Cave, level 3:
100% - Goblin

Cave, level 4:
40% - Carbuncle
30% - Eye Fang
30% - Blue Wisp
-----------------------
Wellspring:
HP/MP

Recommended Level:
1-2

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Once you start a new game, you'll watch a scene where a boy (really?) falls
down a hole. This is Luneth. As it turns out, this cave is filled to the
brim with monsters! You'll immediately be attacked by Goblins. They aren't
too hard, just poke 'em and they'll die. :)

NOTE: You begin the game on level 3 of Altar Cave. Level 1 and 2 aren't
accessible right now.

Cave, level 3:
==============
After the fight, head north through the cave. Along the way you will find two
treasure chests. The left one holds a [LEATHER SHIELD], and the right one
holds a [POTION].

Further up, you'll come across a rock which you must activate. This will
cause a path to open up to the right. On this small path, there will be a
treasure chest with a [LONGSWORD] inside, and some stairs.

Cave, level 4:
==============
In the next area, level 4, head left to a get an [ANTARCTIC WIND]. Then go
all the way to the right to get a [POTION]. After this, head back up and you
will find another [POTION]. To the right is a chest with another helpful
[ANTARCTIC WIND] and, even more to the right, a wellspring that will restore
your HP/MP completely. Yay! It's so pretty. ^_^

NOTE: If you want to, you can stay around this area and level up, then use
the wellspring to heal yourself.

When ready, head left. You will find some stairs. Go up and you will find a
shrine or some kind of ruin.

Cave, level 5:
==============
You won't get very far because you'll be attacked by an evil creature! Make
sure you have at least one Potion, and that you also equipped the Longsword
you found earlier; you just might need it.

Turtle!

o-----------------------------------------------------------------------------o
|Boss: Land Turtle {boss-01} |
|---------------------------o------------------------o------------------------|
|Level: 4 | Drops: | Steal: |
|HP: 111 | Antarctic Wind....8.5% | 1. Can't steal yet. |
|---------------------------| Potion............8.2% | 2. --- |
|Exp: 20 | Bacchus's Cider...8.1% | 3. --- |
|Gil: 600 | Arctic Wind.......8.0% | 4. --- |
|---------------------------| | |
|Atk: 8 | | |
|Def: 6 | | |
|Weakness: None. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Bite - Physical attack; Single target |
|-----------------------------------------------------------------------------|
|Strategy: This boss fight can be slightly challenging or super easy. It all |
|depends on how fast you ran through the cave. If you didn't gain any levels |
|then you might have some trouble. |
| |
|Before the fight, be sure to equip the Longsword you found in the cave. This|
|will really help you out. If you forgot to do this before the fight, you can|
|still equip it during the fight, too. Just go down the menu to "Equipment". |
| |
|Start off by just attacking. Don't use the Antarctic Winds you found in the |
|cave. You don't need them and you WANT to save them for the next boss. |
| |
|When Luneth gets close to about 10 HP use a Potion on him, then continue your|
|attacks until the Land Turtle is dead. The end. |
|-----------------------------------------------------------------------------|
|My Level: Luneth (2) |
o-----------------------------------------------------------------------------o

When you defeat the Boss there will be a couple of scenes. When they end, you
will be returned to the surface, the world map. Go ahead and save if you want
to, and then head south to the nearest village.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Altar Cave, Level 1 & 2 | <OPTIONAL:>

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o-----------------------------'

Bestiary Logs:
#001 Goblin .........(Lv 1, HP 7)
#002 Carbuncle ......(Lv 1, HP 10)
#003 Eye Fang .......(Lv 1, HP 11)
#004 Blue Wisp ......(Lv 1, HP 14)

Treasures:
Bronze Bracers (x2), Bronze Knuckles, Leather Cap, Longsword (x2)

Black Magic:
Sleep
-----------------------
Cave, level 1:
100% - Goblin

Cave, level 2:
30% - Carbuncle
30% - Eye Fang
30% - Blue Wisp
10% - Goblin
-----------------------
Wellspring:
n/a

Recommended Level:
1-2

This can be done at any time, but why not now? You will get some fantastic
items! Before heading south to Ur go back into Altar Cave. You will enter a
different part of the cave! This is level 1, which you didn't have access
to at the start of the game.

Cave, level 1:
==============
Take the first right and you'll come to a "dead end". There are many places
like this throughout the game, so keep an eye out for them! ...or I'll just
tell you. ;) Wait, it's not a dead end! You can walk through the wall to find
a secret area. Open the two treasure chests to receive a [LEATHER CAP] and
some [BRONZE BRACERS]. Now go back, then head down.

Cave, level 2:
==============
In the next level head left and you'll come across a room with lots of juicy
treasure and a hole in the middle. I bet you can't guess who fell down that
very *OBVIOUS* hole. Geez! Open the chests to obtain some [BRONZE BRACERS],
[BRONZE KNUCKLES], two [LONGSWORD], and a [SLEEP] spell.

You can fall down the hole if you want, but it won't benefit you in any way,
except maybe gaining a level or two, and you will have to travel back to the
Crystal's Shrine again to teleport out.

NOTE: You just obtained your first spell item in Altar Cave. Sleep. Let me
explain how these work. If you teach a spell to someone, and decide you want
to give it to a different person later, you can remove it and re-learn it. Or
you can just swap them directly between characters. :)

When ready, head south to Ur village.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 02 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {02} The Parmeni Mountains & Ur Village |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#001 Goblin .........(Lv 1, HP 7)

Treasures:
Antidote (x2), Dagger, Eye Drops, Longsword, Phoenix Down (x2), Potion (x5)

White Magic:

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Cure
-----------------------
Grasslands & Forest near Ur:
100% - Goblin

Ur Village, path leading to Storehouse:


100% - Goblin
-----------------------
Wellspring:
HP/MP, Revive

Recommended Level:
2-3

When you get to Ur, go into the house on the left. (with the blue roof) In
here you will find two wellsprings. One restores HP and MP, and the other
revives any KO'd party members. Remember this, it will be very helpful later
on. In the second room of this house, you will find Elder Topapa. Talk to
him and watch the scene.

<PERFECT GAME NOTE 1:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is just a reminder. Luneth comes equipped with a Knife and Vest. The
rest of the main characters, when you get them, also come equipped with a
Knife. You must *NOT* sell these items! You can't get them anywhere else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now exit the house. Talk to the old man right outside, and he will ask you
to use a Potion on him. If you do, he will give you a [PHOENIX DOWN]. What
a nice guy! Phoenix Downs are hard to come by in this game since you can't
buy them anywhere. Sniff.

Speaking of buying stuff, let's talk about the various shops and what to get.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion...............50
Eye Drops............40
Antidote.............80

Potions are definitely the most important thing to get here. Buy a decent
supply of potions and maybe a couple of eye drops and antidotes to be safe.

==Magic Shop========Gil==
Poisona.............100

This is the only place to get Poisona. It is really helpful and there are
quite a few enemies that can inflict poison on you. Having this is much
cheaper than keeping a hefty supply of Antidotes, though it doesn't hurt to
have a few of those, as well, just in case.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Dagger...............60 9 85 -
Longsword...........100 10 80 -
Staff................40 3 50 -
Bow.................100 10 70 Effective against flying enemies
Wooden Arrow..........4 6 80 -

Don't buy anything in the weapon shop. Everything here can be found for FREE
very soon. You even find 60 wooden arrows for free! :) I know that makes
all you archers out there happy, hehe.

==Armor Shop========Gil==PDef=MDef==Effect==
Leather Armor........90 3 1 -
Leather Shield.......40 2 1 Immune to Poison
Leather Cap..........15 1 1 -
Bronze Bracers.......80 1 1 -

The only things you need here are two Bronze Bracers and 1 Leather Armor. The
leather armor is for Luneth since he needs the upgrade. All party members
come equipped with it, as well as a Leather Cap. You have two Bronze Bracers
already so you'll need two more for the rest of the party. Shields are usually
not worth it since you can dual-wield weapons for more attack power.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Go east past the Inn. If you talk to the lady by the well, she will tell

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you to take the [POTION] inside the well. There are three of them. You don't
have to talk to the lady, it's just being polite. :)

Inside the Inn. Here you can buy items, watch a pretty girl dance, and
even play the piano! There are two songs you can play on the piano each with
different results from the audience.

NOTE: I hate to say this, but the dancing girls and playing the piano yield
no rewards in the end. They are for pure enjoyment, only! I see it as a
missed opportunity for two really fun sidequests, but oh well. :(

Now head northeast of the Inn. Up here, you will watch a scene with some kids
bullying another kid. The one being bullied is Arc.

After the scenes, go to the top of the flower patch, near the water. There is
a hidden [POTION] lying on the ground, just waiting to be picked!

===============
Ur Storehouse
===============

The guy north of the weapon shop tells you to take the items in the store-
house, but to be cautious of monsters along the way. Don't worry, they are
only Goblins! When you get to the storehouse, don't enter. There is a
hidden [POTION] near the water. Ok, now go in. :)

In here you will find many useful things. The old man gives you a very
helpful tip. So go ahead and talk to him if you want to. In the pots to the
left you will find two [ANTIDOTE]. Now talk to candle that the old man told
you about. :P

In the secret area you will find a [DAGGER], [LONGSWORD], [EYE DROPS],
[PHOENIX DOWN], and a [CURE] spell. Once you get the rest of your party
together, teach cure to whomever you plan on making a healer. It will
really help against the next couple bosses.

You're done in this town, so go ahead and leave. Don't forget to visit the
shops if you haven't yet.

When ready, exit Ur and head south.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 03 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {03} Cursed Town, Kazus |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#001 Goblin .........(Lv 1, HP 7)
#005 Killer Bee .....(Lv 2, HP 18) W: Wind
#006 Werewolf .......(Lv 3, HP 24)
#007 Berserker ......(Lv 4, HP 28)

Treasures:
Mythril Helmet, Potion (x2), Staff, Zeus's Wrath
-----------------------
Grasslands near Kazus:
100% - Goblin

Desert near Kazus:


40% - Killer Bee
40% - Werewolf
20% - Berserker
-----------------------
Wellspring:
HP/MP

Recommended Level:
2-4

Upon entering Kazus, you will see Arc. You can talk to him now, if you want,
or explore the town. Either way, this town is doomed. They're all ghosts!

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<WARNING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Mythril Mine at the north end of town is very dangerous at this point of
the game. Monsters are strong and will probably KO all of your party. Also,
level 2 of the mine is locked so you can't get the treasures anyway. We will
come back for this later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok, the first house you'll see is the one with a blue roof. It has a well-
spring inside if you need it! Head left of this house through the trees. You
will find a small pond. Around the pond, by the trees, you will find
a [MYTHRIL HELM] and a [STAFF]. After you get the staff, immediately go to
the right. There is a hidden path in the trees! In here you can pick up a
cool [ZEUS'S WRATH].

Now go back to the main part of town. You can find a [POTION] inside the Inn,
and another [POTION] in the house just north of the Inn. They shouldn't be
too hard to find.

NOTE: If you need to, use the Zoom-In feature to see the shiny spots! (Zoom-In
with the L Button) Shiny spots usually mean you can find something
important... like treasure!

After talking to Arc, go inside the Inn. One of the ghosts in here is Cid.
He will ask for your help, and lend you his airship. Awesome!! Since there
isn't much else to do, for now, let's go find his ship.

Leave town and walk to the small desert located to the west. You really can't
miss it, haha. :P On the airship, you will meet Refia. Yay! ^_^ Watch the
scene and fly away.

Head northwest to the castle.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 04 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {04} Castle Sasune |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#005 Killer Bee .....(Lv 2, HP 18) W: Wind
#006 Werewolf .......(Lv 3, HP 24)
#007 Berserker ......(Lv 4, HP 28)
#008 Red Wisp .......(Lv 5, HP 39) W: Light
#009 Dark Eye .......(Lv 5, HP 43) W: Light
#010 Zombie .........(Lv 6, HP 47) W: Light
#037 Griffon ........(Lv 6, HP 230) W: Wind

Treasures:
1000 Gil (x2), Bow, Bronze Knuckles, Holy Arrow (x40), Leather Shield,
Phoenix Down, Potion, Wightslayer, Wooden Arrow (x60)

Miscellaneous Items:
Silence Seal ........(rare Griffon drop)

Black Magic:
Blizzard
-----------------------
Grasslands & Forest, near Castle Sasune:
40% - Killer Bee
40% - Werewolf
20% - Berserker
-----------------------
Wellspring:
n/a

Recommended Level:
4-6

The first thing to happen at Castle Sasune is a meeting with Ingus. After the
scene, you'll end up in the courtyard of the castle. Head right. There is a
tower over here called "Sasune: East Tower". On the 3rd floor you will find
two chests with [x20 HOLY ARROW] and [x20 WOODEN ARROW] inside.

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NOTE: Whenever you find arrows, they will always be in bundles of 20. So you
should have 20 Holy arrows and 20 Wooden arrows right now. Not bad!

On the top floor, it appears to be someone's bedroom. How nice! Open the few
treasure chests for a [POTION], [BOW], and [x20 WOODEN ARROW]. You can even
take a nap on the bed. Soft~!

Next, go back to the main gate. Then go up and into the main part of the
castle. In the first room there are some ghosts and a couple beds. If you
are still tired, you can take another nap. ;) Go up to the next room. In
here, go left through the cracked wall.

There is a chest with a [PHOENIX DOWN].

Then head to the opposite side of the room. Go through the cracked wall over
here and then go up the stairs. Follow the hallway to find a [LEATHER SHIELD]
and a [BLIZZARD] spell. There is a cracked wall here as well, so go in and
you'll find a secret room with some [BRONZE KNUCKLES].

NOTE: Freelancers can use Lv1. White and Black Magic, so teach Blizzard to
your weakest physical attacker. Now they will be useful during the
coming boss fights! Heee. You can always remove it and teach it to
someone else later, if you need/want to.

Now go all the way back down stairs. Here, take the other stairs down. Both
chests contain [1000 Gil]. That's a lot of money! You can go down one
more flight of stairs, but there isn't anything special down there. Just a
swimming pool. Aw, I wanna swim. :(

Now go back up, then up again! Go up until you find the King's Room. Watch
the scene here and you'll be given a job to do. To the cave!

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Sasune: West Tower | <OPTIONAL:>
o------------------------'

Bestiary Logs:
#008 Red Wisp .......(Lv 5, HP 39) W: Light
#009 Dark Eye .......(Lv 5, HP 43) W: Light
#010 Zombie .........(Lv 6, HP 47) W: Light
#037 Griffon ........(Lv 6, HP 230) W: Wind

Treasures:
Holy Arrow (x20), Wightslayer, Wooden Arrow (x20)

Miscellaneous Items:
Silence Seal ........(rare Griffon drop)
-----------------------
All floors:
40% - Red Wisp
30% - Dark Eye
30% - Zombie
-----------------------
Wellspring:
n/a

Recommended Level:
4-6

Before we rush out to save a cute princess, let's pay a visit to the monster-
infested "Sasune: West Tower". Oooo.

Head back to the courtyard of the castle and head left. Over here you'll see
another tower like before but this one has monsters roaming on all floors. It
might be a good idea to save your game, first.

On the 3rd floor you will find [x20 HOLY ARROW] and [x20 WOODEN ARROW] inside
the two chests. On the top floor is a single chest with a [WIGHTSLAYER].

But it's a trap! You'll have to fight a feathery beast.

o-----------------------------------------------------------------------------o
|Boss: Griffon |
|---------------------------o------------------------o------------------------|
|Level: 6 | Drops: | Steal: |
|HP: 230 | Potion............3.2% | 1. Can't steal yet. |
|---------------------------| Bomb Fragment.....3.2% | 2. --- |
|Exp: 130 | Antarctic Wind....3.2% | 3. --- |

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|Gil: 40 | Zeus's Wrath......3.1% | 4. --- |


|---------------------------| Silence Seal......3.1% | |
|Atk: 15 | Tranquilizer......3.1% | |
|Def: 8 | Angel's Sigh......3.0% | |
|Weakness: Wind. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Peck - Physical attack; Single target |
| Fire - Magic attack; Fire-elemental; Single target |
|-----------------------------------------------------------------------------|
|Strategy: This fight is hard if you are too low level. At low levels Griffon|
|will one-hit KO anyone that is hit by Fire, and he uses it almost every turn.|
| |
|If you have more than 50 HP you'll survive a hit from Fire. |
| |
|Start out the battle by equipping the Wightslayer you just received. Go into|
|the "Equipment" menu to do that. It has 5 more attack power than Longswords.|
| |
|If you have a bow user, make sure they are in the back row and doing nothing |
|but attacking every round. Blizzard really helps here too, as it's your most|
|powerful attack, currently. Give a Staff and Shield to whomever has Blizzard|
|since they won't benefit from dual-wielding. |
| |
|With your melee attackers, do just that, attack. You should defeat Griffon |
|in about 2-3 rounds if you are at my levels. He is only hard if you are like|
|level 1 or something, hehe. Try to avoid using Phoenix Downs. |
|-----------------------------------------------------------------------------|
|My Level: Refia (5), Luneth (4), Arc (5), Ingus (6) |
o-----------------------------------------------------------------------------o

Griffon has a 3.1% chance to drop a Silence Seal. This item is 1 of 3 super-
rare items that can be found ONLY from monster drops. There is no other way
to get them. Quite a few monsters drop Silence Seals, so if didn't get one
here, don't worry, you'll have plenty more chances later.

The 40 Holy Arrows you found are your first elemental weapon. They will deal
light-elemental damage and work well against the many undead enemies that will
try to eat you in the next dungeon.

Speaking of which, we are done here so let's go find that Sealed Cave. :)

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 05 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {05} The Sealed Cave |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#011 Mummy ............(Lv 6, HP 52) W: Light
#012 Skeleton .........(Lv 6, HP 57) W: Light
#013 Cursed Copper ....(Lv 6, HP 42) W: Light
#014 Larva ............(Lv 6, HP 44) W: Light
#015 Shadow ...........(Lv 7, HP 66) W: Light
#016 Revenant .........(Lv 7, HP 70) W: Light
#197 Djinn ............(Lv 7, HP 600) W: Ice, Water.

Key Items:
Folding Canoe

Treasures:
500 Gil, Antarctic Wind, Eye Drops, Potion

White Magic:
Cure
-----------------------
Cave, level 1:
45% - Mummy
45% - Skeleton
10% - Cursed Copper

Cave, level 2:
45% - Mummy
45% - Skeleton
10% - Shadow

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Cave, level 3:
25% - Mummy
25% - Cursed Copper
20% - Larva
20% - Shadow
10% - Revenant (easiest to find near Djinn's rug)
-----------------------
Wellspring:
n/a

Recommended Level:
6-8

Inside the Sealed Cave, you will fight all undead monsters. If you need to,
take some time to level up. It's possible to rush to this point in the game
without ever leveling, and if that happens, you won't stand a chance. When
you are prepared, go into the Sealed Cave.

NOTE: Don't forget to equip the Holy Arrows. They deal Light-elemental
damage, remember? Having a bow user in this dungeon is great!

Cave, level 1:
==============
Take the path all the way down, ignoring the path to the right, until you
find a chest holding a [POTION]. Then go back up and take that right path,
and follow it all the way up. You will find a treasure chest with a [CURE]
spell. Then go down and follow the long path. At the end are some stairs
leading to the next level.

NOTE: The Cure spell deals damage to undead enemies. ;)

Cave, level 2:
==============
In the next area, open the chest with [500 Gil]. Then talk to the skull
near the upper right part of the room. A path will open and you'll encounter
the Princess! Watch the scene and she will temporarily join your party. She
can be helpful in battle by casting Aero and Cure. Nice Princess! Go down
the stairs after saying hello.

NOTE: You can talk to Guest characters by pressing Y. This usually only
provides minor character developments. Which is nice, I think.

Cave, level 3:
==============
Follow the path to a fork in the road. First, take the path leading down to
find an [ANTARCTIC WIND]. Continue back to the path leading up and you'll
eventually find another treasure chest with [EYE DROPS]. Then take the path
to the left and follow it until you meet Djinn, and his oddly placed... rug?

Prepare to meet your doom, Djinn!

o-----------------------------------------------------------------------------o
|Boss: Djinn {boss-02} |
|---------------------------o------------------------o------------------------|
|Level: 7 | Drops: | Steal: |
|HP: 600 | Bomb Fragment.....8.4% | 1. Can't steal yet. |
|---------------------------| Sheep Pillow......8.3% | 2. --- |
|Exp: 200 | Potion............8.2% | 3. --- |
|Gil: 1400 | Lamia Scale.......8.1% | 4. --- |
|---------------------------| Bomb Arm..........8.0% | |
|Atk: 20 | | |
|Def: 8 | | |
|Weakness: Ice, Water. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Slash - Physical attack; Single target |
| Fire - Magic attack; Fire-elemental; Single/Multi target |
|-----------------------------------------------------------------------------|
|Strategy: To start, have everyone in the back row. There is no need to have |
|your melee attackers do any physical damage. |
| |
|If you got everything so far, you should have 3 Antarctic Winds. Lucky for |
|us this boss is weak to Ice, so we are totally going to take advantage, hehe.|
| |
|Try not to use all your Antarctic Winds. During the first round, use only |
|one of them and have your "mage" cast Blizzard. The others can just use Guard|
|or Attack. The next round cast Blizzard a second time and he should die. If|
|not, attack him a couple times to finish him. |
| |

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|One Antarctic Wind will deal 300+ damage to Djinn. You could actually defeat|
|him in a single round, if you are lucky, but he might get to act before you. |
| |
|Djinn can attack twice per round. If you are in the front row, his physical |
|attacks will deal about 50 damage per hit. Two hits is enough to take out a |
|single character in one round. |
| |
|His Fire attack will deal about same amount of damage. Sometimes he will |
|target your entire party with Fire, but this is a good thing. It will deal |
|way less damage than if he had only targeted one person. |
| |
|If he KO'd someone in the first round, use a Phoenix Down then defeat him by |
|using another Antarctic Wind or Blizzard. Hopefully everyone is alive so they|
|all gain experience. This battle shouldn't last more than 3 rounds. |
| |
|Occasionally, Princess Sara will jump into the battle to cast Cure on every- |
|one or attack Djinn with Aero. Try not to rely on it, though. :p |
|-----------------------------------------------------------------------------|
|My Level: Refia (7), Luneth (6), Arc (7), Ingus (8) |
o-----------------------------------------------------------------------------o

Once you beat him, you will be teleported back to the Crystal. Here you will
watch a scene, and then some credits? Weird. After this a moogle will appear
and tell you about Jobs. Yes, you gain the ability to change Jobs. Wahoo!

For more information on Jobs, go to the "Job Guide" section. Ctrl+F. {WIND}
Or jump to a specific Job using these codes and copy/paste the brackets {}.

{WARRIOR-02} {MONK-03} {WHITE M-04}

{BLACK M-05} {RED M-06} {THIEF-07}

Choose any team that you think would be fun. Just don't choose four Black
Mages or four White Mages, hehe. That would be really hard! Any good team
will have an even balance between melee and magic.

Here are some brief descriptions for you:

Warrior:
========
The Warrior is the most basic fighting class. It can't cast any magic, but
its Advance skill does a lot more damage than a normal attack. At the same
time, however, it also decreases your defense so you take more damage - only
for the round it was used. At Job Lv. 1 it has a nice 50% boost in damage,
but your defense is reduced by 50% as well. It does have a nice selection
of armor to wear so that's a bonus. Also, they cannot equip the Wightslayer
which is odd.

Monk:
=====
Monks are very powerful. During the beginning of the game, though, they are
just a normal Job, nothing special about them, and they have to equip Claws
to deal any damage. For most of the game Monk's will require that you equip
Claws, but when you gain enough character levels, and Job levels, their bare
handed attack power will far surpass any claws you dual-wield. Monks gain
+2 bare-handed attack power for almost every level/job level up.

White Mage:
===========
Starting out they are pretty weak and have very limited equipment pool and
offensive spells. They are great for keeping everyone healthy, but that
isn't really an issue early on. For random battles they aren't very helpful
since they will probably just sit there most of the time. Pretty soon they
will get their first offensive spell "Aero" which you might consider. Once
you have access to more spells they will prove to be more useful, especially
during later parts of the game.

Black Mage:
===========
Like the White Mage, Black Mages have a very limited equipment pool. However,
they can equip a few bows so if you run out of MP you still have a decent
means of dealing damage. Their spells are very powerful and if you take full
advantage of enemy weaknesses you'll deal massive damage. This will be the
strongest job during most of the early section of the game and is recommended
that you have one is your party lineup.

Red Mage:
=========
Red Mages are basically a super Freelancer. They are also better healers than

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White Mages in the beginning. (white mage have more MP, though) The main
reason is because they have a better equipment selection than White Mages and
can even deal decent damage with physical attacks. This is a great addition
to any beginning team. The only downside is they have a lot less MP than the
Black Mage and White Mage. Also, they can equip the Wightslayer which is your
best sword currently! :)

Thief:
======
Thieves are my favorite Job. I can only say good things about them since they
have quite a few perks that help everyone. First, obviously, is the ability
to steal. It may not seem that great, but there are plenty of useful items
out there just waiting for us to take. If placed at the top of your party, in
the roster, they can pick locked doors later in the game and if you need to
escape from battle, there is no better option than using Flee. Not only that,
but their high agility helps them deal decent damage!

Here is the party I decided to go with:

Refia (Thief)
Luneth (Black Mage)
Arc (Monk)
Ingus (Red Mage)

<SIDEQUESTS:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to, you can start the Onion Knight sidequest. This can be done at
any time during the rest of the game, so don't feel pressured to get it
finished. Besides, having the Onion Knight this early in the game won't help
you at all. It is very, VERY weak when your characters are low levels. Go to
the "Onion Knight Crystal Shard" section if you want it now. Ctrl+F. {OK}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<GETTING 9999 HP:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't worry about getting 9999 HP this early in the game. Using jobs with low
vitality (white mage) won't prevent you from getting max HP, even if you use
it for most of your playthrough.

When you get to about level 60-70, which is pretty much the end of the game,
you can start working on HP. By then you'll have the Black Belt job, as well,
so it will be much easier to get all 9's. :) For more detailed information
and charts, please check the "Getting 9999 HP" section below. Ctrl+F. {HP}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you have decided on your team, and are ready to continue, head back to
Castle Sasune. After the scenes, the curse will be lifted and you'll receive
your first key item, the [FOLDING CANOE]. Double prizes!

Now go retrieve your airship and fly back to Kazus village.

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Section 06 | | -Checklist-
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| |
| {06} Return to Kazus & Exploring the Mythril Mine |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#011 Mummy ............(Lv 6, HP 52) W: Light
#012 Skeleton .........(Lv 6, HP 57) W: Light
#013 Cursed Copper ....(Lv 6, HP 42) W: Light
#014 Larva ............(Lv 6, HP 44) W: Light
#015 Shadow ...........(Lv 7, HP 66) W: Light

Treasures:
Mythril Sword (x2)
-----------------------
Wellspring:
HP/MP

Recommended Level:
7-8

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When you enter, Refia will run off with her father. Since everything is back
to normal, you find new things to do! First, let's get Refia back.

Go to the Inn and talk to Cid. Watch the scene and Cid will temporarily join
the party. If you talk to him in the field by pressing Y, he will give you a
hint on what to do next.

Next, head to Refia's house. (the one above the Inn) Watch the scenes here
and Takka will reinforce the ship with a sturdy myrhtil ram. Now we can
break those boulders in Nelv valley! Neat. The airship is waiting just out-
side of town.

Leave town and board the ship. Silly Refia. ^_^

After the party is back together, let's do some shopping and visit the dark
and scary Mythril Mine.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion ..............50
Eye Drops ...........40
Antidote ............80

Nothing new here. Restock anything you may have used.

==Magic Shop========Gil==
Fire ...............100
Blizzard ...........100
Sleep ..............100

You already have Blizzard and Sleep so skip those. Buy at least one Fire
spell, though.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Mythril Rod ........400 12 60 Int +1
Mythril Knife ......500 14 85 -
Mythril Sword ......500 17 80 -

If you have a Thief, the Mythril Knife is a nice upgrade. Buy 2 of those for
some amazing attack power. The Mythril Rod can be used by Black Mages, but
they can equip bows which are better at this point. Since we don't have any
magic-casting weapons, it's best to use a Bow for your Black Mage, so his MP
doesn't run out quickly and he become unable to deal damage. Don't buy any
Mythril Swords. You will find 2 of them for FREE, inside the Mythril Mine.

==Armor Shop========Gil==PDef=MDef==Effect==
Mythril Armor ......350 10 3 -
Mythril Shield .....180 3 3 Immune to Blind/Confuse
Mythril Helm .......130 4 3 -
Mythril Gloves .....120 3 1 -
Mythril Bracers ....120 2 4 Int +1, Mnd +1

Everything here is worth it to buy, except the Mythril Shield. Buy what you
can for all your party members, and if you need extra Gil, go fight a couple
monsters. Don't forget you already have one Mythril Helm from earlier. :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Mythril Mine |
o------------------'

Bestiary Logs:
#011 Mummy ............(Lv 6, HP 52) W: Light
#012 Skeleton .........(Lv 6, HP 57) W: Light
#013 Cursed Copper ....(Lv 6, HP 42) W: Light
#014 Larva ............(Lv 6, HP 44) W: Light
#015 Shadow ...........(Lv 7, HP 66) W: Light

Treasures:
Mythril Sword (x2)
-----------------------
Mine, level 1:
40% - Mummy
40% - Skeleton
20% - Shadow

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Mine, level 2:
35% - Mummy
35% - Skeleton
20% - Cursed Copper
10% - Larva
-----------------------
Wellspring:
n/a

Recommended Level:
7-8

Ready to go in the Mythril Mine? Save your game before doing this. Enemies
in here are really strong. Actually, they are pretty much the same ones you
saw roaming around in the Sealed Cave. Hey, you can never save too often! :p

Upon entering the mine, follow the path to the right and then up the railroad
tracks.

In this room, there is a secret switch near the top left, on the pillar. This
switch opens up a path to a secret area. At the end of this path you will find
two free [MYTHRIL SWORD]. This will save you 1000 Gil. Hooray! Unless you
already bought them. >_>

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 07 | | -Checklist-
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| |
| {07} Through Nelv valley to Canaan! |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#005 Killer Bee .....(Lv 2, HP 18) W: Wind
#006 Werewolf .......(Lv 3, HP 24)
#007 Berserker ......(Lv 4, HP 28)
#021 Basilisk .......(Lv 9, HP 100)
#022 Bugbear ........(Lv 9, HP 110)
#023 Mandrake .......(Lv 9, HP 120) W: Fire

Treasures:
2000 Gil (x2), Elixir, Gnomish Bread (x2), Gold Needle, Great Bow,
Iron Arrow (x20), Mallet, Phoenix Down (x3), Potion

Black Magic:
Blind
-----------------------
Grasslands in Nelv valley:
40% - Killer Bee
40% - Werewolf
20% - Berserker

Grasslands near & south of Canaan:


25% - Werewolf
25% - Berserker
20% - Basilisk
20% - Mandrake
10% - Bugbear/Killer Bee
-----------------------
Wellspring:
Revive

Recommended Level:
7-8

With the new Mythril Ram attached to your airship, you can break through the
rocks in Nelv Valley. It's too bad your ship doesn't survive the collision.

Now that the rocks are destroyed, you can access a new part of the World Map!

Head south to find Canaan. When you enter Canaan, watch the scene and Cid will
leave your party. It's unfortunate, he was very helpful in battle. In the
house connected to the Inn, you can find a [MALLET] and [GOLD NEEDLE].

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In the northeast part of town you will find some stairs. Up here you'll gain
access to the canal that runs through town. Follow the canal and at the end
there is a chest with an [ELIXIR]. But don't be hasty! This elixir is NOT
for you. Haha.

======================
Visiting Cid's House
======================

Head to the northwest part of town and you will find Cid's house. Go in and
talk to him. Mrs. Cid is sick so you'll want to give her the elixir. Talk to
her and give it to her. Don't worry, it's worth it!

After the scene, talk to the lamp and a secret passageway will open! Don't you
just love them? In here you will find 12 treasure chests. 12! At first you
notice only 8 chests. The other four are hidden in the wall. Open the eight
to receive a [BLIND] spell, [PHOENIX DOWN], [GOLD NEEDLE], [x20 IRON ARROW],
[GREAT BOW], [POTION] and 2 [GNOMISH BREAD]. Eww, bread? It's probably moldy.

After you open those, locate the hidden passage in the wall to find the last
four chests. They hold [4000 Gil], and two [PHOENIX DOWN]. :D Told you it
was worth it!

Now that we got that finished, let's do some shopping! Hmm...

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion ..............50
Eye Drops ...........40
Antidote ............80
Echo Herbs .........100
Gold Needle ........100

Two new items here. Buy a small supply of Gold Needles since we will soon
encounter enemies that love to petrify stuff. Mean! If you have a mage,
then Echo Herbs will cure silence if they ever get inflicted with it. That
won't happen at all during these parts, but later we'll need some.

==Magic Shop========Gil==
Cure ...............100
Thunder ............700
Poison .............700
Blind ..............700

We just got a free Blind spell so you can skip it. Definitely get Thunder and
maybe Poison. Thunder is an excellent damage spell. Poison deals about the
same amount of damage as Thunder, but it can miss, though. Accuracy for your
status inflicting spells depends mostly on your Intellect and Job level.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Mythril Rod ........400 12 60 +1 Int
Mythril Knife ......500 14 85 -
Mythril Sword ......500 17 80 -
Great Bow .........1200 18 65 Effective against flying enemies
Iron Arrow ...........8 12 75 -

You don't need anything here. Well, I guess you might want some more Iron
Arrows if you use a bow at all, otherwise, move on. Make arrows the last
thing you purchase so you don't overspend gil on excess arrows.

==Armor Shop========Gil==PDef=MDef==Effect==
Mythril Armor ......350 10 3 -
Mythril Shield .....180 3 3 Immune to Blind/Confuse
Mythril Helm .......130 4 3 -
Mythril Gloves .....120 3 1 -
Mythril Bracers ....120 2 4 Int +1, Mnd +1

There is nothing new here to buy. It's the same as Kazus armor shop.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Next, go talk to Salina, who is found in the house connected to the Inn. She
will tell you about her boyfriend, Desch. He ran off to a mountain. A scary
mountain with a Dragon! Oh no! Let's go after him and help him.

Before leaving town, I thought I'd mention that there is a new dancing girl
near the magic shop. Beware, though, she is pretty cute. =_=

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Anyway! Leave town and head toward Dragon's Peak.

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Section 08 | | -Checklist-
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| |
| {08} Dragon's Peak |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#017 Firefly ..........(Lv 9, HP 92) W: Ice, Wind
#018 Helldiver ........(Lv 8, HP 120) W: Wind
#019 Rust Bird ........(Lv 9, HP 135) W: Wind
#020 Ruhk .............(Lv 9, HP 155) W: Wind

Treasures:
Gold Needle, Phoenix Down

Miscellaneous Items:
Phoenix Down ..........(easy Rust Bird steal)

White Magic:
Aero, Mini
-----------------------
Mountain path:
30% - Firefly
30% - Helldiver
30% - Ruhk
10% - Rust Bird
-----------------------
Wellspring:
n/a

Recommended Level:
8-9

Enemies here can cause petrification, so stock up on some Gold Needles. You
can buy them at Canaan Item Shop.

<RUST BIRD:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you encounter the rare Rust Bird enemy, you can steal a Phoenix Down from
it! This is the most reliable source of Phoenix Downs in the whole game.
Having said that, you don't need to sit around here and stock up. You'll find
plenty of Phoenix Downs throughout the game in treasure chests and stuff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Follow the path up the mountain side. At the first fork, go down to grab a
[PHOENIX DOWN]. See! :p Then continue back up. Take your first right and
grab the chest containing an [AERO] spell. Continue along the path again to
find another treasure chest, but with a [GOLD NEEDLE] inside.

NOTE: Using a White Mage, now that you have the Aero spell, isn't such a bad
thing. All flying enemies are weak to wind-elemental attacks. If you
do have a White Mage, though, it's most likely for its healing spells
so you won't probably use Aero that much, anyway. At least Aero is a
Lv. 2 spell and won't consume MP for Cure or Cura, when you get it.

That was......short. Go up and watch the scene. OH NO! BAHAMUT!! He'll


pick you up and toss you into his nest. Dude, check out all those little
baby Bahamuts. So cute! :) Anyways, talk to that funny looking guy hiding
in the nest. Haha. Watch the scene and....Bahamut attacks!

OK, so you can't actually kill Bahamut right now. He is way too powerful,
giving you no choice but to flee. If you leveled up enough, I'm sure it is
possible you could kill him but that would be ridiculous and insane.

NOTE: Because we had to flee from Bahamut, he won't be recorded into the
bestiary. You actually have to kill him, and that won't happen until
much later in the game.

After you run away from Bahamut, you'll watch another scene and Desch will
jump off the mountain. Genius!

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By the way, Desch gives you a [MINI] spell, which you will need, in order to
enter the next village, Tozus.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 09 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {09} The Healing Copse, Tozus, & Tozus Tunnel |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#005 Killer Bee .....(Lv 2, HP 18) W: Wind
#006 Werewolf .......(Lv 3, HP 24)
#007 Berserker ......(Lv 4, HP 28)
#021 Basilisk .......(Lv 9, HP 100)
#022 Bugbear ........(Lv 9, HP 110)
#023 Mandrake .......(Lv 9, HP 120) W: Fire
#024 Leprechaun .....(Lv 9, HP 142)
#025 Darkface .......(Lv 9, HP 168)

Treasures:
Fire Staff, Mythril Bracers, Phoenix Down (x2)

White Magic:
Cura, Mini

Black Magic:
Fira
-----------------------
Grasslands & Forest, near Healing Copse & Tozus:
25% - Werewolf
25% - Berserker
20% - Basilisk
20% - Mandrake
10% - Bugbear/Killer Bee
-----------------------
Wellspring:
HP/MP, Revive, Status

Recommended Level:
8-9

Now you're back on the world map. Be careful! You have never been to this
part and new monsters lurk in the shadow. Eh, not really. Just walk south
a bit and you will enter a small foresty area.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Healing Copse + Using the Mini Spell |
o------------------------------------------'

Bestiary Logs:
none

White Magic:
Mini
-----------------------
Wellspring:
HP/MP, Revive, Status

Recommended Level:
8-9

In here there are 3 wellsprings that heal EVERYTHING! One restores HP/MP,
one revives all KO'd party members, and one cures all status ailments! Mmmm,
water is so cool. Also, if you talk to the tiny person here, he will give
you a [MINI] spell.

NOTE: This NPC only gives you a Mini spell if you don't have one in your
inventory. So you could technically get 4 Mini spells from him if you
wanted to, hehe. Including the one from Desch, that's five! ;)

NOTE: When you switch from a physical-based Job to a magic-based Job, your MP
will stay at zero. So whenever you do this throughout the rest of the

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game, remember to restore your MP using an Inn or an HP/MP wellspring.

To enter Tozus, change one of your characters into a Job that can learn the
spell Mini. I chose a Red Mage since it can equip much better armor than
the White Mage.

Next, use the Healing Copse to replenish your MP. Now you must cast Mini on
ALL 4 party members, so they all shrink. Now you can enter Tozus.

Don't forget that you are Mini. If you have a physical-based attack team,
they will do crappy damage. You might want to turn them into mages. This way
you can defeat your opponents.

Refia (Thief) --------> (Thief) - or another mage


Luneth (Black Mage) ---> (Black Mage)
Arc (Monk) ---------> (Red Mage)
Ingus (Red Mage) -----> (Red Mage)

Here is my current team. I'm going to change Arc and Ingus into Red Mages
and a keep my Refia a Thief. Hey, I gotta have my stealing fix! :P Luneth
stays as a BM since he does fine. Also, put them all in the back row since
magic damage isn't affected by row.

If you don't want to have a Thief, then you can change it to a Black Mage or
another Red Mage. It's just my personal preference. (having a Thief will
make battles more difficult)

Now we are ready for our itty bitty adventure~! Tozus is located south of
Healing Copse, near the very bottom of the large forest.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Tozus Village |
o-------------------'

Bestiary Logs:
none

Treasures:
Fire Staff, Mythril Bracers

White Magic:
Cura

Black Magic:
Fira
-----------------------
Wellspring:
n/a

Recommended Level:
8-9

Once in Tozus, go ahead and explore and talk to people. They'll tell you all
about the surrounding locale and other bits of info. We also have some new
shops to visit, too, and we really need to do some shopping for our tiny team.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop 1=======Gil==
Potion ..............50
Eye Drops ...........40
Antidote ............80

Same as usual, stock up if you need to.

==Item Shop 2=======Gil==


Gnomish Bread ......200

Hmm... This is pretty much a waste of Gil. :p We found a couple of these


moldy breads in Cid's house, back at Canaan, and that's plenty, hehe. In the
future you will eventually want 99 for your perfect game, but for now, just
save your money. If it was a tastey deli sandwhich, however....

==Magic Shop========Gil==
Fire ...............100
Blizzard ...........100
Sleep ..............100
Thunder ............700

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Poison .............700
Blind ..............700
Aero ...............700

Fire and Blizzard are your priority here. Since our party now consists of
mages, we need to buy them some spells so they aren't completely useless. Buy
both Fire and Blizzard spells for all your mages, but one. Your last mage
will get to use a Fire Staff very soon which casts Fire for free, when used
as an item during battle. Yay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

When ready, head to the northwest part of town and enter the house. This is
a doctor's house. First off, Zoom-In the camera with the L Button. Then
walk around the room to find 4 shiny spots. You'll receive a [FIRE STAFF],
some [MYTHRIL BRACERS], a [FIRA] spell, and a [CURA] spell.

NOTE: The Fire Staff is extremely helpful. When you select it in the item
menu, during battle, it will cast Fire at no MP cost. Lucky!

NOTE: Only the jobs that can equip the Fire Staff, can use its magic. Also,
you don't have to equip it to be able to use it.

NOTE: Set your Cursor to "Memorize" in the config menu. This way you don't
have to scroll though your items everytime to cast magic with weapons.

When you talk to the doctor he'll ask for an antidote. Give him one and he'll
open the secret passage. Make sure you stay at the Inn if your MP reserve is
almost out. You'll want full MP before going down here.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Tozus Tunnel |
o------------------'

Bestiary Logs:
#024 Leprechaun .....(Lv 9, HP 142)
#025 Darkface .......(Lv 9, HP 168)

Treasures:
Phoenix Down (x2)
-----------------------
Tozus Tunnel, path 1 & 2:
75% - Dark Face
25% - Leprechaun
-----------------------
Wellspring:
n/a

Recommended Level:
8-9

When healed, go back to the doctor's house and enter the secret path. Along
the way you will see two very obvious treasure chests. Open them for two
more [PHOENIX DOWN].

Continue down the stairs and follow the tunnels until you reach the world map
on the other side. Don't remove Mini just yet. You will need it up ahead, and
also, don't switch your Jobs back to normal either. Trust me! ;)

Enter the nearby cave.

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Section 10 | | -Checklist-
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| |
| {10} Vikings' Cove |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#005 Killer Bee ......(Lv 2, HP 18) W: Wind
#006 Werewolf ........(Lv 3, HP 24)
#007 Berserker .......(Lv 4, HP 28)
#021 Basilisk ........(Lv 9, HP 100)

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#022 Bugbear .........(Lv 9, HP 110)


#023 Mandrake ........(Lv 9, HP 120) W: Fire
#198 Nepto Dragon ....(Lv ?, HP ?)

Treasures:
3000 Gil, Spark Dagger, Viking Axe

Black Magic:
Blizzara, Fira, Thundara
-----------------------
Grasslands near Nepto Temple & Vikings' Cove:
25% - Werewolf
25% - Berserker
20% - Basilisk
20% - Mandrake
10% - Bugbear/Killer Bee

Forests near Vikings' Cove:


25% - Berserker
25% - Basilisk
25% - Mandrake
25% - Bugbear
-----------------------
Wellspring:
Revive

Recommended Level:
9-10

Inside the cave, follow the path. You'll eventually run into some strange-
looking creatures. Vikings!

When you see the group of Vikings sitting at the table, head south. There is
a secret passage leading to a [SPARK DAGGER]. This is a very good weapon at
this point of the game and it deals lightning-elemental damage.

Head back up. The door on the right leads to some shops and an Inn. Go ahead
and buy some stuff if you want. Again, make sure you stay at the Inn. You'll
want full MP for the next dungeon.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop================
Potion ..............50 gil
Eye Drops ...........40 gil
Antidote ............80 gil
Gold Needle ........100 gil
Maiden's Kiss ......100 gil

One new item here, the Maiden's Kiss, but you don't need them, yet. Buy some
Antidotes and plenty of Potions, though. You'll really need them for the next
boss fight that is coming up. You might think to use Poisona, but you need
to save your MP as much as possible.

==Magic Shop===============
Fire ...............100 gil
Blizzard ...........100 gil
Sleep ..............100 gil
Thunder ............700 gil
Poison .............700 gil
Blind ..............700 gil
Mini ..............1000 gil

You can buy the Mini spell now, but you should have plenty already. All the
other spells are the same as the shop in Tozus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Next, head up the stairs to the left of the Inn.

Here you can go left or right. Go left first to what seems like just another
dead end. But wait! There is a secret passage here too! Follow the path
to find some stairs. Down in this room, you will find a nice wellspring that
revives any KO'd allies, a [VIKING AXE], and [3,000 Gil].

Head back. You'll see a moogle along the way. Send some letters to any of
the available FFIII Denizens, if you want to.

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Just below the moogle is another VERY well-hidden passage. I mean, you can't
see any sign of it! You'll find 3 treasure chests with a [BLIZZARA] spell,
[FIRA] spell, and a [THUNDARA] spell. Oh yeah! :)

NOTE: Having a character Lv. 10 Black Mage will give you 1 MP to cast these
amazing Lv.3 spells. This is a great strategy for the next boss if you
divide these up between three Black Mages. Likewise, Red Mages that
are character Lv. 11 will also have 1 MP to cast Lv.3 spells.

Continue along. You'll see a cannon around here. It's fun to shoot it for
about 10 shots, but that's all it does, unfortunately. :P Go down and meet
the Viking Leader. He will offer you his ship, the Enterprise, if you help
them out. It's a DEAL! Head up and take the stairs outside.

==============
NEPTO DRAGON
==============

No matter what you do, DON'T get on that ship!! You'll fight the ultra-
powerful Nepto Dragon that deals 10000+ damage each round! So yeah, avoid him
at all costs. He is basically programmed to be stronger than you no matter
what, so even if you were high level you'd still die. Hmph!

Also, if you're worried about missing his Bestiary entry, have no fear, the
Nepto Dragon is automatically logged into your records. (except without stats
since his power is off the charts) :p

Walk along the cape until you reach Nepto Temple.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 11 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {11} Nepto Temple |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#026 Petit ............(Lv 9, HP 103)
#027 Poison Bat .......(Lv 9, HP 98) W: Wind
#028 Lilliputian ......(Lv 10, HP 118)
#029 Wererat ..........(Lv 10, HP 130)
#030 Blood Worm .......(Lv 11, HP 165)
#199 Giant Rat ........(Lv 11, HP 900)

Key Items:
Fang of Water, Nepto Eye

Treasures:
Serpent Sword, Shell Armor, Shell Helm

Miscellaneous Items:
Silence Seal ..........(rare Giant Rat drop)
-----------------------
Temple, level 1:
50% - Lilliputian
50% - Petit

Temple, level 2: 2A:


50% - Poison Bat 50% - Poison Bat
50% - Blood Worm 50% - Blood Worm

Temple, level 3:
40% - Petit
30% - Blood Worm
30% - Wererat
-----------------------
Wellspring:
n/a

Recommended Level:
10-11

After entering, walk up to the Dragon Statue and talk to it. Watch the scene
about the missing eye, and then enter the dragon's mouth. Now you see why you

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stayed Mini'd this whole time? :) After this dungeon you can return to your
normal self, hehe.

NOTE: If your entire party isn't Mini'd, then you cannot enter the dragon
statue's mouth. If you don't have MP, head back to Vikings' Cove and
rest at the comfort Inn.

Temple, level 1:
================
This is the smallest dungeon in the whole game! :p Follow the path until you
reach a room with two holes in it. Go in the left hole first.

Temple, level 2A:


=================
Down here you will find two chests with [SHELL ARMOR] and [SHELL HELM]. These
have pretty good magic defense, so equip them on a character before the boss
coming up. Now go back up to level 1 and go down the hole on the right side.

Temple, level 2:
================
At the end of this path you will find a treasure chest with a [SERPENT SWORD]
and another hole. Drop down this hole.

Temple, level 3:
================
This last area is pretty simple, as well. There are no hidden treasures so
just walk along the path. At the end of it all you'll find... a giant purple
rattata!

Isn't this technically a normal-sized rat? We're just...

o-----------------------------------------------------------------------------o
|Boss: Giant Rat {boss-03} |
|---------------------------o------------------------o------------------------|
|Level: 11 | Drops: | Steal: |
|HP: 900 | Potion............8.2% | 1. Potion |
|---------------------------| Bomb Fragment.....8.2% | 2. Bomb Fragment |
|Exp: 1200 | Antarctic Wind....8.2% | 3. Antarctic Wind |
|Gil: 1500 | Zeus's Wrath......8.1% | 4. Zeus's Wrath |
|---------------------------| Silence Seal......8.1% | |
|Atk: 24 | Tranquilizer......8.1% | |
|Def: 29 | Angel's Sigh......8.0% | |
|Weakness: None. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Fang - Physical attack; Single target; Inflicts poison |
| Thunder - Magic attack; Lightning-elemental; Single/Multi target |
| Fire - Magic attack; Fire-elemental; Single/Multi target |
| Blizzard - Magic attack; Ice-elemental; Single/Multi target |
|-----------------------------------------------------------------------------|
|Strategy: Giant Rat gets to attack 2 times per round. Its physical attack |
|isn't that much of a threat since you're in the back row, but sometimes it'll|
|inflict poison on you. Good thing we bought some antidotes! Just hope that |
|Giant Rat uses its physical attacks and not its magic attacks. Ha ha... |
| |
|Speaking of magic attacks, this boss has 3 of them. They are all pretty much |
|the same, though. Each magic attack will do 100+ damage to a single target, |
|and about 20-50 damage when multi-target. Heal immediately after it uses any|
|of them. Two potions for single target spells or Cure for multi-targets. |
| |
|Have your two weakest characters focus on healing while the other two use the|
|strongest magic available to them. If you have a character Lv. 10 Black Mage|
|or a character Lv. 11 Red Mage, you'll have 1 MP to cast Lv. 3 spells. Fira,|
|Blizzara, and Thundara will deal around 250+ damage to Giant rat. Using this|
|tactic, you could deal a lot of damage very quickly. |
| |
|If you don't have any MP for Lv.3 spells, just stick to your next strongest |
|spell, Thunder. It deals 100+ damage. Poison does not work against this boss.|
| |
|Also, if you have extra Antarctic Winds they will deal 200+ damage giving you|
|even more of an advantage. And if you are really lucky Desch will jump in and|
|use his Thundara spell which deals about 150+ damage to Giant Rat. |
|-----------------------------------------------------------------------------|
|My Level: Refia (10), Luneth (10), Arc (10), Ingus (10) |
o-----------------------------------------------------------------------------o

After you slay this purple beast, you'll receive the [NEPTO EYE]. Back-track
to the entrance and stick the eye into its rightful place. Watch the scene and
the Nepto Dragon will give you the [FANG OF WATER]. At least we didn't have
to fight him for it, right? o_o;

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Next, walk back to Vikings' Cove. Talk to the leader and, as promised, the
Enterprise is now yours to command. :) Let's go travel the open sea!

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 12 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {12} Adventures on the Sea |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#031 Killer Fish ......(Lv 13, HP 135) W: Lightning
#032 Hermit ...........(Lv 13, HP 173) W: Lightning
#033 Sea Elemental ....(Lv 12, HP 155) W: Lightning
#034 Tangie ...........(Lv 13, HP 225) W: Lightning
#035 Sahagin ..........(Lv 13, HP 190) W: Lightning
#036 Parademon ........(Lv 16, HP 245) W: Fire
#037 Griffon ..........(Lv 6, HP 230) W: Wind
#038 Lynx .............(Lv 16, HP 265)
#039 Hornet ...........(Lv 15, HP 260) W: Wind
#040 Knocker ..........(Lv 13, HP 131)
#041 Flyer ............(Lv 12, HP 139) W: Wind
#042 Lizard Man .......(Lv 13, HP 155) W: Lightning
#043 Gorgon ...........(Lv 13, HP 145)
#044 Red Cap ..........(Lv 18, HP 252)
#045 Barometz .........(Lv 18, HP 264) W: Fire
#046 Slime ............(Lv 17, HP 240) W: Fire
#047 Tarantula ........(Lv 18, HP 240) W: Fire
#048 Cuphgel ..........(Lv 18, HP 240)

Treasures:
100 Gil (x2), 1000 Gil (x6), 1500 Gil, Antarctic Wind, Arctic Wind,
Bacchus's Cider, Bomb Fragment, Book of Ice, Book of Fire, Book of Light,
Fire Arrow (x20), Great Bow, Ice Arrow (x20), Ice Staff, Kenpo Gi,
Killer Bow, Lamia Scale, Light Arrow (x20), Medusa Arrow (x20),
Scholar Robe, Serpent Sword (x2), Sonic Knuckles

Miscellaneous Items:
Angel's Sigh ........(rare Tangie/Griffon/Knocker/Red Cap/Slime drop)
Shell Breaker .......(rare Knocker/Red Cap drop)
Silence Seal ........(rare Griffon/Slime/Tangie drop)
Medusa Arrow ........(rare Parademon drop)
Yoichi Arrow ........(rare Parademon drop)
Gnomish Bread .......(chocobo mini-game, Village of the Ancients)
-----------------------
Inner Sea:
25% - Killer Fish
25% - Hermit
25% - Sea Elemental
20% - Tangie
5% - Sahagin (easiest to find in water near Canaan)

Grasslands/Forest/Desert near Tokkul, Village of the Ancients, Castle Argus:


25% - Knocker
25% - Flyer
20% - Lizardman
20% - Gorgon
10% - Griffon (easiest to find in forest near Village of the Ancients)

Grasslands along the south edge of continent:


40% - Lynx
40% - Hornet
20% - Parademon

Grasslands near southeast corner of continent:


35% - Red Cap
35% - Barometz
20% - Slime
10% - Tarantula

Forest near southeast corner of continent:


35% - Barometz
35% - Tarantula
20% - Red Cap
10% - Cuphgel

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-----------------------
Wellspring:
HP/MP, Revive

Recommended Level:
11-13

There is a TON of treasure to find in this section, but first, I want to talk
to you about the game's three rarest items.

They are the Shell Breaker, Shining Curtain, and Silence Seal. These items
can be found ONLY as monster loot at the end of battle. You may have noticed
that a couple bosses from earlier in the game had a rare chance to drop a
Silence Seal, but that was pretty unreliable. Now random encounters can drop
it, as well as the Shell Breaker! Shining Curtains will be dropped later in
the game. The drop rates are pretty low, but that's what makes it fun! :)

NOTE: You can try to get these items at any point during the game, so don't
feel like you -have to- get them now.

<PERFECT GAME NOTE 2:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All sea enemies here are missable. You have a long way to go, though, before
you can't fight them anymore, but just to be safe, find them all now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Let's continue. :) Now that you have the Enterprise, you can go explore the
world. Well, for the most part. We will start by going to Tokkul which is
located to the southwest of the Nepto Temple. They are practically touching!

Close enough, I guess. It's right on the shoreline so you can't miss it.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {13} Tokkul |
o-----------------'

Bestiary Logs:
none

Treasures:
Bacchus's Cider, Great Bow, Ice Staff, Kenpo Gi, Lamia Scale,
Serpent Sword, Sonic Knuckles
-----------------------
Wellspring:
n/a

Recommended Level:
11-13

In Tokkul, things seem amiss. Most residents live in fear and don't really
trust you. But we are nice people! :(

Go to the northwest part of town. You can find a [LAMIA SCALE] at the base of
the single tree. Now go south of the tree. You can find a [GREAT BOW] in the
crate to the left of the old house. Then go one more house down, not the one
with the blue roof, and you can find a [BACCHUS'S CIDER]. Now that I look at
them, the houses look alike!

NOTE: I sure hope that your party isn't still Mini'd. Hehe! ....like mine.

At the east side of town, along the trees, you can find an [ICE STAFF]. Use
the Zoom-In feature if you can't find it right away. In the house at the
north part of town you can find some [SONIC KNUCKLES], a [KENPO GI], and a
[SERPENT SWORD] in the basement.

Leave Tokkul.

When you get to the world map, head south, following the shoreline. It will
shortly start taking you west.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {14} Village of the Ancients & Chocobo Woods |
o--------------------------------------------------'

Bestiary Logs:
none

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Treasures:
Serpent Sword

Miscellaneous Items:
Gnomish Bread (chocobo mini-game)
-----------------------
Wellspring:
Revive

Recommended Level:
11-13

After leaving Tokkul and following the shoreline west, you'll eventually see
a huge forest with a circle of grass in the middle. The small forest here is
the Chocobo's Woods!

===============
Chocobo Woods
===============

Go inside and catch one. They're so cute! ^_^ While riding a chocobo, there
will be no random encounters. This makes traveling soooo much faster. If
you dismount the chocobo, though, it runs back to its home so be careful that
you're not 1000 miles away from the nearest locale. :p

From Chocobo's Woods, head west. There is a lonely town on, what looks like,
the EDGE of the world!! That's just awesome.

=========================
Village of the Ancients
=========================

There is only one hidden treasure here. Go ahead, find it! You at least know
it's there, right? By the way, it's another [SERPENT SWORD]. OK, if you wanna
know where it is now, look below. :p

Chocobo Ride:
=============
There is also a little mini-quest you can do in this town. From the entrance,
head up all the stairs, going to the center of town. Did you see that little
kid with BRIGHT orange hair? Talk to him. You know what to do! Hehe. Let's
go for a ride on a shiny yellow Chocobo!

When you get back, he'll give you......Gnomish Bread? Yeah, thanks, I guess.
You can do this as much as you like, if you really want. I did it 10 times to
see if something might happen, but nothing! Oh well.

Serpent Sword:
==============
Did you find it yet? Hehe. :P Go to the well on the right side of the Inn. See
that little white flower up north? There it is, hiding away! :)

There isn't much else to do here but go shopping. And wow is there a lot of
new items for sale. But guess what! We aren't gonna buy most if it, hehe.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion ..............50
Hi-Potion ..........600
Gold Needle ........100
Maiden's Kiss ......100
Echo Herbs .........100
Mallet .............100
Eye Drops ...........40
Antidote ............80

You honestly don't need Hi-Potions right now. At 600 gil a piece, we can't
afford them, yet. Besides, we have better things to buy! Get at least 4 of
the Maiden's Kiss since we will run into some toads, very soon. Also, buy a
few of the Echo Herbs and Gold Needles. Enemies in the next dungeon can use
Silence and the Boss can Silence/Petrify you.

==Magic Shop========Gil==
Sight ..............100
Fira ..............1500

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Blizzara ..........1500
Thundara ..........1500
Cura ..............1500
Teleport ..........1500
Blindna ...........1500

Go ahead and buy Sight. It's pretty worthless, but it's cheap. :p Out of all
the other spells, Teleport is the only one you should buy right now. Blindna
isn't worth it. Make it your last purchase if you must get it.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Serpent Sword .....1500 25 80 Lightning-elemental
Fire Staff ........3500 20 50 +2 Int, +2 Mnd, Cast Fire
Ice Staff .........3500 20 50 +2 Int, +2 Mnd, Cast Blizzard
Light Staff .......3500 20 50 +2 Int, +2 Mnd, Cast Thunder
Killer Bow ........4000 26 65 Effective against flying enemies
Fire Arrow .........150 17 75 Fire-elemental
Ice Arrow ..........150 17 75 Ice-elemental
Light Arrow ........150 17 75 Lightning-elemental

The only thing to get here is 1 Light Staff. It will be very helpful since
it casts Thunder for free. Thunder is the best, you know. :P Everything else
can be found for free in the next section. You'll even find 20 of each kind
of arrow! Rejoice archers! (even though you can't use them)

==Armor Shop========Gil==PDef=MDef==Effect==
Shell Armor .......1250 18 9 -
Flame Mail ........2400 21 11 +50% Resistance to Ice
Headband ..........1200 8 3 +1 Str, +1 Agi
Kenpo Gi ..........2000 20 8 +1 Agi, +1 Vit
Mage Robe .........2000 13 22 +1 Int, +1 Mnd

The Flame Mail is your first encounter with elemental resistance. It reduces
all Ice-elemental damage by 50%! Very cool! We will get a free Flame Mail
soon, so don't buy one. Buy a single Mage Robe and that's it. We need 2 of
them, for its HIGH magic defense, but we'll get a free one soon. Also, the
Headband can only be found here. If you have a Monk, it is a nice upgrade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

If you're done in this town, go back to Chocobo Woods and catch-a-ride back to
your ship. Or if you haven't yet, take your bird friend around the continent
and claim your free moldy bread! Hehe. When you are back on your ship, head
west from Tokkul. The coastline will curve and start to go north. Keep going
until you see a castle. Enter.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {15} Castle Argus |
o-----------------------'

Bestiary Logs:
none

Treasures:
100 Gil (x2), 1000 Gil (x6), 1500 Gil, Antarctic Wind, Arctic Wind,
Bomb Fragment, Book of Ice, Book of Fire, Book of Light, Fire Arrow (x20),
Ice Arrow (x20), Killer Bow, Light Arrow (x20), Medusa Arrow (x20),
Scholar Robe
-----------------------
Wellspring:
HP/MP, Revive

Recommended Level:
11-13

This place is mysterious and empty. In the second room of the castle, there
are 4 lit candles on the wall and a table in the left corner. Talk to the far
right candle to open a hidden passage.

In this passage there are some stairs and 3 treasure chests! Walk through
the wall to get these. They contain a total of [3000 Gil]. Now head up those
stairs. This next area is LOADED with treasure, too. You'll get [4700 Gil]
this time. Mmm, money.

Go up the next stairs and you'll be on top of the castle. Go left first and
follow the path until you reach a door. It's locked! But guess what, you can
pick the lock. To do this, you need to have a Thief in your party. Ooh, my

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Refia's favorite Job! :P

NOTE: To open locked doors with Thief, it has to be at the top of your party.

In this room, talk to the dresser to open up the treasure room. You'll find
a [x20 Light Arrow], [Killer Bow], and [x20 Medusa Arrow].

NOTE: Don't forget that arrows come in bundles of 20.

Head back outside and take a right. Another locked door and ANOTHER treasure
room! I love this castle! You'll receive a [BOOK OF LIGHT], [BOOK OF FIRE],
[x20 ICE ARROW], [SCHOLAR ROBE], [BOOK OF ICE], and [x20 FIRE ARROW]. Now go
back to the main part of the castle. When you get back to the room with the
four lit candles, go up the stairs.

First, take notice of the stairs you came up. There are stairs just like this
to the right of the round table. You can't see them because they are covered
by a roof! In this area, there are 2 treasures with a [BOMB FRAGMENT] and
[ANTARCTIC WIND]. There is also a secret passage to the right. Enter it by
passing between the two chests. You'll find an [ARCTIC WIND].

NOTE: Arctic Wind casts Blizzaga! :D SAVE THIS because it will be extremely
useful later on during a very tough boss fight.

If you need it, there are a couple wellsprings outside. Just head south of the
round table and you'll be in a courtyard with an HP/MP and REVIVE wellspring.

Woohoo! :)

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {16} Living Woods |
o-----------------------'

Bestiary Logs:
none
-----------------------
Wellspring:
n/a

Recommended Level:
11-13

This place is located to the Southwest of Castle Argus. It's a round patch of
forest surrounded by some mountains. There isn't much to do here, except talk
to some fairies, but I thought you might want to know anyways. ;) All of the
fairies here will tell you some interesting info.

After a certain point in the game you won't be able to come back here, so you
might consider that, and take this chance to meet the fairies or to just see
the sights, etc.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 17 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {17} Gulgan Gulch & the Tower of Owen |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#037 Griffon ..........(Lv 6, HP 230) W: Wind
#040 Knocker ..........(Lv 13, HP 131)
#041 Flyer ............(Lv 12, HP 139) W: Wind
#042 Lizard Man .......(Lv 13, HP 155) W: Lightning
#043 Gorgon ...........(Lv 13, HP 145)
#049 Pugman ...........(Lv 14, HP 171)
#050 Far Darrig .......(Lv 14, HP 177)
#051 Blood Bat ........(Lv 14, HP 208) W: Wind
#052 Petit Mage .......(Lv 13, HP 196)
#053 Fury .............(Lv 16, HP 216) W: Wind
#054 Aughisky .........(Lv 15, HP 235)
#200 Medusa ...........(Lv 17, HP 3000)

Treasures:
Bomb Fragment, Echo Herbs (x3), Fire Staff, Flame Mail, Ice Staff,

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Mage Robe, Salamand Sword, Sonic Knuckles, Spark Dagger, Zeus's Wrath

Miscellaneous Items:
Angel's Sigh ........(rare Griffon/Knocker drop)
Shell Breaker .......(rare Knocker drop)
Silence Seal ........(rare Griffon drop)

White Magic:
Toad
-----------------------
Grasslands & Forest, near Gulgan Gulch & Tower of Owen:
25% - Knocker
25% - Flyer
20% - Lizardman
20% - Gorgon
10% - Griffon
-----------------------
Wellspring:
n/a

Recommended Level:
14-15

First you will need to go to Gulgan Gulch. From Castle Argus (which is found
to the northwest of Nepto Temple across the sea), head northwest and you will
bump into some mountains. Venture into the mountains and you'll find Chocobo
Woods on the north path and Gulgan Gulch on the south path.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Gulgan Gulch |
o------------------'

Bestiary Logs:
none

Treasures:
Fire Staff, Ice Staff, Mage Robe

White Magic:
Toad
-----------------------
Wellspring:
n/a

Recommended Level:
14-15

This place is awesome! I love the waterfalls. On the 2nd floor talk to the
guy in the middle of the group. You learn about Desch's destiny and receive
a [TOAD] spell. Then across the "secret" bridge, you'll find a [FIRE STAFF],
[ICE STAFF], and a [MAGE ROBE].

Now head outside and go northeast to the Tower of Owen. You can walk there if
you want, or you can get your ship, it's up to you. Oh, and yes, we are done
treasure hunting. There was a lot to do, but wasn't it worth it?

Ok, to the Tower of Owen!

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Tower of Owen |
o-------------------'

Bestiary Logs:
#049 Pugman ...........(Lv 14, HP 171)
#050 Far Darrig .......(Lv 14, HP 177)
#051 Blood Bat ........(Lv 14, HP 208) W: Wind
#052 Petit Mage .......(Lv 13, HP 196)
#053 Fury .............(Lv 16, HP 216) W: Wind
#054 Aughisky .........(Lv 15, HP 235)
#200 Medusa ...........(Lv 17, HP 3000)

Treasures:
Bomb Fragment, Echo Herbs (x3), Flame Mail, Salamand Sword, Sonic Knuckles,
Spark Dagger, Zeus's Wrath
-----------------------
Tower, floor 1: (with toads)

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45% - Pugman
45% - Petit Mage
10% - Fury

Tower, floor 2 to floor 4:


35% - Pugman
35% - Petit Mage
30% - Far Darrig

Tower, floor 5 to floor 10:


25% - Far Darrig
25% - Blood Bat
25% - Petit Mage
25% - Aughisky
-----------------------
Wellspring:
n/a

Recommended Level:
14-15

Before entering the Tower of Owen, make sure you have at least 2 MP for two
uses of Toad. It's a Lv. 2 spell. If you don't have 2 MP then head to Castle
Argus or another location to rest or use a wellspring. OR if you have four
Maiden's Kiss, then 1 MP will work, and then you can just use the items to
remove the Toad status.

NOTE: When you switch from a physical-based Job to a magic-based your MP will
stay at zero. Wait didn't I say this already? Hmmm... Anyway, if you
want to restore your MP, head to the nearest Inn or Wellspring.

NOTE: Enemies here can inflict Silence status on your party. Even if your
mages are silenced, they can still cast magic with magic weapons like
the Light Staff or Fire Staff. So don't waste your Echo Herbs and
instead remove Silence right before the boss fight. The boss inflicts
silence, too.

NOTE: Set your Cursor to "Memorize" in the config menu. This way you don't
have to scroll though your items everytime to cast magic with weapons.

Tower, floor 1: (with toads)


===============
Walk down the path through the toad-filled waters. At the first turn, it will
take you left. Next, take your first up and then follow the path leading
right, to a dead end. You'll watch a scene here. Do what Luneth says and turn
everyone into slimey toads. Poor Refia! :(

NOTE: Use 1 MP to turn everyone into Toads, then when you are on Floor 2, use
Toad again to return everyone to human form. You only need 2 MP total
but if you don't have enough, you can always use Maiden's Kiss item to
remove Toad status. You bought some in Village of the Ancients, I hope?

Tower, floor 2:
===============
In this next area, follow the path. You'll see a short scene along the way
and then head up the stairs when you get to them.

Tower, floor 3:
===============
Head across the walkway and grab a [ECHO HERBS] in the treasure chest to the
right. Continue along and head up another set of stairs.

Tower, floor 4:
===============
You won't find anything shiny on this floor, so just follow the path around
to locate some more stairs.

Tower, floor 5:
===============
Walk left, then across the walkways and grab that chest to the right for a
second [SPARK DAGGER]. Yay thieves! Continue up to the next floor.

Tower, floor 6:
===============
Head all the way to the left to trigger another scene. This time he will tell
you something useful! Now go to the "door" looking space on the wall. It's
not actually a door, but a switch! It will open a path for you. Down here
you will find some stairs, and further to the left is a treasure chest with
an [ECHO HERBS]. Now go up.

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Tower, floor 7:
===============
This is another very simple path. It wraps around to the next flight of
stairs and that's all. No treasure or anything fun.

Tower, floor 8:
===============
On this level, go right first to find two chests with [BOMB FRAGMENT] and
[ECHO HERBS]. Then go back and to the left and then up and right to find the
next staircase. Hehe. My instructions are terrible. >_<

Tower, floor 9:
===============
Follow the walkways to the left, then up, and then take a right to find a
[SONIC KNUCKLES]. Now head all the way to the left, then down to find MORE
ugly stairs. Geez! There are way too many!

Tower, floor 10:


================
Guess what? This is the final floor. Yahoo! Go left, down, then right to
pick up the super flamin' [SALAMAND SWORD]. Then head all the way left again,
then go up to find another chest with a [FLAME MAIL]. Ok, now go down, then
right. Pick up the [ZEUS'S WRATH] next to the stairs, and go up!

Tower, floor 11: Preparing for the Boss:


========================================
This boss fight can be especially hard. All bosses before this one seem like
jello treats in comparison. These are the jobs/equipment I recommend:

White Mage Black Mage Freelancer Red Mage


---------- ---------- ---------- --------
Ice Staff Fire Staff 2 Shields 2 Shields
Mage Robe Mage Robe Scholar Robe Flame Mail
Cure Thunder Cure Cure
Cura Thundara Blizzara or Fira

Don't equip the Light Staff on anyone since we will use it to cast Thunder
with the damage dealers. Earlier we got 2 Mage Robes, so give them to the
White and Black Mage and give the Scholar Robe to the Freelancer. Wait, why
Freelancer?!? The Scholar Robe is the best armor we have for defense and
magic defense, and Freelancer is the only job able to use it right now.

Hih hih hih.

o-----------------------------------------------------------------------------o
|Boss: Medusa {boss-04} |
|---------------------------o------------------------o------------------------|
|Level: 17 | Drops: | Steal: |
|HP: 3000 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 1680 | | 3. Hi-Potion |
|Gil: 2600 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 35 | | |
|Def: 22 | | |
|Weakness: None. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Strike - Physical attack; Single target; Inflicts silence |
| Fira - Magic Attack; Fire-elemental; Single/Multi target |
| Blizzara - Magic Attack; Ice-elemental; Single/Multi target |
| Thundara - Magic Attack; Lightning-elemental; Single/Multi target |
| Stare - Status Attack; Single target; Inflicts petrify |
|-----------------------------------------------------------------------------|
|Strategy: This is a tough fight if you aren't properly equipped. At low level|
|you'll want to use armor with high magic defense. Fortunately for us, we have|
|a few armors with excellent magic defense! |
| |
|Use the suggested party and equipment above and this fight will be a lot more|
|managable than if you had used your normal party. Without this setup you'll |
|have a pretty tough time defeating Medusa, unless you power-leveled, hehe. :p|
| |
|Medusa gets to attack 2 times per round. All of her magic is very strong and|
|can cripple the whole party without much effort. When casting on a single |
|target, any of her spells will do about 200 damage, or less depending on who |
|got hit. (better armor) When multi-targeting, her spells will deal anywhere|
|from 60-100 damage. Since we're in the back row, her physical attack isn't a|
|threat except that it can silence you. Stare rarely hits, so it's great when|
|she uses it. Immediately heal anyone that is silenced or petrified. |
| |

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|Start round one by attacking with everyone. Use the weapons to cast magic so|
|you don't waste MP for Cure. The Freelancer can use the Salamand Sword to |
|cast Fire for free. Black Mage use Thundara and Red Mage use either Blizzara|
|or Fira. Thundara is the strongest and deals about 350-400+ damage. When all|
|your Lv.3 MP is gone, use the Light Staff or Thunder. |
| |
|Do NOT use any Antarctic Winds or the Arctic Wind you found in Castle Argus! |
| |
|Attack with everyone but the White Mage. Every round, no matter what, always|
|cast a multi-target Cure. The White Mage has a lot of MP for Lv. 1 spells so|
|that's why we are using one. If someone gets hit by a single target spell, |
|then have a second character help the White Mage heal them. You should have |
|three party members with Cure so always be ready to heal with them. Save the|
|Cura spell for when you need mass-healing to save yourself. |
| |
|This will be a long fight since you'll do 350+ damage per round, at most. If|
|you are lucky, Desch will use Thundara for an extra 150+ damage. Just slowly|
|take down Medusa's HP and after a while you'll win. |
|-----------------------------------------------------------------------------|
|My Level: Refia (14), Luneth (14), Arc (14), Ingus (14) |
o-----------------------------------------------------------------------------o

After you beat Medusa you'll watch a scene of great importance. So focus and
pay attention! Hehe. Afterwards, you'll be thrown to your ship and are once
again free to explore the world. With that whirlpool gone you have access to
brand new places. It'd be a good idea to save before sailing away. :)

Aieee! (that was totally Refia)

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 18 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {18} Gysahl |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#044 Red Cap ..........(Lv 18, HP 252)
#045 Barometz .........(Lv 18, HP 264) W: Fire
#047 Tarantula ........(Lv 18, HP 240) W: Fire
#048 Cuphgel ..........(Lv 18, HP 240)
#071 Anet .............(Lv 14, HP 268) W: Lightning
#072 Mermaid ..........(Lv 15, HP 364) W: Lightning
#073 Seahorse .........(Lv 14, HP 278) W: Lightning
#074 Sea Serpent ......(Lv 17, HP 530) W: Lightning

Treasures:
Gysahl Greens (x3), Magic Key (x2), Shuriken

Miscellaneous Items:
Angel's Sigh ........(rare Red Cap drop)
Shell Breaker .......(rare Red Cap drop)
-----------------------
Outer Sea:
35% - Mermaid
35% - Anet
25% - Seahorse
5% - Sea Serpent (easiest to find in water near Village of the Ancients)

Grasslands near Gysahl:


30% - Red Cap
30% - Cuphgel
20% - Barometz
20% - Tarantula
-----------------------
Wellspring:
Revive

Recommended Level:
15-16

As mentioned in the scenes by Desch, our next stop is the Dwarven Isle. But
before we go there, let's visit a town far far away.

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NOTE: Don't forget to change your party back to your normal. (if you used my
strategy to defest Medusa)

Go past where the whirlpool used to be and sail east. At the end of this long
stretch of sea, you'll find a small village called Gysahl. It's a really
small town, but it has a few great things for us. When you get there, save
if you want, and enter the town.

<PERFECT GAME NOTE 3:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All sea enemies here are missable. You have a long way to go, though, before
you can't fight them anymore, but just to be safe, find them all now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==============================
Gysahl, the Village of Sheep
==============================

In the southeast corner of Gysahl village you can find 3 hidden items by the
water. One [GYSAHL GREENS], and two [MAGIC KEY]. They can be spotted easier
if you Zoom-In the camera to see the shining spots.

NOTE: Talk to the girl near the magic shop for a funny scene. :P

Next, head over to the chocobo stable. It is the building to the left of the
garden in the middle of town. You can find two more [GYSAHL GREENS] in the
pots toward the back. Also, there is a secret tunnel leading to the inside
of the chocobo's fence. Fun! Oh yeah, and you might be coming back to this
chocobo stable if you are doing a perfect game. ;) Ooo, foreshadowing.

In the building to the north of the chocobo stable, you can buy Magic Keys
for the first time! They can open any locked door, but if you have a Thief
as your party leader, they are useless. If you don't use a Thief, then buy
a few for later.

NOTE: You can go back to Argus Castle and open the locked doors there, if you
didn't already.

There is also a secret passage leading to the area behind the counter. You
can open a treasure chest which holds a [SHURIKEN] inside! This weapon is
extremely powerful, but it can only be used by Ninjas which we get near the
end of the game.

NOTE: Shurikens sell for 32,750 gil. We will need to sell it in the future
to help us buy some expensive equipment, but for now, SAVE it!

===================================
Gysahl Inn + the In-Game Bestiary
===================================

Next, head to the Inn. In this first room you'll find a few people, including
the third dancing girl! And as usual, she is cute. To the right side of
room, you'll find a secret passage in the wall. You can find a man in here
who will tell you many records of your adventure and give you access to the
in-game Bestiary. How awesome is that?!

Just for fun, here are my achievements up to this point:

--------------------------
Clear Time: 00:00:00
Chests Opened: 28%
Enemies Defeated: 193
Battles Fled: 21
Max Damage: 582
Max Hits: 6
--------------------------
And here is my current party/levels/HP:

Refia (Lv. 15), Thief (JobLv. 13), HP 286


Luneth (Lv. 15), Black Mage (JobLv. 16), HP 279
Arc (Lv. 15), Monk (JobLv. 10), HP 290
Ingus (Lv. 15), Red Mage (JobLv. 10), HP 278
-----------------------------------------------

The only time I flee from battle is when I'm back-attacked. :p Those are
usually longer battles, so I just use my Thief to flee. Hey, I want to fight
only easy battles... leave me alone. Sniff.

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If you have less than 28% chests opened, then you can always go back to find
the ones you missed. There haven't been any missable chests so far, so no
need to worry about that.

Last on our to-do list in Gysahl, is go shopping! Not really.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Locksmith================
Magic Key ..........100 gil

==Item Shop================
Gysahl Greens ......150 gil

These are used to call out Fat Chocobo in any chocobo woods. He will let you
store items in his belly for free, which is gross. The girl at the Inn says
it perfectly! :)

==Magic Shop===============
Toad ..............1000 gil
Mini ..............1000 gil
Break .............3000 gil
Shade .............3000 gil
Libra .............3000 gil
Confuse ...........3000 gil
Silence ...........3000 gil

Libra is the only thing here worth while. Status inflicting spells rarely
work unless you are really high Job level with high Intellect. I recommend
skipping them, for now, to save money. You might even consider skipping the
Libra spell since you probably won't use it that much, if at all. You can
always come back later when you are rich. :p
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Next, leave town and sail your ship ALL the way back to the area around the
Tower of Owen. From here, sail even further to the west and you'll find an
island with two caves and a lonely Chocobo Woods.

The cave to the north is blocked right now, so enter the south cave.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 19 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {19} The Dwarven Hollows |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#040 Knocker ..........(Lv 13, HP 131)
#041 Flyer ............(Lv 12, HP 139) W: Wind
#042 Lizard Man .......(Lv 13, HP 155) W: Lightning
#043 Gorgon ...........(Lv 13, HP 145)

Treasure:
You get the Dwarven Treasury later, in section 21. Ctrl+F. {DT}

Miscellaneous Items:
Angel's Sigh ........(rare Knocker drop)
Shell Breaker .......(rare Knocker drop)
-----------------------
Grasslands & Forest on Dwarven Isle:
25% - Knocker
25% - Flyer
25% - Lizardman
25% - Gorgon
-----------------------
Wellspring:
n/a

Recommended Level:
16+

In case you forgot or something, the Dwarven Hollows is located northwest of

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the Tower of Owen. It's the southern cave on the Dwarven Isle.

Walk through the first room and down the stairs. This next area is the main
hall of the Dwarven Hollows. You can find shops at the north end, the locked
treasury at the south end, and the Subterranean Lake at the far west end.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion ..............50
Hi-Potion ..........600
Gold Needle ........100
Maiden's Kiss ......100
Echo Herbs .........100
Mallet .............100
Eye Drops ...........40
Antidote ............80

In the next dungeon some enemies can petrify you, so keep a small supply of
Gold Needles. Also buy enough Mallets to have at least 10+ of them in your
inventory. The next boss loves to cast Mini on you and it's possible for him
to cast it on your entire party. Don't buy any Hi-Potions yet. We still don't
need them and they are really expensive.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Tyrfing ...........2000 28 75 -
Fire Staff ........3500 20 50 +2 Int, +2 Mnd, Cast Fire
Ice Staff .........3500 20 50 +2 Int, +2 Mnd, Cast Blizzard
Diamond Bell ......4500 42 100 -
Iron Arrow ...........8 12 75 -
Holy Arrow ..........10 8 75 Light-elemental

This is the only place to get a Tyrfing. We do get a free Diamond Bell later
but not for a really long time. If you plan to use a Geomancer, which is an
awesome job, then buy one now and you'll have it ready to use. This is also
the first time you can buy Holy Arrows. But you knew that! ;)

==Armor Shop========Gil==PDef=MDef==Effect==
Ice Armor .........2400 20 10 +50% Resistance to Fire
Ice Helm ..........1200 10 6 +50% Resistance to Fire
Ice Shield ........1800 6 4 +50% Resistance to Fire, + see below
Mage Robe .........2000 13 22 +1 Int, +1 Mnd
Kenpo Gi ..........2000 20 8 +1 Agi, +1 Vit

Ice Shields protect against Silence/Sleep/Paralyze. The Ice equipment is some


of the FEW armors in the game that offer elemental resistance. They reduce
Fire-elemental damage by 50%! Resistances do NOT stack, so you can never have
100% resistance to any element. The max is 50%! Luckily, an upcoming boss is
Fire-elemental so having all party members equipped with at least 1 Ice thing
is awesome! You don't need them now, but after the next dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Talk to the guy standing guard in front of the Ice Horn shrine. You will hear
his plea and I guess agree to help him. So when you are ready, head to the
Subterranean Lake. It's located to the left of the shrine. When you get here
you'll see another scene similar to the one at the Tower of Owen. And again,
poor Refia! Hey, she doesn't like toads, OK? :(

Cast Toad on all your party members and enter the Subterranean Lake.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 20 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {20} The Subterranean Lake |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#055 Bomb .............(Lv 16, HP 315) W: Ice, Water
#056 Manticore ........(Lv 17, HP 375)
#057 Stalagmite .......(Lv 17, HP 284)
#058 Sea Devil ........(Lv 17, HP 339) W: Lightning
#059 Merman ...........(Lv 17, HP 345) W: Lightning
#060 Ruinous Wave .....(Lv 16, HP 296) W: Lightning

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#201 Gutsco ...........(Lv 17, HP 3500)

Key Items:
Horn of Ice

Treasures:
3000 Gil (x2), Gold Needle (x3), Zeus's Wrath (x2)

Miscellaneous Items:
Silence Seal ..........(rare Bomb drop)
-----------------------
Cave, level 1:
60% - Manticore
40% - Bomb

Cave, level 2:
50% - Stalagmite
25% - Bomb
25% - Manticore

Cave, level 3:
35% - Sea Devil
35% - Ruinous Wave
15% - Stalagmite
15% - Merman
-----------------------
Wellspring:
n/a

Recommended Level:
16-17

Be careful in this area. There are a few monsters that can petrify your party
with physical attacks. I was typing stuff in this guide and then looked over
at my DS to see that 3 of my characters were petrified and I hadn't saved for
quite a while. Lucky for me I made it out alive. So, BE CAREFUL! ;)

NOTE: If you need some Gold Needles, the shop in Dwarven Hollows sells them.

Cave, level 1:
==============
Follow the cave and cross the 2 bridges when you get to them. After the 2nd
bridge you'll find a chest with a [GOLD NEEDLE] inside. To the right of here
is a path leading to the next area.

This area is empty, so find the stairs and go down to the next level.

Cave, level 2:
==============
Across the bridge, open the chest for a [ZEUS'S WRATH]. Go across the next
bridge and left to find another [ZEUS'S WRATH] and a [GOLD NEEDLE] even more
to the left. Head north across the bridge and get the [GOLD NEEDLE] there
and then go up the stairs on the right.

Cave, level 3:
==============
You'll find [6000 Gil] on a straight path leading to the reason you are down
here in the first place; the no-gooder, Gutsco the Rogue!

Lali-ho!

o-----------------------------------------------------------------------------o
|Boss: Gutsco {boss-05} |
|---------------------------o------------------------o------------------------|
|Level: 17 | Drops: | Steal: |
|HP: 3500 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 2304 | | 3. Hi-Potion |
|Gil: 3500 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 35 | | |
|Def: 24 | | |
|Weakness: None. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Punch - Physical attack; Single target |
| Mini - Status attack; Single/Multi Target; Inflicts mini |
| Cure - Healing magic; Single target |
|-----------------------------------------------------------------------------|
|Strategy: This boss is MUCH easier than Medusa, but can be very annoying with|

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|his Mini spell. Gutsco gets to attack 2 times per round. His main attack is|
|a physical attack and it can be very powerful, if you are Mini. All damage |
|you receive from physical attacks is increased, while Mini'd. So whenever he|
|casts Mini, stop all attacks and remove it with the Mallet item. Sometimes |
|it will miss, though, or he will just cast it on a single target which helps.|
| |
|Being in the back row will really help in this fight. Try to limit your front|
|row party members to just 1, to keep damage received under control. |
| |
|Sometimes Gutsco will heal himself with Cure, but it only heals ~90 HP. This|
|shouldn't be an issue since you can easily do that much back. |
| |
|As usual, your magic is the best way of dealing damage here. Black Mages are|
|so handy! :) Or as an alternative, you could have a few Monks in your party|
|and use nothing but their Retaliate ability. With this they will take less |
|damage (slightly) and counterattack, dealing double damage. |
| |
|The only downside to that is they will have to be in the front row. Using at|
|least one Monk is a great idea. Even though Retaliate depends upon being hit|
|by Gutsco, that will most likely happen so it's well worth it. |
| |
|There isn't much else I could tell you. It's a pretty easy fight. Just keep|
|everyone big whenever he cast Mini and you will be ok. Also, don't even think|
|about using your Antarctic Winds or Arctic Wind. Hehe. We absolutely need |
|those from the next boss, who is even harder than Medusa! Oh no... |
|-----------------------------------------------------------------------------|
|My Level: Refia (16), Luneth (16), Arc (16), Ingus (16) |
o-----------------------------------------------------------------------------o

Once you kill him, you'll receive the [HORN OF ICE]. Now head back to the
Dwarven Hollows to return the stolen treasure. Teleport works great so you
don't have to walk all the way back.

Hey, what's that shadow!? >_>

Back at the Dwarven Hollows, return the Horn of Ice and watch the scenes.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 21 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {21} The Molten Cave |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#061 Balloon ...........(Lv 18, HP 386) W: Ice, Water
#062 Myrmecoleon .......(Lv 19, HP 494)
#063 Crocotta ..........(Lv 19, HP 500) W: Ice, Water
#064 Adamantoise .......(Lv 21, HP 800) W: Ice, Water
#065 Red Marshmallow ...(Lv 18, HP 510) W: Ice, Water
#202 Salamander ........(Lv 19, HP 5700) W: Ice, Water

Key Items:
Horn of Ice (x2)

Treasures:
Antarctic Wind (x2), Freezing Blade, Hi-Potion, Impact Claws, Magic Key,
Phoenix Down (x2)

Dwarven Treasury:
Book of Fire, Book of Ice, Book of Light, Echo Herbs, Elixir, Gauntlets,
Gold Needle, Gysahl Greens, Heroic Shield, Killer Bow, Knight Armor,
Ottershroom, Phoenix Down (x2), Scholar Hat, Scholar Robe

Miscellaneous Items:
Silence Seal ..........(rare Balloon drop)
Sheep Pillow ..........(rare Crocotta drop/Red Marshmallow drop)
-----------------------
Cave, level 1:
40% - Adamantoise
30% - Crocotta
30% - Balloon/Red Marshmallow

Cave, level 2 & 3:


25% - Crocotta

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25% - Myrmecoleon
25% - Adamantoise
25% - Balloon/Red Marshmallow

Cave, level 4:
60% - Crocotta
30% - Myrmecoleon
10% - Adamantoise
-----------------------
Wellspring:
n/a

Recommended Level:
17-18

The Molten Cave is just north of the Dwarven Hollows. The difficulty spike
here is huge, so you'll need to be prepared to even have a chance to survive,
especially against the boss!

The boss here is amongst the hardest in the game. Most people that get here
are either underleveled or not well-equipped and always ALWAYS die. It's
very tough. Well, the dungeon is not that bad actually, but the boss is a
killer beast.

NOTE: Please take some extra time to level up for this dungeon if you can't
seem to survive.

<Ice Equipment:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this dungeon, it's best to have at least 1 piece of Ice equipment on each
of your party members. Since you'll want to cast Blizzard most of the time,
the Ice Shield is a great idea, because you won't need to attack with weapons.

Black Mages are great for this dungeon. Even though they cannot equip any of
the Ice equipment, their Blizzard spells will kill everything easily.

Warriors will be able to equip a Freezing Blade very soon, which will help to
deal tons of damage with Advance. You'll find a Freezing Blade on level 2 in
the Molten Cave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<End Ice Equipment:>

Since Gutsco entered here with the Horns of Ice, the flames blocking your path
before are gone. (if you entered here earlier, the path was covered in really
hot flames so you couldn't proceed)

Cave, level 1:
==============
When you enter the Molten Cave, follow the path down and then head left past
the lava. Up here you will find an [ANTARCTIC WIND]. Now for the scary
part. You have to run on the lava! It slowly damages your HP, so be sure to
keep healed with potions or the Cure spell.

NOTE: Lava does 10 HP damage every second, while walking/standing in it.

Enter the lava. At the fork, head right to find another [ANTARCTIC WIND]. Go
back and then take the left path. Follow it to the next area. Heal your HP
as soon as you exit the lava!

Cave, level 2:
==============
Here you will have to travel on the lava again, so be careful. At the fork in
this lava, go down first to find a chest containing a [FREEZING BLADE]. Mmm,
delicious! You can cast Blizzard with this weapon. :)

Go back and the turn left to go under a waterfall of lava! When you get to
the next split, go down and get a [HI-POTION]. Go all the way back up now to
find another chest with a [PHOENIX DOWN]. Then head down, then left to find
some stairs leading to the next area.

Cave, level 3:
==============
Follow this easy path grabbing [IMPACT CLAWS] and [PHOENIX DOWN] along the
way. At the end of the path, there is a rock you need to talk to. It has
a switch on it and will open a path to the left.

Cave, level 4:
==============

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This level is really small. After this room you'll enter an area with very
familiar music. Uh oh! You know what THAT means! ;)

Cave, level 5: Preparing for the Boss:


======================================
Since we are going to properly equip ourselves and know exactly how to kill
this powerful foe, the fight will go smoothly. It's actually not that hard
if you do it in a certain way.

Warrior Black Mage Freelancer Red Mage (healer)


------- ---------- ---------- --------
Freezing Blade Ice Staff Ice Shield Ice Shield
Ice Shield Light Staff Mythril Shield Mythril Shield
Ice Armor Mage Robe Scholar Robe Ice Armor
Blizzara Cure Cure
Blizzard Cura

Casting Blizzard with the Freezing Blade won't do any damage against the boss,
so you can put it on the Warrior to help him deal more damage with physical
attacks. The Freelancer should be the support healer, so only cast Blizzard
when everyone is healthy.

Are you ready? Let's do this!

o-----------------------------------------------------------------------------o
|Boss: Salamander {boss-06} |
|---------------------------o------------------------o------------------------|
|Level: 19 | Drops: | Steal: |
|HP: 5700 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 2744 | | 3. Hi-Potion |
|Gil: 3700 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 41 | | |
|Def: 25 | | |
|Weakness: Ice, Water. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Bite - Physical attack; Single target |
| Fire Breath - Magic attack; Fire-elemental; Multi target |
| |
|NOTE: Fire breath is used when Salamander has 30% HP left. (1700 HP) |
|-----------------------------------------------------------------------------|
|Strategy: Salamander gets to attack 2 times per round. If you use the party |
|I suggested above, you'll have little to no trouble. At first, he only uses |
|his physical attack which deals, at most, 100+ damage. The Black Mage will |
|get hit the hardest, and will need to be constantly healed by your Red Mage |
|and Freelancer. If he dies, just quickly bring him back with a Phoenix Down.|
| |
|To start the fight, use your Black Mage's Blizzara spell. It'll deal around |
|700-800+ damage. Attack with everyone else except your healer. Always cast |
|cure with your healer, unless everyone is at full HP, which is doubtful. |
| |
|KEEP track of how much damage you do. When you get close to 4000 damage, that|
|will put him near 30% HP left. That's when he'll start using his Fire Breath|
|attack, which is insanely powerful and hits all party members. Since we have|
|Ice equipment, it will be reduced by 50%. :) Even then it's still strong. |
| |
|OK, so when you get to about 4000 damage dealt to Salamander, on the next |
|turn, have your Black Mage use the Arctic Wind. (you should have 1 from when |
|you visited Castle Argus) With this you'll defeat Salamander since he only |
|has ~1700 HP left, and the Arctic Wind will deal about 2000+ damage. Sweet! |
| |
|Have some other party members use an Antarctic Wind, just in case the Arctic |
|Wind doesn't deal enough damage to take out Salamander. It should, though, as|
|long as you use it with your Black Mage. |
|-----------------------------------------------------------------------------|
|My Level: Refia (17), Luneth (18), Arc (18), Ingus (18) |
o-----------------------------------------------------------------------------o

After defeating the powerful, transformed Gutsco, watch a scene involving the
crystal, and... NEW JOBS! Yay!

For more information on Jobs, go to the "Job Guide" section. Ctrl+F. {FIRE}
Or jump to a specific Job using these codes and copy/paste the brackets {}.

{RANGER-08} {KNIGHT-09}

{SCHOLAR-10} {GEOMANCER-11}

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If you are happy with your normal party, then you don't really need to switch
to new jobs. But it doesn't hurt to try out new things! Some of these new
jobs have unique abilities and can deal some decent damage. Either way, you
are becoming more powerful! :)

Here are some brief descriptions for you:

Ranger:
=======
The Ranger is a love it, hate it job. If you just LOVE having a bow user in
your party, then you can use a Ranger and do just fine. It's definitely not
the strongest job for dealing damage, but it can still deal amazing damage,
especially at high Job levels. It has plenty of elemental arrows for you to
take advantage of enemy weakness, as well. The Barrage attack randomly hits
all enemies using 4 arrows. Also, flying enemies are weak to bow attacks.

Knight:
=======
Hmm, one of the few good things the Knight has going for it, is it's awesome
choice of equipment it can use. Call it a half-Tank. It's basically like a
Warrior, but without the Advance skill and instead crappy use of Lv. 1 white
magic. I guess you could find use in being able to use Poisona! With that
your other jobs won't have to waste MP, or you can save gil on Antidotes. The
Defend skill is a situational ability. It's only very useful when you're
equipped with two shields and fighting a boss. Also, Knights will only Defend
critically hurt party members, which you will probably heal, anyways. :P

Scholar:
========
Scholars are very underrated. It does seem like a pretty weak job, but it
is anything but that! The main attraction of this Job is its ability to
use Items with double the potency. Potions will now heal for 100 HP instead
of 50 HP, and Hi-Potions will heal for 1000 HP instead of 500 HP. Even the
battle items such as Antarctic Winds are doubled! You can deal some amazing
damage with the Scholars. The only downside is that you need to keep your
supply of items regularly stocked or you will run out. They can also cast
black and white magic up to Lv. 3, so that's a plus. But their MP curve is
very weird. They don't get MP for Lv. 2 spells until character Lv. 21!

Geomancer:
==========
Geomancers are a really cool job. Its Terrain ability can deal some massive
damage, or just outright KO enemies. The downside to it is the randomness,
making it uncontrollable. It's not as bad as it sounds, though. All of the
Terrain attacks are pretty strong, so it doesn't matter which one gets used
it'll deal some decent damage, and sometimes to all enemies even. The only
weapon it can equip is the Bell, which is pretty strong, too, but there are
very few of them in the game. :( For a good while its physical attack will
match that of melee classes but it has to be in the front row, which is bad
because it doesn't have very good armor choices.

Here is the party I've been using so far, and what I'm changing:

Refia (Thief) --------> (Ranger)


Luneth (Black Mage) ---> (Black Mage)
Arc (Monk) ---------> (Geomancer)
Ingus (Red Mage) -----> (Red Mage)

Only switch to a Geomancer if you purchased a Diamond Bell in the Dwarven


Hollows. If you didn't then you won't have anything to equip on it. You can
always go buy one, two is better, and we are headed back there anyway. ;)

<JOB LEVEL NOTE:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you switch jobs at all, you will be slightly weaker with the new jobs
because they start out at Job Level 1. My Thief was level 21 and was dealing
some decent damage, but since I switched to a Ranger, it will take some time
to adjust since it deals less damage. That's a small price to pay for using
new jobs, but it won't be long before she starts dealing decent damage again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END JOB LEVEL NOTE:>

When you are finished deciding on your new team, step into the portal behind
the Crystal, and warp back to the world map. Then head back to the Dwarven
Hollows and return the Horns of Ice. The Dwarf you return the horns to will
give you a [MAGIC KEY] to show his thanks. How about no thanks. We want the
loaded Dwarven Treasury instead! :P

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=========================
Dwarven Treasury {DT}
=========================

For saving the Horns of Ice, the dwarves will give you access to their HUGE
treasure room. Just go talk to the dwarf who is guarding it and he will show
you the way, by moonwalking there no less! Inside you'll find:

[Elixir] [Echo Herbs] [Knight Armor]


[Ottershroom] [Scholar Robe] [Book of Light]
[Gauntlets] [Book of Fire] [Phoenix Down] (x2)
[Killer Bow] [Book of Ice] [Heroic Shield]
[Gold Needle] [Scholar Hat] [Gysahl Greens]

Wow!!! That is one excellent bounty. :D Now you have to say goodbye to the
Dwarven Hollows. On your way out you will encounter an injured fellow who
collapses to the floor. Watch the scene. After it's over, head back to the
ship and sail all the way to Tokkul, to help the villagers. I wonder how he
got to Dwarven Hollows? It's so far and he was even injured, too! Hmm.

===============================================
Revisiting Tokkul + Preparing for Castle Hein
===============================================

If you didn't visit Tokkul earlier, it is located southwest of Nepto Temple,


along the shoreline. Before you go there, make sure you a prepared, because
once you enter, you cannot come back out for a while. So head to the nearest
town to re-stock your supply of items.

Enemies in the next dungeon will cast Blind/Poison status on you and even
inflict it with just their basic physical attacks. Make sure you have a small
supply of Eye Drops/Antidotes.

Also, a few of the enemies have a weakness to light-elemental attacks. So if


you have a bow user, purchase a small quiver of Holy Arrows. You do find 20
of them soon but if you are completely out, you may want more than that.

Lastly, enemies in Castle Hein are missable. If you are trying to complete a
perfect game, you may be there for a while trying to hunt them all. This is
more reason to stock up on items so you don't run out half-way through the
dungeon. Castle Hein does have a FULL recovery wellspring (HP/MP, Revive, and
Status ailments), so try to keep that in mind. It really helps. :)

When ready, enter Tokkul village.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 22 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {22} Castle Hein |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#066 Pharaoh ..........(Lv 20, HP 580) W: Light
#067 Lemur ............(Lv 19, HP 752) W: Light
#068 Lamia ............(Lv 23, HP 850)
#069 Demon ............(Lv 23, HP 742) W: Light
#070 Dullahan .........(Lv 24, HP 1000)
#203 Hein .............(Lv 22, HP 4500) W: Varies

Key Items:
Fang of Wind, Wheel of Time

Treasures:
3000 Gil (x2), Antarctic Wind, Bomb Fragment, Elixir (x3), Holy Arrow (x20),
Phoenix Down (x4), Royal Sword, Rune Bow, Zeus's Wrath

Miscellaneous Items:
Angel's Sigh ..........(rare Lemur drop, rare Lamia drop)
Silence Seal ..........(rare Lemur drop, rare Lamia drop)

White Magic:
Mini

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-----------------------
Castle, level 1: (with prison cells)
none

Castle, level 2 & 3: 3A: 3B: 3C:


40% - Pharaoh 35% - Pharaoh 100% - Lamia 50% - Lamia
40% - Lemur 35% - Lemur 50% - Dullahan
20% - Demon 20% - Lamia
10% - Dullahan
Castle, level 4:
35% - Pharaoh
35% - Demon
30% - Dullahan

Castle, level 5 & 6:


35% - Pharaoh
35% - Lemur
30% - Lamia
-----------------------
Wellspring:
HP/MP, Revive, Status

Recommended Level:
18-19

You've been imprisoned, how rude! This doesn't actually appear to be a castle
but some kind of plant/vine looking place. If you talk to the NPCs around here
you can learn about what Castle Hein really is.

<PERFECT GAME NOTE 4:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get a Complete Bestiary and 100% Treasure, you will need to get every chest
and encounter all the enemies in this area. You can't come back here once you
have defeated the Boss! Everything here is missable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Castle, level 1: (with prison cells)


================
Walk to the right through the wall, and talk to the soldiers and King, who has
been imprisoned, as well. You'll learn what has happened to his Kingdom. One
of the soldiers here is a spy and will attack you, though he is easy to beat.

NOTE: The soldier that attacks you is a #069 Demon enemy.

The gate in the far right cell is open, so go through it and take a right into
the hallway. Go into the next open cell to find a guard lying down. He will
give you a [MINI] spell so you can enter the tiny hole. Don't lose it!

The pot next to the hole will fully restore your HP/MP, Revive all KO'd party
members, and even remove Status Ailments. Gee, thanks Hein! ^_^ Enter the
tiny hole after casting the Mini spell on your party.

NOTE: If you need to, you can always come back to Level 1 WITHOUT having to
cast Mini on all your party members. Remember this if you ever need to
use the Full Restore pot again.

Castle, level 2:
================
When you are through the hole take your party out of Mini. Follow the path up
and around to a large-spaced area. Here you have a few different paths you
can take, but a couple of them are just a dead end.

Once you get to the large-spaced area, immediately go down to find a treasure
chest with [x20 HOLY ARROW]. If you use a Ranger, you'll deal some excellent
damage with these. A few enemies here are weak to light-element. :)

NOTE: Please remember that Barrage uses up 4 arrows everytime you use it.

After you get the holy arrows, go back and then head up and left into the next
path, and you'll find two chests both containing a [PHOENIX DOWN]. Go back,
then head left to find a path to the next area of level 2.

In this room, there are two paths you can take. The right one has a treasure
chest with a [PHOENIX DOWN], and the left one has some stairs leading to the
next level.

Castle, level 3:
================
On this level you'll have 3 doors right in front of you. Inside these 3 rooms

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you will find a few good treasures.

Room 3A (left): [Bomb Fragment] [3000 Gil]


Room 3B (middle): [Antarctic Wind] [3000 Gil]
Room 3C (right): [Zeus's Wrath] [3000 Gil]

<Dullahan:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You might encounter Dullahan in 3A and 3C. It's a very powerful enemy, and
it's the FIRST random encounter enemy to get 2 turns per round. Be extremely
cautious when fighting it, and make sure to keep healed at all times, so if
it gets a back-attack on you, you won't be completely wiped out. My advice
is to immediately switch to back row, and just flee if it gets a back-attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now take the path outside of these 3 doors, to either the left or right, and
it will wrap around, leading to another set of stairs for you to climb.

Castle, level 4:
================
Dullahan is on this level, too. Careful! Walk up a few steps and grab the
treasure chest to find a [ROYAL SWORD]. A nice upgrade to your current sword
selection. :) Next, continue to the left, walk through the door to another
room. In this room, there isn't anything for us to find, so just take the
stairs up to the next level.

Castle, level 5:
================
We're outside! Don't fall off now. :P Follow the tree branch all the way
up, grabbing the [PHOENIX DOWN] along the way. At the end of the branch there
is an opening going back into the tree. Or castle. Maybe Hein never had a
treehouse as a kid and is angry because of it. It makes sense now!

Castle, level 6:
================
Back in the tree, go left first to grab a yummy [ELIXIR]. Then head all the
way up to find a [RUNE BOW]. This bow is a HUGE upgrade. It almost has twice
the attack power of the Killer Bow and is way more accurate, too. It also
gives you a nice +1 Int/Mnd bonus, which is useless! Yay!

After equipping your new bow, go back down a bit, and take the left path you
walked by. Over here, go up the stairs to reach the final area of Tree Hein.

Castle, level 7: Preparing for the Boss:


========================================
This boss changes its weakness every round, so it's a good idea to take the
new Scholar Job into the fight. You can also use white magic Libra to detect
its weakness but that requires MP from your healer, and the Scholar's Study
ability does not. :) The Scholar also has the best magic defense available,
thanks to the Scholar Hat and the Scholar Robe.

Scholar Black Mage Geomancer Red Mage (healer)


------- ---------- --------- --------
Book of Ice Ice Staff Diamond Bell Ice Shield
Book of Light Light Staff Diamond Bell Ice Shield
Scholar Hat Mage Robe Mage Robe Ice Helm
Scholar Robe Blizzara Flame Mail
Cure Fira Cure
Thundara Cura

Geomancers are great for this fight since their Terrain ability usually does
500+ damage no matter what is used. And if you are very lucky, it will use
the Shadowflare attack that will pretty much kill Hein in one hit. ^_^

If you don't want to use a Geomancer, then a Knight will work, too. Hein has
some VERY powerful magic, so a Knight can help by taking the heavy hits and
Defend those who are in critical HP state. Be sure to give the Knight two
Ice Shields, though, since the Black Mage and Scholar are going to deal most
of the damage. Also give the Knight a Flame Mail if you have an extra one.

Here we gooo!

o-----------------------------------------------------------------------------o
|Boss: Hein {boss-07} |
|---------------------------o------------------------o------------------------|
|Level: 22 | Drops: | Steal: |
|HP: 4500 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 3464 | | 3. Hi-Potion |
|Gil: 4300 | | 4. Hi-Potion |

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|---------------------------| | |
|Atk: 47 | | |
|Def: 26 | | |
|Weakness: Varies. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Slap - Physical attack; Single target |
| Blizzara - Magic attack; Ice-elemental; Single/Multi target |
| Sleep - Status attack; Single/Multi target; Inflicts sleep |
| Poison - Status attack; Single/Multi target; Inflicts poison |
| Blind - Status attack; Single/Multi target; Inflicts blind |
| Confuse - Status attack; Single/Multi target; Inflicts confuse |
| Barrier Shift - Changes weakness |
|-----------------------------------------------------------------------------|
|Strategy: Hein gets to attack 2 times per round. If you are in the front row|
|his physical attack will almost 1-hit KO anyone it touches. It is very very |
|strong, so stay in the back row. His Blizzara magic is powerful, too, and if|
|he single-targets someone, they are dead no matter what, unless he casts it |
|on a party member with the Flame Mail. (Flame Mail reduces Ice damage by 50%)|
| |
|When he multi-targets your party with Blizzara, it'll deal about 200+ damage |
|to everyone, so quickly heal using multi-target Cure and/or Cura. It's best |
|to try and defeat Hein before Cura MP runs out, because Cure alone will have |
|a difficult time keeping up with Hein's damage output. He will rarely use his|
|Blizzara spell, though, so it's not as threatening as it seems. |
| |
|During the first round Hein has NO elemental weakness, so don't use your best|
|spells/items to deal any damage. Instead conserve your MP and items. Just |
|use Guard to take less damage, or heal any damage that he does to you. Or you|
|can use your weaker spells/physical attacks so you at least damage him some. |
| |
|The reason for this is because you'll deal a lot LESS damage, wasting MP and |
|valuable items. He needs to have a weakness first, so you are able to take |
|full advantage and deal as much damage to him as possible. |
| |
|During the second round, and every other round after, Hein will use his lame,|
|but super-cool ability, Barrier Shift, which changes his elemental weakness |
|to something new. Use the Scholar to Study Hein's new weakness and use the |
|best spells and items you have to deal massive damage. Libra works, too, but|
|that requires your healer to STOP healing, which is really bad, hehe. |
| |
|Scholars are amazing damage dealers here since they have the special ability |
|to use items with double potency. Their damage even matches the Black Mage, |
|which has a much higher Intellect stat. If Hein is weak to Ice-elemental |
|attacks, an Antarctic Wind will deal 900-1000+ damage when used by Scholars, |
|but only 800-900+ damage with a Black Mage. Crazy! |
| |
|Do NOT use your Zeus's Wrath or Heavenly Wrath items, if you have any! We'll|
|need them for the next boss, which is weak to lightning-elemental attacks. |
| |
|Thankfully Hein doesn't have a whole lot of HP. At most, this battle should |
|last 5-6 rounds. He may KO someone, but quickly bring them back, and use as |
|many Phoenix Downs as you need since we will find plenty more later. |
|-----------------------------------------------------------------------------|
|My Level: Refia (18), Luneth (19), Arc (19), Ingus (19) |
o-----------------------------------------------------------------------------o

After the battle, you'll watch a short scene and a little fairy will give you
the [FANG OF WIND]. The tree will tell you something VERY exciting after this
so pay very close attention! Ooo, aren't you excited for what's to come? :D

NOTE: In case you missed it; During the cutscene, you were teleported to the
Living Woods. Don't worry, there wasn't any treasure there. ;) After
this you won't be able to access the Living Woods ever again.

Back on the world map, head to your ship. Now that you have saved the Argus
Kingdom, the castle will be fully re-occupied! Let's go pay them a visit.

=========================
Revisiting Castle Argus
=========================

Once you make it to Castle Argus go inside. Remember the second room with the
4 lit candles? Take that secret passageway that you opened. Keep going through
here until you reach the roof of the castle.

Head left, then up, and enter the door here that used to be locked. There is
a lady in here. Talk to her and she will give you two [ELIXIR]. She even
tells you that they will be mass-production elixirs in no time at all. Lies!

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Now head back through the castle to the round table room. The King and his
men are sitting at the table. Talk to the King and he will give you the
[WHEEL OF TIME]. This is what Cid needs take make another airship, so let's
go see Cid!

NOTE: One of the knights at the table suggests that you to be a Thief and
break into the castles locked doors, hehe. He must not care about
security too much. >_>

===================
Revisiting Canaan
===================

Head to Canaan, that's where Cid lives. Remember? :P Go to his house and
talk to him. Luneth will hand over the Wheel of Time, and with a few clanks
of the hammer, Cid turns your little boat into an airship. Yay!

WARNING: Watch the scenes before reading the next paragraph!

The scene shown here is probably the most important one so far. And it lasts
for more than 3 seconds, too! Haha. The interesting thing about this scene
is when Cid mentions that he, and the rest of the party, are from the surface
world, and that they crash-landed on the floating continent only years ago
when Refia and the others were only babies. This contradicts what the Elder
Tree said during the Living Woods cutscene after defeating Hein. It said that
the surface world was sealed away 1000 years ago or something like that. It's
one of those loopy hole things! :P Maybe I read it wrong. Oh well.

To board your ship, push A. To land, push B. You can only land in water.

=============================
Preparing for the New World
=============================

We are headed to a new world, but you may be curious about what your progress
should look like. (treasure %, bestiary info, etc.) Fly over to Gysahl Inn
to check if you are missing anything. Here's a quick list of important things
you should have so far:

Chests Opened: 40%

Normal enemies: 001 - 074


Boss enemies: 196 - 203

Missables:
Inner Sea enemies: 031 - 035
Outer Sea enemies: 071 - 074

If you missed anything in Castle Hein, it's too late to go back. Hopefully you
kept a save file from before entering the dungeon, so you don't have to start
all over! :) If you aren't concerned about getting everything, then there is
no need to redo Castle Hein. I'm just mentioning it for those interested.

Shopping:
=========
A few enemies in the next dungeon can Poison/Blind/Petrify you. You can come
back to the floating continent at any time, but that will be a pain to do, so
buy everything now. This is what you'll need to have in your inventory. The
more you have the better, obviously. :)

Antidotes (x5)
Eye Drops (x5)
Gold Needle (x10)
Flame Mail (x2)

Make sure to have at least 2 Flame Mails. You don't need more than that. The
next boss will cast a powerful Blizzara spell, that will KO anyone with only
a single casting. It's stronger than Hein's Blizzara, even. You can buy them
in the Village of the Ancients, remember? It will really help, so don't leave
without them.

That's about it! You are now ready to explore a whole new world.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o

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Section 23 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {23} Into the New World |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
n/a

Treasures:
Blood Sword, Zeus's Wrath
-----------------------
Wellspring:
n/a

Recommended Level:
19+

When you are fully prepared, fly off the edge of the continent. You'll watch
a scene with Luneth, Arc, Refia, and Ingus trying to break through the clouds.

When they make it through, you will be on the surface of the world. To make
it even better, is the wonderful music that plays in this new world map!

Ahh. zzz

This place is huge! The map seems rather....empty, or sprawling as Luneth


put it, but there are a few pieces of land that you can see on the map. Make
your way to the island farthest north. On this island you will find a small
forest and a wrecked ship on the coastline. Enter the ship.

Head down to the bottom deck. You'll find two chests with a [ZEUS's WRATH],
and the excellent [BLOOD SWORD].

<PERFECT GAME NOTE 5:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I know they're kind of hard to miss, but make sure you get the Zeus's Wrath
and Blood Sword. You can't get these chests ever again!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now talk to the Old man standing near the beds. After the scene, give Aria an
antidote. She will be cured and wake up! During the scene she mentions that
if you take her to the Temple of Water, she might be able to return light to
the world. Hey, that's what Water Priestesses do! :)

Thank you miss Aria!

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 24 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {24} Cave of Tides |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#075 Cockatrice .......(Lv 20, HP 890)
#076 Poison Toad ......(Lv 19, HP 800) W: Lightning
#077 Twin Heads .......(Lv 19, HP 910)
#078 Roper ............(Lv 20, HP 815) W: Lightning
#079 Agaliarept .......(Lv 21, HP 930) W: Lightning
#204 Kraken ...........(Lv 24, HP 8000) W: Lightning

Black Magic:
Blizzaga
-----------------------
Cave, level 1:
35% - Twin Heads
35% - Roper
30% - Poison Toad

Cave, level 2:
30% - Twin Heads
30% - Roper
30% - Poison Toad

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10% - Cockatrice

Cave, level 3:
40% - Twin Heads
40% - Roper
20% - Cockatrice

Cave, level 4:
30% - Twin Heads
30% - Roper
30% - Cockatrice
10% - Agaliarept
-----------------------
Wellspring:
HP/MP, Revive

Recommended Level:
20-21

Once you leave the wrecked ship, sail or fly south to the largest island on
the map. On this island, you will find the Temple of Water surrounded by a
forest, and the Cave of Tides in the mountains.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Temple of Water |
o---------------------'

Wellspring:
HP/MP, Revive

Recommended Level:
20-21

First, enter the Temple of Water. Follow the hallways back to the Crystal's
room and Aria will find a Crystal Shard. Exit the temple and walk a bit to
the northeast and enter the Cave of Tides.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Cave of Tides |
o-------------------'

Wellspring:
n/a

Recommended Level:
20-21

The encounter rate in the Cave of Tides is very high, so expect to fight a lot
of random battles. It's not a bad thing, though, because it will prepare us
for the next boss, which is a powerful foe.

Cave, level 1:
==============
Inside the Cave of Tides, head down across the bridge. Follow the path until
you reach a door, and here you'll watch some scenes. Aria will break the seal
on the door, allowing you to enter further into the cave.

In the next area, take a walk across the longest bridge in the history of the
world. Enjoy the pretty waterfalls, too! At the other side, take the path
to the next area. Cross the single bridge here and you'll find some stairs
leading down to the next level of the cave.

Cave, level 2:
==============
This room has 4 bridges, but one of them is misleading and will force you into
a dead end path. Cross the first 2 bridges and follow the path. The third
bridge you see is the one you want to ignore. Keep on following the path until
you see the bridge farthest to the left. Walk across this last bridge to find
some stairs. Go down.

Cave, level 3:
==============
Level 3 is huge. Follow the path and just around the corner you'll notice a
set of stairs and a bridge to the right. Take the stairs first, and at the
very end of this LONG path you'll find a [BLIZZAGA] spell. Enjoy!

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After getting Blizzaga, walk back to that bridge next to the stairs. Across
here is another bridge and then a path leading to more stairs. Go down to the
next level.

Cave, level 4:
==============
This level is flooded! Follow the path around the pool and go up the stairs
when you reach them. These stairs take you to the final area of the cave and
a certain special something. ;)

Cave, level 5: Preparing for the Boss:


======================================
Geomancers are NOT recommended for this fight since it's possible for them to
use only their Whirlpool attack, which doesn't work on Kraken, and thus being
a complete waste of turns. So if you've been using one, switch it out for a
more useful job. Here is the team I recommend for defeating Kraken:

Scholar Black Mage Knight Red Mage (healer)


------- ---------- ------ --------
Book of Light Ice Staff Heroic Shield Ice Shield
Book of Light Light Staff Ice Shield Ice Shield
Scholar Hat Mage Robe Flame Mail Flame Mail
Scholar Robe Thundara Gauntlets Cure
Cure Blizzaga Cure Cura

The Flame Mail will help your Knight and Red Mage survive Kraken's powerful
ice magic. The Scholar will survive it, too, thanks to the magic defense
stats of its armor. The one you'll have to keep an eye on is the Black Mage
since it dies easily no matter what you do.

Die, slimey fiend!

o-----------------------------------------------------------------------------o
|Boss: Kraken {boss-08} |
|---------------------------o------------------------o------------------------|
|Level: 24 | Drops: | Steal: |
|HP: 8000 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 5280 | | 3. Hi-Potion |
|Gil: 5500 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 57 | | |
|Def: 27 | | |
|Weakness: Lightning. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Whip - Physical attack; Single target; Inflicts Blind |
| Blizzara - Magic attack; Ice-elemental; Single/Multi target |
| Blind - Status attack; Single/Multi target; Inflicts Blind |
|-----------------------------------------------------------------------------|
|Strategy: Kraken gets to attack 2 times per round. Fortunately, that's all he|
|gets, otherwise we'd be in trouble! His physical attack will deal 100-250+ |
|damage depending on who gets hit, and if it's a critical. His Blizzara magic|
|is even more scary and will KO anyone with a single-target cast. Or if it's |
|a multi-target cast, it'll deal about 200+ damage to everyone. |
| |
|If you are lucky, Kraken will rarely use Blizzara. It is possible that he'll|
|use it only once and you won't see it again. This makes the fight a million |
|times easier, but if you are unlucky, however, he will use it almost every |
|round and pretty much destroy your party. So cross all your fingers that you|
|don't see it more than that. :P |
| |
|Start the battle by using Zeus's Wrath with the Scholar which will deal 1000+|
|damage to Kraken. Hopefully you taught Blizzaga to your Black Mage, because |
|it will deal quite a bit of damage even though Kraken isn't weak to ice. It |
|will deal about 1200+ damage, so use it as much as you can! If you are at my|
|levels, you'll have 3 MP for Blizzaga. |
| |
|You should also have a small supply of Zeus's Wrath items, so use them ALL if|
|you need to. Kraken has a ton of HP so you need to use everything you've got|
|in your inventory. If you try to hold out, the battle will last longer, and |
|the more likely you will lose the fight. Three castings of Blizzaga will deal|
|about 4500+ damage, and with 4 Zeus's Wrath you can easily finish him off. |
| |
|After your MP for Blizzaga is gone, use Thundara. Save the Zeus's Wrath for |
|your Scholar. With the Knight and Red Mage, do nothing but HEAL your party |
|even if they have FULL HP. Kraken will usually get to attack before they do,|
|so always always always heal. (x3) Hehe. |
| |
|Having your Scholar help heal as well is a great idea, but only if you need |

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|the extra healing. There is a good chance you will, so be ready. This boss |
|requires a little bit of luck, and if he ends up winning just try again using|
|the same strategy. It all depends on if he uses Blizzara a lot, or not. |
|-----------------------------------------------------------------------------|
|My Level: Refia (20), Luneth (20), Arc (20), Ingus (20) |
o-----------------------------------------------------------------------------o

After the fight, some very sad events will occur. Watch them and try not to
get too emotional. Before it's all over, sniff, Aria will bless you with the
Water Crystal's light and... sniff.

When the scenes end, you'll awaken in Amur, the City of Water.

For more information on Jobs, go to the "Job Guide" section. Ctrl+F. {WATER}
Or jump to a specific Job using these codes and copy/paste the brackets {}.

{VIKING-12} {DRAGOON-13} {D.KNIGHT-14}

{EVOKER-15} {BARD-16}

All of these jobs are awesome. The only one that might not be worth all the
effort to train, right now, is the Evoker. Every Job Level you gain as this
Job will be "wasted", since you'll most likely stop using it for use of other
stronger Jobs. If that's the case then those Job Levels NOW will be better
used on Jobs that can help you deal a lot of damage -- Jobs like the Dragoon,
Knight, Geomancer, or Dark Knight, etc. Eventually you'll want to master the
Evoker for your 100% file but save those Job Levels for more deserving jobs
at this point of the game.

Here are some brief descriptions for you:

Viking:
=======
This is the BEST Defensive job in the game. While it can deal a decent amount
of damage with its physical attacks, the true role of Viking is to Provoke all
enemies into attacking it. This a really great for boss fights. Provoke, at
first, won't always work but at higher Job levels, it will get a better hit
rate. As a bonus, it also reduces the enemy's defense, making it easier to
deal more damage with physical attacks! Damage reduced only lasts for a single
round, so if you want to keep it down, you will need to Provoke the enemy over
and over. Outside of using Provoke, Vikings have a powerful physical attack,
and can deal decent damage with Hammers and Axes, though the hit % for those
types of weapons is lower than most other weapons.

Dragoon:
========
This job is excellent for dealing powerful physical attacks. It's Jump skill
is similar to the Warrior's Advance skill, but it doesn't increase the amount
of damage you receive. When it's in the air, it cannot be damaged by enemy
attacks. This makes healing your party way easier. Since the Dragoon is in
the air avoiding damage, multi-target heals won't affect it and only heal the
3 party members on the ground. The strength of healing spells is reduced
depending on the number of targets selected, and with only 3 party members
being healed, instead of 4, it will heal more HP!

Dark Knight:
============
The Dark Knight is a rather interesting Job. It's a great physical attacker,
and can deal decent amounts of damage with its basic attack, but in order for
it to deal crazy amounts of damage, it must use its Souleater skill. This
skill calculates damage based on your current HP, plus other things, and will
sacrifice 20% of your current HP everytime it is used. That means it gets
weaker everytime you use it because it reduces your HP. As a bonus, though,
Soul Eater deals full damage even while you are in the back row! Dark Knight
is among the strongest Jobs in the game. It also has a large equipment pool,
with lots of powerful things to use, which is also awesome.

Evoker:
=======
The Evoker is one of the few Jobs that I would never use. It is the first
time that you have access to summon magic, but it's not great. When you
cast a summon as an Evoker, it will randomly choose between the Level 1 and
Level 2 effects of summons. Level 1 is usually support magic, and Level 2
is usually a single-target elemental/non-elemental attack. Because it is
random is what really hurts the Evoker. When you want to deal some damage,
it'll probably end up using the support magic instead, and when you want to
inflict some status ailments, it just won't work. Evokers also have a poor
selection of equipment to use, much like other mages.

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Bard:
=====
The potential of the Bard is absolutely astonishing! It's main purpose is to
support the entire party by providing buffs that increase stats, heal HP, or
just simply reduce all damage received. It can even damage all enemies, too!
When you first get the Bard job, it's kinda iffy, but given a little bit of
training it will help out immensely. You only start with having access to a
single harp, the Madhura Harp, which increases defense. The effect won't be
that noticable with weak armor, however. As you progress in the game, find
better equipment, get higher Job levels, and more Harps to use, the Bard will
become WAY more useful.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 25 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {25} Amur Village & the Stinky Sewers |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#080 Darklegs .........(Lv 21, HP 940) W: Fire
#081 Gigantoad ........(Lv 20, HP 838) W: Lightning
#082 Twin Liger .......(Lv 22, HP 960)
#083 Stroper ..........(Lv 21, HP 1100) W: Lightning

Key Items:
Levigrass Shoes

Treasures:
Black Cowl, Black Garb, Cat Claws, Diamond Bell, Gysahl Greens (x4),
Hammer, Kaiser Knuckles, Poison Dagger, Power Bracers, Thief Gloves
-----------------------
Sewers, level 1 & 2:
35% - Darklegs
35% - Gigantoad
30% - Twin Liger

Sewers, level 3:
none

Sewers, level 4:
30% - Darklegs
30% - Gigantoad
30% - Twin Liger
10% - Stroper
-----------------------
Wellspring:
Revive

Recommended Level:
20-21

When you awaken, go explore the new town. Talk to everyone you see to learn
about what is going on. There is a lot to do, so we will be in this town for
quite a while. Well, longer than any other town we've been to so far.

Inside the Inn, you can find many NPCs to talk to. On the 2nd floor is the
second piano! We haven't played the piano since Ur village. The song that
you play on the piano is the theme song from the Saved by the Bell. It's an
old TV show. Actually I don't know what the song is, but it TOTALLY sounds
like the song from Saved by the Bell! :P

Before we do anything, let's unlock the gate to the canal.

Talk to the girl NPC south of the Armor Shop. During the scene you will meet
the TRUE Warriors of Light! Haha, not. Afterwards, head over to the house
east of the Weapon Shop. The Old Man that lives here will give you access to
the canal.

When you get into the water, head up first. Enter the garden and there you can
pick four [GYSAHL GREEN]. Back in the water, head left. When you pass the
Weapon and Armor shops, take the first path going north. You can walk up this
small waterfall. Keep going north and onto the tiny island. You can find a
[BLACK GARB], [BLACK COWL], and [THIEF GLOVES] hidden on the ground. These

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can be purchased in the Armor Shop, but now we don't need to. Wahoo!

OK, let's go shopping.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Potion ..............50
Hi-Potion ..........600
Gold Needle ........100
Echo Herbs .........100
Gysahl Greens ......150
Eye Drops ...........40
Antidote ............80

If you need to stock up on anything, do so. I would STILL recommend that you
don't purchase Hi-Potions. There are tons of things you need to buy later,
in a different town. Pretty soon you'll need Hi-Potions, but wait until that
time comes. ;)

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Battleaxe .........7400 65 70 -
Main Gauche .......7000 35 100 +3 Agi
Thunder Spear .....8000 45 90 Lightning-elemental, Cast Thunder
Selene Bow .......16000 63 75 Effective against flying enemies
Boomerang .........9000 40 85 Full damage from back row
Iron Arrow ...........8 12 75 -
Holy Arrow ..........10 8 75 Light-elemental
Madhura Harp .....10000 60 100 +5 Mnd, Minne Song

Wow this stuff is expensive. Don't buy anything! You'll need to save your
money for the next time we go shopping. In order to buy all the recommended
armor/weapons in the NEXT town, you'll need at least 75000+ gil. (there is
a way to make an easy 80000+ gil, though, but more on that later) All items
here can be found for FREE, except the Battleaxe and Madhura Harp.

For the next dungeon, you need at least 2 physical attackers. The boss has a
high magic defense, so strong weapons is a must. Avoid buying the Selene Bow
since it is a complete waste of money. Buying 1 Main Gauche will help, and
you get a Poison Dagger soon, so you can use them together. Don't buy the
Thunder Spear since you'll find 3 of them for free. If you have a Viking you
will want a Battleaxe. Just try your best to save as much gil as you can!

==Armor Shop========Gil==PDef=MDef==Effect==
Viking Helm .......5500 19 5 -
Viking Mail .......8000 36 5 -
Heroic Shield .....3500 8 3 +1 All stats, + see below
Thief Gloves ......2500 11 8 +3 Agi
Black Garb ........5000 30 18 +2 Agi, +2 Vit
Black Cowl ........4000 15 10 +2 Agi
Black Belt Gi .....6000 33 18 +3 Agi, +3 Vit
Chakra Band .......4500 17 11 +2 Vit

Heroic Shields protect against Poison/Blind/Mini/Toad/Petrify/Sleep/Confuse.


All of the armor here can be found for free, except the Black Belt Gi and the
Chakra Band. Since you only need 2 physical attackers in the next dungeon,
buy enough armor for the two of them. You've already found a Black Cowl,
Black Garb, and Thief Gloves for one of them, so buy whatever you can for the
other one. Just try your best to save as much gil as you can!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

NOTE: Go outside the village and save. ;) If you do go outside, to level up


or something, try to avoid going too far to the north. Up north are some
ugly Guardian Statues that will kill you if you don't have the required items
to pass. Also if you go south, don't cross the Bottemless Bog. You will sink
and die. Hehe. This place is DANGEROUS...ly.....cheesey. >_>

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| Amur's Stinky Sewers |
o--------------------------'

Bestiary Logs:
#080 Darklegs .........(Lv 21, HP 940) W: Fire
#081 Gigantoad ........(Lv 20, HP 838) W: Lightning
#082 Twin Liger .......(Lv 22, HP 960)
#083 Stroper ..........(Lv 21, HP 1100) W: Lightning

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Key Items:
Levigrass Shoes

Treasures:
Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles, Poison Dagger,
Power Bracers
-----------------------
Sewers, level 1 & 2:
35% - Darklegs
35% - Gigantoad
30% - Twin Liger

Sewers, level 3:
none

Sewers, level 4:
30% - Darklegs
30% - Gigantoad
30% - Twin Liger
10% - Stroper
-----------------------
Wellspring:
n/a

Recommended Level:
20-21

Go to the southeast corner of town via the water canal. Here you will find
the entrance to the stinky sewers. Plug your nose! In here we are supposed
to find Delilah, who apparently has some Levigrass shoes. Those will help
us cross the Bottomless Bog.

If you have no idea what I'm talking about, some of the NPCs in town hinted
that your ship was locked up by Goldor, who lives in Goldor Manor, which is
blocked by the Bottomless Bog, and can only be crossed with Levigrass Shoes,
which are owned by Amur resident Delilah, who is super weird and smelly, but
only because she lives in the sewers, and the sewers smell like poo, which
has nothing to do with the story.

Sewers, level 1:
================
Once inside the sewers, make your way across the first room. You'll have to
walk in the poo water. Eww. Go down the stairs on the other side and they
will take you to the next level.

Sewers, level 2:
================
Walk down the path and into more poo water. Head left and walk up the small
stairs onto the next walkway. Keep heading left and you'll enter more poo
water on the other side. Once at the other side of the room, ignore the
stairs to find a treasure chest with [CAT CLAWS] inside. Now use the stairs
to reach the next level.

Sewers, level 3:
================
On this level, follow the path and a scene will occur after you cross the
nearby bridge. Save the Old Guys from the toads!

NOTE: This is the ONLY battle in the whole game that has 4 enemies on the
screen at one time. Cool! The limit is 3 enemies, normally.

Defeat the four toads. After the Old Guys are rescued, head to the right
and go down the stairs to the next level.

Sewers, level 4:
================
Go down just a little bit and enter the secret passage in the wall, to the
right. This will take you to a room with a [DIAMOND BELL] and [HAMMER]. Now
go back out and head left across the bridge. Enter a similar passage way in
the wall here.

Inside this room grab the first chest for some [KAISER KNUCKLES]. On the
other side of the room you'll find two more treasure chests! They contain
some [POWER BRACERS] and a [POISON DAGGER]. Leave this room and continue
following the very long path. Up, left, dooooown, right, stairs.

Sewers, level 5:
================
On this final level, head right to find Delilah. After the scenes, she will

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give you the key item [LEVIGRASS SHOES]. Yay! Now that we are as light as
a piece of poo... er, grass, let's go cross the Bottomless Boog. Say thanks
to the Old Guys for a free Teleport!

Leave Amur village and head south to Goldor Manor. Save your game!

<MY PROGRESS:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since we're at a HUGE turning point in the game, I will share my party info
with you. Have fun comparing! :) Also, keep note that I haven't done any
grinding during this playthrough, so I may be slightly under-leveled, or just
right even. Last time I played I was level 27 at this point, which is way
over-leveled and easy. (all my Job levels were 80+, too)

Refia (Lv. 21), Geomancer (JobLv. 10), HP 497


Luneth (Lv. 22), Black Mage (JobLv. 30), HP 532
Arc (Lv. 22), Monk (JobLv. 17), HP 527
Ingus (Lv. 22), Red Mage (JobLv. 24), HP 522

Poor Refia died a few times in the sewers, missing out on experience, so she
is kinda behind. She will probably stay as a Geomancer for the rest of the
game since she is dealing awesome damage. It'll only get better, too, when
I get more Bells and much higher Job levels.

Luneth does great as a Black Mage. His spells are very powerful. I plan to
turn him into a Magus when I finally get that job, so he'll obviously be way
better at casting magic. He definitely won't be a Sage, since I want him to
be more focused. The Magus job has the highest Intellect stat, anyway.

I'm not too sure what I want to do with Arc. I will probably turn him into a
strong melee class, like Dragoon, Ninja, or Dark Knight. Or maybe he will be
my Onion Knight. I like using at least 1 Onion Knight. Using four of them
just makes the game boring. :P

Ingus will eventually become a Devout. He's been my healer for most of this
playthrough, so that's what he likes to do. Besides, it is kinda funny to
make the cool guy wear a kitty outfit. xD And once I get Holy, he will join
the others in dealing massive damage to enemies! There is also a chance that
he may become a Bard. They are very useful when everyone is high Job levels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END MY PROGRESS:>

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
(Optional) | | (Optional)
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| Exploring the World Map |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#084 Black Flan .......(Lv 22, HP 880) W: Fire
#085 Hellgaroo ........(Lv 22, HP 888)
#086 Vulcan ...........(Lv 26, HP 2200) W: Ice, Water
#087 Dracrocotta.......(Lv 23, HP 1050) W: Ice
#088 Magician .........(Lv 23, HP 1040)
#100 Frostfly .........(Lv 28, HP 1200) W: Fire, Wind
#101 Simurgh ..........(LV 28, HP 1220) W: Wind
#102 Harpy ............(Lv 30, HP 1650) W: Wind
#103 Gargoyle .........(Lv 28, HP 1240)

Miscellaneous Items:
Chocobo's Wrath .......(rare Magician drop)
Shining Curtain .......(rare Magician drop)
Silence Seal ..........(rare Vulcan drop)
-----------------------
Grasslands near Amur Village & Goldor Manor:
35% - Dracrocotta
35% - Hellgaroo
15% - Black Flan
15% - Vulcan

Grassland Shoreline, near the river south of Amur Village:


30% - Frostfly
30% - Simurgh
30% - Harpy

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10% - Gargoyle

Forest near Amur Village, Chocobo Woods, & Goldor Manor:


40% - Black Flan
20% - Dracrocotta
20% - Hellgaroo
20% - Magician

Desert near Goldor Manor & North Desert:


40% - Black Flan
20% - Dracrocotta
20% - Hellgaroo
20% - Magician
-----------------------
Wellspring:
n/a

Recommended Level:
21+

The point of this section is to let you know what enemies you can find on the
world map. There isn't any treasure to find, so if you don't want to hunt
all of these enemies to fill in your Bestiary, then you can skip it and go on
to section 26.

=============================================
Frostfly, Simurgh, Harpy, Gargoyle, Danger!
=============================================

To the south of Amur Village, there is a small area where you can fight tough
enemies -- the Frostfly, Simurgh, Harpy, and Gargoyle. They are much tougher
than anything else you can fight at this point, so be extra careful to avoid
them. They can KO your party very easily.

It may be difficult to find the right spot, but if you want to find all these
monsters, head to Goldor Manor from Amur Village. Immediately AFTER you cross
the river south of Amur, you'll see a small strip of forest, then grasslands.

The grasslands around here, right NEXT to the sea, are where you can locate
these monsters. They are originally from Dalg Continent to the west, but may
have wandered here to find a new home. Who knows...

==================================
Chocobo Woods + Guardian Statues
==================================

Directly east of Amur village is a Chocobo Woods. If you want to go catch a


chocobo, it will help you get around the World Map a whole lot easier. You
can explore what's around you without fighting random battles! There is also
a Chocobo Woods to the far north of Amur Village. It's to the west of the
huge desert up there, in a U-shaped forest.

Guess what? There is a 3rd Chocobo Woods you can visit! So many. This one
is located right next to the Bottomless Bog. This makes an easy trip back to
town if you run out of supplies in Goldor Manor.

Just be careful of the Guardians Statues up to the north. They will kill you
if you don't have the required items to pass. When I say kill, I mean you'll
watch a scene where you fall over and die, then go to the game over screen.

Also, you can revisit the Temple of Water if you want, as well as the Cave of
Tides. There isn't anything there, but you may have missed a Bestiary entry
or something. Did you miss the Blizzaga spell there?

Anyway, that's pretty much it for what you can do on the World Map. When you
are ready, head to the southern part of the continent to find the Bottomless
Boog and Goldor Manor.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 26 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {26} Goldor Manor |
| |

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o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#089 Lost Gold ........(Lv 23, HP 928)
#090 Gold Eagle .......(Lv 23, HP 935) W: Wind
#091 Gold Warrior .....(Lv 24, HP 1130)
#092 Gold Bear ........(Lv 24, HP 1090)
#093 Gold Knight ......(Lv 25, HP 1100)
#094 Nightmare ........(Lv 25, HP 1120)
#205 Goldor ...........(Lv 26, HP 9000)

Key Items:
Chain Key

Treasures:
Golden Sword (x11), Wyvern Claws
-----------------------
The Main Hall:
50% - Gold Warrior
40% - Gold Bear
10% - Gold Eagle

The Library:
35% - Nightmare
35% - Gold Bear
20% - Gold Knight
10% - Lost Gold

The Locked Room:


50% - Gold Warrior
40% - Gold Bear
10% - Gold Eagle

The North Wing:


35% - Nightmare
35% - Gold Bear
30% - Gold Knight
-----------------------
Wellspring:
n/a

Recommended Level:
22-23

Now that we have the Levigrass Shoes from Delilah, in Amur, we can cross that
Bottomless Bog, blocking our path to Goldor Manor. Goldor locked up our ship
with a huge chain, so we've come to beat him up and claim what is rightfully
ours! Ooo, shiney...

The Main Hall:


==============
When you enter Goldor Manor head up through the Main Hall. I know it's very
tempting to wander, but don't take any of the other paths as they don't lead
to anything.

When you get to the other side of this area, take the stairs. These lead to
the vast Library.

The Library:
============
In the Library, follow the hallway. Eventually you will start heading down,
while passing some book shelves along the way. Ignore them, there is nothing
there. On the last row, go right and you'll find a huge line of treasure!

Open them all for eleven [GOLDEN SWORD] and one [WYVERN CLAWS]. What the heck
are we gonna do with THIS!? Eleven golden swords? Really Square? Really?

<PERFECT GAME NOTE 6:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the only place to find the Gold Sword. So if you want a Perfect Item
list, then don't sell any of them. Although you may want to, since they sell
for a lot of money, which we will need. I will talk more about that after we
finish this dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Main Hall:


==============
Head back to the Main Hall. In each corner of this area, there are 4 doors
leading to empty rooms. These doors are locked, though, so you will need to

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use Magic Keys to open them, or you can use the Thief's lockpicking ability!

If you don't have any Magic Keys, then you'll have to use a Thief to unlock
the doors. The only place to buy Magic Keys is in Gysahl and we cannot fly
there, obviously. To use a Thief to unlock doors, it must be at the top of
your party.

The Locked Room:


================
All the rooms are empty, save one. Head to the northeast room and unlock the
door. In this room you will find a path to the left. Take it. This path leads
you to a small hallway. Follow it down, then up, to enter the North Wing.

NOTE: In case you are wondering, I am making up these names for the various
areas of Goldor Manor. It's boring to say level 1, level 2, etc., so
I hope it's not too confusing! Hehe.

The North Wing:


===============
This area is short if you know where to go. There aren't any items, so just
run through it as fast as possible. From the start of this room take your
first left, and then go down. Take the next left, and go all the way left
until you can't anymore. Follow this hallway up and climb the stairs at the
very end. This is where the Master Bedroom is!

If you went the other ways, it would take you a lot longer to get through the
area, which is bad, because the encounter rate here is ridiculous.

The Master Bedroom:


===================
In here is the idiot who locked up our trusty Enterprise. Who does he think
he is, anyway? First he chained our airship to the ground, then he placed a
bunch of crappy swords in his house, thinking it's awesome treasure? Fool!

This is the party I recommend for defeating Goldor:

Thief Scholar Monk Red Mage (Healer)


----- ------ ---- --------
Poison Dagger Book of Light Cat Claws 2 Shields
Main Gauche Book of Light Kaiser Knuckles Ice Helm
Black Cowl Scholar Hat Chakra Band Flame Mail
Black Barb Scholar Robe Black Belt Gi Cure
Thief Gloves Cure Power Bracers Cura

Goldor has very high magic defense, so we need at least TWO melee attackers
for this battle. I happen to choose a Thief and Monk because they have the
highest Job levels out of all my melee Jobs. You can pick whatever you want
since they will all work. Just don't pick a Dragoon! You can start using
a Dragoon after you defeat Goldor. ;)

Definitely take a Scholar, though, because Goldor can cast Protect on himself
which never goes away. A Scholar's Study ability will dispel Protect, so
it's really helpful to have. The Red Mage is the healer, as usual! You can
try using a White Mage if you want, but Red Mages have better defense.

o-----------------------------------------------------------------------------o
|Boss: Goldor {boss-09} |
|---------------------------o------------------------o------------------------|
|Level: 26 | Drops: | Steal: |
|HP: 9000 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 6560 | | 3. Hi-Potion |
|Gil: 9900 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 53 | | |
|Def: 28 | | |
|Weakness: None. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Punch - Physical attack; Single target |
| Thundara - Magic attack; Lightning-elemental; Single/Multi target |
| Silence - Status attack; Single/Multi target; Inflicts Silence |
| Blind - Status attack; Single/Multi target; Inflicts Blind |
| Confuse - Status attack; Single/Multi target; Inflicts Confuse |
| Protect - Increases defence |
|-----------------------------------------------------------------------------|
|Strategy: Goldor gets to attack 2 times per round. He will use his physical |
|attack mostly, which deals anywhere from 50-200+ damage. Make sure your two |
|melee attackers are in the front row so they can do maximum damage. With the|
|suggested set up, Goldor won't deal that much damage to them even if they are|
|in the front row. His Thundara spell is pretty strong, too, dealing 200, or |

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|less, damage to everyone. You will rarely see it, though. |


| |
|If your melee attackers are Blinded, heal them first using Eye Drops. And if|
|they are Confused at all, attack them with your mages. They can really hurt |
|your party if they attack eachother. |
| |
|Every round attack with your physical attackers. They will deal about 500+ |
|damage each, more or less depending on Job levels, which makes it 1000 damage|
|dealt to Goldor each round. Just keep this up and Goldor will be defeated in|
|about 8-10 rounds. |
| |
|The Red Mage should heal every round, same with the Scholar. A multi-casting|
|of Cure from both of them can easily keep the party healed even with Goldor's|
|damage output. Occasionally you might need to use Cura, though, especially if|
|he uses Thundara. But that's rare. |
| |
|If Goldor ever uses Protect on himself, use the Scholar's Study ability to |
|dispel it. Protect will drastically reduce damage dealt, making this battle |
|very long and tiring. |
| |
|Compared to previous bosses, Goldor is more annoying than challenging, since |
|he loves to use his status inflicting spells. Just use your two best melee |
|attackers for damage, heal with the Red Mage and Scholar, and you'll win. :)|
|-----------------------------------------------------------------------------|
|My Level: Refia (22), Luneth (23), Arc (23), Ingus (23) |
o-----------------------------------------------------------------------------o

After the fight watch the scene and take the [CHAIN KEY] from off the dirty
floor. Now venture all the way back to your imprisoned airship, and free it
from the chains of death. Yay!

Now we are free to explore the entire world!

==========================================
Preparing for the NEXT Boss; #206 Garuda
==========================================

NOTE: This special preparation can be ignored, if you are at higher levels
than I am. (the level average for my party is 23) If your level is
like 27-30+, then you'll have an easier time defeating Garuda. This
is written for lower-leveled players, but you can still follow it if
you want to. :)

The next boss, Garuda, is one of the hardest bosses in the game! That is a
bold statement, I know, but given our current selection of equipment and the
levels of our current Jobs, it's very challenging. Later bosses, like the
Final Boss and the Iron Giant, are just as difficult as well, but by the time
we fight them, we'll be MUCH higher levels, and have MUCH better equipment.

To help you defeat Garuda, use the following party set up. You should start
using it now so you can begin raising Job levels. You don't have to grind
or anything, you just need to increase the Job Levels during the many random
battles you will most likely have, between now and the fight with Garuda.

This will cost quite a bit of money. You may already have enough to buy all
the recommened equipment, but if you don't, there is a way to make a lot of
gil very quickly. (see below)

Here is the recommended party for defeating #206 Garuda:

Geomancer Black Mage Dragoon Geomancer


--------- ---------- ------- ----------
Diamond Bell Light Staff Wind Spear Diamond Bell
Diamond Bell Ice Staff Wind Spear Diamond Bell
Feathered Hat Feathered Hat Feathered Hat Feathered Hat
Gaia Vest Mage Robe Leather Armor Gaia Vest
Rune Bracers Rune Bracers Power Bracers Rune Bracers
Blizzaga

Which ever party member has the highest Job level for that Job, they get to
BE that Job, since our goal here is increase Job levels. Normally I wouldn't
do this, telling you what you HAVE to use, haha, but it will REALLY help you
with defeating Garuda. Trust mee! ^_^

NOTE: This is temporary. After you defeat Garuda, you can change back to
your regular party that you like.

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=================================
Earn Gil by Selling Extra Items
=================================

Looking at the listed equipment above, here is what you'll need to buy and how
much it will cost you. The next towns sell this stuff.

Item: Buy Price


------------------------------------
Feathered Hat .....(x4) = 24,000 gil
Rune Bracers ......(x3) = 15,000 gil
Diamond Bell ......(x3) = 13,500 gil
Gaia Vest .........(x2) = 15,200 gil
Wind Spear ........(x1) = 10,000 gil

Total Gil = 77,700 gil

You probably don't have the funds to buy all that stuff, so here is what you
can sell for excellent profit. If you are adamant about having a perfect
game, then selling the Golden Swords won't be an option for you, and you will
have to earn the extra gil by fighting random battles. Actually, you might
already have enough gil without selling the Golden Swords. It's possible!

If you are short on gil, then that is something you will have to decide for
yourself. Is having 1 Golden Sword good enough for a perfect game? Or do you
need to have 11 of them? Or how about keeping 4 of them so each party member
can equip one? :P

Item: Sell Price


------------------------------------
Golden Swords ....(x10) = 25,000 gil <--(don't sell them all!)
Shuriken ..........(x1) = 32,750 gil
Ottershroom .......(x1) = 1,000 gil
Battleaxe .........(x1) = 3,700 gil
Main Gauche .......(x1) = 3,500 gil
Serpent Sword .....(x1) = 750 gil
Fire Staff ........(x1) = 1,750 gil
Ice Staff .........(x1) = 1,750 gil
Light Staff .......(x1) = 1,750 gil
Great Bow .........(x1) = 600 gil
Killer Bow ........(x1) = 2,000 gil
Diamond Bell ......(x1) = 2,250 gil
Ice Shield ........(x1) = 900 gil
Ice Helm ..........(x1) = 600 gil
Ice Armor .........(x1) = 1,200 gil
Scholar Robe ......(x1) = 2,750 gil
Flame Mail ........(x1) = 1,200 gil

Total Gil = 83,450 gil

All of this stuff, except Golden Swords, can be rebought later when gil isn't
an issue. If you've gotten everything in the walkthrough, up to this point,
you should have extra copies of these items. Again, if you don't want to sell
the Golden Swords, then you'll have to fight some random battles to earn the
gil difference you need.

o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 27 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {27} Adventures in the Sky |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#071 Anet .............(Lv 14, HP 268) W: Lightning
#072 Mermaid ..........(Lv 15, HP 364) W: Lightning
#073 Seahorse .........(Lv 14, HP 278) W: Lightning
#074 Sea Serpent ......(Lv 17, HP 530) W: Lightning
#095 Hellgaroo Mage ...(Lv 25, HP 1093)
#096 Needle Monkey ....(Lv 25, HP 1100)
#097 Catoblepas .......(Lv 26, HP 1260)
#098 Sorcerer .........(Lv 26, HP 1270)
#099 Sand Worm ........(Lv 26, HP 1290)
#112 Sea Dragon .......(Lv 27, HP 2550) W: Lightning

Treasures:

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Earthen Drums (x2), Elixir (x2), Phoenix Down, Turtle Shell (x2)

Miscellaneous Items:
Chocobo's Wrath .......(rare Needle Monkey drop)
Shell Breaker .........(rare Needle Monkey drop)
Shining Curtain .......(rare Needle Monkey drop)
-----------------------
Main World Sea:
35% - Mermaid
25% - Anet
25% - Seahorse
10% - Sea Serpent
5% - Sea Dragon (no common location, can be found anywhere in the sea)

Grasslands near Duster and Replito Village:


25% - Hellgaroo Mage
25% - Catoblepas
25% - Sorcerer
25% - Needle Monkey (easiest to find near Replito Village)

Forests near Duster, Replito, and Saronia Kingdom:


30% - Hellgaroo Mage
20% - Catoblepas
20% - Sorcerer
20% - Needle Monkey
10% - Sand Worm

Marshlands south of Saronia Kingdom:


30% - Hellgaroo Mage
20% - Catoblepas
20% - Sorcerer
20% - Needle Monkey
10% - Sand Worm
-----------------------
Wellspring:
n/a

Recommended Level:
23+

While cruising in your new airship, avoid flying over Saronia Kingdom. You'll
recognize it as the HUGE castle in the northwest part of the World Map. If you
fly over it, bad things will happen and the story will continue. Wait, don't
we want that to happen? NO! Need. More. Treasure.

<PERFECT GAME NOTE 7:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have your Enterprise back you MUST encounter a Sea Dragon. He can be
found anywhere in the Main World sea. He is missable and now is the best time
to encounter it. (the Sea Dragon is not on floating continent)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First, let's visit Duster Village. It is located on the small island in the
middle of the World Map.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {28} Duster - Village of Bards and Geomancers |
o---------------------------------------------------'

Bestiary Logs:
none

Treasures:
Earthen Drums (x2)
-----------------------
Wellspring:
n/a

Recommended Level:
23+

This town... is filled with a bunch a weirdos. Hehe. Most of the people here
are either a Geomancers, telling you how awesome they are, or a Bard, reciting
the lyrics from songs of old. It's quite entertaining, I guess. :P

When you find the Bard that talks about Items, and the Bard that sings about
chocobos (both are near the water), search the ground nearby. You can find

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two [EARTHEN DRUMS], one by each Bard. Sadly, that's all the treasure there
is to find in this town.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Hi-Potion ..........600
Gold Needle ........100
Maiden's Kiss ......100
Echo Herbs .........100
Mallet .............100
Eye Drops ...........40
Antidote ............80
Gysahl Greens ......150

Buy at least 12 Hi-Potions for the next boss. You probably already have some
from before, but if not, 12 will be a sufficient amount. You can't have too
many, you know, but make sure you can afford your armor before buying these.

==Weapon Shop=======Gil==Atk==Hit%==Effect==
Diamond Bell ......4500 42 100 -
Madhura Harp .....10000 60 100 +5 Mnd, Minne Song
Loki Harp ........10000 60 100 +5 Mnd, Minuet Song
Lamia Harp .......12000 60 100 +5 Mnd, Inflicts confuse, Requiem Song
Dream Harp .......12000 60 100 +5 Mnd, Inflicts Sleep, Paeon Song

We've only found 1 Diamond Bell, so far, and if that's all you have, then buy
three more. Buy enough Diamond Bells to equip each Geomancer with two.

==Armor Shop========Gil==PDef=MDef==Effect==
Gaia Vest .........7600 35 25 +3 Vit
Bard Vest .........5500 32 28 +2 Agi/Mnd
Feathered Hat .....6000 10 16 +2 Agi
Rune Bracers ......5000 11 13 +2 Int/Mnd, Immune to Mini/Toad/Petrify

Buy 4 Feathered Hats, 3 Rune Bracers, and 2 Gaia Vests.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

There is nothing left to do in Duster, so leave and board your ship. Fly in
the northwest direction. AVOID the large castley looking place since it will
make us watch some events and we won't be able to visit the next town for a
long time. On the far north part of this continent, is Replito village.

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| {29} Replito - Village of Summoners |
o-----------------------------------------'

Bestiary Logs:
none

Treasures:
Elixir (x2), Phoenix Down, Turtle Shell (x2)
-----------------------
Wellspring:
n/a

Recommended Level:
23+

This town is strange. All the houses have no doors, except the Inn and the
Magic Shop. How do they get in their houses? Hmm.

At the east side of this town, there is a Gulgan hiding in the trees. Next
to him is a hidden [PHOENIX DOWN]. You can find a hidden [TURTLE SHELL] on
the tree to the left of the moogle and another [TURTLE SHELL] above the two
houses at the west side of town. (it's above the north house, by the trees)

And right above that turtle shell, in that small-wooded area in the trees,
you can find a blueberry [ELIXIR]. Yum!

Next, head to the house at the northeast part of town. (blue roof) You can
enter a secret door in the back of the house. In here you can find another
[ELIXIR] hidden in the wall to the right, and an old man. Talk to the Old
Man and he will give you a useful tip about the location of some supposedly
hidden treasures.

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Last thing to do here is go shopping. If you want.

<SHOPPING:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==Item Shop=========Gil==
Hi-Potion ..........600
Gold Needle ........100
Echo Herbs .........100
Eye Drops ...........40
Antidote ............80
Ottershroom .......2000
Gysahl Greens ......150
Gnomish Bread ......200

You can buy Ottershrooms for the first time! It's always handy to have a few
of these so you can teleport out of dungeons easily. There may be times when
you don't have enough MP to use Teleport so these can be used instead. Neat!

==Magic Shop========Gil==
Escape .............100
Icen ..............7000
Spark .............7000
Heatra ............7000
Hyper .............7000

Just skip these for now. If you want to try them out or something, save your
game first, before buying them. When you are done, reload your game so you
have all your money back! :p After the next boss, you can come back to buy
them if wanna start using an Evoker.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<END SHOPPING:>

Well, that's all folks! There isn't anything else we can do at this time, so
we have no choice but to continue the game. If you want to go visit some old
friends, or hunt those elusive sea enemies, now is the time!

<PERFECT GAME NOTE 8:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is your last chance to encounter the many sea creatures. If you haven't
seen them all, then do so now. Otherwise you will miss out on their Bestiary
entries permanently and never have a perfect 100% game. Fly to Gysahl to see
if you have these enemies logged:

Floating Continent, Inner Sea:


(#031 Killer Fish)
(#032 Hermit)
(#033 Sea Elemental)
(#034 Tangie)
(#035 Sahagin) - easiest to find in water near Canaan.

Floating Continent, Outer Sea:


(#071 Anet)
(#072 Mermaid)
(#073 Seahorse)
(#074 Sea Serpent) - easiest to find in water near Village of the Ancients.

Main World Sea:


(#071 Anet)
(#072 Mermaid)
(#073 Seahorse)
(#074 Sea Serpent)
(#112 Sea Dragon) - anywhere in the main world sea.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you are ready, fly to the northwest continent and look for the HUGE area
with towns, trees, cement, walls, and a castle.

SAVE YOUR GAME ON A SEPARATE FILE FIRST! :O Hmm, sorry for yelling. If you
need to come back out of Saronia Kingdom, you can't until you defeat the next
boss. He is VERY difficult so keep an extra save file out here.

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o>==>=<==>=<==>=<==>=<===>=<==>=<==>=<==>=<==<o
Section 30 | | -Checklist-
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o
| |
| {30} Saronia Kingdom & Dragon Spire |
| |
o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

Bestiary Logs:
#095 Hellgaroo Mage ....(Lv 25, HP 1093)
#096 Needle Monkey .....(Lv 25, HP 1100)
#097 Catoblepas ........(Lv 26, HP 1260)
#098 Sorcerer ..........(Lv 26, HP 1270)
#099 Sand Worm .........(Lv 26, HP 1290)
#206 Garuda ............(Lv 28, HP 10000) W: Wind

Treasures:
Boomerang, Dragon Hammer, Dragon Helm (x5), Dragon Mail (x4), Earthen Bell,
Elixir, Gaia Vest, Golem Staff, Gysahl Greens (x11), Ice Rod, Main Gauche,
Medusa Arrow (x20), Phoenix Down (x4), Rusty Mail (x2), Scholar Hat,
Selene Bow, Thunder Spear (x3), Tome of Ice, Tome of Light, Tome of Fire,
Viking Helm, Viking Mail, Wind Spear

Miscellaneous Items:
Chocobo's Wrath ........(rare Needle Monkey drop)
Shell Breaker ..........(rare Needle Monkey drop)
Shining Curtain ........(rare Needle Monkey drop)
-----------------------
Forests within Saronia Kingdom borders:
30% - Hellgaroo Mage
20% - Catoblepas
20% - Sorcerer
20% - Needle Monkey
10% - Sand Worm

Dragon Spire:
20% - Hellgaroo Mage
20% - Catoblepas
20% - Sorcerer
20% - Needle Monkey
20% - Sand Worm
-----------------------
Wellspring:
Revive

Recommended Level:
24-25

To continue your journey, fly over Saronia Kingdom, near the castle. A scene
will occur and you will be shot down. Nooo!! :(

When you gain control again, there will be two lines of soldiers in front of
you. One on the left and one on the right. It seems that civil war has taken
over this Kingdom!

Instead of heading up into the castle, go down and exit. This will take you
to
the World Map, right in the middle of Saronia Kingdom's walls. You can access
the four Districts surrounding the castle, but during a civil war, there isn't
much to see or do.

Be sure and talk to everyone, though. You'll learn a lot about what going on
in this war-ridden Kingdom, and you may also find what you need to do next!

====================== ===========
Saronia, NW District Library
====================== ===========

Public Library ......Closed


Inn/Item Shop .......Open
Magic Shop ..........Closed

Ok, so there isn't much to do here at this time. The magic shop is closed and
some boob is blocking the Library. Grr. There are a few townsfolk that you
can talk to, if you want. The NPC near the magic shop will give you a tip on
how to defeat the next boss. ;)

73 of 76 5/27/17, 12:07 PM
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====================== ==========
Saronia, NE District Market
====================== ==========

Inn/Item Shop .......Open


Magic Shop 1 ........Closed
Magic Shop 2 ........Closed
Weapon Shop 1 .......Open
Weapon Shop 2 .......Closed

There are more people here you can talk to. Also, there is a weapon shop
open for business! You can buy a Thunder Spear and Wind Spear. We need two
Wind Spears, but only buy 1. We get a free one in the SW District.

At the base of the trees just south of the closed Weapon Shop, you will find
a valuable [ELIXIR].

====================== ==========
Saronia, SW District Tavern
====================== ==========

Tavern ..............Open
Armor Shop ..........Closed
Revive Wellspring ...Open
Fat Chocobo .........Open

In the HUGE house at the east side of town, you'll find a guy in there who has
found the secret to finding Fat Chocobo! Talk to him and he will demonstrate.

At the right side of this room, is a secret passageway that leads to a small
room with TONS of treasure chests. Oh yeah! You'll find....whaaaaat? This
is worse than the eleven Gold Swords! 11 gysahl greens? Eww. At least you
know how to find Fat Chocobo now, right? >_>

Tavern:
=======
When ready, go to the tavern at the north part of town. When you enter, some
events will occur, so watch them. Feeling his pain, Arc sticks up for Prince
Alus. Defeat the bullies and watch the scene.

NOTE: Geomancers have a 40% chance to use Shadowflare in this battle. The only
only other place that gives this % chance is Eureka. If you want to see
just a small taste of the Geomancer's power, use one for this fight!

<PERFECT GAME NOTE 9:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With Alus in your party, go talk to the orange old guy at the southwest part
of town. He will give you a [WIND SPEAR]. And the other orange old guy, on
the small island in the middle of town, will give you a [DRAGON MAIL]. If you
don't get these items now, you will lose your chance to get them at a later
time, because Alus leaves your party soon. Thanks old guys!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

====================== ================
Saronia, SE District Dragon Spire
====================== ================

Dragon Spire ........Open


Chocobo Ride.........Open

In this district there is actually something worth doing! Near the middle of
town you will find the Dragon Spire.

NOTE: The 2 wooden doors on the outside of the Spire have no purpose.

Climb this tower to find some nice treasure. Of course, you'll have to fight
some monsters on the way up, but they aren't that tough.

At the very top you'll find three [DRAGON MAIL], three [THUNDER SPEAR], two
[PHOENIX DOWN], and four [DRAGON HELM]. Now your Dragoon is complete! If
you've gotten everything so far, your team is ready to fight the next boss.

There are some chocobos in the northeast part of town. If you want to ride
one back to Saronia Castle, you can, though it's not very far...

o>==>=<==>=<==>=<==>=<==>=<==>=<==>==<===>==<==>=<==>=<==>=<==>=<==>=<==>=<==<o

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| Saronia Castle: Preparing for the Boss: |


o---------------------------------------------'

When you're all ready, take Prince Alus to the castle. Watch the dramatic
scenes that take place, and you'll learn the truth behind the King's sudden
madness.

A puffin! ...of doom.

This is the boss that I've been preparing you for. To those that haven't been
following my guide until now, at the end of Section 26 I suggested using a
specific party to defeat Garuda, so you could start building its Job levels.

It's ok if you missed it, just switch to the party now and you can still win,
though it might be a little more difficult. (you can always gain a few Job
levels from random battles in Dragon Spire or the Forests on the World Map)

NOTE: Check in the boss' info box to see my Levels and Job levels.

Garuda has an attack that will deal 300-700+ damage to all party members, and
will cause pain and agony. There are a few things you can do, to help your
party survive, but he can use it every round if he wants. Just keep in mind,
no matter what you do, you'll need some luck to win this fight.

NOTE: Before the fight, make sure you have at least 12+ Hi-Potions. You will
need them! You can buy Hi-Potions in the NW and NE Districts.

NOTE: If you try and try, but can't win, try leveling up! That will surely
make this fight easier. I think you'll do fine, though, because I'm
here to help! Yay! ...... *crickets*

o-----------------------------------------------------------------------------o
|Boss: Garuda {boss-10} |
|---------------------------o------------------------o------------------------|
|Level: 28 | Drops: | Steal: |
|HP: 10000 | Hi-Potion.........8.9% | 1. Hi-Potion |
|---------------------------| Phoenix Down......8.0% | 2. Hi-Potion |
|Exp: 8800 | | 3. Hi-Potion |
|Gil: 10200 | | 4. Hi-Potion |
|---------------------------| | |
|Atk: 57 | | |
|Def: 28 | | |
|Weakness: Wind. | | |
|---------------------------o------------------------o------------------------|
|Attacks: Wing Strike - Physical attack; Single target |
| Lightning - Magic attack; Lightning-elemental; Multi target |
|-----------------------------------------------------------------------------|
|Strategy: Garuda gets to attack 2 times per round. His physical attack isn't|
|that powerful, but if he uses it before or after Lightning, it can easily KO |
|a party member. Lightning is his strongest attack. It's a very cheap attack|
|and can kill your entire party with ease. With the recommended set-up below,|
|it'll deal 300-700+ damage. It can't get any better than that, unless you go|
|and grind a bunch of levels for an easy win. But that's no fun! ;) |
| |
|If you are lucky, Garuda will only use his physical attack and cast Lightning|
|1-2 times, or less. If you are unlucky, though, he will use Lightning every|
|single round, giving you no chance to do anything, but die. Hehe. That will|
|happen to everyone, there is no stopping his cheapness, so just try again and|
|the fight will eventually go in your favor. |
| |
|EVERYTIME he uses Lightning, have everyone that was hit use a Hi-Potion. This|
|will help you survive longer, even another casting of Lightning. I suggested|
|bringing at least 12 Hi-Potions so you have enough to survive three casts of |
|Lightning. (3 Hi-Potions per person) Having a Dragoon is nice because it'll|
|be in the air, Jumping, and avoid getting hit altogether. (see below) |
| |
|If someone is KO'd, do NOT revive them. Reviving them is a waste of a turn, |
|and Garuda will have a better chance to KO your party. Don't stop attacking |
|to revive anyone. It's a race to see who dies first! It's rare to defeat |
|Garuda with ALL party members alive, so take what you can get, even if there |
|is only one person remaining. |
| |
|Use this party to defeat Garuda. I've tried MANY party combinations, and even|
|some bizarre strategies, but I believe this is the BEST way to defeat Garuda.|
| |
| Geomancer Black Mage Dragoon Geomancer |
| --------- ---------- ------- ---------- |
| Diamond Bell Light Staff Wind Spear Diamond Bell |
| Diamond Bell Ice Staff Wind Spear Diamond Bell |
| Feathered Hat Feathered Hat Feathered Hat Feathered Hat |

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| Gaia Vest Mage Robe Leather Armor Gaia Vest |


| Rune Bracers Rune Bracers Power Bracers Rune Bracers |
| Blizzaga |
| |
|Black Mage: (My Job Lv. = 33) |
|============================= |
|Always cast Blizzaga

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