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SCIENCE FICTION ARTIST IN-DEPTH INTERVIEWS

DigitalArtLIVE.com

THE ECOFUTURES ISSUE

HAL TENNY

FRANK LITTLE

ISSUE TWENTY-ONE
HERA OF STOCKHOLM AUGUST 2017

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Front Cover:
"Fantasy Tree
Cottage (detail)
by Hal Tenny.

THE ECOFUTURES ISSUE

CONTENTS
OUR LIVE
WEBINARS!
03

EDITORIAL
09

BACK ISSUES
INDEX
32

CONTESTS
INTERVIEWS
36
10 38 54
ORGANICS IN
HAL TENNY FRANK LITTLE LINDA GRANQVIST
PULP SCI-FI
ART Hal is a Mandelbulb 3D Frank creates fabulous Linda is a keen user of
expert and was recently Vue science-fiction DAZ Studio for science
52 fiction, and has created a
tapped by Marvel as a key pictures, developing
GALLERY designer for their major worlds to showcase his lengthy picture novella
new science-fiction movie. organic plant designs. with her renders.
66
MANDELBULB 3D | PS VUE | MAYA DAZ STUDIO | PS
IMAGINARIUM
It was a great experience Im most interested in A lot happens during the
90 to work with Marvel on insects because they initial development
Guardians of the Galaxy seem the least like us. I process, things can
Vol 2, and I was honoured also love tide pools. I become something
to be asked. [] the used to take photos of entirely different, and one
biggest visual effect ever those on the coast here in planned picture might
made was based in part California, and try and become several or several
on the style of the fractal imagine them on a might be blended into
designs I had sent them. grander scale. one.

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Credits for pictures, from top left: detail from What Remains of Sjunsjiere by Frank Little; detail from The Great
King Surveys His Realm by Frank Little; In Search of The Lost Gods by Linda Granqvist.

Paul Bussey Dave Haden Seaghn Hancoxs


Editor, Conference Director Assistant Editor and layout Webinar and podcasts
paul@digitalartlive.com dave@digitalartlive.com seaghan@digitalartlive.com

Copyright 2017 Digital Art LIVE. Published in the United Kingdom. No part of this publication may be reproduced, stored in a retrieval
system or transmitted in any form or by any means electronic, mechanical, photocopying, recording or otherwise without the prior written
permission of the publisher. No copyright claim is made by the publisher regarding any artworks made by the artists featured in this magazine.

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EDITORS LETTER

WELCOME...

In Science Fiction, theres a tendency include original design work from his
to gravitate towards Dystopias rather sketchbook in planning the flora and fauna
than Utopias. A dystopian environment of his worlds. In relation to this - look out
provides more grit, more angst and more for our free webinar PlantFactory mini
interesting stories to write. Theres going to course that shows the capabilities of this
be an urban sprawl and the inhabitants are software and its use with companion
isolated from all contact with the natural software VUE.
world. High levels of pollution that destroys
nature is a common theme in many Read our interview with Swedish artist Linda
dystopian films, such as WALL-E, The Matrix Granqvist as she talks about the influences
and RoboCop. of the Roman and Greek myths and the
similarities between them and our more
A utopia is what we may strive towards, yet modern sci-fi and super hero stories. DAZ
wed probably miss some of the adversity Studio is her application of choice for
once that level of civilisation is attained. representing her dreams.
But in this issue were going to celebrate
utopias. Our Eco-future themed issue is
about a more successful integration and
balance with nature for our future
habitations and this is shown in a wonderful
way by Mandelbuld 3D artist Hal Tenny.
Natural fractal shapes incorporated into
architectural designs work extremely well.
Explore his artwork and discover his primary
influence on a recent Marvel movie release
Guardians of the Galaxy 2.
VUE allows for the exploration of natural PAUL BUSSEY
landscapes and its popular use to create Editor and LIVE Webinar Director
science fiction scenes is demonstrated paul@digitalartlive.com
superbly by Frank Little . Were pleased to

FACEBOOK: www.facebook.com/3DArtDirect RSS: https://digitalartlive.com/feed/

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Digital Art Live talks with Hal Tenny about exploring the
worlds of Mandelbulb 3D, Photoshop compositing, and
working with Marvel on their big new sciencefiction film.

DAL: Hal, welcome to this ecofuture themed issue


of Digital Art Live. Many thanks for taking time out
to give us this in-depth interview. Youre one of the
most accomplished Mandelbulb artists, and youve
taken this a step further by integrating additional
elements into your art using both the Mandelbulb
softwares advanced capabilities and also Adobe
Photoshop.
HT: Well, thank you for inviting me. I appreciate it!
Fractal software has come a long way over the years
and it's good to see that fractals and fractal related
art are gaining more attention. The Mandelbulb 3D
software I use can create images that go way
beyond the kaleidoscopic, snowflake shaped and
swirling rainbow coloured fractals of the past, and I
think that has helped fractal art to grow in
popularity while still co-existing with old school
traditional fractals.
DAL: Yes, fractal based art is certainly developing in
all sorts of interesting ways. I had a degree student
come to me wanting to write his dissertation on
fractal art, circa 2004. I was quite wary of it, didnt
think it was a good choice for him, but eventually I
let him do it. He was very keen. Id be much more
positive about it today. Anyway how did you first
encounter fractal-based software?
HT: I've always been interested in 3D art. Many of
the good 3D programs are quite expensive, and
while trying out free trials and looking around on the
Internet, one day I came across the Apophysis
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Picture: Porcupine Den.

HAL TENNY

USA

MANDELBULB 3D |
PHOTOSHOP | VFX

WEB

11
fractal software, which was a free 2D program. At the time there were
many Apophysis resources on an artist site called DeviantArt, so I
joined in posting art there as well. A short time later Jesse Dierks
created the Mandelbulb 3D software, with the help and input of a
bunch of people at fractalforums.com where there had been a long,
ongoing discussion on creating the first 3D mandelbulb. Eventually I
switched from Apophysis to almost exclusively using Mandelbulb 3D.
DAL: I see. Yes, Ive tried it a few times myself, and made a couple of
pictures with it. Its still fun to use, and quite refreshing to navigate
into the fractals, but I can see it would take time to master. Youre
now a Mandelbulb master and write excellent and detailed tutorials for
others. But what were your first experiences with Mandelbulb like?
And what were your first breakthrough pictures made with it?
HT: My first couple of tries with Mandelbulb 3D were not that
successful. I was never one to ask a bunch of questions or ask for
help. And in the early stages of its development, learning resources
were pretty scarce so that made it more difficult to learn too. I kept at
it though, and other program users started sharing a bit of knowledge
that helped. I think my first 'breakout' piece was Porcupine
Den [which opens this interview, Ed.] and also Probably Broken.
They were both based on the formulas used in a new style at the time
that a friend of mine had discovered.
DAL: And at that time you also made some nice models using the
Groboto software, such as Groboto Sentinel and Rocket Man. Was
that the start of you thinking: I can add these into the Mandelbulb
pictures, or did that sort of idea come later?
HT: Actually at that point I was still quite interested in learning some
traditional 3D modelling. So the model making was more of a side trip
I think. Groboto was a very reasonably priced 3D modeling program
that created fantastic meshes for further production in Zbrush, Modo
or whatever you wished to use.
DAL: Yes, I looked a video of it recently, and it seems that Zbrush is
still playing catch-up with its amazing Boolean operation shape
intersection in plain English capabilities. And I read that it had
beautifully clean remeshed .OBJ output. Did you start with Groboto or
were their earlier tries with other software?
HT: I had gained a little 3D modelling experience a few years
previously, with a free copy of TruSpace on a cover CD that came in
the back of a popular PC magazine. With Groboto I actually tried to
recreate some of the 3D fractals I was making at the time in a 3D
model form.
DAL: Wow.
HT: Indeed. I found that to be a lesson in futility for me, as I just
didn't have the 3D modelling talent equal to the task. But I had fun
and gained experience anyway. I don't think I've actually fused any
Groboto work with my Mandelbulb 3D images yet but you never
know.
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Picture: Fantasy Tree Cottage.

13
DAL: What did you like about Groboto 3, which I used a primitive to shape or cut another
think finished development about five years ago primitive, then you were done.
now? As I said, it still looks like a very tasty bit
Picture: Groboto modelling by Hal.
of software.
HT: The work of Darrel Anderson, the creator of
Groboto, is what inspired me to give Groboto a
closer look. I liked the user interface and as I
said previously the amazing meshes it could
create. It was probably not quite as intuitive of
an interface as a lot of 3D modeling programs,
but Darrel posted many video tutorials that were
pretty easy to follow and very helpful in getting
you up to speed. The Boolean operations were
unique, as you say, in that the primitives used As you continue to work on and shape your
for cutting and shaping are always editable model, you can't go back and change the
throughout the whole process. If I remember original Boolean operation. In Groboto, you
correctly, in TruSpace for instance, once you would simply reactivate the Boolean operatives,

Pictures: New Settlement and


Above The Waterline.

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and make any changes you want at any point taken care of. So unfortunately I don't believe
without disturbing the forward progress you've Groboto is a good 3D modeling path to follow at
made on your model. I hope I explained that this time, unless something changes.
right because I'm no expert with 3D modeling!
DAL: Ah well. Back to Mandelbulb. In your early
DAL: Yes, that says it well. I was amazed that work I especially like Another Place Another
modelling software could do that, and then I Time, and the steampunk-ish Porcupine Den
remembered that some of brand new features in which opens this interview. Could you tell us
Zbrush do something a little similar. Is it still about those and how they were made, please?
worth learning, perhaps in combination with For instance, I see mention of a slice and rotate
Modo I think there was a Modo plugin from method for creating a cross-section of a
the Groboto which did something similar inside Mandelbulb scene? Was that technique used?
Modo or is Zbrush the way to go these days?
HT: Porcupine Den is where my interest in
HT: I still enjoy using Groboto from time to time, Mandelbulb 3D really took off. And that image
but I believe Darrel has run into some health does use a cutting method. The program creates
problems and I don't think a Groboto update is actual 3D structures, and we have the ability to
coming. And there were some stability problems cut them at any point along the X, Y, and Z
with Groboto for Windows as well that never got planes. It's like cutting an apple in half, you can

15
then see what a cross section of what the fractal the fractal just like you were flying an airplane.
looks like at any given point. Porcupine Den It's like composing a model of a bunch of
also shows the repetitive nature of fractals as separate models but you can always change it in
you can see sphere shapes inside of spheres, real time, at any point zoom in or out, rotate
and inside are more sphere shapes. With the and pan, and also change formula variables to
programs 3D navigator, we can fly all through change shapes. And thus be able to see your

Picture: Dome Village.

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changes almost instantly without having to created this image I was just starting to use a
export it for rendering. post-process water effect occasionally to
enhance my fractal images. It's such a simple
Another Place Another Time uses cutting too,
thing but really changes the feel and adds
but it's not nearly as obvious because of the
impact and a certain sort of realism that might
finer details and the nature of the image. When I
be otherwise missing.

17
DAL: And then you began your nature + fractals HT: It's really a separate process between the
series, which we think fits very well with this writing and creating images. I do imagine some
issues theme. It mixes Mandelbulb and of my images going with certain parts of the
Photoshop compositing work with stock stories, but I don't actively connect them that
photography. You did you first make a start on way. I do consider the majority of my writing
that series, and what was the inspiration? and imagery to be science fiction oriented, so
really that would be the main connection
HT: I had been using water, and sometimes
between the two. I'm an avid science fiction
lightning or waterfall brushes in my work for a
reader and as far as I'm concerned, a bad
few years, before I went for the more robust
science fiction movie has never been made. So I
post processing. Late last year was when I first
like it all, even the B-grade stuff. I created all
added some real-life stock plant photos to an
my own book covers from my fractal work too.
image. It seemed to be well liked, so I
continued on with the concept. My goal is usually DAL: From among these nature + fractals
to create a fractal that looks like something real pictures, what would you say is your favourite
or could actually exist somewhere. Whether that picture and why?
would be in the future or the past, or on an alien
HT: It's hard to pick favorites, but one of my
planet. Some of the styles I create images in are
personal favorites is "Above The Water Line". I
organic looking and can easily be complimented
really like how the massive unknown structure
with real plant life. Scenes with structures I've
placed in a natural setting. So you have the
created are much improved with the addition of
known and unknown mixed together and
trees, rocks and plant life too. So it was the goal
coexisting rather well without any need for an
of creating more realistic images that was the
explanation. The viewer can imagine whatever
inspiration. It's hard to imagine a photo-realistic
they please. The structure could be an
fractal, but that's what I was trying to do.
abandoned piece of machinery or could just as
DAL: These pictures are a beautiful, but slightly well be a functioning integral part of the
eerie, evocation of a future-fantasy. Half sci-fi ecosystem for all we know. I try not to over
and half faerie, in a very attractive way. Have think things, but I feel the structure is something
you been tempted to compile them in some very alien that served an important purpose in
way? Illustrations for a story, or a calendar? the past. Many of my images lean toward an
abandoned or dystopian feel. The more
HT: I have considered both of those ideas. I
mysterious, the better. Sometimes I explain my
think almost all of the print on demand websites
thoughts on an image and other times I leave it
have easy to make calendars. It's something on
to the viewers. That way the image can be
the back burner. I created a science-fiction
whatever they can imagine on their own.
calendar a few years back that didn't do too well,
so that kind of discouraged me. Fractal artwork DAL: How much time goes into post-production
may still be too much of a niche market at this of a render, if you arent adding elements such
point. I hope that changes. I would be more as backdrops, plants, and suchlike?
interested in creating a fractal photo type book,
HT: There's little to no post production if I don't
but for large formats they can be prohibitively
add elements. I may adjust contrast or exposure
expensive and probably a harder sale than wall
some, but mainly I have to change the dpi
prints are. I've had a small measure of success
because Mandelbulb only renders at 72 dpi. The
selling fine art wall prints, and licensing work for
raw image might print at 100 inches, so I
CDs and book covers though.
change the resolution to 200 dpi for a good 36
DAL: Thats good to hear. And talking of stories, inch print image, and 300 dpi will give a very
you have several books available: Standard nice 24 inch print. I set up almost my all my
Affair; Waves In Time; and Nightland Tales: images at DeviantArt for prints at 200 dpi or
Finder's Keepers. Are those inspired by your art, better.
or does the art inspire the stories?
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Picture: Organic Entanglement. 19
Picture: Summer Getaway. 20
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Pictures: A press still showing the fractal throne room on planet Ego, plus early
promotional concept art released to the press, in which Hal-flavoured fractals
are seen at the right-hand back. Press pictures, courtesy of Marvel.

In September of 2015, the supervising art director


for Guardians of The Galaxy 2, Ramsey Avery,
contacted me to ask if I would be interested in
working on the film as a visual consultant. [...]
Ramsey said, all along, I would be surprised how
much of my work would make it to the big screen,
and I was certainly not disappointed. [] I ended
up getting screen credit as a concept artist for my
work. Hal Tenny.

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23 Picture: Another place, another time by Hal Tenny.
DAL: Have you ever tried taking a huge fractal element. New Settlement is kind of like an
OBJ to another software like Vue, and rendering abandoned Borg structure being explored by
it there with the full benefit of the Vue settlers.
atmospheres? Im not sure thats even possible,
DAL: Yes, I think the combination of organic and
but I thought Id ask.
technological is perhaps the most interesting
HT: Newer versions of Mandelbulb can create way to combine fantasy and science-fiction,
meshes directly from the fractal image. Older something which can also slip over into an
versions can export voxel slices that can then be ecofuture look. I hear you also do concept
combined in other software and made into a work for big-budget movies? On your Deviantart
mesh. I have made a few OBJs from fractals and profile you recently added a mention of: "my
experimented a little in Zbrush, but I've never recent work as a concept artist on the Marvel
gone so far as trying to incorporate a fractal film, Guardians of the Galaxy Vol 2. That
model into a scene of any kind. I get on these sounds incredible. Are you able to talk about
kicks sometimes where I experiment a little, but that, or is there a studio non-disclosure
in general, the learning curve to produce agreement in place?
something nice in other programs is more time
HT: Sure, I can tell you a good bit about that
than I'm willing to spend on a whim. I would
now. For those that haven't seen Guardians of
have to be really motivated. It can be pretty
the Galaxy Vol 2, be warned that there may be a
time consuming just composting in Photoshop,
few spoilers following!
and learning how to use Photoshop is a chore all
by itself.
DAL: Yes, thats true. I love it now, but it takes
a few years to learn.
HT: It's nice finding video tutorials that help with
that, and has been key in self learning the ins
and outs. I don't actually have any formal art
training or further education other than high
school a long time ago.
DAL: If you could mash together a concept from Picture: Fractals in Marvels promo video for Guardians 2.
sci-fi and a concept from fantasy, to make a new
fanta-sci or ecofuture thing, what would it be? DAL: OK, I might snip a few out...
HT: I'm always trying to make a good looking HT: Right. In September of 2015, the
fractal spaceship. I've had limited success with supervising art director for Guardians 2, Ramsey
that so far, but have made a few shuttles. I Avery, contacted me by email to ask if I would
think a nice fractal spaceship in an organic be interested in working on the film as a visual
fractal scene might be interesting. To me, many consultant. As the conversations continued, he
of the organic fractal shapes that can be created explained that some of my fractal images that
are very much fantasy oriented. They can look they had found posted online would be a good fit
like giant mushrooms or have intricate root for the look and feel they were pursuing for
structures and unusual protrusions. Ideally I some scenes in the film. I ended up getting
think a space ship in a scene that has fantasy- screen credit as a concept artist for my work.
like organic structures, with futuristic building
DAL: Wow. How long was the work?
structures combined would be good fanta-sci
scene. And some water and real plants of HT: I worked on and off for five or six weeks,
course. I have one image that came close to that total, during the next few months, as an
called New Settlement, but it's much more independent contractor. While I did send Marvel
structural based and lacks the organic fractal over 300 images and twenty or so sample OBJ

24
meshes, I didn't have much input or even covers were made from an image I created in a
knowledge about how my work was going to be different 2D fractal program, Fractal Explorer. It
used, or how much of it would even be used. amazed me how the concept artists combined
They were pretty secretive throughout the whole fractal parts, and to a certain extent that's also
project, as they always are on their films. what inspired me to start creating my own
composed images that include mixing in stock
As it turns out, my imagery would be used
photos.
exclusively on a key characters planet, and
concepts of my images can be found there I also sent parameter files to four different VFX
almost everywhere you look including the companies working on the film so that they
outside scenery, the palace itself and the could possibly create models directly based on
underground passages and caverns. I was told my imagery or use them as reference images.
that at the time I was hired, they were still Parameter files hold all the information to
trying to settle on a design for the palace, and recreate our images, and from there you could
my fractal imagery was key in helping them create models from any part of the image. I
believe they eventually used other techniques to
create models of the fractal imagery.
Incredibly, the intriguing
DAL: And they must have huge render farms. I
Max Ernst-esque landscapes hear they created the biggest record-breaking
of the planet Ego required VFX shot ever, for the film.
half a trillion polygons to HL: Ultimately, the biggest visual effect ever
produce, making it the was based in part on the style of the fractal
biggest visual effect ever designs I had sent. Probably not directly from
the images or parameters I submitted, but
created! [in the history of the certainly based on the gasket style fractal
movie industry, and] the concept.
mathematically-inspired Overall, it was a great experience to work with
creations of artist Hal Tenny Marvel. Ramsey Avery and the production
were so influential that Tenny manager, Scott Chambliss were fantastic to
work for, and the concept artists I had a more
himself was hired to work on direct contact with, Sam Michlap and Craig
the design. Sellars, were helpful and supportive. I had never
worked on a project of this magnitude, and was
Into Film, on Guardians 2.
honoured to be asked.
DAL: So, if you were counting up as you
settle on a design concept, so that is something
watched the finished film, how much of your
that I felt very good about.
work made it to the screen in some finished /
I want to be clear and say that all of the work I built / supercomputer-rendered form?
submitted was further processed and
HT: Quite a bit! I'm not exactly sure what
conceptualised by many other concept artists
proportion of the film takes place on that planet,
before it appears on screen. So while my work
but from what I saw while watching the movie,
actually has a lot of impact on how the planet
there are very few shots on the planet that don't
looks, I'm not sure there is much of it that is
include at least a piece of fractal imagery that
actually seen in its raw form.
could be seen in the background. Ramsey said,
For instance, the palace was constructed from all along, I would be surprised how much of my
pieces of many different fractal images. The work would make it to the big screen, and I was
floor patterns were other fractal designs. In certainly not disappointed.
some areas, the furniture fabric, bed and wall

25
DAL: Fantastic and did any of that make it so it's comfortable and quiet, even with
through to any of specific press/publicity unpainted walls and concrete floor. My setup is
pictures, so that we can show an authorised pretty humble. I have just my computer, a large
example here? format printer and a matte board cutter for
cutting my own mattes for prints. In the other
HT: Yes. I believe the very first official promo
half of the garage is my wood shop, where I
image that was released had a small amount of
sometimes make my own picture frames.
fractal work showing in the background. The
concept image was made by Andy Park. You can My desk is right next to the window, though, and
vaguely see some of the gasket style tower from there I can look out over the back yard. I
fractals in the background on the right [see page live in the country and can often see deer
22]. I believe all of the official trailers also grazing on the side of the hill fifteen or twenty
showed some fractal imagery [see page 24]. yards away. I've also built a pond and waterfall
at the bottom edge of the hill. It runs about
DAL: Thanks. A lot of your composited personal
thirty feet uphill, where I have one of the feeds
work seems quite architectural. Does that
from the pump spill onto a real water wheel that
reflect some other aspect of your creative work
I built in the wood shop. I can see all that from
or interest? Do you do architecture
where I'm sitting, and listen to the waterfall
professionally? Or perhaps theres also
when I have the window open in the summer.
inspiration from your locale I imagine that
It's pretty relaxing and sets a nice mode for
somewhere sub-tropical like South Carolina has
creating my art.
a similar mix of water, foliage, architecture and
light to some of your pictures? DAL: Idyllic. So I imagine theres going to be a
few upgrades, when you get the royalties
HT: I've been in the construction industry all my
payments from Guardians ... What are you
career and have always been interested in how
planning? Or has it already been spent is
things were built. The more unusual and unique
there a small Disney-badged render farm under
something is, the more I like it. I think I kind of
the desk, perhaps?
carry that through in my structurally based
fractal imagery. You can make some fairly HT: I was hired as an independent contractor on
realistic, normal looking buildings in Mandelbulb a daily rate basis, so no royalties
3D, but I would rather try to create something unfortunately. I managed to catch up a few bills
never seen before just like ambitious and some normal things like replace the
professional architects would. And a lot of what I refrigerator and hot water tank too. So that was
do is otherworldly or alien in nature, or good. I was able to upgrade my computer to an
fantastical. I think I could put some trolls, elves Intel i7 with an SSD drive though, and also
or a unicorn in some of those images and they stepped up to a 29-inch IPS monitor. If I ever do
would fit right in. My reading interests also move on to Mandelbulb animations, I may pick
inspire the science fiction and fantasy aspects of up a used, multi CPU server. Mandelbulb 3D is a
my work as well. We live very close to Hanging 32-bit program and that means it can only use
Rock state park in North Carolina and there are 4Gb of memory, and it also only uses the CPU,
several waterfalls in different areas. So that has not the graphics card. So a machine with
probably inspired the water effects I sometimes multiple multi-core CPUs is the way to go.
use in my work. I've always been fascinated by
DAL: Yes, those new Ryzen CPUs look
waterfalls anyway.
interesting in that regard. Although I did read
DAL: Sounds like a great place to live. What sort that Vue would maybe not work on them if they
of view do you have from your studio window, were overclocked. So thats a bear-trap to
and what sort of setup does your studio have? watch out for if a 3D creative is buying a new PC
soon, and its an overclocked gaming rig. What
HT: My studio is actually a sectioned-off area in
software apart from the fractal software and
the garage! I have heat and an air conditioner,
Photoshop do you find most useful? Plugins?
26
Picture: Not Thanos.

I've been in the construction industry all my career and have always been
interested in how things were built. The more unusual and unique something
is, the more I like it. I think I kind of carry that through in my structurally
based fractal imagery. You can make some fairly realistic, normal looking
buildings in Mandelbulb 3D, but I would rather try to create something never
seen before just like ambitious professional architects would.
27
HT: Other than what you've mentioned, I use a HT: I normally just dive in. I probably have over
program called ImageJ to assemble the voxel 50,000 parameters saved from over the years so
stacks exported from Mandelbulb 3D, and then normally I will load a saved set of parameters
also use it to convert the voxel stack to an OBJ and rework them into an entirely new image.
model. From there I import the OBJ into The parameters consist of using one to six
MeshLab to further optimize the mesh. MB3D formulas and then adjusting the formula
creates absolutely huge meshes if you want to variables to change the shapes that the default
keep the detail. Many times the mesh is in the formula settings create. It sounds complicated,
range of fifteen to twenty million faces and file but you don't actually need to know math to
sizes of 1.5 to 2Gb. Those obviously need a lot create images in Mandelbulb 3D.
of optimization. I've also played a bit with
You can use background images within the
Zbrush, but again the learning curve has kept
program, you can use any combination of up to
me for going far.
six positional or global lights. You can use height
DAL: Yes, MeshLab is usually good for poly- maps formed on a flat plane, cylinder or sphere.
reduction, and was recently updated to a more You can generate volumetric lights and fog, hard
stable version. Its freeware, too. shadows, transparency, reflections and depth of
field effects. So it's a fairly full-featured
HT: The only non-native Photoshop plugins I use
program. A lot of times I will create my image in
are from Flaming Pear. I use the original Flood
a grey monotone so the colours don't distract
plugin for water effects and Melancholytron for a
me. From there I'll either colour the image with
sepia effect and soft blurred edges.
lights, change colour palettes or use a texture
DAL: I see. What would be your usual workflow map for colour effects. I may spend a few hours
to make a picture, in 2017? Do you pre-plan or creating a basic image and an hour or so to
do you just dive in?

I discovered at ArtStation
that someone there had
stolen almost my entire
DeviantArt gallery, and
posted it there as
their own work.

28 Picture: One of Hals early Grotoboto models.


render it. Depending on what the finished image DeviantArt. I've been a member there for eight
looks like, it may inspire further work in post years so that's one of my favourites. And there
processing by adding stock images to enhance it. are many great digital artists there to gain
insight from and be inspired by. I recently joined
DAL: Thanks. You mentioned you enjoy all sorts
ArtStation where there are also many fantastic
of science-fiction. What science-fiction or fantasy
artist galleries. Unfortunately, the way I
storytelling inspires you, these days?
discovered ArtStation is that someone there had
HT: There are a lot of science fiction TV shows stolen almost my entire DeviantArt gallery and
that keep me inspired. Older ones like Star Trek, posted it there as their own work.
Babylon Five and Firefly are a few. Movies like
DAL: No! Oh, wow. One occasionally hears about
Blade Runner, Alien and The Matrix. And many
people worrying about such things but to
books like the sci-fi fantasy Amber novels by
hear that it happened and the whole gallery.
Roger Zelazny and the original robot novels of
Isaac Asimov. With the ever growing popularity HT: Once I informed the admins, that user was
of ebooks and a slew of reasonably priced books quickly banned of course. I haven't uploaded
out there, I can safely say I read one to three much of my work there yet, but I plan to.
books a week. So there's plenty of inspiration
DAL: You have to wonder what someone gets
readily available.
out of ripping off like that. Did they just want the
DAL: Great. What are two of your favourite on- money from print sales? To get a job-offer/visa
line resources related to digital art? Be it a ticket into the USA, and then abscond? Anyway
forum, on-line galleries, model sites or other lets talk about something more positive. What
resources? are you working on at the moment?
HT: I find a lot of free to use stock resources at HT: Nothing special right now. I work on fractal

Picture: Its always Spring somewhere. 29


images every day and usually post something HT: I would kind of like to do... a video of
new at DeviantArt four or five times a week. I'm exploring some of the dystopian visions I've had
currently working through somewhat of a slump in my pictures. [See the picture shown below]
that seems to occur two or three times a year. I I'm pretty certain I could come up with a fairly
do a little gaming and I got side tracked with a entertaining story to go along with it. A good
new one. I usually buy at least one new game Mandelbulb 3D based animation takes a long
every year when Steam runs their summer sale. time to create though, sometimes many months
But I'll get back on track soon enough. just to get the renders. Maybe some day I'll set
aside the time to do that.
DAL: Yes, big games can take a lot of time.
Even just downloading it, installing, modding it DAL: No online render farms for Mandelbulb 3D,
and figuring out all the tricks and tips can take a to help with the load. Maybe the render farms
day. Then theres mastering the controls, are missing a trick there. But if someone was
getting out of the training section. I thought wowed by your pictures and wanted to get and
recently play Risen again, or Titan Quest, or learn Mandelbulb, what tips would you give
even revisit the great Morrowind? But theyre so them? Basic mistakes to avoid, and the must-
huge and take months, and theres so much else do things
to do thats more productive. Movies are quicker.
HT: The main advice I would give is to give it a
Talking of movies. If the Guardians of the fair chance. You can make some nice things right
Galaxy team came back to you and said: Hal, from day one, but it will take time to learn what
Pixar are busy make us an awesome short formulas work well together. Combining
film we can show in front of Guardians of the formulas is where you can discover new styles
Galaxy 3 what might you want to make? and create unique work. There is a lot of

30
Pictures: The Only Way Out and Giant Mushroom Forest.
information out there now to help learn it, and creating 3D imagery without using the more
that's something that was lacking when I first popular and well known traditional 3d modelling
started. So do the tutorials, and spend the time programs or making digital paintings. Being
to learn your way around. There's also a great asked to work on the big new Marvel film was
Facebook Group called Mandelbulb Maniacs (with totally unexpected and gratifying. And I'm happy
nearly 10,000 members) where everyone is to have had a part in bringing fractal imagery
there to help new users learn the program. Play closer to where it can be appreciated and
with other artists parameters to learn what it accepted as a more mainstream kind of art
takes to make the different styles. Many artists work. Thanks for having me on Digital Art Live!
freely share their parameters to help others
learn. And what ever you do, always give credit DAL: Our pleasure. Thanks for a great
to the original artist if you tweak their interview.
parameters and make your own image from
their work. We're a pretty close community and
watch out for each other.
Hal Tenny is online at:
DAL: Wonderful. Thanks for the tip. Great,
well thanks very much for taking the time to do http://haltenny.deviantart.com/
this in-depth interview with us. We wish you
well with your future projects, and hope that Guardians 2 official trailer at Marvel:
Marvel will come calling again for Guardians 3.
HT: Well I certainly appreciate it! Mandelbulb 3D https://www.youtube.com/watch?
was a good alternative for me for getting into v=dW1BIid8Osg

31
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Designing Future Cities Alien Plants/Creatures A Galaxy Far Away Poser 11: special issue

Tarik Keskin Matthew Attard Neil Thacker Charles Taylor (on


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33
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34
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Issue 21 August 2017 Issue 22 Sept 2017 Issue 23 Oct 2017 Issue 24 Nov 2017
Ecofutures Lighting for effect Arthur C. Clarke tribute Abstracts in sci-fi

Hal Tenny
Frank Little
Organics in pulp art Interested in being interviewed in a future issue? Please send
Linda Granqvist us the Web address of your gallery, and well visit!
Index of past issues
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36 Learn more...
37
FRANK LITTLE

USA

VUE | MAYA |
PRODUCT DESIGN

WEB

Picture:
Hanging
Artichoke. 38
Digital Art Live hangs out with Frank Little DAL: Frank, welcome to Digital Art Live
magazine. We recently had a Vue special
to talk about modelling alien plants for issue and long review of the new Vue, so
Vue, learning Maya, and re-training to were pleased to have such an accomplished
user of Vue accept an in-depth interview.
become a product designer. How did you first encounter and get into 3D?
Was it straight-to-Vue or was there some
other software like Bryce?
FL: Yes, I did actually start with Bryce. My
dad is a 3D hobbyist as well and one day he
said, very offhand, Hey, I think youd like
this program. He really had no idea how
that one suggestion would change my life.
DAL: Wow. And was it Bryce which got you
into modelling, as well? I know that, back in
the day, Bryce was thought of as a
comparatively easy modelling tool?
FL: I didnt model for quite a while after I
started using Bryce. I remember getting
some advice from another Bryce user,
Orbital. He told me it was best that I make
my own models, and from then on I tried my
best to do so, first with Silo, and much later,
when I started going to school at the Art
Institute, with Maya.
DAL: Tell us about your experience with Silo,
which may not be a familiar name to many
readers.
FL: My dad also got me started with Silo. I
watched some tutorials, but had a hard time
really grasping the basics of 3D modelling.
Instead I played with the program and
figured out what I could on my own.
DAL: And this was to build your own fabulous
science fiction worldscapes? I see you
recently posted some of the pages from your
sketchbook at that time, showing your
sketch designs for creatures and plants. Was
the intention to build compete living worlds
for Vue, with creatures as well as plants?
FL: I think, like a lot of people who read
Tolkien, Martin, and other fantasy authors, I
from an early age wanted to emulate
them, and so from the very beginning I
wanted to create a believable world. I wrote
stories, created histories, drew creatures,
and then finally came to 3D, where all those
ideas could coalesce.

39
DAL: Theres definitely a stylistic legacy from Bryce, photos of those on the coast here in California and try
going into your Vue work. Do you think there was a and imagine them on a grander scale. Im sure there
Bryce style, and if so what was it about that are obvious influences there as well.
software that nudged people in certain directions?
DAL: Yes, I noticed recently that Vue and Poser are
FL: Bryce was the first program where I was able to both deficient in really high quality tide-pools, in
create models, though not polygon-based models. terms of 3D store content. I would have thought that
Bryce had a plant creation system that, though it would be the perfect Vue still life content. Yes, the
wasnt as clean as Vues, was in many ways superior, California coast must be fabulous for undersea diving.
at least for me, in that it had a wider range of And of course these days theres increasing interest
options. And some of those early plants definitely and buzz around seasteading, undersea living.
influenced later creations. At the time I also started Creatively too. Were hoping to have a profile soon of
modelling with Xfrog, another component based the Subnautica game, which has some wonderful
modelling program, and to this day I still use it, undersea alien creatures, without the need to suit up
though I often modify the models in Maya. and strap on the air tanks. But back to dry land. Tell
us about The Old King series of pictures, which I
DAL: I see. Were there some digital artists that you
presume was inspired by the famous crossroads
first looked up to, when you started out? Who were
scene with Sam and Frodo in The Lord of the Rings?
they and what did you like about their work?
FL: Its possible that was where I first encountered
FL: Sadly I cant remember a lot of the names of
that, but I have drawings from much earlier of similar
those early artists, but they were definitely there.
ideas. Ive always loved ruins, both ancient and
Some worked exclusively in Bryce, while others
modern. The series of pictures I did though really
showed me the possibilities of what other programs
theyre more of an evolution of an idea are
could do. There was Orbital, who I mentioned
supposed to represent a four sided faced pillar of an
earlier, and Carlo Traversi. When I saw his work I
ancient king. There are several, this one just
realised how much I had yet to learn.
happens to be one that has since been toppled and
DAL: And then you made the move to Vue, with some overgrown.
beautifully imaginative work like The Bull and His
DAL: Have you kept up with the newer versions of
Harem and Guardian of the Mansions, which we
Vue? Or was there a wholesale move to Maya?
show in this interview. Am I right in detecting the
influence of the famous Morrowind videogame there? FL: I still use Vue 8, actually. When I started school
I thinking of the floating Bull Netches in Morrowind. at the Art Institute, though, my focus went to Maya.
The city of Tel Mora also.
DAL: Was that the school pushing you to a
FL: Yes, that image was definitely influenced by the professional choice, thinking that Maya skills would
Bull Netch from Morrowind, though stylistically I open up employment opportunities in games? Does
wanted something very different. Maya still fit in your current workflow?
DAL: You also like unusual dragons, insects and FL: Maya being the industry standard at the time, I
lizards and what might be termed speculative figured it was best to really focus on it. I had
evolution. Undersea creatures too. Do you have an planned to be a 3D generalist, possibly specialising in
interest in those in real-time too? Do you go out on environments, but in the last year Ive found that I
bug-hunts, or sea-diving, or keep a bug-arium in the really love, of all things, product visualization, and
corner of the studio? Ive started to get freelance work in the industry.
FL: Im most interested in insects because they seem DAL: Super. Yes, thats a growing market, and then
the least like us. I did go on bug hunts as a kid, but theres a the intersection of that with VR on the one
there was an unfortunate incident with a praying hand, and 3D printing on the other. Talking of
mantis at the time I was unaware they had wings marketplaces, I like your Maya scene Above the
or even if they did that they had the power to use Marketplace. Some lighting hot-shot on Deviantart
them and as a result for a time I was a bit phobic. wrote The texture gamma balance is off here. But I
Im not sure when that wore off, or if it has entirely, think its great, it gives it that bleached ultra-bright
since most of my exploration of the insect world is Mediterranean look. It makes it look like a believable
through media of one form or another, usually really sunny place, where the textures have just
accompanied by David Attenborough. faded out under years of sun. Tell us about how the
Marketplace series of pictures came to be, please.
I do also love tide pools. For a time, I used to take

40
Picture: The
Great King
Surveys His
Realm.

41
Picture: Guardian of the mansions.
42
43
FL: I understand what you mean by the bleached out FL: I have, but I would want to know if those
look, and that was definitely what I was going for, but instruments could actually play. So for now, since
in a general sense he was correct, and it was the first Im not knowledgeable enough, Ive stuck to creating
time Id been introduced to the concept of gamma variations on those instruments were familiar with.
correction and linear light workflows. That series of
DAL: Im not sure that anythings future-proof these
pictures was for a 3D environment class I took. I
days, but what set of starting software would you
wanted to create something with interesting
recommend for a young beginner, making science-
architecture and strange plants, since those are two
fiction scenes?
things I really love.
FL: If they can afford it, I would suggest Vue. There
DAL: And you live in Long Beach, California, so Im
are quite a few versions one is free, I believe so
guessing the sunny desert-ish sort of climate there
most people probably can.
may influence your work? Im thinking also of the
succulent and bleached nature of some of the plants DAL: Yes, the free starter version, thats still there.
in many of your pictures. Do you get that kind of And most people have quad-core CPUs meaning
inspiration from your surroundings and weather? faster rendrs, as Vue is CPU-bound and the latest
version Vue 2016 R2 is a lot quicker and more stable.
FL: Its funny how often someone asks me if I live in
Theres also the easy ability to get Poser 11 scenes to
coastal California, based on my images. I didnt
Vue without any re-texturing hassles. Whats your
realize how much influence the landscape had on my
own personal favourite image from your portfolio and
work.
why?
DAL: Does it worry you about the whole California,
FL: Oh, thats such a hard question to answer. Its a
dropping into the ocean one day thing?
toss up between The Old King has Company,
FL: Funnily enough, when I was young the running Oasis, and Emperors of the East. I feel like those
joke in my family was that at the dinner table, are stylistically the most interesting and the best
whenever the conversation had grown stale I would compositions, although I now see several things I
suggest we talk about earthquakes. Im not nearly as could do to make them better.
worried now as I was then.
DAL: When the Music is Over was a stylistic
DAL: Are you still living on Long Beach, California? departure for you. Very nicely dark and glowy,
compared to your light and airy other work. Was that
FL: I actually left Long Beach five years ago. I have a
a deliberate decision, to do something 180-degrees
five year old daughter and I wasnt able to go to
from your usual style? Would you recommend that
school, work, and take care of her, so I moved back
approach to others, to flip around their usual style or
home with my parents.
approach, once in a while?
DAL: I see. Whats your setup these days, in terms of
FL: That was an image I did for my first lighting and
studio and render box and suchlike?
texturing class. Its really the first true Maya image I
FL: My studio is the bedroom I share with my think I ever made.
daughter, just a desk with some monitors. I try to
DAL: You also make fantasy maps, of your world,
work at school as much as possible.
Minzaron, and back stories. How is Minzaron
DAL: I see. Youre also interested in unusual progressing? Has it continued to develop?
musical instruments, and have also modelled these.
FL: Yes, all of us that is based on world-building,
Do you play as well?
along with my pictures. Maps were some of my first
FL: Yes, I started playing guitar in my late teens and attempts at creating that world. Actually, the ones I
still do, but mostly I play piano. I do have a have posted are out-dated now and I have since
hammered dulcimer as well, and I would love to be changed them quite a bit, hopefully for the last time.
able to own some of the other instruments Ive
DAL: What sort of fantasy or science-fiction do you
modelled.
enjoy, from other creatives, in that line?
DAL: Have you ever thought of modelling a series of
FL: I actually dont read as much fantasy as I used
alien musical instruments? Kind of like your plants,
to, except for George R.R. Martin. I grew up with
but made musical. Much as tribal peoples made
Tolkien and Ursula K. Le Guin. I read more historical
musical instruments from dried gourds and so on.
non-fiction these days.
That might be quite fun.

44
Picture: Asjawan
and the maiden.

45
46
Pictures:
The Bull and
his harem,
inspired by
the Bull Netch
creatures in
the famous
videogame
Morrowind by
Bethesda.
The Old King
has
company.
Detail from
pages in one
of Franks
personal
sketchbooks,
showing ideas
for alien
creatures and
plants, to be
modelled in
3D and then
rendered in
47 Vue.
48
Pictures:
Detail from pages
in one of Franks
personal
sketchbooks,
showing ideas for
alien creatures
and plants, to be
modelled in 3D
and then
rendered in Vue.
Insets: Walker
and Hermitage,
showing one of
Franks plant
ideas realised in
Vue in different
ways.

49
DAL: I see. Im currently reading Erasmus Darwins FL: I dont think Ive ever really contemplated that,
The Botanic Garden: The Economy of Vegetation although yes I could see interesting ideas arising
(1791), a fascinating early work of almost proto- from taking classical mythological ideas and melding
science fiction at times, in which he attempts to meld them with sci-fi and science.
all the old classical motifs of naiads and fauns and
DAL: Yes, I think that general approach may be
gnomes and goddesses to the newly emerging world
where augmented reality is headed heralded by
of science and industry, while also forecasting with
the Microsoft hololens, the recently Pokemon Go, and
great foresight the ways the modern world would
suchlike, but with much further to go offering a
develop. He does a fairly good job of it in the
sort of re-haunting of the world with animistic
Economy half of the book, and is mostly optimistic.
spirits. But the new ones, the ones that catch on for
It fits well with the theme of this issue, the melding adults, will probably be more sort of a techno-fantasy
of science-fiction with fantasy, usually with a good hybrid. Have you explored the possibilities of VR or
serving of future greenery. What specific things from AR yet?
science-fiction would you like to see mashed up with
FL: Yes, I think AR and VR are where were headed as
elements from high fantasy?
a species. I think before we ever really explore other

50
worlds, well create them here and live in them. my career in product design. But in this industry you
Thats going to be quite a long conversation for take what you can get, and I may very well find that
humanity to have, though. As for my own world, I the work I want isnt available, forcing me to try
would love to live long enough to create a virtual something new. Ive started using Vue again,
version of it and explore it. actually because of this interview, and again Im
finding I have a lot to learn, or re-learn.
DAL: Ah yes, well the future comes up quick these
days. Keyshot 7 was just released, with really easy DAL: Right, then you should check out our recent Vue
VR environment authoring complete with collision issues in-depth Vue 2016 review. There are also new
detection walkthroughs and objects. Costly, but I affordable online render farms happy to see Vue files,
believe their educational version is now full-featured. such as the UKs GarageFarm.NET. Great, well
You mentioned youre still learning. What do you thanks for your time, as you sound quite busy. We
have planned for the near future, both in terms of wish you all the best in your studies and for the
creative work and in terms of learning? future.
FL: I have three more quarters of learning, so when FL: Thanks so much for the consideration!
Im finally done with that Ill probably focus mostly on

Pictures: Above the Marketplace; What Remains of Sjunsjiere;


Tausis, a musical instrument modelled by Frank.

Frank Little is online at:


http://fclittle.deviantart.com/

51
CREATIVE IDEA: giant insects on thin metal structures. CREATIVE IDEA: mystical blending of a river and a tiger.

ORGANICS IN SCI-FI PULP ART


Amazing Stories Weird Tales
May 1926. January 1943.

In 1926 Hugo Gernsback had just begun Angelic women intercepting doomed airships
this famous magazine title, and was and aircraft has been an occasional recurring
quickly nick-named the Rat for his miserly theme in science-fiction and fantastic art.
and late payments to accomplished Here the idea is portrayed by A. R. Tilburne
authors. May 1926 was only his second illustrating Frank Owens Quest of a Noble
issue, and Gernsback was playing it safe Dragon, a mystical war story of an American
by reprinting names such as Wells, Poe airman shot down over China, rescued by a
and Verne. The cover artist Frank R. Paul river-spirit and taken to a curious dreamland.
(1884-1963) portrays the moth-like Her flowing hair echoes the river-like nature of
Martians of Wells's early story The Crystal the spirit, while the pose of her limbs suggests
Egg (1897), in which sort of 'palantir' a crouching tiger done in the Chinese manner.
seeing-stone mysteriously arrives from A. R. Tilburne (1887-1965) served in the U.S.
Mars and allows the unsuspecting Mr. Cave Navy and started selling commercial art in the
to see the creatures and landscape of the depths of the Great Depression in 1935. He did
red planet. The red cliffs and the canals of many covers for Weird Tales including one for
Mars are present, but the sky is blue rather a reprint of Lovecraft's lesser Catskills story
than red. The curious metal wheel is The Lurking Fear in 1947. He later painted
nicely echoed by the ripples in the canal. many
52 scenes of the Old West in America.
CREATIVE IDEA: flowing upward mix of metal/organics. CREATIVE IDEA: geometric design intersects characters.

Galaxy Science Fiction magazine SF magazine (Japan)


November 1954. #8, 1970.

This striking mid-1950s cover by Ed EMSH SF Magazine was established in Japan in 1959
Emshwiller (1925-1990) is titled Space- and became one of the nations leading
Time in One Tough Lesson on the science-fiction magazines, offering new
contents page, and it doesn't appear to translations of English works alongside
illustrate any particular story in the issue. original Japanese stories. This dynamic front
It is a pleasing mix of space art, organics cover by Keizo Iwabuchi (1942) is one of a
and technology, anchored by a questing long series of covers he painted for the
woman scientist. Emshwiller began magazine in the 1960s and 70s, many
working for New York pulp magazines in featuring a near-symbolist blending of the
1951 and also worked on paperback covers organic and the technological, with touches of
for Galaxys spin-off line of news-stand modern graphic design. Here he has
books. From 1964 he took an interest in successfully suggested outer space, alien
experimental film and became an early symbiote spacesuits, portals in space, and
video artist, his career bridging the world futuristic architecture, all in the same picture.
of 1950s New York pulp covers and the In the 1970s he also created covers and
world of Californian computer graphics in illustrations for the Japanese translations of
the 1970s and 80s. His work was fairly Edgar Rice Burroughs (Princess of Mars) and
recently collected in book form in Conan Doyle (Sherlock Holmes), and worked
Emshwiller: Infinity x Two (2007). on various local boys book series.
53
We talk with Hera of Stockholm (Linda
Granqvist) about Star Wars, beachfront
studios, DAZ Studio, and creating a lengthy
picture novella with her renders.

DAL: Linda, welcome to Digital Art Live, and to our LG: It was back in the mid 1990s, I encountered a
eco-future issue. Its based around the idea of the small 3D program which was a freeware, included on
melting of science-fiction and fantasy, most often by a disk which came strapped together with a
using a future nature as the glue between them. computer magazine. Unfortunately, I don't
When we saw your blending of genres in your large remember its name and the CD is lost. I installed,
gallery, plus your recent beach pictures, we were had a lot of fun with it, within the limits available
sure youd make for an interesting interview. back then. You could mostly just play around with
primitives like orbs, boxes, pyramids, triangles,
LG: Thank you! I'm honoured.
change colours and textures on them. Naturally the
DAL: Youre obviously having a lot of fun with your only thing you could do with that application was
art. When did you first encounter 3D art, and realise abstract art, and a render of 250 x 200 pixel took
how much fun could be had in that way? 54
almost an hour, but it was fun nevertheless.
LINDA GRANQVIST

SWEDEN

DAZ STUDIO |
CARRARA |
PHOTOSHOP

WEB

Picture:
Minouka's
Bath (detail).

DAL: Sounds cool. That might have been Organica, DAL: Micrografx Simply 3D, by the sound of it. After
perhaps. We really need a sort of archaeological that software, was it straight to DAZ Studio? Or were
enyclopedia of old 3D software, these days! there other software choices in-between?
LG: Then I got my hands on a more advanced LG: I was also working quite a bit with Bryce and the
program, Micrograph X or something similar, and early Terragen, but Terragen was left behind when I
this time it included props like furniture and cars and bought a new computer and never got around to
sports items, musical instruments and suchlike. Plus install an update. Then, when I eventually got the
a simple human 3D figure which you could dial in new computer, the software had changed too much
settings to make a man or a woman. I became for me that it was impossible to just jump right into
hooked instantly. I still have some of those works, it again and start where I left off. I had to start all
some surreal pieces with post-work in Photoshop. over again learning it, and there simply was no time.
55
DAL: I see. Lets talk about your art. I like the mix of DAL: What a great introduction.
Gods and Divine Places with science-fiction, in your
LG: And still today I love to work with those simple,
art. Was that inspired by reading or viewing? Jack
obvious visual symbols of good or evil such as the
Kirbys superhero gods, or a series of novels
colours of the light sabres. Just attach a red or blue/
perhaps, or a TV series? Nordic mythology?
green sable to a character and you can tell who's
LG: Actually, it goes back to the 1980s and Star Wars good or bad. No need for further explanation.
and the early superhero movies at that time , and to
DAL: And you also make back-stories for your
art works by surrealists like Dali and the Swedish art
pictures. Do they all link into a unified back-story?
group Halmstadgruppen (The Halmstad Group). And
to classicists who were doing landscape work with LG: No, they are not linking in to a universal story.
fantasy roman ruins. Then I've always been Most of the time they are tiny sketches, minimalistic
interested in and inspired by the Graeco-Roman short stories, told in visuals as well as in words. Often
myths and their multitude of inspiring characters. In a picture tells its own story but sometimes I feel the
my mind the airy vistas of Olympus reminds a lot of need to add a little something too.
the sci-fi visions of societies in the sky and surging DAL: I see you also have a lengthy Medusa's Eyes
high-rise architecture. And the heroic endeavours in picture novella on DeviantArt, with about sixty
many sci-fi epics reminds me of the old myths. pictures? How did that come about?
Nothing strange in that, really, because there's a
clear line running from the ancient adventures to LG: It started with four or five pictures of a modern
those we still tell And these similarities have Medusa, who had a desire to be able to see her lover
challenged me to create a blend between those for real. And then I added characters and side
words. Like a sci-fi take on Olympus for instance. To stories to that and slowly it evolved to a picture
create something Anachronic outside of time. novella. Actually, there's about 50 more pictures to
that one, which never made it into final cut of the
DAL: And there are a lot of kings and queens as well, story thats now online. Mostly because I felt that
in your art. Is there some childhood influence on they were not up to par, or that I missed some
those themes, perhaps? Perhaps you had an interest important element. Some of these became picked up
in the Swedish royal family? and remade later, like a display of Medusa and her
LG: Yes, indeed I have. Well spotted. In Sweden two sisters, others still live on a hard drive
we've always been proud of our royal family, they're somewhere, perhaps waiting for a revival.
very popular here. And the monarch, in real life as in DAL: I see. What are three of your personal favourite
the fairy tales is an inspiring character. There's the images you have created? What did you learn from
glory of an atoined monarch and the grand creating them and what inspired you to create them?
coronations, there's the leader who rides in front of
an army or takes responsibility for the day-to-day LG: The first one, Message from Earth is more than
governing. Or there can be the tyrant, the badass a decade old now work, a surreal / sci-fi story of what
who backs off on nothing in order to keep their we Earthlings might write to another race and send to
power. But most of the time there's your solid hard- them. Inspirationally, it's a blend between the NASA
working monarch on the throne, and those are the Voyager space probe project, the ongoing search for
ones who inspire me. Even in the tales for children, life in the universe and of several art works with
there are such monarchs. Like Snow White's absent bottled messages. Then theres Stellar Driftwood
father for instance. It was obvious that he loved his which is about the long and hard venture for love
daughter, yet he was unable to save her from her which eventually pays off. Most of the times in
jealous step mother. unexpected ways. Here I worked a lot with colours,
reflections and light, I used two stock pictures as
DAL: Yes, and I think a lot of that feeds into a certain base and added 3D elements and worked with
type of science-fiction. Im thinking that Star Wars creating realistic water reflexes to match that of the
looks like quite a big influence on you? sky. I also spent a lot of time with Somewheria, I
LG: Yes, Star Wars was my first real door-opener to even dreamt it in the end. I added and removed
the world of sci-fi. I was only a kid then, when my pieces and moved them around and worked with
dad brought me to see the first movie, and I was details. And I became really pleased with the
blown away. It was Star Wars. By the characters, by outcome, because in the end it corresponded a lot
the environments, the technology and several other with what I wished to do. It's just pure fantasy, and
things. with the aim to convey the rare tranquillity that
sometimes exists between dream and reality.
56
Picture: Laira.

57
DAL: And tell our readers about your studio please? But being by the sea sounds great. And when you
The setup, the environment, and the view from your get back to Stockholm, the capital of Sweden, what is
window. the creative life like? Is there a 3D scene? Is the city
still enjoyable despite its recent misfortunes?
LG: Thats a bit hard because the studio varies for
me. I usually bring the computer, camera and other LG: Yes, though today the Stockholm scene revolves
items with me. At home I work in a corner of the a lot about music and photography. I enjoy going to
living room. Right now, I'm at my summer house and concerts and to visit various art galleries and I get
sitting in a small living room with a view over the sea see different kings of art, both in paintings and
and a low, flat shore landscape. It's very beautiful photographic work.
and inspiring regardless of weather. Actually, today
DAL: And what software does your studio run these
it's grey and rainy, but usually I can see the most
days? And render engine?
magnificent sunsets here.
LG: I use DAZ Studio and the iRay render engine and
DAL: Yes, its a wet summer in the UK and Europe.

Pictures: Melina vs. the Metatron; Worlds Apart. 58


then I do a lot of post work in Photoshop. I also use volumetric for iRay and suchlike. I wish there were a
Lucinda Explorer, J-wildfire and Incendia for creating way to add real god rays and bokehs and similar
simple fractal patters which can work as great effects directly in the render process. There are some
textures and / or objects. Sometimes I work in DAZ functions for doing god rays in DAZ, but they are
Carrara as well, I mostly create backgrounds there very limited and hard to work with. Indirect and
which I blend with other work. atmospheric light would be nice to have too. And
most of all, I'd love a better way to organize items in
DAL: DAZ Carrara is powerful and often overlooked,
DAZ, now my items library is in a more mess than my
which is a pity, but at least it got its 8.5 update, and
attic. I feel that I spend too much time searching for
now has a Lux renderer plugin. What would you like
items and fighting a losing battle when it comes to
to see in the long-awaited DAZ Studio 5 (or Studio 8
organize and structure thing in DAZ a bit better.
or whatever name it eventually appears under)?
DAL: Ah yes, well we recently ran a webinar at
LG: There are a few things, like an ability to render in
Digital Art Live on that very topic!
layers, an easier way to work with dials and morphs,

59
Pictures: The Unrevived, The Kaliphessa of Derhemen.60
61
LG: But foremost, at the present time, I'm looking DAL: Yes, its great that we now have so much
forward to Michael 8. I'd also love to have a new cat royalty-free content available, and an ongoing market
and dog. There has been a while since. which is only growing. If one wants a life-size
steampunk jack-rabbit with side-whiskers and pirate-
DAL: Right. The flagship male character. Im
leg there it is! Plus costume! And stranded short
guessing its a November release, probably, for M8.
fur, even. One just has to bash together a few bits of
LG: I was actually surprised to see Victoria 8 appear content. What is your standard approach to a
before the release of the main DAZ Studio 5 software, workflow?
since I'd figured they would plan for a release of her
LG: I start with something in my head, then I sketch
together with the DAZ 5 features and thus give that
on paper. Simple stickmen, horizons, buildings,
lady a real injection of improvements. I felt that,
vehicles and similar. Thats just to get a feeling of
coming out now that she felt quite rushed and I still
the balance in a picture. Then I see what I have
fail to see what makes her so much better than
available and I start working with it. A lot happens
Genesis 3 which in some ways was even a step
during the process, things can become something
backwards from Genesis 2.
entirely different, one picture might become several
DAL: Itll be interesting to see what features from or several might be blended into one.
the next DAZ Studio feed into and enchance V8 /
DAL: I see. And then at the other end of the process,
Genesis 8, certainly. Do you have favourite content
how much time do you usually put into post-
creators, who you buy from again and again on the
production work?
stores? For instance, I see that 1971s has a lot of
Poser models put to good use in your Cloudtopia LG: It depends. Sometimes there is only little things
series (three of which are shown below). to be done, like edit out a poke-through or fix a
character's hair. Other times I put in a lot of work
LG: There's 1971s of course, but I'm also really fond
with lighting, background, adding effects like rays of
of Stonemanson, Danie-Maforno, Aeon Soul in her
light, bokeh, blurs etc. And sometimes there are
various incarnations, and also Nightshift, Polish,
render errors to take care of, which leads to several
Lilflame and suchlike. I love how these makers put
re-renders of parts of the picture. Some errors I
effort both into creativity and quality and challenge
might discover as late as during the post work.
my imagination.

Pictures: three from the Cloudtopia series.

62
DAL: I see. Do you get inspiration for your art from 3D forum I loved but it was overtaken by spambots
the city, or from elsewhere in Sweden? I see you for about 5 years ago and I've never found anything
have posted some architectural photography, for alike again. That was a place where you could discuss
instance, at your gallery. 3D art from all perspectives and people there had
been around long enough to actually remember the
netiquette from the early days of Internet. Thus they
... the studio varies for me. were helpful, respectful and nice, even to those who
were beginners in a discipline or otherwise. I really
I usually bring the computer
miss a place like that today. But the DAZ forum is a
and camera with me. Today great place for me, there you get all kind of answers
connected to DAZ Studio, DAZ Carrara and more.
I'm at my summer house and
DAL: How do you refresh your creative energies?
in a small living room with a
LG: I take a few days off from it. I go out in the
view over the sea and a low, nature and re-charge. I go powerwalking, as I
flat shore landscape. cannot run anymore because of a bad knee, and I
consume culture. Just movies, books, art. Or I cook, I
love cooking when I can then offer my food to others.
LG: Yes, from Sweden and other places. I travel a lot,
I always take a camera. I seldom use them directly, DAL: What new themes are emerging in your work?
just as inspirations. It can be anything from a LG: These days I'm working quite a bit with sci-fi
German castle to a Tibetian monk, and they become robotics, which is old and favourite inspiration of
transformed into something entirely different. mine. Theres a political edge developing, things like
DAL: Which digital artist communities do you use and future environmental hazards, religion gone bad and
recommend and how have they helped your work? similar. I'm also experimenting a bit with more gritty
cyborgs and robots, but so far there's nothing coming
LG: These days I'm mostly on DAZ forums and on
out of it that has pleased me enough to may it worth
DeviantArt. I used to be on Elfwood as well, but that
finishing and publishing. They're still sitting on my
one disappeared about 2 years ago. There was also a
hard drive and one day they might show up. Or not.

63
DAL: What aspect of your artwork or software In Sweden we've always been
would you like to improve on next?
proud of our royal family, they're
LG: I'd love to learn to be better at working
with light in the iRay engine in DAZ Studio. To very popular here. And the
create smoother passages between lights and monarch, in real life as in the fairy
shadows, indirect light and so on.
tales is an inspiring character.
DAL: Right, well our next issue is on Lighting
for character, so that may be useful.
LG: Interesting, Ill keep an eye open for that.
There are also quite a few lighting functions,
like bloom, that I have yet to master in DAZ
Studio. When I kick in the bloom on a render
for instance, it all goes Monet on me. Then,
on another note, I'd love to improve my real-
world photography skills. To discover how to
get better with colours and light and depth.
DAL: Finally, what three tips do you have for
those who are just starting out in model
creation and/or digital artwork?
LG: Firstly, to not give in, one day they're
going to cross the threshold and it all become
so much easier. Secondly, to not hesitate to
ask for help. Find a forum where people are
actually helpful instead of calling you Noob and
tell you to read the manual. And then to use
that forum. To ask but also to read. To go look
for tutorials. There are a lot out there. If you
find someone who has done something
amazing, offer your praise and ask how they
did it. Personally I'm a learner-by-doing, I
experiment until I get what I want, find what
kind of learner you are! If you prefer to
experimenting or tutorials. Or a blend
between. And finally, to not forget to have fun.
DAL: Great, well thats all good advice.
Judging by your Gallery, youve certainly got
the having fun side of things sorted out.
Many thanks for doing this in-depth interview
with Digital Art Live magazine. We wish you
all the best in the future.
LG: Thank you!

Linda Granqvist, aka Hera of


Stockholm, is online at:
http://hera-of-
stockholm.deviantart.com/

Picture: Loyalty to the Queen. 64


65
Digital Art Live examines some ecofuture visions
which seem to illustrate the emerging idea of blending
futuristic technology with genre elements more often
associated with fantasy most usually by using
nature as a way to bind the two approaches together.

66
67
Pictures: Previous page, and top strip shows
The Supertree Grove, part of the Gardens by
the Bay Nature Park in Singapore. Credits
right: Derrick Brutel, and left, William Cho.
The trunks of the supertrees can be up to 160
feet high and are covered with 160,000 living
plants from tropical flowers to ferns and
climbers. The structures harvest solar power
and moisture to sustain the plants, and serve
as cooling towers for plant conservatories
below. At dusk the trees glow with the light
they have harvested from the sun during the
day. Below: Mushrooms of Agememna by
Lupus Deus Art.

68
69
Picture: Giant Sequoia Skyscraper, Honorable Mention in the 2017
EVOLVO Skyscraper Competition. Giant Sequoia Skyscraper was
designed by Ko Jinhyeuk, Cheong Changwon, Cho Kyuhyung, and
Choi Sunwoong of South Korea. The Giant Sequoia have enormous
volume and height, but does not grow deep roots. This means that
when the heartwood, or the structural backbone, starts to naturally
rot away, the tree falls dead due to its own immense weight. This
projects suggests that architecture quietly takes place in the empty
void of rotted trunks, without encroaching on the powerful visual
landscape formed by these giants. http://www.evolo.us/
70
71
72
Artificial bioluminescence for aesthetic
purposes is likely to be one of the first
widely deployed fruits of biotechnology,
once the science steps beyond energy
and medicine. Appearing first in
fashionable smart clothes, the
temptation will then be to create glow
in the dark animals as home pets.
Bioluminescent jellyfish genes have
already been successfully spliced into
cats for research purposes, creating
cute glow-in-the-dark kittens.
Pictures: Opposite page, Glowy Things
2 by Arki. This page, top: Phaser
Cat by 000fesbra000; Making of
Rudolf by Junowski.
73
Our cultures digital
imaginaries are also
likely to be overlaid
with visions of cyber-
styled spirits and
archaic worker
behemoths, as AR
overlays for the real-
world emerge for a
grown-up audience.
Pictures: Aesther
Summoner by
KoTnoneKoT, for the
Gloomhaven
Kickstarter; Troll,
also by KoTnoneKoT.

74
75
Even in space there will
be a need to introduce
and overlay natural
elements, if we are to
live and work there
permentantly and not
go crazy. Will the
citizens of future colony
-ships to the stars
humanize the cosmic
void with animistic AR
overlays, and be unable
to imagine experiencing
outer space without
such aids?
Pictures: "Universe
Wolf" by Dumaker;
"The Nereid who
Wanted To Live In The
Stars", by Soniamatas.

76
77
Will a future humanity need to have
formal regard for new forms of identity
and partnerships such as a marriage
between a person and a human
companion whose only embodiment is to
inhabit a robot animal via telepresence?
What about a coven-like group of
telepathic symbiotes made up of three
people, enabled by brain implants and
bio-engineering? Or will certain nations
make it illegal to have a relationship with
a nude virtual interactive avatar if
presented in a spiritual form?
Pictures: Winter Night by Greta Heron,
and the outfit is Arkis Nightqueen
Wardrobe Collection; Covenant by
Carlos Quevedo; Dreams by Xxadrxx.

78
79
For many new users around the world it
may feel more right to interact with a very
advanced technology that has first been
infused with organic design elements and
localised overlays. For instance, a solar
panel that looks like a large flower and
reacts to sunlight and rain in the same
manner; a nomadic off-grid self-propelled
house that blends beautifully with the
natural environment and topography; a
visiting hospital airship that adapts and
adorns itself with giant holograms of
greeting and reassurance in the local
idiom.
Picture: Waiting Somebody by Salvuky.

80
81
82
Picture: The Egg
Thief by Mutinate.
By the time we set
up large nature/
zoo reserves for
resurrected extinct
creatures, might
the bio-spliced
tourists look
more odd than
83 the animals?
In some fragile eco-
systems it may eventually
be thought useful to
entirely do away with
certain recently-
introduced destructive
animals such as goats
and camels. Where the
animals were also used
for personal transport and
prestige purposes, they
may be retained in the
form of a few advanced
robots. For cultural
reasons these may take
the physical form of the
removed animals, such as
this robot racing camel.

Picture: D O G Days: Sand Walker by MrJB27.

84
85
86
In the future we will also create new
habitable spaces deep under the
deserts and under the sea, perhaps
quite easily making these spaces by
seeding small natural gaps with fungi
that naturally and rapidly eat out the
space to a larger size we may grow
our underground spaces, rather than
build them. Very probably these
spaces will then hold harvests of new
types of engineered edible organisms
based on fungi. It seems sensible to
make a sub-species of such new
organisms into natural light emitters, to
avoid the need for energy transmission
from the surface. Will we be more
comfortable with these light floaters if
we design them to look less like insects
and more like fairies?
Picture: "The Journey Begins" by
87 Dottorfile
In the 1700s it used to be
thought that certain
insects might be naturally
formed by plants out of
their own flower-stamens
and petals, the new-born
insects then detatching to
persue their own
autonomous paths
through the air, while also
returning to pollinate the
plant. Might we in
future engineer new
types of plants that form
eggs in this manner, and
which really do produce
their own autonomous
symbiotic insect-like plant
-creatures?
Pictures: A gift by Star
Rik ; Demi god: Aang
Daleth, by Ignus Dei.

88
89
The Expanse:
Season Two
Syfy's hit series The
Expanse is one of the most
acclaimed shows on TV.
Season 2 has completed
and all 13 episodes are
now available on download,
DVD or a three-disc Blu-
ray, complete with extras.
A third series has been
green-lit by Syfy and is
now being cast. Syfy is
also making Heinlein's
famous science-fiction
novel Stranger in a Strange
Land as a mini-series.
http://www.syfy.com/

Our pick of the most inspirational art, science and sci-fi. Make your imagination LIVE!
90
takes science fiction, makes it human, and rips
it all apart before reconfiguring it into something
new-yet-familiar. Nerdist review of season 2.

Picture: Promotional picture with thanks to Syfy.


91
Book: H.G. Wells in the Potteries DVD: A Trip to the Moon restored
This magazines Assistant Editor has a new About 25 years ago a long-lost colour version of
book out, H. G. Wells in the Potteries: the classic Georges Melies science-fiction film A
North Staffordshire and the genesis of The Trip to the Moon (1902) was discovered
Time Machine. If you've ever wondered crumbling away in Barcelona, Spain. This
where large chunks of the famous science unique copy of the famous film was badly
fiction novel The Time Machine (1895) damaged and decayed. Several decades,
came from, look no further. The book 13,375 frames and $600,000 later, the
explores the origins of the Time Traveller, Technicolor Foundation for Cinema Heritage put
Weena and the Sphinx in a 35,000 word the finishing touches to a painstaking and
scholarly essay from a highly experienced difficult restoration. The world can now see the
source-hunter, with footnotes and copious restored film which was the 2001: A Space
illustrations. Plus a closely annotated Odyssey of its time on the beautiful Flicker
edition of the macabre Potteries short-story Alley DVD Blu-ray release A Trip To The Moon &
The Cone, and more. The book has lots of The Extraordinary Voyage. The French band Air
well-documented new discoveries, and (Moon Safari, Tron: Legacy) have composed a
should please Wellsians and Stokies alike! new original electronic soundtrack. There are
also additional Melies short films on the disc,
at Etruria my real writing began. ...
along with a documentary on the restoration.
Moreover I began ... the original draft of
Well worth getting along with this is the
what later became The Time Machine
complete works as a DVD box-set: Georges
H.G. Wells, Autobiography.
Melies: First Wizard of Cinema 1896-1913.
http://www.lulu.com/
Available from all good video retailers.
92
Picture: Derek Ramsey, an
ecofuture island which 3d-prints
itself from floating ocean plastics.

Videogame: Subnautica Non-fiction book: Seasteading


Subnautica is a beautiful 'open world' single- What will it take to design and build a Silicon
player videogame, which allows the players Valley of the sea, a floating city that would be
to explore an aquatic alien planet by scuba- the first step-off to oceanic colonization? This
diving and using submersibles. Imagine carefully researched new book from The
Avatar's Pandora planet, crossed with the Seasteading Institute starts with existing
Great Barrier Reef, plus fab futuristic gear. floating cities such as the mega-sized cruise
We installed and tried the game and had a liner ships that already exist and work well.
great first two hours encountering scary The author Joe Quirk then works outward
abysses, dancing luminous manatees, and through other existing technologies such as
exploring vast undersea forests. Theres floating mining rigs, oil platforms and tankers,
obviously a great deal more to explore, and submarines and research vessels. He talks with
there are no worries about being eaten by marine biologists and nautical engineers about
sea-monsters because Subnautica offers near-future materials and new technologies
an easy 'explorer' mode to just swim and that will harvest metals and plastics from
explore. Subnautica coped with a basic seawater, as well as providing cheap energy.
Windows PC, but will obviously benefit from He also explores the build costs about 25%
a fast graphics card or an XBox One. It also more expensive than on land, but in free
integrates with VR. Available now on Steam, ocean. While unnecessarily alarmist about our
with the full version 1.0 in September 2017. reasons for needing sea colonisation, this
Picture: official Lilypad Islands concept art pioneering book lays out a plausible plan for
for Subnautica, by Jengineerr. sea-living experiences and research by 2050.
https://unknownworlds.com/subnautica/ https://www.seasteading.org/book/
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2017 : A Clarke Odyssey Sherlock Holmes
9th December 2017, UK Until 8th October, Sydney, Australia
This one-day conference and event in the UK The International Exhibition of Sherlock
will mark the centenary of Sir Arthur C. Holmes comes to Australia for the first and
Clarke, one of the most important science- possibly only time. This major gallery show
fiction writers of the 20th century. The will display original manuscripts and first
event is to be held at Canterbury University edition books, accurate recreations of 221B
in the UK, and award-winning science-fiction Baker Street, plus a comprehensive display of
writer Stephen Baxter will give the keynote Sherlock items produced since 1888, including
speech. Conference talks will be academic movie costumes and props. Produced by the
but limited to 20 minutes to ensure variety Museum of London and the Conan Doyle
and reduce waffle, and these will be on a Estate, this is a respectful and detailed
wide range of Clarke-related topics. exhibition on Doyles famous creations of
Sherlock Holmes, Dr. Watson and the evil
http://www.metmuseum.org/
Moriatary. The large exhibition is interactive
and has plenty of activities to keep detectives
Pictures, from left, across double-page spread: occupied, including a Victorian-era crime
Arthur C. Clarke (centre) visits NASA, to consult
laboratory which invites visitors to solve a
on the making of the movie adaptation of 2001. murder but reviews state that the
sleuthing is rather complex and as such is
Crime detection laboratory set, part of the
best appreciated by over 10 year-olds.
Sherlock Holmes exhibition in Sydney.
An enjoyable exhibition that whirrs in as
Detail from the cover of Dec. 1952 Magazine of
Fantasy and Science Fiction, Chesley Bonestell. many intriguing directions as the mind of the
great man himself review in The Daily
Detail from an inked original John Romita pencil
Telegraph.
drawing of Spider-Man. With thanks to Marvel
Comics. https://maas.museum/
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Dreaming the Universe The Art of Spider-Man
Opens March 2018, Pasadana, USA. Until 26th August, New York City
This major new exhibition at the Pasadena This New York Society of Illustrators show is
Museum of History will explore the history of the first ever exhibition of original Spider-Man
science fiction in Southern California from artwork by John Romita and other significant
1930 to 1980. When the U.S. movie industry artists including Steve Ditko, Todd
moved en masse from New York to California, McFarlane, John Buscema, Gil Kane, John
many artists and writers followed them out Romita Jr. and others. Significant early
west, establishing a baseline of talent there. original inked pages will be exhibited here for
Then in the 1930s and 40s the cross-country the first time, including Spider-Mans battles
postal service improved, meaning that with the Green Goblin, the Rhino, Doctor
science-fiction and fantasy writers and artists Octopus and many others. The exhibit runs at
could live in wonderful weather while liasing the Society of Illustrators galleries in New
with the New York magazines and publishers York City until 26th August 2017, and focuses
by post and perhaps snag some local entirely on rare original Marvel artwork
movie work too. After the war the growing including advertising and other illustrative
market of high-budget movies, and then TV, work making it "the largest, and most
turbo-charged this imaginative mix, and the comprehensive exhibition of Spider-Man art
whole scene fed into the West Coast's world- ever seen anywhere in the world."
shaking science and computing boom.
Accompanying the Spider-Man show is a
Curated by the Los Angeles Science Fantasy
companion exhibition The Korshak Collection:
Society, this unique exhibition is currently
Illustrations of Imaginative Literature,
being actively researched so if you have
presenting a rare opportunity to view some of
museum-worthy artifacts from the science
the originals of some of the greatest fantasy
fiction scene in Southern California then they
illustrations of the 20th century.
would very much like to hear from you!
https://www.societyillustrators.org/
http://www.lasfs.org/
95
Are you interested
in being interviewed
in a future issue of
the magazine? Or
presenting a webinar
for our series? Please
send the Web address
of your gallery or
Back cover: Forest
store, and well visit!
Pixie by Redanta.
paul@digitalartlive.com Made with Poser.

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