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Gameplay
Guides
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Griffin
DQMod
Apr '1614
Hello and welcome too this Griffin's Smithery post on Mythics :grin: as always the Griffins Smithery
topics are currently a WIP and will be fleshed out much further with time on this one I have a couple
quick comments here and there right now but there will be much more eventually
Main hand Mythics:
All chances too proc on these affixes is 30% and damage dealt by these is Main hand damage%
Cyclone:
uses the twister animation except it stays on the player character and functions like the whirlwind skill
pulls all enemy's in too you dealling 300% Damage per hit (bugged on current patch does not pull
enemy's in)
Recipe:
Bombard:
Bombard casts many mini meteors that do not have the lasting damage circle on impact that each deal
250% damage per hit This is an extremely effective ability at causing chaos in PvE
Recipe:
CosmicOrb:
Fires an orb that uses the cosmic orb animation and rapidly fires off small bolts that deal 100% main had
damage this skill is extremely effective in PvP
Recipe:
RockBlast:
Fires a series of 3 rocks that deal 300% damage each and have knockback
Recipe:
EarthQuake:
Causes an AOE centered around the player character that deals 300% damage per hit good for close up
PvP builds
Recipe:
Arc:
Casts an arcing spell that deals 350% damage and auto targets enemy's so you will need too be within
range of enemy's for it too cast this will chain up too 5 times and is Good for control in PvP
Recipe:
Apocalypse:
Summons 3 fury's in an aoe infront of the player character that loots like a very small version on
bombard and deals 300% damage good too combo with the summoner mythic
Recipe:
Vanish:
Has a 10% chance too cast stealth and cause a blinding AOE that deals 100% damage this is the same
stealth as the rogue one and will be affected by heroic skills
Recipe:
Nova:
has a 30% chance too casts an AOE around the player character that has a 100% elemental critical
chance and deals 250% damage
Recipe:
Enigma:
Has a 30% chance too cast a teleport that does an AOE at both the start and end of locations of the
teleport that deal 250% damage
Recipe:
Chest Mythics:
Exposed:
An enemy who has been pierced by an attack takes an additional 50% damage from all sources piercing
attacks will say they pierce in their descriptions or an attack can pierce through the use of a Mythstone
called Zenith
Recipe:
Gift, Clarity, Abyss, Zenith
Ruptured:
Any enemy with the bleed DOT effect on it will take an additional 50% damage from all sources
Recipe:
Skilled:
All Main hand primary skills deal an additional 50% damage this is a good mythic for experimenting with
crafting with and for use early on because it is extremely cheap
Recipe:
Sureshot:
When an enemy has full health you gain a 100% chance of dealing a critical hit too that enemy
Recipe:
need too test this one too be 100% accurate I shall return with more data
Recipe:
Brutal:
Deadly strikes will deal triple normal bonus critical hit damage instead of double
Recipe:
Helm Mythics:
Harmony:
Any HP or MP you gain will give you 25% of the amount you gained in the other so if you heal 100 HP you
will gain 25 MP and vice versa
Recipe:
Protest, Boon, Endow, Flight
Recover:
Doubles HP regeneration when you have not actively used a skill 2 or more seconds
Recipe:
Desperation:
When attempting too use a skill you do not have enough of whatever resource you are currently using
gain resources equal too you mp regen
Recipe:
Serenity:
Recipe:
While your moving your MP regen has a 1.25 multiplier applied too it
Recipe:
Synergy:
The 10% minion heal from using the skill Command and the 50% minion move speed bonus from the
skill summon will also affect you
Recipe:
Ring Mythics:
Resourceful:
MP and HP orbs will now explode for in an aoe for 100% damage when picked up instead of healing you
HP or MP this mythic is very good early on and for experimenting with crafting as it is exceedingly cheap
Recipe:
Mentor, Gift, Wisdom, Clarity
Unity:
All your resists are now equal too the highest of your resists this is not too be confused with your all
resists stat that is factored into all of your other resists but this will not raise your all resists stat
Recipe:
Hunter:
When you activate a shrine this includes the HP and MP pool an additional 1-3 epic tier enemy's will
spawn this however will not stack with the hunter perk from ascending your characters if you are new
too the game you will want too obtain this ring rapidly as the hunter ascension perk is one of the worst
ones you may pick when ascending normally
Recipe:
Dauntless:
Reduces the damage you take by 1% for every enemy within 10 yards of you this is the only way you can
actually reach 100% damage reduction this would of course require you too get 100 enemy's on screen
however so yknow watch out for device preformance
Recipe:
Effective:
Changes the element your attacks are too the one that normally would be effective against that enemy
this is not neccesarily the element that is most effective against that enemy the ring will not account for
extra resists
Recipe:
Draught:
Instead of adding MP using an MP potions now increses your attack and move speed by 50% for 3
seconds
Recipe:
Necklace: Mythics:
Summoner:
Recipe:
Adventure:
Picking up gold gives you the same amount of XP as it does gold this mythic is 99.7984% useless seriously
do not craft ut unless you are trying too complete the mythics tab in your codex
Recipe:
Redirect:
Recipe:
Mythical:
Mythical skill will deal an additional 25% damage this is all main hand and offhand mythical skills
Recipe:
Empyrean:
When you cause an elemental critical it will deal an additional 50% damage this is super useful for things
like poison in PvE and fire+bleed and PvP
Recipe:
Sanctuary:
When you hit 0 HP you will automatically recover 25% of it and you will not die this effect recharges
every 30 seconds
Recipe:
Resource systems:
BloodMagic:
Changes your resource system too your HP, adds your MP pool too your HP and changes all MP based
effects too HP ones this does not however include mythic effects that involve MP so things like harmony
will not work with this also doubles all resource costs. your damage is increased by the amount of HP
you are missing divided by 1.25
Recipe:
Equivalence:
Equivalence averages HP and MP too the same value and gives you 50% damage and resource cost
reduction based on how equal you current HP and MP are. This mean that losing HP will increase the
amount of damage you take. this is particularly useful in PvP because it effectively doubles the values of
your Regeneration and HP/MP on hit effects if you can keep those stats close too the same
The formula for the bonus from Equivalence is as follows: [Current bonus to damage and resource
reduction from equivalence = lowest HP or MP / highest HP or MP * .5 * 100%].
Recipe:
Fury:
Converts your resource system too Fury your total energy is 100. damage is buffed by the current
percent of Fury you have you gain 10 fury with primary attacks and use 50 with secondary fury naturally
decays at a rate of 5% fury per second this makes pistols an exceptional weapon too use fury with
Recipe:
Energy:
Converts your resource system too energy your total energy is 100 and energy regeneration per second
is 30. your damage is buffed by the current percent of energy you have. Primary skills cost 10 energy and
secondary skills cost 30. Mp steal effects energy and has a rather powerful effect however HP steal and
harmony have a much lesser one
Recipe:
Discordance:
The cooldowns and mana costs of your primary and secondary skill on your main hand are switched
around there is however a hidden internal cooldown placed on your secondary skill however so no you
may not cast meteor 8 times a second I may or may not come back with a number for that cooldown
Recipe:
Alchemy:
this one is really long and I'm a little iffy on it being 100% accurate so I'll get back too yall after some in
depth testing with some numbers
Recipe: