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Matchbox Monsters

Name: Anna Brenner Date: November 13, 2017


Grade/Class: 2nd grade LS lessons: 3 lessons, 3 days, 45 min classes

Instructional Content Students will use recycled materials to create 3 versions of an imaginary
monster. They will do a show and tell about the steps they took in order to make their monster.
The class will display them

Materials
Matchboxes
Markers
Feathers
Bottle caps
Plastics
Pipe Cleaners Student Examples
Elmers glue
Scissors
Tape

Prior Knowledge Students have previously studied gluing, taping, cutting, and constructing
Enduring Understanding Creativity and innovative thinking are essential life skills that can be
developed
Essential Question What conditions, attitudes, and behaviors support creativity and innovative
thinking?
Learning Segment Overview
Lesson 1 Introduction (1 day)
Lesson 2 Creation (1 day)
Lesson 3 Show and Tell (1 day)

Standard Learning Objective Assessment

NVAS: SWBAT explore recycled Formative: students will play


VA:Cr1.1Ka materials, including matchboxes, with recycled materials and
Engage in exploration and pipe cleaners, feathers, and bottle take turns imagining what they
imaginative play with caps to create their own version of could turn into
materials. an imaginative monster. Summative: 3 final matchbox
monsters
SCVAS: Summative: teacher will grade
VA.CR NH.2 I can use and combine recycled using a checklist, students will
I can use and combine materials to construct a matchbox do show and tell and talk
materials, techniques, and monster. about the steps they used to
processes to make art. create their monsters

Accommodations
Representation: PowerPoint, instructions posted, examples
Engagement: Show and Tell
Expression: Choice in materials
Individual student with special needs:
Students will ESL: reading aloud from PowerPoint
Students with vision/audio problems: speaking aloud the directions and assignment,
having teacher/student examples, have them orally discuss work
Early finishers: make a house for the monsters out of the materials
Students with behavior problems: encourage goal setting and reward good behavior

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