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Wizard/Lore Master 15 Soldier Hatalibio

CLASS & LEVEL BACKGROUND PLAYER NAME


Salazar Griffonius
Wight Chaotic Good 100,000+
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +5 30
+2 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

15
Hit Point Maximum 85
+3
Strength
DEXTERITY
+3
Dexterity
90
+2 +4
Constitution
CURRENT HIT POINTS
+10
Intelligence
12 +8
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

+3 15d6
+3
Acrobatics (Dex) Total SUCCESSES
16
+3
Animal Handling (Wis) 15 FAILURES

+14
Arcana (Int) HIT DICE DEATH SAVES
INTELLIGENCE
+10
Athletics (Str)

+5 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+14
History (Int)
Lightning +11 8d6 eletric ************Race Wight************
20 +3
Insight (Wis) Sunlight Sensitivity: Desvantagem sob luz solar direta.
Life Drain: Melee Weapon cause necrotic damage. The target

+4
Intimidation (Cha) Fireball +11 8d6 fire must succeed on a DC 13 Constitution saving throw or its hit
point maximum is reduced by an amount equal to the damage
WISDOM
+10
Investigation (Int) taken and heal the undead. This reduction lasts until the
Blight +11 8d8 necro target finishes a Long Rest. The target dies if this effect
+3
Medicine (Wis) reduces its hit point maximum to 0.
+3 +10
Nature (Int) Lightning - Testa Des pra receber
A humanoid slain by this Attack rises 24 hours later as a
Zombie under the wight's control, unless the humanoid is
restored to life or its body is destroyed. The wight can have
+3
Perception (Wis) metade do dano. no more than twelve zombies under its control at one time.
16 ********Background - Soldier**********
+0
Performance (Cha) Military Rank (Lieutenant)
Fireball - Evaso pra receber metade Can requisite equipment from Army of Cormyr.

CHARISMA +3
Persuasion (Cha) do dano. ******************Class - Wizard******************
*Ritual Casting - you may cast any spell with the "Ritual" tag

+14
Religion (Int) in your spellbook as a Ritual without consuming a Spell Slot,

-1 +3
Sleight of Hand (Dex)
Blight - Testa CON pra receber metade
do dano.
doing so requires 10 minutes extra.
*Arcane Recovery(5) - once per day after a Short Rest you
may recover Spell Slots of a combined level equal to 1/2 your
+7
Stealth (Dex) Wizard level rounded up and no higher than a 6th level slot.
9 ************Archetype - Lore Mastery************
+3
Survival (Wis) *Lore Mastery: double proficiency of History, Arcana, Nature
and Religion.
* Spell Secrets: When you cast a spell with a spell slot and
SKILLS ATTACKS & SPELLCASTING the spell deals acid, cold, fire, force, lightning, necrotic,
radiant, or thunder damage, you can substitute that damage
type with one other typefrom that list (you can change only
one damage type per casting of a spell). You replace one
13 PASSIVE WISDOM (PERCEPTION) Roupas de Mago energy type for another by altering the spells formula as you
CP Peitoral +1 cast it. When you cast a spell with a spell slot and the spell
Mochila requires a saving throw, you can change the saving throw
from one ability score to another of your choice. Once you
Cantil
change a saving throw in this way, you cant do so again until
Comum, Chondatan, Rashemi, Midani, Illuskan, SP Componentes mgicos you finish a short or long rest.
lfico, Ano, Gnmico, Dracnico Espada longa (1d8+2) * Alchemy Casting: An additional 1st-level spell slot can
Stone of Good Luck* increase the damage against every target by 2d10 force
Proficiency Medium Armor EP Wand of War Mage +1* damage. An additional 2nd-level spell slot can increase the
spells range at least 30 feet, it becomes 1 mile. An additional
Resistncia a Frio* Bola de cristal (1,000po) 3rd-level spell slot can increase the spells save DC by +2.
Resistncia Necrtico Chapu de Compreender Master of Magic: as a bonus action, you can call to mind the
Resistncia Piercing GP Linguagens ability to cast one spell of your choice from any classs spell
Resistncia Bludgeoning Elmo da Telepatia list. The spell must be of a level for which you have spell
Resistncia Slashing slots, you mustnt have it prepared, and you follow the normal
Figurine of Raven rules for casting it, including expending a spell slot. If the spell
Imunidade a Poison Staff of Adder
PP isnt a wizard spell, it counts as a wizard spell when you cast
Imune Exausto Cloak of Manta Ray it.
Respira debaixo dgua* Ring of the Djinni Summoning* ********Feat: Proficiency Medium Armor***********
Move 60 feet debaixo dgua* ( ) Precious Stones
Darkvision 60 feet
* attuned
*habilidades de itens mgicos

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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Wizard
Intelligence 18 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Prestidigitation Fireball (8d6 fire, Des half damage) Muralha de Gelo (10d6)

Toll of the Dead (3d12 necro, Wis saves) Lightning (8d6, Des resistance half damage) Investiture of Ice/Fire/Stone/Wind (imunidade a dano!)

Mage Hand Counterspell (alvo testa Spellcasting, CD 10+nivel da magia) Desintegrar (10d6+40, teste Des anula todo o dano)

Infestation (1d6, test Con, anda 1 quadrado aleat.) Water Walk (Ritual) Contingncia (conjura uma outra magia mediante gatilho)

Light Nevasca (torna terreno difcil, andam 3 q, raio 12 quadrados) True Sight

Animar Mortos (cria 1 zumbi) Sunbeam (6d8+cego, Concentr ou 1 min, test Con, Undead desvant)

Rogar Maldio (testa Sab, Desvant atk contra Pers ou fica parado todo turno) Criar Mortos-Vivos

Dissipar Magia Cura Completa (Clrigo)* (70 PVs)

Toque Vamprico (atk +11, 3d6, recupera metade em PVs, C) Soul cage (prende alma, vrios efeitos, pg.
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED Proteo contra Energia (Resistncia)

1 4 Vo
7 1
Haste

EPAR Remover Maldio


SPELL NAME Dedo da Morte (7d8+30; test Con; sucess half; volta c zumbi)
ED
PR

Healing Elixir (cura 2d4+2) Regenerao (4d8+15) (Clrigo)*

Santurio* (Clrigo) (qdo inimigo atk testa Sabedoria)


4 3 Ressurreio (Clrigo)*

Herismo (+15 PVs todo turno, n pode levar fear, C) Miragem

Shield (CA+5 como Reao) Ice Storm (6x12, 2d84d6 ice, Des resistance half damage) Rajada Prismtica (10d6 vrias energias; teste Des; sucess half)
SPELLS KNOWN

Detect Magic (Ritual) Dimension Door Simulacro

Identify (Ritual) Blight (8d8 necrotic, Con resistance hald damage) Teletransporte

Chromatic Orb (3d8 de frio/cido/eltrico/fogo/veneno/snico) Polymorph Tempestade de Fogo (Druida)*

Magic Missile (3d4+7) Evard Blackest Tentacle (3d6, no resist) Forma Etrea (Druida)*

Curar Ferimentos* (Clrigo) (1d8+5) (aum +1d8 por nivel de magia) Malogro (8d8 necro, CON half)

Proteo contra Bem/Mal (alvo ganha Desvantagem) Escudo de Fogo (2d8 qdo atacado, dura 10min)
8 1
Puppet (Con saves ou se move pra onde eu quiser, bom pra AdO) Pele de Pedra (Resist. Dano Fsico) (diamante 100po)

Absorb Elements (Resistencia contra elemento, REAO) Olho Arcano Clone (vida extra, 120 dias pra fazer)

Invisibilidade Maior Campo Antimagia (anula magia ao redor do alvo)

Proteo contra a Morte (Clrigo)*


2 3 Semiplano

Muralha de Fogo Illusory Dragon (C, teste de medo, 7d6, Int half)

Mirror Image (3 images) Banimento Abi-Dalzims horrid wilting (12d8, 30 feet cube, Con half)

Scorching Ray Mighty fortress

5
Invisibility Maddening darkness (8d8 psi/rodada, escurido, Wis half, 60 feet radius)

2
Misty Step

Levitao Contato Extraplanar (Ritual) (5 perguntas, teste Sab CD 15)


9
Viso no Escuro Cone of Cold (18m, 8d8 ice)

Alterar-se Scrying (alvo testa Sabedoria)

Detectar Pensamentos Crculo de Teleporte

Cegueira/Surdez Despertar (Druida)*

Localizar Objeto Danse Macabre (cria 5 zumbis atk +11 dano +11 CA 8 PVS 22)

Arrombar Negative energy food (5d12 necrotic, Con half, raise zombie)

Boca Encantada Modificar Memria

Ver o Invisvel Mo de Bigby (For 26, Atk +10, 4d8, usa ao bnus, move 30 feet)

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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