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Bruxo Pacto da Lmina 13 Nobre Hatalibio

CLASS & LEVEL BACKGROUND PLAYER NAME

Alto Elfo Catico e Bom


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 5 30
8 5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1
Hit Point Maximum 85
-1
Strength
DEXTERITY
+5
Dexterity

20 +2
Constitution
CURRENT HIT POINTS
+0
Intelligence
+5 +4
Wisdom
+9
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

14 13
+5
Acrobatics (Dex) Total SUCCESSES
+2
-1
Animal Handling (Wis) 13d8 FAILURES

+0
Arcana (Int) HIT DICE DEATH SAVES PERSONALITY, IDEALS, BONDS & FLAWS
INTELLIGENCE
-1
Athletics (Str)

11 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+5
History (Int) Talento: Mestre de Armas
Rapieira +10/+10 1d8+5
+0 -1
Insight (Wis) Elf
Elves receive +2 dexterity (already included).
+3
Intimidation (Cha) Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune
WISDOM +0
Investigation (Int) to magical sleep
All elves have a bonus proficiency in perception
-1
Medicine (Wis) Trance: Instead of sleeping, spend four hours in a sleep-like
8
+5
Nature (Int)
state but remain fully aware of surroundings.

Eldricht Smite: 7d8+8/3 vezes High Elf (subrace)


+4
Perception (Wis) High Elves receive +1 intelligence (already included).
-1 por combate High elves learn a single wizard cantrip, with intelligence as
+3
Performance (Cha) the ability.
High elves are proficient with longsword, short sword,

CHARISMA

+8
Persuasion (Cha) longbow & shortbow.
High elves learn an extra language of their choice.

+5
Religion (Int)
17 +5
Sleight of Hand (Dex)
Noble
You are from a prominent family, or perhaps a knight. Rank
has some privileges.
+5
Stealth (Dex) You are proficient in riding a horse.
+3 One extra language of your choice (already included).
-1
Survival (Wis) You are proficient with at least one kind of gaming set.
Consider bringing one.
SKILLS ATTACKS & SPELLCASTING Warlock

Archfey patron (warlock)


Expanded list of available spells.
14 PASSIVE WISDOM (PERCEPTION)
Crossbow Level 1: Fey Presence -- Once per encounter, charm or
CP frighten all within ten feet.
bolts (quiver of 20) Level 6: Misty Escape -- On taking damage, once per
Backpack encounter, teleport and become invisible.
Level 10: Beguiling Defenses -- immune to charm, problems
SP
Fala Comum, lfico, Silvestre, Crowbar for those who try
Level 14: Dark Delirium -- once per encounter, can put an
Hammer
Chondatan e Damarano. EP Ink pen
opponent into an illusory realm.

Blade pact (warlock)


Ink vial Level 3: Special Weapon becomes available
Knife, small
GP 3 Magias/Encontro
Paper sheets x 1 Invocaes (6):
Armadura de Sombras (at will) (CA 18)
Pitons (bag of 4) x 10 Lmina Sedenta (ataca duas vezes)
PP Rations (1 day) x 10 Eldricht Smite (1d8 +1d8 por nivel de magia "queimada")
Passo Ascendente (levitao at will)
Rope (50', hempen) x 1 Relentless Hex (pode se teleportar pro lado do alvo do Hex)
Signet ring Sorvedor de Vida (+3 de dano da arma)

Spell component pouch


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bruxo Carisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Message Fly

Presdigitation Counterspell

Mage Hands
True Strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Armor of Agathis

Protection of Evil and Good


4
Hex

Great Invisibility
SPELLS KNOWN

2
Invisibility

Mirror Image

Darkness
5
Spider Climb

Contact Other Plane


9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.