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National STEM Congress

(Kuala Lumpur, 2017.11.21)

STEAM Success Story


: Korea Experience

Jinsoo KIM ()

Professor, Korea National University of Education

Director, STEAM Education Center of KNUE

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Outline

1. Covergence Technology
2. Integrative STEM Education of USA
3. Convergence STEAM Education of Korea
4. Theory of STEAM Education
5. Practice of STEAM Education

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1.
Convergence Technology

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Textbook : Introduction to STEAM Education

Author : Jinsoo KIM


(2012),
Korea

Contents
1. Convergence Education
2. Theory of Integrative Curriculum
3. STS Education and MST Education
4. STEM Education
5. STEAM Education
6. Practice of STEAM Program

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4th Industrial STS Arts
IT
Revolution Electronics

Science
MST Economy Energy

Technology Material

STEM Mechanical Humanity

Engineering STEAM
CONVER-
C
Interest

Arts
GENCE

Creativity
Math
STEAM
Integrati Education
on
Complexcity
Problem
2005 Sanders
Connection Solving
2006 Yakman
convergence
2007 Jinsoo KIM
Consile
nce Emotion thinking

2011 MOE
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Advanced Convergence Technology (1)

PC

App. Mobile

STEAM

Music Camera

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Advanced Convergence Technology (2)

2003

1957 1969

Convergence Ed. in School


Real-world Focusd 2013.1.30

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An Example of STEAM Education Program

Styrofoam
Airplane

Interesting STEAM
class by
Hands-on Activity

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Elements of STEAM Contents from Airplane

--- Science
Language

Humanity IT

Music Technology

Art Aeronautics

Machinery

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2.
Integrative STEM Education
in USA

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Why STEM Education in USA ?

Because students thought subjects such as


science, mathematics and technology were so
difficult to learn that they lost their interest in
learning

To solve this problem, integrative


STEM education focusing on
hands-on activity

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Integrative Education and Convergence Education

1 STS Education S
Science

2 MST Education M
Mathematics
T
Technology

3 STEM Education
STEAM
Convergence
Education
4 STEAM Education
A E
Arts
5 etc
Engineering

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My STEM/STEAM Research at Virginia Tech in 2006

Prof. Mark Sanders

G. Yakman

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History of STEM and STEAM Education

US ~ Korea
1st world, STEM Major
2005
(Virginia Tech, Sanders)
1st world STE@M Terminology Visiting Schlor at VT
(Virginia Tech, akman) 2006 (Jinsoo KIM, 1 year)

2007 1st Introduction of STEAM


(Jinsoo KIM, 1 year)
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STEAM Education Policy


2011 (MOE of Korea)
~
2017
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Philosophy of STEAM Education

Sanders (2011.6, Seoul)


There can be no STEM or STEAM education
without the T or E

Sci, Math Tech, Engg Arts, Hum

Concept Emotion

STEAM

Products
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3.
Convergence STEAM Education
in Korea

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STEAM Education Policy by MOE(2011)

Science-
Technology

STEAM
Convergence
Humanities
Education

Arts

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Document of Ministry Of Education for STEAM Edu. (2011)

-When: Started March 2011 by Korean government


-Why : To raise INTEREST and Understanding for Science & Technology
-Who : At Primary and Secondary School Students

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Definition of STEAM Education
Ministry of Education (2011.12)

STEAM is an education that enhances students'


interest in and understanding of scientific
technology and fosters scientific technology-
oriented convergence thinking and problem-
solving skills.
.
Jinsoo KIM (2012.1)
"STEAM convergence education is a way to
stimulate students' interest in and understanding
of scientific technology and to cultivate creative
problem solving ability by integrating and
teaching subjects or contents of science,
technology, engineering, arts and mathematics"

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Government Policy of USA and Korea

United States KOREA

STEM Education STEAM Education

Whats A?

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What is the Arts of STEAM ?

Fine Arts, Music Fine Arts

Liberal Arts
Society, History, Geography
Language Language Arts
Language Arts
Physical, Dance
Physical Arts
Practical Arts, IT
Practical Arts

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Convergence Higher Education in the 4th IR age

Information Society Intelligence Information Society

Klaus Schwab said, Convergence would be important in


the era of the Fourth Industrial Revolution

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Government Policy of Convergence Education
Expansion of
SW and STEAM
Education

Expansion of
Convergence Major
at College
Source : Korean Government (2016.12.27)
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4.
Theory of
STEAM Convergence Education

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Various STEAM Education Models in Korea

1. STEAM Integration Model


2. Types of STEAM Subject
3. STEAM Cubic Model
4. PDIE Procedure Model
5. 4C STEAM Model
6. STEAM Learning Criteria
7. STEAM Curriculum Model
8. etc.

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Integrative STEAM Model (Kim, 2011)

Connetion type Integration type Convergence


type
(Multidisciplinary) (interdisciplinary)
(extradisciplinary)
Pedagogical Related Works :
Ingram(1979), Jacobs(1989), Drake(1993), Fogarty(1995) et al

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Type of STEAM Class according to Subject
Science Technology Engineering Arts

S T E A

S-STEAM T-STEAM E-STEAM A-STEAM

Math etc
G-STEAM
WB-STEAM
M
AS-STEAM
Eco-STEAM


M-STEAM
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A Cubic Model of STEAM Education (Kim, 2012)

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Research Outcomes of STEAM Education (2007~2016)

Master

No.

Article Number
Doctor
Master 384

Doctor 25

Journal Article 412


Year

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Number and Ratio of STEAM Class to School Level

No. of No. of STEAM


Total School Class (%)
Elementary 5,978 1,838 (31)
Middle 3,204 879 (27)
High 2,344 410 (17)

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Research Methodology for STEAM Education
Methodology Master Doctor Article subtotal
Development 109 9 109 227

Experiment 110 3 93 206

Literature 41 2 51 94

Survey 30 1 55 86

Case 11 0 26 37

Devl. + Expe. 51 8 44 103

Devl. + Survey 23 1 21 45

Devl. + Liter. 0 0 2 2

Expe. + Survey 1 0 0 1

Survey + Liter. 1 0 1 2

Survey + Case 1 1 0 2

Liter. + Case 0 0 2 2

etc 6 0 8 14

Total 384 25 412 821


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Keywords at Journal Articles for STEAM Education
Keywords N Keywords N

Program 330 Middle School 82

Development 232 Gifted Person 78

Elementary 216 Fine Arts 72

Science 195 Technology 69

Application 145 High School 62

Learning 126 Awareness 57

Creativity 123 Attitude 52

Influence 105 Teaching 45

Effect 93 STEM 44

Math. 83 Curriculum 43
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Network Map among Keywords of Thesis for STEAM Edu.

- Analysis : NetDraw P/G

(b) Connection Density > 40

(a) Connection Density = 0


Education

Development
Science Application

Program
Elementary

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5.
Practice of STEAM Education

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Outcomes of the STEAM Education in Korea
1. Model Schools : 2011(16), 2012(80), 2013(88), 2014(80),2015(19)
2. Teacher Research Groups : 2011(47), 2012(170), 2013(180),
2014(180), 2015(180)
3. R&E Supports for High School Students
4. College Research Projects for STEAM Programs
5. Outreach STEAM Programs Development
6. Science Focused High Schools
7. Teachers Training
8. Development of STEAM program for Technology

https://www.kofac.re.kr/
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Activity-based STEAM Education

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International Exchange of STEAM Education

CHINA, (2016) MONGOLIA Univ. of Ed. (2016)

JAPAN, ICITE (2015) CHINA, (2017)


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Program Example for S-STEAM Education
- Elementary 4th Grade
- Subject : Science
- Topic : Heat Transfer & Living

(a) Body of the


Textbook

Final
(b) Program of Product

S-STEAM
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Program Example for T-STEAM Education
- Middle School 1st Grade
- Subject : Technology
- Topic: Making of Styrofoam Plane

Final
Program of Product
T-STEAM
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Textbook of Middle School for STEAM Edu.

(a) Cover of (b)


Textbook Body of the Textbook

(c) Hands-on Activity


and Problem Solving Final
for Manufacturing Product
Technology

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Textbook of High School for STEAM Edu.
(a) Cover of Textbook (c) Body of the Textbook

(b) Textbook Rounds

Final
Product
3. Activity of Convergence
Problem Solving
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Program Example for STEAM Education using Robot
- Elementary 6th Grade
- Subject : Practical Arts
- Hours : 6
- Topic : Abstract painting using Draw-bot

1
Abstract Painting
2 by
Mondrian
3

4
Abstract Painting
5 by
Kandinsky
6

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Convergence STEAM Arts : Science-Humanity-Art

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Convergence Art of STEAM Education

Program : Western Painting made by ARDUINO

Development Result for Instruction

(a) back side

Van Gogh, 1889, Starry Night


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STEAM Program of ScienceArts Convergence

Program : Oriental Painting using Arduino for High School

Hongdo KIM, 18C, Daejangkan

Back side Front side

Source : Jinsoo KIM(2016). KOFAC, Research report


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Convergence Technology by Steve Jobs

School of Athens, Raffaello (1511)

"I would trade all my technology for an afternoon


with Socrates." Steve Jobs (2001)
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Korea Education
Newspaper

Lets Keep
Korean-type
Steve Jobs
with STEAM !

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Thank you

Jinsoo KIM ()
jskim@knue.ac.kr
Professor, Korea National University of Education
Director, The STEAM Education Center of KNUE

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