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The first age is the Age of Gods. The Players will agree on a theme, invent
Gods for themselves, and create a world in several rounds.
The second age is the Age of Heroes. Each Player will create a Hero
beholden to the God they made in the first age.
The third age is the Age of Myths. Players will tell each other stories using
the world created in the first age and each other's Heroes created in the
second.
At the end of every age, each Player must give one of their Tokens to
Aeon is a simple game of shared storytelling where two or more Players take
another Player who they feel created the most interesting, engaging, or
on the roles of powerful Gods who, through cooperation and imagination,
exciting element in that age.
compete to produce the most memorable Creations, Heroes, and Myths.
At the end of the third age the Player with the most Tokens wins the game.
Once the all the Players have finished writing, they are to take turns
introducing themselves, starting with the Host, the owner of the game, and
moving clockwise.
There are three rounds of creation, in which the world is formed. Each round wish to add to the world. Once the all the Players have finished writing,
begins with all the players writing down the Elements they wish to add. each Player, starting with the Host and moving clockwise, repeats their
Then, beginning with the Host, each player shares what they have added Gods Name and Domain, and then relays what Elements they wish to add
until all players have done so. Each round, the players add less and less as to the world. This occurs three times, once each round of creation.
the world takes shape and the influence of the Gods fades.
Example
- Shadow World
The first round of the Age of Gods, each Player may create a Large, Medium
- Gates
and Small Element.
- Invisibility Cloak
The second round of the Age of Gods, each Player may create a Medium and
Small Element. - Kethai (Tricksters)
The third round of the Age of Gods, each Player may only create a Small - Magic Dagger
Large Elements define the very essence of the world and its history. Biblical I am Ketheria, goddess of of trickery, deceit, and subterfuge. I have made
floods, the creation of an Underworld, or encircle world-serpents are the the Shadow World (Large) a realm of darkness and fog that mirrors our own,
stuff of large Elements. where the dead and certain creatures may walk. I have made the Gates
(Medium), a series of standing stone arches that may allow mortals to walk
Medium Elements affect whole world profoundly. An entire civilization of through the Shadow World, and exit through any sister Gate. I have given
pig-men, a vast wasteland with an impossibly tall tower at its heart or the them my midnight Cloak that may make any man unseen, even to the eyes
existence of dragons are all medium Elements. of the Gods (Small).
Small Elements are unmistakably known throughout the world. They are I have made the Kethai, a pale trickster race apart from Men, who may step
usually singular entities, such a specific monster, magic sword, or ship through the Shadow World unhindered and unaided. (Medium) I have given
swallowing whirlpool. Further examples include a tree whose apples grant them my Dagger (Small) which may cut any flesh, and whose wounds when
eternal youth, a spring whose waters can heal any wound, and an immense inflicted, never heal.
bottomless pit.
Triumphs are the specific, but detailess deeds carried out by Heroes. They
should be precise but vague acts the Hero has accomplished. These are the
things the Hero is remembered for and why they are still praised in story and
song.
Tragedies are the specific, but detailess misfortunes that happen to a Hero
along their way. They represent the identifiable low points of a Heros journey
and are challenges they must overcome in order to succeed.
In a single round, beginning with Host, and moving clockwise, each player is
to introduce their Hero to the group after speaking the Name and Domain of
their God.
Triumphs: Triumphs:
Tricked a powerful being Defeated great foe in combat
Stole a magical artifact Perform a legendary feat of strength
Visited the land of the dead and returned Save a princess from a monster
Tragedies:
Tragedies:
Killed a friend
Was tricked into losing something she loved
Won a fight he wished he hadn't
Was unjustly imprisoned
Released a great evil
Lost a weighty wager
I am Narratu, god or war, fury, and madness. My hero is Rixan the render, a
I am Vessera, goddess of trickery, deceit, and subterfuge. My hero Vessera,
champion, mighty among men and stronger than any mortal who walks the
though arrogant is the cleverest among mortals. She was tricked into losing
earth. While a boon on the battlefield, his seething rage can be to his
someone she loved, was unjustly imprisoned, and lost much to a wager. She
detriment. He has killed a friend, won a fight he wishes he hadnt, and
has tricked a powerful being, stolen a magical artifact of great power, and
released a great evil into the world. Despite this, he has defeated a great foe in
even visited the land of the dead and returned alive. combat, performed a legendary feat of strength, and saved a princess from a
monster.
At the end of the age, after each Player has had a turn to introduce their Hero,
Tokens are awarded. Each Player, beginning with the Host and moving
clockwise awards one of their Tokens to another Player who they feel created
the best, most interesting, or downright coolest Hero.
Beginning with the Host, each Player offers their Hero to the group. Any
player may take the card and tell a short Myth about that hero. If no players
or multiple players want to take the card, the card's owner may decide who
tells the story. Each player may only tell one story until every player has had
a turn.
Myths are short stories that pair any one Triumph and Tragedy from the
Heros card. They can also reference any Elements created in the first age.
The game can end after each player has has told one story, two stories, or "I have an o ld story in my m ind
three stories. When playing with a larger group of six or more it
recommended that each Player only tell a single story. This is entirely up to a very o ld one
the Players. Some groups tell longer stories, some shorter, and some have
but you are all fri en ds
no qualms about spinning tales late into the night.
and I wi ll tell it
At the end of the age, after all the stories have been told, Tokens are
awarded. Each Player, beginning with the Host and moving clockwise .Odyss eus.
awards one of their Tokens to another Player who they feel told the best,
most interesting, or downright coolest Story.
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The player with the most Tokens wins the game. Copyright 2015 Arcana Games LLC All Rights Reserved