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Equipment and Weapons Game Notes: Remote receivers allow a droid to

receive instructions from a remote processor.


Source: Saga Edition Core Rulebook (page 191)
Climbing Claws
Model: Aro droid climbing claws Backup Processor
Type: Droid friction-coated hands Model: Baktoid Combat Automata TD-12C
Skill: Climbing/jumping Type: Droid control processing receiver
Cost: 200 Cost: 100
Availability: 2 Availability: 2, R
Game Notes: Adds +1D to all climbing rolls. Game Notes: Should a remote processor fail, be
Source: Saga Edition Core Rulebook (page 189) destroyed, or have its signal interrupted, a backup
processor allows remote controlled droids to carry
Jump Servos through on their last transmitted set of instructions.
Model: Arakyd Industries servo upgrade Source: Saga Edition Core Rulebook (page 191)
Type: Enhanced locomotion system
Skill: Climbing/jumping Spring Loaded Storage Compartment
Cost: 550 Model: Rim Securities F-9 ejection system
Availability: 2 Type: Storage compartment ejection device
Game Notes: Adds +1D+2 to all jumping rolls. Cost: 150
Source: Saga Edition Core Rulebook (page 189) Availability: 2
Game Notes: Droids with a storage compartment
Magnetic Feet (or a shielded storage compartment) may also
Model: Cybot Galactica a-550 Magnas have the compartment spring loaded. A spring
Type: Magnetic locomotion appendages loaded compartment allows the droid to eject a
Cost: 185 small object (no more than 4kg), hurling it up to 8
Availability: 1 meters. In order to aim the object at a desired
Game Notes: Allows droids to move normally location, the droid rolls its thrown weapons skill.
across unstable or slanted metallic surfaces, like a Source: Saga Edition Core Rulebook (page 195)
ships exterior. Only droids with wheel, legs, or
tread locomotion systems may be fitted with this Locked Access
kind of appendage. Model: Kalibac Industries Secure Shut Down
Source: Saga Edition Core Rulebook (page 189) Type: Protected droid deactivation system
Cost: 50
Availability: 1
Remote Processor Game Notes: Locked access circuits prevent the
Model: Baktoid Combat Automata Remote droids shut-down switch from being accessed by
Processor just anyone. The locked access systems move the
Type: Remote control processing unit activation and deactivation switches to inside the
Cost: See chart below * droids chassis. Thus, one must disable or subdue
Availability: 2, R hostile droids before shutting them down.
Game Notes: Remote processors allow all droid Source: Saga Edition Core Rulebook (page 195)
functions to be controlled from another location.
Droids controlled by a remote processor cannot Plasteel Shell Armor
think or act independently unless equipped with a Model: Baktoid Combat Automata Plast 3c
backup processor. Any stock droid that is modified Type: Light armor plating upgrade
to be controlled by remote processor cannot react Cost: 400
as quickly as their internal processor and takes a - Availability: 2, F
1D penalty to Perception to determine initiative and Game Notes: Adds +1D physical and +1 energy.
-1D to all reaction skills due to communication lag Droid armor is installed and integrated into the
and transmission relay time. droids chasis, and thus cannot be easily donned or
Range Cost
removed before or after battle.
5km 1000
Source: Saga Edition Core Rulebook (page 196)
50 10,000
500 100,000
5,000 1,000,000 Quadanium Shell Armor
Source: Saga Edition Core Rulebook (page 191) Model: Baktoid Combat Automata Quad 7a
Type: Light armor plating upgrade
Cost: 900
Remote Receiver
Availability: 2, F
Model: Baktoid Combat Automata TX-191 Receiver
Game Notes: Adds +1D physical and +2 energy. If
Type: Droid control processing receiver
the armor is added as an aftermarket upgrade the
Cost: 70
droid incurs a -1 to Dexterity. Droid armor is
Availability: 2, R
installed and integrated into the droids chasis, and
thus cannot be easily donned or removed before or Duranium Plating
after battle. Model: Baktoid Combat Automata Duranium D-65
Source: Saga Edition Core Rulebook (page 196) package
Type: Medium armor plating upgrade
Durasteel Shell Armor Cost: 6,400
Model: Baktoid Combat Automata Durasteel D-21 Availability: 3, X
package Game Notes: Adds +2D+1 physical and +1D
Type: Light armor plating upgrade energy protection. If the armor is added as an
Cost: 1,600 aftermarket upgrade the droid incurs a -1D to
Availability: 2, R Dexterity. Droid armor is installed and integrated
Game Notes: Adds +1D+1 physical and +2 energy into the droids chasis, and thus cannot be easily
protection. If the armor is added as an aftermarket donned or removed before or after battle.
upgrade the droid incurs a -2 to Dexterity. Droid Source: Saga Edition Core Rulebook (page 196)
armor is installed and integrated into the droids
chasis, and thus cannot be easily donned or Durasteel Battle Armor
removed before or after battle. Model: Colicoid Creation Nest Battlesteel c-16
Source: Saga Edition Core Rulebook (page 196) Type: Medium armor plating upgrade
Cost: 9,600
Quadanium Plating Armor Availability: 3, X
Model: Baktoid Combat Automata Quad 7a Game Notes: Adds +2D+1 physical and +1D+1
Type: Light armor plating upgrade energy protection. If the armor is added as an
Cost: 2,500 aftermarket upgrade the droid incurs a -1D to
Availability: 2, R Dexterity. Droid armor is installed and integrated
Game Notes: Adds +2D physical and +1D energy into the droids chasis, and thus cannot be easily
protection. If the armor is added as an aftermarket donned or removed before or after battle.
upgrade the droid incurs a -1D to Dexterity. Droid Source: Saga Edition Core Rulebook (page 196)
armor is installed and integrated into the droids
chasis, and thus cannot be easily donned or Mandalorian Shell Armor
removed before or after battle. Model: Custom Mandalorian shell plating
Source: Saga Edition Core Rulebook (page 196) Type: Heavy armor plating upgrade
Cost: 8,100
Durasteel Plating Armor Availability: 4, X
Model: Baktoid Combat Automata Durasteel P-53 Game Notes: Adds +2D+2 physical and +1D+1
package energy protection. If the armor is added as an
Type: Light armor plating upgrade aftermarket upgrade the droid incurs a -1D+1 to
Cost: 3,600 Dexterity. Droid armor is installed and integrated
Availability: 2, R into the droids chasis, and thus cannot be easily
Game Notes: Adds +2D physical and +1D+1 donned or removed before or after battle.
energy protection. If the armor is added as an Source: Saga Edition Core Rulebook (page 196)
aftermarket upgrade the droid incurs a -1D to
Dexterity. Droid armor is installed and integrated Duranium Battle Armor
into the droids chasis, and thus cannot be easily Model: Arakyd Industries Heavy Duranium Armor
donned or removed before or after battle. Type: Heavy armor plating upgrade
Source: Saga Edition Core Rulebook (page 196) Cost: 10,000
Availability: 4, X
Quadanium Battle Armor Game Notes: Adds +2D+2 physical and +1D+2
Model: Colicoid Creation Nest Battlesteel c-16 energy protection. If the armor is added as an
Type: Medium armor plating upgrade aftermarket upgrade the droid incurs a -1D+2 to
Cost: 4,900 Dexterity. Droid armor is installed and integrated
Availability: 3, X into the droids chasis, and thus cannot be easily
Game Notes: Adds +2D+1 physical and +1D donned or removed before or after battle.
energy protection. If the armor is added as an Source: Saga Edition Core Rulebook (page 196)
aftermarket upgrade the droid incurs a -1D+1 to
Dexterity. Droid armor is installed and integrated Neutronium Plating Armor
into the droids chasis, and thus cannot be easily Model: Custom Heavy Neutronium Armor Coating
donned or removed before or after battle. Type: Heavy armor plating upgrade
Source: Saga Edition Core Rulebook (page 196) Cost: 12,100
Availability: 4, X
Game Notes: Adds +3D physical and +2D energy
protection. If the armor is added as an aftermarket
upgrade the droid incurs a -2D to Dexterity. Droid
armor is installed and integrated into the droids Magnetic Hands
chasis, and thus cannot be easily donned or Type: Magnetic droid appendage
removed before or after battle. Cost: 100
Source: Saga Edition Core Rulebook (page 196) Availability: 2
Game Notes: When used in conjunction with
Droid Shields magnetic feet, magnetic hands provide a +1D
Type: Protective shield upgrade bonus to any climbing/jumping roll when scaling
Cost: See chart below * portions of a starships hull. Also, the combination
Availability: 3, X of magnetic hands and feet adds +5 to the
Game Notes: Once a droid has taken damage level difficulty of any attempt to knock the droid off a
of Damaged (the droid equivalent of Wounded) or ships hull.
greater, the energy shield are blown. The shield Source: Scavengers Guide to Droids (page 52)
may be activated again with a moderate droid
programming/repair roll. Projectile Hands
* The Strength bonus to resist physical and energy Type: Launching projectile droid appendage
damage determines the cost of the shield. Scale: Character
Bonus Cost Skill: Missile weapons: projectile hand
+2 2,500 Cost: 200 (installation: 250)
1D+2 5,000 Availability: 2, F
2D+1 7,500 Range: 2/7/12
3D 10,000 Damage: 3D+2
Source: Saga Edition Core Rulebook (page 195) Game Notes: Projectile hands can be used to
attack a target or to knock a blaster away.
Digging Claws Source: Scavengers Guide to Droids (page 52)
Type: Droid digging claws
Skill: Strength: digging Quick-Release Coupling
Cost: 500 Type: Detachable appendage-tool interface
Availability: 2 Cost: 50 (appendage), 10 (for each tool)
Game Notes: A droid with digging claws gains a Availability: 1
burrow speed equal to one-half its Move (rounded Game Notes: By installing a quick-release coupling
down). It can move at full burrow speed through to both a droids appendage and to any tools it may
solid stone and at half this rate through use, the droid or its owner can easily and quickly
transparisteel. replace installed tools. Attaching a specialized tool
Source: Ultimate Adversaries (page 156), and detaching a tool each count as an action, but
Scavengers Guide to Droids (page 52) require no rolls.
Source: Scavengers Guide to Droids (page 52-53)
Gyroscopic Stabilizers
Type: Droid stabilizers Remote Limb Control
Cost: Move x 100 Type: Independent appendage system
Availability: 2 Scale: Character
Game Notes: Droid stabilizing packages are series Cost: 1,500 (basic) 6,000 (deluxe)
of gyros and hydraulics that provide greater stability Availability: 3
to the droid. They provide a +2D bonus to Game Notes: Limbs with the remote control
Dexterity when making any roll to resist being package installed allow the droid to remove them
knocked or falling prone. while still retaining full control over their functions.
Source: Scavengers Guide to Droids (page 52) The limb is fitted with a repulsor unit which gives it
a flight ceiling of 10 meters and a maximum range
Underwater Drive of 40 meters from the controlling droid. While the
Type: Droid aquatic propulsion basic package only allows the droid control over a
Scale: Character single detached limb, the deluxe package enables
Skill: Strength: swimming multiple limbs to be active at once.
Cost: Desired underwater move speed x 215 Source: Scavengers Guide to Droids (page 53)
Availability: 3
Game Notes: The underwater drive allows a droid Rocket Arm
to move easily underwater. The cost is dependent Model: Custom missile arm
on the speed of the drive purchased, the cost is 215 Type: Concealed missile launcher
times the movement speed when swimming. For Scale: Character
example, a drive with a speed of 5 would cost 1075 Skill: Missile weapons: rocket arm
credits. Models are only available in a Move Cost: 2,000
between 1 and 15. Range: 3-30/120/350
Source: Scavengers Guide to Droids (page 52)
Blast Radius: 0-1/2 original personality can make an opposed droid
Damage: 5D/3D programming/repair roll against the attacker to
Availability: 2, X regain control over the invasive programming.
Game Notes: A rocket arm is a hollowed-out droid Source: Scavengers Guide to Droids (page 53)
arm with servo controls replaced by a short-range
rocket engine and fuel. The arm suffers a -3D Remote Starship Starter
penalty for any actions that require fine Type: Remote vehicle controller
manipulation, but it can be aimed and fired at a Cost: 2,800
target, acting like a dumb missile. Installation of Availability: 2, R
the rocket arm requires a Difficult droid Game Notes: Range is 2 kilometers. Allows a droid
programming/repair roll. If the roll fails by 5 or to perform basic diagnostics and remote pre-flight
more, the detach system is faulty and, when fired, start-up routines within 5 minutes. This allows for
the rocket will remain attached, detonating the immediate takeoff once a character returns to his
following round. or her ship.
Source: Scavengers Guide to Droids (page 53) Source: Scavengers Guide to Droids (page 53)

Droid Remote Control Specialized Subprocessor


Type: Navigation override system Type: Multitasking secondary processor
Cost: 500 Scale: Character
Availability: 2 Skill: Varies
Game Notes: An advanced version of the Cost: 1,000
restraining bolt system, the remote control allows Availability: 2
the owner to use a droid caller to move the droid Game Notes: A specialized subprocessor enables a
using its own locomotion system. The droid cannot droid to carry out a specific calculation or analysis
be compelled to use any of its other systems or more quickly or simultaneously with other tasks. It
possessions. It simply moves as directed at grants the droid a single extra action each round
Cautious speed. that can only be used to perform an action related
Source: Scavengers Guide to Droids (page 53) to a single skill, chosen at the time the
subprocessor is created. This extra action does not
Hidden Core count when calculation Multiple Action Penalties.
Type: Core function backup system A droid can only have one specialized
Cost: 200 subprocessor.
Availability: 2, R Source: Scavengers Guide to Droids (pages 53-54)
Game Notes: A hidden core allows a droid to
retain all of its programming, skill improvements, Tactician Battle Computer
and personality after a memory wipe. 1D days Type:
after the memory wipe, the droid can try to make a Cost: 5,000 (transceiver set: 20)
Difficult droid programming/repair roll in order to Availability: 2, R
restore its backup. If the roll fails, the droid may Game Notes: This software package and
attempt it again every 1D days. In order to discover transmitter can be installed on any droid.
a hidden core, a character must be actively Additionally, small transceivers must also be
searching for something suspicious in the droid installed on the ranged weapons used with the
and succeed in a droid programming repair roll package. If the equipped droid picks up a weapon
against the droids willpower, or against a Heroic not equipped with the associated transceiver, the
difficulty if the droid has spent an extra 200 credits tactician battle computer shuts down and requires
for the deluxe installation. a Very Difficult droid programming/repair roll to be
Source: Scavengers Guide to Droids (page 53) restarted. The droid must spend an action to
analyze the current battle conditions, transmitting
Personality Downloader its findings to the sensors installed on the weapons
Type: Custom-built droid personality override of its allies. This grants a +1D bonus to the next
device ranged attack roll made until the following round
Cost: 5,000 by a number of allies equal to the droids number
Availability: 3, X of dice in the tactics skill.
Game Notes: This highly illegal device must be Source: Scavengers Guide to Droids (page 54)
plugged into a droids dataport in order to suppress
its original personality, replacing it with a pre- Chrystadurium Plating
programmed one. The attacker must then make a Model: Techno Union Chrystadurium Armor
droid programming/repair roll against the droids Type: Droid armor plating
willpower. If the droid loses, the personality copies Scale: Character
itself to the droid's processor and suppresses the Cost: 50,000
existing personality in 5 minutes. The process is Availability: 3, R
imperfect, however, and every 10 minutes the
Game Notes: +1D physical, +3D energy, -1D+2 to Audio Enhancers
Dexterity and related skills. Droid armor is installed Type: Aural boosters
and integrated into the droids chassis, and thus Scale: Character
cannot be easily donned or removed. Skill: Perception
Source: Scavengers Guide to Droids (page 54) Cost: 2,000
Availability: 1
Duravlex Shell Game Notes: Audio enhancers increase the
Model: Roche Durasteel- Kevlex Alloy Armor sensitivity of a droid's aural sensors, enabling it to
Type: Droid armor plating pick up sounds not normally perceived by standard
Scale: Character sensors. When eavesdropping or listening for
Cost: 1,000 distant and ambient sounds, a droid equipped with
Availability: 2 audio enhancers can reroll Perception checks,
Game Notes: +1D physical and energy, +3D taking the better of the two results. All other
against fire and extreme heat, -1D to Dexterity and Perception modifiers still apply.
related skills. Droid armor is installed and Source: Scavengers Guide to Droids (page 55)
integrated into the droids chassis, and thus cannot
be easily donned or removed. Audio-Radial Stunner
Source: Scavengers Guide to Droids (page 54) Type: Audio stun device
Scale: Character
Laminanium Plating Cost: 5,000
Model: Tendrandro Arms Laminanium Armor Availability: 2, R
Type: Droid armor plating Blast Radius: 3 meters
Scale: Character Damage: 5D (stun)
Game Notes: As a standard action, the audio-radial
Cost: 3,000
stunner broadcasts a short-ranged, high-pitched
Availability: 2, R
frequency on all channels, calling attention to the
Game Notes: +1D physical and energy, +2D
droid and stunning any nearby creatures. The
against corrosive acids and similar environmental
stunner shuts down if the droid is deactivated or
hazards, -1D to Dexterity and related skills. Droid
destroyed.
armor is installed and integrated into the droids
Source: Scavengers Guide to Droids (page 55)
chassis, and thus cannot be easily donned or
removed.
Source: Scavengers Guide to Droids (page 54) Automap
Type: Terrain scanner
Skill: Search
Laminanium Heavy Plating
Model: Tendrandro Arms Laminanium Armor Cost: 1,000
Type: Droid armor plating Availability: 1
Scale: Character Game Notes: An automap system actively scans
the area within a 20-meter radius of a droid in
Cost: 20,000
which it is installed, granting a +2D search bonus.
Availability: 3, R
The scan reveals terrain, atmospheric conditions,
Game Notes: +3D physical and energy, +4D
electromagnetic signatures, and lifeforms.
against corrosive acids and similar environmental
However, an automap scan cannot penetrate solid
hazards, -1D+2 to Dexterity and related skills. Droid
objects such as walls and closed doors. The scan
armor is installed and integrated into the droids
also includes navigational information, such as the
chassis, and thus cannot be easily donned or
droid's direction and speed when readings were
removed.
taken as well as global coordinates if the droid can
Source: Scavengers Guide to Droids (page 54)
establish a link to an orbiting satellite or starship.
Source: Scavengers Guide to Droids (page 55)
Antitheft Comlink Locator
Type: Traceable distress signaller
Blaster Recharge Interface
Cost: 100
Type: Power pack coupler
Availability: 1
Scale: Character
Game Notes: A droid equipped with an antitheft
comlink locator can send a distress signal to its Cost: 300
master's comlink with no apparent activity by the Availability: 1, F
droid. The distress signal broadcasts no Game Notes: This hand accessory enables a droid
information, but it can it be tracked. The signal to recharge a standard blaster pack. The droid can
continues to broadcast if the droid is deactivated, plug in and transfer energy to the power pack in
but it shuts down if the droid is destroyed. three rounds. Recharging a power pack drains
Source: Scavengers Guide to Droids (page 55) energy from the droid, depleting it in 1 to 10
recharges, depending on the droid model.
Source: Scavengers Guide to Droids (page 55)
Collapsible Construction Game Notes: Courier compartments are hidden
Type: Collapsing droid modification storage spaces which can be installed in the
Cost: 2,000 droids torso, head or limbs. The cargo space
Availability: 2 varies with the size of the droid. Detecting a courier
Game Notes: This structural modification allows a compartment requires a Very Difficult search roll. A
droid to fold and collapse in order to be stored in common accessory in a courier compartment is a
places where it would not normally fit. The toaster, which destroys the contents of the
collapsed state decreases the droids size up to compartment with a brief blast of plasma energy
45%, and it enters a standby mode while collapsed. triggered by the droid.
Source: Scavengers Guide to Droids (page 55) Source: Scavengers Guide to Droids (page 56)

Communications Countermeasure System Credit Reader


Type: Anti-jamming device Type: Droid credit analyser
Scale: Character Skill: Business
Skill: Communications Cost: 50
Cost: 1,000 Availability: 2, F
Availability: 3, R Game Notes: Whether a line of credit or hard
Game Notes: A communications countermeasure currency, a credit reader determines whether a
system prevents jamming of a droid's target's credits are real or if a line of credit exists
communications. The system broadcasts signals for that being. The credit reader gives the droid a
on multiple frequencies to counteract interference, +2D bonus against any forgery rolls made to forge
granting the droid a +2D communications bonus to credit accounts or financial documents. The droid
overcome communications jamming. can also instantly count any sum of hard credits
Source: Scavengers Guide to Droids (page 56) presented to it as a free action.
Source: Scavengers Guide to Droids (page 56)
Communications Jammer
Type: Communications jamming device Droid Oil Bath
Scale: Character Type: Standard droid lubrication
Skill: Communications Scale: Character
Cost: 5,000 Skill: Droid repair
Availability: 3, X Cost: 100 for small droids; 1,000 for human-sized
Game Notes: The signal jammer emits signals at droids; 5,000 for droids up to twice as large as an
multiple frequencies to interfere with any comlink average human; 10,000 for extremely large
signals within a 1-kilometer radius of the droid. The industrial droids.
droid must make Very Difficult communications Availability: 1
roll to successfully jam any incoming or outgoing Game Notes: A half-hour oil bath is recommended
comlink signals. The device also grants the droid a at least once a week for a droid working in a harsh
+2D computer programming/repair bonus to slice environment, and once a month for a droid
into a computer system and shut it down. The working in a temperate climate or on board a ship.
droid also gets the +2D bonus to maintain that This lubrication removes any fatigue affecting the
status if any slicers attempt to stop the jamming. droid.
Source: Scavengers Guide to Droids (page 56) Source: Scavengers Guide to Droids (page 56)

Concealed Item Earphone Binary-to-Basic Translator


Type: Hidden droid item modification Type: Droid language translator
Scale: Character Cost: 20 (headphone), 100 (earbud)
Cost: Item cost + compartment cost x2 Availability: 2
Availability: 2, X Game Notes: This translator unit is installed on a
Game Notes: Concealed items are functioning droid's Basic-output jack, and converts audible
items installed into a droid, but are either hidden Binary into audible Basic, transmitting the spoken
or disguised to appear as something else. For words to an earphone receiver. The less expensive
example, a blaster may be hidden inside an arm or version requires a large headphone set, while the
disguised as a beam cutter. Discovering a more expensive version transmits to an earbud
concealed item requires a Very Difficult search roll. receiver that can only be detected with a Difficult
Source: Scavengers Guide to Droids (page 56) search roll.
Source: Scavengers Guide to Droids (page 57)
Courier Compartment
Type: Hidden cargo space Electric Defense Grid
Cost: 200 (plus 200 for optional toaster system) Type: Exterior droid defense mechanism
Availability: 2, X Scale: Character
Cost: 3,000
Availability: 2, R or X as if he is actually picking up the holographic
Game Notes: The electric defense grid is installed playing pieces. The system allows ten additional
into the droids armor or outer casing. Whenever a games to be added to its database with a Moderate
physical melee weapon or a brawling attack computer programming/repair roll.
makes contact with the droid, the attacker takes Source: Scavengers Guide to Droids (page 57)
3D energy damage.
Source: Scavengers Guide to Droids (page 57) Holographic Image Disguiser
Type: Holographic disguise system
Emergency Oxygen Supply Scale: Character
Type: Emergency respiration system Cost: 20,000
Cost: 200 Availability: 3, R or X
Availability: 2 Game Notes: Holographic imagers are a series of
Game Notes: Occasionally installed on rescue or holographic projectors installed at various points of
medical droids, an emergency oxygen tank carries the droids exterior. The projectors allow the droid
enough breathable air for 30 minutes. The oxygen to disguise itself by projecting a series of images
may be attached to a character via a breath mask, capable of matching the droids movements and
or may be used to recharge a vac suit. even synchronizing itself with the droids
Source: Scavengers Guide to Droids (page 57) vocabulator. It takes a Very Difficult search roll to
detect the illusion, though sensors, cameras and
Hidden Holster droids get a +2D bonus to detect it. An advanced
Type: Concealed blaster holster model, for double the price, includes sensor nodes
Scale: Character that track a number of other factors, such as
Skill: Blaster ambient temperature and weather conditions,
Cost: 500 making the image react to those variables. This
Availability: 2, X increases the search difficulty to Heroic, and
Game Notes: Installed in a droid's leg, the hidden lowers to +1D the bonus to electronic examiners.
holster can hold a small weapon. As a free action, Source: Scavengers Guide to Droids (page 60)
the droid can activate the holster, which opens up,
providing access to the weapon. It adds +2 to the ID Dodge
droids blaster skill when attempting to quickdraw. Type: Biometric security countermeasure
Source: Scavengers Guide to Droids (page 57) Scale: Character
Skill: Security
High-Speed Cutting Torch and Welding Cost: 5,000
System Availability: 3, X
Type: Welding system Game Notes: Some automated security systems
Scale: Character check biometric data before granting access to an
Skill: Various repair skills area. Droids cannot provide retinal scans,
Cost: 2,500 fingerprints, or other unique biological features.
Availability: 2, F The ID dodge simulates such information, granting
Game Notes: Used in repair operations and for a +2D+2 security bonus to defeat biometric
cutting materials, doors, or other items. This bulky security systems.
and heavy device can be installed only on human- Source: Scavengers Guide to Droids (page 60)
sized droids or larger. The precision welder can be
used for small repairs and for large construction Improved Coordination Circuitry
welds, typically in half the time required by a Type: Biometric security countermeasure
normal welding unit. The cutting torch has a range Skill: Varies
of 1 meter and deals 7D damage. When in contact Cost: 1,000
with an object for two or more consecutive rounds, Availability: 2
the torch deals an extra 2D damage. Game Notes: Droid brains work well in concert
Source: Scavengers Guide to Droids (page 57) with each other, and improved coordination
circuitry enhances this ability. This accessory links
Holographic Game System droids' skill routines, allowing them to aid in tasks
Type: Holographic entertainment system more effectively. Each circuit is keyed to a specific
Cost: 300 skill. When a droid with improved coordination
Availability: 1 circuitry aids another droid with the circuitry, they
Game Notes: The system provides fifteen of the gain a +1D+1 bonus to that particular skill.
galaxy's more popular games, including dejarik Source: Scavengers Guide to Droids (page 60)
and sabacc. The game uses the droid's
holoprojector (sold separately) and does not
require a solid surface. The game-system
processor allows a player to interact with the board
Interference Generator Micro Shield
Type: Droid eavesdropping deterrent Type: Collapsible mini energy shield
Cost: 2,500 (deluxe version: 6,000) Scale: Character
Availability: 2, R
Skill: Melee parry
Game Notes: A droid with an interference
generator emits a 3-meter wide bubble of low- Cost: 600
frequency sound that interferes with any listening Availability: 3, F
equipment such as bugs, microphones, or other Game Notes: If the droid makes a melee parry roll
audio recording devices. The deluxe version also higher than the attackers blaster roll, the droid has
interferes with video and holographic recording placed the force shield in the way and gains +1D
devices. Anyone eavesdropping or reviewing to resist the energy damage. The shield is designed
recordings of targets protected by an interference
to be installed on a droid's arm, but a handheld
generator must make a Heroic search or
communications roll to pick up even scattered version is available for 400 credits, which can run
words and phrases. continuously for 1 hour on a single energy cell.
Source: Scavengers Guide to Droids (page 60) Source: Scavengers Guide to Droids (page 60)

Internal Defenses Multifunction Apparatus


Type: Unauthorized access protection system Type: Multiple tool droid appendage
Scale: Character Cost: 80
Cost: 1,500 Availability: 1
Availability: 2, R Game Notes: This appendage can incorporate up
Game Notes: The internal defenses activate when to 3 tools or weapons. Only one can be used at a
a character attempts to access any of the droids time, but switching between them is a free action.
maintenance panels without the droids Source: Scavengers Guide to Droids (page 60)
permission. It discharges and electric shock that
does 3D damage to the invader, but leaves the Multispectrum Searchlight
droid unharmed. The system remains active until it Type: Multiple spectrum spotlight
is disabled (Very Difficult security or droid repair Cost: 100
roll, 1 hour of work), or until its power is depleted Availability: 2
after 10 attacks. Game Notes: This spotlight shines visible, infrared,
Source: Scavengers Guide to Droids (page 60) or ultraviolet light, negating 1D of low-lighting
penalty, with a 6-km range. The light may also be
Internal Grapple Gun used to blind targets within a 10-meter cone. The
Type: Magnetic grappling hook thrower droid makes a Dexterity roll against the targets
Scale: Character Perception. If the droid succeeds, the target stared
Skill: Missile weapons into the light and is blinded for one full round
Cost: 200 (characters with specialized eye protection are not
Availability: 2 affected).
Range: 2-15/35/100 Source: Scavengers Guide to Droids (page 60-61)
Game Notes: The internal grappling gun allows a
droid to fire a magnetic grappling hook with 15 Radiant Heat Element
meters of ultra-thin cord. An external magazine Type: Droid heater
allows the droid to carry an additional 100 meters Cost: 200
of cord. The cord can be detached from the droid Availability: 1
as a free action. Game Notes: This enables a droid to radiate heat
Source: Scavengers Guide to Droids (page 60) from its torso, providing ambient warmth for a
living being's survival in extreme cold conditions.
Mesh Tape Dispenser The heat can be adjusted to boil water or cook
Type: Droid adhesive tape dispenser food on the droid's exterior. On its highest setting, it
Cost: 10 does 2D+1 damage to anyone standing next to the
Availability: 1 droid, or 3D+1 if in contact with the heater.
Game Notes: Mounted on an appendage, a mesh Source: Scavengers Guide to Droids (page 61)
tape dispenser enables a droid to quickly apply
mesh tape to anything within its reach. In addition Remote Receiver Jammer
to its more conventional repair uses, it can be used Type: Remote processing disruptor
to entangle an enemy. With a successful brawling Skill: Communications
attack, the droid can bind either the target's arms Cost: 2,000
or its legs, incurring either a -1D Dexterity penalty Availability: 2, X
or reducing its Move by half, with no All-Out Game Notes: The jammer incorporates a
movement possible. backpack transmitter and a handheld computer
Source: Scavengers Guide to Droids (page 60)
controller. Once activate
c ed, the jammmer affects all Rental Restrraining Bollt
d
droids that rely on a remote processor
p f
for Tyype: Credit-aactivated resstraining boltt
o
operation, wiithin a 100-m
meter radius. The operattor Coost: 10
m
makes a commmunication ns roll again
nst the targe
ets Avvailability: 2
P
Perception. A droid that fails the rooll is rendered Game Notes: The rental rrestraining bolt b works lik ke
u
useless, unleess it has a backup processor.
p The a standard bo olt, except itt also has a credit readeer.
ja
ammer ope erator must make the opposed roll r Thhe user musst deposit a sspecific num mber of crediits
e
every round to maintaiin the disru uption as the to
o the creditt reader to control the e droid for a
d
droids subrooutines attem
mpt to evade it. sp
pecified time e. At the ennd of that tim me, the droid
S
Source: Scavvengers Guid
de to Droids (page 61) deeactivates annd does nott reactivate until
u sufficien
nt
crredits are aga
ain depositeed.
R
Remote Recceiver Signal Booster Soource: Scave engers Guid de to Droids (page 61)
Type: Remotte processor receiver boo
T oster
C
Cost: 500 Repulsorcam
m
A
Availability: 3 Tyype: Droid-ccontrolled hoover-cam
G
Game Notess: A droid that relies on a remo ote Coost: 1,000
p
processor fo
or operationn can have its receiving Avvailability: 2
ra
ange increassed by 50% with the use e of the sign
nal Game Notes:: A repulsorrcam is a small s camerra
b
booster. With h a Heroic communica ations roll, the ouutfitted with
h a repulsorllift which detaches
d from
m
d
droid may ex xtend that ra
ange to 100%% farther than th
he droids chassis. The camera ha as a 20-mete er
th
he normal raange for one hour. ra
ange and can n record up to 2 hours of
o audio/vide eo
S
Source: Scavvengers Guidde to Droids (page 61) daata. The re epulsorcam has Move 6, dodge 3D D,
Sttrength 1D, and a smalll power un nit capable of
o
R
Remote Vie
ewer su
ustaining it for 4 hours,, rechargingg on a socket
in
nstalled on thhe droid. A separate reecharging un nit
ca
an be purcha ased for 150 credits.
Soource: Scave engers Guid
de to Droids (page 62)

Sccomp-Link
Model:
M Cybott Galactica NNexus Scomp p-link
Ty ype: Compu uter interface
e
Sccale: Charac cter
Skkill: Computter programm ming/repair
Co ost: 800
Av vailability: 2
Game Notes:: The scomp p-link allow
ws informatioon
traansfer from a droid to vvirtually any type of data a-
sttorage device e (such as a computer, dataplaque
d o
or
daatapad). In addition,
a the scomplink allows
a a droiid
to
o search co omputer ne etworks forr informatio on
(a
adding +1D D to compu uter progra amming/repa air
ro
olls).
Soource: Cyna abars Fanta astic Technology: Droid ds
Type: Remotte controlled
T d sensor packkage (p
page 37), Sca avengers Gu uide to Droid
ds (page 62)
S
Skill: Search
C
Cost: 1,000
A
Availability: 3 Se
ensor Boosster
G
Game Notess: The remote viewer iss a small, se elf- Tyype: Sensor range boostter
c
contained vissual and au udio sensor attached to o a kill: Sensorss
Sk
m
micro-sized r
repulsorlift u
unit. Function
ning as one of Coost: 200
a droid's regu ular sensors (same searrch score), the Avvailability: 1
re
emote view wer can be b externa
ally mounte ed, Game Notess: A senso or booster is a droiid
c
concealed, o made to lo
or ook like one
e of the droid
d's
en
nhancementt that extend ds the range of its sensors
re
egular sensoors. Howeverr, the droid can
c detach the
u
unit and sen nd it to inspeect an area remotely. The to
o a maximum m of 2 kilom
meters, if the
e droid has a
v
viewer can travel
t up to 20 meters away
a from the se
ensor pack in nstalled.
d
droid, has Move 6, dodg ge 4D, Strenggth 1D+2, annd ource: Scave
So engers Guid
de to Droids (page
( 62)
ru
uns for 30 0 minutes before ne eeding to be
re
echarged forr 1 hour.
S
Source: Scavvengers Guid de to Droids (page 61)
Sensor Countermeasure Package Space-Beacon Launcher
Type: Droid sensor mask Type: Space beacon deployment mechanism
Scale: Character Cost: 5,000 (beacons 300)
Skill: Sensors Availability: 2
Cost: 1,000 Game Notes: Space beacons are 25-cm long
Availability: 3, F or X broadcast devices used to mark specific locations
Game Notes: A sensor countermeasure package or to help navigate through hazardous areas of
broadcasts signals that interfere with incoming space. A beacons signal can be picked up
sensor signals. It allows a droid to make an throughout an entire star system with an Easy
opposed sensors roll to avoid detection from sensors roll. The space beacon launcher enables a
electronic scanners. droid to quickly position space beacons while in
Source: Scavengers Guide to Droids (page 62) flight. The system can carry 12 beacons. Additional
storage can be added, increasing the cost of the
YV Sensor Package launcher by 10% for each additional beacon (up to
Model: Tendrando Arms YV Sensor Package a maximum of 24 beacons).
Type: Yuuzhan Vong detecting sensor Source: Scavengers Guide to Droids (page 63)
Scale: Character
Survival Kit
Skill: Sensors
Type: Droid survival assistance kit
Cost: 1,000 Cost: 100
Availability: 3 Availability: 2
Game Notes: Grants a +5D sensors bonus against Game Notes: Contains a small refrigeration unit, a
a Yuuzhan Vongs sneak or con: disguise to detect water recycler and dispenser, a rechargeable glow
within a 20-meter radius, even if utilizing an ooglith rod, and a fire sparker. Grants +1D to the droid
masquer. masters survival rolls.
Source: Scavengers Guide to Droids (page 62) Source: Scavengers Guide to Droids (page 63)
Shield Expansion Module Taser
Type: Shield range extension upgrade Type: Droid stun weapon
Skill: Shields Scale: Character
Cost: * see chart below Skill: Firearms: taser / melee combat
Availability: 3, X Cost: 250
Game Notes: A shield expansion module allows a Availability: 2, F
droid to extend the radius of its shields to provide Range: 0-2/4/7
protection to adjacent characters. The droid must Damage: 4D stun/ion damage
make a Moderate shields roll to extend its shield to Game Notes: A droid taser fires two small
a single fire arc. Human-sized droids can only projectiles attached to long, thin wires that deliver
extend their shield to one arc at a time, though an electric charge that incapacitates an organic
larger droids can install a second module. The cost target's nervous and muscular systems, or
of the module is dependent on the shield interferes with a droid's systems like an ion gun.
generator it has installed. Consult the chart below: Additionally, a taser can be used as a melee
Installed Expansion Module
weapon like an electroshock probe.
shield Cost
Source: Scavengers Guide to Droids (page 62)
+2 250
1D+2 500
Video Screen
2D+1 750
Type: Built-in video display
3D 1,000
Cost: 10 credits per square centimeter of screen
Source: Scavengers Guide to Droids (page 62)
size
Availability: 1
Silence-Bubble Generator
Game Notes: Built-in video screen displays text,
Type: Sound barrier generator
translations, diagnostics, programming, pictures,
Cost: 3,500
and other information. Screen sizes vary from 5 to
Availability: 2, R
50 centimeters.
Game Notes: Silence-bubble generators produce a
Source: Scavengers Guide to Droids (page 63)
sound dampening barrier around the droid with a
5-meter radius. Someone outside the bubble trying
Voice-Print Command Lock
to listen into the bubble, and vice-versa, takes a -3D
Type: Voice recognition security system
penalty to their search roll.
Cost: 400
Source: Scavengers Guide to Droids (page 62)
Availability: 1
Game Notes: With a voice-print command lock
installed, a droid analyses the voice of its master
and ignores commands from anyone else. Getting
the droid to obey a recorded command by its Droid Recharge Station
master requires a droid programming roll against Type: Droid charging and analysis device
the droid's willpower +5. Cost: 4,000
Source: Scavengers Guide to Droids (page 63) Availability: 1
Game Notes: Droid recharge stations allow a droid
Weapon Detector to be brought up to a full charge in one hour. Many
Type: On-board weapon detection scanner starports and other public locations have droid
Skill: Search recharge stations and allow them for public use for
Cost: 1,500 a fee of 20 credits. Most recharge stations provide
Availability: 2 a basic diagnostic (Easy droid repair roll) of the
Game Notes: Adds +2D to any search roll to detect droid including its current status in terms of
telltale high-frequency, energy and chemical damage, and an operational status of all
signatures of weapons and explosives. appendages, systems, and tools.
Source: Scavengers Guide to Droids (page 63) Source: Scavengers Guide to Droids (page 64)

Droid Command Station Droid Socket


Type: Droid command station Type: Starfighter/droid interface socket
Cost: 10,000 Cost: 10,000 (usually included in the cost of the
Availability: 1, F starship)
Game Notes: A droid command station can be set Availability: 3, R
up in major work areas with a large droid labor Game Notes: Droid sockets allow astromechs to
pool, in large starships, and sometimes in major combine copilot, systems monitoring, astrogation,
starports. The command station is generally and damage control operations for minimally
password protected, either through manual entry crewed craft. The sockets are mostly found on
or through a code cylinder. It allows an overseer to starfighters, but can be found on shuttles, and a
perform a number of functions provided that all of select few airspeeders. Usually they come pre-
the droids have a comlink or remote receiver. The installed, but occasionally techs have managed to
command station can: salvage or remove sockets from one craft and
Maintain active communication with install them on another ship that does not normally
droids, giving them instructions for specific make use of them. Installing a droid socket on a
tasks. ship that was not designed with one requires a
Coordinate actions between the droids, Very Difficult starfighter repair, space transport
grants a +2D bonus to the droid overseers repair, or other related repair roll.
command skill. Standard droid sockets generally allow droids to
Locate any specific droid within the pool perform the following actions:
within the droids normal operational Pilot or copilot the ship with the pilots
ranges; provided the droid has a tracking permission, or pilot the ship without it if
device or restraining bolt installed. the pilot is rendered unconscious.
Receive detailed information about a Raise, lower, recharge, or angle deflector
droids status within the labor pool. shields.
Perform basic reprogramming of a droid Reroute power to different systems.
within the system. Make related repair rolls as determined by
Automatically translate between Binary the gamemaster.
and common languages. Operate communications and sensor
Source: Scavengers Guide to Droids (pages 63-64) systems.
Input hyperspace coordinates and engage
Droid Battle Station the hyperdrive.
Type: Droid combat station Operate droid and pilot ejection systems,
Cost: 50,000 per 100 droids with the pilots permission.
Availability: 1, R The following actions are generally prohibited, but
Game Notes: Droid battle stations provide the can be overridden by the pilot:
same functionality of regular droid command Weapons activation and firing.
stations, but are used to direct droids in combat. Jumping to hypserpsace without approval.
They are typically large installations, capable of The following function is not standard on all
coordinating hundreds or thousands of droids of all models, but may be found occasionally:
types. Some droid battle stations emulate droid Astromech self-loading system (such as on
commanders. Typical stats for this droid brain are the Naboo N-1 Starfighter).
tactics 4D+2 and command 6D, but these vary. Source: Scavengers Guide to Droids (page 64)
Source: Scavengers Guide to Droids (page 63)
D
Droids TE
ECHNICAL 2D 2
Coomputer pro ogramming/rrepair 5D
8 Smelter Droid
8D *A
Alliance mod dified modell only
Eq
quipped Wiith:
Type: Roche 8D Smelting
T g Operator
KKraren XI Superproces
S sor, allowing
n rapid data
D
DEXTERITY 1D
co
ollation
K
KNOWLEDGE E 1D
M
MECHANICA AL 2D CCybot Gala actica Data-S Sifter softw
ware packag ge
M
Machinery opperation 4D (a
adds +1D to t all comp puter prograamming/repa air
P
PERCEPTION N 2D ro
olls involving
g data searchhes)
S
STRENGTH 4
4D HHumanoid body
b (two arm
ms, two legss, head)
S
Stamina 6D Move:
M 9
T
TECHNICAL 1D Siize: 1.7 meteers tall
E
Equipped W
With: Cost: 8,000 crredits

Humanoid body (two arms, ource: Cyna


So abars Fantaastic Techno ology: Droid
ds,
tw
wo legs, hea
ad) Th
he Truce at a Bakura S Sourcebook (page 134 4),

Vocabulator r Adventure Jou urnal 14 (paages 252-253)), Scavengerrs

Heat-resista
ant du
urasteel Guide
G to Droid
ds (page 70))
m
molecularly bonded with
AD
A Armorerr Droid
k
kevlex chasssis (+1D against
a
p
physical andd energy da amage,
4
4,000 degreess resistance))

Protected p
photorecepto ors (-1D
to
o search plus infrared vission)
M
Move: 7
S
Size: 1.65 meeters tall
C
Cost: 2,500 (nnew), 1,800 (used)
S
Source: Scumm and Villainny (page 157
7), Scavenge
ers
G
Guide to Droiids (page 68)

A
Archive Dro
oid

Tyype: Arakyd d AD-Series Weapons Maintenanc ce


Droid
DEXTERITY 2D 2
KNNOWLEDGE E 2D
MECHANICAL
M L 2D
PEERCEPTION N 2D
TRENGTH 2D
ST
TEECHNICAL 3D 3
Arrmor repairr 4D+1, bla aster repairr 5D, blaste er
re
epair: blasterr artillery 5D
Eqquipped Wiith:
AAA-12X Verb bobrain
CCommunica ations link wiith base commputer
Type: Industrial Autom
T maton A9G G-series Da
ata HHumanoid body
b (two armms, two legss, head)
S
Storage Unit RRepulsorlift unit
u (hovers,, flight ceiling g 1 meter)
D
DEXTERITY 2
2D VVisual/auditoory sensors ((human rang ge)
K
KNOWLEDGE E 2D VVocabulator speech/sound system
B
Bureaucracy: : library sccience 4D, bureaucrac
cy: Move:
M 6
A
Alliance inforrmation stora
age 12D* Siize: 1.5 meteers tall
M
MECHANICA AL 1D Coost: 13,840 (new),
( 7,700 (used)
P
PERCEPTION N 1D ource: Cyna
So abars Fantasstic Technollogy Droid ds,
S
STRENGTH 1
1D+2 Sc
cavengerss Guide to Dro oids (page 722)
S
Skorpenek Droid

HHigh gravity suspension ssystem


Type: Colicoiid Creation Nest
T N Annihila
ator Droid MMagnetic fee et
D
DEXTERITY 3
3D+2 IInternal com
mpartment (1 10 kilograms)
B
Blaster: laser cannon 6D+ +1, dodge 5DD
22 audio- andd 2 photoreceeptors (Humman range)
K
KNOWLEDGE E 1D
M
MECHANICA AL 1D VVocabulator
P
PERCEPTION N 2D Move:
M 7
S
Search 5D+1 Siize: 1.5 meteers
S
STRENGTH 6
6D Coost: 8,995 crredits
B
Brawling 7D+
+2 ource: Scave
So engers Guid
de to Droids (page
( 76)
T
TECHNICAL 1D
E
Equipped W
With: In
nfiltrator Assassin Dro
oid
twin lase
2 er cannons (7D dama age, range: 3-
7
75/200/400)

Bronzium shell armoor (+2D physical,


p +1D
e
energy)

Defensive shields (+33D to Stren ngth to ressist


e
energy dama age)

Remote rec
ceiver (500 Km range)

Internal com
mlink

Vocabulator r
legs
4
M
Move: 4
S
Size: 3.5 metters tall
C
Cost: 59,275 credits
S
Source: Scavvengers Guid
de to Droids (page 74)

B Labor Droid
BLX D
Type: Serv-O
T O-Droid Inc. BLX
B Labor Drroid
D
DEXTERITY 2
2D
K
KNOWLEDGE E 2D
S
Survival 3D, willpower
w 3D
D Tyype: Colicoid
d Infiltrator-S
Series Assasssin Droid
M
MECHANICA AL 2D DEXTERITY 3D+2
3
C
Communicat tions 3D, sen
nsors 3D Bllasters 4D+22, blasters: bblaster rifle 5D+2, mele
ee
P
PERCEPTION N 1D co
ombat 6D, melee
m parry 5
5D
KNNOWLEDGE E 2D
S
STRENGTH 4
4D
In
ntimidation 5D+2
5
L
Lifting 6D, sta
amina 7D MECHANICAL
M L 2D
T
TECHNICAL 1D Sp
pace transpoorts 4D
C
Capital ship repair 2D, droid repair 2D, groun nd PEERCEPTION N 3D
v
vehicle repaair 2D, ho over vehicle e repair 2D, 2 Hide 4D, searcch 5D, sneak k 6D
re
epulsorlift re
epair 2D, spa
ace transportts repair 2D STTRENGTH 4D
Cllimbing/jumping 4D+1
E
Equipped W
With:
TEECHNICAL 2D2

Humanoid b
body (two arrms, two legs, head) Coomputer proogramming/rrepair 3D
Equipped With:
E W DP-2
D Probe Droid
blaster rifles (5D, 3-30//100/300)
2
vibroblade
2 es (STR+3D, +2D to cutt through solid
w
walls, doors oro hulls)

Locked acc cess (shut-d down switch h is internaally


lo
ocated)

Improved seensor package (+1D to search


s rolls)

Infrared visiion (ignores low-lighting penalties)

Telescopic vision (visuual sensors include lon ng-


ra
ange capabiility)

Bronzium shhell (+1D+2 2 physical, +2 energy)

Forcefield p
projector (seaals hull brea
aches)

Shield geneerator (+3D to t Strength to o resist enerrgy


d
damage)
clawed leg
4 gs (+2D to climbing)
c

Grappling sppike launche er

Holographic c image disguiser

Silence bubbble generato or

Vocabulator r
M
Move: 12 (wa alking), 5 (climbing) Crraft: Duwan ni Mechanic cal Productss DP-2 Probbe
C
Cost: 47,500 Droid
S
Source: Ultiimate Adve ersaries (pa ages 146-147), Tyype: Space probe
p droid
S
Scavengers G
Guide to Dro
oids (page 78 8) Sccale: Starfighhter
Leength: 2.3 meters
m
C Secretarry/Commun
CZ nications Droid
D Skkill: Starfightter piloting: p
probe droid
Type: Serv--O-Droid CZ
T Z Series Secretary
S an
nd Crrew: 0 (auto onomous pro obe droid)
C
Communicat tions Droid Crrew Skill: Alll skills 4D
D
DEXTERITY 1D+1 Paassengers: None
N
K
KNOWLEDGE E 2D Caargo Capaciity: None
B
Business 5D, languages 5D 5 Coonsumable:: 2 weeks
M
MECHANICA AL 1D Coost: 36,500 credits
c
P
PERCEPTION N 2D Maneuverabi
M ility: 1D
C
Con 3D+1,, persuasio on Sppace: 4
3
3D+2 Attmosphere: 200, 575 km mh
S
STRENGTH 1
1D Hull:
H 1D+1
T
TECHNICAL 2D Seensors:
C
Computer Paassive: 10/0D D
p
programming g/repair 4D+2+ Sccan: 25/1D
E
Equipped W
With: earch: 40/2D
Se D

Humanoid body (twow Foocus: 5/3D


le
egs, two arm ms, head) Sppace Beacon n Launcher Carries 16 beacons.

Locked acccess (shu ut- Weapons:


W
d
down switchh is internallly 2 Blaster Can nnons
lo
ocated) Fiire Arc: Turreet

Multinode Sccale: Speede er


c
communicati ions link (caan kill: Vehicle blasters
Sk b
a
act as rela ay for othe er Fiire Control: 2D
2
c
comlinks, uttilizing its lo
ong range and
a encryptio
on Attmosphere Range:
R 100-5000/1/1.7 km
c
capability) Da amage: 5D

Comlink Jammer (with a Moderaate 4 Claws


c
communicati ions rolls, th he droid crreates a sta
atic Fiire Arc: Turreet
fiield on all frequencies, neutralizin ng all comlink Sccale: Character
c
communicati ions within 202 meters until the end of kill: Brawling
Sk g
thhe next roun nd Attmosphere Range:
R 3 metters

Internalized d datapad Da amage: 3D

TransLang I Communic cations moddule with ovver Soource: Scave engers Guid de to Droids (page 82)
5
500,000 languuages
M
Move: 10
S
Size: 1.7 metters tall
C
Cost: 8,280
S
Source: Arm
ms and Equipment Guid de (page 555),
S
Scavengers G
Guide to Drooids (page 80
0)
D
Droideka M
Mark II

Type: Zann Consortium


T m Droid Wo orks Droideka
M
Mark II Destrooyer Droid VVocabulator
D
DEXTERITY 3
3D+2 EEnhanced se ensor packag ge (+1D to search)
s
B
Blaster: heavy
vy repeating blaster
b 6D+2 2 PPlasteel arm
mor (+1D phyysical, +1 en nergy)
K
KNOWLEDGE E 1D 22 blaster rifle
es, concealeed in arm mounts
m (5D+1,
M
MECHANICA AL 1D Raange: 3-30/10 00/300)
P
PERCEPTION N 1D CChest-mounted grenade launcher (5D/4D/3D/2D
( D,
S
Search 4D, sn
neak 3D Raange: 2-15/5 50/150, Blast Radius: 0-2//4/6/8, ammoo:
S
STRENGTH 3
3D+1 16
6)
B
Brawling 6D Move:
M 12
T
TECHNICAL 1D Siize: 2.7 meteers
E
Equipped W
With: Coost: 13,725
twin laser cannons (6D
2 D+2) ource: Scave
So engers Guid
de to Droids (page
( 85)
twin ion cannons (6D+
2 +2 ion dama age)

Bronzium shhell (+2D phhysical, +1D energy) Dueling


D Elite Training Droid

Defensive shields (+5 5D to Stren ngth to ressist


Tyype: Trang Robotics
R Due
eling Elite Droid
e
energy dam
mage, cant be deploye ed in whe eel
DEXTERITY 3D+13
m
mode)
Bllaster 4D, Brrawling parryy 4D, dodge 3D+2, meleee

Remote recceiver (5,000 km range)


co
ombat 4D+2 2, melee parrry 4D+2

Internal commlink
M
Move: 4 walkking, 25 in w
wheel mode KNNOWLEDGE E 1D
S
Size: 1.5 metters tall MECHANICAL
M L 1D
C
Cost: 31,435 credits PEERCEPTION N 2D
S
Source: Scavvengers Guid de to Droids (page 84) STTRENGTH 3D+1
Brrawling 4D
D
Destructor Battle Droiid TEECHNICAL 2D 2
Type: Droidw
T works DR-16 Destructor Battle Droid
d
Coomputer pro ogramming/
D
DEXTERITY 2
2D+1
B
Blasters 3D++1, dodge 3D+2, misssile weapo ons re
epair 3D, firstt aid 3D
3
3D+2 Eqquipped Wiith:
K
KNOWLEDGE E 1D HHumanoid body
b
In
ntimidation 5D
5 (tw
wo legs, two o arms, headd)
M
MECHANICA AL 1D+1 DDurasteel shhell armor
P
PERCEPTION N 1D+2
+1D+1 physical, +2 ene
(+ ergy)
S
Search 3D+2 2
S
STRENGTH 5
5D+2 Move:
M 10
B
Brawling 6D Siize: 1.8 meteers
T
TECHNICAL 1D Coost: 11,330 credits
c
E
Equipped W
With: Eqquipment: Rapier
R (STR+
+2D damage e)

Humanoid b
body (two le
egs, two arms, head) Soource: Scave engers Guid
de to Droids (page
( 88)

Internal storrage space (6 kg)


tool appen
1 ndage
E
E522 Assasssin Droid HHeavy armorr (+2D to Strrength to resist damage)
on (ignores low-lighting penalties)
IInfrared visio p
LLocked acce ess
VVocabulator
Move:
M 6
Siize: Mediumm
Coost: 28,535 credits
c
ource: d20 Core Rule
So ebook (pag ges 374-3755),
Sc
cavengers Guide
G to Droiids (page 90))

EI-9 Networrk Security Droid

Type: Siena
T ar Intelligence Systemss E522 Seriies
A
Assassin Droiid
D
DEXTERITY 3
3D
B
Blaster 6D+1 1, dodge 4D+ +2, melee pa arry 4D, melee
w
weapons 4D, missile wea apons 4D+2
K
KNOWLEDGE E 2D
Inntimidation 3D, 3 survival 5D5
M
MECHANICA AL 1D
P
PERCEPTION N 2D
H
Hide 4D+1, search 3D+2, search:: tracking 4D, 4
Ty ype: Arakyd d Industriess EI-9 Netw work Securiity
sneak 4D+1
Droid
S
STRENGTH 5
5D DEXTERITY 3D 3
B
Brawling 6D++2 Bllaster 5D
T
TECHNICAL 1D KN NOWLEDGE E 3D+2
E
Equipped W
With: Sccholar: comp puter systemms 4D+1

Heavy repea ating blaster (8D, range: 3-75/200/500 0) MECHANICAL


M L 1D+2
PE ERCEPTION N 3D

Ion cannon (4D+2 ion damage,d rangge 3-30/60/900)


Seearch 4D+1

Needler gu
un (paralytic c poison da arts inflict non ST TRENGTH 2D
d
damage, butt if used aga ainst an una armored targ get TE ECHNICAL 4D 4
(or an unarm mored portion n of a targett, see the rulles Co omputer programming
p g/repair 7D D+2, securiity
foor called shots, SWD6, page 91), th hey inject the eir 6DD+2, droid programming
p g/repair 5D++1
p
poison. The target must make a Diffficult stamin na Eq quipped Wiith:
rooll or be parralyzed for 1D x 40 minu utes. Range: 3- H Humanoid body
b (two leggs, two armss, head)
2 2 tool mountts
10/30/60)
IImproved se ensor packag ge (+1D to all
a search rollls,

Hunter-seek ker missiles (7D/5D+1/3 3D+2/2D, bla ast ig


gnores 1D of low-lighting penalties)
raadius: 0-4/8 8/12/16, rang ge: 40/80/16 60. To get a IInternal commlink
m
missile lock on a target, the droid must m make tw wo M Multiple datta links (scomp links, wireless lin nk
c
consecutive successful attack rollls. After the da ata port)
second succe ess, the misssile is locked
d on target an nd P Precison Locator If th he EI-9 beatss an invadin
ng
slicer at an oppposed comp puter prograamming/repa air
fiires. The miissile rolls itss attack sco ore of 6D+2 to
orr security ro
oll by over 3 points, it automaticallly
h the targett it has locke
hit ed onto, with h the difficuulty
le
earns the bassic location o of its opponeent.
b
based on rannge and othe er appropriatte modifiers.. A Q Quick-Load Hidden Core automaticallly
successful to o-hit roll indicates that th he target is hit.
h atttempts to restore itse elf 2D minu utes after th
he
Iff the roll failss by less than
n eight pointts, it is allowed drroids mem mory is wip ped or iff the droid
ds
too make ano other attack on the follow wing round.. If prrogramming is altered iin any way. If the initial
thhe roll fails by nine or more pointss, or 5 roun nds atttempt fails, the hidden core attempts to restorre
itsself once perr hour until it succeeds.
h
have elapsed d since firing g, the missilee deviates an nd
V Vocabulator
e
explodes like
e a grenade. D Duranium pllating (+2D+ +1 physical, +1D energy))
Move: 10
M
S
Size: 1.4 metters
C
Cost: 23,840 credits
S
Source: Scavvengers Guid
de to Droids (page 92)

E Supervissory Droid
EV
Type: MerenData EV-series Superviso
T or Droid
D
DEXTERITY 1D
K
KNOWLEDGE E 3D
In
ntimidation 4D,
4 language es 4D,
v
value: droids 5D
M
MECHANICA AL 1D
P
PERCEPTION N 2D
C
Command: d
droids 5D
S
STRENGTH 1
1D
T
TECHNICAL 3D
C
Computer pro
ogramming// VVocabulator
re
epair 4D, drooid programm ming 5D, SSensor pack kage (+1D to search, ignores 2D of o
lo
ow-lighting penalties)
d
droid repair 4D+1
4
QQuadanium battle armo or (+2D+1 physical,
p +1D
E
Equipped W
With: ennergy)

Humanoid b
body (two arrms, AArm-mounte ed blaster rifle (5D+1, range: 3-
tw
wo legs, heaad) 25
5/90/250, if the droid grabs or grapples an a

High frequeency binary comlink


c oppponent witth a successful brawlin ng roll, it ca
an

Broadband broadcast an ntenna/ make


m an immmediate atta ack with its rifle withou ut
re
eceiver systeem in
ncurring extraa MAPs.)
BBuilt-in misssile launcherr (7D/5D/3D, blast radiu us:

Photorecep tors (Human n range)


0--2/4/6, range: 3-25/100/20
00, ammo: 1))

Auditory recceptor Move:


M 10

Vocabulator r Siize: 2.3 meteers


M
Move: 7 Coost: 31,375 credits
c
S
Size: 1.8 metters tall Eqquipment: Heavy
H blaster rifle (6D, 3--30/80/350)
C
Cost: 6,400 credits Soource: Scave engers Guidde to Droids (page
( 96)
S
Source: Cynnabars Fantastic Techn nology: Droid
ds,
G2
G Repair Droid
D
A
Arms and Equipment Guide (p pages 63-64 4),
S
Scavengers G
Guide to Dro
oids (page 94
4)

M
Merc Droid
Type: Colico
T oid Creation Nest FLTCH H-Series Batttle
D
Droid
D
DEXTERITY 2
2D+2
B
Blaster 5D+2, brawling parry 4D+ +2, dodge 5D,5
m
missile weap pons 5D
K
KNOWLEDGE E 1D+2
In
ntimidation 4D+1
4
M
MECHANICA AL 1D+2
Jet pack operration 3D+2
P
PERCEPTION N 2D
S
Search 4D
S
STRENGTH 5
5D+2
B
Brawling 6D+
+1, stamina 7D
T
TECHNICAL 1D
E
Equipped W
With: Tyype: SoroSuuub Corporatiion G2 Repa
air Droid

Humanoid b
body (two arrms, two legs, head) DEXTERITY 2D 2

Claws (do STR+1D damage,


d infl
flict a -5 skkill KNNOWLEDGE E 1D
p
penalty when n using wea aponry not designed
d for it, Sc
cholar: techn
nology 4D
o other smalll electronic devices)
or MECHANICAL
M L 1D+2

Removable jetpack: Ca
arries the drroid 75 mete ers PEERCEPTION N 2D
h
horizontally p charge, 25 meters vertically per
per p STTRENGTH 1D
c
charge. Fullyy charged unnit has 6 charrges. Liifting 2D
TECHNICAL 3D
T Sppecial Abilitties:
C
Computer p
programming g/repair 4D, droid repa air Se
ensor Crown n: With a M Moderate search roll, th he
3
3D+2, grounnd vehicle re epair 4D, ma achinery repair GD16 can usse its senso or crown to lock onto a
3
3D+2, repulssorlift repairr 4D+2, staarfighter repair ve
ehicle, a cha aracter or aan object tha at it can see.
4
4D+2, systemm diagnostic cs 3D+2, sp pace transpo ort Until the end d of the enco ounter, the droid gains a
re
epair 5D +2 bonus to Perception--related rollss against that
E
Equipped W
With: ta
arget.

Walking loc
comotion Siimultaneouss Operation: W When opera ating a vehicle
hand appe
2 endages orr starship, th
he GD16 can n make one extra vehicle e-

Vocabulator r re
elated action without incurring extra e Multiple

Improved sensor pac ckage (+1D D to searc ch, Acction Penaltties (ie. pilooting, firing and
a adjustin
ng
in
nfrared capaability removves low lightiing penaltiess) sh
hields at -1D)).
M
Move: 7 Veehicle Link: A GD16 d droid can esstablish a lin nk
S
Size: 0.9 metters with
w a ship orr vehicle and d issue routin
ne command ds
C
Cost: 5,210 to
o any automa ated onboard d system. For example, it
E
Equipment: Tool kit may
m start engiines, raise a boarding ram mp, or open na
S
Source: Scavvengers Guid de to Droids (page 98) haatch. In ord der to establlish a link th
he droid mu ust
noot have a ho ostile relation
nship to the ships owne er
G
GD16 Pilot Droid an
nd compute er. That is to say, a droid canno ot
co
ommandeerr control of a an enemy shiip.
Move:
M 10
Siize: 1.7 meteers
Coost: 17,430
Soource: Scave engers Guidde to Droids (page
( 100)

GX1
G Battle Droid
D

Type: MerenData GD16-S


T Series Pilot Droid
D
D
DEXTERITY 2
2D
V
Vehicle blaste
ers 3D+1
K
KNOWLEDGE E 1D+2
P
Planetary systems 3D+1, tactics 3D
M
MECHANICA AL 3D+2
A
Astrogation 4D+1, capital ship piloting
p 4D+
+1,
c
capital ship shields
s 4D, re
epulsorlift op
peration 4D++2, Tyype: Trang Robotics
R GX11-Series Battlle Droid
sensors 4D, space tran nsports 5D+ +1, starfightter DEXTERITY 3D+23
p
piloting 4D+2 2, starship gu
unnery 4D, starship shiellds Bllaster 4D+2,, Blaster: bla
aster rifles 5D
D+2, brawlin
ng
5
5D paarry 5D, dodgge 6D
P
PERCEPTION N 2D KNNOWLEDGE E 1D
S
Search 3D+2 2, sneak 3D MECHANICAL
M L 1D
S
STRENGTH 1
1D+2 PEERCEPTION N 2D
T
TECHNICAL 2D+1 Se
earch 3D+2
R
Repulsorlift r
repair 3D, space transp port repair 3D,
3 STTRENGTH 4D
starfighter reppair 3D, starsship weapon n repair 2D+2 Brrawling 5D++2
E
Equipped W
With: TEECHNICAL 1D 1

Walking loc
comotion Equipped
E W
With:
hand appe
4 endages WWalking loco omotion

Vocabulator r 22 heavy grasper arms

Locked access 22 fine manip pulation armms (can perform one no o-

Improved se
ensor package (+1D sea arch) ro
oll action perr round as a free action)
1 tool appen
ndage Move:
M 5

Internal storrage (20 kg) Siize: 1 meter tall

Secondary b
battery Coost: 7,500 crredits

Vocabulator r
ource: Cyna
So abars Fantasstic Technollogy Droid
ds,

Durasteel arrmor (+1D physical,


p +2 energy)
M
Move: 10 Th
he Truce at a Bakura S Sourcebook (page 133 3),
S
Size: 2.3 metters Sc
cavengers Guide to Droid ds (page 1044)
C
Cost: 23,305
E
Equipment: Heavy blasteer rifle (5D+2, glow rod. H-1ME
H Battlle Mechaniic Droid
S
Source: Scavvengers Guid de to Droids (page 102)

G Inform
GY-I mation Anallysis Droid

Ty ype: Intertra
an Systems H H-1ME Battle Mechanic
DEXTERITY 3D+2 3
KN NOWLEDGE E 2D+1
Sccholar: ph hysical scie ences 3D+ +2, Schola ar:
Type: Cybott Galactica GY-I Series Infromatio
T on
te
echnology 3D D+2, survivall 3D
A
Analysis Unit MECHANICAL
M L 2D
D
DEXTERITY 2
2D Asstrogation 3D,3 starfigh
hter piloting
g 3D, spac ce
K
KNOWLEDGE E 3D+1 traansports 3D
P
Planetary syystems 3D+ +2 tactics: fleets 4D+2 2*, PE ERCEPTION N 1D+2
ta ghters 4D+1*
actics: starfig Snneak 4D+1
M
MECHANICA AL 2D STTRENGTH 1D
Cllimbing/jumping 2D+1
P
PERCEPTION N 2D+1
TE ECHNICAL 4D 4
S
STRENGTH 1
1D+1 Sttarfighter reppair 5D, spac ce transport repair 4D+2,
T
TECHNICAL 2D sttarship weap pon repair 5D D
C
Computer proogramming//repair 3D+2 2 *TThe H-1ME may m attemp pt to make repair
r rolls on
o
E
Equipped W
With: th
he ships exte erior while inn hyperspacee.

Humanoid b
body (two arrms, two legs, head) Eq quipped Wiith:
44 legs with magnetic
m feet

Arakyd dataa storage and d collation software


s (addds
88 tool appen ndages
+
+1D to all computer programmin ng/repair roolls
CCollapsible construction
c
in
nvolving data a search) VVocabulator

Cybot Galac ctica multi-ssocket comp puter interfa


ace CCommunica ations counte ermeasure syystem
(allows accesss to most co omputer systems curren ntly Move:
M 8
in
n operation in i the Empirre) Siize: 0.3 mete ers

Humanoid b
body (two le
egs, two arms, head) Co ost: 10,568
Eq quipment: Tool
T kit

Cybot Galac ctica GY-I daata analysis software


s (+22D
Soource: Scave engers Guid de to Droids (page
( 106)
to
o all comp puter progra amming/repair rolls th hat
in
nvolve analyysis of data)

Stores 30 seets of astrogaation coordin nates*

Tactical database software (adds +1D to tactics)*


* Military model only
H
HK-77 Assa
assin Droid

Type: Czerka
T a Corporation n HK-77 Assa assin Droid ST
TRENGTH 3D+1
D
DEXTERITY 4
4D Brrawling 4D
B
Blasters 4D+ +2, blaster: blaster
b rifles 5D+1, dod dge TEECHNICAL 1D 1
5
5D Eqquipped Wiith:
K
KNOWLEDGE E 2D+1 WWalking loco omotion
In
ntimidation 4D+2, 4 tactic
cs 3D+2 22 hand appe endages
M
MECHANICA AL 2D+2 RRemote proc cessor (5-km
m range)
P
PERCEPTION N 2D+1 IImproved se ensor packag ge (+1D to se earch)
S
Search 4D HHunting sen nsors (ignorres all conc cealment an nd
S
STRENGTH 3
3D+1 visibility penalties for searrch rolls onlyy)
B
Brawling 4D, stamina 5D VVocabulator
T
TECHNICAL 2D EEncrypted in nternal comliink
C
Computer pro ogramming//repair 3D, se ecurity 3D QQuadanium plating (2D p physical, +1D energy, -1D
E
Equipped W
With: to
o Dexterity an nd related sk
kills)

Walking loccomotion BBlaster rifle (5D)


(
tool moun
2 nts Move:
M 10

Vocabulator r Siize: 1.6 mete ers

Improved seensor package (+1D to search)s Coost: 19,130

Infrared vission (can se ee in the darkd up to 30 ource: Scave


So engers Guidde to Droids (page
( 110)
m
meters)

Quadanium m battle arm mor (adds +1D to ressist KM1


K Mining
g Droid
p
physical and +1 to resist energy)
arm-mou
2 unted blasterr rifles (5D+ +2, Range: 4-
4
40/120/350, G
Game notes: The HK-77 may m choose to
c
charge its bla aster rifle as a full round action. When
fiiring a charg ged bolt, the e damage iss increased to
7 though th
7D, he droid ma ay not fire again
a for thrree
roounds as the e blaster coo ols).
M
Move: 10
S
Size: 1.7 metters
C
Cost: 19,865
S
Source: Scavvengers Guid de to Droids (page 108)

H
HKB-3 Hunter-Killer Droid
D
Type: Baktoid Combat Automata HKB-3
T H Hunte
er-
K
Killer Droid
D
DEXTERITY 2
2D+2 ype: Duwan
Ty ni Mechanic cal Productss KM1 Minin
ng
B
Blaster 4D, brrawling parryy 4D, dodge 4D+2 Droid
K
KNOWLEDGE E 2D DEXTERITY 2D 2
M
MECHANICA AL 2D Bllaster: minin
ng laser 3D+1
P
PERCEPTION N 1D+2 KN
NOWLEDGE E 1D
S
Search 3D+2 2, search: tracking 4D+1,, sneak 3D+1
MECHANICAL 2D Fine works manipulator arm (+1D to Dexterity or
PERCEPTION 1D+2 Technical skills; used to gather samples)
STRENGTH 5D+2 Holocam
Digging 7D, lifting 6D+1, stamina 6D Specimen hopper (holds 5 Kg)
TECHNICAL 1D Heavy treads
Equipped With: Move: 5
4 legs (+2D to avoid being knocked prone) Size: 1.3 meters tall
2 tool mounts Cost: 13,000 (new), 5,500 (used)
Vocabulator Source: Cynabars Fantastic Technology Droids,
Infrared sensors (see in the dark up to 30 meters) Rebel Alliance Sourcebook (pages 117-118), Arms
2 mining lasers (5D, range 2-4/10/18) and Equipment Guide (page 65), Scavengers
Mining shield generator (+2D to resist damage) Guide to Droids (page 114)
Move: 10
Size: 1 meter MEV Medical Evacuation Droid
Cost: 21,880
Game Notes: The KM1 is built for easy adaptation
to tasks. Reprogramming difficulties are reduced
by -5.
Source: Scavengers Guide to Droids (page 112)

M38 Explorer Droid

Type: Industrial Automaton MEV-series Medical


Evacuation Droid
DEXTERITY 2D+2
KNOWLEDGE 2D+2
Alien species: biology 4D
MECHANICAL 1D
PERCEPTION 2D
Search 3D+2
STRENGTH 2D+2
Lifting 4D
TECHNICAL 3D
Computer programming repair 4D, first aid 6D, (A)
medicine 2D, (A) medicine: cyborging 3D
Equipped With:
Type: LesTech M38 Explorer Droid Repulsorlift (capable of lifting the droid and one
DEXTERITY 1D wounded individual of roughly human body type
KNOWLEDGE 1D and weight, flight ceiling 1 meter)
Planetary systems 4D+2, survival 4D+2 4 manipulator arms
MECHANICAL 1D Improved sensor package (+1D to search)
PERCEPTION 1D Vocabulator
Search 4D+2 Folding repulsorlift bed
STRENGTH 5D Durasteel plating (+2D physical, +1D+1 energy)
TECHNICAL 1D Move: 10 (hovering)
Equipped With: Size: 1.2 meters
Seismic sensors (+1D to search for ground Cost: 13,425 credits
vibrations and to determine what the source of Source: Scavengers Guide to Droids (page 116)
those vibrations might be)
Movement sensors (+1D to search to spot moving MK Maintenance Droid
objects up to 500 meters away) Type: Kalibac Industries MK-Series Maintenance
Electromagnetic sensors (allows droid to monitor Droid
electromagnetic spectrum) DEXTERITY 2D
Dual photoreceptors (visual and infrared) KNOWLEDGE 2D+1
Radiation sensors (allows droid to determine Languages 3D, planetary systems 3D+2
radiation levels, paying particular attention to levels MECHANICAL 3D+1
harmful to organic life-forms) Astrogation 3D+2, repulsorlift operation 4D, space
Heavy grasper arm (+1D to lifting) transports 4D+1, starship gunnery 3D+2
PERCEPTION
P N 2D+1
S
Search 3D+1 pecial Abilitties:
Sp
S
STRENGTH 1
1D+2 Tiimely Obse ervation: B By making a Difficu ult
L
Lifting 3D, sta amina 2D+2 Peerception ro oll, the Mo odel 88 can n observe a
T
TECHNICAL 3D+2 ph
hysical or psychological weakn ness in an a
C
Computer programmin ng/repair 4D+2,
4 dro
oid op
pponent. The droid gain ns a +1 bonuus to opposeed
p
programming g 4D, droid d repair 5D+2, spa ace ro
olls or attacks against tha
at opponent.
trransport re epair 5D+1, starfighter e repair 5D, 5 Move:
M 10
starship weap pon repair 4DD+2 Siize: 1.8 meteers
E
Equipped W
With: Coost: 15,000 credits
c

Tracked loc
comotion Eqquipment: Datapad
D
versatile appendages
2 a (equivalent to
t a tool kit) ource: Scave
So engers Guidde to Droids (page
( 120)

Internal storrage (20 kg)

Scomp link PG
G-5 Gunne
ery Droid

Vocabulator r Ty ype: Indusstrial Autom maton Gun nnery Droid


S
Special Abiliities: Prrototype
L
Lateral Think ker: The un nique prograamming of an DEXTERITY 1D 1
M
MK-Series drooid allows it to come up with solutioons KN NOWLEDGE E 1D
too problems that other droid mightt never reac ch. MECHANICAL
M L 1D
W
When it spen nds a Chara acter Point on a Technica al- Ca apital ship gunnery
reelated roll, itt gets a +2 bonus.
b 3DD, capital shiip shields
M
Move: 10 4DD, communication
S
Size: 1.23 me eters 3DD, sensorrs 6D,
C
Cost: 11,080 sttarship gunn nery 3D,
S
Source: Scavvengers Guid de to Droids (page 118) sttarship shieldds 4D
PE ERCEPTION N 1D
M
Model 88 Administrat
A tion Droid STTRENGTH 1D
Type: Uhr-V
T Vah-Vo Tech hWorks Mo odel 88-Seriies TE ECHNICAL 2D 2
A
Administratioon Droid Ca apital ship weapons
D
DEXTERITY 1D+1 re
epair 5D, computer
c
K
KNOWLEDGE E 3D+2 prrogramming//repair
B
Business 7D++1, bureauc cracy 7D+1, forgery 5D+
+2, 4DD, starship weapon
streetwise 6DD+2 re
epair 5D
M
MECHANICA AL 1D+1 Eq quipped Wiith:
P
PERCEPTION N 3D TThree wheelled legs (one e retractable
e)
C 5D, investigation 5D+1, persuasion 5D, searrch
Con HHeavy graspe er arm
4 sneak 4D
4D, D+1 TThree mediu um arms (rettractable)
S
STRENGTH 1
1D LLaser welder (6D damag ge, 0.3 meterr range)
T
TECHNICAL 3D SScomp link (+1D to all computer programming
p g/
C
Computer proogramming//repair 5D epair rolls wh
re hen linked too a computer system)
E
Equipped W
With: Move:
M 4

Humanoid b
body (two arrms, two legs, head) Siize: 2.5 mete ers

Internal storrage space (5 kg) Co ost: 5,100 crredits

Vocabulator r Soource: Cyna abars Fantasstic Technollogy Droid


ds,

Internal commlink Sccavengers Guide


G to Droiids (page 122
2)
P
PLNK Powe
er Droid

Type: Industrrial Automatton PLNK-Series Power


T
D
Droid Eqquipped Wiith
D
DEXTERITY 1D AAmplified auudio monitorr
K
KNOWLEDGE E 2D PProgrammab ble holograp
phic light rack
k
M
MECHANICA AL 1D CConcealed stun
s baton (SSTR+1D stun n)
E
Energize powwer cells 5D++2 WWalking loco omotion
P
PERCEPTION N 1D 22 hand appe endages
S
STRENGTH 2
2D 1 tool appen ndage
T
TECHNICAL 3D VVocabulator
M
Machinery re
epair 4D, repuulsorlift repa
air 4D, system
ms IInternal commlink
d
diagnosis 5D IInternal stora
age (10 kg)
E
Equipped W
With: Move:
M 10

Four legs Siize: 1.4 meteers


tool appen
2 ndages Coost: 14,800

Infrared sennsors (see in complete da arkness up to


t ource: Scave
So engers Guidde to Droids (page
( 126)
10 meters)

System diaggnosis packaage, including g infrared R8 Astromech Droid


re
eceptor, son nar, X-ray andd spectrome eter Tyype: Industrrial Automa aton R8-serie es Astromec ch
e
equipment (+
+1D to systemm diagnosiss) Droid

Cybot acousstic signaler (droid may notn speak DEXTERITY 1D 1


b
basic or other common la anguages) KNNOWLEDGE E 1D

Armored hoousing (+2D to Strength) MECHANICAL


M L 2D

Liquid Tibannna tank and d pump Asstrogation 6D D+1, comm munications 4D+2,
4 sensors

Liquid Tibannna-powered d generator 5D


D+1, space transports 4 4D+2, starfiighter pilotin ng
M
Move: 6 5D
D
S
Size: 1.37 me eters PEERCEPTION N 2D
C
Cost: 6,990 credits Se
earch 3D
S
Source: Scavvengers Guid de to Droids (page 124) STTRENGTH 1D
TEECHNICAL 2D 2
R
RO-D Droid
d Coomputer pro ogramming/rrepair 4D, sp pace transpo ort
Type: Balmo
T orran Arms RO-D-Series Roadie
Dro
oid re
epair 5D, starrfighter repaiir 5D*
D
DEXTERITY 2
2D+2 * Astromech droids, if ac cting in co-p pilot capacitty,
B
Brawling parrry 3D+1, melee
m combaat: stun bato
on may
m attempt starship
s repa
air while in fllight.
3
3D+2 Eqquipped Wiith:
K
KNOWLEDGE E 1D TThree wheeled legs (center leg g retractable,
S
Stage design 3D magnetic
m feett)
M
MECHANICA AL 2D RRetractable heavy
h graspiing arm (liftin
ng at 2D)
S
Sound equipmment operattion 3D 44 tool appen ndages
P
PERCEPTION N 2D DDiagnostics package
p (+11D to all diag
gnostic rolls))
C 2D+2, se
Con earch 4D+1, sneak 3D IImproved se ensor packa age with boo oster (+2D to t
S
STRENGTH 3
3D+1 earch and sensors, p
se provides ulttraviolet an nd
B
Brawling 3D++2 in
nfrared scanss)
T
TECHNICAL 1D IInternal full-ffrequency coomlink syste em
S
Sound m repair 4D, musical insttrument repair
system SScomp link
3
3D+2 AAstrogation buffer
b (stores up to 6 jummps)
Small circu
ular saw RX
R Pilot Dro
oid
(4D, 0.3 mete er range)

Electroshoc ck probe
(2D ion dama age)

Fire extinguuisher

Holographic c
p
projector/rec corder

Small elecctric arc


w
welder (1D to
t 5D, as
fiitting situation, 0.3
m
meters rangee)
M
Move: 6
S
Size: 1 meterr
C
Cost: 7,990 credits
S
Source: Scaavengers
G
Guide to Droids
(page 128)

R
RWW Proto
ocol Droid
Ty ype: Industriial Automatoon RX-Seriess Pilot Droid
DEXTERITY 1D+2 1
KN NOWLEDGE E 1D
Pllanetary systtems 4D
MECHANICAL
M L 3D
Asstrogation 4D, capita al ship pilloting 4D+2,
re
epulsorlift operation
o 4D
D, space trransports 5D D,
sttarship gunne ery 3D+2
PE ERCEPTION N 1D
STTRENGTH 1D
TE ECHNICAL 2D 2
Co omputer programmin
p g/repair 3D D+2, spac ce
traansports reppair 3D
Eq quipped Wiith:
33 claw appen ndages
RRepulsorlift engine
e
VVocabulator
Move:
M 10 (hovver)
Siize: 1.2 mete er tall
Co ost: 7,300 crredits
Type: Teagan Tech Consortium
T C RWW-Seriies Soource: Scum m and Villain ny (page 96)), Scavengerrs
P
Protocol Droiid Guide to Droid ds (page 132
2)
D
DEXTERITY 1D
K
KNOWLEDGE E 2D+1
S19 Astrome
ech Droid
A
Alien speciess 6D, Culture es 6D, bureaaucracy 4D++1,
Tyype: LesTech S19 Astrom mech Droid
la
anguages 6D D, planetary systems
s 4D
DEXTERITY 1D 1
M
MECHANICA AL 1D
KNNOWLEDGE E 1D+2
P
PERCEPTION N 2D+2
MECHANICAL
M L 1D+2
C 5D, persu
Con uasion 6D+1 1
Asstrogation 4D
D+2
S
STRENGTH 1
1D
PEERCEPTION N 2D
T
TECHNICAL 1D+2
Seearch 3D
E
Equipped W
With:
STTRENGTH 1D+2

Humanoid b
body (two arrms, two legs, head)
TEECHNICAL 2D+1
2

Vocabulator r
Coomputer programmin
p g/repair 4D D+2, spac ce
S
Special Abiliities:
tra
ansports reppair 6D, starsh
hip weapon repair 5D
M
Mimic: The RWWR can re
eroll a con check
c made to
Eqquipped Wiith:
im
mitate the speech pattterns and gestures of a
TTracked loc comotion (a all movement difficultie es
selected indiividual, but must take second resu ult,
arre increasedd by one levvel, upon faillure the droid
e
even if it is worse.
w
to
opples over)
M
Move: 10
CClaw append dage (+1D to o lifting)
S
Size: 1.7 metters
66 tool appen
ndages
C
Cost: 5,505
AAstrogation buffer
b (stores 5 jumps)
S
Source: Scavvengers Guid de to Droids (page 130)
HHolographic recorder
AArm-mounte ed heavy reppeating blasteers (8D, 3-
75
5/200/500)
AArm-mounte ed plasma bu urst cannon (9D, 3-
25
5/50/250)
LLocked acce ess (The droiid's shut-dow
wn switch is
se
ecured or intternally locatted)
22 weapon mounts
m
Move:
M 16
Coost: 80,000
Siize: 3.8 mete
ers tall
ource: Armss and Equipm
So ment Guide (page
( 57),
Sc
cavengers Guide
G to Droiids (page 136
6)

SD
D-X Stealth
h Battle Dro
oid

Internal com
mlink

Tool kit
M
Move: 4
S
Size: 1.1 metters
C
Cost: 5,205
G
Game Notess: The S19 cannot
c fit in
nto a standa
ard
a
astromech drroid socket.
S
Source: Scavvengers Guidde to Droids (page 134)

S
SD-9 Infantry Droid

Tyype: Tendra ando Arms S SD-X-Series Stealth Battle


t
Droid
DEXTERITY 3D+1 3
Bllaster 6D+1 1, brawling parry 6D+2 2, dodge 7D D,
melee
m comba at 6D+2, mellee parry 6D+2
KNNOWLEDGE E 2D
In
ntimidation 3D3
MECHANICAL
M L 2D
PEERCEPTION N 2D+2
In
nvestigation 3D+2,
3 search h 5D, sneak 4D+2
STTRENGTH 4D
Brrawling 7D, climbing/jum
c mping 6D
TEECHNICAL 2D 2
Se
ecurity 4D
Eqquipped Wiith:
Type: Balmo
T orrian SD Seriies Infantry Droid
D HHumanoid bodyb (two leg gs, two armss, head)
D
DEXTERITY 2
2D FFinger-conce ealed vibroddaggers (STR R+2D)
D
Dodge 3D+2, blasters 5D, blaster artilllery 3D, IInternal encrrypted comliink
m
melee comba at 3D+2, me elee parry 3DD AAdvanced sensor
s arrayy (can detect ultraviole et,
K
KNOWLEDGE E 1D+2 in
nfrared, and motion
m senssing within 30 0 meters)
M
MECHANICA AL 2D VVocabulator
P
PERCEPTION N 2D LLaminanium m armor (+2D D to resist da
amage, -1D tot
S
Search 4D alll Dexterity-re
elated rolls)
S
STRENGTH 4
4D+2 SStealth coa ating (+2D D to snea ak in darrk
T
TECHNICAL 1D ennvironmentss. Can roll ssneak again nst sensors tot
E
Equipped W
With: re
emain undetected)

Heavy armoor (+2D against physical damage, +1 1D TThreat scanner (with a Difficult se earch roll, th
he
a
against energ gy damage) SD
D-X can detect living be eings, explossives or othe er

Energy shielld (+1D to re


esist energy attacks) obbvious threats within a 30-meter radiius of itself)
Move: 10
M
S
Size: 1.8 metters
C
Cost: 25,705
E
Equipment: Blaster rifle (5D)
S
Source: Scavvengers Guid de to Droids (page 138)

L Service
LEP e Droid

Seensors:
Paassive: 10/0DD
Sccan: 25/1D
earch: 40/2D
Se D
Foocus: 5/2D
Weapons:
W
Io
on Cannon
Fiire Arc: Frontt
kill: Starship gunnery
Sk
Fiire Control: 2D
2
pace Range: 1-3/7/36
Sp
Attmosphere Range:
R 100-30
00/700/3.6 km
m
Da amage: 4D
Type: Coachelle Autom
T mata LEP-S Series Serviice
Cooncussion Missile
M ncher (8 misssiles)
Laun
D
Droid
Fiire Arc: Frontt
D
DEXTERITY 2
2D
kill: Starship gunnery
Sk
K
KNOWLEDGE E 2D
Fiire Control: 1D
1
M
MECHANICA AL 1D
pace Range: 1/3/7
Sp
P
PERCEPTION N 2D+2
Attmosphere Range:
R 50-100
0/300/700
P
Persuasion: e
empathy 4D++2, search 3D+2
Da amage: 8D
S
STRENGTH 1
1D
2 Laser Cann nons (fire-linked)
L
Lifting 2D
Fiire Arc: Frontt
T
TECHNICAL 1D
kill: Starship gunnery
Sk
C
Computer proogramming//repair 2D, firrst aid 3D
Fiire Control: 2D
2
E
Equipped W
With:
pace Range: 1-3/12/25
Sp

Humanoid b
body egs, two arms, head)
(two le
Attmosphere Range:
R 00/1.2/2.5 km
100-30 m
probe app
2 pendages
Da amage: 4D

Internal storrage (30 kg)


Prroton Torpe edo Launche er (4 torpedooes)

Vocabulator r
Fiire Arc: Frontt
M
Move: 8
kill: Starship gunnery
Sk
S
Size: 1.26 me eters
Fiire Control: 2D
2
C
Cost: 6,260 credits
pace Range: 1/3/7
Sp
S
Source: Scavvengers Guid de to Droids (page 140)
Attmosphere Range:
R 50-100
0/300/700
Da amage: 9D
S
Shadow Droid Reepeating Bla aster Canno on
Craft: Imperrial Departm
C ment of Miliitary Researrch Fiire Arc: Frontt
S
Shadow Droid kill: Starship gunnery
Sk
T
Type: Cyborgg starfighter Fiire Control: 1D
1
S
Scale: Starfig
ghter pace Range: 1-5/10/17
Sp
L
Length: 6 me eters Attmosphere Range:
R 100-50
00/1/1.7 km
S
Skill: Starfigh
hter piloting: shadow drooid Da amage: 5D+ +2
C
Crew: 0 (autoonomous org ganic brain) Heavy
H Sensoor Baffling Adds +2 2D to sensoor
C
Crew Skill: All
A skills 5D opperators diffficulty to detect the Shaddow Droid.
P
Passengers: None Soource: Scavvengers Guide to Droids (page 142 2),
C
Cargo Capaccity: None Wizards
W Website
C
Consumable es: 2 days
C
Cost: 123,0000 credits
M
Maneuverab bility: 2D
S
Space: 9
A
Atmosphere : 400; 1,150 kmh
k
H
Hull: 3D+1
S
Shields: 2D
T Turret Droid
T4 D

Type: Colicoiid Creations Nest T4 Turrret Droid


T
D
DEXTERITY 4
4D
B
Blaster: blaster cannon 5D+2, dodge 4D+2, missile
HHolographic image disgu uiser (grantss +5D to con
n:
w
weapons 5D++1
diisguise rollss to mimic other drroid modells;
K
KNOWLEDGE E 1D
im
mpersonating g organics grrants only +22D)
M
MECHANICA AL 1D
VVocabulator
P
PERCEPTION N 2D
Move:
M 10
S
Search 3D
Siize: 1.7 mete
ers
S
STRENGTH 3
3D
Coost: 20,380
B
Brawling 3D+ +2
Soource: Scave engers Guid
de to Droids (page
( 146)
T
TECHNICAL 1D
E
Equipped W
With:
legs
4 TT
T-8L Tattle
etale Guarrd Droid

Remote rec
ceiver Tyype: Serv-O--Droid, Inc. T
TT-8L Gateke
eeper Droid
tool appen
3 ndages DEXTERITY 1D 1

Infrared sennsors (ignorees low-lightin


ng penalties)) KNNOWLEDGE E 4D

Plasteel sheell (+1D to re


esist damage e) MECHANICAL
M L 1D

Shield geneerator (+3D tot resist enerrgy damage)) PEERCEPTION N 4D


blaster can
2 nnons (6D+2) Coon 5D, persu uasion 5D,

Grenade lau
uncher (rang ge 5-25/100/250, 4 therm
mal se
earch 5D
d
detonators) STTRENGTH 4D
M
Move: 10 TEECHNICAL 1D 1
S
Size: 2.7 metters Eqquipped Wiith:
C
Cost: 26,940 credits RRemote rece eiver
S
Source: Scavvengers Guid de to Droids (page 144) IImproved sensors
(+
+1D to searcch, +2D in
lo
ow-light cond ditions)
T
TC-SC Infiltrration Droiid
VVocabulator
Type: TC-SC Infiltration Droid
T D
Move:
M 0
D
DEXTERITY 3
3D
Coost: 5,970 crredits
B
Blaster 3D+1, dodge 4D
Soource: Arrms and
K
KNOWLEDGE E 2D
Eqquipment Guide
M
MECHANICA AL 1D
(p
page 59), Sc cavengers
P
PERCEPTION N 2D+2
Guide to Dro oids (page
C
Con 4D+2, con: disguise 5D, hide 3D+ +2,
48)
14
in
nvestigation 4D, search 3D+2,
3 sneak
k 4D+1
S
STRENGTH 2
2D
T
TECHNICAL 2D V2
V Comman
ndo Droid
C
Computer pro
ogramming//repair 3D, seecurity 3D ype: Baktoid
Ty d Combat Au
utomata V2-SSeries
E
Equipped W
With: Coommando Droid
D

Humanoid b
body egs, two arms, head)
(two le DEXTERITY 3D+1
3

Concealed b
blaster pistol (4D) Bllaster 3D+2, dodge 3D+2, grenade 4D
4

Concealed k
knife (STR+1D) KN
NOWLEDGE E 2D+1
Ta
actics 3D+2
MECHANICAL
M L 1D+2
PE
ERCEPTION N 2D+1
X-1
X Viper A
Automadon
n

Tyype: Balmorrran Arms X-1 Viper Droid d


Sccale: Walkerr
DEXTERITY 2D+22
Veehicle blasteers 6D, missille weapons 5D+1
KNNOWLEDGE E 1D
MECHANICAL
M L 2D
PEERCEPTION N 2D
Seearch 4D+2
STTRENGTH 4D
Search 4D+1, sneak 5D+
S +1
Brrawling 7D, climbing/jum
c mping 8D
S
STRENGTH 2
2D+1
TEECHNICAL 1D 1
C
Climbing/jummping 3D+1
Eqquipped Wiith:
T
TECHNICAL 2D
WWalking loco omotion
D
Demolitions 3
3D+2
22 claw appen ndages (STRR+2D damag ge)
E
Equipped W
With:
22 secondaryy arm twin blaster cann nons (4D, 50-

Humanoid b
body (2 legs,, 2 arms, hea
ad)
60
00/2/5 Km)

Vocabulator r
GGrenade lau uncher (5D/4 4D/3D/2D, blast
b radius 0-
M
Move: 10
2//4/6/10, range
e 3-7/20/40, sscale: charac
cter)
S
Size: 1.93 meeters tall
DDuranium pllating (+2D+ +1 physical, +1D energy))
C
Cost: 10,775 credits
MMolecular shielding ((+6D to resist r energ
gy
E
Equipment: Blaster rifle (5D)
daamage. If an n energy attaack fails to do
d damage to t
S
Source: Scavvengers Guid de to Droids (page 150)
th
he droid and rolls a 1 on the Wiild Die whe en
deetermining damage,
d thee shield will redirect th he
V Pilot Dro
V6 oid
ennergy back at the attacker. The returned firre
Type: Industrrial Automatton V6-Seriess Pilot Droid
T
caarries the sa
ame damage e as the initial attack, annd
D
DEXTERITY 1D
re
equires a Mo oderate diffic
culty to dodgee.
K
KNOWLEDGE E 1D
Move:
M 14
P
Planetary systems 4D
Siize: 10 meters
M
MECHANICA AL 1D
Coost: 43,000 credits
c
A
Astrogation 4 space
4D,
Soource: Scave engers Guidde to Droids (page
( 154)
trransports 5DD+2
P
PERCEPTION N 1D
XLT-014
X Lab
bor Droid
S
STRENGTH 2
2D
Tyype: Publicte echnic XLT-0014 Labor Drroid
T
TECHNICAL 1D
DEXTERITY 2D 2
C
Computer pro
ogramming//
KNNOWLEDGE E 1D
reepair 3D, spaace transporrts
MECHANICAL
M L 1D
reepair 3D, sta
arfighter repa
air 3D
PEERCEPTION N 2D
E
Equipped W
With:
Se
earch 4D

Three whee eled legs


STTRENGTH 3D+1
(one retracta able)
Liifting 6D, stammina 4D

One retractaable arm


TEECHNICAL 1D 1

One visual sensor


s (hum
man range)
Coomputer pro ogramming/rrepair 2D+1

Starship inteerface jack


Eqquipped Wiith:

Video displaay screen


22 repulsorliftt-equipped le
egs

Memory for five pre-programmed hyyperspace


RRemote rece eiver
ju
umps
22 lifter appenndages
M
Move: 5
VVocabulator
S
Size: 1 meterr tall
VVideo record der
C
Cost: 17,800 (new), 12,00 00 (used)
EEnergy scan nner (with a Difficult se earch roll th
he
S
Source: Cyna abars Fantasstic Technology Droidss,
drroid detects energy signa atures or life
e forms withiin
S
Scavengers G
Guide to Dro
oids (page 15
52)
10
0-meter radiu us)
Move:
M 10 (waalking or hove
ering)
YV
VH Battle Droid
D
Tyype: Tendra ando Arms Y YVH-Series Yuuzhan
Y Vonng
Hunter Droid
DEXTERITY 3D+13
Bllaster 5D, brawling
b pa
arry 5D+1, dodge
d 4D+2,
melee
m comba at 5D+2, mellee parry 5D+1
KNNOWLEDGE E 2D
Allien speciess: Yuuzhan n Vong 4D+1, culture es:
Yuuuzhan Von ng 3D+1, intiimidation: Yuuzhan
Y Vonng
ta
aunt 5D
MECHANICAL
M L 2D
Se
ensors 4D
PEERCEPTION N 2D
Se
earch 4D, search: trackin ng 5D, sneakk 4D
STTRENGTH 4D+1
Brrawling 6D, climbing/jum
c mping 6D
TEECHNICAL 2D 2
Demolitions 3D+2
3
Eqquipped Wiith:
HHumanoid body
b (two armms, two legss, head)
IInternal encrrypted comliink
IImproved se ensor packag ge (+1D to se earch)
Size: 1.5 metters
S YYV sensor pa ackage (+5D D sensors bo onus against a
C
Cost: 9,600 credits Yuuuzhan Von ngs sneak o or con: disgu uise to detect
S
Source: Scavvengers Guid
de to Droids (page 156) within
w a 20-m
meter radius)
IInfrared visio
on (ignores low-lighting penalties)
p
VVocabulator
TTranslator un nit (+3D to la
anguages)
LLaminanium m armor (+3D D to Strength
h rolls to resiist
daamage, -1D to t Dexterity a
and related skills)
s
RRepulsorlift booster
b (+3D D to jumpingg)
Sppecial Skillss:
Yuuuzhan Vo ong Tauntt: With a successfful
ntimidation roll
in r the YVH forces the ta arget Yuuzha an
Voong to attackk him immed diately.
Move:
M 10
Siize: 1.9 meteers
Coost: 28,830 credits
c
Eqquipment: Blaster can nnon (6D+1), vibroblad de
(S
STR+3D)
Soource: Scavvengers Guide to Droids (page 158 8),
Thhe New Jedii Order Sourc cebook (pag ges 141-142)

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T ext blocks were
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