Professional Documents
Culture Documents
Binh Pham
School of Information Technology & Mathematical Sciences
University of Ballarat
PO Box 663 Ballarat, VIC 3353, Australia
Phone +61 3 5327 9286
Fax +61 3 5327 9289
Email: b.pham@balarat.edu.au
98ME075
ABSTRACT
Although attempts have already been made, computer support of styling is still in its infancy.
Based on the functionality of present CAD systems, computer support of car styling will be
rather moderate in the near future, especially when fast representation and alteration of early
shape concepts are considered. It is assumed that, by developing shape conceptualisation
methods based on a better understanding of the styling design practice, early stage car
development would benefit from the advantages of electronic product modelling. This paper
presents a novel computer-oriented methodology of design for aesthetics. The Authors focus
on the issues related to a practical coupling of aesthetic intents and shape characteristics,
following the analogy of information communication. In this two-way process, they
distinguish statistical, syntactical, semantical and pragmatic levels. The analogy helps to
understand the core problem of design for aesthetics and supports the elaboration of a quasi-
formalised methodology that serves well as a base of computer tool development. Such tools
implicate opportunities to tailor car designs to niche markets when theoretical, technical, and
educational issues are addressed carefully, together with appropriate management of
company cultural changes.
1 INTRODUCTION
The importance of aesthetics in automotive industrial design is evident. Only very few people
buy a car based on technical performance and costs only. Usually appearance, comfort and
aesthetic appreciation play a crucial part in the buying process. Design for aesthetics, together
with design for ergonomics, intelligence, user friendliness, adaptability, etc. are the fields
which will surely be in the focus of the research and development in the near future due to
their role in enhancing product acceptance. The development process of cars will alter when
the need grows to tailor cars to more diverse groups of target customers. Aesthetic
characteristics that are more diverse will have to be incorporated into the design of cars.
Therefore, stylists need a method to define, use, and communicate aesthetic intents, supported
by computers to assess the aesthetic appreciation of the customers related to the shape of the
car.
Another problem field is to discover how much specific aesthetic appreciation by customers
changes when an engineering-induced alteration is necessary. The advancement of a car
design towards manufacturing places high demands on the communication between the
simultaneously working groups. When a methodology exists to assess the impact of a change
to the aesthetic appreciation of the design by target customers and the styling department,
engineers will be able to optimise their work on a higher level.
In spite of their important role, stylists are still waiting for computer support to grow beyond
its infancy. The task of industrial designers and stylists is sometimes called impossible to
support by computers [Hosaka 1992]. In one sense, this statement is true, for near future
CAD-system functionality is moderate when it comes to supporting or substituting the tasks
that human beings do so well. On the other hand, computers should be used to perform the
tasks people are having difficulties with, like keeping an overview over large amounts of
information and checking relations between dozens of aspects.
The focus of our research into computer-aided conceptual design (CACD) is on the
conversion process of mental images to shape representation. To enable this in design for
aesthetics, the following items are needed:
A proper understanding of the work of stylists, including the ability to process a rich and
diverse language of linguistic and graphical elements,
A computer oriented methodology for design for aesthetics,
Alternative (non-geometric entity oriented) natural input mechanisms of shape,
Flexible computer internal representation of the initial shapes,
Powerful image manipulation techniques, and
Free-form physical prototyping techniques
We are investigating these issues, as shown on our web pages, see [ICA 1998]
A computer oriented methodology and further research into understanding the relation
between shape, aesthetics, and psychological aspects should be developed in this young
discipline of design for aesthetics [Pham 1996]. The most intriguing issue of such a design for
aesthetic methodology is how to implement a translation or mapping between two universes:
the space of aesthetic characteristics and the space of shape characteristics. The correspon-
dence between elements (or groups of elements) of the two spaces is not straightforward. It
can be apprehended only with the involvement of psychological aspects, as it is strongly
influenced by cultural, personal, sociological, etc. factors. Designers cannot influence the
experience or mood of the person that will interact with their design. They cannot fully
control customer responses. However, they can alter the shape and influence appreciation to a
certain amount, but appreciation is a design aspect that does not stand alone. The next chapter
will elaborate on how shape and aesthetic characteristics interrelate with other aspects of a
product and what the fundamentals of our research are to investigate computer support of
design for aesthetics.
Aesthetics
Product Concepts
Ergonomics
Materialisation
Modeling
Functional
Assemblability
Physical
Manufacturability
Design Balanced Structural
Reliability Ideation
aspects Comprehension Shape
Manipulability
Material
Sustainability
Appearance
Cost / Price
Marketing
Environment
Recycling
...
Physical Attributes
Aesthetic
characteristics Influences
Form
Triangles
Supports
Geometry {(x1,y1) , (x2,y2) , (x2,y2)}
{F }
1
{V }
{F } Space of 2
Space of
4 design {V }
{F } aesthetic 1
2 characteristics variables {V }
3
{F }
3
{V }
4
Experiment with Clustering objects Exploring common Identifying shape Understanding the
typical objects based on feelings characteristics characteristics influence of shape
Figure 4: Model of design for aesthetics with two directions, each having four levels of communication
syntactic level of communication. Then, the explored aesthetic characteristics of the objects
and the correspondence to the feeling based responses are analysed. This way clues are
formed for the possible relationship. It forms the semantic level in aesthetic communication.
Since the shape is influenced by the less dominant aesthetic characteristics too, formulation of
relations cannot be deterministic. On a pragmatic level, the adequacy of matching the
aesthetic characteristics against global and local shape properties is tested. The shape
properties are modified and the potential users are asked to judge whether the previously
recognised aesthetic characteristics become stronger or weaker, or remain intact. This
instituted knowledge can be formalised in the knowledge base of a computer-aided design for
aesthetics system.
The creative part of the loop (the top part of Figure 4) is dedicated to designing aesthetically
pleasing products systematically. The involved mapping is directed from the space of design
variables to the space of aesthetic characteristics. As a starting step, designers generate initial
shape concepts that fulfil functional requirements and describe them from geometric,
topological and morphological point of view. This specification is again a statistical level of
communication. Then the shape concepts are further refined globally to provide observable
shape characteristics (e.g., type, extent, proportions, morphological articulation, distortion,
number of components, etc.). Additional design aspects (e.g., material, colour, texture, and
graphics) are also considered. It places us on the syntactical level of communication.
Afterwards, the local properties are manipulated in order to incorporate subject related aspects
(e.g., style, fashion, human preferences, etc.). This is actually the semantical level, which
extends to the manipulation of additional psychological aspects. On the pragmatic level
customers opinions are collected again to measure satisfaction and to further improve
aesthetic appreciation. This brings us back to the space of aesthetic characteristics.
The theory explained above is the basis for a computer-oriented design for aesthetics support
system. To actually develop such a system, the mapping between the space of design
variables (or more specifically, shape variables) and the space of aesthetic characteristics
should be formalised. Idealistically the mapping specifies, for an expressed aesthetic intent,
those values of shape parameters that realise a design model conform the intention. We have
developed a set-theoretic description of such mapping to investigate its feasibility, both from
the viewpoint of exploration and of creation, as was depicted in Figure 4. The main
ingredients of the formalism are briefly described and a preliminary illustration of its usage is
given. The two aforementioned spaces will be referred to as the space S of shape variables and
the space A of aesthetic variables, respectively. We provisionally assume that at some point in
time, a finite number of shape variables si and aesthetic variables ai are known to be relevant.
These variables should be understood to specify each (1) a type and (2) a value domain. We
give three examples of possible shape variables:
s1 has type height and value domain +,
s2 has type angle between arm and body and value domain {zero, sharp, wide}
s3 has type y-co-ordinate of the 23d control point and its value domain is .
A value domain may be either continuous, discrete, ordinal, or nominal. The types are
assumed to capture sufficient semantics. As is common in verbal communication, a label such
as height conveys all necessary information in some context. The proposed formalism,
however, has mainly been based on the value domains of the variables.
Two examples of aesthetic variables are,
a1 has type harmony and value domain {-2, -1, 0, 1, 2}.
a2 has type emotionality and value domain {sad, angry, joyful, serene}
The mapping f: A S from aesthetic variables to shape variables has been defined as
f(a1, ,an) = (FS)-1 FA(a1, ,an),
where FS and FA are auxiliary mappings. FS is a map from S to design space, i.e., it assigns a
product design to a given set of values (s1, , sm). FA is a map from A to design space; it
assigns a product design to a given set of values (a1, , an). A fundamental notion is that any
mapping f depends on the existence of (the inverse of) FS and FA. It is thus ensured that a
particular relation between shape and aesthetics holds for a particular product design, whereas
for a different product design this relation could be different. For example, the introduction of
a spike to a products shape may cause the design to appear less calm. However, if the
particular design already contained many evenly distributed spikes, if one spike was missing
in the pattern, the inclusion of the spike could make the design more calm.
To obtain f experimentally, first the mappings FS and FA should be studied. Ultimately, the
equation above produces those shape parameter values s1, sm that realise the intended
aesthetic content specified by a1, ,an. For further details of the theory, we refer to [Van
Breemen et al 1998].
To gain detailed insight in the nature of the mapping f, we intend to perform initial
experiments using relatively simple spaces S, A and their associated product design spaces.
The primary aim will be to test the stability of value assignment to the variables.
The depth of the formalism, as illustrated above, may seem distant to every day styling design
practice, but is necessary to capture human knowledge, make it tangible, and make it possible
for computers to process it. It shows how much effort will be needed to bring the theory and
methodology to a pragmatic working system. However, the mathematical work is not the only
effort needed. Much attention will have to be paid to issues like user interface, training,
changes in company protocols, coherence with existing ways of working, and to obtaining a
balanced comprehension of all design aspects. The implications of making those efforts, and
where they can lead to will be discussed in the next chapter.
We think that a design for aesthetics support system will have its influences on car model
development. It will result in quality through quantity. Much more alternatives can be
evaluated, and many more design cycles can be travelled through. This may result in a better
high-level overview of consequences, leading to a better balanced comprehension of the
totality of the product development process. We dont think designing can be done by
computers, but they will be able to process, select, filter and present the information needed
and provide an overview of consequences the designers need, to develop new products.
To further develop the methodology of design for aesthetics, future research has to develop a
method to investigate target customers. Resulting information can be used to assess the
diversity and structure in their appreciation of the companys products and those of its
competitors. This information will be used to make a specific "mapping function" for a certain
target group that will guide stylists to assess the reactions of customers they are not familiar
with. This information has to be updated regularly, and is sensitive to time influences caused
by changing trends and fashions. The system has to be adaptable to the specific culture of the
company, by adapting to the linguistic and graphical language used to denote aesthetic
characteristics of the products.
ACKNOWLEDGEMENT
The research work reported in this paper relates to the Integrated Concept Advancement
(ICA) project of the Sub-Faculty of Industrial Design Engineering, FDEP, Delft University of
Technology.
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